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Any% No WW With Notes and Backups Added

Jan 28th, 2017
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  1. Any% no WW route - notes added by kidnomor
  2.  
  3. This is the "cleaned up" route of any% no ww. Initial routing was done by AnatomyZ and r0bd0g. Optimizations were made by FsJuicyJ.
  4. Notes and backups added by kidnomor
  5. ~ If you wish, you can sell off 1 Whacka Bump at the West Toad Town Shop instead of collecting 50 coins on the way (30-40 seconds slower than coin route)
  6.  
  7. Some more notes added 1/12/2019
  8. :D
  9. -- Prologue --
  10.  
  11. - 5 playground coins [5 coins]
  12. ~ If you miss one, get one in Koopa Village, if you miss two, get one in Koopa Village and one before 3rd Letter
  13. ~ you can also hammer the block to the right of playground for a coin
  14. - Hammer block for 10 coins [15 coins]
  15. - Coin Block [16 coins]
  16. - Fire Flower and 4 trampoline coins [20 coins]
  17. - Equip Power Jump
  18. - Hit 2 coin blocks
  19. - Get Close Call
  20.  
  21. Goomba Bros:
  22. T1: Power Jump Red; Headbonk Red
  23. T2: Power Jump Blue; Do Nothing
  24. T3: Fire Flower
  25.  
  26. - Hit heart block on previous screen
  27.  
  28. Goomba King:
  29. T1: Power Jump; Headbonk the tree
  30. T2: Power Jump; Headbonk
  31.  
  32. - Go to Shooting Star Summit
  33.  
  34. Magikoopa: 8 HP
  35. T1: Power Jump; Headbonk (Blocking will save frames)
  36. T2: Jump x2
  37.  
  38. -- Log Skip --
  39.  
  40. - 1 coin from coin block [23 coins]
  41. - Get Fright Jar
  42. - Get POW Block
  43. - 10 coins from coin block [33 coins]
  44.  
  45. Fuzzy Shell Fight:
  46. T1: POW Block [Mash A]; Power Shell (Don't charge this attack)
  47.  
  48. - Get HP Plus
  49. - 5 coins on the path [38 coins]
  50. - Shell Toss the Thunder Blot
  51. - Hit the Heart Block
  52.  
  53. Koopa fight 1: Key
  54. T1: Power Jump Koopa; Power Shell (Don't charge this attack)
  55.  
  56. Level Up: FP
  57. 10, 10, 3
  58.  
  59. - Get Power Bounce
  60. - Staircase Skip
  61. - Get Bombette
  62.  
  63. Jail Fight: 9 Coins
  64. T1: Fright Jar [Down 1]
  65. ~ If it fails on the Koopa, use Bomb and hit the heart block
  66. ~ If it fails on the Bob-omb, use untimed body slam (walk bombette a little for fast)
  67.  
  68. - Collect 9 coins after fight [47 coins]
  69. - Log Skip
  70. - Get 1st Magical Seed in south room from the Bul-ulb (Flower Person)
  71. - Bomb the rock; take train to Chapter 2
  72.  
  73. -- Blue House Skip --
  74.  
  75. - Find Parakarry's Letters and bring them to him
  76. - Get 2 Whacka Bumps while doing that
  77. - Get 3 slide coins [50 coins]
  78. - Get 2nd Magical Seed (If you're doing early seed then do that before you go back to pk, there's two "letter routes" you can take depending on what you do) (see imglowers videos)
  79. - Go to Toad Town
  80. - Buy Speedy Spin
  81. - Take off Power Jump
  82. - Equip Power Bounce and Speedy Spin
  83. - Blue House Skip
  84.  
  85. Blooper: 30 HP
  86. T1: Power Bounce; Shell Shot
  87. T2: Power Bounce; Sky Dive
  88. ~ Sky dive T1 if Power Bounce cap was low and take 2.5 or 3 turns
  89.  
  90. Recommended:
  91. If you get 12 bounces on Turn 1, Blooper will have 18 HP left, so doing a Shell Shot on Turn 1 will leave it at 13 HP. Turn 2 would then be another bounce and if you get 11 or 12 you will get a 2 Turn. If you get 13 you will kill it in 1.5 Turns.
  92.  
  93. - Hit Switch and Enter pipe to Chapter 5
  94.  
  95. -- Chapter 5 --
  96.  
  97. - Talk to Kolorado near the volcano
  98. - Get Jammin Jelly
  99. - Get Sushie
  100. - Enter volcano
  101. - Get hidden Life Shroom
  102. - Get Ultra Hammer
  103. - Upgrade Bombette [Down 2]
  104. - Get Super Shroom from left block
  105. - Get hidden Maple Syrup (1st option) (you can either get this one or the one hidden in chapter 6)
  106. (this one is quicker to get IMO)
  107.  
  108. -- Enter Flower Fields --
  109.  
  110. - Peach Quiz: 1, 1, 1, 1, 1, 1, 1, 1, 1, 2
  111. - Get Vase from chest and get 3rd Magical Seed from Kolorado
  112. - Get hidden Repel Gel (I have not added dupe to the route yet... I need to do that at some point as it will probably be 30 seconds faster, not sure)
  113. - Sushie across platforms to get to toad town faster
  114.  
  115. Get 4th Flower Seed from Forrest:
  116. Right x2
  117. Left x1
  118. Left x1
  119. Left until you get seed
  120. Right x1 when you get it
  121.  
  122. - Enter Fields
  123.  
  124. -- Chapter 6 --
  125.  
  126. - Get Stinky Herb
  127. - Switch to Bombette [Up 2]
  128. - Talk to Petunia
  129. - Get Red Berry
  130. - Moles order is Top-Left and Clockwise
  131.  
  132. Mole 1: Top Left - 1 Mole
  133. T1: Hammer; Bomb
  134.  
  135. Mole 2: Top Right - 3 Moles
  136. T1: Star Storm; Power Bomb
  137.  
  138. - Eat Stinky Herb [Down 1]
  139.  
  140. Mole 3: Bottom Right - 4 Moles
  141. T1: Star Storm; Power Bomb
  142.  
  143. Level Up: FP
  144. 10, 15, 3
  145.  
  146. Mole 4: Bottom Left - 2 Moles - Block (1/1)
  147. T1: Hammer; Power Bomb [9 FP]
  148. T2: Hammer
  149.  
  150. - Talk to Petunia to get Bean
  151. - Go South West and give the Red Berry to the Red Flower
  152. - Get Yellow Berry
  153. - Go South East and give Yellow Berry to the Yellow Flower
  154. - Talk to Lily
  155. - Get hidden Maple Syrup (2nd option) (do not pick up if you got the one in volcano)
  156. - Get Blue Berry
  157. - Go West and give Blue Berry to the Blue Flower
  158. - Hit hidden coin block
  159.  
  160. Lakitu Fight:
  161. ~ Scenario 1: Spinyless - You eat a Bubble Berry and hit the Heart Block after Ice Staircase Skip. You will level on Clubba 1.
  162. ~ Scenario 2: Spiny Spawn - You don't eat a Bubble Berry and ignore the Heart Block after Ice Staircase Skip. You will level on Jr. Troopa in Chapter 7.
  163. -More notes-
  164. (You will need to Up and Away the Koopatrol in Chapter 8 if you got a Spiny Spawn)
  165.  
  166. Fight Strats (Lakitu Fight):
  167. T1: Shell Shot 1st Lakitu; Star Storm
  168. Spinyless:
  169. T2: Shell Shot Lakitu
  170.  
  171. Spiny Spawn:
  172. T2: Thunder Bolt Spiny [Up 1]; Shell Shot Lakitu
  173.  
  174. - _Eat Maple Syrup_ [Down One if you got the one in volcano] [if second option then,Mash A]
  175. (if not eaten you will die)
  176. - Talk to Rosie
  177. - Get hidden Shooting Star
  178. - Talk to Posie
  179. - Talk to Rosie
  180. - Switch to Sushie [Down 1]
  181. - Give Water Stone to Lily to get Miracle Water
  182. - Get Bubble Berry
  183. ~ Eat Bubble Berry if Spinyless
  184. - Give Bubble Berry to Bubble Flower
  185. - Pick up Shooting Star
  186. - Talk to Sun
  187. - Switch to Parakarry [Down 1]
  188. - Take off Power Bounce
  189. - Equip Power Jump and Close Call
  190.  
  191. Spike Fight: 50 HP - Block (5/5)
  192. T1: Power Jump; Shell Shot
  193. T2: Power Jump; Shell Shot
  194. T3: Shell Shot; Whacka Bump [Up 1 if Spiny Spawn] [Up 2 if Spinyless]
  195. T4: Power Jump; Shell Shot
  196. T5: Power Jump; Shell Shot
  197. T6: Power Jump; Shell Shot
  198.  
  199. -- Chapter 6 --
  200.  
  201. - Eat Super Shroom [Down 3]
  202. - Get the Ultra Boots
  203. - Get hidden Life Shroom in the Dark Koopa Room
  204. - Get Shooting Star (from the high ? block)
  205. - Hit Hidden Blocks to Chapter 7
  206. - Get hidden Thunder Rage (In the room right before machine fight)
  207.  
  208. Machine Fight:
  209. T1: Thunder Rage; Do nothing [Mash A]
  210. T2: Star Storm
  211.  
  212. Level Up: BP
  213. 10, 15, 6
  214.  
  215. - Talk to Tree
  216. - Plant Soil first, Bean, Water [mash A after planting soil]
  217. - Get S. Jump Charge
  218. - Take off Power Jump
  219. - Equip Power Bounce and S. Jump Charge
  220.  
  221. Huff N' Puff: 60 HP
  222. T1: S. Jump Charge; Do Nothing (Don't Block for Danger)
  223. T2: S. Jump Charge; Do Nothing
  224. T3: S. Jump Charge; Do Nothing (Block if you got Close Call from wind)
  225. T4: Power Bounce x7; Spiny Flip if 6 capped
  226. T5: Star Storm if 5 capped
  227. -if 4cap, then Spiny Flip again
  228. (4cap strat)
  229. T6: Starstorm, Spiny Flip (keep on repeating until death)
  230. -4cap is a huge time loss and if you get bad RNG you can still die here
  231. 7 cap = 0 HP left
  232. 6 cap = 3 HP left
  233. 5 cap = 10 HP left
  234. 4 cap = 18 HP left, might be better off reseting (only if you have a good time) (if you have a bad time keep going)
  235.  
  236. -- Enter Palace --
  237. - IF YOU LOST TWO LIFE SHROOMS TO HUFF OR have zero after huff either way you _WILL_ need to sell
  238. a Jammin Jelly in the Chapter 7 shop _BEFORE_ starting the Early Mystery Solve. Sell Jammin Jelly and
  239. then buy the Life Shroom for 40 coins as soon as you enter Chapter 7. -
  240.  
  241. - Talk to Merlon
  242. - Go to Chapter 7 from sewers
  243. - Laki clip into warehouse
  244. - Talk to Herringway
  245. - Run to Mayors House
  246. - Switch to Sushie [Up 1]
  247. - Sushie Glitch
  248.  
  249. Jr. Troopa: 50 HP
  250. - switched this back to the old strat because 5 cap is more common -
  251. T1: S. Jump Charge; Belly Flop
  252. T2: S. Jump Charge; Belly Flop
  253. T3: S. Jump Charge; Belly Flop (optional: do nothing)
  254. T4: Power Bounce x6; (Belly Flop if 5 capped)[you wont need this if you belly flopped the turn before]
  255. T5: Star Storm if 4 capped
  256.  
  257. Level Up: FP (this option will appear if you got the Spiny Spawn in chapter 6)
  258. 10, 20, 6
  259.  
  260. 6 cap = 0 HP
  261. 5 Cap = 1 HP
  262. 4 cap = 8 HP
  263.  
  264. - Enter Shiver Mountain
  265. - Encounter Gulpit in 1st room and run away
  266. - Encounter Clubba in 2nd room and run away
  267. - Upgrade Parakarry [Down 3] (Do not encounter any enemies or switch partners until you have left the room or you will softlock)
  268. (If you encountered the clubba swap partners and switch to sushie and then run with mario to avoid softlock)
  269. - Switch to Lakilester [Down 2] (Do not switch to Laki until you have gone into a different room from the upgrade block)
  270. - Ice Staircase Skip
  271. - Get Mega Jump
  272. ~ HIT HEART BLOCK if Spinyless
  273. -if not you will die to clubbas-
  274. -- Chapter 7 --
  275.  
  276. - Get Blue Key
  277. - Mirror Clip
  278. - Enter Top door, break panel and leave
  279. - Hit Red Button
  280. - Red Key
  281. - Bombette is the 4th one from left (The first one who speaks)
  282.  
  283. Clubba 1:
  284. T1: Jump x2; Bomb
  285.  
  286. Level Up: FP (this option will appear here if you did not get the Spiny Spawn in ch6)
  287. 10, 20, 6
  288.  
  289. Clubba 2:
  290. T1: Star Storm; Power Bomb
  291.  
  292. Clubba 3:
  293. T3: Star Storm; Power Bomb
  294.  
  295. - Blow up wall for Triple Dip
  296. - Kooper Skip
  297. - Kooper switch and go into top room
  298. - Push Small Statue and leave
  299. - Get hidden Jammin' Jelly
  300. - Palace Key
  301. - Switch to Parakarry [Down 2]
  302. - Hit Heart Block
  303. ~ Crystal King Fight will be different depending on the amount of Life Shrooms you have
  304.  
  305. 0 or 1 Life Shrooms
  306. Crystal King: 70 HP - Block (9/9)
  307. (if you miss 2? blocks within the time that Chill Out is active you can still win)(backup strat in parenthesis)
  308. T1: Chill Out [Up 3]; Shell Shot
  309. T2: S. Jump Charge; Shell Shot
  310. T3: S. Jump Charge; Shell Shot (if you failed blocks: Instead of Shell Shot, Sky Dive on one of the Crystals)
  311. T4: Jammin' Jelly [Mash A]; Shell Shot (Switch and Shell Shot _before_ eating a Jammin Jelly)
  312. T5: S. Jump Charge; Shell Shot (Sky Dive again at a Chrystal instead of Shell Shot)
  313. T6: S. Jump Charge; Shell Shot
  314. T7: Power Bounce x5; Shell Shot if 4 capped, 3 cap = rip run (because he will heal)
  315. (If you failed the blocks and used the backup strat then he will be at 54 HP optimally before bounces, if you missed more than two blocks before or after the Chill Out ran out then it might be RIP for you. In short you will need;
  316. either a 5 bounce to deal 55 damage and kill him or if you missed more than two you need a 6 bounce which will yield 63 damage
  317. if you got 4 capped then you dealt 46 damage and your run is likely over, Shell Shot after will then make that 50 damage. He will heal all most no matter what since he is now under 30 HP amd sadly most likely you have dealt 66 damage total, meaning you were 4 damage short)
  318.  
  319. 2 Life Shrooms
  320. Crystal King: 70 HP - Block (9/9)
  321. T1: S. Jump Charge; Shell Shot
  322. T2: S. Jump Charge; Shell Shot
  323. T3: Shell Shot; Jammin' Jelly [Mash A]
  324. T4: S. Jump Charge; Shell Shot
  325. T5: S. Jump Charge; Shell Shot
  326. T6: Power Bounce x5; Shell Shot if 4 capped
  327.  
  328. Level Up: BP
  329. 10, 20, 9
  330.  
  331. - Equip HP Plus
  332. ~ If you didn't lose a Life Shroom (2 Life Shrooms) and got Spinyless (1 extra T. Bolt) you won't be able to get the Shooting Star. Eat a Life Shroom before getting the Thunder Rage if this happens [Down 1]
  333. ~ If you didn't lose a Life Shroom (2 Life Shrooms) and got Spiny Spawn (0 extra T. Bolt) you have to throw 1 Life Shroom for the Repel Gel [Down 3]
  334. ~ If you lost a Life Shroom (1 Life Shroom) and god Spinyless (1 extra T. Bolt) you have to throw 1 Life Shroom for the Repel Gel [Up 3]
  335.  
  336. -- Door 1 --
  337.  
  338. - Get Thunder Rage
  339. - Get Shooting Star
  340. - Get Repel Gel
  341. - Switch to Bombette [Spinyless only]
  342.  
  343. Koopatrols: Spiny Spawn
  344. T1: Up and Away
  345.  
  346. Koopatrols: Spinyless
  347. T1: Thunder Rage [Down 2]; Power Bomb
  348.  
  349. - Get Jail Life Shroom if you don't have one
  350. - Block Clip
  351.  
  352. -- Jr. Troopa --
  353.  
  354. - Flood Room Skip
  355. - Cannonless
  356. - Quiz 1, 1, 2, 1, 1
  357. - Up down down up down up
  358. - Switch to Parakarry [Down 2]
  359.  
  360. Duphlighosts:
  361. T1: Up and Away; Air lift [Do not heal unless you lost HP]
  362.  
  363. - If you lost HP, heal at Heart Block
  364. - You need 14 FP before you enter this fight
  365.  
  366. Jr. Troopa: 50 HP - Block (4/4)
  367. T1: S. Jump Charge; Shell Shot
  368. T2: S. Jump Charge; Shell Shot
  369. T3: Whacka Bump; Shell Shot - [Up 1 if Spiny Spawn] [Up 2 if Spinyless]
  370. T4: S. Jump Charge; Shell Shot
  371. T5: Power Bounce x6; Shell Shot if 5 capped
  372.  
  373. - Heal at Heart Block
  374. - Get Life Shroom if you don't have one
  375. - Get Power Rush
  376. - Take off Close Call
  377. - Equip Power Rush
  378.  
  379. Hallway Bowser: 50 HP - Block (2/2)
  380. T1: S. Jump Charge; Shell Shot
  381. T2: S. Jump Charge; Shell Shot
  382. T3: Star Beam; Shell Shot
  383. T4: Power Bounce x5; Sky Dive if 4 capped
  384. if 3 cap then you will need to Keep Star Storming and Sky Diving
  385. Level Up: FP
  386. 10, 25, 9
  387.  
  388. ~ You should have one Life Shroom
  389. - Take off Power Bounce, S. Jump Charge, HP Plus, and Speedy Spin
  390. - Equip Power Jump, Mega Jump, Triple Dip, and Close Call
  391. ~ R and then A on every badge other than Power Rush
  392.  
  393. Final Bowser
  394. Phase 1:
  395. T1: Triple Dip; Shooting Star, T. Rage, Shooting Star; Shell Shot [Down 2 for all Items] [Up 1 for T. Bolt]
  396. T2: Mega Jump; Shell Shot
  397. T3: Star Beam
  398.  
  399. Phase 2: Turn 3 Shield
  400. T1: Peach Beam; Shell Shot
  401. T2: Triple Dip; Repel Gel, Shooting Star, T. Rage; Shell Shot
  402. T3: Power Jump; Shell Shot BOWSER SHIELDS (need close call)
  403. T4: Triple Dip; Repel Gel, Jammin Jelly; Do Nothing
  404. T5: Peach Beam; Shell Shot
  405. T6: Mega Jump; Shell Shot
  406. T7: Mega Jump; Shell Shot
  407. T8: Jump
  408.  
  409. Phase 2: Turn 4 Shield
  410. T1: Peach Beam; Shell Shot
  411. T2: Triple Dip; Repel Gel, Shooting Star, T. Rage; Shell Shot [Down 1 for all Items]
  412. T3: Power Jump; Shell Shot
  413. T4: Triple Dip; Repel Gel, Jammin Jelly; Shell Shot BOWSER SHIELDS
  414. T5: Peach Beam; Shell Shot
  415. T6: Mega Jump; Shell Shot
  416. T7: Mega Jump; Shell Shot
  417.  
  418. Phase 2: Turn 5 Shield
  419. T1: Peach Beam; Shell Shot
  420. T2: Triple Dip; Repel Gel, Shooting Star, T. Rage; Shell Shot
  421. T3: Power Jump; Shell Shot
  422. T4: Triple Dip; Repel Gel, Jammin Jelly; Shell Shot
  423. T5: Mega Jump; Shell Shot BOWSER SHIELDS
  424. T6: Peach Beam; Shell Shot
  425. T7: Mega Jump; Shell Shot
  426.  
  427. Phase 2: Beamless
  428. T1: Peach Beam; Shell Shot
  429. T2: Triple Dip; Repel Gel, Shooting Star, T. Rage; Shell Shot
  430. T3: Power Jump; Shell Shot
  431. T4: Triple Dip; Repel Gel, Jammin Jelly; Shell Shot
  432. T5: Mega Jump; Shell Shot
  433. T6: Mega Jump; Shell Shot
  434.  
  435. - Luigi Skip :)
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