Advertisement
Guest User

Untitled

a guest
Sep 23rd, 2017
65
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.26 KB | None | 0 0
  1. level.vision_cheat_enabled = false;level.tire_explosion = false;level.cheatStates= [];level.cheatFuncs = [];level.cheatDvars = [];level.cheatBobAmpOriginal = GetDvar( "bg_bobAmplitudeStanding" );level.cheatShowSlowMoHint = 0;if ( !isdefined( level._effect ) )level._effect = [];level._effect["grain_test"] = loadfx ("misc/grain_test");flag_init("has_cheated");level.visionSets["bw"] = false;level.visionSets["invert"] = false;level.visionSets["contrast"] = false;level.visionSets["chaplin"] = false;level thread death_monitor();flag_init( "disable_slowmo_cheat" );}player_init(){self thread specialFeaturesMenu();players = get_players();if( self == players[0] ){self slowmo_system_init();}}death_monitor(){setDvars_based_on_varibles();while ( 1 ){if ( issaverecentlyloaded() )setDvars_based_on_varibles();wait .1;}}setDvars_based_on_varibles(){for ( index = 0;index < level.cheatDvars.size;index++ )setDvar( level.cheatDvars[ index ], level.cheatStates[ level.cheatDvars[ index ] ] );if( !isdefined( level.credits_active ) || !level.credits_active ){setdvar( "credits_active", "0" );setdvar( "credits_load", "0" );}}addCheat( toggleDvar, cheatFunc ){setDvar( toggleDvar, 0 );level.cheatStates[toggleDvar] = getDvarInt( toggleDvar );level.cheatFuncs[toggleDvar] = cheatFunc;if ( level.cheatStates[toggleDvar] )[[cheatFunc]]( level.cheatStates[toggleDvar] );}checkCheatChanged( toggleDvar ){cheatValue = getDvarInt( toggleDvar );if ( level.cheatStates[toggleDvar] == cheatValue )return;if( cheatValue )flag_set("has_cheated");level.cheatStates[toggleDvar] = cheatValue;[[level.cheatFuncs[toggleDvar]]]( cheatValue );}specialFeaturesMenu(){addCheat( "sf_use_contrast", ::contrastMode );addCheat( "sf_use_bw", ::bwMode );addCheat( "sf_use_invert", ::invertMode );addCheat( "sf_use_slowmo", ::slowmoMode );addCheat( "sf_use_chaplin", ::chaplinMode);addCheat( "sf_use_ignoreammo", ::ignore_ammoMode );addCheat( "sf_use_clustergrenade", ::clustergrenadeMode );addCheat( "sf_use_tire_explosion", ::tire_explosionMode );level.cheatDvars = getArrayKeys( level.cheatStates );for ( ;;){for ( index = 0;index < level.cheatDvars.size;index++ )checkCheatChanged( level.cheatDvars[index] );wait 0.5;}}tire_explosionMode( cheatValue ){if ( cheatValue )level.tire_explosion = true; else level.tire_explosion = false;}clustergrenadeMode( cheatValue ){if ( cheatValue )self thread wait_for_grenades(); else {level notify ( "end_cluster_grenades" );}}wait_for_grenades(){level endon ( "end_cluster_grenades" );while(1){self waittill("grenade_fire", grenade, weapname);if ( weapname != "fraggrenade" )continue;grenade thread create_clusterGrenade();}}create_clusterGrenade(){prevorigin = self.origin;while(1){if ( !isdefined( self ) )break;prevorigin = self.origin;wait .1;}prevorigin += (0,0,5);numSecondaries = 8;aiarray = getaiarray();if ( aiarray.size == 0 )return;ai = undefined;for ( i = 0;i < aiarray.size;i++ ){if ( aiarray[i].team == "allies" ){ai = aiarray[i];break;}}if ( !isdefined( ai ) )ai = aiarray[0];oldweapon = ai.grenadeweapon;ai.grenadeweapon = "fraggrenade";for ( i = 0;i < numSecondaries;i++ ){velocity = getClusterGrenadeVelocity();timer = 1.5 + i / 6 + randomfloat(0.1);ai magicGrenadeManual( prevorigin, velocity, timer );}ai.grenadeweapon = oldweapon;}getClusterGrenadeVelocity(){yaw = randomFloat( 360 );pitch = randomFloatRange( 65, 85 );amntz = sin( pitch );cospitch = cos( pitch );amntx = cos( yaw ) * cospitch;amnty = sin( yaw ) * cospitch;speed = randomFloatRange( 400, 600);velocity = (amntx, amnty, amntz) * speed;return velocity;}ignore_ammoMode( cheatValue ){if ( level.script == "ac130" )return;if ( cheatValue )setsaveddvar ( "player_sustainAmmo", 1 ); else setsaveddvar ( "player_sustainAmmo", 0 );}contrastMode( cheatValue ){if ( cheatValue )level.visionSets["contrast"] = true; else level.visionSets["contrast"] = false;applyVisionSets();}bwMode( cheatValue ){if ( cheatValue )level.visionSets["bw"] = true; else level.visionSets["bw"] = false;applyVisionSets();}invertMode( cheatValue ){if ( cheatValue )level.visionSets["invert"] = true; else level.visionSets["invert"] = false;applyVisionSets();}applyVisionSets(){if ( level.script == "ac130" )return;visionSet = "";if ( level.visionSets["bw"] )visionSet = visionSet + "_bw";if ( level.visionSets["invert"] )visionSet = visionSet + "_invert";if ( level.visionSets["contrast"] )visionSet = visionSet + "_contrast";if ( level.visionSets["chaplin"] ){level.vision_cheat_enabled = true;visionSetNaked( "sepia", 0.5 );} else if ( visionSet != "" ){level.vision_cheat_enabled = true;visionSetNaked( "cheat" + visionSet, 1.0 );} else {level.vision_cheat_enabled = false;visionSetNaked( level.lvl_visionset, 3.0 );}}slowmo_system_init(){if( !IsDefined( level.slowmo ) ){level.slowmo = spawnstruct();slowmo_system_defaults();level.slowmo.speed_current = level.slowmo.speed_norm;level.slowmo.lerp_interval = .05;level.slowmo.lerping = 0;}}slowmo_system_defaults(){level.slowmo.lerp_time_in = 0.0;level.slowmo.lerp_time_out = .25;level.slowmo.speed_slow = 0.4;level.slowmo.speed_norm = 1.0;}slowmo_check_system(){return true;}slowmo_hintprint(){if ( level.cheatShowSlowMoHint != 0 ){level.cheatShowSlowMoHint = 0;return;}if ( !level.console )return;level.cheatShowSlowMoHint = 1;myTextSize = 1.6;myHintBack = createIcon( "black", 650, 30 );myHintBack.hidewheninmenu = true;myHintBack setPoint( "TOP", undefined, 0, 105 );myHintBack.alpha = .2;myHintBack.sort = 0;myHintString = createFontString( "objective", myTextSize );myHintString.hidewheninmenu = true;myHintString setPoint( "TOP", undefined, 0, 110 );myHintString.sort = 0.5;myHintString setText( &"SCRIPT_PLATFORM_CHEAT_USETOSLOWMO" );for ( cycles = 0;cycles < 100;cycles++ ){if ( level.cheatShowSlowMoHint != 1 )break;if ( isDefined( level.hintElem ) )break;wait 0.1;}level.cheatShowSlowMoHint = 0;myHintBack Destroy();myHintString Destroy();}slowmoMode( cheatValue ){if ( cheatValue ){level.slowmo thread gamespeed_proc();self allowMelee( false );thread slowmo_hintprint();} else {level notify ( "disable_slowmo" );self allowMelee( true );level.slowmo thread gamespeed_reset();level.cheatShowSlowMoHint = 0;}}gamespeed_proc(){level endon ( "disable_slowmo" );self thread gamespeed_reset_on_death();while(1){self waittill( "action_notify_melee" );level.cheatShowSlowMoHint = 0;if( !flag( "disable_slowmo_cheat" ) ){if( self.speed_current < level.slowmo.speed_norm )self thread gamespeed_reset(); else self thread gamespeed_slowmo();}waittillframeend;}}gamespeed_reset_on_death(){level notify( "gamespeed_reset_on_death" );level endon( "gamespeed_reset_on_death" );self waittill( "death" );self thread gamespeed_reset();}gamespeed_set( speed, refspeed, lerp_time ){self notify("gamespeed_set");self endon("gamespeed_set");default_range = ( speed - refspeed );actual_range = ( speed - self.speed_current );actual_rangebytime = actual_range * lerp_time;if( !default_range )return;time = ( actual_rangebytime / default_range );interval = self.lerp_interval;cycles = int( time / interval );if(!cycles)cycles = 1;increment = ( actual_range / cycles );self.lerping = time;while(cycles){self.speed_current += increment;settimescale( self.speed_current );cycles--;self.lerping -= interval;wait interval;}self.speed_current = speed;settimescale( self.speed_current );self.lerping = 0;}gamespeed_slowmo(){gamespeed_set( self.speed_slow, self.speed_norm, self.lerp_time_in );}gamespeed_reset(){gamespeed_set( self.speed_norm, self.speed_slow, self.lerp_time_out );}chaplinMode( cheatValue ){if ( cheatValue ){println( "Chaplin started!" );SetSavedDvar( "chaplincheat", "1" );level.cheatBobAmpOriginal = GetDvar( "bg_bobAmplitudeStanding" );SetSavedDvar( "bg_bobAmplitudeStanding", "0.02 0.014" );MusicStop( 0, true );level.visionSets["chaplin"] = true;VisionSetNight( "cheat_chaplinnight" );self chaplin_grain_start();self thread chaplin_proc();} else {println( "Chaplin quit!" );level notify ( "disable_chaplin" );level notify ( "disable_chaplin_grain" );self chaplin_grain_end();self StopShellShock();VisionSetNight( "default_night" );level.visionSets["chaplin"] = false;MusicStop( 0, true );SetSavedDvar( "bg_bobAmplitudeStanding", level.cheatBobAmpOriginal );SetSavedDvar( "chaplincheat", "0" );if( !flag( "disable_slowmo_cheat" ) )SetTimeScale( 1.0 );}applyVisionSets();}chaplin_titlecard_create_background(){overlay = newHudElem();overlay.x = 0;overlay.y = 0;overlay setshader ( "black", 640, 480);overlay.alignX = "left";overlay.alignY = "top";overlay.horzAlign = "fullscreen";overlay.vertAlign = "fullscreen";overlay.alpha = 1;overlay.foreground = true;overlay.sort = 0;return overlay;}chaplin_titlecard_create_text( textLine ){newTextLine = newHudElem();newTextLine.x = 0;newTextLine.y = -40;newTextLine.alignX = "center";newTextLine.alignY = "middle";newTextLine.horzAlign = "center";newTextLine.vertAlign = "middle";newTextLine.foreground = true;newTextLine setText( textLine );newTextLine.fontscale = 3;newTextLine.alpha = 1;newTextLine.sort = 1;newTextLine.color = (0.976, 0.796, 0.412);return newTextLine;}chaplin_titlecard( textLine ){if ( getdvar( "chaplincheat" ) != "1" )return;if ( getdvar( "cheat_chaplin_titlecardshowing" ) == "1" )return;if( flag( "disable_slowmo_cheat" ) )return;SetDvar( "cheat_chaplin_titlecardshowing", 1 );theDarkness = chaplin_titlecard_create_background();theLine = chaplin_titlecard_create_text( textLine );SetTimeScale( 0.05 );wait 0.15;SetTimeScale( 1 );theDarkness Destroy();theLine Destroy();SetDvar( "cheat_chaplin_titlecardshowing", 0 );}chaplin_proc(){level endon ( "disable_chaplin" );while( 1 ){self Shellshock( "chaplincheat", 60, true );MusicPlay( "cheat_chaplin_music", 0, true );wait 0.5;if( !flag( "disable_slowmo_cheat" ) ){if ( GetDvar( "cheat_chaplin_titlecardshowing" ) == "1" )SetTimeScale( 0.05 ); else SetTimeScale( 1.7 );}}}chaplin_grain_start(){self.cheatGrainLooper = spawn("script_model", self geteye() );self.cheatGrainLooper setmodel("tag_origin");self.cheatGrainLooper hide();PlayFXOnTag( level._effect["grain_test"], self.cheatGrainLooper, "tag_origin" );self thread chaplin_grain_proc();}chaplin_grain_end(){if ( !IsDefined( self.cheatGrainLooper ) )return;self.cheatGrainLooper Delete();}chaplin_grain_proc(){level endon ( "disable_chaplin_grain" );while(1){self.cheatGrainLooper.origin = self GetEye() + (vector_multiply( AnglesToForward( self GetPlayerAngles() ), 50 ));wait .01;}}is_cheating(){for ( i = 0;i < level.cheatDvars.size;i++ )if(level.cheatStates[ level.cheatDvars[i] ] )return true;return false;}
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement