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- //-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
- // It's a work in progress mod (WIP) don't think is balanced right now, need a lot of test
- // and make some balance things. Just enjoy the mod and take care with pirates! Arrr!
- //-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
- // SPECIAL THANKS TO:
- //
- // -JohnStar145- (Tester)
- // -Skufl- (Tester)
- //
- // -Skynet- (Helper)
- // -lVlemories- (Helper)
- // -Bubbet- (Helper)
- //
- // -yoloberlin- (Forum helper)
- //-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
- // V 0.0.1
- // - Start of the mod
- // - Changed the Money and fuel at start.
- //-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
- // V 0.0.2
- // - Added AI Changes to be more aggresive.
- //-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
- // V 0.0.3
- // - Increased spawn and difficulty ships each map.
- // - Increased the reaction time of the ships and decreased distance between ships.
- // - Decreased the money you get each kill.
- // - Decreased the FTL fuel you get each kill.
- // - Changed AI to BountyBrainHardest (CustomAI)
- //-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
- // V 0.0.4
- // - Increased Galaxy to more big
- // - Increased Red, Yellow and blue nebulas to has more space for future things
- // - Increased number of solar systems to 100
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- // V 0.0.5
- // - Weapon Changes
- // - Decreased the ammo factory rate to 1 each second
- // - Ammo factory increased cost, decreased health points and decreased AI to attack it
- //----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
- // V 0.0.6
- // - Weapon Changes
- // - All armor blocks increased Cost, decreased Health, decreased penetration resistance, flammable, density decreased, AoeDMG block decreased
- //----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
- // V 0.0.7
- // - Big Cannon Bullet Changes
- // - Big Cannon Bullet = Decreased Range, Ideal Range and Speed of the bullet
- // - Big Cannon Bullet = Decreased Penetration and penetration speed
- // - Big Cannon Bullet = Decreased damage to shields
- // - Big Cannon Bullet = Decreased damage to armor
- // - Big Cannon Bullet = Decreased damage on penetration
- // - Big Cannon Bullet = Decreased damage on Operational rooms
- // - Big Cannon Bullet = Decreased fire chance
- //----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
- // V 0.0.8
- //|FIX| - Increased the money and FTL each kill from 0.9 to 0.10 (Skufl test)
- // - Big Thruster Changes
- // - Big Thruster = Increased Cost, Decreased Health, Decreased Penetration Resistance, Decreased Thruster Force, Increased Fuel Usage
- // - Big Thruster = Increased Minimal Power on the UI and increased the Ideal Power on the UI
- // - Big Thruster = Increased Minimal Crew on the UI and increased the Ideal Crew on the UI
- // - Big Thruster = Decreased the max ammo (battery)
- //----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
- // V 0.0.9
- // - Big Cannon Changes
- // - Big Cannon = Increased Cost, Decreased Health, Decreased Penetration Resistance, Increased focus of the AI
- // - Big Cannon = Increased the cost to shoot
- // - Big Cannon = Decreased the max ammo they had on the storage, increased the prerequiste to shoot and increased the to find more ammo
- // - Big Cannon Turret = Decreased the rotation speed, Fire speed and Rotate speed. Increased the AmmoUsed and firing Arc
- //----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
- // V 0.0.10
- // - Bunk, Cockpit, Conveyor Belts, Corridor, Doors Changes
- // - Bunk = Increased Cost, Decreased Health, Decreased Penetration Resistance
- // - Bunk = Increased the crew idling for more time before needed
- // - Cockpit = Increased Cost, Decreased Health, Increased the Selection Priority and Decreased the Penetration Resistance
- // - Cockpit = Decreased the Sight Radius
- // - Cockpit = Decreased the max ammo
- // - Cockpit = Decreased the max ammo and priority of ressuply
- // - Cockpit = Increased the quantity of ammo will need to run and the time for need to resuply
- // - Cockpit = The Crew leaves the room while on fire mode is active
- // - Conveyor belts = Increased Cost, Decreased Health and Decreased Penetration Resistance
- // - Conveyor belts = Decreased the speed on every side where the crew walks
- // - Conveyor belts = Decreased the speed on every side where the crew walks while congested
- // - Conveyor belts = Decreased the speed on every side where the crew walks while on fire
- // - Corridor = Increased Cost, Decreased Health, Decreased Penetration Resistance and decreased Crew Speed
- // - Doors = Increased Cost, Decreased the sell value
- //----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
- // V 0.0.11
- // - Electro Bolt Shot, Electro Bolt, Fire Extinguiser, FTL Drive, Ion Beam, Medium Bullet, Medium Cannon, Medium Thruster Changes
- // - Electro Bolt Shot = Decreased Range, Decreased Ideal Range and Decreased traveling speed
- // - Electro Bolt Shot = Decreased Energy drained
- // - Electro Bolt Shot = Decreased damage to parts
- // - Electro Bolt Shot = Decreased damage to structural
- // - Electro Bolt = Increased Cost, Decreased Health, Decreased Penetration Resistance and Increased AI Value
- // - Electro Bolt = Decreased Max Ammo
- // - Electro Bolt = Decreased Fire Speed, Increased Firing Arc and Increased Ammo per shot
- // - Fire Extinguiser = Increased Cost, Decreased Health and Decreased Penetration Resistance
- // - Fire Extinguiser = Decreased Ammo
- // - Fire Extinguiser = Increased time to produce extinguisher
- // - FTL Drive = Increased Cost, Increased Selection priority, Decreased Health and Decreased Penetration Resistance
- // - FTL Drive = Increased the energy needed to jump
- // - FTL Drive = Decreased Fuel Capacity
- // - Ion Beam = Increased Cost, Decreased Health, Increased AI Value, Decreased Penetration Resistance
- // - Ion Beam = Decreased Max Ammo
- // - Ion Beam = Decreased Fire Speed, Increased Fire Delay, Increased Ammo Used, Increased Min Ammo Used
- // - Ion Beam = Decreased Range, Decreased Ideal Range, Decreased the Duration, Decreased Hit Interval
- // - Ion Beam = Decreased Damage to Shields
- // - Ion Beam = Decreased Damage to Parts
- // - Ion Beam = Decreased Damage to Structural
- // - Medium Bullet = Decreased Range, Decreased Ideal Range and Decreased Speed
- // - Medium Bullet = Decreased Penetration and Decreased
- // - Medium Bullet = Decreased Damage to Shields
- // - Medium Bullet = Decreased Damage to Parts
- // - Medium Bullet = Decreased Damage Penetrating Parts
- // - Medium Cannon = Increased Cost, Decreased Health, Decreased Penetration Resistance and Increased AI value
- // - Medium Cannon = Increased Delay on shot-to-shot
- // - Medium Cannon = Decreased the Max Ammo
- // - Medium Cannon = Decreased Fire Speed, Increased Firing Arc, Decreased Rotate Speed
- // - Medium Thruster = Increased Cost, Decreased Health, Decreased Penetration Resistance, Decreased Thruster Force and Increased Fuel Usage
- // - Medium Thruster = Increased Minimal Crew on the UI and increased the Ideal Crew on the UI
- // - Medium Thruster = Increased Minimal Power on the UI and increased the Ideal Power on the UI
- // - Medium Thruster = Decreased the max ammo (battery)
- //----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
- // V 0.0.12
- //|FIX| - Ammo Factory = Increased time to make ammo from 0.75 to 1
- //|FIX| - Ammo Factory = Reduced the speed of .wav to syncronise to the process of ammo maker
- // - Missile Factory Changes
- // - Missile Factory = Increased Cost, Decreased Health, Decreased Penetration Resistance and Increased AI value
- // - Missile Factory = Decreased Max Ammo (Missile Parts)
- // - Missile Factory = Decreased Max Ammo (Battery)
- // - Missile Factory = Reduced the process to make ammo
- // - Missile Factory = Reduced the speed of .wav to syncronise to the process of ammo maker
- //----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
- // V 0.0.13
- // - Galaxy Changes
- // - Galaxy = Increased the galaxy map on radious
- // - Galaxy Gold Nebula = Increased the range of Gold Nebula
- // - Galaxy Blue Nebula = Increased the range of Blue Nebula
- // - Galaxy Red Nebula = Increased the range of Red Nebula
- // - Galaxy Star = Increase the Amount of Stars
- // - Galaxy Star = Increases the InnerPlanet and randomize them
- // - Galaxy InnerPlanet = Increases the Moons and randomize them
- // - Galaxy InnerPlanet = Increases the Nodes and randomize them
- // - Galaxy OuterPlanet = Increases the Moons and randomize them
- // - Galaxy OuterPlanet = Increases the Nodes and randomize them
- // - Galaxy Camera = Increases the Camera zoom
- //----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
- // V 0.0.14
- //|FIX| - Fixed the .zip file
- // - Tier difficulty Changes
- // - Increased the number of ships on each map to 16
- // - Increased Maximum distance where the ships will spawn on the map
- // - |COMUNITY SHIPS ADDED!| -
- //----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
- // V 0.0.15
- //|FIX| - Increased the money at start from 15.000 to 20.000 (JohnStar145 Test)
- //|FIX| - Increased the money you get after kill from 0.10 to 0.105
- //|FIX| - Increased the FTL you get after kill from 0.10 to 0.105
- //|FIX| - Fixed the Multi-Link Downloads and increased to Mega.nz / Dropbox / Mediafire
- // - Missile, Missile Launcher, Missile Storage, Point Deffense, Power Storage, Quarters, Reactor, Sensor, Shield Generator, Small Laser Shot, Small Laser, Small Thruster, Structure
- // - Missile = Decreased Range, Decreased Ideal Range and Decreased Speed
- // - Missile = Decreased Turn Speed(Aiming) and Turn speed (How much time takes the Missile to rotate 360 degrees)
- // - Missile = Decreased Acceleration
- // - Missile = Decreased Life time of the Missile after launched
- // - Missile = Decreased Health of the Missile for point deffense
- // - Missile = Decreased Damage to shield
- // - Missile = Decreased Damage to Operational and Structural. Decreased Radius to Operational and Structural
- // - Missile Launcher = Increased Cost, Decreased Health, Decreased Penetration Resistance and Increased AI Value
- // - Missile Storage = Increased Cost, Decreased Max Health, Decreased Penetration Resistance and Increased AI Value
- // - Point Defense Shot = Decreased Range, Decreased Ideal Range and Decreased Speed
- // - Point Defense Shot = Decreased Damage to missiles
- // - Pont Defense = Decreased Fire Interval, Increased Fire Delay, Increased Firing Arc, Decreased Rotate Speed and Increased Ammo Used (Battery)
- // - Power Storage = Increased Cost, Decreased Health, Decreased Penetration Resistance and Increased AI Value
- // - Power Storage = Decreased Max Ammo (Battery)
- // - Quarters = Increased Cost, Decreased Health and Decreased Penetration Resistance
- // - Reactor = Increased Cost, Decreased Health, Decreased Penetration Resistance and Increased AI Value
- // - Reactor = Increased the time each battery is produced
- // - Sensor = Increased Cost, Decreased Health and Decreased Penetration Resistance
- // - Sensor = Decreased Max Ammo (Battery)
- // - Sensor = Increased Interval on how consumes Ammo (Battery)
- // - Sensor = Decreased Range of the Sensor
- // - Shield Generator = Increased Cost, Decreased Health, Decreased Penetration Resistance and Increased AI Value
- // - Shield Generator = Decreased Max Ammo (Battery)
- // - Shield Generator = Increased the Power Drain (Quantity)
- // - Small Laser Shot = Decreased Range, Decreased Ideal Range and Decreased Speed
- // - Small Laser Shot = Decreased Damage to Shields
- // - Small Laser Shot = Decreased Damage to Operational Rooms
- // - Small Laser Shot = Decreased Damage to Structural
- // - Small Laser = Increased Cost, Decreased Health, Decreased Penetration Resistance, Increased AI Value
- // - Small Laser = Decreased Max Ammo
- // - Small Laser = Decreased Fire Interval, Increased Fire Delay, Increased Firing Arc, Decreased Rotate Speed and Increased Ammo Used (Battery)
- // - Small Thruster = Increased Cost, Decreased Health, Decreased Penetration Resistance, Decreased Thruster Force and Increased Fuel Ussage (Battery)
- // - Small Thruster = Decreased Max Ammo (Battery)
- // - Structure = Increased Cost, Decreased Health, Flammable and Decreased Speed of the Crew
- // - Structure Wedge = Increased Cost, Decreased Health, Flammable and Decreased Speed of the Crew
- // - Structure Wedge L= Increased Cost, Decreased Health, Flammable and Decreased Speed of the Crew
- // - Structure Wedge R = Increased Cost, Decreased Health, Flammable and Decreased Speed of the Crew
- // - Wall Hole = Increased Cost and Can Be Buildable
- //----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
- // V 0.0.16
- //|FIX| - Added to GitHub for a better modding and changelog
- // - |NEW LASER TYPE ADDED!| -
- // - Added Large Laser:
- // - Do more damage to all parts than the standard laser
- // - Has more range than the standard laser
- // - Shoots slower than the standard laser
- // - Cost more than the standard laser
- // - Has more HP than the standard laser
- // - Has more AI value than the standard laser
- // - |NEW CONVEYOR TYPE ADDED!| -
- // - Added Fast Conveyor:
- // - The crew moves faster to each side than the normal conveyor
- // - Has more HP than the normal conveyor
- // - Cost more than the normal conveyor
- // - |NEW CONVEYOR TYPE ADDED!| -
- // - Added Faster Conveyor:
- // - The Crew moves faster to each side than the fast conveyor
- // - Has more HP than the fast conveyor
- // - Cost more than the fast conveyor
- //----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
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