Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Overpowered should be used to refer to game elements(character, class, vehicle, hero) that:
- -Trivialize victory
- -Are easily applied or executed
- -Lack any possible counterplay within reasonable bounds (e.g. a character that is so powerful that they could not be beaten by any other character barring a large gap in skill between players)
- Examples include Lion(R6S) (at release)
- Overtuned should be used to refer to game elements that:
- -Share a niche with other game elements (e.g. having multiple characters meant to fill the role of 'primary healer' on a team)
- -Out-compete those other game elements by a wide margin (This might be indicated by a character being always picked over other options at all or most levels of play, not just lower tiers or pro league)
- AND/OR
- -Perform their task so well that counter-niche game elements lack the ability to reliably counter them
- Examples include Tracer(Overwatch), Hibana(R6S)(Especially when she still had her claymore)
- Undertuned should be used to refer to game elements that:
- -Share a niche with other game elements
- -Are out-competed or made obsolete by all or most of these options by a wide margin
- AND/OR
- -Perform their task so poorly that game elements intended to be vulnerable to their niche are unthreatened by them
- Examples include Bastion(Overwatch)(on release)
- Underpowered should be used to refer to game elements that:
- -Severely undermine chances of victory by being taken
- -Are extremely difficult to execute compared to the value gained by near-perfect execution
- -Lack any reasonable application
- Examples include Tachanka(R6S)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement