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Gothic 3

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Dec 8th, 2020
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  1. lutris-wrapper: Gothic 3 Enhanced Edition
  2. Running gamemoderun mangohud /home/vortex/.local/share/lutris/runners/wine/lutris-5.21-2-x86_64/bin/wine /home/vortex/Games/gothic-3/drive_c/Program Files/JoWood/Gothic 3/Gothic3.exe
  3. Initial process has started with pid 27134
  4. Start monitoring process.
  5. gamemodeauto:
  6. ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
  7. ERROR: ld.so: object '/usr/lib/mangohud/$LIB/libMangoHud.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
  8. ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
  9. ERROR: ld.so: object '/usr/lib/mangohud/$LIB/libMangoHud.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
  10. wineserver: using server-side synchronization.
  11. ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
  12. ERROR: ld.so: object '/usr/lib/mangohud/$LIB/libMangoHud.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
  13. ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
  14. ERROR: ld.so: object '/usr/lib/mangohud/$LIB/libMangoHud.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
  15. ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
  16. ERROR: ld.so: object '/usr/lib/mangohud/$LIB/libMangoHud.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
  17. ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
  18. ERROR: ld.so: object '/usr/lib/mangohud/$LIB/libMangoHud.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
  19. ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
  20. ERROR: ld.so: object '/usr/lib/mangohud/$LIB/libMangoHud.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
  21. ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
  22. ERROR: ld.so: object '/usr/lib/mangohud/$LIB/libMangoHud.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
  23. ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
  24. ERROR: ld.so: object '/usr/lib/mangohud/$LIB/libMangoHud.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
  25. ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
  26. ERROR: ld.so: object '/usr/lib/mangohud/$LIB/libMangoHud.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
  27. ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
  28. ERROR: ld.so: object '/usr/lib/mangohud/$LIB/libMangoHud.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
  29. info: Game: Gothic3.exe
  30. info: DXVK: v1.7.2-5-g13052d49
  31. info: Found built-in config:
  32. info: Effective configuration:
  33. info: d3d9.allowLockFlagReadonly = False
  34. info: d3d9.supportDFFormats = False
  35. info: Built-in extension providers:
  36. info: Win32 WSI
  37. info: OpenVR
  38. warn: OpenVR: Failed to locate module
  39. info: Enabled instance extensions:
  40. info: VK_KHR_get_surface_capabilities2
  41. info: VK_KHR_surface
  42. info: VK_KHR_win32_surface
  43. warn: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
  44. info: GeForce GTX 1080:
  45. info: Driver: 455.46.1
  46. info: Vulkan: 1.2.160
  47. info: Memory Heap[0]:
  48. info: Size: 8192 MiB
  49. info: Flags: 0x1
  50. info: Memory Type[7]: Property Flags = 0x1
  51. info: Memory Heap[1]:
  52. info: Size: 11954 MiB
  53. info: Flags: 0x0
  54. info: Memory Type[0]: Property Flags = 0x0
  55. info: Memory Type[1]: Property Flags = 0x0
  56. info: Memory Type[2]: Property Flags = 0x0
  57. info: Memory Type[3]: Property Flags = 0x0
  58. info: Memory Type[4]: Property Flags = 0x0
  59. info: Memory Type[5]: Property Flags = 0x0
  60. info: Memory Type[6]: Property Flags = 0x0
  61. info: Memory Type[8]: Property Flags = 0x6
  62. info: Memory Type[9]: Property Flags = 0xe
  63. info: Memory Heap[2]:
  64. info: Size: 246 MiB
  65. info: Flags: 0x1
  66. info: Memory Type[10]: Property Flags = 0x7
  67. info: Process set as DPI aware
  68. info: Game: Gothic3.exe
  69. info: DXVK: v1.7.2-5-g13052d49
  70. info: Found built-in config:
  71. info: Effective configuration:
  72. info: d3d9.allowLockFlagReadonly = False
  73. info: d3d9.supportDFFormats = False
  74. info: Built-in extension providers:
  75. info: Win32 WSI
  76. info: OpenVR
  77. warn: OpenVR: Failed to locate module
  78. info: Enabled instance extensions:
  79. info: VK_KHR_get_surface_capabilities2
  80. info: VK_KHR_surface
  81. info: VK_KHR_win32_surface
  82. warn: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
  83. info: GeForce GTX 1080:
  84. info: Driver: 455.46.1
  85. info: Vulkan: 1.2.160
  86. info: Memory Heap[0]:
  87. info: Size: 8192 MiB
  88. info: Flags: 0x1
  89. info: Memory Type[7]: Property Flags = 0x1
  90. info: Memory Heap[1]:
  91. info: Size: 11954 MiB
  92. info: Flags: 0x0
  93. info: Memory Type[0]: Property Flags = 0x0
  94. info: Memory Type[1]: Property Flags = 0x0
  95. info: Memory Type[2]: Property Flags = 0x0
  96. info: Memory Type[3]: Property Flags = 0x0
  97. info: Memory Type[4]: Property Flags = 0x0
  98. info: Memory Type[5]: Property Flags = 0x0
  99. info: Memory Type[6]: Property Flags = 0x0
  100. info: Memory Type[8]: Property Flags = 0x6
  101. info: Memory Type[9]: Property Flags = 0xe
  102. info: Memory Heap[2]:
  103. info: Size: 246 MiB
  104. info: Flags: 0x1
  105. info: Memory Type[10]: Property Flags = 0x7
  106. info: Process set as DPI aware
  107. info: Game: Gothic3.exe
  108. info: DXVK: v1.7.2-5-g13052d49
  109. info: Found built-in config:
  110. info: Effective configuration:
  111. info: d3d9.allowLockFlagReadonly = False
  112. info: d3d9.supportDFFormats = False
  113. info: Built-in extension providers:
  114. info: Win32 WSI
  115. info: OpenVR
  116. warn: OpenVR: Failed to locate module
  117. info: Enabled instance extensions:
  118. info: VK_KHR_get_surface_capabilities2
  119. info: VK_KHR_surface
  120. info: VK_KHR_win32_surface
  121. warn: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
  122. info: GeForce GTX 1080:
  123. info: Driver: 455.46.1
  124. info: Vulkan: 1.2.160
  125. info: Memory Heap[0]:
  126. info: Size: 8192 MiB
  127. info: Flags: 0x1
  128. info: Memory Type[7]: Property Flags = 0x1
  129. info: Memory Heap[1]:
  130. info: Size: 11954 MiB
  131. info: Flags: 0x0
  132. info: Memory Type[0]: Property Flags = 0x0
  133. info: Memory Type[1]: Property Flags = 0x0
  134. info: Memory Type[2]: Property Flags = 0x0
  135. info: Memory Type[3]: Property Flags = 0x0
  136. info: Memory Type[4]: Property Flags = 0x0
  137. info: Memory Type[5]: Property Flags = 0x0
  138. info: Memory Type[6]: Property Flags = 0x0
  139. info: Memory Type[8]: Property Flags = 0x6
  140. info: Memory Type[9]: Property Flags = 0xe
  141. info: Memory Heap[2]:
  142. info: Size: 246 MiB
  143. info: Flags: 0x1
  144. info: Memory Type[10]: Property Flags = 0x7
  145. info: Process set as DPI aware
  146. info: Device properties:
  147. info: Device name: : GeForce GTX 1080
  148. info: Driver version : 455.46.1
  149. info: Enabled device extensions:
  150. info: VK_EXT_4444_formats
  151. info: VK_EXT_custom_border_color
  152. info: VK_EXT_depth_clip_enable
  153. info: VK_EXT_extended_dynamic_state
  154. info: VK_EXT_full_screen_exclusive
  155. info: VK_EXT_host_query_reset
  156. info: VK_EXT_robustness2
  157. info: VK_EXT_shader_demote_to_helper_invocation
  158. info: VK_EXT_shader_viewport_index_layer
  159. info: VK_EXT_transform_feedback
  160. info: VK_EXT_vertex_attribute_divisor
  161. info: VK_KHR_create_renderpass2
  162. info: VK_KHR_depth_stencil_resolve
  163. info: VK_KHR_draw_indirect_count
  164. info: VK_KHR_driver_properties
  165. info: VK_KHR_image_format_list
  166. info: VK_KHR_sampler_mirror_clamp_to_edge
  167. info: VK_KHR_swapchain
  168. info: Device features:
  169. info: robustBufferAccess : 1
  170. info: fullDrawIndexUint32 : 1
  171. info: imageCubeArray : 1
  172. info: independentBlend : 1
  173. info: geometryShader : 1
  174. info: tessellationShader : 0
  175. info: sampleRateShading : 1
  176. info: dualSrcBlend : 0
  177. info: logicOp : 0
  178. info: multiDrawIndirect : 0
  179. info: drawIndirectFirstInstance : 0
  180. info: depthClamp : 1
  181. info: depthBiasClamp : 1
  182. info: fillModeNonSolid : 1
  183. info: depthBounds : 1
  184. info: multiViewport : 1
  185. info: samplerAnisotropy : 1
  186. info: textureCompressionBC : 1
  187. info: occlusionQueryPrecise : 1
  188. info: pipelineStatisticsQuery : 1
  189. info: vertexPipelineStoresAndAtomics : 1
  190. info: fragmentStoresAndAtomics : 0
  191. info: shaderImageGatherExtended : 0
  192. info: shaderStorageImageExtendedFormats : 1
  193. info: shaderStorageImageReadWithoutFormat : 0
  194. info: shaderStorageImageWriteWithoutFormat : 1
  195. info: shaderClipDistance : 1
  196. info: shaderCullDistance : 1
  197. info: shaderFloat64 : 0
  198. info: shaderInt64 : 0
  199. info: variableMultisampleRate : 0
  200. info: VK_EXT_conditional_rendering
  201. info: conditionalRendering : 0
  202. info: VK_EXT_4444_formats
  203. info: formatA4R4G4B4 : 1
  204. info: formatA4B4G4R4 : 1
  205. info: VK_EXT_custom_border_color
  206. info: customBorderColors : 1
  207. info: customBorderColorWithoutFormat : 1
  208. info: VK_EXT_depth_clip_enable
  209. info: depthClipEnable : 1
  210. info: VK_EXT_extended_dynamic_state
  211. info: extendedDynamicState : 1
  212. info: VK_EXT_host_query_reset
  213. info: hostQueryReset : 1
  214. info: VK_EXT_memory_priority
  215. info: memoryPriority : 0
  216. info: VK_EXT_robustness2
  217. info: robustBufferAccess2 : 0
  218. info: robustImageAccess2 : 0
  219. info: nullDescriptor : 0
  220. info: VK_EXT_shader_demote_to_helper_invocation
  221. info: shaderDemoteToHelperInvocation : 1
  222. info: VK_EXT_transform_feedback
  223. info: transformFeedback : 0
  224. info: geometryStreams : 0
  225. info: VK_EXT_vertex_attribute_divisor
  226. info: vertexAttributeInstanceRateDivisor : 1
  227. info: vertexAttributeInstanceRateZeroDivisor : 1
  228. info: Queue families:
  229. info: Graphics : 0
  230. info: Transfer : 1
  231. info: DXVK: Read 4173 valid state cache entries
  232. info: DXVK: Using 10 compiler threads
  233. info: D3D9DeviceEx::ResetSwapChain:
  234. info: Requested Presentation Parameters
  235. info: - Width: 1920
  236. info: - Height: 1080
  237. info: - Format: D3D9Format::X8R8G8B8
  238. info: - Auto Depth Stencil: true
  239. info: ^ Format: D3D9Format::D24S8
  240. info: - Windowed: false
  241. warn: winevulkan detected, disabling exclusive fullscreen support
  242. info: Presenter: Actual swap chain properties:
  243. info: Format: VK_FORMAT_B8G8R8A8_UNORM
  244. info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
  245. info: Buffer size: 1920x1080
  246. info: Image count: 2
  247. info: Exclusive FS: 0
  248. info: Setting display mode: 1920x1080@60
  249. info: Presenter: Actual swap chain properties:
  250. info: Format: VK_FORMAT_B8G8R8A8_UNORM
  251. info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
  252. info: Buffer size: 1920x1080
  253. info: Image count: 2
  254. info: Exclusive FS: 0
  255. info: Restoring display mode: 1920x1080@60
  256. info: Setting display mode: 1920x1080@60
  257. Unable to find any Athena Hardware devices!
  258. Monitored process exited.
  259. Initial process has exited (return code: 256)
  260. All monitored processes have exited.
  261. Exit with returncode 256
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