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- Q) What is "FSGetMountSource failed"?
- A) FSGetMountSource is what tries to mount your SD card so it can read files from it, it needs to be formatted to FAT32 (see footnote for help*) and have the right files in place (see next question). If that checks out, you can try to fix it by saving a QR code from Mii Maker to it and if that doesn't fix it, your SD probably has physical damage.
- * FAT32 Formatter I recommend !!!BACKUP ALL DATA BEFORE FORMATTING!!! http://www.ridgecrop.demon.co.uk/index.htm?guiformat.htm
- Click on the image and it will download.
- Q) What files do I need?
- A) The Homebrew Launcher boots by loading ELF files from SD:/wiiu/apps, each in its own folder, the ELF needs to be named the same thing as the folder and you can optionally have a picture and XML for the Homebrew Launcher to display.
- When booting itself, it tries to load SD:/wiiu/apps/homebrew_launcher/homebrew_launcher.elf and if it can't find it, it'll just softlock, hold the Power Button and try again.
- Q) How do I tell what Smash mods are what? How do I use Sm4shExplorer?
- A) If you download a mod from GameBanana, those are the modified "source" files, you need to build them with Sm4shExplorer which is way beyond the scope of this FAQ. Before you try building, make a folder with the TitleID of your Smash version on the root of your SD:
- US - 0005000010144F00
- EU - 0005000010145000
- JP - 0005000010110E00
- It'll ask to copy to your SD when you build it. The SDCafiine compatible files should look something like this:
- SD:/0005000010144F00/patch/patchlist
- SD:/0005000010144F00/patch/resource
- SD:/0005000010144F00/patch/data/ with "packed" files inside somewhere which is what Sm4shExplorer builds
- If you find a modpack that already has that structure, you don't need to build it or have a dump, you can put it on your SD card and go
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