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FrostyTeeth

emptys 2v1

May 15th, 2019
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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <dokmap version="1.1">
  3.     <meta name="Epsilon Base [2,4]"
  4.           authors="SSSS"
  5.           description="Close quarters 1v1 and 2v2 map"/>
  6.          
  7.     <layout map="M01" mode="Team" players="2">
  8.         <bounds top="3500" bottom="-3400" left="-3900" right="3000"/>
  9.        
  10.         <spawns>
  11.             <!-- team 1 -->
  12.             <spawn team="0" index="0" x="-3200" y="2200" angle="180" camera="90" />
  13.            
  14.             <!-- team 2 -->
  15.             <spawn team="1" index="0" x="1500" y="-2700" angle="-90" camera="0"/>
  16.         </spawns>
  17.        
  18.         <resources>
  19.             <!-- team 1 -->
  20.             <resource x="-3500" y="2300" type="cu" amount="7500"/>
  21.             <resource x="-3500" y="2200" type="ru" amount="3000"/>
  22.             <resource x="-3500" y="2100" type="cu" amount="7500"/>
  23.            
  24.             <!-- team 2 -->
  25.             <resource x="1600" y="-3000" type="cu" amount="7500"/>
  26.             <resource x="1500" y="-3000" type="ru" amount="3000"/>
  27.             <resource x="1400" y="-3000" type="cu" amount="7500"/>
  28.         </resources>
  29.        
  30.         <wrecks>
  31.             <!-- team 1 -->
  32.             <wreck x="-3565" y="615" angle="60">
  33.                 <resource x="-3500" y="750" type="ru" amount="4000"/>
  34.                 <resource x="-3430" y="680" type="cu" amount="10500"/>
  35.             </wreck>
  36.            
  37.             <wreck x="-3565" y="-385" angle="30">
  38.                 <resource x="-3500" y="-250" type="ru" amount="4000"/>
  39.                 <resource x="-3430" y="-320" type="cu" amount="10500"/>
  40.             </wreck>
  41.            
  42.             <!-- team 2 -->
  43.             <wreck x="115" y="-3065" angle="30">
  44.                 <resource x="250" y="-3000" type="ru" amount="4000"/>
  45.                 <resource x="180" y="-2930" type="cu" amount="10500"/>
  46.             </wreck>
  47.            
  48.             <wreck x="-885" y="-3065" angle="60">
  49.                 <resource x="-750" y="-3000" type="ru" amount="4000"/>
  50.                 <resource x="-820" y="-2930" type="cu" amount="10500"/>
  51.             </wreck>
  52.         </wrecks>
  53.        
  54.         <artifacts>
  55.             <artifact x="-3100" y="-2400"/>
  56.             <artifact x="-2900" y="-2600"/>
  57.         </artifacts>
  58.        
  59.         <ezs>
  60.             <!-- extraction zones -->
  61.             <!-- Kalash Teeth has extraction zones of radius 500 for reference -->
  62.             <ez team="0" x="-500" y="0" radius="500"/>
  63.             <ez team="1" x="-500" y="0" radius="500"/>
  64.         </ezs>
  65.        
  66.                 <units>
  67.                 <unit team="0" index="0" type="C_Sob_Carrier_MP" x="-3000" y="2000" angle="180"/>
  68.  
  69.                </units>
  70.  
  71.  
  72.                <blockers existing="false">
  73.             <!-- whole base -->
  74.             <blocker class="Carrier" blocklof="false" verts="-1380,1135;-1920,4000;4000,4000;4000,80;1050,-632"/>
  75.             <!-- top -->
  76.             <blocker class="Ground" blocklof="true" verts="-1500,2460;-1920,3500;3000,3500;1360,3040"/>
  77.             <!-- right -->
  78.             <blocker class="Ground" blocklof="true" verts="2080,-280;4000,80;4000,4000;1360,3040"/>
  79.             <!-- mid -->
  80.             <blocker class="Ground" blocklof="true" verts="-1380,1135;-1470,1980;1050,-632;1600,-460;-120,2220;1200,1275"/>
  81.             <!-- mid transparent: to allow for unit to shoot through it -->
  82.             <blocker class="Ground" blocklof="false" verts="-120,2220;1200,1275;480,2350;1100,2000"/>
  83.             <!-- right: to stop abuse of high ground from the mountains -->
  84.             <blocker class="Ground" blocklof="true" verts="2500,-3500;3000,-3500;2500,3500;3000,3500"/>
  85.         </blockers>
  86.     </layout>
  87.     <layout map="M01" mode="Team" players="3, 4, 5, 6">
  88.         <bounds top="3500" bottom="-3400" left="-3900" right="3000"/>
  89.        
  90.         <spawns>
  91.             <!-- team 1 -->
  92.             <spawn team="0" index="0" x="-3200" y="2200" angle="180" camera="90"/>
  93.             <spawn team="0" index="1" x="-2200" y="2200" angle="180" camera="90"/>
  94.             <spawn team="0" index="2" x="-2200" y="2200" angle="180" camera="90"/>
  95.            
  96.             <!-- team 2 -->
  97.             <spawn team="1" index="0" x="1500" y="-2700" angle="-90" camera="0"/>
  98.             <spawn team="1" index="1" x="1500" y="-1700" angle="-90" camera="0"/>
  99.             <spawn team="1" index="2" x="1500" y="-1700" angle="-90" camera="0"/>
  100.         </spawns>
  101.        
  102.         <resources>
  103.             <!-- team 1 -->
  104.             <resource x="-2500" y="2300" type="cu" amount="7500"/>
  105.             <resource x="-2500" y="2200" type="ru" amount="3000"/>
  106.             <resource x="-2500" y="2100" type="cu" amount="7500"/>
  107.            
  108.             <resource x="-3500" y="2300" type="cu" amount="7500"/>
  109.             <resource x="-3500" y="2200" type="ru" amount="3000"/>
  110.             <resource x="-3500" y="2100" type="cu" amount="7500"/>
  111.            
  112.             <!-- team 2 -->
  113.             <resource x="1600" y="-2000" type="cu" amount="7500"/>
  114.             <resource x="1500" y="-2000" type="ru" amount="3000"/>
  115.             <resource x="1400" y="-2000" type="cu" amount="7500"/>
  116.            
  117.             <resource x="1600" y="-3000" type="cu" amount="7500"/>
  118.             <resource x="1500" y="-3000" type="ru" amount="3000"/>
  119.             <resource x="1400" y="-3000" type="cu" amount="7500"/>
  120.         </resources>
  121.        
  122.         <wrecks>
  123.             <!-- team 1 -->
  124.             <wreck x="-2565" y="615" angle="45">
  125.                 <resource x="-2500" y="750" type="ru" amount="4000"/>
  126.                 <resource x="-2430" y="680" type="cu" amount="10500"/>
  127.             </wreck>
  128.            
  129.             <wreck x="-3565" y="615" angle="60">
  130.                 <resource x="-3500" y="750" type="ru" amount="4000"/>
  131.                 <resource x="-3430" y="680" type="cu" amount="10500"/>
  132.             </wreck>
  133.            
  134.             <wreck x="-3565" y="-385" angle="30">
  135.                 <resource x="-3500" y="-250" type="ru" amount="4000"/>
  136.                 <resource x="-3430" y="-320" type="cu" amount="10500"/>
  137.             </wreck>
  138.            
  139.             <!-- team 2 -->
  140.             <wreck x="115" y="-2065" angle="45">
  141.                 <resource x="250" y="-2000" type="ru" amount="4000"/>
  142.                 <resource x="180" y="-1930" type="cu" amount="10500"/>
  143.             </wreck>
  144.            
  145.             <wreck x="115" y="-3065" angle="30">
  146.                 <resource x="250" y="-3000" type="ru" amount="4000"/>
  147.                 <resource x="180" y="-2930" type="cu" amount="10500"/>
  148.             </wreck>
  149.            
  150.             <wreck x="-885" y="-3065" angle="60">
  151.                 <resource x="-750" y="-3000" type="ru" amount="4000"/>
  152.                 <resource x="-820" y="-2930" type="cu" amount="10500"/>
  153.             </wreck>
  154.         </wrecks>
  155.        
  156.         <artifacts>
  157.             <artifact x="-3100" y="-2400"/>
  158.             <artifact x="-2900" y="-2600"/>
  159.         </artifacts>
  160.        
  161.         <ezs>
  162.             <!-- extraction zones -->
  163.             <!-- Kalash Teeth has extraction zones of radius 500 for reference -->
  164.             <ez team="0" x="-500" y="0" radius="500"/>
  165.             <ez team="1" x="-500" y="0" radius="500"/>
  166.         </ezs>
  167.        
  168.  
  169.                 <units>
  170.                 <unit team="0" index="0" type="C_Sob_Carrier_MP" x="-2200" y="2200" angle="180"/>
  171.                         <unit team="0" index="0" type="C_Sob_Baserunner_MP" x="-2200" y="2600" angle="180"/>
  172.                         <unit team="0" index="0" type="C_Harvester_MP" x="-2350" y="1800" angle="180"/>
  173.                         <unit team="0" index="0" type="C_Harvester_MP" x="-2250" y="1800" angle="180"/>
  174.                         <unit team="0" index="0" type="C_Harvester_MP" x="-2150" y="1800" angle="180"/>
  175.                         <unit team="0" index="0" type="C_Harvester_MP" x="-2050" y="1800" angle="180"/>
  176.                         <unit team="0" index="0" type="C_Sob_PopcapScanner" x="-2450" y="1800" angle="180"/>
  177.                </units>
  178.  
  179.  
  180.         <blockers existing="false">
  181.             <!-- whole base -->
  182.             <blocker class="Carrier" blocklof="false" verts="-1380,1135;-1920,4000;4000,4000;4000,80;1050,-632"/>
  183.             <!-- top -->
  184.             <blocker class="Ground" blocklof="true" verts="-1500,2460;-1920,3500;3000,3500;1360,3040"/>
  185.             <!-- right -->
  186.             <blocker class="Ground" blocklof="true" verts="2080,-280;4000,80;4000,4000;1360,3040"/>
  187.             <!-- mid -->
  188.             <blocker class="Ground" blocklof="true" verts="-1380,1135;-1470,1980;1050,-632;1600,-460;-120,2220;1200,1275"/>
  189.             <!-- mid transparent: to allow for unit to shoot through it -->
  190.             <blocker class="Ground" blocklof="false" verts="-120,2220;1200,1275;480,2350;1100,2000"/>
  191.             <!-- right: to stop abuse of high ground from the mountains -->
  192.             <blocker class="Ground" blocklof="true" verts="2500,-3500;3000,-3500;2500,3500;3000,3500"/>
  193.         </blockers>
  194.     </layout>
  195. </dokmap>
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