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Mediakiller7Cool

baldi

May 23rd, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144. -------------------
  145. print("animated by p00tp0t, converted and fixed by 123jl123")
  146. warn("refit function (anti-death) and music added by adam222334II")
  147. ArtificialHB = Instance.new("BindableEvent", script)
  148. ArtificialHB.Name = "Heartbeat"
  149. script:WaitForChild("Heartbeat")
  150.  
  151. Player = game:GetService("Players").LocalPlayer
  152. PlayerGui = Player.PlayerGui
  153. Cam = workspace.CurrentCamera
  154. Backpack = Player.Backpack
  155. Character = Player.Character
  156. Humanoid = Character.Humanoid
  157. Mouse = Player:GetMouse()
  158. RootPart = Character["HumanoidRootPart"]
  159. Torso = Character["Torso"]
  160. Head = Character["Head"]
  161. RightArm = Character["Right Arm"]
  162. LeftArm = Character["Left Arm"]
  163. RightLeg = Character["Right Leg"]
  164. LeftLeg = Character["Left Leg"]
  165. RootJoint = RootPart["RootJoint"]
  166. Neck = Torso["Neck"]
  167. RightShoulder = Torso["Right Shoulder"]
  168. LeftShoulder = Torso["Left Shoulder"]
  169. RightHip = Torso["Right Hip"]
  170. LeftHip = Torso["Left Hip"]
  171.  
  172. Character = Player.Character
  173. Humanoid = Character.Humanoid
  174.  
  175. local BODY = {}
  176. for _, c in pairs(Character:GetDescendants()) do
  177. if c:IsA("BasePart") and c.Name ~= "Handle" then
  178. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  179. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  180. end
  181. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  182. elseif c:IsA("JointInstance") then
  183. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  184. end
  185. end
  186.  
  187. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  188. local NEWPART = IT("Part")
  189. NEWPART.formFactor = FORMFACTOR
  190. NEWPART.Reflectance = REFLECTANCE
  191. NEWPART.Transparency = TRANSPARENCY
  192. NEWPART.CanCollide = false
  193. NEWPART.Locked = true
  194. NEWPART.Anchored = true
  195. if ANCHOR == false then
  196. NEWPART.Anchored = false
  197. end
  198. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  199. NEWPART.Name = NAME
  200. NEWPART.Size = SIZE
  201. NEWPART.Position = Torso.Position
  202. NEWPART.Material = MATERIAL
  203. NEWPART:BreakJoints()
  204. NEWPART.Parent = PARENT
  205. return NEWPART
  206. end
  207.  
  208. CV="Maroon"
  209. Player = game.Players.LocalPlayer
  210. Character = Player.Character
  211. local txt = Instance.new("BillboardGui", Character)
  212. txt.Adornee = Character .Head
  213. txt.Name = "_status"
  214. txt.Size = UDim2.new(2, 0, 1.2, 0)
  215. txt.StudsOffset = Vector3.new(-9, 8, 0)
  216. local text = Instance.new("TextLabel", txt)
  217. text.Size = UDim2.new(10, 0, 7, 0)
  218. text.FontSize = "Size24"
  219. text.TextScaled = true
  220. text.TextTransparency = 0
  221. text.BackgroundTransparency = 1
  222. text.TextTransparency = 0
  223. text.TextStrokeTransparency = 0
  224. text.Font = "Bodoni"
  225. text.TextStrokeColor3 = Color3.new(255,0,0)
  226.  
  227. v=Instance.new("Part")
  228. v.Name = "ColorBrick"
  229. v.Parent=Player.Character
  230. v.FormFactor="Symmetric"
  231. v.Anchored=true
  232. v.CanCollide=false
  233. v.BottomSurface="Smooth"
  234. v.TopSurface="Smooth"
  235. v.Size=Vector3.new(3,3,3)
  236. v.Transparency=1
  237. v.CFrame=Character.Torso.CFrame
  238. v.BrickColor=BrickColor.new(CV)
  239. v.Transparency=1
  240. text.TextColor3 = Color3.new(0,0,0)
  241. v.Shape="Block"
  242. text.Text = "Mysterious Dancer"
  243.  
  244. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  245. local NEWWELD = IT(TYPE)
  246. NEWWELD.Part0 = PART0
  247. NEWWELD.Part1 = PART1
  248. NEWWELD.C0 = C0
  249. NEWWELD.C1 = C1
  250. NEWWELD.Parent = PARENT
  251. return NEWWELD
  252. end
  253.  
  254. for i,v in pairs(Character:children()) do
  255. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  256. v:Remove()
  257. end
  258. end
  259. shirt = Instance.new("Shirt", Character)
  260. shirt.Name = "Shirt"
  261. pants = Instance.new("Pants", Character)
  262. pants.Name = "Pants"
  263. ------------
  264. for i,v in pairs(char:GetChildren()) do
  265. if v.ClassName == "Accessory" or v.ClassName == "Hat" then
  266. v:destroy()
  267. end
  268. end
  269.  
  270. local Hair = Instance.new("Part")
  271. Hair.Parent = char
  272. Hair.Name = "Hair"
  273. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  274. Hair.CFrame = char.Head.CFrame
  275. Hair:BreakJoints()
  276. Hair.CanCollide = false
  277. Hair.BrickColor = BrickColor.new("New Yeller")
  278. Hair.TopSurface = "Smooth"
  279. Hair.BottomSurface = "Smooth"
  280. Weld = Instance.new("Weld")
  281. Weld.Name = "Weld"
  282. Weld.Part0 = char.Torso
  283. Weld.Part1 = Hair
  284. Weld.Parent = char.Torso
  285. Weld.C0 = CFrame.new(0, 0.3, 0.6)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  286. Mesh = Instance.new("SpecialMesh")
  287. Mesh.Parent = Hair
  288. Mesh.MeshId = "rbxassetid://67993325"
  289. Mesh.TextureId = "http://www.roblox.com/asset/?id=106676672"
  290. Mesh.Scale = Vector3.new(0.7, 0.7, 0.7)
  291. ----------------------------------------------------------------------------------
  292. local Hair = Instance.new("Part")
  293. Hair.Parent = char
  294. Hair.Name = "Hair"
  295. Hair.Size = Vector3.new(1, 0.4, 1)
  296. Hair.CFrame = char.Head.CFrame
  297. Hair:BreakJoints()
  298. Hair.CanCollide = false
  299. Hair.BrickColor = BrickColor.new("New Yeller")
  300. Hair.TopSurface = "Smooth"
  301. Hair.BottomSurface = "Smooth"
  302. Weld = Instance.new("Weld")
  303. Weld.Name = "Weld"
  304. Weld.Part0 = char.Head
  305. Weld.Part1 = Hair
  306. Weld.Parent = char.Head
  307. Weld.C0 = CFrame.new(0, 0.2, -0.2)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  308. Mesh = Instance.new("SpecialMesh")
  309. Mesh.Parent = Hair
  310. Mesh.MeshId = "rbxassetid://11419729"
  311. Mesh.TextureId = "http://www.roblox.com/asset/?id=112346956"
  312. Mesh.Scale = Vector3.new(1, 1, 1)
  313. ----------------------------------------------------------------------------------
  314. local Hair = Instance.new("Part")
  315. Hair.Parent = char
  316. Hair.Name = "Hair"
  317. Hair.Size = Vector3.new(1, 0.4, 1)
  318. Hair.CFrame = char.Head.CFrame
  319. Hair:BreakJoints()
  320. Hair.CanCollide = false
  321. Hair.BrickColor = BrickColor.new("New Yeller")
  322. Hair.TopSurface = "Smooth"
  323. Hair.BottomSurface = "Smooth"
  324. Weld = Instance.new("Weld")
  325. Weld.Name = "Weld"
  326. Weld.Part0 = char.Head
  327. Weld.Part1 = Hair
  328. Weld.Parent = char.Head
  329. Weld.C0 = CFrame.new(0, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  330. Mesh = Instance.new("SpecialMesh")
  331. Mesh.Parent = Hair
  332. Mesh.MeshId = "rbxassetid://16627529"
  333. Mesh.TextureId = "http://www.roblox.com/asset/?id=16627494"
  334. Mesh.Scale = Vector3.new(1.1, 1.1, 1.1)
  335. ----------------------------------------------------------------------------------
  336. local Hair = Instance.new("Part")
  337. Hair.Parent = char
  338. Hair.Name = "Hair"
  339. Hair.Size = Vector3.new(0.99, 2.03, 2.45)
  340. Hair.CFrame = char.Head.CFrame
  341. Hair:BreakJoints()
  342. Hair.CanCollide = false
  343. Hair.BrickColor = BrickColor.new("New Yeller")
  344. Hair.TopSurface = "Smooth"
  345. Hair.BottomSurface = "Smooth"
  346. Weld = Instance.new("Weld")
  347. Weld.Name = "Weld"
  348. Weld.Part0 = char.Torso
  349. Weld.Part1 = Hair
  350. Weld.Parent = char.Torso
  351. Weld.C0 = CFrame.new(0.3, 0.1, 1.8)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  352. Mesh = Instance.new("SpecialMesh")
  353. Mesh.Parent = Hair
  354. Mesh.MeshId = "rbxassetid://170939831"
  355. Mesh.TextureId = "http://www.roblox.com/asset/?id=170939093"
  356. Mesh.Scale = Vector3.new(1, 1, 1)
  357. ----------------------------------------------------------------------------------
  358. Character.Shirt.ShirtTemplate = "rbxassetid://1863468318"
  359. Character.Pants.PantsTemplate = "rbxassetid://1864334372"
  360.  
  361. Character.Head.face.Texture = "rbxassetid://168935168"
  362.  
  363. function refit()
  364. Character.Parent = workspace
  365. for e = 1, #BODY do
  366. if BODY[e] ~= nil then
  367. local STUFF = BODY[e]
  368. local PART = STUFF[1]
  369. local PARENT = STUFF[2]
  370. local MATERIAL = STUFF[3]
  371. local COLOR = STUFF[4]
  372. local TRANSPARENCY = STUFF[5]
  373. --local SIZE = STUFF[6]
  374. local NAME = STUFF[7]
  375. if PART.ClassName == "Part" and PART ~= RootPart then
  376. PART.Material = MATERIAL
  377. PART.Transparency = TRANSPARENCY
  378. PART.Name = NAME
  379. end
  380. if PART.Parent ~= PARENT then
  381. Humanoid:remove()
  382. PART.Parent = PARENT
  383. Humanoid = IT("Humanoid",Character)
  384. end
  385. end
  386. end
  387. end
  388.  
  389. Humanoid.Died:connect(function()
  390. refit()
  391. end)
  392.  
  393. Player = owner
  394. PlayerGui = Player.PlayerGui
  395. Cam = workspace.CurrentCamera
  396. Backpack = Player.Backpack
  397. Character = Player.Character
  398. Humanoid = Character.Humanoid
  399. Mouse = Player:GetMouse()
  400. RootPart = Character["HumanoidRootPart"]
  401. Torso = Character["Torso"]
  402. Head = Character["Head"]
  403. RightArm = Character["Right Arm"]
  404. LeftArm = Character["Left Arm"]
  405. RightLeg = Character["Right Leg"]
  406. LeftLeg = Character["Left Leg"]
  407. RootJoint = RootPart["RootJoint"]
  408. Neck = Torso["Neck"]
  409. RightShoulder = Torso["Right Shoulder"]
  410. LeftShoulder = Torso["Left Shoulder"]
  411. RightHip = Torso["Right Hip"]
  412. LeftHip = Torso["Left Hip"]
  413. local sick = Instance.new("Sound",Torso)
  414.  
  415. IT = Instance.new
  416. CF = CFrame.new
  417. VT = Vector3.new
  418. RAD = math.rad
  419. C3 = Color3.new
  420. UD2 = UDim2.new
  421. BRICKC = BrickColor.new
  422. ANGLES = CFrame.Angles
  423. EULER = CFrame.fromEulerAnglesXYZ
  424. COS = math.cos
  425. ACOS = math.acos
  426. SIN = math.sin
  427. ASIN = math.asin
  428. ABS = math.abs
  429. MRANDOM = math.random
  430. FLOOR = math.floor
  431.  
  432. local Speed = 0.1
  433. AnimationSpeed=.8
  434. SmoothTime=2
  435.  
  436. function swait(num)
  437. if num==0 or num==nil then
  438. --if Stagger.Value==false or Stun.Value<=100 then
  439. --Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
  440. script.Heartbeat.Event:wait()
  441. --end
  442. else
  443. for i=0,num do
  444. --Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
  445. script.Heartbeat.Event:wait()
  446. --[[if Stagger.Value==true or Stun.Value>=StunT.Value then
  447. break
  448. end]]
  449. end
  450. end
  451. end
  452. script:WaitForChild("Heartbeat")
  453.  
  454. frame = 1/60
  455. tf = 0
  456. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame2 or greater.
  457. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  458. lastframe = tick()
  459. script.Heartbeat:Fire() --ayy lmao
  460.  
  461. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  462. tf = tf + s
  463. if tf >= frame then
  464. if allowframeloss then
  465. script.Heartbeat:Fire()
  466. lastframe=tick()
  467. else
  468. ----print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame(math.floor(t/frame))))
  469. for i=1, math.floor(tf/frame) do
  470. script.Heartbeat:Fire()
  471. end
  472. lastframe=tick()
  473. end
  474. if tossremainder then
  475. tf = 0
  476. else
  477. tf = tf - frame * math.floor(tf/frame)
  478. end
  479. end
  480. end)
  481.  
  482. Anim = {
  483. Properties = {
  484. Looping = true,
  485. Priority = Enum.AnimationPriority.Core
  486. },
  487. Keyframes = {
  488. [0] = {
  489. ["HumanoidRootPart"] = {
  490. ["Torso"] = {
  491. CFrame = CFrame.Angles(0, 0, math.rad(-5.672)),
  492. ["Left Leg"] = {
  493. CFrame = CFrame.new(-0.002, 0.045, -0.001) * CFrame.Angles(math.rad(-2.693), math.rad(17.074), math.rad(2.922)),
  494. },
  495. ["Right Leg"] = {
  496. CFrame = CFrame.new(0.042, -0.001, 0.004) * CFrame.Angles(math.rad(0.344), math.rad(-6.016), math.rad(-0.917)),
  497. },
  498. ["Left Arm"] = {
  499. CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-9.225), math.rad(6.073), math.rad(-106.742)),
  500. },
  501. ["Right Arm"] = {
  502. CFrame = CFrame.new(0.002, 0.007, -0.002) * CFrame.Angles(math.rad(-16.215), math.rad(-3.438), math.rad(71.963)),
  503. },
  504. ["Head"] = {
  505. },
  506. },
  507. },
  508. },
  509. [0.1] = {
  510. ["HumanoidRootPart"] = {
  511. ["Torso"] = {
  512. CFrame = CFrame.new(0.03, 0.004, -0.016) * CFrame.Angles(math.rad(-1.604), math.rad(-0.573), math.rad(8.594)),
  513. ["Left Leg"] = {
  514. CFrame = CFrame.new(-0.033, 0.044, -0.022) * CFrame.Angles(math.rad(-0.229), math.rad(6.646), math.rad(3.38)),
  515. },
  516. ["Right Leg"] = {
  517. CFrame = CFrame.new(-0.077, 0.063, -0.003) * CFrame.Angles(math.rad(-2.349), math.rad(-10.714), math.rad(-1.432)),
  518. },
  519. ["Left Arm"] = {
  520. CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-22.288), math.rad(-23.549), math.rad(-95.627)),
  521. },
  522. ["Right Arm"] = {
  523. CFrame = CFrame.new(0.003, -0.02, -0.032) * CFrame.Angles(math.rad(-5.844), math.rad(44.06), math.rad(64.859)),
  524. },
  525. },
  526. },
  527. },
  528. [0.2] = {
  529. ["HumanoidRootPart"] = {
  530. ["Torso"] = {
  531. CFrame = CFrame.new(0.087, 0.018, -0.007) * CFrame.Angles(math.rad(-4.641), math.rad(-3.495), math.rad(14.496)),
  532. ["Left Leg"] = {
  533. CFrame = CFrame.new(-0.212, -0.061, -0.023) * CFrame.Angles(math.rad(4.24), math.rad(-8.136), math.rad(8.48)),
  534. },
  535. ["Right Leg"] = {
  536. CFrame = CFrame.new(0.09, 0.101, -0.12) * CFrame.Angles(math.rad(-15.871), math.rad(7.792), math.rad(-6.016)),
  537. },
  538. ["Left Arm"] = {
  539. CFrame = CFrame.new(-0.116, -0.383, -0.139) * CFrame.Angles(math.rad(-118.144), math.rad(-66.062), math.rad(-171.085)),
  540. },
  541. ["Right Arm"] = {
  542. CFrame = CFrame.new(0.141, -0.136, -0.408) * CFrame.Angles(math.rad(6.188), math.rad(68.984), math.rad(59.817)),
  543. },
  544. },
  545. },
  546. },
  547. [0.3] = {
  548. ["HumanoidRootPart"] = {
  549. ["Torso"] = {
  550. CFrame = CFrame.new(0.087, 0.017, 0.005) * CFrame.Angles(math.rad(-4.297), math.rad(-4.24), math.rad(10.714)),
  551. ["Left Leg"] = {
  552. CFrame = CFrame.new(-0.229, -0.107, -0.003) * CFrame.Angles(math.rad(6.131), math.rad(-7.85), math.rad(5.787)),
  553. },
  554. ["Right Leg"] = {
  555. CFrame = CFrame.new(0.126, 0.121, -0.157) * CFrame.Angles(math.rad(-17.131), math.rad(12.662), math.rad(-5.386)),
  556. },
  557. ["Left Arm"] = {
  558. CFrame = CFrame.new(-0.118, -0.401, -0.162) * CFrame.Angles(math.rad(-118.545), math.rad(-64.916), math.rad(-171.429)),
  559. },
  560. ["Right Arm"] = {
  561. CFrame = CFrame.new(0.17, -0.174, -0.487) * CFrame.Angles(math.rad(0.974), math.rad(69.958), math.rad(64.687)),
  562. },
  563. },
  564. },
  565. },
  566. [0.4] = {
  567. ["HumanoidRootPart"] = {
  568. ["Torso"] = {
  569. CFrame = CFrame.new(-0.001, 0, 0.006) * CFrame.Angles(math.rad(-0.057), math.rad(-6.016), math.rad(8.652)),
  570. ["Left Leg"] = {
  571. CFrame = CFrame.new(-0.215, -0.123, -0.001) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-0.172)),
  572. },
  573. ["Right Leg"] = {
  574. CFrame = CFrame.new(0.156, 0.165, 0) * CFrame.Angles(math.rad(-9.855), math.rad(1.547), math.rad(-6.589)),
  575. },
  576. ["Left Arm"] = {
  577. CFrame = CFrame.new(-0.2, -0.572, -0.152) * CFrame.Angles(math.rad(-28.19), math.rad(-41.253), math.rad(-124.79)),
  578. },
  579. ["Right Arm"] = {
  580. CFrame = CFrame.new(0.285, -0.136, -0.197) * CFrame.Angles(math.rad(-7.563), math.rad(21.486), math.rad(67.265)),
  581. },
  582. },
  583. },
  584. },
  585. [0.5] = {
  586. ["HumanoidRootPart"] = {
  587. ["Torso"] = {
  588. CFrame = CFrame.new(0.003, 0.005, -0.033) * CFrame.Angles(math.rad(9.053), math.rad(-5.443), math.rad(3.438)),
  589. ["Left Leg"] = {
  590. CFrame = CFrame.new(-0.335, -0.072, -0.015) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-9.511)),
  591. },
  592. ["Right Leg"] = {
  593. CFrame = CFrame.new(0.15, 0.169, 0.041) * CFrame.Angles(math.rad(-5.787), math.rad(-7.792), math.rad(8.824)),
  594. },
  595. ["Left Arm"] = {
  596. CFrame = CFrame.new(-0.083, -0.224, 0.119) * CFrame.Angles(math.rad(-16.501), math.rad(-25.898), math.rad(-105.482)),
  597. },
  598. ["Right Arm"] = {
  599. CFrame = CFrame.new(0.102, -0.336, -0.005) * CFrame.Angles(math.rad(-35.18), math.rad(12.834), math.rad(40.508)),
  600. },
  601. },
  602. },
  603. },
  604. [0.6] = {
  605. ["HumanoidRootPart"] = {
  606. ["Torso"] = {
  607. CFrame = CFrame.new(-0.035, 0.015, -0.003) * CFrame.Angles(math.rad(2.75), math.rad(2.922), math.rad(-22.689)),
  608. ["Left Leg"] = {
  609. CFrame = CFrame.new(-0.351, 0.262, -0.153) * CFrame.Angles(math.rad(-21.944), math.rad(-10.084), math.rad(-1.948)),
  610. },
  611. ["Right Leg"] = {
  612. CFrame = CFrame.new(0.585, -0.02, -0.022) * CFrame.Angles(math.rad(3.724), math.rad(14.954), math.rad(-0.401)),
  613. },
  614. ["Left Arm"] = {
  615. CFrame = CFrame.new(-0.024, -0.231, -0.069) * CFrame.Angles(math.rad(-31.742), math.rad(9.053), math.rad(-16.902)),
  616. },
  617. ["Right Arm"] = {
  618. CFrame = CFrame.new(0.034, -0.222, -0.102) * CFrame.Angles(math.rad(-37.471), math.rad(-6.303), math.rad(-3.38)),
  619. },
  620. },
  621. },
  622. },
  623. [0.7] = {
  624. ["HumanoidRootPart"] = {
  625. ["Torso"] = {
  626. CFrame = CFrame.new(-0.05, 0.022, 0.004) * CFrame.Angles(math.rad(-1.432), math.rad(5.329), math.rad(-23.778)),
  627. ["Left Leg"] = {
  628. CFrame = CFrame.new(-0.247, 0.234, -0.096) * CFrame.Angles(math.rad(-23.377), math.rad(-10.027), math.rad(-0.115)),
  629. },
  630. ["Right Leg"] = {
  631. CFrame = CFrame.new(0.445, -0.087, -0.037) * CFrame.Angles(math.rad(5.443), math.rad(14.954), math.rad(-2.521)),
  632. },
  633. ["Left Arm"] = {
  634. CFrame = CFrame.new(0.228, -0.201, 0.068) * CFrame.Angles(math.rad(-36.956), math.rad(-28.762), math.rad(-32.773)),
  635. },
  636. ["Right Arm"] = {
  637. CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-37.643), math.rad(44.805), math.rad(37.758)),
  638. },
  639. },
  640. },
  641. },
  642. [0.8] = {
  643. ["HumanoidRootPart"] = {
  644. ["Torso"] = {
  645. CFrame = CFrame.new(-0.045, 0.037, 0.004) * CFrame.Angles(math.rad(0.688), math.rad(1.719), math.rad(-19.079)),
  646. ["Left Leg"] = {
  647. CFrame = CFrame.new(-0.266, 0.165, -0.049) * CFrame.Angles(math.rad(-13.636), math.rad(3.724), math.rad(3.552)),
  648. },
  649. ["Left Arm"] = {
  650. CFrame = CFrame.new(0.196, -0.191, 0.094) * CFrame.Angles(math.rad(-21.314), math.rad(-48.128), math.rad(-108.06)),
  651. },
  652. ["Right Arm"] = {
  653. CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-30.252), math.rad(29.221), math.rad(117.227)),
  654. },
  655. },
  656. },
  657. },
  658. [0.9] = {
  659. ["HumanoidRootPart"] = {
  660. ["Torso"] = {
  661. CFrame = CFrame.new(-0.042, 0.041, -0.031) * CFrame.Angles(math.rad(6.589), math.rad(-4.354), math.rad(-2.807)),
  662. ["Left Leg"] = {
  663. CFrame = CFrame.new(-0.304, -0.098, 0.035) * CFrame.Angles(math.rad(8.021), math.rad(-2.177), math.rad(-7.85)),
  664. },
  665. ["Right Leg"] = {
  666. CFrame = CFrame.new(0.194, 0.099, 0.139) * CFrame.Angles(math.rad(-5.386), math.rad(5.271), math.rad(8.308)),
  667. },
  668. ["Left Arm"] = {
  669. CFrame = CFrame.new(0.215, -0.178, 0.13) * CFrame.Angles(math.rad(-11.345), math.rad(-63.197), math.rad(-172.919)),
  670. },
  671. ["Right Arm"] = {
  672. CFrame = CFrame.new(-0.113, -0.242, 0.009) * CFrame.Angles(math.rad(-8.881), math.rad(1.203), math.rad(173.091)),
  673. },
  674. },
  675. },
  676. },
  677. [1] = {
  678. ["HumanoidRootPart"] = {
  679. ["Torso"] = {
  680. CFrame = CFrame.new(0.051, 0.059, -0.015) * CFrame.Angles(math.rad(-3.896), math.rad(-12.204), math.rad(14.381)),
  681. ["Left Leg"] = {
  682. CFrame = CFrame.new(-0.36, -0.26, -0.138) * CFrame.Angles(math.rad(19.366), math.rad(-11.287), math.rad(9.798)),
  683. },
  684. ["Right Leg"] = {
  685. CFrame = CFrame.new(0.032, 0.252, 0.162) * CFrame.Angles(math.rad(-27.215), math.rad(22.575), math.rad(4.641)),
  686. },
  687. ["Left Arm"] = {
  688. CFrame = CFrame.new(-0.303, 0.264, 0.5) * CFrame.Angles(math.rad(105.768), math.rad(18.507), math.rad(-160.485)),
  689. },
  690. ["Right Arm"] = {
  691. CFrame = CFrame.new(0.333, 0.352, 0.375) * CFrame.Angles(math.rad(94.653), math.rad(-19.251), math.rad(152.349)),
  692. },
  693. },
  694. },
  695. },
  696. [1.1] = {
  697. ["HumanoidRootPart"] = {
  698. ["Torso"] = {
  699. CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(-5.672), math.rad(-12.49), math.rad(19.824)),
  700. ["Left Leg"] = {
  701. CFrame = CFrame.new(-0.422, -0.266, -0.161) * CFrame.Angles(math.rad(20.856), math.rad(-17.819), math.rad(12.777)),
  702. },
  703. ["Right Leg"] = {
  704. CFrame = CFrame.new(-0.042, 0.289, 0.177) * CFrame.Angles(math.rad(-27.731), math.rad(22.689), math.rad(2.12)),
  705. },
  706. ["Left Arm"] = {
  707. CFrame = CFrame.new(-0.336, 0.25, 0.48) * CFrame.Angles(math.rad(85.142), math.rad(19.939), math.rad(-125.592)),
  708. },
  709. ["Right Arm"] = {
  710. CFrame = CFrame.new(0.359, 0.32, 0.353) * CFrame.Angles(math.rad(89.668), math.rad(-27.674), math.rad(150.344)),
  711. },
  712. },
  713. },
  714. },
  715. [1.15] = {
  716. ["Torso"] = {
  717. ["Right Arm"] = {
  718. CFrame = CFrame.new(0.321, 0.194, 0.033) * CFrame.Angles(math.rad(40.107), math.rad(-28.934), math.rad(100.554)),
  719. },
  720. },
  721. },
  722. [1.2] = {
  723. ["HumanoidRootPart"] = {
  724. ["Torso"] = {
  725. CFrame = CFrame.new(0.049, 0.061, -0.011) * CFrame.Angles(math.rad(1.49), math.rad(-6.933), math.rad(0.917)),
  726. ["Left Leg"] = {
  727. CFrame = CFrame.new(-0.34, -0.079, -0.013) * CFrame.Angles(math.rad(6.245), math.rad(-1.089), math.rad(-1.604)),
  728. },
  729. ["Right Leg"] = {
  730. CFrame = CFrame.new(0.245, 0.143, 0.266) * CFrame.Angles(math.rad(-7.391), math.rad(0.172), math.rad(2.005)),
  731. },
  732. ["Left Arm"] = {
  733. CFrame = CFrame.new(0.293, -0.086, -0.005) * CFrame.Angles(math.rad(36.268), math.rad(-12.662), math.rad(-73.109)),
  734. },
  735. ["Right Arm"] = {
  736. CFrame = CFrame.new(-0.037, 0.197, 0.018) * CFrame.Angles(math.rad(4.698), math.rad(7.735), math.rad(74.427)),
  737. },
  738. },
  739. },
  740. },
  741. [1.3] = {
  742. ["HumanoidRootPart"] = {
  743. ["Torso"] = {
  744. CFrame = CFrame.new(0.048, 0.063, -0.011) * CFrame.Angles(math.rad(12.433), math.rad(-3.037), math.rad(-5.099)),
  745. ["Left Leg"] = {
  746. CFrame = CFrame.new(-0.497, 0.086, 0.049) * CFrame.Angles(math.rad(-3.667), math.rad(-9.053), math.rad(-8.652)),
  747. },
  748. ["Right Leg"] = {
  749. CFrame = CFrame.new(0.411, 0.137, 0.235) * CFrame.Angles(math.rad(-3.037), math.rad(10.943), math.rad(16.558)),
  750. },
  751. ["Left Arm"] = {
  752. CFrame = CFrame.new(-0.089, -0.186, -0.303) * CFrame.Angles(math.rad(-15.699), math.rad(-37.586), math.rad(-87.032)),
  753. },
  754. ["Right Arm"] = {
  755. CFrame = CFrame.new(0.002, 0.176, -0.012) * CFrame.Angles(math.rad(-3.438), math.rad(38.044), math.rad(68.64)),
  756. },
  757. },
  758. },
  759. },
  760. [1.35] = {
  761. ["Torso"] = {
  762. ["Left Leg"] = {
  763. CFrame = CFrame.new(-0.287, 0.032, -0.108) * CFrame.Angles(math.rad(-15.986), math.rad(-19.309), math.rad(-11.287)),
  764. },
  765. ["Left Arm"] = {
  766. CFrame = CFrame.new(0.07, 0.097, -0.109) * CFrame.Angles(math.rad(-7.277), math.rad(-12.032), math.rad(-39.248)),
  767. },
  768. ["Right Arm"] = {
  769. CFrame = CFrame.new(-0.14, 0.034, 0.05) * CFrame.Angles(math.rad(-15.871), math.rad(8.251), math.rad(46.868)),
  770. },
  771. },
  772. },
  773. [1.4] = {
  774. ["HumanoidRootPart"] = {
  775. ["Torso"] = {
  776. CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(7.678), math.rad(2.292), math.rad(-19.366)),
  777. ["Left Leg"] = {
  778. CFrame = CFrame.new(-0.27, 0.114, -0.159) * CFrame.Angles(math.rad(-21.257), math.rad(-18.85), math.rad(-6.073)),
  779. },
  780. ["Right Leg"] = {
  781. CFrame = CFrame.new(0.497, -0.039, 0.104) * CFrame.Angles(math.rad(3.094), math.rad(15.183), math.rad(7.678)),
  782. },
  783. ["Left Arm"] = {
  784. CFrame = CFrame.new(0.053, -0.03, -0.111) * CFrame.Angles(math.rad(-20.054), math.rad(11.345), math.rad(4.756)),
  785. },
  786. ["Right Arm"] = {
  787. CFrame = CFrame.new(0.067, 0.043, -0.051) * CFrame.Angles(math.rad(-16.902), math.rad(-16.1), math.rad(12.261)),
  788. },
  789. },
  790. },
  791. },
  792. [1.45] = {
  793. ["Torso"] = {
  794. ["Left Arm"] = {
  795. CFrame = CFrame.new(0.049, 0.073, -0.158) * CFrame.Angles(math.rad(-24.752), math.rad(11.23), math.rad(2.063)),
  796. },
  797. },
  798. },
  799. [1.5] = {
  800. ["HumanoidRootPart"] = {
  801. ["Torso"] = {
  802. CFrame = CFrame.new(0.048, 0.06, 0.008) * CFrame.Angles(math.rad(-2.063), math.rad(3.896), math.rad(-24.866)),
  803. ["Left Leg"] = {
  804. CFrame = CFrame.new(-0.229, 0.099, -0.266) * CFrame.Angles(math.rad(-23.262), math.rad(-22.689), math.rad(5.042)),
  805. },
  806. ["Right Leg"] = {
  807. CFrame = CFrame.new(0.503, -0.062, 0.038) * CFrame.Angles(math.rad(4.526), math.rad(21.543), math.rad(-4.698)),
  808. },
  809. ["Left Arm"] = {
  810. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-37.013)),
  811. },
  812. ["Right Arm"] = {
  813. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-20.97), math.rad(-5.73), math.rad(29.45)),
  814. },
  815. },
  816. },
  817. },
  818. [1.6] = {
  819. ["HumanoidRootPart"] = {
  820. ["Torso"] = {
  821. CFrame = CFrame.new(0.051, 0.068, -0.087) * CFrame.Angles(math.rad(5.329), math.rad(-2.235), math.rad(-22.632)),
  822. ["Left Leg"] = {
  823. CFrame = CFrame.new(-0.131, 0.157, 0.065) * CFrame.Angles(math.rad(-9.912), math.rad(16.387), math.rad(-10.657)),
  824. },
  825. ["Right Leg"] = {
  826. CFrame = CFrame.new(0.45, 0.143, 0.047) * CFrame.Angles(math.rad(-2.005), math.rad(16.673), math.rad(5.787)),
  827. },
  828. ["Left Arm"] = {
  829. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-81.589)),
  830. },
  831. ["Right Arm"] = {
  832. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-5.443), math.rad(-4.412), math.rad(72.479)),
  833. },
  834. },
  835. },
  836. },
  837. [1.7] = {
  838. ["HumanoidRootPart"] = {
  839. ["Torso"] = {
  840. CFrame = CFrame.new(0.05, 0.073, -0.042) * CFrame.Angles(math.rad(16.215), math.rad(-3.094), math.rad(-1.891)),
  841. ["Left Leg"] = {
  842. CFrame = CFrame.new(-0.303, 0.14, 0.074) * CFrame.Angles(math.rad(-1.375), 0, math.rad(-16.043)),
  843. },
  844. ["Right Leg"] = {
  845. CFrame = CFrame.new(0.209, 0.117, 0.033) * CFrame.Angles(math.rad(-4.698), math.rad(-3.839), math.rad(13.235)),
  846. },
  847. ["Left Arm"] = {
  848. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-23.319), math.rad(-16.272), math.rad(-174.695)),
  849. },
  850. ["Right Arm"] = {
  851. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-19.423), math.rad(-6.245), math.rad(173.492)),
  852. },
  853. },
  854. },
  855. },
  856. [1.8] = {
  857. ["HumanoidRootPart"] = {
  858. ["Torso"] = {
  859. CFrame = CFrame.new(0.046, 0.059, 0.012) * CFrame.Angles(math.rad(6.245), math.rad(-7.277), math.rad(13.866)),
  860. ["Left Leg"] = {
  861. CFrame = CFrame.new(-0.45, -0.047, 0.018) * CFrame.Angles(math.rad(3.839), math.rad(-16.558), math.rad(-3.094)),
  862. },
  863. ["Right Leg"] = {
  864. CFrame = CFrame.new(0.107, 0.253, -0.141) * CFrame.Angles(math.rad(-35.695), math.rad(18.105), math.rad(14.095)),
  865. },
  866. ["Left Arm"] = {
  867. CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-15.871), math.rad(-13.808), math.rad(-175.898)),
  868. },
  869. ["Right Arm"] = {
  870. CFrame = CFrame.new(0.179, 0.563, -0.401) * CFrame.Angles(math.rad(-35.065), math.rad(-4.24), math.rad(172.059)),
  871. },
  872. },
  873. },
  874. },
  875. [1.9] = {
  876. ["HumanoidRootPart"] = {
  877. ["Torso"] = {
  878. CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(4.927), math.rad(-9.798), math.rad(19.652)),
  879. ["Left Leg"] = {
  880. CFrame = CFrame.new(-0.455, -0.191, -0.002) * CFrame.Angles(math.rad(7.047), math.rad(-20.168), math.rad(-2.005)),
  881. },
  882. ["Right Leg"] = {
  883. CFrame = CFrame.new(0.106, 0.26, -0.147) * CFrame.Angles(math.rad(-43.029), math.rad(16.845), math.rad(11.287)),
  884. },
  885. ["Left Arm"] = {
  886. CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-34.607), math.rad(-14.897), math.rad(-175.268)),
  887. },
  888. ["Right Arm"] = {
  889. CFrame = CFrame.new(0.192, 0.619, -0.464) * CFrame.Angles(math.rad(-56.895), math.rad(-0.974), math.rad(171.028)),
  890. },
  891. },
  892. },
  893. },
  894. [2] = {
  895. ["HumanoidRootPart"] = {
  896. ["Torso"] = {
  897. CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(8.652), math.rad(-3.61), math.rad(2.005)),
  898. ["Left Leg"] = {
  899. CFrame = CFrame.new(-0.25, 0.008, 0.091) * CFrame.Angles(math.rad(1.49), math.rad(-0.344), math.rad(-6.761)),
  900. },
  901. ["Right Leg"] = {
  902. CFrame = CFrame.new(0.363, 0.174, 0.049) * CFrame.Angles(math.rad(-12.261), math.rad(-14.209), math.rad(3.953)),
  903. },
  904. ["Left Arm"] = {
  905. CFrame = CFrame.new(-0.081, 0.146, -0.061) * CFrame.Angles(math.rad(4.183), math.rad(1.318), math.rad(-177.846)),
  906. },
  907. ["Right Arm"] = {
  908. CFrame = CFrame.new(0.01, 0.285, -0.095) * CFrame.Angles(math.rad(-2.406), math.rad(-13.808), math.rad(165.241)),
  909. },
  910. },
  911. },
  912. },
  913. [2.1] = {
  914. ["HumanoidRootPart"] = {
  915. ["Torso"] = {
  916. CFrame = CFrame.new(0.042, 0.058, 0.032) * CFrame.Angles(math.rad(5.386), math.rad(1.776), math.rad(-10.084)),
  917. ["Left Leg"] = {
  918. CFrame = CFrame.new(-0.195, 0.143, -0.045) * CFrame.Angles(math.rad(-17.876), math.rad(-26.299), math.rad(-3.266)),
  919. },
  920. ["Right Leg"] = {
  921. CFrame = CFrame.new(0.404, -0.068, 0.108) * CFrame.Angles(math.rad(2.406), math.rad(9.282), math.rad(6.933)),
  922. },
  923. ["Left Arm"] = {
  924. CFrame = CFrame.new(0.011, -0.005, 0.059) * CFrame.Angles(math.rad(-27.158), math.rad(-22.173), math.rad(-62.395)),
  925. },
  926. ["Right Arm"] = {
  927. CFrame = CFrame.new(-0.033, 0.165, -0.062) * CFrame.Angles(math.rad(-18.564), math.rad(-8.652), math.rad(70.646)),
  928. },
  929. },
  930. },
  931. },
  932. [2.2] = {
  933. ["HumanoidRootPart"] = {
  934. ["Torso"] = {
  935. CFrame = CFrame.new(0.042, 0.057, 0.028) * CFrame.Angles(math.rad(-2.177), math.rad(5.672), math.rad(-33.518)),
  936. ["Left Leg"] = {
  937. CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(8.938)),
  938. },
  939. ["Right Leg"] = {
  940. CFrame = CFrame.new(0.494, -0.147, 0.041) * CFrame.Angles(math.rad(11.402), math.rad(28.934), math.rad(-10.371)),
  941. },
  942. ["Left Arm"] = {
  943. CFrame = CFrame.new(0.337, 0.024, 0.073) * CFrame.Angles(math.rad(-22.002), math.rad(-45.493), math.rad(-6.818)),
  944. },
  945. ["Right Arm"] = {
  946. CFrame = CFrame.new(0.049, -0.182, 0.094) * CFrame.Angles(math.rad(-32.086), math.rad(65.947), math.rad(51.165)),
  947. },
  948. },
  949. },
  950. },
  951. [2.3] = {
  952. ["HumanoidRootPart"] = {
  953. ["Torso"] = {
  954. CFrame = CFrame.new(0.039, 0.057, -0.012) * CFrame.Angles(math.rad(-0.573), math.rad(4.641), math.rad(-30.138)),
  955. ["Left Leg"] = {
  956. CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(4.584)),
  957. },
  958. ["Right Leg"] = {
  959. CFrame = CFrame.new(0.505, -0.13, 0.058) * CFrame.Angles(math.rad(11.001), math.rad(29.049), math.rad(-10.199)),
  960. },
  961. ["Left Arm"] = {
  962. CFrame = CFrame.new(0.187, -0.034, -0.024) * CFrame.Angles(math.rad(-43.889), math.rad(-20.397), math.rad(-91.329)),
  963. },
  964. ["Right Arm"] = {
  965. CFrame = CFrame.new(0.089, -0.11, 0.015) * CFrame.Angles(math.rad(-14.095), math.rad(55.978), math.rad(105.252)),
  966. },
  967. },
  968. },
  969. },
  970. [2.4] = {
  971. ["HumanoidRootPart"] = {
  972. ["Torso"] = {
  973. CFrame = CFrame.new(0.058, 0.068, -0.114) * CFrame.Angles(math.rad(5.042), 0, math.rad(-9.167)),
  974. ["Left Leg"] = {
  975. CFrame = CFrame.new(-0.336, 0.171, 0.073) * CFrame.Angles(math.rad(-2.979), math.rad(6.417), math.rad(-4.87)),
  976. },
  977. ["Right Leg"] = {
  978. CFrame = CFrame.new(0.596, 0.088, 0.136) * CFrame.Angles(math.rad(-0.63), math.rad(8.995), math.rad(7.391)),
  979. },
  980. ["Left Arm"] = {
  981. CFrame = CFrame.new(-0.139, -0.509, -0.406) * CFrame.Angles(math.rad(-12.032), math.rad(-55.348), math.rad(-146.104)),
  982. },
  983. ["Right Arm"] = {
  984. CFrame = CFrame.new(0.455, -0.795, -0.12) * CFrame.Angles(math.rad(-48.873), math.rad(58.785), math.rad(-173.721)),
  985. },
  986. },
  987. },
  988. },
  989. [2.5] = {
  990. ["HumanoidRootPart"] = {
  991. ["Torso"] = {
  992. CFrame = CFrame.new(0.13, 0.087, -0.184) * CFrame.Angles(math.rad(16.501), math.rad(-4.985), math.rad(2.979)),
  993. ["Left Leg"] = {
  994. CFrame = CFrame.new(-0.354, 0.047, 0.005) * CFrame.Angles(math.rad(14.668), math.rad(21.371), math.rad(-21.257)),
  995. },
  996. ["Right Leg"] = {
  997. CFrame = CFrame.new(0.519, 0.389, 0.099) * CFrame.Angles(math.rad(-21.715), math.rad(10.6), math.rad(21.887)),
  998. },
  999. ["Left Arm"] = {
  1000. CFrame = CFrame.new(-0.281, -0.488, -0.292) * CFrame.Angles(math.rad(-54.087), math.rad(-44.003), math.rad(-151.662)),
  1001. },
  1002. ["Right Arm"] = {
  1003. CFrame = CFrame.new(0.404, -0.776, -0.036) * CFrame.Angles(math.rad(-69.557), math.rad(16.902), math.rad(145.818)),
  1004. },
  1005. },
  1006. },
  1007. },
  1008. [2.6] = {
  1009. ["HumanoidRootPart"] = {
  1010. ["Torso"] = {
  1011. CFrame = CFrame.new(0.139, 0.083, -0.256) * CFrame.Angles(math.rad(-2.922), math.rad(-7.506), math.rad(18.965)),
  1012. ["Left Leg"] = {
  1013. CFrame = CFrame.new(-0.546, 0.034, -0.047) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(11.115)),
  1014. },
  1015. ["Right Leg"] = {
  1016. CFrame = CFrame.new(0.298, 0.396, 0.089) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(-3.037)),
  1017. },
  1018. ["Left Arm"] = {
  1019. CFrame = CFrame.new(-0.205, -0.546, -0.272) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
  1020. },
  1021. ["Right Arm"] = {
  1022. CFrame = CFrame.new(0.285, -0.428, -0.424) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
  1023. },
  1024. },
  1025. },
  1026. },
  1027. [2.7] = {
  1028. ["HumanoidRootPart"] = {
  1029. ["Torso"] = {
  1030. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-5.214), math.rad(-8.422), math.rad(21.257)),
  1031. ["Left Leg"] = {
  1032. CFrame = CFrame.new(-0.508, 0.044, -0.088) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(8.021)),
  1033. },
  1034. ["Right Leg"] = {
  1035. CFrame = CFrame.new(0.224, 0.406, 0.101) * CFrame.Angles(math.rad(-35.523), math.rad(22.345), math.rad(-0.974)),
  1036. },
  1037. ["Left Arm"] = {
  1038. CFrame = CFrame.new(-0.21, -0.566, -0.31) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
  1039. },
  1040. ["Right Arm"] = {
  1041. CFrame = CFrame.new(0.297, -0.439, -0.437) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
  1042. },
  1043. },
  1044. },
  1045. },
  1046. [2.8] = {
  1047. ["HumanoidRootPart"] = {
  1048. ["Torso"] = {
  1049. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.833), math.rad(-5.844), math.rad(6.303)),
  1050. ["Left Leg"] = {
  1051. CFrame = CFrame.new(-0.543, 0.032, -0.026) * CFrame.Angles(math.rad(5.042), math.rad(-4.698), math.rad(2.979)),
  1052. },
  1053. ["Right Leg"] = {
  1054. CFrame = CFrame.new(0.169, 0.407, 0.101) * CFrame.Angles(math.rad(-20.741), math.rad(0.057), math.rad(-1.948)),
  1055. },
  1056. ["Left Arm"] = {
  1057. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(12.605), math.rad(-52.082), math.rad(-54.431)),
  1058. },
  1059. ["Right Arm"] = {
  1060. CFrame = CFrame.new(0.183, 0.039, 0.188) * CFrame.Angles(math.rad(13.636), math.rad(39.534), math.rad(64.057)),
  1061. },
  1062. },
  1063. },
  1064. },
  1065. [2.9] = {
  1066. ["HumanoidRootPart"] = {
  1067. ["Torso"] = {
  1068. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(12.319), math.rad(-0.573), math.rad(-8.365)),
  1069. ["Left Leg"] = {
  1070. CFrame = CFrame.new(-0.46, 0.29, 0.028) * CFrame.Angles(math.rad(-3.552), math.rad(10.943), math.rad(-17.303)),
  1071. },
  1072. ["Right Leg"] = {
  1073. CFrame = CFrame.new(0.581, 0.321, 0.146) * CFrame.Angles(math.rad(-9.969), math.rad(-4.183), math.rad(13.235)),
  1074. },
  1075. ["Left Arm"] = {
  1076. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-25.038), math.rad(-19.824), math.rad(-60.848)),
  1077. },
  1078. ["Right Arm"] = {
  1079. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-13.465), math.rad(3.667), math.rad(44.977)),
  1080. },
  1081. },
  1082. },
  1083. },
  1084. [3] = {
  1085. ["HumanoidRootPart"] = {
  1086. ["Torso"] = {
  1087. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.49), math.rad(3.61), math.rad(-24.924)),
  1088. ["Left Leg"] = {
  1089. CFrame = CFrame.new(-0.107, 0.306, 0.157) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(-2.235)),
  1090. },
  1091. ["Right Leg"] = {
  1092. CFrame = CFrame.new(0.596, 0.093, 0.036) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
  1093. },
  1094. ["Left Arm"] = {
  1095. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-14.782), math.rad(18.736), math.rad(-15.183)),
  1096. },
  1097. ["Right Arm"] = {
  1098. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-23.72), math.rad(-5.386), math.rad(2.521)),
  1099. },
  1100. },
  1101. },
  1102. },
  1103. [3.1] = {
  1104. ["HumanoidRootPart"] = {
  1105. ["Torso"] = {
  1106. CFrame = CFrame.new(0.14, 0.08, -0.262) * CFrame.Angles(math.rad(-3.266), math.rad(4.412), math.rad(-24.809)),
  1107. ["Left Leg"] = {
  1108. CFrame = CFrame.new(-0.088, 0.305, 0.149) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(1.604)),
  1109. },
  1110. ["Right Leg"] = {
  1111. CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
  1112. },
  1113. ["Left Arm"] = {
  1114. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-3.552), math.rad(13.579), math.rad(-35.638)),
  1115. },
  1116. ["Right Arm"] = {
  1117. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.397), math.rad(-0.286), math.rad(14.095)),
  1118. },
  1119. },
  1120. },
  1121. },
  1122. [3.2] = {
  1123. ["HumanoidRootPart"] = {
  1124. ["Torso"] = {
  1125. CFrame = CFrame.new(0.15, 0.087, -0.146) * CFrame.Angles(math.rad(-2.578), math.rad(1.375), math.rad(-19.882)),
  1126. ["Left Leg"] = {
  1127. CFrame = CFrame.new(-0.066, 0.279, 0.031) * CFrame.Angles(math.rad(-5.5), math.rad(13.35), math.rad(7.334)),
  1128. },
  1129. ["Right Leg"] = {
  1130. CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(1.432), math.rad(-0.573), math.rad(0.516)),
  1131. },
  1132. ["Left Arm"] = {
  1133. CFrame = CFrame.new(-0.035, -0.127, -0.037) * CFrame.Angles(math.rad(-26.07), math.rad(-54.66), math.rad(-113.331)),
  1134. },
  1135. ["Right Arm"] = {
  1136. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.684), math.rad(57.811), math.rad(77.808)),
  1137. },
  1138. },
  1139. },
  1140. },
  1141. [3.3] = {
  1142. ["HumanoidRootPart"] = {
  1143. ["Torso"] = {
  1144. CFrame = CFrame.new(0.144, 0.083, 0.087) * CFrame.Angles(math.rad(1.031), math.rad(-1.375), math.rad(8.995)),
  1145. ["Left Leg"] = {
  1146. CFrame = CFrame.new(-0.338, 0.503, 0.011) * CFrame.Angles(math.rad(2.235), math.rad(8.652), math.rad(-14.668)),
  1147. },
  1148. ["Right Leg"] = {
  1149. CFrame = CFrame.new(0.302, 0.094, 0.056) * CFrame.Angles(math.rad(-8.766), math.rad(-13.579), math.rad(-4.068)),
  1150. },
  1151. ["Left Arm"] = {
  1152. CFrame = CFrame.new(0.287, 0.073, 0.288) * CFrame.Angles(math.rad(17.246), math.rad(-37.987), math.rad(-127.025)),
  1153. },
  1154. ["Right Arm"] = {
  1155. CFrame = CFrame.new(-0.014, 0.21, -0.042) * CFrame.Angles(math.rad(2.12), math.rad(-1.031), math.rad(141.463)),
  1156. },
  1157. ["Head"] = {
  1158. },
  1159. },
  1160. },
  1161. },
  1162. [3.35] = {
  1163. ["Torso"] = {
  1164. ["Left Arm"] = {
  1165. CFrame = CFrame.new(0.063, 0.181, 0.113) * CFrame.Angles(math.rad(48.3), math.rad(-20.741), math.rad(-135.619)),
  1166. },
  1167. ["Right Arm"] = {
  1168. CFrame = CFrame.new(0.047, 0.27, -0.141) * CFrame.Angles(math.rad(37.242), math.rad(-17.59), math.rad(150.287)),
  1169. },
  1170. },
  1171. },
  1172. [3.4] = {
  1173. ["HumanoidRootPart"] = {
  1174. ["Torso"] = {
  1175. CFrame = CFrame.new(0.425, 0.028, 0.049) * CFrame.Angles(math.rad(-0.688), math.rad(-11.23), math.rad(28.075)),
  1176. ["Left Leg"] = {
  1177. CFrame = CFrame.new(-0.547, 0.515, 0.116) * CFrame.Angles(math.rad(1.662), math.rad(-16.043), math.rad(-5.042)),
  1178. },
  1179. ["Right Leg"] = {
  1180. CFrame = CFrame.new(-0.106, 0.209, -0.005) * CFrame.Angles(math.rad(-32.601), math.rad(-25.096), math.rad(-19.423)),
  1181. },
  1182. ["Left Arm"] = {
  1183. CFrame = CFrame.new(-0.309, 0.207, 0.477) * CFrame.Angles(math.rad(110.925), math.rad(11.975), math.rad(-158.537)),
  1184. },
  1185. ["Right Arm"] = {
  1186. CFrame = CFrame.new(0.033, 0.243, 0.326) * CFrame.Angles(math.rad(112.701), math.rad(-26.757), math.rad(-173.721)),
  1187. },
  1188. },
  1189. },
  1190. },
  1191. [3.5] = {
  1192. ["HumanoidRootPart"] = {
  1193. ["Torso"] = {
  1194. CFrame = CFrame.new(0.589, -0.052, -0.277) * CFrame.Angles(math.rad(-2.578), math.rad(-11.287), math.rad(27.731)),
  1195. ["Left Leg"] = {
  1196. CFrame = CFrame.new(-0.507, 0.11, 0.115) * CFrame.Angles(math.rad(-2.235), math.rad(-25.153), math.rad(3.782)),
  1197. },
  1198. ["Right Leg"] = {
  1199. CFrame = CFrame.new(-0.216, 0.499, -0.206) * CFrame.Angles(math.rad(-44.347), math.rad(-35.638), math.rad(-26.07)),
  1200. },
  1201. ["Left Arm"] = {
  1202. CFrame = CFrame.new(-0.433, 0.139, 0.31) * CFrame.Angles(math.rad(105.94), math.rad(27.445), math.rad(-138.484)),
  1203. },
  1204. ["Right Arm"] = {
  1205. CFrame = CFrame.new(0.187, 0.227, 0.306) * CFrame.Angles(math.rad(102.158), math.rad(-33.633), math.rad(164.152)),
  1206. },
  1207. },
  1208. },
  1209. },
  1210. [3.6] = {
  1211. ["HumanoidRootPart"] = {
  1212. ["Torso"] = {
  1213. CFrame = CFrame.new(0.573, -0.045, -0.23) * CFrame.Angles(math.rad(0.172), math.rad(-7.334), math.rad(16.329)),
  1214. ["Left Leg"] = {
  1215. CFrame = CFrame.new(-0.303, 0.101, 0.163) * CFrame.Angles(math.rad(-5.901), math.rad(-12.834), math.rad(-4.011)),
  1216. },
  1217. ["Right Leg"] = {
  1218. CFrame = CFrame.new(0.178, 0.792, -0.049) * CFrame.Angles(math.rad(-8.709), math.rad(-26.986), math.rad(-5.329)),
  1219. },
  1220. ["Left Arm"] = {
  1221. CFrame = CFrame.new(-0.464, 0.038, -0.258) * CFrame.Angles(math.rad(26.643), math.rad(3.094), math.rad(-103.018)),
  1222. },
  1223. ["Right Arm"] = {
  1224. CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(32.601), math.rad(7.735), math.rad(115.967)),
  1225. },
  1226. },
  1227. },
  1228. },
  1229. [3.7] = {
  1230. ["HumanoidRootPart"] = {
  1231. ["Torso"] = {
  1232. CFrame = CFrame.new(0.564, -0.07, -0.032) * CFrame.Angles(math.rad(13.063), math.rad(1.49), math.rad(-0.516)),
  1233. ["Left Leg"] = {
  1234. CFrame = CFrame.new(-0.121, 0.068, 0.303) * CFrame.Angles(math.rad(-19.824), math.rad(0.745), math.rad(-23.491)),
  1235. },
  1236. ["Right Leg"] = {
  1237. CFrame = CFrame.new(0.111, 0.48, 0.192) * CFrame.Angles(math.rad(8.021), math.rad(-29.507), math.rad(14.897)),
  1238. },
  1239. ["Left Arm"] = {
  1240. CFrame = CFrame.new(-0.485, -0.009, -0.262) * CFrame.Angles(math.rad(-36.211), math.rad(-55.806), math.rad(-136.192)),
  1241. },
  1242. ["Right Arm"] = {
  1243. CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(16.043), math.rad(76.433), math.rad(98.491)),
  1244. },
  1245. },
  1246. },
  1247. },
  1248. [3.8] = {
  1249. ["HumanoidRootPart"] = {
  1250. ["Torso"] = {
  1251. CFrame = CFrame.new(0.547, -0.042, -0.28) * CFrame.Angles(math.rad(10.313), math.rad(2.349), math.rad(-21.371)),
  1252. ["Left Leg"] = {
  1253. CFrame = CFrame.new(-0.258, 0.489, -0.268) * CFrame.Angles(math.rad(-31.398), math.rad(27.33), math.rad(-0.115)),
  1254. },
  1255. ["Right Leg"] = {
  1256. CFrame = CFrame.new(0.436, 0.246, 0.081) * CFrame.Angles(math.rad(1.49), math.rad(-2.922), math.rad(7.85)),
  1257. },
  1258. ["Left Arm"] = {
  1259. CFrame = CFrame.new(0.295, -0.116, 0.162) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-46.238)),
  1260. },
  1261. ["Right Arm"] = {
  1262. CFrame = CFrame.new(0.298, -0.085, 0.068) * CFrame.Angles(math.rad(-21.371), math.rad(33.002), math.rad(43.717)),
  1263. },
  1264. },
  1265. },
  1266. },
  1267. [3.9] = {
  1268. ["HumanoidRootPart"] = {
  1269. ["Torso"] = {
  1270. CFrame = CFrame.new(0.546, -0.041, -0.288) * CFrame.Angles(math.rad(11.001), math.rad(-0.974), math.rad(-25.21)),
  1271. ["Left Leg"] = {
  1272. CFrame = CFrame.new(-0.479, 0.543, -0.415) * CFrame.Angles(math.rad(-35.924), math.rad(27.788), math.rad(6.417)),
  1273. },
  1274. ["Right Leg"] = {
  1275. CFrame = CFrame.new(0.426, 0.286, 0.076) * CFrame.Angles(math.rad(-0.573), math.rad(-5.901), math.rad(10.657)),
  1276. },
  1277. ["Left Arm"] = {
  1278. CFrame = CFrame.new(0.318, -0.029, 0.106) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-18.85)),
  1279. },
  1280. ["Right Arm"] = {
  1281. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-28.992), math.rad(29.851), math.rad(27.788)),
  1282. },
  1283. },
  1284. },
  1285. },
  1286. [4] = {
  1287. ["HumanoidRootPart"] = {
  1288. ["Torso"] = {
  1289. CFrame = CFrame.new(0.582, -0.041, -0.31) * CFrame.Angles(math.rad(6.933), math.rad(-2.922), math.rad(-19.996)),
  1290. ["Left Leg"] = {
  1291. CFrame = CFrame.new(-0.389, 0.542, -0.181) * CFrame.Angles(math.rad(-22.173), math.rad(21.601), math.rad(4.183)),
  1292. },
  1293. ["Right Leg"] = {
  1294. CFrame = CFrame.new(0.544, 0.455, 0.01) * CFrame.Angles(math.rad(-15.298), math.rad(-5.214), math.rad(1.662)),
  1295. },
  1296. ["Left Arm"] = {
  1297. CFrame = CFrame.new(0.338, -0.046, 0.027) * CFrame.Angles(math.rad(-34.034), math.rad(-3.782), math.rad(-26.241)),
  1298. },
  1299. ["Right Arm"] = {
  1300. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-39.706), math.rad(37.758), math.rad(65.317)),
  1301. },
  1302. },
  1303. },
  1304. },
  1305. [4.1] = {
  1306. ["HumanoidRootPart"] = {
  1307. ["Torso"] = {
  1308. CFrame = CFrame.new(0.808, -0.041, -0.288) * CFrame.Angles(math.rad(0.573), math.rad(-4.698), math.rad(3.209)),
  1309. ["Left Leg"] = {
  1310. CFrame = CFrame.new(-0.492, 0.449, 0.124) * CFrame.Angles(math.rad(-13.293), math.rad(10.428), math.rad(0.802)),
  1311. },
  1312. ["Right Leg"] = {
  1313. CFrame = CFrame.new(0.214, 0.548, 0.109) * CFrame.Angles(math.rad(-28.304), math.rad(-6.761), math.rad(-2.005)),
  1314. },
  1315. ["Left Arm"] = {
  1316. CFrame = CFrame.new(0.346, 0.064, -0.075) * CFrame.Angles(math.rad(-45.436), math.rad(-39.821), math.rad(-93.85)),
  1317. },
  1318. ["Right Arm"] = {
  1319. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-48.931), math.rad(55.176), math.rad(113.503)),
  1320. },
  1321. },
  1322. },
  1323. },
  1324. [4.2] = {
  1325. ["HumanoidRootPart"] = {
  1326. ["Torso"] = {
  1327. CFrame = CFrame.new(1.006, -0.041, -0.43) * CFrame.Angles(math.rad(-2.12), math.rad(-8.594), math.rad(20.684)),
  1328. ["Left Leg"] = {
  1329. CFrame = CFrame.new(-0.666, 0.265, 0.106) * CFrame.Angles(math.rad(3.782), math.rad(-14.897), math.rad(8.422)),
  1330. },
  1331. ["Right Leg"] = {
  1332. CFrame = CFrame.new(0.12, 0.557, -0.336) * CFrame.Angles(math.rad(-56.551), math.rad(-10.027), math.rad(-18.335)),
  1333. },
  1334. ["Left Arm"] = {
  1335. CFrame = CFrame.new(-0.4, 0.079, -0.05) * CFrame.Angles(math.rad(-33.174), math.rad(-82.334), math.rad(-179.164)),
  1336. },
  1337. ["Right Arm"] = {
  1338. CFrame = CFrame.new(0.351, -0.073, -0.047) * CFrame.Angles(math.rad(-10.313), math.rad(52.598), math.rad(166.33)),
  1339. },
  1340. },
  1341. },
  1342. },
  1343. [4.3] = {
  1344. ["HumanoidRootPart"] = {
  1345. ["Torso"] = {
  1346. CFrame = CFrame.new(1.022, -0.041, -0.449) * CFrame.Angles(math.rad(-0.057), math.rad(-9.454), math.rad(23.434)),
  1347. ["Left Leg"] = {
  1348. CFrame = CFrame.new(-0.692, 0.263, 0.09) * CFrame.Angles(math.rad(5.329), math.rad(-18.908), math.rad(3.438)),
  1349. },
  1350. ["Right Leg"] = {
  1351. CFrame = CFrame.new(0.091, 0.56, -0.316) * CFrame.Angles(math.rad(-59.416), math.rad(-10.542), math.rad(-18.678)),
  1352. },
  1353. ["Left Arm"] = {
  1354. CFrame = CFrame.new(-0.45, 0.067, 0.406) * CFrame.Angles(math.rad(-163.006), math.rad(-83.48), math.rad(15.355)),
  1355. },
  1356. ["Right Arm"] = {
  1357. CFrame = CFrame.new(0.059, -0.065, 0.199) * CFrame.Angles(math.rad(23.09), math.rad(73.797), math.rad(160.657)),
  1358. },
  1359. },
  1360. },
  1361. },
  1362. [4.4] = {
  1363. ["HumanoidRootPart"] = {
  1364. ["Torso"] = {
  1365. CFrame = CFrame.new(0.99, -0.041, -0.386) * CFrame.Angles(math.rad(1.604), math.rad(-4.584), math.rad(13.006)),
  1366. ["Left Leg"] = {
  1367. CFrame = CFrame.new(-0.324, 0.262, 0.197) * CFrame.Angles(math.rad(-1.203), math.rad(-0.229), math.rad(-2.578)),
  1368. },
  1369. ["Right Leg"] = {
  1370. CFrame = CFrame.new(0.002, 0.567, -0.087) * CFrame.Angles(math.rad(-40.451), math.rad(-20.684), math.rad(-7.907)),
  1371. },
  1372. ["Left Arm"] = {
  1373. CFrame = CFrame.new(0.103, 0.151, 0.393) * CFrame.Angles(math.rad(-120.493), math.rad(-45.607), math.rad(-4.011)),
  1374. },
  1375. ["Right Arm"] = {
  1376. CFrame = CFrame.new(-0.53, 0.031, 0.27) * CFrame.Angles(math.rad(-110.524), math.rad(48.759), math.rad(-29.737)),
  1377. },
  1378. },
  1379. },
  1380. },
  1381. [4.5] = {
  1382. ["HumanoidRootPart"] = {
  1383. ["Torso"] = {
  1384. CFrame = CFrame.new(0.906, -0.041, -0.256) * CFrame.Angles(math.rad(8.251), math.rad(0.573), math.rad(0.401)),
  1385. ["Left Leg"] = {
  1386. CFrame = CFrame.new(-0.17, 0.428, -0.121) * CFrame.Angles(math.rad(-20.512), math.rad(15.183), math.rad(-6.589)),
  1387. },
  1388. ["Right Leg"] = {
  1389. CFrame = CFrame.new(0.341, 0.377, 0.473) * CFrame.Angles(math.rad(-11.058), math.rad(-5.615), math.rad(11.574)),
  1390. },
  1391. ["Left Arm"] = {
  1392. CFrame = CFrame.new(-0.007, -0.451, 0.323) * CFrame.Angles(math.rad(-83.136), math.rad(-0.688), math.rad(-2.922)),
  1393. },
  1394. ["Right Arm"] = {
  1395. CFrame = CFrame.new(-0.067, -0.373, 0.478) * CFrame.Angles(math.rad(-92.132), math.rad(3.094), math.rad(-0.286)),
  1396. },
  1397. },
  1398. },
  1399. },
  1400. [4.6] = {
  1401. ["HumanoidRootPart"] = {
  1402. ["Torso"] = {
  1403. CFrame = CFrame.new(0.681, -0.079, -0.449) * CFrame.Angles(math.rad(11.918), math.rad(2.12), math.rad(-11.803)),
  1404. ["Left Leg"] = {
  1405. CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-56.895), math.rad(21.028), math.rad(1.719)),
  1406. },
  1407. ["Right Leg"] = {
  1408. CFrame = CFrame.new(0.694, 0.592, 0.212) * CFrame.Angles(math.rad(-6.073), math.rad(8.995), math.rad(10.714)),
  1409. },
  1410. ["Left Arm"] = {
  1411. CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-23.09), math.rad(-4.125), math.rad(-85.428)),
  1412. },
  1413. ["Right Arm"] = {
  1414. CFrame = CFrame.new(0.173, -0.126, -0.269) * CFrame.Angles(math.rad(4.641), math.rad(6.245), math.rad(81.646)),
  1415. },
  1416. },
  1417. },
  1418. },
  1419. [4.7] = {
  1420. ["HumanoidRootPart"] = {
  1421. ["Torso"] = {
  1422. CFrame = CFrame.new(0.661, -0.16, -0.464) * CFrame.Angles(math.rad(16.501), math.rad(2.235), math.rad(-19.079)),
  1423. ["Left Leg"] = {
  1424. CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-64.057), math.rad(20.684), math.rad(4.24)),
  1425. },
  1426. ["Right Leg"] = {
  1427. CFrame = CFrame.new(0.807, 0.559, 0.202) * CFrame.Angles(math.rad(-3.037), math.rad(19.882), math.rad(15.011)),
  1428. },
  1429. ["Left Arm"] = {
  1430. CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-18.335), math.rad(-47.957), math.rad(-110.638)),
  1431. },
  1432. ["Right Arm"] = {
  1433. CFrame = CFrame.new(0.123, -0.172, -0.016) * CFrame.Angles(math.rad(43.029), math.rad(77.006), math.rad(58.041)),
  1434. },
  1435. },
  1436. },
  1437. },
  1438. [4.8] = {
  1439. ["HumanoidRootPart"] = {
  1440. ["Torso"] = {
  1441. CFrame = CFrame.new(0.722, -0.16, -0.427) * CFrame.Angles(math.rad(11.23), math.rad(0.974), math.rad(-11.516)),
  1442. ["Left Leg"] = {
  1443. CFrame = CFrame.new(-0.192, 0.679, -0.138) * CFrame.Angles(math.rad(-31.226), math.rad(18.678), math.rad(-1.891)),
  1444. },
  1445. ["Right Leg"] = {
  1446. CFrame = CFrame.new(0.551, 0.659, -0.146) * CFrame.Angles(math.rad(-15.47), math.rad(1.49), math.rad(9.683)),
  1447. },
  1448. ["Left Arm"] = {
  1449. CFrame = CFrame.new(0.082, -0.269, -0.073) * CFrame.Angles(math.rad(-31.971), math.rad(-43.144), math.rad(-110.581)),
  1450. },
  1451. ["Right Arm"] = {
  1452. CFrame = CFrame.new(0.137, -0.17, -0.052) * CFrame.Angles(math.rad(-9.053), math.rad(68.182), math.rad(101.356)),
  1453. },
  1454. },
  1455. },
  1456. },
  1457. [4.9] = {
  1458. ["HumanoidRootPart"] = {
  1459. ["Torso"] = {
  1460. CFrame = CFrame.new(0.936, -0.175, -0.38) * CFrame.Angles(math.rad(6.36), math.rad(1.261), math.rad(-0.802)),
  1461. ["Left Leg"] = {
  1462. CFrame = CFrame.new(-0.466, 0.573, 0.174) * CFrame.Angles(math.rad(-9.397), math.rad(1.318), math.rad(-3.38)),
  1463. },
  1464. ["Right Leg"] = {
  1465. CFrame = CFrame.new(0.479, 0.647, -0.27) * CFrame.Angles(math.rad(-30.138), math.rad(-1.031), math.rad(-0.344)),
  1466. },
  1467. ["Left Arm"] = {
  1468. CFrame = CFrame.new(0.028, -0.242, -0.029) * CFrame.Angles(math.rad(-50.134), math.rad(-71.734), math.rad(-110.581)),
  1469. },
  1470. ["Right Arm"] = {
  1471. CFrame = CFrame.new(0.244, -0.229, -0.254) * CFrame.Angles(math.rad(-42.112), math.rad(60.504), math.rad(112.873)),
  1472. },
  1473. },
  1474. },
  1475. },
  1476. [5] = {
  1477. ["HumanoidRootPart"] = {
  1478. ["Torso"] = {
  1479. CFrame = CFrame.new(1.008, -0.227, -0.573) * CFrame.Angles(math.rad(1.146), math.rad(-0.573), math.rad(7.448)),
  1480. ["Left Leg"] = {
  1481. CFrame = CFrame.new(-0.419, 0.519, 0.106) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(0.172)),
  1482. },
  1483. ["Right Leg"] = {
  1484. CFrame = CFrame.new(0.435, 0.662, -0.502) * CFrame.Angles(math.rad(-46.925), math.rad(-16.1), math.rad(-8.938)),
  1485. },
  1486. ["Left Arm"] = {
  1487. CFrame = CFrame.new(-0.034, -0.36, -0.243) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-125.363)),
  1488. },
  1489. ["Right Arm"] = {
  1490. CFrame = CFrame.new(0.31, -0.334, -0.474) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(95.97)),
  1491. },
  1492. },
  1493. },
  1494. },
  1495. [5.1] = {
  1496. ["HumanoidRootPart"] = {
  1497. ["Torso"] = {
  1498. CFrame = CFrame.new(1.03, -0.221, -0.674) * CFrame.Angles(math.rad(2.12), math.rad(-0.344), math.rad(6.933)),
  1499. ["Left Leg"] = {
  1500. CFrame = CFrame.new(-0.442, 0.624, 0.103) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(-1.662)),
  1501. },
  1502. ["Right Leg"] = {
  1503. CFrame = CFrame.new(0.442, 0.768, -0.483) * CFrame.Angles(math.rad(-46.066), math.rad(-16.215), math.rad(-8.709)),
  1504. },
  1505. ["Left Arm"] = {
  1506. CFrame = CFrame.new(-0.031, -0.354, -0.215) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-116.941)),
  1507. },
  1508. ["Right Arm"] = {
  1509. CFrame = CFrame.new(0.283, -0.297, -0.377) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(90.012)),
  1510. },
  1511. },
  1512. },
  1513. },
  1514. [5.2] = {
  1515. ["HumanoidRootPart"] = {
  1516. ["Torso"] = {
  1517. CFrame = CFrame.new(1.039, -0.199, -0.832) * CFrame.Angles(math.rad(6.761), math.rad(0.401), math.rad(-0.057)),
  1518. ["Left Leg"] = {
  1519. CFrame = CFrame.new(-0.39, 0.962, -0.14) * CFrame.Angles(math.rad(-10.256), math.rad(-0.172), math.rad(-7.105)),
  1520. },
  1521. ["Right Leg"] = {
  1522. CFrame = CFrame.new(0.383, 1.056, -0.386) * CFrame.Angles(math.rad(-36.44), math.rad(-9.454), math.rad(0.63)),
  1523. },
  1524. ["Left Arm"] = {
  1525. CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-61.02), math.rad(-40.623), math.rad(-107.601)),
  1526. },
  1527. ["Right Arm"] = {
  1528. CFrame = CFrame.new(0.27, -0.176, -0.409) * CFrame.Angles(math.rad(-18.85), math.rad(36.555), math.rad(96.944)),
  1529. },
  1530. },
  1531. },
  1532. },
  1533. [5.3] = {
  1534. ["HumanoidRootPart"] = {
  1535. ["Torso"] = {
  1536. CFrame = CFrame.new(0.894, -0.199, -0.832) * CFrame.Angles(math.rad(0.057), math.rad(1.261), math.rad(-7.277)),
  1537. ["Left Leg"] = {
  1538. CFrame = CFrame.new(-0.47, 0.962, -0.231) * CFrame.Angles(math.rad(-21.715), math.rad(10.542), math.rad(2.865)),
  1539. },
  1540. ["Right Leg"] = {
  1541. CFrame = CFrame.new(0.422, 1.006, -0.033) * CFrame.Angles(math.rad(-20.512), math.rad(6.474), math.rad(-1.719)),
  1542. },
  1543. ["Left Arm"] = {
  1544. CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-22.517), math.rad(-32.659), math.rad(-125.249)),
  1545. },
  1546. ["Right Arm"] = {
  1547. CFrame = CFrame.new(0.27, -0.176, -0.408) * CFrame.Angles(math.rad(1.948), math.rad(52.368), math.rad(129.03)),
  1548. },
  1549. },
  1550. },
  1551. },
  1552. [5.4] = {
  1553. ["HumanoidRootPart"] = {
  1554. ["Torso"] = {
  1555. CFrame = CFrame.new(0.73, -0.199, -0.832) * CFrame.Angles(math.rad(-1.089), math.rad(3.724), math.rad(-15.126)),
  1556. ["Left Leg"] = {
  1557. CFrame = CFrame.new(-0.495, 0.992, -0.307) * CFrame.Angles(math.rad(-36.096), math.rad(9.511), math.rad(12.204)),
  1558. },
  1559. ["Right Leg"] = {
  1560. CFrame = CFrame.new(0.471, 0.743, 0.143) * CFrame.Angles(math.rad(1.547), math.rad(9.397), math.rad(-1.203)),
  1561. },
  1562. ["Left Arm"] = {
  1563. CFrame = CFrame.new(0.054, -0.096, -0.011) * CFrame.Angles(math.rad(-13.923), math.rad(-53.858), math.rad(-173.205)),
  1564. },
  1565. ["Right Arm"] = {
  1566. CFrame = CFrame.new(0.223, -0.131, -0.116) * CFrame.Angles(math.rad(23.491), math.rad(79.355), math.rad(148.167)),
  1567. },
  1568. },
  1569. },
  1570. },
  1571. [5.5] = {
  1572. ["HumanoidRootPart"] = {
  1573. ["Torso"] = {
  1574. CFrame = CFrame.new(0.622, -0.199, -0.832) * CFrame.Angles(math.rad(-2.578), math.rad(3.953), math.rad(-20.684)),
  1575. ["Left Leg"] = {
  1576. CFrame = CFrame.new(-0.499, 0.977, -0.322) * CFrame.Angles(math.rad(-44.691), math.rad(12.49), math.rad(15.928)),
  1577. },
  1578. ["Right Leg"] = {
  1579. CFrame = CFrame.new(0.509, 0.714, 0.056) * CFrame.Angles(math.rad(4.526), math.rad(14.152), math.rad(-4.354)),
  1580. },
  1581. ["Left Arm"] = {
  1582. CFrame = CFrame.new(0.099, -0.093, 0.062) * CFrame.Angles(math.rad(20.512), math.rad(-56.608), math.rad(-160.715)),
  1583. },
  1584. ["Right Arm"] = {
  1585. CFrame = CFrame.new(0.227, -0.153, 0.005) * CFrame.Angles(math.rad(107.029), math.rad(77.464), math.rad(82.792)),
  1586. },
  1587. },
  1588. },
  1589. },
  1590. [5.6] = {
  1591. ["HumanoidRootPart"] = {
  1592. ["Torso"] = {
  1593. CFrame = CFrame.new(0.633, -0.199, -0.808) * CFrame.Angles(math.rad(0.057), math.rad(0.688), math.rad(-14.267)),
  1594. ["Left Leg"] = {
  1595. CFrame = CFrame.new(-0.574, 0.987, -0.321) * CFrame.Angles(math.rad(-39.419), math.rad(13.866), math.rad(10.772)),
  1596. },
  1597. ["Right Leg"] = {
  1598. CFrame = CFrame.new(0.387, 0.779, 0.059) * CFrame.Angles(math.rad(0.286), math.rad(1.261), math.rad(0.688)),
  1599. },
  1600. ["Left Arm"] = {
  1601. CFrame = CFrame.new(0.336, -0.125, 0.079) * CFrame.Angles(math.rad(-118.602), math.rad(-81.36), math.rad(21.887)),
  1602. },
  1603. ["Right Arm"] = {
  1604. CFrame = CFrame.new(-0.041, -0.225, 0.122) * CFrame.Angles(math.rad(-125.249), math.rad(82.563), math.rad(-30.653)),
  1605. },
  1606. },
  1607. },
  1608. },
  1609. [5.7] = {
  1610. ["HumanoidRootPart"] = {
  1611. ["Torso"] = {
  1612. CFrame = CFrame.new(0.654, -0.199, -0.803) * CFrame.Angles(math.rad(-4.011), math.rad(-2.005), math.rad(-1.031)),
  1613. ["Left Leg"] = {
  1614. CFrame = CFrame.new(-0.484, 0.902, 0.064) * CFrame.Angles(math.rad(-17.303), math.rad(11.287), math.rad(5.672)),
  1615. },
  1616. ["Right Leg"] = {
  1617. CFrame = CFrame.new(0.303, 0.891, -0.083) * CFrame.Angles(math.rad(-11.459), math.rad(-9.11), math.rad(-3.209)),
  1618. },
  1619. ["Left Arm"] = {
  1620. CFrame = CFrame.new(0.349, -0.016, 0.436) * CFrame.Angles(math.rad(-105.596), math.rad(-34.32), math.rad(2.406)),
  1621. },
  1622. ["Right Arm"] = {
  1623. CFrame = CFrame.new(-0.149, -0.045, 0.448) * CFrame.Angles(math.rad(-114.592), math.rad(14.209), math.rad(-16.673)),
  1624. },
  1625. },
  1626. },
  1627. },
  1628. [5.8] = {
  1629. ["HumanoidRootPart"] = {
  1630. ["Torso"] = {
  1631. CFrame = CFrame.new(0.743, -0.199, -0.751) * CFrame.Angles(math.rad(-5.386), math.rad(-3.896), math.rad(6.646)),
  1632. ["Left Leg"] = {
  1633. CFrame = CFrame.new(-0.619, 0.713, 0.197) * CFrame.Angles(math.rad(-5.329), math.rad(-7.448), math.rad(5.901)),
  1634. },
  1635. ["Right Leg"] = {
  1636. CFrame = CFrame.new(0.305, 0.917, -0.092) * CFrame.Angles(math.rad(-19.939), math.rad(-8.537), math.rad(-4.526)),
  1637. },
  1638. ["Left Arm"] = {
  1639. CFrame = CFrame.new(-0.223, -0.347, 0.088) * CFrame.Angles(math.rad(-57.697), math.rad(26.7), math.rad(-21.257)),
  1640. },
  1641. ["Right Arm"] = {
  1642. CFrame = CFrame.new(0.422, -0.283, 0.271) * CFrame.Angles(math.rad(-63.484), math.rad(-48.873), math.rad(18.564)),
  1643. },
  1644. },
  1645. },
  1646. },
  1647. [5.9] = {
  1648. ["HumanoidRootPart"] = {
  1649. ["Torso"] = {
  1650. CFrame = CFrame.new(0.819, -0.202, -0.851) * CFrame.Angles(math.rad(-4.469), math.rad(-4.985), math.rad(10.485)),
  1651. ["Left Leg"] = {
  1652. CFrame = CFrame.new(-0.657, 0.737, 0.192) * CFrame.Angles(math.rad(1.662), math.rad(-12.892), math.rad(5.672)),
  1653. },
  1654. ["Right Leg"] = {
  1655. CFrame = CFrame.new(0.38, 1.001, -0.526) * CFrame.Angles(math.rad(-38.331), math.rad(-6.646), math.rad(-6.99)),
  1656. },
  1657. ["Left Arm"] = {
  1658. CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-30.94), math.rad(-17.361), math.rad(-62.624)),
  1659. },
  1660. ["Right Arm"] = {
  1661. CFrame = CFrame.new(0.346, -0.336, 0.168) * CFrame.Angles(math.rad(-46.238), math.rad(26.07), math.rad(76.719)),
  1662. },
  1663. },
  1664. },
  1665. },
  1666. [6] = {
  1667. ["HumanoidRootPart"] = {
  1668. ["Torso"] = {
  1669. CFrame = CFrame.new(0.622, -0.209, -0.667) * CFrame.Angles(math.rad(-0.401), math.rad(-2.807), math.rad(2.75)),
  1670. ["Left Leg"] = {
  1671. CFrame = CFrame.new(-0.455, 0.636, 0.218) * CFrame.Angles(math.rad(-11.173), math.rad(-1.719), math.rad(-0.286)),
  1672. },
  1673. ["Right Leg"] = {
  1674. CFrame = CFrame.new(0.24, 0.781, -0.155) * CFrame.Angles(math.rad(-21.429), math.rad(-16.788), math.rad(-9.626)),
  1675. },
  1676. ["Left Arm"] = {
  1677. CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-44.404), math.rad(-48.186), math.rad(-75.115)),
  1678. },
  1679. ["Right Arm"] = {
  1680. CFrame = CFrame.new(0.32, -0.215, 0.039) * CFrame.Angles(math.rad(-55.348), math.rad(44.576), math.rad(101.7)),
  1681. },
  1682. },
  1683. },
  1684. },
  1685. [6.1] = {
  1686. ["HumanoidRootPart"] = {
  1687. ["Torso"] = {
  1688. CFrame = CFrame.new(0.341, -0.116, -0.25) * CFrame.Angles(math.rad(-1.547), math.rad(0.344), math.rad(-5.329)),
  1689. ["Left Leg"] = {
  1690. CFrame = CFrame.new(-0.252, 0.412, 0.336) * CFrame.Angles(math.rad(-16.96), math.rad(6.646), math.rad(6.073)),
  1691. },
  1692. ["Right Leg"] = {
  1693. CFrame = CFrame.new(0.181, 0.218, 0.006) * CFrame.Angles(math.rad(-8.652), math.rad(-13.178), math.rad(-3.953)),
  1694. },
  1695. ["Left Arm"] = {
  1696. CFrame = CFrame.new(-0.016, -0.231, 0.2) * CFrame.Angles(math.rad(-84.569), math.rad(-73.339), math.rad(-91.731)),
  1697. },
  1698. ["Right Arm"] = {
  1699. CFrame = CFrame.new(0.331, -0.246, 0.186) * CFrame.Angles(math.rad(-104.278), math.rad(80.157), math.rad(116.482)),
  1700. },
  1701. },
  1702. },
  1703. },
  1704. [6.2] = {
  1705. ["HumanoidRootPart"] = {
  1706. ["Torso"] = {
  1707. CFrame = CFrame.new(0.195, -0.063, -0.043) * CFrame.Angles(math.rad(-2.922), math.rad(4.985), math.rad(-14.61)),
  1708. ["Left Leg"] = {
  1709. CFrame = CFrame.new(-0.141, 0.297, 0.16) * CFrame.Angles(math.rad(-26.07), math.rad(5.558), math.rad(7.047)),
  1710. },
  1711. ["Right Leg"] = {
  1712. CFrame = CFrame.new(0.177, -0.022, -0.095) * CFrame.Angles(math.rad(-0.859), math.rad(-1.604), math.rad(-1.604)),
  1713. },
  1714. ["Left Arm"] = {
  1715. CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-30.08), math.rad(-43.717), math.rad(-19.939)),
  1716. },
  1717. ["Right Arm"] = {
  1718. CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(31.627)),
  1719. },
  1720. },
  1721. },
  1722. },
  1723. [6.3] = {
  1724. ["HumanoidRootPart"] = {
  1725. ["Torso"] = {
  1726. CFrame = CFrame.new(0.199, -0.061, -0.011) * CFrame.Angles(math.rad(-2.865), math.rad(5.558), math.rad(-19.137)),
  1727. ["Left Leg"] = {
  1728. CFrame = CFrame.new(-0.164, 0.233, -0.038) * CFrame.Angles(math.rad(-32.258), math.rad(4.813), math.rad(7.62)),
  1729. },
  1730. ["Right Leg"] = {
  1731. CFrame = CFrame.new(0.217, -0.05, -0.099) * CFrame.Angles(math.rad(-0.688), math.rad(5.73), math.rad(-1.604)),
  1732. },
  1733. ["Left Arm"] = {
  1734. CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-33.575), math.rad(-42.743), math.rad(-17.647)),
  1735. },
  1736. ["Right Arm"] = {
  1737. CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(27.215)),
  1738. },
  1739. },
  1740. },
  1741. },
  1742. [6.4] = {
  1743. ["HumanoidRootPart"] = {
  1744. ["Torso"] = {
  1745. CFrame = CFrame.new(0.067, -0.03, -0.006) * CFrame.Angles(math.rad(-2.406), math.rad(1.375), math.rad(-8.995)),
  1746. ["Left Leg"] = {
  1747. CFrame = CFrame.new(-0.284, 0.314, -0.055) * CFrame.Angles(math.rad(-19.251), math.rad(8.079), math.rad(5.959)),
  1748. },
  1749. ["Right Leg"] = {
  1750. CFrame = CFrame.new(0.222, 0.057, -0.132) * CFrame.Angles(math.rad(-5.329), math.rad(-9.167), math.rad(-2.005)),
  1751. },
  1752. ["Left Arm"] = {
  1753. CFrame = CFrame.new(0.243, -0.12, 0.194) * CFrame.Angles(math.rad(-35.409), math.rad(-11.516), math.rad(-86.803)),
  1754. },
  1755. ["Right Arm"] = {
  1756. CFrame = CFrame.new(-0.058, -0.078, 0.094) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(68.411)),
  1757. },
  1758. },
  1759. },
  1760. },
  1761. [6.5] = {
  1762. ["HumanoidRootPart"] = {
  1763. ["Torso"] = {
  1764. CFrame = CFrame.new(-0.007, -0.014, -0.005) * CFrame.Angles(math.rad(-1.432), math.rad(-0.802), math.rad(-4.985)),
  1765. ["Left Leg"] = {
  1766. CFrame = CFrame.new(-0.102, 0.079, -0.034) * CFrame.Angles(math.rad(-6.016), math.rad(10.886), math.rad(3.667)),
  1767. },
  1768. ["Right Leg"] = {
  1769. CFrame = CFrame.new(0.099, 0.016, 0.021) * CFrame.Angles(math.rad(-2.235), math.rad(-2.063), math.rad(-1.261)),
  1770. },
  1771. ["Left Arm"] = {
  1772. CFrame = CFrame.new(0.072, -0.213, 0.073) * CFrame.Angles(math.rad(-8.824), math.rad(3.323), math.rad(-105.195)),
  1773. },
  1774. ["Right Arm"] = {
  1775. CFrame = CFrame.new(-0.04, -0.056, 0.041) * CFrame.Angles(math.rad(-16.616), math.rad(2.636), math.rad(81.99)),
  1776. },
  1777. },
  1778. },
  1779. },
  1780. }
  1781. }
  1782.  
  1783. local number=0
  1784.  
  1785. LastTimeSetTotal=0
  1786. local savec0 = {}
  1787.  
  1788.  
  1789. GetAnimCF = function(limb,Time)
  1790.  
  1791. local GA = nil
  1792. coroutine.resume(coroutine.create(function()
  1793.  
  1794. if limb == "Torso" then
  1795. GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"].CFrame
  1796. else
  1797. GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"][""..limb].CFrame
  1798.  
  1799. end
  1800. end))
  1801. return GA
  1802. end
  1803.  
  1804.  
  1805.  
  1806. local model = nil
  1807. if owner ~= nil then
  1808. model = owner.Character
  1809. else
  1810. model = game:GetService("Players").localPlayer.Character
  1811. end
  1812. function GatherAllInstances(Parent)
  1813. local Instances = {}
  1814. local function GatherInstances(Parent)
  1815. for i, v in pairs(Parent:GetChildren()) do
  1816. GatherInstances(v)
  1817. table.insert(Instances, v)
  1818. end
  1819. end
  1820. GatherInstances(Parent)
  1821. return Instances
  1822. end
  1823.  
  1824.  
  1825.  
  1826.  
  1827. for i, v in pairs(GatherAllInstances(model)) do
  1828. if v:IsA("BasePart") then
  1829. for i, v2 in pairs(GatherAllInstances(model)) do
  1830. if v2:IsA("Motor6D") and v2.Part1.Name == v.Name then
  1831.  
  1832. local saveCF = v2.C0
  1833. table.insert(savec0,{v2.Name,saveCF})
  1834.  
  1835. end
  1836. end
  1837. end end
  1838.  
  1839.  
  1840.  
  1841.  
  1842. RunAnim = function(Time)
  1843.  
  1844.  
  1845.  
  1846.  
  1847.  
  1848.  
  1849. local speed = Time-LastTimeSetTotal
  1850.  
  1851. speed = speed*AnimationSpeed
  1852. LastTimeSetTotal = Time
  1853.  
  1854.  
  1855.  
  1856. local doing = true
  1857.  
  1858. coroutine.resume(coroutine.create(function()
  1859. for i, v in pairs(GatherAllInstances(model)) do
  1860. if v:IsA("BasePart") then
  1861. for i, v2 in pairs(GatherAllInstances(model)) do
  1862. if v2:IsA("Motor6D") and v2.Part1.Name == v.Name then
  1863.  
  1864. --print(v.Name)
  1865. local GotAnim = GetAnimCF(v.Name,Time)
  1866. --print(GotAnim)
  1867. local saveCF = nil
  1868. for i,v3 in pairs(savec0) do
  1869. if v2.name == v3[1] then
  1870. saveCF = v3[2]
  1871. end
  1872. end
  1873.  
  1874. --print(saveCF)
  1875.  
  1876. if GotAnim ~= nil and saveCF ~= nil then
  1877.  
  1878.  
  1879. coroutine.resume(coroutine.create(function()
  1880. while doing == true do
  1881. swait()
  1882. v2.C0 = v2.C0:lerp(saveCF*GotAnim,SmoothTime *speed)
  1883. end
  1884.  
  1885. end))
  1886. --v2.C0 = saveCF*GotAnim
  1887.  
  1888.  
  1889. end
  1890.  
  1891. end
  1892.  
  1893. end
  1894. end end
  1895.  
  1896.  
  1897. end))
  1898. wait(speed)
  1899. doing = false
  1900. end
  1901. while true do
  1902. RunAnim(0)
  1903. RunAnim(0.1)
  1904. RunAnim(0.2)
  1905. RunAnim(0.3)
  1906. RunAnim(0.4)
  1907. RunAnim(0.5)
  1908. RunAnim(0.6)
  1909. RunAnim(0.7)
  1910. RunAnim(0.8)
  1911. RunAnim(0.9)
  1912. RunAnim(1)
  1913. -----------
  1914. RunAnim(1.1)
  1915. RunAnim(1.15)
  1916. RunAnim(1.2)
  1917. RunAnim(1.3)
  1918. RunAnim(1.35)
  1919. RunAnim(1.4)
  1920. RunAnim(1.45)
  1921. RunAnim(1.5)
  1922. RunAnim(1.6)
  1923. RunAnim(1.7)
  1924. RunAnim(1.8)
  1925. RunAnim(1.9)
  1926. RunAnim(2)
  1927. -----------
  1928.  
  1929. RunAnim(2.1)
  1930. RunAnim(2.2)
  1931. RunAnim(2.3)
  1932. RunAnim(2.4)
  1933. RunAnim(2.5)
  1934. RunAnim(2.6)
  1935. RunAnim(2.7)
  1936. RunAnim(2.8)
  1937. RunAnim(2.9)
  1938. RunAnim(3)
  1939. -----------
  1940.  
  1941. RunAnim(3.1)
  1942. RunAnim(3.2)
  1943. RunAnim(3.3)
  1944. RunAnim(3.35)
  1945. RunAnim(3.4)
  1946. RunAnim(3.5)
  1947. RunAnim(3.6)
  1948. RunAnim(3.7)
  1949. RunAnim(3.8)
  1950. RunAnim(3.9)
  1951. RunAnim(4)
  1952. -----------
  1953.  
  1954. RunAnim(4.1)
  1955. RunAnim(4.2)
  1956. RunAnim(4.3)
  1957. RunAnim(4.4)
  1958. RunAnim(4.5)
  1959. RunAnim(4.6)
  1960. RunAnim(4.7)
  1961. RunAnim(4.8)
  1962. RunAnim(4.9)
  1963. RunAnim(5)
  1964. -----------
  1965.  
  1966. RunAnim(5.1)
  1967. RunAnim(5.2)
  1968. RunAnim(5.3)
  1969. RunAnim(5.4)
  1970. RunAnim(5.5)
  1971. RunAnim(5.6)
  1972. RunAnim(5.7)
  1973. RunAnim(5.8)
  1974. RunAnim(5.9)
  1975. RunAnim(6)
  1976. -----------
  1977.  
  1978. RunAnim(6.1)
  1979. RunAnim(6.2)
  1980. RunAnim(6.3)
  1981. RunAnim(6.4)
  1982. RunAnim(6.5)
  1983. LastTimeSetTotal = .1
  1984. Humanoid.MaxHealth = "inf"
  1985. Humanoid.Health = "inf"
  1986. sick.SoundId = "rbxassetid://2041736491"
  1987. sick.Looped = true
  1988. sick.Pitch = 1
  1989. sick.Volume = 10
  1990. sick:Resume()
  1991. sick.Parent = Torso
  1992. refit()
  1993. end
  1994. --print(Anim.Keyframes[number]["HumanoidRootPart"]["Torso"]["Left Leg"].CFrame)
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