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  1. Cell 1 | Cost: 0 Energy, 5 Sync Orb(s)
  2. HP 10
  3. HP 10
  4.  
  5. Cell 2 | Cost: 0 Energy, 5 Sync Orb(s)
  6. Sp. Atk 5
  7. Sp. Atk 5
  8.  
  9. Cell 3 | Cost: 0 Energy, 5 Sync Orb(s)
  10. Defense 5
  11. Defense 5
  12.  
  13. Cell 4 | Cost: 0 Energy, 5 Sync Orb(s)
  14. Sp. Atk 5
  15. Sp. Atk 5
  16.  
  17. Cell 5 | Cost: 0 Energy, 5 Sync Orb(s)
  18. Sp. Def 5
  19. Sp. Def 5
  20.  
  21. Cell 6 | Cost: 0 Energy, 5 Sync Orb(s)
  22. Speed 5
  23. Speed 5
  24.  
  25. Cell 7 | Cost: 2 Energy, 24 Sync Orb(s)
  26. Defense 5
  27. Defense 5
  28. 1 or more adjacent tiles must be activated
  29. Start: Monday, 06 April 2020 at 06:00:00 UTC
  30.  
  31. Cell 8 | Cost: 2 Energy, 24 Sync Orb(s)
  32. Infestation: Power 6
  33. Infestation: Power ↑ 6
  34. 1 or more adjacent tiles must be activated
  35. Start: Monday, 06 April 2020 at 06:00:00 UTC
  36.  
  37. Cell 9 | Cost: 2 Energy, 24 Sync Orb(s)
  38. Infestation: Power 6
  39. Infestation: Power ↑ 6
  40. 1 or more adjacent tiles must be activated
  41. Start: Monday, 06 April 2020 at 06:00:00 UTC
  42.  
  43. Cell 10 | Cost: 2 Energy, 24 Sync Orb(s)
  44. Infestation: Power 6
  45. Infestation: Power ↑ 6
  46. 1 or more adjacent tiles must be activated
  47. Start: Monday, 06 April 2020 at 06:00:00 UTC
  48.  
  49. Cell 11 | Cost: 6 Energy, 72 Sync Orb(s)
  50. Infestation: Move Gauge Refresh 3
  51. Move: Infestation Has a moderately good chance of increasing the user’s move gauge by one when a move is successful.
  52. 1 or more adjacent tiles must be activated
  53. Start: Monday, 06 April 2020 at 06:00:00 UTC
  54.  
  55. Cell 12 | Cost: 3 Energy, 36 Sync Orb(s)
  56. Infestation: Power 6
  57. Infestation: Power ↑ 6
  58. 1 or more adjacent tiles must be activated
  59. Start: Monday, 06 April 2020 at 06:00:00 UTC
  60.  
  61. Cell 13 | Cost: 3 Energy, 36 Sync Orb(s)
  62. Infestation: Power 6
  63. Infestation: Power ↑ 6
  64. 1 or more adjacent tiles must be activated
  65. Sync move must be Lv. 2 or higher
  66. Start: Monday, 06 April 2020 at 06:00:00 UTC
  67.  
  68. Cell 14 | Cost: 3 Energy, 36 Sync Orb(s)
  69. Infestation: Power 6
  70. Infestation: Power ↑ 6
  71. 1 or more adjacent tiles must be activated
  72. Sync move must be Lv. 2 or higher
  73. Start: Monday, 06 April 2020 at 06:00:00 UTC
  74.  
  75. Cell 15 | Cost: 3 Energy, 36 Sync Orb(s)
  76. Speed 10
  77. Speed 10
  78. 1 or more adjacent tiles must be activated
  79. Sync move must be Lv. 2 or higher
  80. Start: Monday, 06 April 2020 at 06:00:00 UTC
  81.  
  82. Cell 16 | Cost: 3 Energy, 36 Sync Orb(s)
  83. Speed 10
  84. Speed 10
  85. 1 or more adjacent tiles must be activated
  86. Sync move must be Lv. 3 or higher
  87. Start: Monday, 06 April 2020 at 06:00:00 UTC
  88.  
  89. Cell 17 | Cost: 10 Energy, 120 Sync Orb(s)
  90. X Speed: Ramp Up 1
  91. Move: X Speed Raises the user’s Sp. Atk when a move is successful.
  92. 1 or more adjacent tiles must be activated
  93. Sync move must be Lv. 3 or higher
  94. Start: Monday, 06 April 2020 at 06:00:00 UTC
  95.  
  96. Cell 18 | Cost: 2 Energy, 24 Sync Orb(s)
  97. Sp. Def 5
  98. Sp. Def 5
  99. 1 or more adjacent tiles must be activated
  100. Start: Monday, 06 April 2020 at 06:00:00 UTC
  101.  
  102. Cell 19 | Cost: 5 Energy, 60 Sync Orb(s)
  103. HP 20
  104. HP 20
  105. 1 or more adjacent tiles must be activated
  106. Start: Monday, 06 April 2020 at 06:00:00 UTC
  107.  
  108. Cell 20 | Cost: 7 Energy, 84 Sync Orb(s)
  109. X Speed: MP Refresh 3
  110. Move: X Speed Has a moderately good chance of restoring one MP of the move used if the move is successful.
  111. 1 or more adjacent tiles must be activated
  112. Start: Monday, 06 April 2020 at 06:00:00 UTC
  113.  
  114. Cell 21 | Cost: 4 Energy, 48 Sync Orb(s)
  115. Sp. Atk 10
  116. Sp. Atk 10
  117. 1 or more adjacent tiles must be activated
  118. Sync move must be Lv. 2 or higher
  119. Start: Monday, 06 April 2020 at 06:00:00 UTC
  120.  
  121. Cell 22 | Cost: 4 Energy, 48 Sync Orb(s)
  122. Defense 10
  123. Defense 10
  124. 1 or more adjacent tiles must be activated
  125. Start: Monday, 06 April 2020 at 06:00:00 UTC
  126.  
  127. Cell 23 | Cost: 8 Energy, 96 Sync Orb(s)
  128. Stationary Target 5
  129. Powers up moves when the target is trapped.
  130. 1 or more adjacent tiles must be activated
  131. Sync move must be Lv. 2 or higher
  132. Start: Monday, 06 April 2020 at 06:00:00 UTC
  133.  
  134. Cell 24 | Cost: 8 Energy, 96 Sync Orb(s)
  135. Refreshing Rain 1
  136. Restores the Pokémon’s HP whenever it takes an action when the weather is rainy.
  137. 1 or more adjacent tiles must be activated
  138. Sync move must be Lv. 2 or higher
  139. Start: Monday, 06 April 2020 at 06:00:00 UTC
  140.  
  141. Cell 25 | Cost: 4 Energy, 48 Sync Orb(s)
  142. Sp. Def 10
  143. Sp. Def 10
  144. 1 or more adjacent tiles must be activated
  145. Sync move must be Lv. 3 or higher
  146. Start: Monday, 06 April 2020 at 06:00:00 UTC
  147.  
  148. Cell 26 | Cost: 7 Energy, 84 Sync Orb(s)
  149. Raging Rain 5
  150. Powers up moves when the weather is rainy.
  151. 1 or more adjacent tiles must be activated
  152. Sync move must be Lv. 3 or higher
  153. Start: Monday, 06 April 2020 at 06:00:00 UTC
  154.  
  155. Cell 27 | Cost: 2 Energy, 24 Sync Orb(s)
  156. Defense 5
  157. Defense 5
  158. 1 or more adjacent tiles must be activated
  159. Start: Monday, 06 April 2020 at 06:00:00 UTC
  160.  
  161. Cell 28 | Cost: 7 Energy, 84 Sync Orb(s)
  162. Shower Power 5
  163. Powers up sync moves when the weather is rainy.
  164. 1 or more adjacent tiles must be activated
  165. Start: Monday, 06 April 2020 at 06:00:00 UTC
  166.  
  167. Cell 29 | Cost: 6 Energy, 72 Sync Orb(s)
  168. Just Fantastic!: MP Refresh 2
  169. Move: Just Fantastic! Occasionally restores one MP of the move used if the move is successful.
  170. 1 or more adjacent tiles must be activated
  171. Start: Monday, 06 April 2020 at 06:00:00 UTC
  172.  
  173. Cell 30 | Cost: 5 Energy, 60 Sync Orb(s)
  174. HP 20
  175. HP 20
  176. 1 or more adjacent tiles must be activated
  177. Sync move must be Lv. 2 or higher
  178. Start: Monday, 06 April 2020 at 06:00:00 UTC
  179.  
  180. Cell 31 | Cost: 6 Energy, 72 Sync Orb(s)
  181. Just Fantastic!: MP Refresh 2
  182. Move: Just Fantastic! Occasionally restores one MP of the move used if the move is successful.
  183. 1 or more adjacent tiles must be activated
  184. Start: Monday, 06 April 2020 at 06:00:00 UTC
  185.  
  186. Cell 32 | Cost: 8 Energy, 96 Sync Orb(s)
  187. Stationary Target 5
  188. Powers up moves when the target is trapped.
  189. 1 or more adjacent tiles must be activated
  190. Sync move must be Lv. 2 or higher
  191. Start: Monday, 06 April 2020 at 06:00:00 UTC
  192.  
  193. Cell 33 | Cost: 10 Energy, 120 Sync Orb(s)
  194. Pokey Trap 2
  195. Increases the amount of damage the target takes from being trapped.
  196. 1 or more adjacent tiles must be activated
  197. Sync move must be Lv. 2 or higher
  198. Start: Monday, 06 April 2020 at 06:00:00 UTC
  199.  
  200. Cell 34 | Cost: 5 Energy, 60 Sync Orb(s)
  201. HP 20
  202. HP 20
  203. 1 or more adjacent tiles must be activated
  204. Sync move must be Lv. 3 or higher
  205. Start: Monday, 06 April 2020 at 06:00:00 UTC
  206.  
  207. Cell 35 | Cost: 8 Energy, 96 Sync Orb(s)
  208. Trip Wire 1
  209. Lowers the Speed of all opposing sync pairs when the Pokémon enters a battle.
  210. 1 or more adjacent tiles must be activated
  211. Sync move must be Lv. 3 or higher
  212. Start: Monday, 06 April 2020 at 06:00:00 UTC
  213.  
  214. Cell 36 | Cost: 2 Energy, 24 Sync Orb(s)
  215. HP 10
  216. HP 10
  217. 1 or more adjacent tiles must be activated
  218. Start: Monday, 06 April 2020 at 06:00:00 UTC
  219.  
  220. Cell 37 | Cost: 3 Energy, 36 Sync Orb(s)
  221. Struggle Bug: Power 5
  222. Struggle Bug: Power ↑ 5
  223. 1 or more adjacent tiles must be activated
  224. Start: Monday, 06 April 2020 at 06:00:00 UTC
  225.  
  226. Cell 38 | Cost: 3 Energy, 36 Sync Orb(s)
  227. Struggle Bug: Power 5
  228. Struggle Bug: Power ↑ 5
  229. 1 or more adjacent tiles must be activated
  230. Start: Monday, 06 April 2020 at 06:00:00 UTC
  231.  
  232. Cell 39 | Cost: 3 Energy, 36 Sync Orb(s)
  233. Struggle Bug: Power 5
  234. Struggle Bug: Power ↑ 5
  235. 1 or more adjacent tiles must be activated
  236. Start: Monday, 06 April 2020 at 06:00:00 UTC
  237.  
  238. Cell 40 | Cost: 6 Energy, 72 Sync Orb(s)
  239. Struggle Bug: Move Gauge Refresh 3
  240. Move: Struggle Bug Has a moderately good chance of increasing the user’s move gauge by one when a move is successful.
  241. 1 or more adjacent tiles must be activated
  242. Start: Monday, 06 April 2020 at 06:00:00 UTC
  243.  
  244. Cell 41 | Cost: 3 Energy, 36 Sync Orb(s)
  245. Struggle Bug: Power 5
  246. Struggle Bug: Power ↑ 5
  247. 1 or more adjacent tiles must be activated
  248. Start: Monday, 06 April 2020 at 06:00:00 UTC
  249.  
  250. Cell 42 | Cost: 3 Energy, 36 Sync Orb(s)
  251. Struggle Bug: Power 5
  252. Struggle Bug: Power ↑ 5
  253. 1 or more adjacent tiles must be activated
  254. Sync move must be Lv. 2 or higher
  255. Start: Monday, 06 April 2020 at 06:00:00 UTC
  256.  
  257. Cell 43 | Cost: 3 Energy, 36 Sync Orb(s)
  258. Struggle Bug: Power 5
  259. Struggle Bug: Power ↑ 5
  260. 1 or more adjacent tiles must be activated
  261. Sync move must be Lv. 2 or higher
  262. Start: Monday, 06 April 2020 at 06:00:00 UTC
  263.  
  264. Cell 44 | Cost: 4 Energy, 48 Sync Orb(s)
  265. Sp. Atk 10
  266. Sp. Atk 10
  267. 1 or more adjacent tiles must be activated
  268. Sync move must be Lv. 2 or higher
  269. Start: Monday, 06 April 2020 at 06:00:00 UTC
  270.  
  271. Cell 45 | Cost: 4 Energy, 48 Sync Orb(s)
  272. Sp. Atk 10
  273. Sp. Atk 10
  274. 1 or more adjacent tiles must be activated
  275. Sync move must be Lv. 3 or higher
  276. Start: Monday, 06 April 2020 at 06:00:00 UTC
  277.  
  278. Cell 46 | Cost: 10 Energy, 120 Sync Orb(s)
  279. First Aid 4
  280. Restores a bit of the Pokémon’s HP once during battle when the Pokémon is in a pinch.
  281. 1 or more adjacent tiles must be activated
  282. Sync move must be Lv. 3 or higher
  283. Start: Monday, 06 April 2020 at 06:00:00 UTC
  284.  
  285. Cell 47 | Cost: 5 Energy, 60 Sync Orb(s)
  286. Silver Wind Victory Shot: Power 25
  287. Silver Wind Victory Shot: Power ↑ 25
  288. 1 or more adjacent tiles must be activated
  289. Sync move must be Lv. 3 or higher
  290. Start: Monday, 06 April 2020 at 06:00:00 UTC
  291.  
  292. Cell 48 | Cost: 5 Energy, 60 Sync Orb(s)
  293. Silver Wind Victory Shot: Power 25
  294. Silver Wind Victory Shot: Power ↑ 25
  295. 1 or more adjacent tiles must be activated
  296. Sync move must be Lv. 3 or higher
  297. Start: Monday, 06 April 2020 at 06:00:00 UTC
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