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megaluxe

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Sep 6th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. --//====================================================\\--
  84. --|| CREATED BY SHACKLUSTER
  85. --\\====================================================//--
  86. Player = game.Players.LocalPlayer
  87. Character = Player.Character
  88. local txt = Instance.new("BillboardGui", Character)
  89. txt.Adornee = Character.Head
  90. txt.Name = "_status"
  91. txt.Size = UDim2.new(2, 0, 1.2, 0)
  92. txt.StudsOffset = Vector3.new(-9, 8, 0)
  93. local text = Instance.new("TextLabel", txt)
  94. text.Size = UDim2.new(10, 0, 7, 0)
  95. text.FontSize = "Size24"
  96. text.TextScaled = true
  97. text.TextTransparency = 0
  98. text.BackgroundTransparency = 10
  99. text.TextTransparency = 0
  100. text.TextStrokeTransparency = 0
  101. text.Font = "Antique"
  102. text.TextStrokeColor3 = Color3.new(0,0,0)
  103. text.Text = "Terra God"
  104.  
  105.  
  106. local createstuff = function()
  107. local stuff = Instance.new("Model")
  108. local collar = Instance.new("Part")
  109. local mesh = Instance.new("FileMesh")
  110. local part = Instance.new("Part")
  111. local mesh_2 = Instance.new("CylinderMesh")
  112. local weld = Instance.new("ManualWeld")
  113. local eye = Instance.new("Part")
  114. local mesh_3 = Instance.new("SpecialMesh")
  115. local decal = Instance.new("Decal")
  116. local hood = Instance.new("Part")
  117. local mesh_4 = Instance.new("FileMesh")
  118. local pillar = Instance.new("Part")
  119. local rock = Instance.new("Part")
  120. local core = Instance.new("Attachment")
  121. local emit = Instance.new("ParticleEmitter")
  122. local mesh_5 = Instance.new("FileMesh")
  123. local rockspike = Instance.new("Part")
  124. local mesh_6 = Instance.new("SpecialMesh")
  125. local shield = Instance.new("Part")
  126. local core_2 = Instance.new("Attachment")
  127. local spinepart = Instance.new("Part")
  128. local mesh_7 = Instance.new("FileMesh")
  129. local pants = Instance.new("Pants")
  130. local shirt = Instance.new("Shirt")
  131. local emit_2 = Instance.new("ParticleEmitter")
  132. local vortex = Instance.new("ParticleEmitter")
  133. local wave = Instance.new("ParticleEmitter")
  134.  
  135. stuff.Name = "Stuff"
  136. stuff.Parent = workspace
  137. collar.Size = Vector3.new(2.06, 0.2, 2.06)
  138. collar.Name = "Collar"
  139. collar.Material = Enum.Material.Metal
  140. collar.TopSurface = Enum.SurfaceType.Smooth
  141. collar.BottomSurface = Enum.SurfaceType.Smooth
  142. collar.Parent = stuff
  143. collar.CFrame = CFrame.new(5.8, 46.2, -39.9)
  144. mesh.MeshId = "rbxassetid://1861264141"
  145. mesh.Parent = collar
  146. part.Size = Vector3.new(1.3, 0.2, 1.3)
  147. part.BrickColor = BrickColor.new("Really black")
  148. part.Color = Color3.new(0.109804, 0.0823529, 0.117647)
  149. part.Material = Enum.Material.Metal
  150. part.TopSurface = Enum.SurfaceType.Smooth
  151. part.BottomSurface = Enum.SurfaceType.Smooth
  152. part.Parent = collar
  153. part.CFrame = CFrame.new(5.8, 46.2, -39.9)
  154. mesh_2.Scale = Vector3.new(1.1, 1.1, 1.1)
  155. mesh_2.Parent = part
  156. weld.Part0 = collar
  157. weld.Name = "Weld"
  158. weld.Part1 = part
  159. weld.Parent = collar
  160. eye.Anchored = true
  161. eye.Size = Vector3.new(2, 2, 2)
  162. eye.BottomSurface = Enum.SurfaceType.Smooth
  163. eye.Material = Enum.Material.SmoothPlastic
  164. eye.Color = Color3.new(0.972549, 0.972549, 0.972549)
  165. eye.Name = "Eye"
  166. eye.TopSurface = Enum.SurfaceType.Smooth
  167. eye.BrickColor = BrickColor.new("Institutional white")
  168. eye.Parent = stuff
  169. eye.CFrame = CFrame.new(9.8, 45.845, -47.125) * CFrame.Angles(0, 0, 0)
  170. mesh_3.MeshType = Enum.MeshType.Sphere
  171. mesh_3.Parent = eye
  172. decal.Texture = "http://www.roblox.com/asset/?id=743271416"
  173. decal.Parent = eye
  174. hood.Size = Vector3.new(2.919, 2.394, 2.891)
  175. hood.BottomSurface = Enum.SurfaceType.Smooth
  176. hood.Material = Enum.Material.SmoothPlastic
  177. hood.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  178. hood.BrickColor = BrickColor.new("Really black")
  179. hood.TopSurface = Enum.SurfaceType.Smooth
  180. hood.Name = "Hood"
  181. hood.Parent = stuff
  182. hood.CFrame = CFrame.new(9.8, 44.1, -48.7)
  183. mesh_4.Scale = Vector3.new(1.55, 1.44, 1.4)
  184. mesh_4.MeshId = "rbxassetid://16952952"
  185. mesh_4.Parent = hood
  186. pillar.Size = Vector3.new(1, 1, 1)
  187. pillar.Name = "Pillar"
  188. pillar.Material = Enum.Material.Metal
  189. pillar.TopSurface = Enum.SurfaceType.Smooth
  190. pillar.BottomSurface = Enum.SurfaceType.Smooth
  191. pillar.Parent = stuff
  192. pillar.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  193. rock.Size = Vector3.new(2.03, 1.978, 2.057)
  194. rock.BottomSurface = Enum.SurfaceType.Smooth
  195. rock.Name = "Rock"
  196. rock.TopSurface = Enum.SurfaceType.Smooth
  197. rock.Parent = stuff
  198. rock.CFrame = CFrame.new(-0.43, 45.908, -52.56)
  199. core.Name = "Core"
  200. core.Parent = rock
  201. emit.Enabled = false
  202. emit.Lifetime = NumberRange.new(1, 4)
  203. emit.Name = "Emit"
  204. emit.Speed = NumberRange.new(0, 35)
  205. emit.Rotation = NumberRange.new(0, 360)
  206. emit.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  207. emit.VelocitySpread = 360
  208. emit.Texture = "rbxassetid://281633012"
  209. emit.Acceleration = Vector3.new(0, -15, 0)
  210. emit.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  211. emit.RotSpeed = NumberRange.new(-25, 25)
  212. emit.SpreadAngle = Vector2.new(360, 360)
  213. emit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(0.255, 3.06), NumberSequenceKeypoint.new(0.649, 2.131), NumberSequenceKeypoint.new(1, 0)})
  214. emit.Parent = core
  215. mesh_5.MeshId = "rbxassetid://1861108040"
  216. mesh_5.Parent = rock
  217. rockspike.Anchored = true
  218. rockspike.Size = Vector3.new(3.364, 20, 3.364)
  219. rockspike.BottomSurface = Enum.SurfaceType.Smooth
  220. rockspike.Material = Enum.Material.Grass
  221. rockspike.Color = Color3.new(0.423529, 0.345098, 0.294118)
  222. rockspike.Name = "RockSpike"
  223. rockspike.TopSurface = Enum.SurfaceType.Smooth
  224. rockspike.BrickColor = BrickColor.new("Pine Cone")
  225. rockspike.Parent = stuff
  226. rockspike.CFrame = CFrame.new(-0.43, 46.208, -29.96)
  227. mesh_6.TextureId = "rbxassetid://136560096"
  228. mesh_6.MeshType = Enum.MeshType.FileMesh
  229. mesh_6.MeshId = "rbxassetid://1861231635"
  230. mesh_6.Parent = rockspike
  231. shield.Size = Vector3.new(1, 1, 1)
  232. shield.Name = "Shield"
  233. shield.Material = Enum.Material.Metal
  234. shield.TopSurface = Enum.SurfaceType.Smooth
  235. shield.BottomSurface = Enum.SurfaceType.Smooth
  236. shield.Parent = stuff
  237. shield.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  238. core_2.Name = "Core"
  239. core_2.Parent = shield
  240. spinepart.CanCollide = false
  241. spinepart.Size = Vector3.new(0.3, 0.3, 0.6)
  242. spinepart.BrickColor = BrickColor.new("Institutional white")
  243. spinepart.BottomSurface = Enum.SurfaceType.Smooth
  244. spinepart.Color = Color3.new(0.972549, 0.972549, 0.972549)
  245. spinepart.Name = "SpinePart"
  246. spinepart.TopSurface = Enum.SurfaceType.Smooth
  247. spinepart.Parent = stuff
  248. spinepart.CFrame = CFrame.new(-24.33, 46.208, -52.56)
  249. mesh_7.MeshId = "rbxassetid://1861166416"
  250. mesh_7.Parent = spinepart
  251. pants.Name = "Pants"
  252. pants.PantsTemplate = "http://www.roblox.com/asset/?id=1614573917"
  253. pants.Parent = stuff
  254. shirt.Name = "Shirt"
  255. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1604092628"
  256. shirt.Parent = stuff
  257. emit_2.Enabled = false
  258. emit_2.Lifetime = NumberRange.new(1, 4)
  259. emit_2.Name = "Emit"
  260. emit_2.Speed = NumberRange.new(0, 35)
  261. emit_2.Rotation = NumberRange.new(0, 360)
  262. emit_2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  263. emit_2.VelocitySpread = 360
  264. emit_2.Texture = "rbxassetid://281633012"
  265. emit_2.Acceleration = Vector3.new(0, -15, 0)
  266. emit_2.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  267. emit_2.RotSpeed = NumberRange.new(-25, 25)
  268. emit_2.SpreadAngle = Vector2.new(360, 360)
  269. emit_2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0.5), NumberSequenceKeypoint.new(1, 0)})
  270. emit_2.Parent = stuff
  271. vortex.Enabled = false
  272. vortex.Name = "Vortex"
  273. vortex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.3, 0.5), NumberSequenceKeypoint.new(1, 0.5)})
  274. vortex.Lifetime = NumberRange.new(1)
  275. vortex.Rate = 0
  276. vortex.Speed = NumberRange.new(0)
  277. vortex.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  278. vortex.Rotation = NumberRange.new(0, 360)
  279. vortex.ZOffset = -2
  280. vortex.RotSpeed = NumberRange.new(360)
  281. vortex.LightEmission = 1
  282. vortex.Texture = "rbxassetid://1084969997"
  283. vortex.LockedToPart = true
  284. vortex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  285. vortex.Parent = stuff
  286. wave.Enabled = false
  287. wave.Lifetime = NumberRange.new(0.3)
  288. wave.Name = "Wave"
  289. wave.Speed = NumberRange.new(0)
  290. wave.LightEmission = 1
  291. wave.Rate = 1
  292. wave.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.17, 0.393), NumberSequenceKeypoint.new(0.334, 0.661), NumberSequenceKeypoint.new(0.535, 0.836), NumberSequenceKeypoint.new(1, 1)})
  293. wave.Texture = "rbxassetid://1084991215"
  294. wave.Rotation = NumberRange.new(-180, 180)
  295. wave.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  296. wave.ZOffset = 1
  297. wave.Parent = stuff
  298. for i,v in pairs(stuff:GetChildren()) do
  299. v.Parent = script
  300. end
  301. end
  302.  
  303. createstuff()
  304.  
  305.  
  306.  
  307.  
  308.  
  309. wait(0.2)
  310.  
  311. Player = game:GetService("Players").LocalPlayer
  312. PlayerGui = Player.PlayerGui
  313. Cam = workspace.CurrentCamera
  314. Backpack = Player.Backpack
  315. Character = Player.Character
  316. Humanoid = Character.Humanoid
  317. Mouse = Player:GetMouse()
  318. RootPart = Character["HumanoidRootPart"]
  319. Torso = Character["Torso"]
  320. Head = Character["Head"]
  321. RightArm = Character["Right Arm"]
  322. LeftArm = Character["Left Arm"]
  323. RightLeg = Character["Right Leg"]
  324. LeftLeg = Character["Left Leg"]
  325. RootJoint = RootPart["RootJoint"]
  326. Neck = Torso["Neck"]
  327. RightShoulder = Torso["Right Shoulder"]
  328. LeftShoulder = Torso["Left Shoulder"]
  329. RightHip = Torso["Right Hip"]
  330. LeftHip = Torso["Left Hip"]
  331.  
  332. IT = Instance.new
  333. CF = CFrame.new
  334. VT = Vector3.new
  335. RAD = math.rad
  336. C3 = Color3.new
  337. UD2 = UDim2.new
  338. BRICKC = BrickColor.new
  339. ANGLES = CFrame.Angles
  340. EULER = CFrame.fromEulerAnglesXYZ
  341. COS = math.cos
  342. ACOS = math.acos
  343. SIN = math.sin
  344. ASIN = math.asin
  345. ABS = math.abs
  346. MRANDOM = math.random
  347. FLOOR = math.floor
  348.  
  349. --//=================================\\
  350. --|| USEFUL VALUES
  351. --\\=================================//
  352.  
  353. Animation_Speed = 3
  354. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  355. local Speed = 35
  356. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  357. local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  358. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  359. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  360. local DAMAGEMULTIPLIER = 1
  361. local ANIM = "Idle"
  362. local ATTACK = false
  363. local EQUIPPED = false
  364. local HOLD = false
  365. local COMBO = 1
  366. local Rooted = false
  367. local SINE = 0
  368. local KEYHOLD = false
  369. local CHANGE = 2 / Animation_Speed
  370. local WALKINGANIM = false
  371. local VALUE1 = false
  372. local VALUE2 = false
  373. local ROBLOXIDLEANIMATION = IT("Animation")
  374. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  375. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  376. --ROBLOXIDLEANIMATION.Parent = Humanoid
  377. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  378. WEAPONGUI.Name = "Weapon GUI"
  379. local Effects = IT("Folder", Character)
  380. Effects.Name = "Effects"
  381. local ANIMATOR = Humanoid.Animator
  382. local ANIMATE = Character.Animate
  383. local UNANCHOR = true
  384. local PLAYSONG = true
  385. local EXTRATRANS = 0
  386.  
  387. --//=================================\\
  388. --\\=================================//
  389.  
  390.  
  391. --//=================================\\
  392. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  393. --\\=================================//
  394.  
  395. ArtificialHB = Instance.new("BindableEvent", script)
  396. ArtificialHB.Name = "ArtificialHB"
  397.  
  398. script:WaitForChild("ArtificialHB")
  399.  
  400. frame = Frame_Speed
  401. tf = 0
  402. allowframeloss = false
  403. tossremainder = false
  404. lastframe = tick()
  405. script.ArtificialHB:Fire()
  406.  
  407. game:GetService("RunService").Heartbeat:connect(function(s, p)
  408. tf = tf + s
  409. if tf >= frame then
  410. if allowframeloss then
  411. script.ArtificialHB:Fire()
  412. lastframe = tick()
  413. else
  414. for i = 1, math.floor(tf / frame) do
  415. script.ArtificialHB:Fire()
  416. end
  417. lastframe = tick()
  418. end
  419. if tossremainder then
  420. tf = 0
  421. else
  422. tf = tf - frame * math.floor(tf / frame)
  423. end
  424. end
  425. end)
  426.  
  427. --//=================================\\
  428. --\\=================================//
  429.  
  430. --//=================================\\
  431. --|| SOME FUNCTIONS
  432. --\\=================================//
  433.  
  434. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  435. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  436. end
  437.  
  438. function PositiveAngle(NUMBER)
  439. if NUMBER >= 0 then
  440. NUMBER = 0
  441. end
  442. return NUMBER
  443. end
  444.  
  445. function NegativeAngle(NUMBER)
  446. if NUMBER <= 0 then
  447. NUMBER = 0
  448. end
  449. return NUMBER
  450. end
  451.  
  452. function Swait(NUMBER)
  453. if NUMBER == 0 or NUMBER == nil then
  454. ArtificialHB.Event:wait()
  455. else
  456. for i = 1, NUMBER do
  457. ArtificialHB.Event:wait()
  458. end
  459. end
  460. end
  461.  
  462. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  463. local NEWMESH = IT(MESH)
  464. if MESH == "SpecialMesh" then
  465. NEWMESH.MeshType = MESHTYPE
  466. if MESHID ~= "nil" and MESHID ~= "" then
  467. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  468. end
  469. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  470. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  471. end
  472. end
  473. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  474. NEWMESH.Scale = SCALE
  475. NEWMESH.Parent = PARENT
  476. return NEWMESH
  477. end
  478.  
  479. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  480. local NEWPART = IT("Part")
  481. NEWPART.formFactor = FORMFACTOR
  482. NEWPART.Reflectance = REFLECTANCE
  483. NEWPART.Transparency = TRANSPARENCY
  484. NEWPART.CanCollide = false
  485. NEWPART.Locked = true
  486. NEWPART.Anchored = true
  487. if ANCHOR == false then
  488. NEWPART.Anchored = false
  489. end
  490. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  491. NEWPART.Name = NAME
  492. NEWPART.Size = SIZE
  493. NEWPART.Position = Torso.Position
  494. NEWPART.Material = MATERIAL
  495. NEWPART:BreakJoints()
  496. NEWPART.Parent = PARENT
  497. return NEWPART
  498. end
  499.  
  500. local function weldBetween(a, b)
  501. local weldd = Instance.new("ManualWeld")
  502. weldd.Part0 = a
  503. weldd.Part1 = b
  504. weldd.C0 = CFrame.new()
  505. weldd.C1 = b.CFrame:inverse() * a.CFrame
  506. weldd.Parent = a
  507. return weldd
  508. end
  509.  
  510.  
  511. function QuaternionFromCFrame(cf)
  512. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  513. local trace = m00 + m11 + m22
  514. if trace > 0 then
  515. local s = math.sqrt(1 + trace)
  516. local recip = 0.5 / s
  517. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  518. else
  519. local i = 0
  520. if m11 > m00 then
  521. i = 1
  522. end
  523. if m22 > (i == 0 and m00 or m11) then
  524. i = 2
  525. end
  526. if i == 0 then
  527. local s = math.sqrt(m00 - m11 - m22 + 1)
  528. local recip = 0.5 / s
  529. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  530. elseif i == 1 then
  531. local s = math.sqrt(m11 - m22 - m00 + 1)
  532. local recip = 0.5 / s
  533. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  534. elseif i == 2 then
  535. local s = math.sqrt(m22 - m00 - m11 + 1)
  536. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  537. end
  538. end
  539. end
  540.  
  541. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  542. local xs, ys, zs = x + x, y + y, z + z
  543. local wx, wy, wz = w * xs, w * ys, w * zs
  544. local xx = x * xs
  545. local xy = x * ys
  546. local xz = x * zs
  547. local yy = y * ys
  548. local yz = y * zs
  549. local zz = z * zs
  550. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  551. end
  552.  
  553. function QuaternionSlerp(a, b, t)
  554. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  555. local startInterp, finishInterp;
  556. if cosTheta >= 0.0001 then
  557. if (1 - cosTheta) > 0.0001 then
  558. local theta = ACOS(cosTheta)
  559. local invSinTheta = 1 / SIN(theta)
  560. startInterp = SIN((1 - t) * theta) * invSinTheta
  561. finishInterp = SIN(t * theta) * invSinTheta
  562. else
  563. startInterp = 1 - t
  564. finishInterp = t
  565. end
  566. else
  567. if (1 + cosTheta) > 0.0001 then
  568. local theta = ACOS(-cosTheta)
  569. local invSinTheta = 1 / SIN(theta)
  570. startInterp = SIN((t - 1) * theta) * invSinTheta
  571. finishInterp = SIN(t * theta) * invSinTheta
  572. else
  573. startInterp = t - 1
  574. finishInterp = t
  575. end
  576. end
  577. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  578. end
  579.  
  580. function Clerp(a, b, t)
  581. local qa = {QuaternionFromCFrame(a)}
  582. local qb = {QuaternionFromCFrame(b)}
  583. local ax, ay, az = a.x, a.y, a.z
  584. local bx, by, bz = b.x, b.y, b.z
  585. local _t = 1 - t
  586. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  587. end
  588.  
  589. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  590. local frame = IT("Frame")
  591. frame.BackgroundTransparency = TRANSPARENCY
  592. frame.BorderSizePixel = BORDERSIZEPIXEL
  593. frame.Position = POSITION
  594. frame.Size = SIZE
  595. frame.BackgroundColor3 = COLOR
  596. frame.BorderColor3 = BORDERCOLOR
  597. frame.Name = NAME
  598. frame.Parent = PARENT
  599. return frame
  600. end
  601.  
  602. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  603. local label = IT("TextLabel")
  604. label.BackgroundTransparency = 1
  605. label.Size = UD2(1, 0, 1, 0)
  606. label.Position = UD2(0, 0, 0, 0)
  607. label.TextColor3 = TEXTCOLOR
  608. label.TextStrokeTransparency = STROKETRANSPARENCY
  609. label.TextTransparency = TRANSPARENCY
  610. label.FontSize = TEXTFONTSIZE
  611. label.Font = TEXTFONT
  612. label.BorderSizePixel = BORDERSIZEPIXEL
  613. label.TextScaled = false
  614. label.Text = TEXT
  615. label.Name = NAME
  616. label.Parent = PARENT
  617. return label
  618. end
  619.  
  620. function NoOutlines(PART)
  621. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  622. end
  623.  
  624. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  625. local NEWWELD = IT(TYPE)
  626. NEWWELD.Part0 = PART0
  627. NEWWELD.Part1 = PART1
  628. NEWWELD.C0 = C0
  629. NEWWELD.C1 = C1
  630. NEWWELD.Parent = PARENT
  631. return NEWWELD
  632. end
  633.  
  634. local S = IT("Sound")
  635. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  636. local NEWSOUND = nil
  637. coroutine.resume(coroutine.create(function()
  638. NEWSOUND = S:Clone()
  639. NEWSOUND.Parent = PARENT
  640. NEWSOUND.Volume = VOLUME
  641. NEWSOUND.Pitch = PITCH
  642. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  643. NEWSOUND:play()
  644. if DOESLOOP == true then
  645. NEWSOUND.Looped = true
  646. else
  647. repeat wait(1) until NEWSOUND.Playing == false
  648. NEWSOUND:remove()
  649. end
  650. end))
  651. return NEWSOUND
  652. end
  653.  
  654. function CFrameFromTopBack(at, top, back)
  655. local right = top:Cross(back)
  656. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  657. end
  658.  
  659. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  660. function WACKYEFFECT(Table)
  661. local TYPE = (Table.EffectType or "Sphere")
  662. local SIZE = (Table.Size or VT(1,1,1))
  663. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  664. local TRANSPARENCY = (Table.Transparency or 0)
  665. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  666. local CFRAME = (Table.CFrame or Torso.CFrame)
  667. local MOVEDIRECTION = (Table.MoveToPos or nil)
  668. local ROTATION1 = (Table.RotationX or 0)
  669. local ROTATION2 = (Table.RotationY or 0)
  670. local ROTATION3 = (Table.RotationZ or 0)
  671. local MATERIAL = (Table.Material or "Neon")
  672. local COLOR = (Table.Color or C3(1,1,1))
  673. local TIME = (Table.Time or 45)
  674. local SOUNDID = (Table.SoundID or nil)
  675. local SOUNDPITCH = (Table.SoundPitch or nil)
  676. local SOUNDVOLUME = (Table.SoundVolume or nil)
  677. coroutine.resume(coroutine.create(function()
  678. local PLAYSSOUND = false
  679. local SOUND = nil
  680. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  681. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  682. PLAYSSOUND = true
  683. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  684. end
  685. EFFECT.Color = COLOR
  686. local MSH = nil
  687. if TYPE == "Sphere" then
  688. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  689. elseif TYPE == "Block" then
  690. MSH = IT("BlockMesh",EFFECT)
  691. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  692. elseif TYPE == "Wave" then
  693. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  694. elseif TYPE == "Ring" then
  695. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  696. elseif TYPE == "Slash" then
  697. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  698. elseif TYPE == "Round Slash" then
  699. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  700. elseif TYPE == "Swirl" then
  701. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  702. elseif TYPE == "Skull" then
  703. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  704. elseif TYPE == "Crystal" then
  705. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  706. end
  707. if MSH ~= nil then
  708. local MOVESPEED = nil
  709. if MOVEDIRECTION ~= nil then
  710. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  711. end
  712. local GROWTH = SIZE - ENDSIZE
  713. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  714. if TYPE == "Block" then
  715. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  716. else
  717. EFFECT.CFrame = CFRAME
  718. end
  719. for LOOP = 1, TIME+1 do
  720. Swait()
  721. MSH.Scale = MSH.Scale - GROWTH/TIME
  722. if TYPE == "Wave" then
  723. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  724. end
  725. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  726. if TYPE == "Block" then
  727. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  728. else
  729. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  730. end
  731. if MOVEDIRECTION ~= nil then
  732. local ORI = EFFECT.Orientation
  733. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  734. EFFECT.Orientation = ORI
  735. end
  736. end
  737. if PLAYSSOUND == false then
  738. EFFECT:remove()
  739. else
  740. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  741. EFFECT:remove()
  742. end
  743. else
  744. if PLAYSSOUND == false then
  745. EFFECT:remove()
  746. else
  747. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  748. EFFECT:remove()
  749. end
  750. end
  751. end))
  752. end
  753.  
  754. function MakeForm(PART,TYPE)
  755. if TYPE == "Cyl" then
  756. local MSH = IT("CylinderMesh",PART)
  757. elseif TYPE == "Ball" then
  758. local MSH = IT("SpecialMesh",PART)
  759. MSH.MeshType = "Sphere"
  760. elseif TYPE == "Wedge" then
  761. local MSH = IT("SpecialMesh",PART)
  762. MSH.MeshType = "Wedge"
  763. end
  764. end
  765.  
  766. Debris = game:GetService("Debris")
  767.  
  768. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  769. local DIRECTION = CF(StartPos,EndPos).lookVector
  770. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  771. end
  772.  
  773. local ROCK = script.Rock
  774. ROCK.Parent = nil
  775. function GetRock(FLOOROBJECT)
  776. local Rock = ROCK:Clone()
  777. Rock.Parent = Effects
  778. if FLOOROBJECT ~= nil then
  779. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  780. Rock.Material = FLOOROBJECT.Material
  781. Rock.Color = FLOOROBJECT.Color
  782. else
  783. Rock.Material = "Slate"
  784. Rock.Color = BRICKC"Dirt brown".Color
  785. end
  786. else
  787. Rock.Material = "Slate"
  788. Rock.Color = BRICKC"Dirt brown".Color
  789. end
  790. Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
  791. return Rock
  792. end
  793.  
  794. local SPIKE = script.RockSpike
  795. SPIKE.Parent = nil
  796. function GetSpike(FLOOROBJECT)
  797. local Rock = SPIKE:Clone()
  798. Rock.Parent = Effects
  799. if FLOOROBJECT ~= nil then
  800. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  801. Rock.Material = FLOOROBJECT.Material
  802. Rock.Color = FLOOROBJECT.Color
  803. else
  804. Rock.Material = "Slate"
  805. Rock.Color = BRICKC"Dirt brown".Color
  806. end
  807. else
  808. Rock.Material = "Slate"
  809. Rock.Color = BRICKC"Dirt brown".Color
  810. end
  811. return Rock
  812. end
  813.  
  814. local SHIELD = script.Shield
  815. SHIELD.Parent = nil
  816. function GetShield(FLOOROBJECT)
  817. local Rock = SHIELD:Clone()
  818. Rock.Parent = Effects
  819. if FLOOROBJECT ~= nil then
  820. Rock.Material = FLOOROBJECT.Material
  821. Rock.Color = FLOOROBJECT.Color
  822. else
  823. Rock.Material = "Slate"
  824. Rock.Color = BRICKC"Dirt brown".Color
  825. end
  826. return Rock
  827. end
  828.  
  829. function RespondToImpact(Object,Rock)
  830. local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
  831. for i = 1, #BREAKABLEMATERIALS do
  832. local MATERIAL = BREAKABLEMATERIALS[i]
  833. if Object.Material == MATERIAL[1] then
  834. local A = Rock.Size.Magnitude
  835. local B = Object.Size.Magnitude
  836. if B < A*MATERIAL[2] then
  837. WaveParticles(Object.Position,B*3,Object.Color)
  838. Object:remove()
  839. CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false)
  840. end
  841. end
  842. end
  843. end
  844.  
  845. function WaveParticles(Position,Size,Color)
  846. local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
  847. BASE.CFrame = CF(Position)
  848. local A = IT("Attachment",BASE)
  849. local WAVE = script.Wave:Clone()
  850. WAVE.Parent = A
  851. WAVE.Size = NumberSequence.new(0,Size)
  852. WAVE.Color = ColorSequence.new(Color)
  853. Debris:AddItem(BASE,0.5)
  854. WAVE:Emit(1)
  855. end
  856.  
  857. --//=================================\\
  858. --|| WEAPON CREATION
  859. --\\=================================//
  860.  
  861. local sick = Instance.new("Sound",Character)
  862.  
  863. local PILLAR = script.Pillar
  864. PILLAR.Parent = nil
  865. local HOOD = script.Hood
  866. HOOD.Parent = Character
  867. HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0)
  868. weldBetween(Torso,HOOD)
  869. Head:ClearAllChildren()
  870. Head.Transparency = 1
  871. local EYE = script.Eye
  872. EYE.Parent = Character
  873. EYE.CFrame = Head.CFrame*CF(0,0,0)
  874. EYE.Anchored = false
  875. weldBetween(EYE,Head)
  876. local COLLAR = script.Collar
  877. COLLAR.Parent = Character
  878. COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0))
  879. weldBetween(Torso,COLLAR)
  880. local BONE = script.SpinePart
  881. BONE.Parent = nil
  882. local TAIL = {}
  883. local LASTPART = Torso
  884. local SIZE = BONE.Size
  885. for i = 1, 23 do
  886. local PART = BONE:Clone()
  887. PART.Anchored = false
  888. PART.Parent = Character
  889. PART.Size = SIZE*((25-i)/10)/1.6
  890. if LASTPART == Torso then
  891. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  892. LASTPART = PART
  893. table.insert(TAIL,WELD)
  894. else
  895. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0))
  896. LASTPART = PART
  897. table.insert(TAIL,WELD)
  898. end
  899. end
  900. for _, c in pairs(Character:GetChildren()) do
  901. if c:IsA("BasePart") then
  902. if c:FindFirstChildOfClass("ParticleEmitter") then
  903. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  904. end
  905. if c == Head then
  906. if c:FindFirstChild("face") then
  907. c.face:remove()
  908. end
  909. end
  910. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  911. c:remove()
  912. end
  913. end
  914. local BODY = {}
  915. for _, c in pairs(Character:GetDescendants()) do
  916. if c:IsA("BasePart") and c.Name ~= "Handle" then
  917. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  918. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  919. end
  920. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  921. elseif c:IsA("JointInstance") then
  922. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  923. end
  924. end
  925. for e = 1, #BODY do
  926. if BODY[e] ~= nil then
  927. local STUFF = BODY[e]
  928. local PART = STUFF[1]
  929. local PARENT = STUFF[2]
  930. local MATERIAL = STUFF[3]
  931. local COLOR = STUFF[4]
  932. local TRANSPARENCY = STUFF[5]
  933. if PART.ClassName == "Part" and PART ~= RootPart then
  934. PART.Material = MATERIAL
  935. PART.Color = COLOR
  936. PART.Transparency = TRANSPARENCY
  937. end
  938. PART.AncestryChanged:Connect(function()
  939. PART.Parent = PARENT
  940. end)
  941. end
  942. end
  943. function refit()
  944. Character.Parent = workspace
  945. for e = 1, #BODY do
  946. if BODY[e] ~= nil then
  947. local STUFF = BODY[e]
  948. local PART = STUFF[1]
  949. local PARENT = STUFF[2]
  950. local MATERIAL = STUFF[3]
  951. local COLOR = STUFF[4]
  952. local TRANSPARENCY = STUFF[5]
  953. if PART:IsA("BasePart") and PART ~= RootPart then
  954. PART.Material = MATERIAL
  955. PART.Color = COLOR
  956. PART.Transparency = TRANSPARENCY+EXTRATRANS
  957. end
  958. if PART.Parent ~= PARENT then
  959. Humanoid:remove()
  960. PART.Parent = PARENT
  961. Humanoid = IT("Humanoid",Character)
  962. end
  963. end
  964. end
  965. end
  966.  
  967. Humanoid.Died:connect(function()
  968. refit()
  969. end)
  970.  
  971. --//=================================\\
  972. --|| DAMAGING
  973. --\\=================================//
  974.  
  975. function ApplyDamage(Humanoid,Damage,TorsoPart)
  976. Damage = Damage * DAMAGEMULTIPLIER
  977. if Humanoid.Health ~= 0 then
  978. Humanoid.Health = Humanoid.Health - Damage
  979. end
  980. end
  981.  
  982. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK)
  983. local CHILDREN = workspace:GetDescendants()
  984. for index, CHILD in pairs(CHILDREN) do
  985. if CHILD.ClassName == "Model" and CHILD ~= Character then
  986. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  987. if HUM then
  988. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  989. if TORSO then
  990. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  991. if INSTAKILL == true or HUM.MaxHealth > 5000 then
  992. CHILD:BreakJoints()
  993. else
  994. local DMG = MRANDOM(MINDMG,MAXDMG)
  995. ApplyDamage(HUM,DMG,TORSO)
  996. end
  997. if FLING > 0 then
  998. for _, c in pairs(CHILD:GetChildren()) do
  999. if c:IsA("BasePart") then
  1000. local bv = Instance.new("BodyVelocity",c)
  1001. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1002. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1003. Debris:AddItem(bv,0.05)
  1004. end
  1005. end
  1006. end
  1007. end
  1008. end
  1009. end
  1010. elseif CHILD:IsA("BasePart") and ROCK ~= nil then
  1011. if (CHILD.Position - POSITION).Magnitude <= RANGE then
  1012. RespondToImpact(CHILD,ROCK)
  1013. end
  1014. end
  1015. end
  1016. end
  1017.  
  1018. --//=================================\\
  1019. --|| ATTACK FUNCTIONS AND STUFF
  1020. --\\=================================//
  1021.  
  1022. function RockExplosion(Rock,Multiplier,Survive)
  1023. local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
  1024. EXPLOSION.Color = ColorSequence.new(Rock.Color)
  1025. local SIZE = (Rock.Size.Y*4)*Multiplier
  1026. EXPLOSION.Enabled = false
  1027. EXPLOSION.Speed = NumberRange.new(0,SIZE*5)
  1028. EXPLOSION.Size = NumberSequence.new(SIZE/15,0)
  1029. EXPLOSION:Emit(200,300)
  1030. WaveParticles(Rock.Position,SIZE*2,Rock.Color)
  1031. coroutine.resume(coroutine.create(function()
  1032. Rock:BreakJoints()
  1033. if Survive == nil then
  1034. Rock.Transparency = 1
  1035. Rock.CanCollide = false
  1036. Rock.Anchored = true
  1037. Debris:AddItem(Rock,5)
  1038. end
  1039. CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false)
  1040. ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock)
  1041. local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character)
  1042. Swait()
  1043. if HITFLOOR then
  1044. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1045. end
  1046. for i = 1, 5 do
  1047. WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1048. end
  1049. end))
  1050. end
  1051.  
  1052. function Bullet()
  1053. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1054. ATTACK = true
  1055. Rooted = true
  1056. local GYRO = IT("BodyGyro",RootPart)
  1057. GYRO.D = 2
  1058. GYRO.P = 2000
  1059. GYRO.MaxTorque = VT(0,4000000,0)
  1060. coroutine.resume(coroutine.create(function()
  1061. repeat
  1062. Swait()
  1063. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1064. until ATTACK == false
  1065. GYRO:Remove()
  1066. end))
  1067. local FLOOR = false
  1068. if HITFLOOR then
  1069. if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then
  1070. FLOOR = true
  1071. end
  1072. end
  1073. if FLOOR == true then
  1074. for i=0, 0.5, 0.1 / Animation_Speed do
  1075. Swait()
  1076. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1077. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1078. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1079. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1080. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1081. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1082. end
  1083. for i=0, 0.25, 0.1 / Animation_Speed do
  1084. Swait()
  1085. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1086. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1087. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1088. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1089. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1090. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1091. end
  1092. local ROCKPLACED = false
  1093. local Rock = nil
  1094. if HITFLOOR.Anchored == true then
  1095. Rock = GetRock(HITFLOOR)
  1096. Rock.Core.Emit.Enabled = true
  1097. Rock.Size = VT(6,6,6)
  1098. Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p)
  1099. CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false)
  1100. coroutine.resume(coroutine.create(function()
  1101. for i = 1, 30 do
  1102. Swait()
  1103. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  1104. end
  1105. ROCKPLACED = true
  1106. Rock.Core.Emit.Enabled = false
  1107. end))
  1108. else
  1109. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1110. local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso")
  1111. if TORSO then
  1112. Rock = TORSO
  1113. ROCK.Core:Clone().Parent = Rock
  1114. else
  1115. Rock = HITFLOOR
  1116. ROCK.Core:Clone().Parent = Rock
  1117. end
  1118. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1119. local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso")
  1120. if TORSO then
  1121. Rock = TORSO
  1122. ROCK.Core:Clone().Parent = Rock
  1123. else
  1124. Rock = HITFLOOR
  1125. ROCK.Core:Clone().Parent = Rock
  1126. end
  1127. else
  1128. Rock = HITFLOOR
  1129. ROCK.Core:Clone().Parent = Rock
  1130. end
  1131. Rock.Anchored = true
  1132. coroutine.resume(coroutine.create(function()
  1133. for i = 1, 30 do
  1134. Swait()
  1135. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  1136. end
  1137. ROCKPLACED = true
  1138. end))
  1139. end
  1140. for i=0, 0.1, 0.1 / Animation_Speed do
  1141. Swait()
  1142. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1143. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1144. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1145. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1146. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1147. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1148. end
  1149. repeat
  1150. Swait()
  1151. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1152. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1153. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1154. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1155. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1156. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1157. until ROCKPLACED == true
  1158. for i=0, 0.1, 0.1 / Animation_Speed do
  1159. Swait()
  1160. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1161. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1162. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1163. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1164. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1165. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1166. end
  1167. WaveParticles(Rock.Position,12,C3(1,1,1))
  1168. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1169. coroutine.resume(coroutine.create(function()
  1170. if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then
  1171. for i = 1, 200 do
  1172. Swait()
  1173. Rock.CFrame = Rock.CFrame * CF(0,0,-1.2)
  1174. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1175. if HIT then
  1176. RespondToImpact(HIT,Rock)
  1177. break
  1178. end
  1179. end
  1180. RockExplosion(Rock,1)
  1181. else
  1182. for i = 1, 60 do
  1183. Swait()
  1184. Rock.CFrame = Rock.CFrame * CF(0,0,-2)
  1185. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character)
  1186. if HIT then
  1187. RespondToImpact(HIT,Rock)
  1188. break
  1189. end
  1190. end
  1191. RockExplosion(Rock,2)
  1192. end
  1193. end))
  1194. for i=0, 0.4, 0.1 / Animation_Speed do
  1195. Swait()
  1196. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1197. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1198. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1199. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1200. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1201. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1202. end
  1203. else
  1204. local GRAV = IT("BodyPosition",RootPart)
  1205. GRAV.D = 250
  1206. GRAV.P = 20000
  1207. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1208. GRAV.Position = RootPart.Position
  1209. local Rock = GetRock()
  1210. Rock.Size = VT(0,0,0)
  1211. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1212. CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false)
  1213. local DONEROCK = false
  1214. coroutine.resume(coroutine.create(function()
  1215. for i = 1, 15 do
  1216. Swait()
  1217. Rock.Size = Rock.Size + VT(0.1,0.1,0.1)
  1218. Rock.Size = Rock.Size * 1.1
  1219. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p)
  1220. end
  1221. DONEROCK = true
  1222. end))
  1223. repeat
  1224. Swait()
  1225. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1226. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1227. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1228. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1229. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1230. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1231. until DONEROCK == true
  1232. local LOOP = 0
  1233. for i=0, 0.2, 0.1 / Animation_Speed do
  1234. Swait()
  1235. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed)
  1236. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1237. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1238. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1239. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1240. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1241. end
  1242. WaveParticles(Rock.Position,5,C3(1,1,1))
  1243. CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false)
  1244. coroutine.resume(coroutine.create(function()
  1245. for i = 1, 300 do
  1246. Swait()
  1247. Rock.CFrame = Rock.CFrame * CF(0,0,-1.6)
  1248. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1249. if HIT then
  1250. RespondToImpact(HIT,Rock)
  1251. break
  1252. end
  1253. end
  1254. RockExplosion(Rock,1)
  1255. end))
  1256. for i=0, 0.3, 0.1 / Animation_Speed do
  1257. Swait()
  1258. LOOP = LOOP + 15*3
  1259. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1260. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1261. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1262. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1263. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1264. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1265. end
  1266. GRAV:remove()
  1267. end
  1268. ATTACK = false
  1269. Rooted = false
  1270. end
  1271.  
  1272. function Melee()
  1273. ATTACK = true
  1274. Rooted = false
  1275. Speed = 12
  1276. repeat
  1277. Swait()
  1278. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1279. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1280. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1281. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1282. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1283. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1284. until KEYHOLD == false
  1285. Speed = 0
  1286. local ROOT = nil
  1287. local TORS = nil
  1288. local HUMAN = nil
  1289. local DIST = 4
  1290. for i=0, 0.2, 0.1 / Animation_Speed do
  1291. Swait()
  1292. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1293. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1294. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1295. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1296. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1297. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1298. end
  1299. for i=0, 1, 0.1 / Animation_Speed do
  1300. Swait()
  1301. local CHILDREN = workspace:GetDescendants()
  1302. for index, CHILD in pairs(CHILDREN) do
  1303. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1304. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1305. if HUM then
  1306. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1307. if TORSO and HUM.Health > 0 then
  1308. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1309. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1310. ROOT = TORSO
  1311. HUMAN = HUM
  1312. TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1313. end
  1314. end
  1315. end
  1316. end
  1317. end
  1318. if ROOT then
  1319. break
  1320. end
  1321. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1322. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1323. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1324. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1325. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1326. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1327. end
  1328. if ROOT then
  1329. local POSITIONED = false
  1330. coroutine.resume(coroutine.create(function()
  1331. ROOT.Anchored = true
  1332. local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0))
  1333. for i = 1, 25 do
  1334. ROOT.Anchored = true
  1335. Swait()
  1336. ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed)
  1337. end
  1338. POSITIONED = true
  1339. repeat Swait() ROOT.Anchored = true until ATTACK == false
  1340. ROOT.Anchored = false
  1341. end))
  1342. repeat
  1343. Swait()
  1344. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1345. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1346. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1347. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1348. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1349. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1350. until POSITIONED == true
  1351. for i = 1, 3 do
  1352. for i=0, 0.5, 0.1 / Animation_Speed do
  1353. Swait()
  1354. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1355. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1356. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1357. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1358. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1359. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1360. end
  1361. for i=0, 0.15, 0.1 / Animation_Speed do
  1362. Swait()
  1363. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1364. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1365. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1366. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1367. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1368. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1369. end
  1370. local EMIT = script.Emit:Clone()
  1371. EMIT.Parent = TORS
  1372. EMIT.Size = NumberSequence.new(1,0)
  1373. EMIT:Emit(120)
  1374. Debris:AddItem(EMIT,5)
  1375. CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false)
  1376. WaveParticles(TORS.Position,12,C3(1,1,1))
  1377. ApplyAoE(RightLeg.Position,8,25,35,0,false)
  1378. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1379. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1380. for i=0, 0.25, 0.1 / Animation_Speed do
  1381. Swait()
  1382. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1383. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1384. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1385. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1386. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1387. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1388. end
  1389. if HUMAN.Health == 0 then
  1390. break
  1391. end
  1392. for i=0, 0.2, 0.1 / Animation_Speed do
  1393. Swait()
  1394. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1395. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1396. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1397. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1398. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1399. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1400. end
  1401. end
  1402. end
  1403. Speed = 25
  1404. ATTACK = false
  1405. Rooted = false
  1406. end
  1407.  
  1408. function Launch()
  1409. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1410. if HITFLOOR then
  1411. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2})
  1412. local P = PILLAR:Clone()
  1413. P.Color = HITFLOOR.Color
  1414. P.Material = HITFLOOR.Material
  1415. P.Parent = Effects
  1416. P.CFrame = CF(HITPOS-VT(0,4.5,0))
  1417. coroutine.resume(coroutine.create(function()
  1418. for i = 1, 6 do
  1419. Swait()
  1420. P.CFrame = P.CFrame * CF(0,0.9,0)
  1421. end
  1422. wait(1)
  1423. for i = 1, 45 do
  1424. Swait()
  1425. P.Transparency =P.Transparency + 1/45
  1426. end
  1427. P:remove()
  1428. end))
  1429. RootPart.CFrame = RootPart.CFrame*CF(0,1,0)
  1430. RootPart.Velocity = VT(0,0,0)
  1431. local bv = Instance.new("BodyVelocity",RootPart)
  1432. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1433. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350
  1434. Debris:AddItem(bv,0.1)
  1435. end
  1436. end
  1437.  
  1438. function Ravage()
  1439. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1440. if HITFLOOR then
  1441. ATTACK = true
  1442. Rooted = false
  1443. for i=0, 0.3, 0.1 / Animation_Speed do
  1444. Swait()
  1445. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1446. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1447. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1448. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1449. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1450. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1451. end
  1452. WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1))
  1453. Rooted = true
  1454. CreateSound(217767125, RightArm, 5, 1, false)
  1455. for i=0, 0.15, 0.1 / Animation_Speed do
  1456. Swait()
  1457. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1458. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1459. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1460. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1461. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1462. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1463. end
  1464. local HOLD = true
  1465. coroutine.resume(coroutine.create(function()
  1466. repeat
  1467. Swait()
  1468. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1469. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1470. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1471. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1472. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1473. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1474. until HOLD == false
  1475. end))
  1476. repeat
  1477. wait(0.3)
  1478. coroutine.resume(coroutine.create(function()
  1479. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1480. if HITFLOOR then
  1481. if HITFLOOR.Anchored == true then
  1482. local ROCK = GetRock(HITFLOOR)
  1483. CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false)
  1484. ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10)
  1485. ROCK.Core.Emit.Enabled = true
  1486. ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1487. local POS = ROCK.CFrame*CF(0,12,0)
  1488. for i = 1, 25 do
  1489. ROCK.Anchored = true
  1490. Swait()
  1491. ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed)
  1492. end
  1493. ROCK.Core.Emit.Enabled = false
  1494. wait(0.3)
  1495. RockExplosion(ROCK,1)
  1496. end
  1497. end
  1498. end))
  1499. until KEYHOLD == false
  1500. wait(0.5)
  1501. HOLD = false
  1502. ATTACK = false
  1503. Rooted = false
  1504. end
  1505. end
  1506.  
  1507. function Shield()
  1508. ATTACK = true
  1509. Rooted = false
  1510. local GYRO = IT("BodyGyro",RootPart)
  1511. GYRO.D = 2
  1512. GYRO.P = 2000
  1513. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1514. local GRAV = IT("BodyPosition",RootPart)
  1515. GRAV.D = 250
  1516. GRAV.P = 20000
  1517. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1518. GRAV.Position = RootPart.Position
  1519. coroutine.resume(coroutine.create(function()
  1520. repeat
  1521. Swait()
  1522. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1523. until ATTACK == false
  1524. GYRO:Remove()
  1525. GRAV:Remove()
  1526. end))
  1527. for i=0, 0.3, 0.1 / Animation_Speed do
  1528. Swait()
  1529. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1530. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1531. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1532. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1533. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1534. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1535. end
  1536. local Defence = GetShield()
  1537. Defence.Size = VT(0,2,0)
  1538. Defence.Parent = Effects
  1539. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1540. WaveParticles(Defence.Position,12,Defence.Color)
  1541. CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false)
  1542. local FIX = Defence.AncestryChanged:Connect(function()
  1543. Defence.Parent = Effects
  1544. end)
  1545. for i = 1, 40 do
  1546. Swait()
  1547. Defence.Size = Defence.Size + VT(0.5,0,0.7)
  1548. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1549. end
  1550. repeat
  1551. Swait()
  1552. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1553. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1554. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1555. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1556. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1557. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1558. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1559. until KEYHOLD == false
  1560. FIX:Disconnect()
  1561. coroutine.resume(coroutine.create(function()
  1562. for i = 1, 40 do
  1563. Swait()
  1564. Defence.Size = Defence.Size - VT(0.5,0,0.7)
  1565. end
  1566. WaveParticles(Defence.Position,12,Defence.Color)
  1567. Defence:remove()
  1568. end))
  1569. ATTACK = false
  1570. Rooted = false
  1571. end
  1572.  
  1573. function TwinMeteor()
  1574. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  1575. if HITFLOOR == nil then
  1576. ATTACK = true
  1577. Rooted = false
  1578. local GYRO = IT("BodyGyro",RootPart)
  1579. GYRO.D = 2
  1580. GYRO.P = 2000
  1581. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1582. local GRAV = IT("BodyPosition",RootPart)
  1583. GRAV.D = 250
  1584. GRAV.P = 20000
  1585. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1586. GRAV.Position = RootPart.Position
  1587. coroutine.resume(coroutine.create(function()
  1588. repeat
  1589. Swait()
  1590. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1591. until ATTACK == false
  1592. GYRO:Remove()
  1593. GRAV:Remove()
  1594. end))
  1595. local CHARGED = false
  1596. coroutine.resume(coroutine.create(function()
  1597. repeat
  1598. Swait()
  1599. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1600. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1601. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1602. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1603. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1604. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1605. until CHARGED == true
  1606. end))
  1607. local ROCK1 = GetRock()
  1608. local ROCK2 = GetRock()
  1609. local VORTEX1 = script.Vortex:Clone()
  1610. local VORTEX2 = script.Vortex:Clone()
  1611. VORTEX1.Parent = ROCK1.Core
  1612. VORTEX2.Parent = ROCK2.Core
  1613. ROCK1.Core.Emit.Enabled = true
  1614. ROCK2.Core.Emit.Enabled = true
  1615. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1616. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1617. CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false)
  1618. CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false)
  1619. for i = 1, 70 do
  1620. Swait()
  1621. ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3)
  1622. ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3)
  1623. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1624. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1625. VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1626. VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1627. VORTEX1:Emit(1)
  1628. VORTEX2:Emit(1)
  1629. end
  1630. CHARGED = true
  1631. for i=0, 1, 0.1 / Animation_Speed do
  1632. Swait()
  1633. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1634. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1635. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1636. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1637. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1638. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1639. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1640. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1641. end
  1642. for i=0, 0.5, 0.1 / Animation_Speed do
  1643. Swait()
  1644. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1645. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1646. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1647. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1648. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1649. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1650. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1651. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1652. end
  1653. coroutine.resume(coroutine.create(function()
  1654. local Rock = ROCK1
  1655. WaveParticles(Rock.Position,30,C3(1,1,1))
  1656. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1657. for i = 1, 200 do
  1658. Swait()
  1659. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1660. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1661. if HIT then
  1662. RespondToImpact(HIT,Rock)
  1663. break
  1664. end
  1665. end
  1666. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1667. for i = 1, 6 do
  1668. RockExplosion(Rock,1.5,true)
  1669. wait(1)
  1670. end
  1671. RockExplosion(Rock,1.5)
  1672. end))
  1673. for i=0, 1, 0.1 / Animation_Speed do
  1674. Swait()
  1675. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1676. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1677. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
  1678. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1679. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1680. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1681. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1682. end
  1683. for i=0, 0.5, 0.1 / Animation_Speed do
  1684. Swait()
  1685. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1686. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1687. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1688. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1689. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1690. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1691. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1692. end
  1693. coroutine.resume(coroutine.create(function()
  1694. local Rock = ROCK2
  1695. WaveParticles(Rock.Position,30,C3(1,1,1))
  1696. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1697. for i = 1, 200 do
  1698. Swait()
  1699. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1700. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1701. if HIT then
  1702. RespondToImpact(HIT,Rock)
  1703. break
  1704. end
  1705. end
  1706. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1707. for i = 1, 6 do
  1708. RockExplosion(Rock,1.5,true)
  1709. wait(1)
  1710. end
  1711. RockExplosion(Rock,1.5)
  1712. end))
  1713. for i=0, 1, 0.1 / Animation_Speed do
  1714. Swait()
  1715. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1716. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1717. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1718. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1719. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1720. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1721. end
  1722. ATTACK = false
  1723. Rooted = false
  1724. end
  1725. end
  1726.  
  1727. function Spikes()
  1728. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character)
  1729. if HITFLOOR then
  1730. ATTACK = true
  1731. Rooted = true
  1732. local GYRO = IT("BodyGyro",RootPart)
  1733. GYRO.D = 2
  1734. GYRO.P = 2000
  1735. GYRO.MaxTorque = VT(0,4000000,0)
  1736. coroutine.resume(coroutine.create(function()
  1737. repeat
  1738. Swait()
  1739. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1740. until ATTACK == false
  1741. GYRO:Remove()
  1742. end))
  1743. for i=0, 1, 0.1 / Animation_Speed do
  1744. Swait()
  1745. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1746. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1747. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1748. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1749. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1750. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1751. end
  1752. for i=0, 0.25, 0.1 / Animation_Speed do
  1753. Swait()
  1754. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1755. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1756. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1757. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1758. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1759. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1760. end
  1761. CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false)
  1762. WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1))
  1763. coroutine.resume(coroutine.create(function()
  1764. local CFRAME = RootPart.CFrame*CF(0,-3,0)
  1765. for i = 1, 60 do
  1766. Swait()
  1767. local SPIKE = GetSpike(HITFLOOR)
  1768. SPIKE.CFrame = CFRAME*CF(0,-11,-i*2)
  1769. ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false)
  1770. coroutine.resume(coroutine.create(function()
  1771. local POS = SPIKE.CFrame*CF(0,11,0)
  1772. for i = 1, 25 do
  1773. Swait()
  1774. SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed)
  1775. end
  1776. wait(0.2)
  1777. for i = 1, 45 do
  1778. Swait()
  1779. SPIKE.Transparency = SPIKE.Transparency + 1/45
  1780. SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0)
  1781. end
  1782. SPIKE:remove()
  1783. end))
  1784. end
  1785. end))
  1786. wait(0.3)
  1787. ATTACK = false
  1788. Rooted = false
  1789. end
  1790. end
  1791.  
  1792. function TakeOnMe()
  1793. Speed = 5
  1794. local MEME = CreateSound(288703954, Effects, 2, 1, false)
  1795. ATTACK = true
  1796. Rooted = false
  1797. local DANCE = true
  1798. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1799. if NEWKEY == "p" then
  1800. DANCE = false
  1801. end
  1802. end)
  1803. PLAYSONG = false
  1804. while true do
  1805. for i = 1, 15 do
  1806. Swait()
  1807. MEME.Parent = Effects
  1808. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1809. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1810. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1811. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1812. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1813. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1814. end
  1815. if DANCE == false then
  1816. break
  1817. end
  1818. for i = 1, 15 do
  1819. Swait()
  1820. MEME.Parent = Effects
  1821. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1822. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1823. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1824. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1825. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1826. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1827. end
  1828. end
  1829. PLAYSONG = true
  1830. KEY:Disconnect()
  1831. MEME:remove()
  1832. Speed = 25
  1833. ATTACK = false
  1834. Rooted = false
  1835. end
  1836.  
  1837. function Noclip()
  1838. ATTACK = true
  1839. Rooted = true
  1840. UNANCHOR = false
  1841. RootPart.Anchored = true
  1842. local CLIPPING = true
  1843. local MOVEMENT = nil
  1844. CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false)
  1845. for i = 1, 50 do
  1846. Swait()
  1847. EXTRATRANS = EXTRATRANS + 0.5/50
  1848. RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0)
  1849. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1850. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1851. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1852. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1853. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1854. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1855. end
  1856. local AURA = CreateSound(1393698948, Torso, 3, 1, true)
  1857. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1858. if NEWKEY == "w" then
  1859. MOVEMENT = "Forward"
  1860. repeat
  1861. Swait()
  1862. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
  1863. until KEYHOLD == false
  1864. elseif NEWKEY == "s" then
  1865. MOVEMENT = "Backwards"
  1866. repeat
  1867. Swait()
  1868. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2)
  1869. until KEYHOLD == false
  1870. elseif NEWKEY == "a" then
  1871. MOVEMENT = "Strafe"
  1872. repeat
  1873. Swait()
  1874. RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0)
  1875. until KEYHOLD == false
  1876. elseif NEWKEY == "d" then
  1877. MOVEMENT = "Strafe"
  1878. repeat
  1879. Swait()
  1880. RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0)
  1881. until KEYHOLD == false
  1882. elseif NEWKEY == "y" then
  1883. CLIPPING = false
  1884. end
  1885. MOVEMENT = nil
  1886. end)
  1887. local LOOP = 0
  1888. repeat
  1889. Swait()
  1890. AURA.Parent = Torso
  1891. LOOP = LOOP + 1
  1892. if LOOP >= 15 then
  1893. LOOP = 0
  1894. WaveParticles(Torso.Position,15,C3(1,1,1))
  1895. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1896. end
  1897. if MOVEMENT == nil then
  1898. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1899. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1900. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1901. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1902. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1903. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1904. elseif MOVEMENT == "Forward" then
  1905. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1906. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1907. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1908. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1909. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1910. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1911. elseif MOVEMENT == "Backwards" then
  1912. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1913. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1914. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1915. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1916. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1917. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1918. elseif MOVEMENT == "Strafe" then
  1919. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1920. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1921. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1922. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1923. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1924. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1925. end
  1926. until CLIPPING == false
  1927. KEY:Disconnect()
  1928. coroutine.resume(coroutine.create(function()
  1929. for i = 1, 20 do
  1930. Swait()
  1931. AURA.Volume = AURA.Volume - 3/20
  1932. end
  1933. AURA:remove()
  1934. end))
  1935. CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false)
  1936. for i = 1, 50 do
  1937. Swait()
  1938. EXTRATRANS = EXTRATRANS - 0.5/50
  1939. RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0)
  1940. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1941. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1942. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1943. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1944. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1945. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1946. end
  1947. EXTRATRANS = 0
  1948. UNANCHOR = true
  1949. ATTACK = false
  1950. Rooted = false
  1951. end
  1952.  
  1953. function Taunt()
  1954. ATTACK = true
  1955. Rooted = true
  1956. local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
  1957. repeat
  1958. Swait()
  1959. TAUNT.Parent = Torso
  1960. TAUNT.Playing = true
  1961. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1962. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1963. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1964. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1965. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1966. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1967. until TAUNT.TimePosition >= 1.25
  1968. for i=0, 1.6, 0.1 / Animation_Speed do
  1969. Swait()
  1970. TAUNT.Parent = Torso
  1971. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1972. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1973. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1974. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1975. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1976. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1977. end
  1978. ATTACK = false
  1979. Rooted = false
  1980. end
  1981.  
  1982. --//=================================\\
  1983. --|| ASSIGN THINGS TO KEYS
  1984. --\\=================================//
  1985.  
  1986. function MouseDown(Mouse)
  1987. if ATTACK == false then
  1988. end
  1989. end
  1990.  
  1991. function MouseUp(Mouse)
  1992. HOLD = false
  1993. end
  1994.  
  1995. function KeyDown(Key)
  1996. KEYHOLD = true
  1997. if Key == "z" and ATTACK == false then
  1998. Bullet()
  1999. end
  2000.  
  2001. if Key == "b" and ATTACK == false then
  2002. Melee()
  2003. end
  2004.  
  2005. if Key == "c" and ATTACK == false then
  2006. Launch()
  2007. end
  2008.  
  2009. if Key == "v" and ATTACK == false then
  2010. Ravage()
  2011. end
  2012.  
  2013. if Key == "e" and ATTACK == false then
  2014. Shield()
  2015. end
  2016.  
  2017. if Key == "q" and ATTACK == false then
  2018. Spikes()
  2019. end
  2020.  
  2021. if Key == "x" and ATTACK == false then
  2022. TwinMeteor()
  2023. end
  2024.  
  2025. if Key == "y" and ATTACK == false then
  2026. Noclip()
  2027. end
  2028.  
  2029. if Key == "p" and ATTACK == false then
  2030. TakeOnMe()
  2031. end
  2032.  
  2033. if Key == "t" and ATTACK == false then
  2034. Taunt()
  2035. end
  2036.  
  2037. if Key == "]" and ATTACK == false then
  2038. if PLAYSONG == true then
  2039. PLAYSONG = false
  2040. else
  2041. PLAYSONG = true
  2042. end
  2043. end
  2044. end
  2045.  
  2046. function KeyUp(Key)
  2047. KEYHOLD = false
  2048. end
  2049.  
  2050. Mouse.Button1Down:connect(function(NEWKEY)
  2051. MouseDown(NEWKEY)
  2052. end)
  2053. Mouse.Button1Up:connect(function(NEWKEY)
  2054. MouseUp(NEWKEY)
  2055. end)
  2056. Mouse.KeyDown:connect(function(NEWKEY)
  2057. KeyDown(NEWKEY)
  2058. end)
  2059. Mouse.KeyUp:connect(function(NEWKEY)
  2060. KeyUp(NEWKEY)
  2061. end)
  2062.  
  2063. --//=================================\\
  2064. --\\=================================//
  2065.  
  2066. function AntiTimeStop()
  2067. for _, c in pairs(Character:GetChildren()) do
  2068. if c:IsA("BasePart") and c ~= RootPart then
  2069. c.Anchored = false
  2070. end
  2071. end
  2072. if UNANCHOR == true then
  2073. RootPart.Anchored = false
  2074. else
  2075. RootPart.Anchored = true
  2076. end
  2077. end
  2078.  
  2079. --//=================================\\
  2080. --|| WRAP THE WHOLE SCRIPT UP
  2081. --\\=================================//
  2082.  
  2083. Humanoid.Changed:connect(function(Jump)
  2084. if Jump == "Jump" and (Disable_Jump == true) then
  2085. Humanoid.Jump = false
  2086. end
  2087. end)
  2088.  
  2089. while true do
  2090. Swait()
  2091. Head:ClearAllChildren()
  2092. script.Parent = WEAPONGUI
  2093. ANIMATE.Parent = nil
  2094. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2095. v:Stop();
  2096. end
  2097. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2098. Humanoid = IT("Humanoid",Character)
  2099. end
  2100. SINE = SINE + CHANGE
  2101. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2102. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2103. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2104. local WALKSPEEDVALUE = 4
  2105. Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed)
  2106. if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true then
  2107. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2108. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2109. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2110. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2111. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
  2112. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2113. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2114. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2115. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2116. end
  2117. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2118. ANIM = "Jump"
  2119. if ATTACK == false then
  2120. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2121. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2122. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2123. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2124. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2125. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2126. end
  2127. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2128. ANIM = "Fall"
  2129. if ATTACK == false then
  2130. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2131. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2132. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2133. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2134. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2135. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2136. end
  2137. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2138. ANIM = "Idle"
  2139. if ATTACK == false then
  2140. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2141. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2142. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2143. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2144. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2145. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2146. end
  2147. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2148. ANIM = "Walk"
  2149. if ATTACK == false then
  2150. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2151. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2152. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2153. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2154. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2155. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2156. end
  2157. end
  2158. for _, c in pairs(Character:GetChildren()) do
  2159. if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2160. c:remove()
  2161. end
  2162. end
  2163. AntiTimeStop()
  2164. Humanoid.MaxHealth = 10e10
  2165. Humanoid.Health = 10e10
  2166. if Rooted == false then
  2167. Disable_Jump = false
  2168. Humanoid.WalkSpeed = Speed
  2169. elseif Rooted == true then
  2170. Disable_Jump = true
  2171. Humanoid.WalkSpeed = 0
  2172. end
  2173. for E = 1, #TAIL do
  2174. TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed)
  2175. end
  2176. sick.SoundId = "rbxassetid://0"
  2177. sick.Looped = true
  2178. sick.Pitch = 1
  2179. sick.Volume = 2
  2180. sick.Parent = Effects
  2181. sick.Playing = PLAYSONG
  2182. Humanoid.PlatformStand = false
  2183. Humanoid.Name = "I am the god of earth"
  2184. refit()
  2185. if Character:FindFirstChild("Pants") == nil then
  2186. script.Pants:Clone().Parent = Character
  2187. end
  2188. if Character:FindFirstChild("Shirt") == nil then
  2189. script.Shirt:Clone().Parent = Character
  2190. end
  2191. for _, c in pairs(Character:GetChildren()) do
  2192. if c:IsA("BasePart") and ATTACK == false then
  2193. for _, e in pairs(c:GetChildren()) do
  2194. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  2195. e:remove()
  2196. end
  2197. end
  2198. end
  2199. end
  2200. end
  2201.  
  2202. --//=================================\\
  2203. --\\=================================//
  2204.  
  2205.  
  2206.  
  2207.  
  2208.  
  2209. --//====================================================\\--
  2210. --|| END OF SCRIPT
  2211. --\\====================================================//--
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