Ryuuro

Changelog - MD Souls - Cosmoteer

Jul 16th, 2017
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  1. //-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
  2. // It's a work in progress mod (WIP) don't think is balanced right now, need a lot of test
  3. // and make some balance things. Just enjoy the mod and take care with pirates! Arrr!
  4. //-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
  5. // SPECIAL THANKS TO:
  6. //
  7. // -JohnStar145- (Tester)
  8. // -Skufl- (Tester)
  9. //
  10. // -Skynet- (Helper)
  11. // -lVlemories- (Helper)
  12. // -Bubbet- (Helper)
  13. //
  14. // -yoloberlin- (Forum helper)
  15. //-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
  16. // V 0.0.1
  17. // - Start of the mod
  18. // - Changed the Money and fuel at start.
  19. //-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
  20. // V 0.0.2
  21. // - Added AI Changes to be more aggresive.
  22. //-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
  23. // V 0.0.3
  24. // - Increased spawn and difficulty ships each map.
  25. // - Increased the reaction time of the ships and decreased distance between ships.
  26. // - Decreased the money you get each kill.
  27. // - Decreased the FTL fuel you get each kill.
  28. // - Changed AI to BountyBrainHardest (CustomAI)
  29. //-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
  30. // V 0.0.4
  31. // - Increased Galaxy to more big
  32. // - Increased Red, Yellow and blue nebulas to has more space for future things
  33. // - Increased number of solar systems to 100
  34. //-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
  35. // V 0.0.5
  36. // - Weapon Changes
  37. // - Decreased the ammo factory rate to 1 each second
  38. // - Ammo factory increased cost, decreased health points and decreased AI to attack it
  39. //----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
  40. // V 0.0.6
  41. // - Weapon Changes
  42. // - All armor blocks increased Cost, decreased Health, decreased penetration resistance, flammable, density decreased, AoeDMG block decreased
  43. //----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
  44. // V 0.0.7
  45. // - Big Cannon Bullet Changes
  46. // - Big Cannon Bullet = Decreased Range, Ideal Range and Speed of the bullet
  47. // - Big Cannon Bullet = Decreased Penetration and penetration speed
  48. // - Big Cannon Bullet = Decreased damage to shields
  49. // - Big Cannon Bullet = Decreased damage to armor
  50. // - Big Cannon Bullet = Decreased damage on penetration
  51. // - Big Cannon Bullet = Decreased damage on Operational rooms
  52. // - Big Cannon Bullet = Decreased fire chance
  53. //----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
  54. // V 0.0.8
  55. //|FIX| - Increased the money and FTL each kill from 0.9 to 0.10 (Skufl test)
  56. // - Big Thruster Changes
  57. // - Big Thruster = Increased Cost, Decreased Health, Decreased Penetration Resistance, Decreased Thruster Force, Increased Fuel Usage
  58. // - Big Thruster = Increased Minimal Power on the UI and increased the Ideal Power on the UI
  59. // - Big Thruster = Increased Minimal Crew on the UI and increased the Ideal Crew on the UI
  60. // - Big Thruster = Decreased the max ammo (battery)
  61. //----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
  62. // V 0.0.9
  63. // - Big Cannon Changes
  64. // - Big Cannon = Increased Cost, Decreased Health, Decreased Penetration Resistance, Increased focus of the AI
  65. // - Big Cannon = Increased the cost to shoot
  66. // - Big Cannon = Decreased the max ammo they had on the storage, increased the prerequiste to shoot and increased the to find more ammo
  67. // - Big Cannon Turret = Decreased the rotation speed, Fire speed and Rotate speed. Increased the AmmoUsed and firing Arc
  68. //----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
  69. // V 0.0.10
  70. // - Bunk, Cockpit, Conveyor Belts, Corridor, Doors Changes
  71. // - Bunk = Increased Cost, Decreased Health, Decreased Penetration Resistance
  72. // - Bunk = Increased the crew idling for more time before needed
  73. // - Cockpit = Increased Cost, Decreased Health, Increased the Selection Priority and Decreased the Penetration Resistance
  74. // - Cockpit = Decreased the Sight Radius
  75. // - Cockpit = Decreased the max ammo
  76. // - Cockpit = Decreased the max ammo and priority of ressuply
  77. // - Cockpit = Increased the quantity of ammo will need to run and the time for need to resuply
  78. // - Cockpit = The Crew leaves the room while on fire mode is active
  79. // - Conveyor belts = Increased Cost, Decreased Health and Decreased Penetration Resistance
  80. // - Conveyor belts = Decreased the speed on every side where the crew walks
  81. // - Conveyor belts = Decreased the speed on every side where the crew walks while congested
  82. // - Conveyor belts = Decreased the speed on every side where the crew walks while on fire
  83. // - Corridor = Increased Cost, Decreased Health, Decreased Penetration Resistance and decreased Crew Speed
  84. // - Doors = Increased Cost, Decreased the sell value
  85. //----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
  86. // V 0.0.11
  87. // - Electro Bolt Shot, Electro Bolt, Fire Extinguiser, FTL Drive, Ion Beam, Medium Bullet, Medium Cannon, Medium Thruster Changes
  88. // - Electro Bolt Shot = Decreased Range, Decreased Ideal Range and Decreased traveling speed
  89. // - Electro Bolt Shot = Decreased Energy drained
  90. // - Electro Bolt Shot = Decreased damage to parts
  91. // - Electro Bolt Shot = Decreased damage to structural
  92. // - Electro Bolt = Increased Cost, Decreased Health, Decreased Penetration Resistance and Increased AI Value
  93. // - Electro Bolt = Decreased Max Ammo
  94. // - Electro Bolt = Decreased Fire Speed, Increased Firing Arc and Increased Ammo per shot
  95. // - Fire Extinguiser = Increased Cost, Decreased Health and Decreased Penetration Resistance
  96. // - Fire Extinguiser = Decreased Ammo
  97. // - Fire Extinguiser = Increased time to produce extinguisher
  98. // - FTL Drive = Increased Cost, Increased Selection priority, Decreased Health and Decreased Penetration Resistance
  99. // - FTL Drive = Increased the energy needed to jump
  100. // - FTL Drive = Decreased Fuel Capacity
  101. // - Ion Beam = Increased Cost, Decreased Health, Increased AI Value, Decreased Penetration Resistance
  102. // - Ion Beam = Decreased Max Ammo
  103. // - Ion Beam = Decreased Fire Speed, Increased Fire Delay, Increased Ammo Used, Increased Min Ammo Used
  104. // - Ion Beam = Decreased Range, Decreased Ideal Range, Decreased the Duration, Decreased Hit Interval
  105. // - Ion Beam = Decreased Damage to Shields
  106. // - Ion Beam = Decreased Damage to Parts
  107. // - Ion Beam = Decreased Damage to Structural
  108. // - Medium Bullet = Decreased Range, Decreased Ideal Range and Decreased Speed
  109. // - Medium Bullet = Decreased Penetration and Decreased
  110. // - Medium Bullet = Decreased Damage to Shields
  111. // - Medium Bullet = Decreased Damage to Parts
  112. // - Medium Bullet = Decreased Damage Penetrating Parts
  113. // - Medium Cannon = Increased Cost, Decreased Health, Decreased Penetration Resistance and Increased AI value
  114. // - Medium Cannon = Increased Delay on shot-to-shot
  115. // - Medium Cannon = Decreased the Max Ammo
  116. // - Medium Cannon = Decreased Fire Speed, Increased Firing Arc, Decreased Rotate Speed
  117. // - Medium Thruster = Increased Cost, Decreased Health, Decreased Penetration Resistance, Decreased Thruster Force and Increased Fuel Usage
  118. // - Medium Thruster = Increased Minimal Crew on the UI and increased the Ideal Crew on the UI
  119. // - Medium Thruster = Increased Minimal Power on the UI and increased the Ideal Power on the UI
  120. // - Medium Thruster = Decreased the max ammo (battery)
  121. //----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
  122. // V 0.0.12
  123. //|FIX| - Ammo Factory = Increased time to make ammo from 0.75 to 1
  124. //|FIX| - Ammo Factory = Reduced the speed of .wav to syncronise to the process of ammo maker
  125. // - Missile Factory Changes
  126. // - Missile Factory = Increased Cost, Decreased Health, Decreased Penetration Resistance and Increased AI value
  127. // - Missile Factory = Decreased Max Ammo (Missile Parts)
  128. // - Missile Factory = Decreased Max Ammo (Battery)
  129. // - Missile Factory = Reduced the process to make ammo
  130. // - Missile Factory = Reduced the speed of .wav to syncronise to the process of ammo maker
  131. //----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
  132. // V 0.0.13
  133. // - Galaxy Changes
  134. // - Galaxy = Increased the galaxy map on radious
  135. // - Galaxy Gold Nebula = Increased the range of Gold Nebula
  136. // - Galaxy Blue Nebula = Increased the range of Blue Nebula
  137. // - Galaxy Red Nebula = Increased the range of Red Nebula
  138. // - Galaxy Star = Increase the Amount of Stars
  139. // - Galaxy Star = Increases the InnerPlanet and randomize them
  140. // - Galaxy InnerPlanet = Increases the Moons and randomize them
  141. // - Galaxy InnerPlanet = Increases the Nodes and randomize them
  142. // - Galaxy OuterPlanet = Increases the Moons and randomize them
  143. // - Galaxy OuterPlanet = Increases the Nodes and randomize them
  144. // - Galaxy Camera = Increases the Camera zoom
  145. //----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
  146. // V 0.0.14
  147. //|FIX| - Fixed the .zip file
  148. // - Tier difficulty Changes
  149. // - Increased the number of ships on each map to 16
  150. // - Increased Maximum distance where the ships will spawn on the map
  151. // - |COMUNITY SHIPS ADDED!| -
  152. //----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
  153. // V 0.0.15
  154. //|FIX| - Increased the money at start from 15.000 to 20.000 (JohnStar145 Test)
  155. //|FIX| - Increased the money you get after kill from 0.10 to 0.105
  156. //|FIX| - Increased the FTL you get after kill from 0.10 to 0.105
  157. //|FIX| - Fixed the Multi-Link Downloads and increased to Mega.nz / Dropbox / Mediafire
  158. // - Missile, Missile Launcher, Missile Storage, Point Deffense, Power Storage, Quarters, Reactor, Sensor, Shield Generator, Small Laser Shot, Small Laser, Small Thruster, Structure
  159. // - Missile = Decreased Range, Decreased Ideal Range and Decreased Speed
  160. // - Missile = Decreased Turn Speed(Aiming) and Turn speed (How much time takes the Missile to rotate 360 degrees)
  161. // - Missile = Decreased Acceleration
  162. // - Missile = Decreased Life time of the Missile after launched
  163. // - Missile = Decreased Health of the Missile for point deffense
  164. // - Missile = Decreased Damage to shield
  165. // - Missile = Decreased Damage to Operational and Structural. Decreased Radius to Operational and Structural
  166. // - Missile Launcher = Increased Cost, Decreased Health, Decreased Penetration Resistance and Increased AI Value
  167. // - Missile Storage = Increased Cost, Decreased Max Health, Decreased Penetration Resistance and Increased AI Value
  168. // - Point Defense Shot = Decreased Range, Decreased Ideal Range and Decreased Speed
  169. // - Point Defense Shot = Decreased Damage to missiles
  170. // - Pont Defense = Decreased Fire Interval, Increased Fire Delay, Increased Firing Arc, Decreased Rotate Speed and Increased Ammo Used (Battery)
  171. // - Power Storage = Increased Cost, Decreased Health, Decreased Penetration Resistance and Increased AI Value
  172. // - Power Storage = Decreased Max Ammo (Battery)
  173. // - Quarters = Increased Cost, Decreased Health and Decreased Penetration Resistance
  174. // - Reactor = Increased Cost, Decreased Health, Decreased Penetration Resistance and Increased AI Value
  175. // - Reactor = Increased the time each battery is produced
  176. // - Sensor = Increased Cost, Decreased Health and Decreased Penetration Resistance
  177. // - Sensor = Decreased Max Ammo (Battery)
  178. // - Sensor = Increased Interval on how consumes Ammo (Battery)
  179. // - Sensor = Decreased Range of the Sensor
  180. // - Shield Generator = Increased Cost, Decreased Health, Decreased Penetration Resistance and Increased AI Value
  181. // - Shield Generator = Decreased Max Ammo (Battery)
  182. // - Shield Generator = Increased the Power Drain (Quantity)
  183. // - Small Laser Shot = Decreased Range, Decreased Ideal Range and Decreased Speed
  184. // - Small Laser Shot = Decreased Damage to Shields
  185. // - Small Laser Shot = Decreased Damage to Operational Rooms
  186. // - Small Laser Shot = Decreased Damage to Structural
  187. // - Small Laser = Increased Cost, Decreased Health, Decreased Penetration Resistance, Increased AI Value
  188. // - Small Laser = Decreased Max Ammo
  189. // - Small Laser = Decreased Fire Interval, Increased Fire Delay, Increased Firing Arc, Decreased Rotate Speed and Increased Ammo Used (Battery)
  190. // - Small Thruster = Increased Cost, Decreased Health, Decreased Penetration Resistance, Decreased Thruster Force and Increased Fuel Ussage (Battery)
  191. // - Small Thruster = Decreased Max Ammo (Battery)
  192. // - Structure = Increased Cost, Decreased Health, Flammable and Decreased Speed of the Crew
  193. // - Structure Wedge = Increased Cost, Decreased Health, Flammable and Decreased Speed of the Crew
  194. // - Structure Wedge L= Increased Cost, Decreased Health, Flammable and Decreased Speed of the Crew
  195. // - Structure Wedge R = Increased Cost, Decreased Health, Flammable and Decreased Speed of the Crew
  196. // - Wall Hole = Increased Cost and Can Be Buildable
  197. //----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
  198. // V 0.0.16
  199. //|FIX| - Added to GitHub for a better modding and changelog
  200. // - |NEW LASER TYPE ADDED!| -
  201. // - Added Large Laser:
  202. // - Do more damage to all parts than the standard laser
  203. // - Has more range than the standard laser
  204. // - Shoots slower than the standard laser
  205. // - Cost more than the standard laser
  206. // - Has more HP than the standard laser
  207. // - Has more AI value than the standard laser
  208. // - |NEW CONVEYOR TYPE ADDED!| -
  209. // - Added Fast Conveyor:
  210. // - The crew moves faster to each side than the normal conveyor
  211. // - Has more HP than the normal conveyor
  212. // - Cost more than the normal conveyor
  213. // - |NEW CONVEYOR TYPE ADDED!| -
  214. // - Added Faster Conveyor:
  215. // - The Crew moves faster to each side than the fast conveyor
  216. // - Has more HP than the fast conveyor
  217. // - Cost more than the fast conveyor
  218. //----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
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