shano_dekono

config.yml

Dec 29th, 2018
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  1. version:
  2. # This is the current version of Towny. Please do not edit.
  3. version: 0.93.0.4
  4. # This is for showing the changelog on updates. Please do not edit.
  5. last_run_version: 0.93.0.4
  6. # The language file you wish to use
  7. language: english.yml
  8.  
  9. ############################################################
  10. # +------------------------------------------------------+ #
  11. # | Permission nodes | #
  12. # +------------------------------------------------------+ #
  13. ############################################################
  14.  
  15. # Possible permission nodes
  16. #
  17. # for a full list of permission nodes visit:
  18. # http://palmergames.com/towny/towny-permission-nodes/
  19. permissions: ''
  20.  
  21. ############################################################
  22. # +------------------------------------------------------+ #
  23. # | Town and Nation levels | #
  24. # +------------------------------------------------------+ #
  25. ############################################################
  26.  
  27. levels:
  28. # default Town levels.
  29. town_level:
  30. - numResidents: 0
  31. namePostfix: ' Ruins'
  32. mayorPrefix: 'Spirit '
  33. namePrefix: ''
  34. mayorPostfix: ''
  35. townBlockLimit: 1
  36. upkeepModifier: 1.0
  37. townOutpostLimit: 0
  38. - numResidents: 1
  39. namePostfix: ' (Settlement)'
  40. mayorPrefix: 'Hermit '
  41. namePrefix: ''
  42. mayorPostfix: ''
  43. townBlockLimit: 16
  44. upkeepModifier: 1.0
  45. townOutpostLimit: 1
  46. - numResidents: 2
  47. namePostfix: ' (Hamlet)'
  48. mayorPrefix: 'Chief '
  49. namePrefix: ''
  50. mayorPostfix: ''
  51. townBlockLimit: 32
  52. upkeepModifier: 1.0
  53. townOutpostLimit: 2
  54. - numResidents: 6
  55. namePostfix: ' (Village)'
  56. mayorPrefix: 'Baron Von '
  57. namePrefix: ''
  58. mayorPostfix: ''
  59. townBlockLimit: 96
  60. upkeepModifier: 1.0
  61. townOutpostLimit: 5
  62. - numResidents: 10
  63. namePostfix: ' (Town)'
  64. mayorPrefix: 'Viscount '
  65. namePrefix: ''
  66. mayorPostfix: ''
  67. townBlockLimit: 160
  68. upkeepModifier: 1.0
  69. townOutpostLimit: 7
  70. - numResidents: 14
  71. namePostfix: ' (Large Town)'
  72. mayorPrefix: 'Count Von '
  73. namePrefix: ''
  74. mayorPostfix: ''
  75. townBlockLimit: 224
  76. upkeepModifier: 1.0
  77. townOutpostLimit: 8
  78. - numResidents: 20
  79. namePostfix: ' (City)'
  80. mayorPrefix: 'Earl '
  81. namePrefix: ''
  82. mayorPostfix: ''
  83. townBlockLimit: 320
  84. upkeepModifier: 1.0
  85. townOutpostLimit: 9
  86. - numResidents: 24
  87. namePostfix: ' (Large City)'
  88. mayorPrefix: 'Duke '
  89. namePrefix: ''
  90. mayorPostfix: ''
  91. townBlockLimit: 384
  92. upkeepModifier: 1.0
  93. townOutpostLimit: 10
  94. - numResidents: 28
  95. namePostfix: ' (Metropolis)'
  96. mayorPrefix: 'Lord '
  97. namePrefix: ''
  98. mayorPostfix: ''
  99. townBlockLimit: 448
  100. upkeepModifier: 1.0
  101. townOutpostLimit: 10
  102. # default Nation levels.
  103. nation_level:
  104. - kingPostfix: ''
  105. capitalPostfix: ''
  106. upkeepModifier: 1.0
  107. kingPrefix: 'Leader '
  108. capitalPrefix: ''
  109. numResidents: 0
  110. nationBonusOutpostLimit: 0
  111. namePostfix: ' (Nation)'
  112. townBlockLimitBonus: 10
  113. namePrefix: 'Land of '
  114. nationZonesSize: 1
  115. nationTownUpkeepModifier: 1.0
  116. - kingPostfix: ''
  117. capitalPostfix: ''
  118. upkeepModifier: 1.0
  119. kingPrefix: 'Count '
  120. capitalPrefix: ''
  121. numResidents: 10
  122. nationBonusOutpostLimit: 1
  123. namePostfix: ' (Nation)'
  124. townBlockLimitBonus: 20
  125. namePrefix: 'Federation of '
  126. nationZonesSize: 1
  127. nationTownUpkeepModifier: 1.0
  128. - kingPostfix: ''
  129. capitalPostfix: ''
  130. upkeepModifier: 1.0
  131. kingPrefix: 'Duke '
  132. capitalPrefix: ''
  133. numResidents: 20
  134. nationBonusOutpostLimit: 2
  135. namePostfix: ' (Nation)'
  136. townBlockLimitBonus: 40
  137. namePrefix: 'Dominion of '
  138. nationZonesSize: 1
  139. nationTownUpkeepModifier: 1.0
  140. - kingPostfix: ''
  141. capitalPostfix: ''
  142. upkeepModifier: 1.0
  143. kingPrefix: 'King '
  144. capitalPrefix: ''
  145. numResidents: 30
  146. nationBonusOutpostLimit: 3
  147. namePostfix: ' (Nation)'
  148. townBlockLimitBonus: 60
  149. namePrefix: 'Kingdom of '
  150. nationZonesSize: 2
  151. nationTownUpkeepModifier: 1.0
  152. - kingPostfix: ''
  153. capitalPostfix: ''
  154. upkeepModifier: 1.0
  155. kingPrefix: 'Emperor '
  156. capitalPrefix: ''
  157. numResidents: 40
  158. nationBonusOutpostLimit: 4
  159. namePostfix: ' Empire'
  160. townBlockLimitBonus: 100
  161. namePrefix: 'The '
  162. nationZonesSize: 2
  163. nationTownUpkeepModifier: 1.0
  164. - kingPostfix: ''
  165. capitalPostfix: ''
  166. upkeepModifier: 1.0
  167. kingPrefix: 'God Emperor '
  168. capitalPrefix: ''
  169. numResidents: 60
  170. nationBonusOutpostLimit: 5
  171. namePostfix: ' Realm'
  172. townBlockLimitBonus: 140
  173. namePrefix: 'The '
  174. nationZonesSize: 3
  175. nationTownUpkeepModifier: 1.0
  176.  
  177. ############################################################
  178. # +------------------------------------------------------+ #
  179. # | Town Claim/new defaults | #
  180. # +------------------------------------------------------+ #
  181. ############################################################
  182.  
  183. town:
  184. # Default public status of the town (used for /town spawn)
  185. default_public: 'false'
  186. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  187. default_open: 'false'
  188. # Default tax settings for new towns.
  189. default_taxes:
  190. # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  191. tax: '0.0'
  192. # Default amount of shop tax of a new town.
  193. shop_tax: '0.0'
  194. # Default amount of embassy tax of a new town.
  195. embassy_tax: '0.0'
  196. # Default amount for town's plottax costs.
  197. plot_tax: '0.0'
  198. # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  199. taxpercentage: 'false'
  200. # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  201. # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  202. minimumtax: '0.0'
  203. # Limits the maximum amount of bonus blocks a town can buy.
  204. max_purchased_blocks: '0'
  205. # maximum number of plots any single resident can own
  206. max_plots_per_resident: '200'
  207. # maximum number used in /town claim/unclaim # commands.
  208. # set to 0 to disable limiting of claim radius value check.
  209. # keep in mind that the default value of 4 is a radius,
  210. # and it will allow claiming 9x9 (80 plots) at once.
  211. max_claim_radius_value: '4'
  212. # Maximum number of towns allowed on the server.
  213. town_limit: '3000'
  214.  
  215. # Minimum number of plots any towns plot must be from the next town's own plots.
  216. # This will prevent town encasement to a certain degree.
  217. min_plot_distance_from_town_plot: '5'
  218.  
  219. # Minimum number of plots any towns home plot must be from the next town.
  220. # This will prevent someone founding a town right on your doorstep
  221. min_distance_from_town_homeblock: '0'
  222.  
  223. # Minimum number of plots an outpost must be from any other town's plots.
  224. # Useful when min_plot_distance_from_town_plot is set to near-zero to allow towns to have claims
  225. # near to each other, but want to keep outposts away from towns.
  226. min_distance_for_outpost_from_plot: '5'
  227.  
  228. # Maximum distance between homeblocks.
  229. # This will force players to build close together.
  230. max_distance_between_homeblocks: '0'
  231.  
  232. # The maximum townblocks available to a town is (numResidents * ratio).
  233. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  234. town_block_ratio: '8'
  235. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  236. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  237. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  238. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  239. town_block_size: '32'
  240.  
  241.  
  242. ############################################################
  243. # +------------------------------------------------------+ #
  244. # | Default new world settings | #
  245. # +------------------------------------------------------+ #
  246. ############################################################
  247.  
  248. # These flags are only used at the initial setup of a new world.
  249.  
  250. # Once Towny is running each world can be altered from within game
  251. # using '/townyworld toggle'
  252.  
  253. new_world_settings:
  254. # Default for new worlds to have towny enabled.
  255. using_towny: 'true'
  256.  
  257. pvp:
  258. # Set if PVP is enabled in this world
  259. world_pvp: 'true'
  260. # force_pvp_on is a global flag and overrides any towns flag setting
  261. force_pvp_on: 'true'
  262.  
  263. mobs:
  264. # world_monsters_on is a global flag setting per world.
  265. world_monsters_on: 'true'
  266. # force_town_monsters_on is a global flag and overrides any towns flag setting
  267. force_town_monsters_on: 'true'
  268.  
  269. explosions:
  270. # Allow explosions in this world
  271. world_explosions_enabled: 'true'
  272. # force_explosions_on is a global flag and overrides any towns flag setting
  273. force_explosions_on: 'false'
  274.  
  275. fire:
  276. # Allow fire to be lit and spread in this world.
  277. world_firespread_enabled: 'true'
  278. # force_fire_on is a global flag and overrides any towns flag setting
  279. force_fire_on: 'false'
  280.  
  281. # Prevent Endermen from picking up and placing blocks.
  282. enderman_protect: 'false'
  283. # Disable players trampling crops
  284. disable_player_crop_trampling: 'true'
  285. # Disable creatures trampling crops
  286. disable_creature_crop_trampling: 'true'
  287.  
  288. # World management settings to deal with un/claiming plots
  289. plot_management:
  290.  
  291. block_delete:
  292. enabled: 'true'
  293. # These items will be deleted upon a plot being unclaimed
  294. unclaim_delete: BED_BLOCK,REDSTONE_WIRE,SIGN_POST,OAK_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  295.  
  296. mayor_plotblock_delete:
  297. enabled: 'true'
  298. # These items will be deleted upon a mayor using /plot clear
  299. # To disable deleting replace the current entries with NONE.
  300. mayor_plot_delete: WALL_SIGN,SIGN_POST
  301.  
  302. revert_on_unclaim:
  303. # *** WARNING***
  304. # If this is enabled any town plots which become unclaimed will
  305. # slowly be reverted to a snapshot taken before the plot was claimed.
  306. #
  307. # Regeneration will only work if the plot was
  308. # claimed under version 0.76.2, or
  309. # later with this feature enabled
  310. # Unlike the rest of this config section, the speed setting is not
  311. # set per-world. What you set for speed will be used in all worlds.
  312. #
  313. # If you allow players to break/build in the wild the snapshot will
  314. # include any changes made before the plot was claimed.
  315. enabled: 'false'
  316. speed: 1s
  317. # These block types will NOT be regenerated
  318. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  319.  
  320. wild_revert_on_mob_explosion:
  321. # Enabling this will slowly regenerate holes created in the
  322. # wilderness by monsters exploding.
  323. enabled: 'true'
  324. entities: Creeper
  325. delay: 5s
  326.  
  327.  
  328. ############################################################
  329. # +------------------------------------------------------+ #
  330. # | Global town settings | #
  331. # +------------------------------------------------------+ #
  332. ############################################################
  333.  
  334. global_town_settings:
  335. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  336. friendly_fire: 'true'
  337. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  338. health_regen:
  339. speed: 5s
  340. enable: 'true'
  341. # Allow towns to claim outposts (a townblock not connected to town).
  342. allow_outposts: 'true'
  343. # When set to true outposts can be limited by the townOutpostLimit value of the Town Levels and
  344. # the nationBonusOutpostLimit value in the Nation Levels. In this way nations can be made to be
  345. # the only way of receiving outposts, or as an incentive to receive more outposts. Towns which are
  346. # larger can have more outposts.
  347. # When activated, this setting will not cause towns who already have higher than their limit
  348. # to lose outposts. They will not be able to start new outposts until they have unclaimed outposts
  349. # to become under their limit. Likewise, towns that join a nation and receive bonus outposts will
  350. # be over their limit if they leave the nation.
  351. limit_outposts_using_town_and_nation_levels: 'false'
  352. # When limit_outposts_using_town_and_nation_levels is also true, towns which are over their outpost
  353. # limit will not be able to use their /town outpost teleports for the outpost #'s higher than their limit,
  354. # until they have dropped below their limit.
  355. # eg: If their limit is 3 then they cannot use /t outpost 4
  356. over_outpost_limits_stops_teleports: 'false'
  357. # Allow the use of /town spawn
  358. # Valid values are: true, false, war, peace
  359. # When war or peace is set, it is only possible to teleport to the town,
  360. # when there is a war or peace.
  361. allow_town_spawn: war
  362. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  363. # Valid values are: true, false, war, peace
  364. # When war or peace is set, it is only possible to teleport to the town,
  365. # when there is a war or peace.
  366. allow_town_spawn_travel: war
  367. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  368. # Valid values are: true, false, war, peace
  369. # When war or peace is set, it is only possible to teleport to the town,
  370. # when there is a war or peace.
  371. allow_town_spawn_travel_nation: war
  372. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  373. # Valid values are: true, false, war, peace
  374. # When war or peace is set, it is only possible to teleport to the town,
  375. # when there is a war or peace.
  376. allow_town_spawn_travel_ally: war
  377. # When set to true both nation and ally spawn travel will also require the target town to have their status set to public.
  378. is_nation_ally_spawning_requiring_public_status: 'false'
  379. # If non zero it delays any spawn request by x seconds.
  380. teleport_warmup_time: '0'
  381. # Respawn the player at his town spawn point when he/she dies
  382. town_respawn: 'false'
  383. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  384. town_respawn_same_world_only: 'true'
  385. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  386. # Allowed options: unclaimed,enemy,neutral
  387. prevent_town_spawn_in: enemy
  388. # Enables the [~Home] message.
  389. # If false it will make it harder for enemies to find the home block during a war
  390. show_town_notifications: 'true'
  391. # The required number of residents in a town to join a nation
  392. # If the number is 0, towns will not require a certain amount of residents to join a nation
  393. required_number_residents_join_nation: '5'
  394. # The required number of residents in a town to create a nation
  395. # If the number is 0, towns will not require a certain amount of residents to create a nation
  396. required_number_residents_create_nation: '5'
  397. # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  398. refund_disband_low_residents: 'true'
  399. # The maximum number of townblocks a town can be away from a nation capital,
  400. # Automatically precludes towns from one world joining a nation in another world.
  401. # If the number is 0, towns will not a proximity to a nation.
  402. nation_requires_proximity: '0.0'
  403. # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  404. farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN,BEETROOT_BLOCK,CHORUS_PLANT,CHORUS_FLOWER
  405. # List of animals which can be kiled on farm plots by town residents.
  406. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  407. # The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
  408. max_residents_per_town: '0'
  409. # If Towny should show players the townboard when they login
  410. display_board_onlogin: 'false'
  411. # If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
  412. # When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
  413. outsiders_prevent_pvp_toggle: 'false'
  414. # If set to true, when a world has forcepvp set to true, homeblocks of towns will not be affected and have PVP set to off.
  415. homeblocks_prevent_forcepvp: 'false'
  416. # The amount of residents a town needs to claim an outpost,
  417. # Setting this value to 0, means a town can claim outposts no matter how many residents
  418. minimum_amount_of_residents_in_town_for_outpost: '0'
  419. # If People should keep their experience on death in a town
  420. # Is not guaranteed to work with other keep experience plugins!
  421. keep_inventory_on_death_in_town: 'false'
  422. # Maximum amount that a town can set their plot, embassy, shop, etc plots' prices to.
  423. # Setting this higher can be dangerous if you use Towny in a mysql database. Large numbers can become shortened to scientific notation.
  424. maximum_plot_price_cost: '1000000.0'
  425.  
  426.  
  427. ############################################################
  428. # +------------------------------------------------------+ #
  429. # | Plugin interfacing | #
  430. # +------------------------------------------------------+ #
  431. ############################################################
  432.  
  433. plugin:
  434.  
  435. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  436. database:
  437. database_load: flatfile
  438. database_save: flatfile
  439.  
  440. # SQL database connection details (IF set to use SQL).
  441. sql:
  442. hostname: localhost
  443. port: '3306'
  444. dbname: towny
  445. table_prefix: towny_
  446. username: root
  447. password: ''
  448. ssl: 'false'
  449.  
  450. # Flatfile backup settings.
  451. daily_backups: 'true'
  452. backups_are_deleted_after: 7d
  453.  
  454. # Valid entries are: zip, none.
  455. flatfile_backup: zip
  456.  
  457. interfacing:
  458.  
  459. tekkit:
  460. # Add any fake players for client/server mods (aka Tekkit) here
  461. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  462.  
  463. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  464. using_essentials: 'true'
  465.  
  466. # This enables/disables all the economy functions of Towny.
  467. # This will first attempt to use Vault to bridge your economy plugin with Towny.
  468. # If Vault is not present it will attempt to find the old iConomy 5.01 plugin.
  469. # If neither Vault or iConomy 5.01 are present it will not be possible to create towns or do any operations that require money.
  470. using_economy: 'true'
  471.  
  472. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  473. # False to disable permission checks and rely on Towny settings.
  474. using_permissions: 'true'
  475.  
  476. day_timer:
  477. # The number of hours in each "day".
  478. # You can configure for 10 hour days. Default is 24 hours.
  479. day_interval: 1d
  480. # The time each "day", when taxes will be collected.
  481. # MUST be less than day_interval. Default is 12h (midday).
  482. new_day_time: 12h
  483.  
  484. # Lots of messages to tell you what's going on in the server with time taken for events.
  485. debug_mode: 'false'
  486.  
  487. # Info tool for server admins to use to query in game blocks and entities.
  488. info_tool: CLAY_BRICK
  489.  
  490. # Spams the player named in dev_name with all messages related to towny.
  491. dev_mode:
  492. enable: 'false'
  493. dev_name: Shano_dekono
  494.  
  495. # Record all messages to the towny.log
  496. logging: 'true'
  497. # If true this will cause the log to be wiped at every startup.
  498. reset_log_on_boot: 'false'
  499.  
  500.  
  501. ############################################################
  502. # +------------------------------------------------------+ #
  503. # | Filters colour and chat | #
  504. # +------------------------------------------------------+ #
  505. ############################################################
  506.  
  507. filters_colour_chat:
  508. # This is the name given to any NPC assigned mayor.
  509. npc_prefix: NPC
  510. # Regex fields used in validating inputs.
  511. regex:
  512. name_filter_regex: '[ /]'
  513. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  514. string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  515. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  516.  
  517. modify_chat:
  518. # Maximum length of Town and Nation names.
  519. max_name_length: '20'
  520. # Maximum length of titles and surnames.
  521. max_title_length: '10'
  522.  
  523.  
  524. ############################################################
  525. # +------------------------------------------------------+ #
  526. # | block/item/mob protection | #
  527. # +------------------------------------------------------+ #
  528. ############################################################
  529.  
  530. protection:
  531.  
  532. # Items that can be blocked within towns via town/plot flags
  533. # 259 - flint and steel
  534. # 325 - bucket
  535. # 326 - water bucket
  536. # 327 - lava bucket
  537. # 351 - bone/bonemeal
  538. # 359 - shears
  539. # 368 - ender pearl
  540. # 374 - glass bottle
  541. # 385 - fire charge
  542. item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM,END_CRYSTAL,POWERED_MINECART,COMMAND_MINECART,EXPLOSIVE_MINECART,HOPPER_MINECART
  543.  
  544. # Items which can be blocked or enabled via town/plot flags
  545. # 25 - noteblock
  546. # 54 - chest ...etc
  547. switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,OAK_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,STONE_BUTTON,OAK_TRAPDOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,OAK_FENCE_GATE,SPRUCE_FENCE_GATE,BIRCH_FENCE_GATE,JUNGLE_FENCE_GATE,DARK_OAK_FENCE_GATE,ACACIA_FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX
  548.  
  549. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html
  550. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  551. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
  552. # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
  553.  
  554. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  555. town_mob_removal_entities: Monster,Guardian,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  556.  
  557. # Prevent the spawning of villager babies in towns.
  558. town_prevent_villager_breeding: 'false'
  559. # Disable creatures triggering stone pressure plates
  560. disable_creature_pressureplate_stone: 'true'
  561.  
  562. # Globally remove living entities in all worlds that have their flag set.
  563. world_mob_removal_entities: Monster,Guardian,Flying,Slime
  564.  
  565. # Prevent the spawning of villager babies in the world.
  566. world_prevent_villager_breeding: 'false'
  567.  
  568. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  569. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  570. # NEVER set below 1.
  571. mob_removal_speed: 5s
  572.  
  573. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/package-summary.html
  574. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  575. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  576.  
  577. # Protect living entities within a town's boundaries from being killed by players.
  578. mob_types: Animals,NPC,Snowman,ArmorStand
  579.  
  580. # permitted Potion Types https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionType.html
  581. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  582. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  583. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  584.  
  585. # When preventing PVP prevent the use of these potions.
  586. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  587.  
  588. # Prevent fly and double block jump cheats.
  589. cheat_protection: 'true'
  590.  
  591.  
  592. ############################################################
  593. # +------------------------------------------------------+ #
  594. # | Wilderness settings | #
  595. # +------------------------------------------------------+ #
  596. ############################################################
  597.  
  598. # These Settings defaults only. They are copied to each worlds data files upon first detection
  599. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  600.  
  601. unclaimed:
  602. unclaimed_zone_build: 'true'
  603. unclaimed_zone_destroy: 'true'
  604. unclaimed_zone_item_use: 'true'
  605. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
  606. unclaimed_zone_switch: 'true'
  607.  
  608.  
  609. ############################################################
  610. # +------------------------------------------------------+ #
  611. # | Town Notifications | #
  612. # +------------------------------------------------------+ #
  613. ############################################################
  614.  
  615. # This is the format for the notifications sent as players move between plots.
  616. # Empty a particular format for it to be ignored.
  617.  
  618. # Example:
  619. # [notification.format]
  620. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  621. # ... [notification.plot.format]
  622. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  623. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  624.  
  625. notification:
  626. format: '&6 ~ %s'
  627. splitter: '&7 - '
  628. area_wilderness: '&2%s'
  629. area_wilderness_pvp: '%s'
  630. area_town: '&6%s'
  631. area_town_pvp: '%s'
  632. owner: '&a%s'
  633. no_owner: '&a%s'
  634. plot:
  635. splitter: ' '
  636. format: '%s'
  637. homeblock: '&b[Home]'
  638. outpostblock: '&b[Outpost]'
  639. forsale: '&e[For Sale: %s]'
  640. type: '&6[%s]'
  641. # If set to true MC's Title and Subtitle feature will be used when crossing into a town.
  642. # Could be seen as intrusive/distracting, so false by default.
  643. using_titles: 'false'
  644.  
  645. # Requires the above using_titles to be set to true.
  646. # Title and Subtitle shown when entering a town or the wilderness. By default 1st line is blank, the 2nd line shows {townname} or {wilderness}.
  647. # You may use colour codes &f, &c and so on.
  648. titles:
  649. # Entering Town Upper Title Line
  650. town_title: ''
  651. # Entering Town Lower Subtitle line.
  652. town_subtitle: '&b{townname}'
  653. # Entering Wilderness Upper Title Line
  654. wilderness_title: ''
  655. # Entering Wilderness Lower Subtitle line.
  656. wilderness_subtitle: '&2{wilderness}'
  657. # If the notification.owner option should show name or {title} name.
  658. # Titles are the ones granted by nation kings.
  659. owner_shows_nation_title: 'false'
  660.  
  661.  
  662.  
  663. ############################################################
  664. # +------------------------------------------------------+ #
  665. # | Default Town/Plot flags | #
  666. # +------------------------------------------------------+ #
  667. ############################################################
  668.  
  669.  
  670. default_perm_flags:
  671.  
  672. # Default permission flags for residents plots within a town
  673. #
  674. # Can allies/friends/outsiders perform certain actions in the town
  675. #
  676. # build - place blocks and other items
  677. # destroy - break blocks and other items
  678. # itemuse - use items such as furnaces (as defined in item_use_ids)
  679. # switch - trigger or activate switches (as defined in switch_ids)
  680. resident:
  681. friend:
  682. build: 'true'
  683. destroy: 'true'
  684. item_use: 'true'
  685. switch: 'true'
  686. ally:
  687. build: 'false'
  688. destroy: 'false'
  689. item_use: 'false'
  690. switch: 'false'
  691. outsider:
  692. build: 'false'
  693. destroy: 'false'
  694. item_use: 'false'
  695. switch: 'false'
  696.  
  697. # Default permission flags for towns
  698. # These are copied into the town data file at creation
  699. #
  700. # Can allies/outsiders/residents perform certain actions in the town
  701. #
  702. # build - place blocks and other items
  703. # destroy - break blocks and other items
  704. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  705. # switch - trigger or activate switches (as defined in switch_ids)
  706. town:
  707. default:
  708. pvp: 'true'
  709. fire: 'true'
  710. explosion: 'false'
  711. mobs: 'false'
  712. resident:
  713. build: 'true'
  714. destroy: 'true'
  715. item_use: 'true'
  716. switch: 'true'
  717. ally:
  718. build: 'false'
  719. destroy: 'false'
  720. item_use: 'false'
  721. switch: 'false'
  722. outsider:
  723. build: 'false'
  724. destroy: 'false'
  725. item_use: 'false'
  726. switch: 'false'
  727.  
  728.  
  729. ############################################################
  730. # +------------------------------------------------------+ #
  731. # | Resident settings | #
  732. # +------------------------------------------------------+ #
  733. ############################################################
  734.  
  735. resident_settings:
  736. # player is flagged as inactive after 1 hour (default)
  737. inactive_after_time: 1h
  738. # if enabled old residents will be kicked and deleted from a town
  739. # after Two months (default) of not logging in
  740. delete_old_residents:
  741. enable: 'false'
  742. deleted_after_time: 60d
  743. delete_economy_account: 'true'
  744. # The name of the town a resident will automatically join when he first registers.
  745. default_town_name: ''
  746. # If true, players can only use beds in plots they personally own.
  747. deny_bed_use: 'false'
  748. # If true, players who join the server for the first time will cause the msg_registration message in the language files to be shown server-wide.
  749. is_showing_welcome_message: 'true'
  750.  
  751.  
  752. ############################################################
  753. # +------------------------------------------------------+ #
  754. # | Economy settings | #
  755. # +------------------------------------------------------+ #
  756. ############################################################
  757.  
  758. economy:
  759. # By default it is set to true.
  760. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  761. use_async: 'true'
  762. # Prefix to apply to all town economy accounts.
  763. town_prefix: town-
  764. # Prefix to apply to all nation economy accounts.
  765. nation_prefix: nation-
  766. # The cost of renaming a town.
  767. town_rename_cost: '0'
  768. # The cost of renaming a nation.
  769. nation_rename_cost: '0'
  770.  
  771. spawn_travel:
  772. # Cost to use /town spawn
  773. price_town_spawn_travel: '0.0'
  774. # Cost to use '/town spawn [town]' to another town in your nation.
  775. price_town_nation_spawn_travel: '50.0'
  776. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  777. price_town_ally_spawn_travel: '100.0'
  778. # Cost to use /town spawn [town]
  779. # This is paid to the town you goto.
  780. price_town_public_spawn_travel: '20.0'
  781. # When set to true, any cost paid by a player to use any variant of '/town spawn' will be paid to the town bank.
  782. # When false the amount will be paid to the server account whose name is set in the closed economy setting below..
  783. town_spawn_cost_paid_to_town: 'true'
  784.  
  785. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  786. price_nation_neutrality: '100.0'
  787.  
  788. new_expand:
  789. # How much it costs to start a nation.
  790. price_new_nation: '100.0'
  791. # How much it costs to start a town.
  792. price_new_town: '50.0'
  793. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  794. price_outpost: '100.0'
  795. # The price for a town to expand one townblock.
  796. price_claim_townblock: '25.0'
  797. # How much it costs a player to buy extra blocks.
  798. price_purchased_bonus_townblock: '25.0'
  799. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  800. price_purchased_bonus_townblock_increase: '1.0'
  801.  
  802. death:
  803. # Either fixed or percentage.
  804. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  805. price_death_type: fixed
  806. # A maximum amount paid out by a resident from their personal holdings for percentage deaths.
  807. # Set to 0 to have no cap.
  808. percentage_cap: '0.0'
  809. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  810. price_death_pvp_only: 'false'
  811.  
  812. price_death: '0.0'
  813.  
  814. price_death_town: '0.0'
  815.  
  816. price_death_nation: '0.0'
  817.  
  818. banks:
  819. # Maximum amount of money allowed in town bank
  820. # Use 0 for no limit
  821. town_bank_cap: '1000'
  822. # Set to true to allow withdrawls from town banks
  823. town_allow_withdrawls: 'true'
  824. # Maximum amount of money allowed in nation bank
  825. # Use 0 for no limit
  826. nation_bank_cap: '0'
  827. # Set to true to allow withdrawls from nation banks
  828. nation_allow_withdrawls: 'true'
  829. # When set to true, players can only use their town withdraw/deposit commands while inside of their own town.
  830. # Likewise, nation banks can only be withdrawn/deposited to while in the capital city.
  831. disallow_bank_actions_outside_town: 'true'
  832. closed_economy:
  833. # The name of the account that all money that normally disappears goes into.
  834. server_account: towny-server
  835. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  836. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  837. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  838. enabled: 'false'
  839.  
  840. daily_taxes:
  841. # Enables taxes to be collected daily by town/nation
  842. # If a town can't pay it's tax then it is kicked from the nation.
  843. # if a resident can't pay his plot tax he loses his plot.
  844. # if a resident can't pay his town tax then he is kicked from the town.
  845. # if a town or nation fails to pay it's upkeep it is deleted.
  846. enabled: 'false'
  847. # Maximum tax amount allowed when using flat taxes
  848. max_tax_amount: '1000.0'
  849. # maximum tax percentage allowed when taxing by percentages
  850. max_tax_percent: '25'
  851. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  852. # all of it's member town are kicked and the Nation is removed.
  853. price_nation_upkeep: '0'
  854. # The server's daily charge on each town. If a town fails to pay this upkeep
  855. # all of it's residents are kicked and the town is removed.
  856. price_town_upkeep: '0'
  857. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  858. # calculated by (number of claimed plots X price_town_upkeep).
  859. town_plotbased_upkeep: 'false'
  860. # If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
  861. town_plotbased_upkeep_affected_by_town_level_modifier: 'false'
  862. # If enabled and you set a negative upkeep for the town
  863. # any funds the town gains via upkeep at a new day
  864. # will be shared out between the plot owners.
  865. use_plot_payments: 'false'
  866.  
  867.  
  868. ############################################################
  869. # +------------------------------------------------------+ #
  870. # | Jail Plot settings | #
  871. # +------------------------------------------------------+ #
  872. ############################################################
  873.  
  874. jail:
  875. #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  876. #Requires town_respawn to be true in order to work.
  877. is_jailing_attacking_enemies: 'false'
  878. #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
  879. #Requires town_respawn to be true in order to work.
  880. is_jailing_attacking_outlaws: 'true'
  881. #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  882. jail_allows_ender_pearls: 'false'
  883. #If false jailed players can use /town leave, and escape a jail.
  884. jail_denies_town_leave: 'true'
  885.  
  886. bail:
  887. #If true players can pay a bail amount to be unjailed.
  888. is_allowing_bail: 'true'
  889. #Amount that bail costs.
  890. bail_amount: '150'
  891.  
  892.  
  893. ############################################################
  894. # +------------------------------------------------------+ #
  895. # | War settings | #
  896. # +------------------------------------------------------+ #
  897. ############################################################
  898.  
  899. war:
  900. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  901. nation_can_be_neutral: 'false'
  902. #By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations.
  903. disallow_one_way_alliance: 'false'
  904.  
  905.  
  906. ############################################################
  907. # +------------------------------------------------------+ #
  908. # | Economy Transfers During War settings | #
  909. # +------------------------------------------------------+ #
  910. ############################################################
  911.  
  912. economy:
  913. enemy:
  914. # Amount charged to place a warflag (payed to server).
  915. place_flag: '150'
  916. # Amount payed from the flagbearer to the defender after defending the area.
  917. defended_attack: '50'
  918. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  919. # and the attacker can't pay, the attack is canceled.
  920. townblock_won: '0'
  921. # Same as townblock_won but for the special case of winning the homeblock.
  922. homeblock_won: '0'
  923.  
  924.  
  925. ############################################################
  926. # +------------------------------------------------------+ #
  927. # | War Event settings | #
  928. # +------------------------------------------------------+ #
  929. ############################################################
  930.  
  931. # This is started with /townyadmnin toggle war
  932.  
  933. # In peace time War spoils are accumulated from towns and nations being
  934. # deleted with any money left in the bank.
  935. #
  936. # These funds are increased during a war event upon a player death.
  937. # An additional bonus to the war chest is set in base_spoils.
  938. #
  939. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  940. # The war is won when the only nations left in the battle are allies, or only a single nation.
  941. #
  942. # The winning nations share half of the war spoils.
  943. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  944.  
  945. event:
  946. warning_delay: '30'
  947. #If false all towns not in nations can be attacked during a war event.
  948. towns_are_neutral: 'true'
  949. enemy:
  950. # If true, enemy's can only attack the edge plots of a town in war.
  951. only_attack_borders: 'true'
  952. plots:
  953. # If true, nation members and allies can regen health on plots during war.
  954. healable: 'true'
  955. # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  956. firework_on_attacked: 'true'
  957.  
  958. # If true and the monarch/king dies the nation is removed from the war.
  959. remove_on_monarch_death: 'false'
  960. # If enabled players will be able to break/place any blocks in enemy plots during a war.
  961. # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
  962. # The editable_materials list in the Warzone Block Permission section should be used instead.
  963. allow_block_griefing: 'false'
  964.  
  965. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  966. block_hp:
  967. town_block_hp: '60'
  968. home_block_hp: '120'
  969.  
  970. eco:
  971. # This amount is new money injected into the economy with a war event.
  972. base_spoils: '100.0'
  973. # This amount is taken from the losing town for each plot lost.
  974. wartime_town_block_loss_price: '100.0'
  975. # This amount is taken from the player if they die during the event
  976. price_death_wartime: '200.0'
  977. # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
  978. # and the losing town gains a negative (-1) bonus townblock.
  979. costs_townblocks: 'false'
  980.  
  981. points:
  982. points_townblock: '1'
  983. points_town: '10'
  984. points_nation: '100'
  985. points_kill: '1'
  986.  
  987. # The minimum height at which a player must stand to count as an attacker.
  988. min_height: '60'
  989.  
  990. ############################################################
  991. # +------------------------------------------------------+ #
  992. # | Flag war settings | #
  993. # | | #
  994. # | Separate from Event War | #
  995. # | Unsupported / Buggy | #
  996. # +------------------------------------------------------+ #
  997. ############################################################
  998.  
  999. enemy:
  1000. # If false, players won't be able to place war flags, effectively disabling warzones.
  1001. allow_attacks: 'true'
  1002. # If true, enemy's can only attack the edge plots of a town with war flags.
  1003. only_attack_borders: 'false'
  1004. # This many people must be online in target town in order to place a war flag in their domain.
  1005. min_players_online_in_town: '1'
  1006. # This many people must be online in target nation in order to place a war flag in their domain.
  1007. min_players_online_in_nation: '1'
  1008. max_active_flags_per_player: '1'
  1009. flag:
  1010. waiting_time: 3m
  1011. # This is the block a player must place to trigger the attack event.
  1012. base_block: fence
  1013. # This is the block a player must place to trigger the attack event.
  1014. light_block: torch
  1015. beacon:
  1016. # Must be smaller than half the size of town_block_size.
  1017. radius: '3'
  1018. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  1019. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  1020. height_above_flag:
  1021. min: '3'
  1022. max: '64'
  1023. draw: 'true'
  1024. wireframe_block: glowstone
  1025. ############################################################
  1026. # +------------------------------------------------------+ #
  1027. # | Warzone Block Permissions | #
  1028. # | | #
  1029. # | Used in Flag & Event Wars | #
  1030. # +------------------------------------------------------+ #
  1031. ############################################################
  1032.  
  1033. warzone:
  1034. # List of materaials that can be modified in a warzone.
  1035. # '*' = Allow all materials.
  1036. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  1037. # Eg: '*,-chest,-furnace'
  1038. editable_materials: ''
  1039. item_use: 'true'
  1040. switch: 'false'
  1041. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  1042. fire: 'true'
  1043. explosions: 'true'
  1044. explosions_break_blocks: 'true'
  1045. # Only under affect when explosions_break_blocks is true.
  1046. explosions_regen_blocks: 'false'
  1047. # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
  1048. # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
  1049. # Only under affect when explosions_break_blocks is true.
  1050. explosions_ignore_list: ''
  1051.  
  1052.  
  1053. ############################################################
  1054. # +------------------------------------------------------+ #
  1055. # | Global nation settings | #
  1056. # +------------------------------------------------------+ #
  1057. ############################################################
  1058.  
  1059. global_nation_settings:
  1060.  
  1061. # Nation Zones are a special type of wilderness surrounding Capitals of Nations or Nation Capitals and their Towns.
  1062. # When it is enabled players who are members of the nation can use the wilderness surrounding the town like normal.
  1063. # Players who are not part of that nation will find themselves unable to break/build/switch/itemuse in this part of the wilderness.
  1064. # The amount of townblocks used for the zone is determined by the size of the nation and configured in the nation levels.
  1065. # Because these zones are still wilderness anyone can claim these townblocks.
  1066. # It is recommended that whatever size you choose, these numbers should be less than the min_plot_distance_from_town_plot otherwise
  1067. # someone might not be able to build/destroy in the wilderness outside their town.
  1068. nationzone:
  1069.  
  1070. # Nation zone feature is disabled by default. This is because it can cause a higher server load for servers with a large player count.
  1071. enable: 'false'
  1072.  
  1073. # When set to true, only the capital town of a nation will be surrounded by a nation zone type of wilderness.
  1074. only_capitals: 'true'
  1075.  
  1076. # Amount of buffer added to nation zone width surrounding capitals only. Creates a larger buffer around nation capitals.
  1077. capital_bonus_size: '0'
  1078.  
  1079. # When set to true, nation zones are disabled during the the Towny war types.
  1080. war_disables: 'true'
  1081. # If Towny should show players the nationboard when they login.
  1082. display_board_onlogin: 'false'
  1083. # If enabled, only allow the nation spawn to be set in the capital city.
  1084. capital_spawn: 'true'
  1085. # Allow the use of /nation spawn
  1086. # Valid values are: true, false, war, peace
  1087. # When war or peace is set, it is only possible to teleport to the nation,
  1088. # when there is a war or peace.
  1089. allow_nation_spawn: 'true'
  1090. # Allow regular residents to use /nation spawn [nation] (TP to other nations if they are public).
  1091. # Valid values are: true, false, war, peace
  1092. # When war or peace is set, it is only possible to teleport to the nation,
  1093. # when there is a war or peace.
  1094. allow_nation_spawn_travel: 'true'
  1095. # Allow regular residents to use /nation spawn [nation] to other nations allied with your nation.
  1096. # Valid values are: true, false, war, peace
  1097. # When war or peace is set, it is only possible to teleport to the nations,
  1098. # when there is a war or peace.
  1099. allow_nation_spawn_travel_ally: 'true'
  1100. default:
  1101. # If set to true, any newly made nation will have their spawn set to public.
  1102. public: 'false'
  1103.  
  1104.  
  1105. ############################################################
  1106. # +------------------------------------------------------+ #
  1107. # | Towny Invite System | #
  1108. # +------------------------------------------------------+ #
  1109. ############################################################
  1110.  
  1111. invite_system:
  1112. # Command used to accept towny invites)
  1113. #e.g Player join town invite.
  1114. accept_command: accept
  1115. # Command used to deny towny invites
  1116. #e.g Player join town invite.
  1117. deny_command: deny
  1118. # Command used to confirm some towny actions/tasks)
  1119. #e.g Purging database or removing a large amount of townblocks
  1120. confirm_command: confirm
  1121. # Command used to cancel some towny actions/tasks
  1122. #e.g Purging database or removing a large amount of townblocks
  1123. cancel_command: cancel
  1124. # When set for more than 0m, the amount of time (in minutes) which must have passed between
  1125. # a player's first log in and when they can be invited to a town.
  1126. cooldowntime: 0m
  1127. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  1128. maximum_invites_sent:
  1129. # How many invites a town can send out to players, to join the town.
  1130. town_toplayer: '35'
  1131. # How many invites a nation can send out to towns, to join the nation.
  1132. nation_totown: '35'
  1133. # How many requests a nation can send out to other nations, to ally with the nation.
  1134. # Only used when war.disallow_one_way_alliance is set to true.
  1135. nation_tonation: '35'
  1136. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  1137. maximum_invites_received:
  1138. # How many invites can one player have from towns.
  1139. player: '10'
  1140. # How many invites can one town have from nations.
  1141. town: '10'
  1142. # How many requests can one nation have from other nations for an alliance.
  1143. nation: '10'
  1144.  
  1145.  
  1146. ############################################################
  1147. # +------------------------------------------------------+ #
  1148. # | Bank Plot settings | #
  1149. # +------------------------------------------------------+ #
  1150. ############################################################
  1151. # Bank plots may be used by other economy plugins using the Towny API.
  1152.  
  1153. bank:
  1154. # If true players will only be able to use /t deposit, /t withdraw, /n deposit & /n withdraw while inside bank plots belonging to the town or nation capital respectively.
  1155. # Home plots will also allow deposit and withdraw commands.
  1156. is_banking_limited_to_bank_plots: 'false'
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