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- 2019-07-05 21:35:50.588 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet.
- 2019-07-05 21:35:53.300 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2019-07-05 21:35:53.301 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2019-07-05 21:35:53.701 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
- 2019-07-05 21:35:57.699 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
- 2019-07-05 21:35:58.687 - Thread: 1 -> GC Memory: 3,315,370,208 B
- 2019-07-05 21:36:01.281 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2019-07-05 21:36:01.281 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2019-07-05 21:36:09.781 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
- 2019-07-05 21:36:09.781 - Thread: 1 -> STATISTICS,600.166666666667,0.004055977,0.01496887,0.03458691,22.83311,3.270891,29.72925,41.78049,53.9962,2,0,3164.374,6810.855,5400,-5400,164,50.72763,97.61497,52.77512,4056,13.74324
- 2019-07-05 21:36:10.148 - Thread: 1 -> Exception occured: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at Sandbox.Engine.Voxels.MyVoxelGeometry.Intersect(Line& localLine, MyIntersectionResultLineTriangle& result, IntersectionFlags flags)
- at Sandbox.Game.Entities.MyVoxelBase.GetIntersectionWithLine(LineD& worldLine, Nullable`1& t, IntersectionFlags flags)
- at Sandbox.Game.Entities.MyEntities.GetIntersectionWithLine(LineD& line, MyEntity ignoreEntity0, MyEntity ignoreEntity1, Boolean ignoreChildren, Boolean ignoreFloatingObjects, Boolean ignoreHandWeapons, IntersectionFlags flags, Single timeFrame, Boolean ignoreObjectsWithoutPhysics)
- at Sandbox.Game.Entities.Character.Components.MyCharacterRaycastDetectorComponent.DoDetection(Boolean useHead)
- at Sandbox.Game.Entities.Character.Components.MyCharacterDetectorComponent.DoDetection()
- at Sandbox.MySandboxGame.ProcessInvoke()
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Sandbox.Engine.Platform.Game.RunSingleFrame()
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at SpaceEngineers.MyProgram.Main(String[] args)
- 2019-07-05 21:36:10.150 - Thread: 1 -> Hiding window
- 2019-07-05 21:36:10.150 - Thread: 1 -> Hiding window done
- 2019-07-05 21:36:10.150 - Thread: 1 -> Showing message
- 2019-07-05 21:36:13.083 - Thread: 1 -> Analytics session closed.
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