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Jul 18th, 2019
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  1.  
  2. using UnityEngine;
  3.  
  4.  
  5. public class ColliderLoader : MonoBehaviour
  6. {
  7. public void colliderToMap()
  8. {
  9. foreach (GameObject gameObject in UnityEngine.Object.FindObjectsOfType(typeof(GameObject)))
  10. {
  11. if(gameObject.name == "JumpPark")
  12. {
  13. GameObject gameObject2 = new GameObject("SpaceportMesh");
  14. gameObject2.transform.position = new Vector3(0f, 0.41f, 0f);
  15. Mesh mesh;
  16. Material material = gameObject.GetComponent<MeshRenderer>().sharedMaterial;
  17. mesh = gameObject.GetComponent<MeshFilter>().sharedMesh;
  18. gameObject2.AddComponent<MeshFilter>().sharedMesh = mesh;
  19. gameObject2.AddComponent<MeshCollider>().sharedMesh = mesh;
  20. gameObject2.GetComponent<MeshCollider>().isTrigger = false;
  21. gameObject2.GetComponent<MeshCollider>().convex = false;
  22. gameObject2.AddComponent<MeshRenderer>().sharedMaterial = material;
  23. Destroy(gameObject);
  24. }
  25. }
  26. }
  27. public void OnGUI()
  28. {
  29. if (GUI.Button(new Rect(50f, 100f, 200f, 20f), "LoadCollider")) {
  30. this.colliderToMap();
  31. }
  32. }
  33. }
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