carlosname

Untitled

Apr 9th, 2020
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. return RealPlayer[Index]
  88. end
  89. end;
  90. __tostring = function(self)
  91. return RealPlayer.Name
  92. end
  93. })
  94. end
  95. end
  96. if RealGame[Index] then
  97. local Type = type(RealGame[Index])
  98. if Type == "function" then
  99. if Index:lower() == "getservice" or Index:lower() == "service" then
  100. return function (self,Service)
  101. if Service:lower() == "players" then
  102. return setmetatable({},{
  103. __index = function (self2,Index2)
  104. local RealService = RealGame:GetService(Service)
  105. local Type2 = type(Index2)
  106. if Type2 == "function" then
  107. return function (self,...)
  108. return RealService[Index2](RealService,...)
  109. end
  110. else
  111. if Index2:lower() == "localplayer" then
  112. return Sandbox(owner)
  113. end
  114. return RealService[Index2]
  115. end
  116. end;
  117. __tostring = function(self)
  118. return RealGame:GetService(Service).Name
  119. end
  120. })
  121. elseif Service:lower() == "contextactionservice" then
  122. return InternalData["ContextActionService"]
  123. elseif Service:lower() == "contextactionservice" then
  124. return InternalData["UserInputService"]
  125. elseif Service:lower() == "runservice" then
  126. return setmetatable({},{
  127. __index = function(self2,Index2)
  128. local RealService = RealGame:GetService(Service)
  129. local Type2 = type(Index2)
  130. if Type2 == "function" then
  131. return function (self,...)
  132. return RealService[Index2](RealService,...)
  133. end
  134. else
  135. if Index2:lower() == "bindtorenderstep" then
  136. return function (self,Name,Priority,Function)
  137. return RealGame:GetService("RunService").Stepped:Connect(Function)
  138. end
  139. end
  140. if Index2:lower() == "renderstepped" then
  141. return RealService["Stepped"]
  142. end
  143. return RealService[Index2]
  144. end
  145. end
  146. })
  147. else
  148. return RealGame:GetService(Service)
  149. end
  150. end
  151. end
  152. return function (self,...)
  153. return RealGame[Index](RealGame,...)
  154. end
  155. else
  156. if game:GetService(Index) then
  157. return game:GetService(Index)
  158. end
  159. return RealGame[Index]
  160. end
  161. else
  162. return nil
  163. end
  164. end
  165. });Game = game;owner = game:GetService("Players").LocalPlayer
  166. print("Complete! Running...")
  167.  
  168. --[[Pacifist class created by Brannon1964802.]]--
  169.  
  170. Player=game:GetService("Players").LocalPlayer
  171. Character=Player.Character
  172. PlayerGui=Player.PlayerGui
  173. Backpack=Player.Backpack
  174. Torso=Character.Torso
  175. Head=Character.Head
  176. Humanoid=Character.Humanoid
  177. m=Instance.new('Model',Character)
  178. LeftArm=Character["Left Arm"]
  179. LeftLeg=Character["Left Leg"]
  180. RightArm=Character["Right Arm"]
  181. RightLeg=Character["Right Leg"]
  182. LS=Torso["Left Shoulder"]
  183. LH=Torso["Left Hip"]
  184. RS=Torso["Right Shoulder"]
  185. RH=Torso["Right Hip"]
  186. Face = Head.face
  187. Neck=Torso.Neck
  188. --it=Instance.new
  189. attacktype=1
  190. vt=Vector3.new
  191. cf=CFrame.new
  192. euler=CFrame.fromEulerAnglesXYZ
  193. angles=CFrame.Angles
  194. cloaked=false
  195. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  196. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  197. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  198. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  199. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  200. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  201. RootPart=Character.HumanoidRootPart
  202. RootJoint=RootPart.RootJoint
  203. RootCF=euler(-1.57,0,3.14)
  204. attack = false
  205. attackdebounce = false
  206. deb=false
  207. equipped=true
  208. hand=false
  209. MMouse=nil
  210. combo=0
  211. mana=0
  212. trispeed=.2
  213. attackmode='none'
  214. local idle=0
  215. local Anim="Idle"
  216. local gun=false
  217. local shoot=false
  218. player=nil
  219. mana=0
  220.  
  221. local defensevalue = .3
  222. local speedvalue = 1
  223. local damagevalue = 1
  224. local cf = CFrame.new-- make things easier :)
  225. local mr = math.rad
  226. local angles = CFrame.Angles
  227. local ud = UDim2.new
  228. local c3 = Color3.new
  229.  
  230. local stats=Instance.new('Folder',Character)
  231. stats.Name='Stats'
  232. local block=Instance.new('BoolValue',stats)
  233. block.Name='Block'
  234. block.Value=false
  235. local stun=Instance.new('BoolValue',stats)
  236. stun.Name='Stun'
  237. stun.Value=false
  238. local defense=Instance.new('NumberValue',stats)
  239. defense.Name='Defence'
  240. defense.Value=defensevalue
  241. local speed=Instance.new('NumberValue',stats)
  242. speed.Name='Speed'
  243. speed.Value=speedvalue
  244. local damagea=Instance.new('NumberValue',stats)
  245. damagea.Name='Damage'
  246. damagea.Value=damagevalue
  247.  
  248. Humanoid = Character.Humanoid
  249. if Humanoid:FindFirstChild("Animator")then
  250. Humanoid:FindFirstChild("Animator"):Destroy()
  251. end
  252.  
  253. Humanoid.WalkSpeed = 3
  254.  
  255. --[[music = Instance.new("Sound", Torso)
  256. music.SoundId = "http://www.roblox.com/asset/?id=179604943"
  257. music.Volume = 0.5
  258. music.Looped = true
  259. wait(0.1)
  260. music:Play()]]--
  261.  
  262. Colorpart1 = Torso.BrickColor.r
  263. Colorpart2 = Torso.BrickColor.g
  264. Colorpart3 = Torso.BrickColor.b
  265.  
  266. CloakEffectLight2 = Instance.new("PointLight", Torso)
  267. CloakEffectLight2.Color = Color3.new(Colorpart1, Colorpart2, Colorpart3)
  268. CloakEffectLight2.Range = 7.5
  269. CloakEffectLight2.Brightness = 7.5
  270. CloakEffectLight2.Enabled = true
  271.  
  272. mouse=Player:GetMouse()
  273. --save shoulders
  274. RSH, LSH=nil, nil
  275. --welds
  276. RW, LW=Instance.new("Motor"), Instance.new("Motor")
  277. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  278. LH=Torso["Left Hip"]
  279. RH=Torso["Right Hip"]
  280. TorsoColor=Torso.BrickColor
  281. function NoOutline(Part)
  282. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  283. end
  284. player=Player
  285. ch=Character
  286. RSH=ch.Torso["Right Shoulder"]
  287. LSH=ch.Torso["Left Shoulder"]
  288. --
  289. RSH.Parent=nil
  290. LSH.Parent=nil
  291. --
  292. RW.Name="Right Shoulder"
  293. RW.Part0=ch.Torso
  294. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  295. RW.C1=cf(0, 0.5, 0)
  296. RW.Part1=ch["Right Arm"]
  297. RW.Parent=ch.Torso
  298. --
  299. LW.Name="Left Shoulder"
  300. LW.Part0=ch.Torso
  301. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  302. LW.C1=cf(0, 0.5, 0)
  303. LW.Part1=ch["Left Arm"]
  304. LW.Parent=ch.Torso
  305.  
  306. local function weldBetween(a, b)
  307. local weldd = Instance.new("ManualWeld")
  308. weldd.Part0 = a
  309. weldd.Part1 = b
  310. weldd.C0 = CFrame.new()
  311. weldd.C1 = b.CFrame:inverse() * a.CFrame
  312. weldd.Parent = a
  313. return weldd
  314. end
  315.  
  316. fat = Instance.new("BindableEvent", script)
  317. fat.Name = "Heartbeat"
  318.  
  319. script:WaitForChild("Heartbeat")
  320.  
  321. frame = 1 / 30
  322. tf = 0
  323. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
  324. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  325. lastframe = tick()
  326. script.Heartbeat:Fire() --ayy lmao
  327.  
  328. game:GetService("RunService").Heartbeat:connect(function(s, p) --herp derp
  329. tf = tf + s
  330. if tf >= frame then
  331. if allowframeloss then
  332. script.Heartbeat:Fire()
  333. lastframe = tick()
  334. else
  335. --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
  336. for i = 1, math.floor(tf / frame) do
  337. script.Heartbeat:Fire()
  338. end
  339. lastframe = tick()
  340. end
  341. if tossremainder then
  342. tf = 0
  343. else
  344. tf = tf - frame * math.floor(tf / frame)
  345. end
  346. end
  347. end)
  348.  
  349. --To use: fat.Event:fat.Event:wait() or fat.Event:connect(function() asdcode end)
  350.  
  351. local function CFrameFromTopBack(at, top, back)
  352. local right = top:Cross(back)
  353. return CFrame.new(at.x, at.y, at.z,
  354. right.x, top.x, back.x,
  355. right.y, top.y, back.y,
  356. right.z, top.z, back.z)
  357. end
  358.  
  359. function Triangle(a, b, c)
  360. local edg1 = (c-a):Dot((b-a).unit)
  361. local edg2 = (a-b):Dot((c-b).unit)
  362. local edg3 = (b-c):Dot((a-c).unit)
  363. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  364. a, b, c = a, b, c
  365. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  366. a, b, c = b, c, a
  367. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  368. a, b, c = c, a, b
  369. else
  370. assert(false, "unreachable")
  371. end
  372.  
  373. local len1 = (c-a):Dot((b-a).unit)
  374. local len2 = (b-a).magnitude - len1
  375. local width = (a + (b-a).unit*len1 - c).magnitude
  376.  
  377. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  378.  
  379. local list = {}
  380.  
  381. local TrailColor = ("Dark grey")
  382.  
  383. if len1 > 0.01 then
  384. local w1 = Instance.new('WedgePart', m)
  385. game:GetService("Debris"):AddItem(w1,5)
  386. w1.Material = "SmoothPlastic"
  387. w1.FormFactor = 'Custom'
  388. w1.BrickColor = BrickColor.new(TrailColor)
  389. w1.Transparency = 0
  390. w1.Reflectance = 0
  391. w1.Material = "SmoothPlastic"
  392. w1.CanCollide = false
  393. NoOutline(w1)
  394. local sz = Vector3.new(0.2, width, len1)
  395. w1.Size = sz
  396. local sp = Instance.new("SpecialMesh",w1)
  397. sp.MeshType = "Wedge"
  398. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  399. w1:BreakJoints()
  400. w1.Anchored = true
  401. w1.Parent = workspace
  402. w1.Transparency = 0.7
  403. table.insert(Effects,{w1,"Disappear",.01})
  404. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  405. table.insert(list,w1)
  406. end
  407.  
  408. if len2 > 0.01 then
  409. local w2 = Instance.new('WedgePart', m)
  410. game:GetService("Debris"):AddItem(w2,5)
  411. w2.Material = "SmoothPlastic"
  412. w2.FormFactor = 'Custom'
  413. w2.BrickColor = BrickColor.new(TrailColor)
  414. w2.Transparency = 0
  415. w2.Reflectance = 0
  416. w2.Material = "SmoothPlastic"
  417. w2.CanCollide = false
  418. NoOutline(w2)
  419. local sz = Vector3.new(0.2, width, len2)
  420. w2.Size = sz
  421. local sp = Instance.new("SpecialMesh",w2)
  422. sp.MeshType = "Wedge"
  423. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  424. w2:BreakJoints()
  425. w2.Anchored = true
  426. w2.Parent = workspace
  427. w2.Transparency = 0.7
  428. table.insert(Effects,{w2,"Disappear",.01})
  429. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  430. table.insert(list,w2)
  431. end
  432. return unpack(list)
  433. end
  434.  
  435. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  436. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  437. end
  438.  
  439. function clerp(a,b,t)
  440. local qa = {QuaternionFromCFrame(a)}
  441. local qb = {QuaternionFromCFrame(b)}
  442. local ax, ay, az = a.x, a.y, a.z
  443. local bx, by, bz = b.x, b.y, b.z
  444. local _t = 1-t
  445. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  446. end
  447.  
  448. function QuaternionFromCFrame(cf)
  449. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  450. local trace = m00 + m11 + m22
  451. if trace > 0 then
  452. local s = math.sqrt(1 + trace)
  453. local recip = 0.5/s
  454. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  455. else
  456. local i = 0
  457. if m11 > m00 then
  458. i = 1
  459. end
  460. if m22 > (i == 0 and m00 or m11) then
  461. i = 2
  462. end
  463. if i == 0 then
  464. local s = math.sqrt(m00-m11-m22+1)
  465. local recip = 0.5/s
  466. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  467. elseif i == 1 then
  468. local s = math.sqrt(m11-m22-m00+1)
  469. local recip = 0.5/s
  470. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  471. elseif i == 2 then
  472. local s = math.sqrt(m22-m00-m11+1)
  473. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  474. end
  475. end
  476. end
  477.  
  478. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  479. local xs, ys, zs = x + x, y + y, z + z
  480. local wx, wy, wz = w*xs, w*ys, w*zs
  481. local xx = x*xs
  482. local xy = x*ys
  483. local xz = x*zs
  484. local yy = y*ys
  485. local yz = y*zs
  486. local zz = z*zs
  487. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  488. end
  489.  
  490. function QuaternionSlerp(a, b, t)
  491. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  492. local startInterp, finishInterp;
  493. if cosTheta >= 0.0001 then
  494. if (1 - cosTheta) > 0.0001 then
  495. local theta = math.acos(cosTheta)
  496. local invSinTheta = 1/math.sin(theta)
  497. startInterp = math.sin((1-t)*theta)*invSinTheta
  498. finishInterp = math.sin(t*theta)*invSinTheta
  499. else
  500. startInterp = 1-t
  501. finishInterp = t
  502. end
  503. else
  504. if (1+cosTheta) > 0.0001 then
  505. local theta = math.acos(-cosTheta)
  506. local invSinTheta = 1/math.sin(theta)
  507. startInterp = math.sin((t-1)*theta)*invSinTheta
  508. finishInterp = math.sin(t*theta)*invSinTheta
  509. else
  510. startInterp = t-1
  511. finishInterp = t
  512. end
  513. end
  514. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  515. end
  516.  
  517. sitting=false
  518. resting=false
  519. meditating=false
  520. sprint=false
  521.  
  522. mouse.Button1Down:connect(function()
  523. end)
  524. print'Only instinct left is survival.'
  525. mouse.KeyDown:connect(function(k)
  526. k=k:lower()
  527. if k=='z' and attack==false and resting==false and sprint==false and meditating==false then
  528. attack=true
  529. if sitting==false then
  530. sitting=true
  531. Humanoid.WalkSpeed = 0
  532. for i=0,1,0.04 do
  533. fat.Event:wait()
  534. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.25)*angles(math.rad(0),math.rad(15),math.rad(0)),0.15)
  535. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(30)),0.15)
  536. RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(20)),0.15)
  537. LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.3,0)*angles(math.rad(15),math.rad(0),math.rad(-25)),0.15)
  538. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-60),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15)
  539. LH.C0=clerp(LH.C0,cf(-0.75,0.25,-1)*angles(math.rad(-15),math.rad(-90),math.rad(0))*angles(math.rad(-15),math.rad(0),math.rad(0)),0.15)
  540. end
  541. elseif sitting==true then
  542. sitting=false
  543. for i=0,1,0.04 do
  544. fat.Event:wait()
  545. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.25)*angles(math.rad(0),math.rad(15),math.rad(0)),0.15)
  546. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(30)),0.15)
  547. RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(20)),0.15)
  548. LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.3,0)*angles(math.rad(15),math.rad(0),math.rad(-25)),0.15)
  549. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-60),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15)
  550. LH.C0=clerp(LH.C0,cf(-0.75,0.25,-1)*angles(math.rad(-15),math.rad(-90),math.rad(0))*angles(math.rad(-15),math.rad(0),math.rad(0)),0.15)
  551. end
  552. Humanoid.WalkSpeed = 3
  553. end
  554. attack=false
  555. end
  556. if k=='x' and attack==false and sitting==false and sprint==false and meditating==false then
  557. attack=true
  558. if resting==false then
  559. resting=true
  560. Humanoid.WalkSpeed = 0
  561. for i=0,1,0.04 do
  562. fat.Event:wait()
  563. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.05)*angles(math.rad(0),math.rad(15),math.rad(0)),0.15)
  564. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(30)),0.15)
  565. RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(20)),0.15)
  566. LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.1,0)*angles(math.rad(15),math.rad(0),math.rad(-25)),0.15)
  567. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-40),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15)
  568. LH.C0=clerp(LH.C0,cf(-0.75,0.05,-1)*angles(math.rad(-15),math.rad(-90),math.rad(0))*angles(math.rad(-15),math.rad(0),math.rad(0)),0.15)
  569. end
  570. elseif resting==true then
  571. resting=false
  572. for i=0,1,0.04 do
  573. fat.Event:wait()
  574. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.05)*angles(math.rad(0),math.rad(15),math.rad(0)),0.15)
  575. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(30)),0.15)
  576. RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(20)),0.15)
  577. LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.1,0)*angles(math.rad(15),math.rad(0),math.rad(-25)),0.15)
  578. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-40),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15)
  579. LH.C0=clerp(LH.C0,cf(-0.75,0.05,-1)*angles(math.rad(-15),math.rad(-90),math.rad(0))*angles(math.rad(-15),math.rad(0),math.rad(0)),0.15)
  580. end
  581. Humanoid.WalkSpeed = 3
  582. end
  583. attack=false
  584. end
  585. if k=='c' and attack==false and sitting==false and resting==false and sprint==false then
  586. attack=true
  587. if meditating==false then
  588. meditating=true
  589. Humanoid.WalkSpeed = 0
  590. for i=0,1,0.04 do
  591. fat.Event:wait()
  592. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.05)*angles(math.rad(0),math.rad(15),math.rad(0)),0.15)
  593. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(30)),0.15)
  594. RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(20)),0.15)
  595. LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.1,0)*angles(math.rad(15),math.rad(0),math.rad(-25)),0.15)
  596. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-40),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15)
  597. LH.C0=clerp(LH.C0,cf(-0.75,0.05,-1)*angles(math.rad(-15),math.rad(-90),math.rad(0))*angles(math.rad(-15),math.rad(0),math.rad(0)),0.15)
  598. end
  599. elseif meditating==true then
  600. meditating=false
  601. for i=0,1,0.04 do
  602. fat.Event:wait()
  603. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.05)*angles(math.rad(0),math.rad(15),math.rad(0)),0.15)
  604. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(30)),0.15)
  605. RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(20)),0.15)
  606. LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.1,0)*angles(math.rad(15),math.rad(0),math.rad(-25)),0.15)
  607. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-40),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15)
  608. LH.C0=clerp(LH.C0,cf(-0.75,0.05,-1)*angles(math.rad(-15),math.rad(-90),math.rad(0))*angles(math.rad(-15),math.rad(0),math.rad(0)),0.15)
  609. end
  610. Humanoid.WalkSpeed = 3
  611. end
  612. attack=false
  613. end
  614. if k=='e' and attack==false and resting==false and sitting==false and meditating==false and sprint==false then
  615. sprint=true
  616. Humanoid.WalkSpeed = 16
  617. end
  618. end)
  619.  
  620. mouse.KeyUp:connect(function(k)
  621. if k=='e' and attack==false and resting==false and sitting==false and meditating==false and sprint==true then
  622. sprint=false
  623. Humanoid.WalkSpeed = 3
  624. end
  625. end)
  626.  
  627. local sine = 0
  628. local change = 1
  629. local val = 0
  630.  
  631. fat.Event:connect(function()
  632. sine = sine + change
  633. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  634. local velderp=RootPart.Velocity.y
  635. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  636. if equipped==true or equipped==false then
  637. if attack==false then
  638. idle=idle+1
  639. else
  640. idle=0
  641. end
  642. if idle>=500 then
  643. if attack==false then
  644. --Sheath()
  645. end
  646. end
  647. if RootPart.Velocity.y > 1 and hitfloor==nil then
  648. Anim="Jump"
  649. if attack==false then
  650. change=1
  651. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  652. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(-10),math.rad(0),math.rad(0)),0.15)
  653. RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(20)),0.15)
  654. LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(-20)),0.15)
  655. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-20),math.rad(90),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(0)),0.15)
  656. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-20),math.rad(-90),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(0)),0.15)
  657. end
  658. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  659. Anim="Fall"
  660. if attack==false then
  661. change=1
  662. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),0.15)
  663. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),0.15)
  664. RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(10)),0.15)
  665. LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(-10)),0.15)
  666. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  667. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  668. end
  669. elseif torvel<1 and hitfloor~=nil then
  670. Anim="Idle"
  671. if attack==false and sitting==false and resting==false and meditating==false then
  672. change=1
  673. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/30))*angles(math.rad(-2.5*math.cos(sine/30)),math.rad(0),math.rad(0)),0.15)
  674. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(-5*math.cos(sine/30))+ -math.sin(sine/30)/15,math.rad(0),math.rad(0)),0.15)
  675. RW.C0=clerp(RW.C0,CFrame.new(1.5,0.55+0.05*math.cos(sine/30)+ -math.sin(sine/30)/40,0)*angles(math.rad(5-2.5*math.cos(sine/30)),math.rad(0),math.rad(10+5*math.cos(sine/30))+ math.sin(sine/30)/20),0.15)
  676. LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.55+0.05*math.cos(sine/30)+ -math.sin(sine/30)/40,0)*angles(math.rad(5-2.5*math.cos(sine/30)),math.rad(0),math.rad(-10-5*math.cos(sine/30))+ -math.sin(sine/30)/20),0.15)
  677. RH.C0=clerp(RH.C0,cf(1,-0.9-0.1*math.cos(sine/30),0.025*math.cos(sine/30))*angles(math.rad(-2.5*math.cos(sine/30)),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15)
  678. LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1*math.cos(sine/30),0.025*math.cos(sine/30))*angles(math.rad(-2.5*math.cos(sine/30)),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15)
  679. else
  680. if attack==false and sitting==true and resting==false and meditating==false then
  681. change=1
  682. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.9)*angles(math.rad(-45-2.5*math.cos(sine/30)),math.rad(0),math.rad(0)),0.15)
  683. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(-5*math.cos(sine/30))+ -math.sin(sine/30)/15,math.rad(0),math.rad(0)),0.15)
  684. RW.C0=clerp(RW.C0,CFrame.new(1.5,0.45,0)*angles(math.rad(-45-2.5*math.cos(sine/30)),math.rad(0),math.rad(10)),0.15)
  685. LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.45,0)*angles(math.rad(-45-2.5*math.cos(sine/30)),math.rad(0),math.rad(-10)),0.15)
  686. RH.C0=clerp(RH.C0,cf(1,-1,0.025*math.cos(sine/30))*angles(math.rad(45-2.5*math.cos(sine/30)),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15)
  687. LH.C0=clerp(LH.C0,cf(-1,-1,0.025*math.cos(sine/30))*angles(math.rad(45-2.5*math.cos(sine/30)),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15)
  688. else
  689. if attack==false and sitting==false and resting==true and meditating==false then
  690. change=1
  691. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-2.3)*angles(math.rad(-80-1*math.cos(sine/30)),math.rad(0),math.rad(0)),0.15)
  692. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(5-1*math.cos(sine/30))+ -math.sin(sine/30)/15,math.rad(0),math.rad(0)),0.15)
  693. RW.C0=clerp(RW.C0,CFrame.new(1,0.75,0.1)*angles(math.rad(215-1*math.cos(sine/30)),math.rad(0),math.rad(-45)),0.15)
  694. LW.C0=clerp(LW.C0,CFrame.new(-1,0.75,0.1)*angles(math.rad(200-1*math.cos(sine/30)),math.rad(0),math.rad(45)),0.15)
  695. RH.C0=clerp(RH.C0,cf(1,-1,0.025*math.cos(sine/30))*angles(math.rad(25-1*math.cos(sine/30)),math.rad(90),math.rad(0))*angles(math.rad(20),math.rad(0),math.rad(0)),0.15)
  696. LH.C0=clerp(LH.C0,cf(-1,-1,0.025*math.cos(sine/30))*angles(math.rad(10-1*math.cos(sine/30)),math.rad(-90),math.rad(0))*angles(math.rad(20),math.rad(0),math.rad(0)),0.15)
  697. else
  698. if attack==false and sitting==false and resting==false and meditating==true then
  699. change=1
  700. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.9)*angles(math.rad(10-1*math.cos(sine/30)),math.rad(0),math.rad(0)),0.15)
  701. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(10-1*math.cos(sine/30))+ -math.sin(sine/30)/15,math.rad(0),math.rad(0)),0.15)
  702. RW.C0=clerp(RW.C0,CFrame.new(1.25,0.5,-0.5)*angles(math.rad(0),math.rad(165),math.rad(90)),0.15)
  703. LW.C0=clerp(LW.C0,CFrame.new(-1.25,0.5,-0.5)*angles(math.rad(0),math.rad(-165),math.rad(-90)),0.15)
  704. RH.C0=clerp(RH.C0,cf(1,-1,0.1)*angles(math.rad(-30),math.rad(75),math.rad(0))*angles(math.rad(80),math.rad(0),math.rad(0)),0.15)
  705. LH.C0=clerp(LH.C0,cf(-1,-1,0.1)*angles(math.rad(-30),math.rad(-75),math.rad(0))*angles(math.rad(80),math.rad(0),math.rad(0)),0.15)
  706. end
  707. end
  708. end
  709. end
  710. elseif torvel>2 and torvel<22 and hitfloor~=nil then
  711. Anim="Walk"
  712. if attack==false and sprint==false then
  713. change=0.5
  714. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.175+0.025*math.cos(sine/3.5)+ -math.sin(sine/3.5)/7)*angles(math.rad(5-2.5*math.cos(sine/3.5)),math.rad(0),math.rad(10*math.cos(sine/7))),0.15)
  715. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0+0.025*math.cos(sine/3.5))*angles(math.rad(0-2.5*math.cos(sine/3.5)),math.rad(1.5*math.cos(sine/7)),math.rad(-7.5*math.cos(sine/7))),0.15)
  716. RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(30*math.cos(sine/7))+ math.sin(sine/7)/2.5,math.rad(0),math.rad(10)),0.15)
  717. LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(-30*math.cos(sine/7))+ -math.sin(sine/7)/2.5,math.rad(0),math.rad(-10)),0.15)
  718. RH.C0=clerp(RH.C0,cf(1,-0.925-0.5*math.cos(sine/7)/2,0.5*math.cos(sine/7)/2)*angles(math.rad(-15-15*math.cos(sine/7))+ -math.sin(sine/7)/2.5,math.rad(90-10*math.cos(sine/7)),math.rad(0))*angles(math.rad(0+2.5*math.cos(sine/7)),math.rad(0),math.rad(0)),0.15)
  719. LH.C0=clerp(LH.C0,cf(-1,-0.925+0.5*math.cos(sine/7)/2,-0.5*math.cos(sine/7)/2)*angles(math.rad(-15+15*math.cos(sine/7))+ math.sin(sine/7)/2.5,math.rad(-90-10*math.cos(sine/7)),math.rad(0))*angles(math.rad(0-2.5*math.cos(sine/7)),math.rad(0),math.rad(0)),0.15)
  720. elseif attack==false and sprint==true then
  721. change=1
  722. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/3.5)+ -math.sin(sine/3.5)/7)*angles(math.rad(5-2.5*math.cos(sine/3.5)),math.rad(0),math.rad(10*math.cos(sine/7))),0.15)
  723. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0+0.025*math.cos(sine/3.5))*angles(math.rad(0-2.5*math.cos(sine/3.5)),math.rad(1.5*math.cos(sine/7)),math.rad(-7.5*math.cos(sine/7))),0.15)
  724. RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(45*math.cos(sine/7))+ math.sin(sine/7)/2.5,math.rad(0),math.rad(10)),0.15)
  725. LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(-45*math.cos(sine/7))+ -math.sin(sine/7)/2.5,math.rad(0),math.rad(-10)),0.15)
  726. RH.C0=clerp(RH.C0,cf(1,-0.9-0.25*math.cos(sine/7)/2,0.5*math.cos(sine/7)/2)*angles(math.rad(-15-45*math.cos(sine/7))+ -math.sin(sine/7)/2.5,math.rad(90-10*math.cos(sine/7)),math.rad(0))*angles(math.rad(0+2.5*math.cos(sine/7)),math.rad(0),math.rad(0)),0.15)
  727. LH.C0=clerp(LH.C0,cf(-1,-0.9+0.25*math.cos(sine/7)/2,-0.5*math.cos(sine/7)/2)*angles(math.rad(-15+45*math.cos(sine/7))+ math.sin(sine/7)/2.5,math.rad(-90-10*math.cos(sine/7)),math.rad(0))*angles(math.rad(0-2.5*math.cos(sine/7)),math.rad(0),math.rad(0)),0.15)
  728. end
  729. elseif torvel<22 and hitfloor~=nil then
  730. Anim="Run"
  731. if attack==false then
  732. end
  733. end
  734. end
  735. end)
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