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- Cell 1 | Cost: 0 Energy, 5 Sync Orb(s)
- HP 10
- HP 10
- Cell 2 | Cost: 0 Energy, 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Cell 3 | Cost: 0 Energy, 5 Sync Orb(s)
- Defense 5
- Defense 5
- Cell 4 | Cost: 0 Energy, 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Cell 5 | Cost: 0 Energy, 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Cell 6 | Cost: 0 Energy, 5 Sync Orb(s)
- Speed 5
- Speed 5
- Cell 7 | Cost: 2 Energy, 24 Sync Orb(s)
- Defense 5
- Defense 5
- 1 or more adjacent tiles must be activated
- Start: Monday, 06 April 2020 at 06:00:00 UTC
- Cell 8 | Cost: 2 Energy, 24 Sync Orb(s)
- Infestation: Power 6
- Infestation: Power ↑ 6
- 1 or more adjacent tiles must be activated
- Start: Monday, 06 April 2020 at 06:00:00 UTC
- Cell 9 | Cost: 2 Energy, 24 Sync Orb(s)
- Infestation: Power 6
- Infestation: Power ↑ 6
- 1 or more adjacent tiles must be activated
- Start: Monday, 06 April 2020 at 06:00:00 UTC
- Cell 10 | Cost: 2 Energy, 24 Sync Orb(s)
- Infestation: Power 6
- Infestation: Power ↑ 6
- 1 or more adjacent tiles must be activated
- Start: Monday, 06 April 2020 at 06:00:00 UTC
- Cell 11 | Cost: 6 Energy, 72 Sync Orb(s)
- Infestation: Move Gauge Refresh 3
- Move: Infestation Has a moderately good chance of increasing the user’s move gauge by one when a move is successful.
- 1 or more adjacent tiles must be activated
- Start: Monday, 06 April 2020 at 06:00:00 UTC
- Cell 12 | Cost: 3 Energy, 36 Sync Orb(s)
- Infestation: Power 6
- Infestation: Power ↑ 6
- 1 or more adjacent tiles must be activated
- Start: Monday, 06 April 2020 at 06:00:00 UTC
- Cell 13 | Cost: 3 Energy, 36 Sync Orb(s)
- Infestation: Power 6
- Infestation: Power ↑ 6
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Monday, 06 April 2020 at 06:00:00 UTC
- Cell 14 | Cost: 3 Energy, 36 Sync Orb(s)
- Infestation: Power 6
- Infestation: Power ↑ 6
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Monday, 06 April 2020 at 06:00:00 UTC
- Cell 15 | Cost: 3 Energy, 36 Sync Orb(s)
- Speed 10
- Speed 10
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Monday, 06 April 2020 at 06:00:00 UTC
- Cell 16 | Cost: 3 Energy, 36 Sync Orb(s)
- Speed 10
- Speed 10
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Start: Monday, 06 April 2020 at 06:00:00 UTC
- Cell 17 | Cost: 10 Energy, 120 Sync Orb(s)
- X Speed: Ramp Up 1
- Move: X Speed Raises the user’s Sp. Atk when a move is successful.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Start: Monday, 06 April 2020 at 06:00:00 UTC
- Cell 18 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- 1 or more adjacent tiles must be activated
- Start: Monday, 06 April 2020 at 06:00:00 UTC
- Cell 19 | Cost: 5 Energy, 60 Sync Orb(s)
- HP 20
- HP 20
- 1 or more adjacent tiles must be activated
- Start: Monday, 06 April 2020 at 06:00:00 UTC
- Cell 20 | Cost: 7 Energy, 84 Sync Orb(s)
- X Speed: MP Refresh 3
- Move: X Speed Has a moderately good chance of restoring one MP of the move used if the move is successful.
- 1 or more adjacent tiles must be activated
- Start: Monday, 06 April 2020 at 06:00:00 UTC
- Cell 21 | Cost: 4 Energy, 48 Sync Orb(s)
- Sp. Atk 10
- Sp. Atk 10
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Monday, 06 April 2020 at 06:00:00 UTC
- Cell 22 | Cost: 4 Energy, 48 Sync Orb(s)
- Defense 10
- Defense 10
- 1 or more adjacent tiles must be activated
- Start: Monday, 06 April 2020 at 06:00:00 UTC
- Cell 23 | Cost: 8 Energy, 96 Sync Orb(s)
- Stationary Target 5
- Powers up moves when the target is trapped.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Monday, 06 April 2020 at 06:00:00 UTC
- Cell 24 | Cost: 8 Energy, 96 Sync Orb(s)
- Refreshing Rain 1
- Restores the Pokémon’s HP whenever it takes an action when the weather is rainy.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Monday, 06 April 2020 at 06:00:00 UTC
- Cell 25 | Cost: 4 Energy, 48 Sync Orb(s)
- Sp. Def 10
- Sp. Def 10
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Start: Monday, 06 April 2020 at 06:00:00 UTC
- Cell 26 | Cost: 7 Energy, 84 Sync Orb(s)
- Raging Rain 5
- Powers up moves when the weather is rainy.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Start: Monday, 06 April 2020 at 06:00:00 UTC
- Cell 27 | Cost: 2 Energy, 24 Sync Orb(s)
- Defense 5
- Defense 5
- 1 or more adjacent tiles must be activated
- Start: Monday, 06 April 2020 at 06:00:00 UTC
- Cell 28 | Cost: 7 Energy, 84 Sync Orb(s)
- Shower Power 5
- Powers up sync moves when the weather is rainy.
- 1 or more adjacent tiles must be activated
- Start: Monday, 06 April 2020 at 06:00:00 UTC
- Cell 29 | Cost: 6 Energy, 72 Sync Orb(s)
- Just Fantastic!: MP Refresh 2
- Move: Just Fantastic! Occasionally restores one MP of the move used if the move is successful.
- 1 or more adjacent tiles must be activated
- Start: Monday, 06 April 2020 at 06:00:00 UTC
- Cell 30 | Cost: 5 Energy, 60 Sync Orb(s)
- HP 20
- HP 20
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Monday, 06 April 2020 at 06:00:00 UTC
- Cell 31 | Cost: 6 Energy, 72 Sync Orb(s)
- Just Fantastic!: MP Refresh 2
- Move: Just Fantastic! Occasionally restores one MP of the move used if the move is successful.
- 1 or more adjacent tiles must be activated
- Start: Monday, 06 April 2020 at 06:00:00 UTC
- Cell 32 | Cost: 8 Energy, 96 Sync Orb(s)
- Stationary Target 5
- Powers up moves when the target is trapped.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Monday, 06 April 2020 at 06:00:00 UTC
- Cell 33 | Cost: 10 Energy, 120 Sync Orb(s)
- Pokey Trap 2
- Increases the amount of damage the target takes from being trapped.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Monday, 06 April 2020 at 06:00:00 UTC
- Cell 34 | Cost: 5 Energy, 60 Sync Orb(s)
- HP 20
- HP 20
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Start: Monday, 06 April 2020 at 06:00:00 UTC
- Cell 35 | Cost: 8 Energy, 96 Sync Orb(s)
- Trip Wire 1
- Lowers the Speed of all opposing sync pairs when the Pokémon enters a battle.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Start: Monday, 06 April 2020 at 06:00:00 UTC
- Cell 36 | Cost: 2 Energy, 24 Sync Orb(s)
- HP 10
- HP 10
- 1 or more adjacent tiles must be activated
- Start: Monday, 06 April 2020 at 06:00:00 UTC
- Cell 37 | Cost: 3 Energy, 36 Sync Orb(s)
- Struggle Bug: Power 5
- Struggle Bug: Power ↑ 5
- 1 or more adjacent tiles must be activated
- Start: Monday, 06 April 2020 at 06:00:00 UTC
- Cell 38 | Cost: 3 Energy, 36 Sync Orb(s)
- Struggle Bug: Power 5
- Struggle Bug: Power ↑ 5
- 1 or more adjacent tiles must be activated
- Start: Monday, 06 April 2020 at 06:00:00 UTC
- Cell 39 | Cost: 3 Energy, 36 Sync Orb(s)
- Struggle Bug: Power 5
- Struggle Bug: Power ↑ 5
- 1 or more adjacent tiles must be activated
- Start: Monday, 06 April 2020 at 06:00:00 UTC
- Cell 40 | Cost: 6 Energy, 72 Sync Orb(s)
- Struggle Bug: Move Gauge Refresh 3
- Move: Struggle Bug Has a moderately good chance of increasing the user’s move gauge by one when a move is successful.
- 1 or more adjacent tiles must be activated
- Start: Monday, 06 April 2020 at 06:00:00 UTC
- Cell 41 | Cost: 3 Energy, 36 Sync Orb(s)
- Struggle Bug: Power 5
- Struggle Bug: Power ↑ 5
- 1 or more adjacent tiles must be activated
- Start: Monday, 06 April 2020 at 06:00:00 UTC
- Cell 42 | Cost: 3 Energy, 36 Sync Orb(s)
- Struggle Bug: Power 5
- Struggle Bug: Power ↑ 5
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Monday, 06 April 2020 at 06:00:00 UTC
- Cell 43 | Cost: 3 Energy, 36 Sync Orb(s)
- Struggle Bug: Power 5
- Struggle Bug: Power ↑ 5
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Monday, 06 April 2020 at 06:00:00 UTC
- Cell 44 | Cost: 4 Energy, 48 Sync Orb(s)
- Sp. Atk 10
- Sp. Atk 10
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Monday, 06 April 2020 at 06:00:00 UTC
- Cell 45 | Cost: 4 Energy, 48 Sync Orb(s)
- Sp. Atk 10
- Sp. Atk 10
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Start: Monday, 06 April 2020 at 06:00:00 UTC
- Cell 46 | Cost: 10 Energy, 120 Sync Orb(s)
- First Aid 4
- Restores a bit of the Pokémon’s HP once during battle when the Pokémon is in a pinch.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Start: Monday, 06 April 2020 at 06:00:00 UTC
- Cell 47 | Cost: 5 Energy, 60 Sync Orb(s)
- Silver Wind Victory Shot: Power 25
- Silver Wind Victory Shot: Power ↑ 25
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Start: Monday, 06 April 2020 at 06:00:00 UTC
- Cell 48 | Cost: 5 Energy, 60 Sync Orb(s)
- Silver Wind Victory Shot: Power 25
- Silver Wind Victory Shot: Power ↑ 25
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Start: Monday, 06 April 2020 at 06:00:00 UTC
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