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ghostteen14

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Mar 3rd, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Joseph Deramus")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. wait(1 / 60)
  84. Effects = { }
  85. KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
  86. KG.Volume = .5
  87. KG.SoundId = "rbxassetid://1111069207"
  88. KG.Looped = true
  89. KG:Play()
  90. local Player = game.Players.localPlayer
  91. local Character = Player.Character
  92. local Humanoid = Character.Humanoid
  93. Humanoid.WalkSpeed = 25
  94. Humanoid.JumpPower = 75
  95. local Mouse = Player:GetMouse()
  96. local shirt = Player.Character:WaitForChild("Shirt")
  97. local pants = Player.Character:WaitForChild("Pants")
  98. local face = Player.Character.Head.face
  99. Humanoid.MaxHealth = 10000000
  100. Humanoid.Health = 10000000
  101. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=841007897"
  102. pants.PantsTemplate = "http://www.roblox.com/asset/?id=841019962"
  103. face:remove()
  104. fd = Instance.new("Decal")
  105. fd.Texture = "rbxassetid://1119893707"
  106. fd.Name = "Decal"
  107. fd.Parent = Character.Head
  108. local p = game.Players.LocalPlayer
  109. local char = p.Character
  110. wait(3)
  111. Belmod = Instance.new("Model",game.Players.LocalPlayer.Character.Torso)
  112. Belmod.Name = "Belmod"
  113. humanoid = Instance.new("Humanoid",game.Players.LocalPlayer.Character.Torso.Belmod)
  114. shirt = Instance.new("Shirt",game.Players.LocalPlayer.Character.Torso.Belmod)
  115. shirt.Name = "Shirt"
  116. pants = Instance.new("Pants",game.Players.LocalPlayer.Character.Torso.Belmod)
  117. pants.Name = "Pants"
  118. Character.HumanoidRootPart.Anchored = true
  119. torso = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.Belmod)
  120. torso.Size = Vector3.new(2,2,1)
  121. torso.Rotation = Vector3.new(0,180,0)
  122. torso.Position = Vector3.new(0,4,0)
  123. torso.BrickColor = BrickColor.new("White")
  124. torso.Name = "Torso"
  125. aw = Instance.new("Shirt")
  126. aw.ShirtTemplate = "rbxassetid://766833621"
  127. aw.Name = "Shirt"
  128. aw.Parent = Character.Torso.Belmod
  129. aw2 = Instance.new("Pants")
  130. aw2.PantsTemplate = "rbxassetid://757414830"
  131. aw2.Name = "Pants"
  132. aw2.Parent = Character.Torso.Belmod
  133. head = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.Belmod)
  134. head.Size = Vector3.new(1.25,1.25,1.25)
  135. head.BrickColor = BrickColor.new("White")
  136. head.Name = "Head"
  137. head.Position = Vector3.new(0,6,0)
  138. fd = Instance.new("Decal")
  139. fd.Texture = "rbxassetid://965886637"
  140. fd.Name = "Decal"
  141. fd.Parent = Character.Torso.Belmod.Head
  142. headmesh = Instance.new("SpecialMesh",head)
  143. headmesh.MeshType = "Head"
  144. hair = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.Belmod)
  145. hair.Size = Vector3.new(1.25,1.25,1.25)
  146. hair.BrickColor = BrickColor.new("White")
  147. hair.Name = "Head"
  148. hair.Position = Vector3.new(0,6,0)
  149. hair2mesh = Instance.new("SpecialMesh",hair)
  150. hair2mesh.Scale = Vector3.new(-2.14, 2.2, -2.2)
  151. hair2mesh.Offset = Vector3.new(0, 0.1, -0.17)
  152. hair2mesh.MeshType = "FileMesh"
  153. hair2mesh.MeshId = "http://www.roblox.com/asset/?id=74752142"
  154. hair2mesh.TextureId = "http://www.roblox.com/asset/?id=74752182"
  155. larm = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.Belmod)
  156. larm.Size = Vector3.new(1,2,1)
  157. larm.BrickColor = BrickColor.new("White")
  158. larm.Name = "Left Arm"
  159. larm.Position = Vector3.new(2,4,0)
  160. rarm = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.Belmod)
  161. rarm.Size = Vector3.new(1,2,1)
  162. rarm.BrickColor = BrickColor.new("White")
  163. rarm.Name = "Right Arm"
  164. rarm.Position = Vector3.new(-2,4,0)
  165. lleg = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.Belmod)
  166. lleg.Size = Vector3.new(1,2,1)
  167. lleg.Name = "Left Leg"
  168. lleg.Position = Vector3.new(1,2,0)
  169. lleg.BrickColor = BrickColor.new("White")
  170. rleg = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.Belmod)
  171. rleg.Size = Vector3.new(1,2,1)
  172. rleg.Name = "Right Leg"
  173. rleg.Position = Vector3.new(-1,2,0)
  174. rleg.BrickColor = BrickColor.new("White")
  175. headweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.Belmod.Head)
  176. headweld.Part0 = game.Players.LocalPlayer.Character.Torso.Belmod.Head
  177. headweld.Part1 = torso
  178. headweld.C0 = CFrame.new(0, -1.5, 0)
  179. larmweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.Belmod.Torso)
  180. larmweld.Part0 = game.Players.LocalPlayer.Character.Torso.Belmod.Torso
  181. larmweld.Part1 = larm
  182. larmweld.C0 = CFrame.new(1.5, 0, 0)
  183. rarmweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.Belmod.Torso)
  184. rarmweld.Part0 = game.Players.LocalPlayer.Character.Torso.Belmod.Torso
  185. rarmweld.Part1 = rarm
  186. rarmweld.C0 = CFrame.new(-1.5, 0, 0)
  187. rlegweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.Belmod.Torso)
  188. rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso.Belmod.Torso
  189. rlegweld.Part1 = rleg
  190. rlegweld.C0 = CFrame.new(-0.5, -2, 0)
  191. llegweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.Belmod.Torso)
  192. llegweld.Part0 = game.Players.LocalPlayer.Character.Torso.Belmod.Torso
  193. llegweld.Part1 = lleg
  194. llegweld.C0 = CFrame.new(0.5, -2, 0)
  195. npctoplayer = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso)
  196. npctoplayer.Part0 = game.Players.LocalPlayer.Character.Torso
  197. npctoplayer.Part1 = torso
  198. npctoplayer.C0 = CFrame.new(0, 0, -4) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0))
  199. game:GetService("Chat"):Chat(p.Character.Head, "(Jiren...)")
  200. wait(3)
  201. game:GetService("Chat"):Chat(p.Character.Head, "(Jiren...)")
  202. wait(3)
  203. game:GetService("Chat"):Chat(p.Character.Head, "(Jiren...Its time you use your full power..)")
  204. wait(3)
  205. Character.HumanoidRootPart.Anchored = false
  206. game.Players.LocalPlayer.Character.Torso.Belmod:remove()
  207. fd = Instance.new("Fire")
  208. fd.Enabled = true
  209. fd.Color = Color3.new(255, 0, 0)
  210. fd.SecondaryColor = Color3.new(213, 0, 0)
  211. fd.Heat = 15
  212. fd.Size = 8
  213. fd.Parent = Character.Torso
  214. fd = Instance.new("Fire")
  215. fd.Enabled = true
  216. fd.Color = Color3.new(255, 0, 0)
  217. fd.SecondaryColor = Color3.new(213, 0, 0)
  218. fd.Heat = 10
  219. fd.Size = 4
  220. fd.Parent = Character["Left Leg"]
  221. fd = Instance.new("Fire")
  222. fd.Enabled = true
  223. fd.Color = Color3.new(255, 0, 0)
  224. fd.SecondaryColor = Color3.new(213, 0, 0)
  225. fd.Heat = 10
  226. fd.Size = 4
  227.  
  228. wait()
  229. local LeftArm = Character["Left Arm"]
  230. local RightArm = Character["Right Arm"]
  231. local LeftLeg = Character["Left Leg"]
  232. local RightLeg = Character["Right Leg"]
  233. local Head = Character.Head
  234. local Torso = Character.Torso
  235. local Camera = game.Workspace.CurrentCamera
  236. local RootPart = Character.HumanoidRootPart
  237. local RootJoint = RootPart.RootJoint
  238. local attack = false
  239. local Anim = 'Idle'
  240. local attacktype = 1
  241. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  242. local velocity = RootPart.Velocity.y
  243. local sine = 0
  244. local change = 1
  245. local Create = LoadLibrary("RbxUtility").Create
  246. local TimeStop = false
  247.  
  248. local m = Create("Model"){
  249. Parent = Character,
  250. Name = "WeaponModel",
  251. }
  252.  
  253. Humanoid.Animator.Parent = nil
  254. Character.Animate.Parent = nil
  255.  
  256. local newMotor = function(part0, part1, c0, c1)
  257. local w = Create('Motor'){
  258. Parent = part0,
  259. Part0 = part0,
  260. Part1 = part1,
  261. C0 = c0,
  262. C1 = c1,
  263. }
  264. return w
  265. end
  266.  
  267. function clerp(a, b, t)
  268. return a:lerp(b, t)
  269. end
  270.  
  271. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  272. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  273.  
  274. local RW = newMotor(Torso, RightArm, CFrame.new(0.8,0.6,-0.6), CFrame.new(0, 0, 0))
  275. local LW = newMotor(Torso, LeftArm, CFrame.new(-0.8,0.6,-.6), CFrame.new(0, 0, 0))
  276. local RH = newMotor(Torso, RightLeg, CFrame.new(-0.5, -1, 0), CFrame.new(0, 0, 0))
  277. local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -1, 0), CFrame.new(0, 0, 0))
  278. RootJoint.C1 = CFrame.new(0, 0, 0)
  279. RootJoint.C0 = CFrame.new(0, 0, 0)
  280. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  281. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  282.  
  283. local rarmc1 = RW.C1
  284. local larmc1 = LW.C1
  285. local rlegc1 = RH.C1
  286. local llegc1 = LH.C1
  287.  
  288. local resetc1 = false
  289.  
  290. function PlayAnimationFromTable(table, speed, bool)
  291. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  292. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  293. RW.C0 = clerp(RW.C0, table[3], speed)
  294. LW.C0 = clerp(LW.C0, table[4], speed)
  295. RH.C0 = clerp(RH.C0, table[5], speed)
  296. LH.C0 = clerp(LH.C0, table[6], speed)
  297. if bool == true then
  298. if resetc1 == false then
  299. resetc1 = true
  300. RootJoint.C1 = RootJoint.C1
  301. Torso.Neck.C1 = Torso.Neck.C1
  302. RW.C1 = rarmc1
  303. LW.C1 = larmc1
  304. RH.C1 = rlegc1
  305. LH.C1 = llegc1
  306. end
  307. end
  308. end
  309.  
  310. ArtificialHB = Create("BindableEvent", script){
  311. Parent = script,
  312. Name = "Heartbeat",
  313. }
  314.  
  315. script:WaitForChild("Heartbeat")
  316.  
  317. frame = 1 / 35
  318. tf = 0
  319. allowframeloss = false
  320. tossremainder = false
  321. lastframe = tick()
  322. script.Heartbeat:Fire()
  323.  
  324. game:GetService("RunService").Heartbeat:connect(function(s, p)
  325. tf = tf + s
  326. if tf >= frame then
  327. if allowframeloss then
  328. script.Heartbeat:Fire()
  329. lastframe = tick()
  330. else
  331. for i = 1, math.floor(tf / frame) do
  332. script.Heartbeat:Fire()
  333. end
  334. lastframe = tick()
  335. end
  336. if tossremainder then
  337. tf = 0
  338. else
  339. tf = tf - frame * math.floor(tf / frame)
  340. end
  341. end
  342. end)
  343.  
  344. function swait(num)
  345. if num == 0 or num == nil then
  346. ArtificialHB.Event:wait()
  347. else
  348. for i = 0, num do
  349. ArtificialHB.Event:wait()
  350. end
  351. end
  352. end
  353.  
  354. function RemoveOutlines(part)
  355. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  356. end
  357.  
  358. CFuncs = {
  359. Part = {
  360. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  361. local Part = Create("Part"){
  362. Parent = Parent,
  363. Reflectance = Reflectance,
  364. Transparency = Transparency,
  365. CanCollide = false,
  366. Locked = true,
  367. BrickColor = BrickColor.new(tostring(BColor)),
  368. Name = Name,
  369. Size = Size,
  370. Material = Material,
  371. }
  372. RemoveOutlines(Part)
  373. return Part
  374. end;
  375. };
  376.  
  377. Mesh = {
  378. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  379. local Msh = Create(Mesh){
  380. Parent = Part,
  381. Offset = OffSet,
  382. Scale = Scale,
  383. }
  384. if Mesh == "SpecialMesh" then
  385. Msh.MeshType = MeshType
  386. Msh.MeshId = MeshId
  387. end
  388. return Msh
  389. end;
  390. };
  391.  
  392. Weld = {
  393. Create = function(Parent, Part0, Part1, C0, C1)
  394. local Weld = Create("Weld"){
  395. Parent = Parent,
  396. Part0 = Part0,
  397. Part1 = Part1,
  398. C0 = C0,
  399. C1 = C1,
  400. }
  401. return Weld
  402. end;
  403. };
  404.  
  405. Sound = {
  406. Create = function(id, par, vol, pit)
  407. local Sound = Create("Sound"){
  408. Volume = vol,
  409. Pitch = pit or 1,
  410. SoundId = "rbxassetid://" .. id,
  411. Parent = par or workspace,
  412. }
  413. Sound:play()
  414. return Sound
  415. end;
  416. };
  417.  
  418.  
  419. Decal = {
  420. Create = function(Color, Texture, Transparency, Name, Parent)
  421. local Decal = Create("Decal"){
  422. Color3 = Color,
  423. Texture = "http://www.roblox.com/asset/?id=11187115",
  424. Transparency = Transparency,
  425. Name = Name,
  426. Parent = Parent,
  427. }
  428. return Decal
  429. end;
  430. };
  431.  
  432. BillboardGui = {
  433. Create = function(Parent, Image, Position, Size)
  434. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  435. BillPar.CFrame = CFrame.new(Position)
  436. local Bill = Create("BillboardGui"){
  437. Parent = BillPar,
  438. Adornee = BillPar,
  439. Size = UDim2.new(1, 0, 1, 0),
  440. SizeOffset = Vector2.new(Size, Size),
  441. }
  442. local d = Create("ImageLabel", Bill){
  443. Parent = Bill,
  444. BackgroundTransparency = 1,
  445. Size = UDim2.new(1, 0, 1, 0),
  446. Image = "rbxassetid://" .. Image,
  447. }
  448. return BillPar
  449. end
  450. };
  451.  
  452. ParticleEmitter = {
  453. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  454. local Particle = Create("ParticleEmitter"){
  455. Parent = Parent,
  456. Color = ColorSequence.new(Color1, Color2),
  457. LightEmission = LightEmission,
  458. Size = Size,
  459. Texture = Texture,
  460. Transparency = Transparency,
  461. ZOffset = ZOffset,
  462. Acceleration = Accel,
  463. Drag = Drag,
  464. LockedToPart = LockedToPart,
  465. VelocityInheritance = VelocityInheritance,
  466. EmissionDirection = EmissionDirection,
  467. Enabled = Enabled,
  468. Lifetime = LifeTime,
  469. Rate = Rate,
  470. Rotation = Rotation,
  471. RotSpeed = RotSpeed,
  472. Speed = Speed,
  473. VelocitySpread = VelocitySpread,
  474. }
  475. return Particle
  476. end;
  477. };
  478.  
  479. CreateTemplate = {
  480.  
  481. };
  482. }
  483.  
  484. function rayCast(Position, Direction, Range, Ignore)
  485. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  486. end
  487.  
  488. function FindNearestTorso(Position, Distance, SinglePlayer)
  489. if SinglePlayer then
  490. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  491. end
  492. local List = {}
  493. for i, v in pairs(workspace:GetChildren()) do
  494. if v:IsA("Model") then
  495. if v:findFirstChild("Torso") then
  496. if v ~= Character then
  497. if (v.Torso.Position - Position).magnitude <= Distance then
  498. table.insert(List, v)
  499. end
  500. end
  501. end
  502. end
  503. end
  504. return List
  505. end
  506.  
  507. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  508. if hit.Parent == nil then
  509. return
  510. end
  511. local h = hit.Parent:FindFirstChild("Humanoid")
  512. for _, v in pairs(hit.Parent:children()) do
  513. if v:IsA("Humanoid") then
  514. h = v
  515. end
  516. end
  517. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("HumanoidRootPart") ~= nil then
  518. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  519. if hit.Parent.DebounceHit.Value == true then
  520. return
  521. end
  522. end
  523. local c = Create("ObjectValue"){
  524. Name = "creator",
  525. Value = game:service("Players").LocalPlayer,
  526. Parent = h,
  527. }
  528. game:GetService("Debris"):AddItem(c, .5)
  529. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  530. local Damage = math.random(minim+20, maxim+20)
  531. local blocked = false
  532. local block = hit.Parent:findFirstChild("Block")
  533. if block ~= nil then
  534. if block.className == "IntValue" then
  535. if block.Value > 0 then
  536. blocked = true
  537. block.Value = block.Value - 1
  538. print(block.Value)
  539. end
  540. end
  541. end
  542. if TimeStop == false then
  543. h.Health = h.Health - Damage
  544. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Medium stone grey").Color)
  545. elseif TimeStop == true then
  546. repeat wait() until TimeStop == false
  547. h.Health = h.Health - (Damage / 2)
  548. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Medium stone grey").Color)
  549. end
  550. if Type == "Knockdown" then
  551. local hum = hit.Parent.Humanoid
  552. hum.PlatformStand = true
  553. coroutine.resume(coroutine.create(function(HHumanoid)
  554. swait(1)
  555. HHumanoid.PlatformStand = false
  556. end), hum)
  557. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  558. local bodvol = Create("BodyVelocity"){
  559. velocity = angle * knockback,
  560. P = 5000,
  561. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  562. Parent = hit,
  563. }
  564. local rl = Create("BodyAngularVelocity"){
  565. P = 3000,
  566. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  567. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  568. Parent = hit,
  569. }
  570. game:GetService("Debris"):AddItem(bodvol, .5)
  571. game:GetService("Debris"):AddItem(rl, .5)
  572. elseif Type == "Normal" then
  573. local vp = Create("BodyVelocity"){
  574. P = 500,
  575. maxForce = Vector3.new(math.huge, 0, math.huge),
  576. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  577. }
  578. if knockback > 0 then
  579. vp.Parent = hit.Parent.Torso
  580. end
  581. game:GetService("Debris"):AddItem(vp, .5)
  582. elseif Type == "Up" then
  583. local bodyVelocity = Create("BodyVelocity"){
  584. velocity = Vector3.new(0, 20, 0),
  585. P = 5000,
  586. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  587. Parent = hit,
  588. }
  589. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  590. elseif Type == "DarkUp" then
  591. coroutine.resume(coroutine.create(function()
  592. for i = 0, 1, 0.1 do
  593. swait()
  594. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  595. end
  596. end))
  597. local bodyVelocity = Create("BodyVelocity"){
  598. velocity = Vector3.new(0, 20, 0),
  599. P = 5000,
  600. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  601. Parent = hit,
  602. }
  603. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  604. elseif Type == "Snare" then
  605. local bp = Create("BodyPosition"){
  606. P = 2000,
  607. D = 100,
  608. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  609. position = hit.Parent.Torso.Position,
  610. Parent = hit.Parent.Torso,
  611. }
  612. game:GetService("Debris"):AddItem(bp, 1)
  613. elseif Type == "Freeze" then
  614. local BodPos = Create("BodyPosition"){
  615. P = 50000,
  616. D = 1000,
  617. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  618. position = hit.Parent.Torso.Position,
  619. Parent = hit.Parent.Torso,
  620. }
  621. local BodGy = Create("BodyGyro") {
  622. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  623. P = 20e+003,
  624. Parent = hit.Parent.Torso,
  625. cframe = hit.Parent.Torso.CFrame,
  626. }
  627. hit.Parent.Torso.Anchored = true
  628. coroutine.resume(coroutine.create(function(Part)
  629. swait(1.5)
  630. Part.Anchored = false
  631. end), hit.Parent.Torso)
  632. game:GetService("Debris"):AddItem(BodPos, 3)
  633. game:GetService("Debris"):AddItem(BodGy, 3)
  634. end
  635. local debounce = Create("BoolValue"){
  636. Name = "DebounceHit",
  637. Parent = hit.Parent,
  638. Value = true,
  639. }
  640. game:GetService("Debris"):AddItem(debounce, Delay)
  641. c = Create("ObjectValue"){
  642. Name = "creator",
  643. Value = Player,
  644. Parent = h,
  645. }
  646. game:GetService("Debris"):AddItem(c, .5)
  647. end
  648. end
  649.  
  650. function ShowDamage(Pos, Text, Time, Color)
  651. local Rate = (1 / 30)
  652. local Pos = (Pos or Vector3.new(0, 0, 0))
  653. local Text = (Text or "")
  654. local Time = (Time or 2)
  655. local Color = (Color or Color3.new(1, 0, 1))
  656. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  657. EffectPart.Anchored = true
  658. local BillboardGui = Create("BillboardGui"){
  659. Size = UDim2.new(3, 0, 3, 0),
  660. Adornee = EffectPart,
  661. Parent = EffectPart,
  662. }
  663. local TextLabel = Create("TextLabel"){
  664. BackgroundTransparency = 1,
  665. Size = UDim2.new(1, 0, 1, 0),
  666. Text = Text,
  667. Font = "SciFi",
  668. TextColor3 = Color,
  669. TextScaled = true,
  670. Parent = BillboardGui,
  671. }
  672. game.Debris:AddItem(EffectPart, (Time))
  673. EffectPart.Parent = game:GetService("Workspace")
  674. delay(0, function()
  675. local Frames = (Time / Rate)
  676. for Frame = 1, Frames do
  677. wait(Rate)
  678. local Percent = (Frame / Frames)
  679. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  680. TextLabel.TextTransparency = Percent
  681. end
  682. if EffectPart and EffectPart.Parent then
  683. EffectPart:Destroy()
  684. end
  685. end)
  686. end
  687.  
  688. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  689. for _, c in pairs(workspace:children()) do
  690. local hum = c:findFirstChild("Humanoid")
  691. if hum ~= nil then
  692. local head = c:findFirstChild("Torso")
  693. if head ~= nil then
  694. local targ = head.Position - Part.Position
  695. local mag = targ.magnitude
  696. if mag <= Magnitude and c.Name ~= Player.Name then
  697. for i = 1, 10 do
  698. Effects.Elect.Create(head.CFrame, 10, 10, 10)
  699. end
  700. CFuncs.Sound.Create("324867021", head, 1, 1)
  701. Effects.Sphere.Create(BrickColor.new("Black"), head.CFrame, .5, .5, .5, .5, .5, .5, .05)
  702. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitSound, HitPitch)
  703. end
  704. end
  705. end
  706. end
  707. end
  708.  
  709. HandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "HandleR", Vector3.new(0.403949469, 0.452220112, 0.425030977))
  710. HandleR.Transparency = 1
  711. HandleRWeld = CFuncs.Weld.Create(m, Character["Right Arm"], HandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.637853563, -0.00997161865, 0.00182324648, 0, -1, 0, 1, 0, 0, 0, -0, 1))
  712. HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "HitboxR", Vector3.new(1.00394952, 1.05222011, 1.02503109))
  713. HitboxRWeld = CFuncs.Weld.Create(m, HandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999999642, 0, 5.96046448e-008, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  714. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  715. Part.Transparency = 1
  716. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.147205353, 0.542663455, 0.0980299711, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  717. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  718. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.401974738, 1.08532834, 0.40197292))
  719. Part.Transparency = 1
  720. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0980299711, 0, 0.147209167, 1, 0, 0, 0, 0, 1, 0, -1, -0))
  721. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  722. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  723. Part.Transparency = 1
  724. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.147209167, -0.54266274, 0.0980299711, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  725. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  726. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  727. Part.Transparency = 1
  728. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.341688991, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  729. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  730. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  731. Part.Transparency = 1
  732. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.227600098, 0.414482474, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  733. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  734. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.01297641, 0.562762797, 0.361775607))
  735. Part.Transparency = 1
  736. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00299167633, -0.207504272, 0.721092105, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  737. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  738. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  739. Part.Transparency = 1
  740. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.498931885, -0.160766602, 0.881875753, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  741. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  742. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  743. Part.Transparency = 1
  744. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.341688991, -0.227600098, 0.41447866, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  745. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  746. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  747. Part.Transparency = 1
  748. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.341658711, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  749. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  750. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  751. Part.Transparency = 1
  752. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.47883606, -0.442184329, 0.208572268, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  753. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  754. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  755. Part.Transparency = 1
  756. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.49892807, -0.160797, 0.881881475, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  757. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  758. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  759. Part.Transparency = 1
  760. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.52587891e-005, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  761. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  762. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.0853318, 0.206172079, 0.261282384))
  763. Part.Transparency = 1
  764. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.52587891e-005, -0.0437278748, -0.273792505, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  765. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  766. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  767. Part.Transparency = 1
  768. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.47883606, -0.442184538, 0.208572268, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  769. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  770. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  771. Part.Transparency = 1
  772. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.341674924, -0.227600098, 0.414482474, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  773. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  774. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  775. Part2.Transparency = 1
  776. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.382619858, 0.0006275177, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  777. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  778. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  779. Part2.Transparency = 1
  780. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.626291275, 0.141311646, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  781. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  782. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  783. Part2.Transparency = 1
  784. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504465103, 0.0709762573, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  785. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  786. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part2", Vector3.new(0.803949475, 0.452220112, 1.02503097))
  787. Part2.Transparency = 1
  788. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.49999994, 0.299995422, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  789. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part2", Vector3.new(0.401974738, 0.572812021, 0.252237976))
  790. Part2.Transparency = 1
  791. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339208484, -0.212520599, 0.377364278, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  792. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part2", Vector3.new(0.401974738, 0.572812021, 0.258267611))
  793. Part2.Transparency = 1
  794. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339208484, -0.212520599, -0.380355716, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  795. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part2", Vector3.new(0.663258314, 0.643157542, 1.04512966))
  796. Part2.Transparency = 1
  797. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0326082706, -0.127105713, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  798. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  799. Part2.Transparency = 1
  800. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364227653, -0.0869140625, -0.502471805, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  801. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  802. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  803. Part2.Transparency = 1
  804. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.382619858, 0.0006275177, 0.378372312, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  805. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  806. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.206172079, 1.0049324))
  807. Part2.Transparency = 1
  808. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.374283195, 0.124126434, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  809. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.0974852666, 0.682394505, 1))
  810. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  811. Part2.Transparency = 1
  812. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.626291275, 0.141311646, 0.378372312, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  813. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  814. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  815. Part2.Transparency = 1
  816. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364241004, -0.0869140625, 0.502502561, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  817. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  818. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  819. Part2.Transparency = 1
  820. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504465103, 0.0709762573, 0.378356099, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  821. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  822. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.643156648))
  823. Part3.Transparency = 1
  824. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273794413, -0.48134613, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  825. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455524, 0.316826075, 1))
  826. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  827. Part3.Transparency = 1
  828. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168369114, -0.48134613, 0.351714253, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  829. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  830. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  831. Part3.Transparency = 1
  832. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502472997, 0.364227653, 0.194465637, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  833. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  834. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.663256168, 0.206172064))
  835. Part3.Transparency = 1
  836. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502472997, 0.0325949192, 0.194473267, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  837. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  838. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  839. Part3.Transparency = 1
  840. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.491394043, 0, -0.120647311, 0, -1, -0, 0, 0, 1, -1, 0, 0))
  841. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.414312303, 0.779879749, 0.414309978))
  842. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.80495441, 0.206172079, 0.206172064))
  843. Part3.Transparency = 1
  844. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.520593584, -0.501441956, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  845. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  846. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  847. Part3.Transparency = 1
  848. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.351730466, -0.501449585, -0.640689731, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  849. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  850. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.361777306, 0.206172079, 0.206172064))
  851. Part3.Transparency = 1
  852. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0627520084, -0.48134613, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  853. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  854. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  855. Part3.Transparency = 1
  856. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354698539, -0.411003113, -0.341659427, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  857. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  858. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 1.0049336, 0.206172064))
  859. Part3.Transparency = 1
  860. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.364227653, 0, 0.194465637, -1, 0, -0, 0, 0, 1, 0, 1, 0))
  861. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  862. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.663256109, 0.206172064))
  863. Part3.Transparency = 1
  864. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502471805, 0.0326025486, 0.194465637, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  865. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  866. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.401973516, 0.206172064))
  867. Part3.Transparency = 1
  868. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.488883972, 0, -0.118135333, 0, -1, -0, 0, 0, 1, -1, 0, 0))
  869. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 1, 0.389938712))
  870. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  871. Part3.Transparency = 1
  872. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409549892, -0.47883606, 0.351714253, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  873. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  874. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  875. Part3.Transparency = 1
  876. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409549892, -0.47883606, -0.351745486, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  877. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  878. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.723554611, 0.206172079, 0.40197283))
  879. Part3.Transparency = 1
  880. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.479904354, -0.488883972, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  881. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.389939815, 1))
  882. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  883. Part3.Transparency = 1
  884. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502471805, 0.364227653, 0.194465637, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  885. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  886. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  887. Part3.Transparency = 1
  888. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.442184329, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  889. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  890. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  891. Part3.Transparency = 1
  892. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.351745486, -0.498931885, -0.640685916, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  893. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  894. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.206172079, 0.241183683))
  895. Part3.Transparency = 1
  896. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.881875753, -0.488883972, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  897. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 0.389939815, 1))
  898. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  899. Part3.Transparency = 1
  900. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.442184538, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  901. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  902. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.206172079, 0.683353961))
  903. Part3.Transparency = 1
  904. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.208579898, -0.47882843, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  905. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367556, 0.292454839, 1))
  906. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  907. Part3.Transparency = 1
  908. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.351714253, -0.498935699, -0.640685916, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  909. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  910. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  911. Part3.Transparency = 1
  912. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502456784, -0.0779379606, -0.448684692, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  913. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  914. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  915. Part3.Transparency = 1
  916. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.261260033, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  917. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  918. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.261283636, 0.462269485, 1.08532703))
  919. Part3.Transparency = 1
  920. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273788691, -0.21754837, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  921. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  922. Part3.Transparency = 1
  923. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.261291385, -0.409557521, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  924. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  925. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.522567213, 0.206172079, 1.08532703))
  926. Part3.Transparency = 1
  927. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143150568, -0.47883606, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  928. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  929. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  930. Part3.Transparency = 1
  931. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502487063, -0.0779341459, -0.448684692, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  932. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  933. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  934. Part3.Transparency = 1
  935. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.351745486, -0.501449585, -0.640689731, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  936. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  937. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  938. Part3.Transparency = 1
  939. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354698539, -0.411003113, 0.341704488, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  940. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  941. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  942. Part3.Transparency = 1
  943. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354692817, -0.411003113, 1.43051147e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  944. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  945. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  946. Part3.Transparency = 1
  947. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168369114, -0.48134613, -0.351745486, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  948. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  949. Part4 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part4", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  950. Part4.Transparency = 1
  951. Part4Weld = CFuncs.Weld.Create(m, HandleR, Part4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.14712524e-005, -0.144226074, 0.349262118, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  952. CFuncs.Mesh.Create("SpecialMesh", Part4, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  953. Part5 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part5", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  954. Part5.Transparency = 1
  955. Part5Weld = CFuncs.Weld.Create(m, HandleR, Part5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.14712524e-005, -0.398441315, 0.349269748, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  956. CFuncs.Mesh.Create("SpecialMesh", Part5, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  957. Part6 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part6", Vector3.new(0.206172049, 0.442170829, 1.04512966))
  958. Part6.Transparency = 1
  959. Part6Weld = CFuncs.Weld.Create(m, HandleR, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349269748, -0.127105713, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  960. CFuncs.Mesh.Create("BlockMesh", Part6, "", "", Vector3.new(0, 0, 0), Vector3.new(0.48742649, 1, 1))
  961. HandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "HandleL", Vector3.new(0.403949469, 0.452220112, 0.425030977))
  962. HandleLWeld = CFuncs.Weld.Create(m, Character["Left Arm"], HandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.637853563, -0.00997924805, 0.00182324648, 0, -1, 0, 1, 0, 0, 0, -0, 1))
  963. HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "HitboxL", Vector3.new(1.00394952, 1.05222011, 1.02503109))
  964. HitboxLWeld = CFuncs.Weld.Create(m, HandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999999642, 3.81469727e-006, 5.96046448e-008, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  965. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.401974738, 1.08532834, 0.40197292))
  966. Part.Transparency = 1
  967. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.098050952, 0.00573730469, 0.171247482, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  968. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  969. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  970. Part.Transparency = 1
  971. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335890889, -0.251642227, 0.414461493, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  972. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  973. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  974. Part.Transparency = 1
  975. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, -0.548431277, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  976. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  977. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  978. Part.Transparency = 1
  979. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, 0.536894917, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  980. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  981. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  982. Part.Transparency = 1
  983. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  984. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  985. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  986. Part.Transparency = 1
  987. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.52296257, -0.166549563, 0.881902456, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  988. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  989. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  990. Part.Transparency = 1
  991. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502866745, -0.447936893, 0.208598971, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  992. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  993. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  994. Part.Transparency = 1
  995. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335906148, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  996. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  997. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  998. Part.Transparency = 1
  999. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.5229702, -0.155028343, 0.881904364, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  1000. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  1001. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1002. Part.Transparency = 1
  1003. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  1004. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  1005. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.01297641, 0.562762797, 0.361775607))
  1006. Part.Transparency = 1
  1007. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00271511078, -0.231538773, 0.72112453, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  1008. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1009. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1010. Part.Transparency = 1
  1011. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  1012. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  1013. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1014. Part.Transparency = 1
  1015. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.50287056, -0.436416715, 0.208604693, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  1016. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  1017. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.0853318, 0.206172079, 0.261282384))
  1018. Part.Transparency = 1
  1019. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.0196914673, -0.273781061, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  1020. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  1021. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1022. Part.Transparency = 1
  1023. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  1024. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  1025. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  1026. Part2.Transparency = 1
  1027. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.638334274, 0.120502472, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  1028. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  1029. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  1030. Part2.Transparency = 1
  1031. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501613617, -0.377654195, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  1032. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  1033. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  1034. Part2.Transparency = 1
  1035. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201816559, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  1036. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  1037. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part2", Vector3.new(0.401974738, 0.572812021, 0.252237976))
  1038. Part2.Transparency = 1
  1039. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, 0.383117557, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1040. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part2", Vector3.new(0.803949475, 0.452220112, 1.02503097))
  1041. Part2.Transparency = 1
  1042. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.500019014, 0.275951385, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1043. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part2", Vector3.new(0.401974738, 0.572812021, 0.258267611))
  1044. Part2.Transparency = 1
  1045. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, -0.374602437, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1046. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  1047. Part2.Transparency = 1
  1048. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.63834095, 0.120515823, 0.384124637, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  1049. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  1050. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  1051. Part2.Transparency = 1
  1052. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364218116, -0.110958099, -0.496704191, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1053. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  1054. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  1055. Part2.Transparency = 1
  1056. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364216208, -0.11095047, 0.508239627, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1057. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  1058. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.206172079, 1.0049324))
  1059. Part2.Transparency = 1
  1060. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.374262214, 0.100086212, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1061. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.0974852666, 0.682394505, 1))
  1062. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  1063. Part2.Transparency = 1
  1064. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201721191, 0.384109378, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  1065. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  1066. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  1067. Part2.Transparency = 1
  1068. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501708984, 0.384094119, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  1069. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  1070. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part2", Vector3.new(0.663258314, 0.643157542, 1.04512966))
  1071. Part2.Transparency = 1
  1072. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0325930119, -0.151147842, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1073. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1074. Part3.Transparency = 1
  1075. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357483745, -0.5254879, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  1076. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  1077. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.361777306, 0.206172079, 0.206172064))
  1078. Part3.Transparency = 1
  1079. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.062738657, -0.505384445, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1080. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  1081. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1082. Part3.Transparency = 1
  1083. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, -0.335906148, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1084. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  1085. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.643156648))
  1086. Part3.Transparency = 1
  1087. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.50538826, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1088. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455524, 0.316826075, 1))
  1089. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1090. Part3.Transparency = 1
  1091. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  1092. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  1093. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 1.0049336, 0.206172064))
  1094. Part3.Transparency = 1
  1095. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.364208579, 0.00576782227, 0.17042923, -1, 0, -0, 0, 0, -1, 0, -1, -0))
  1096. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1097. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.663256168, 0.206172064))
  1098. Part3.Transparency = 1
  1099. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.0325796604, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  1100. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1101. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.80495441, 0.206172079, 0.206172064))
  1102. Part3.Transparency = 1
  1103. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.520616472, -0.525484085, 0.00572109222, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1104. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  1105. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1106. Part3.Transparency = 1
  1107. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.515432358, 0.00573730469, -0.120672107, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  1108. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.414312303, 0.779879749, 0.414309978))
  1109. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.663256109, 0.206172064))
  1110. Part3.Transparency = 1
  1111. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496704191, 0.0325872898, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  1112. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1113. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  1114. Part3.Transparency = 1
  1115. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.255522728, -0.409584224, -0.512922287, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  1116. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1117. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  1118. Part3.Transparency = 1
  1119. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409576595, -0.502866745, 0.357467532, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1120. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  1121. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  1122. Part3.Transparency = 1
  1123. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.267042994, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  1124. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1125. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.261283636, 0.462269485, 1.08532703))
  1126. Part3.Transparency = 1
  1127. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.241586685, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1128. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1129. Part3.Transparency = 1
  1130. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357467532, -0.522974014, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  1131. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  1132. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.401973516, 0.206172064))
  1133. Part3.Transparency = 1
  1134. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.512922287, 0.00572109222, -0.118150592, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  1135. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 1, 0.389938712))
  1136. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  1137. Part3.Transparency = 1
  1138. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508209109, -0.0779570341, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  1139. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1140. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.723554611, 0.206172079, 0.40197283))
  1141. Part3.Transparency = 1
  1142. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.479927242, -0.512914658, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1143. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.389939815, 1))
  1144. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1145. Part3.Transparency = 1
  1146. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  1147. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  1148. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1149. Part3.Transparency = 1
  1150. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.52296257, -0.640722156, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  1151. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  1152. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  1153. Part3.Transparency = 1
  1154. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, -0.0779646635, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  1155. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1156. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  1157. Part3.Transparency = 1
  1158. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.436416715, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  1159. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1160. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.206172079, 0.683353961))
  1161. Part3.Transparency = 1
  1162. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.208598971, -0.502866745, 0.00576782227, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1163. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367556, 0.292454839, 1))
  1164. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.206172079, 0.241183683))
  1165. Part3.Transparency = 1
  1166. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.881908178, -0.512926102, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1167. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 0.389939815, 1))
  1168. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.522567213, 0.206172079, 1.08532703))
  1169. Part3.Transparency = 1
  1170. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143131495, -0.502866745, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1171. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  1172. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  1173. Part3.Transparency = 1
  1174. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.447936893, -0.409574687, -0.512914658, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  1175. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1176. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  1177. Part3.Transparency = 1
  1178. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, 0.357513309, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1179. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  1180. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  1181. Part3.Transparency = 1
  1182. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.40957278, -0.502866745, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1183. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  1184. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1185. Part3.Transparency = 1
  1186. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354666114, -0.435037613, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1187. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  1188. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  1189. Part3.Transparency = 1
  1190. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1191. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  1192. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1193. Part3.Transparency = 1
  1194. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, 0.347427249, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1195. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  1196. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1197. Part3.Transparency = 1
  1198. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.525484085, -0.640727878, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  1199. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  1200. Part4 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part4", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  1201. Part4.Transparency = 1
  1202. Part4Weld = CFuncs.Weld.Create(m, HandleL, Part4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.120185852, 0.349273562, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  1203. CFuncs.Mesh.Create("SpecialMesh", Part4, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  1204. Part5 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part5", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  1205. Part5.Transparency = 1
  1206. Part5Weld = CFuncs.Weld.Create(m, HandleL, Part5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00573730469, -0.42247963, 0.349279284, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  1207. CFuncs.Mesh.Create("SpecialMesh", Part5, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  1208. Part6 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part6", Vector3.new(0.206172049, 0.442170829, 1.04512966))
  1209. Part6.Transparency = 1
  1210. Part6Weld = CFuncs.Weld.Create(m, HandleL, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349294543, -0.151140213, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1211. CFuncs.Mesh.Create("BlockMesh", Part6, "", "", Vector3.new(0, 0, 0), Vector3.new(0.48742649, 1, 1))
  1212. sref = CFuncs.Part.Create(Character, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  1213. sref.Anchored = true
  1214.  
  1215. EffectModel = Create("Model"){
  1216. Parent = Character,
  1217. Name = "Effects",
  1218. }
  1219.  
  1220. Effects = {
  1221. Block = {
  1222. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1223. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1224. prt.Anchored = true
  1225. prt.CFrame = cframe
  1226. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1227. game:GetService("Debris"):AddItem(prt, 10)
  1228. if Type == 1 or Type == nil then
  1229. table.insert(Effects, {
  1230. prt,
  1231. "Block1",
  1232. delay,
  1233. x3,
  1234. y3,
  1235. z3,
  1236. msh
  1237. })
  1238. elseif Type == 2 then
  1239. table.insert(Effects, {
  1240. prt,
  1241. "Block2",
  1242. delay,
  1243. x3,
  1244. y3,
  1245. z3,
  1246. msh
  1247. })
  1248. end
  1249. end;
  1250. };
  1251.  
  1252. Cylinder = {
  1253. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1254. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  1255. prt.Anchored = true
  1256. prt.CFrame = cframe
  1257. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1258. game:GetService("Debris"):AddItem(prt, 2)
  1259. table.insert(Effects, {
  1260. prt,
  1261. "Cylinder",
  1262. delay,
  1263. x3,
  1264. y3,
  1265. z3,
  1266. msh
  1267. })
  1268. end;
  1269. };
  1270.  
  1271. Head = {
  1272. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1273. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1274. prt.Anchored = true
  1275. prt.CFrame = cframe
  1276. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1277. game:GetService("Debris"):AddItem(prt, 10)
  1278. table.insert(Effects, {
  1279. prt,
  1280. "Cylinder",
  1281. delay,
  1282. x3,
  1283. y3,
  1284. z3,
  1285. msh
  1286. })
  1287. end;
  1288. };
  1289.  
  1290. Sphere = {
  1291. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1292. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1293. prt.Anchored = true
  1294. prt.CFrame = cframe
  1295. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1296. game:GetService("Debris"):AddItem(prt, 10)
  1297. table.insert(Effects, {
  1298. prt,
  1299. "Cylinder",
  1300. delay,
  1301. x3,
  1302. y3,
  1303. z3,
  1304. msh
  1305. })
  1306. end;
  1307. };
  1308.  
  1309. Elect = {
  1310. Create = function(cff, x, y, z)
  1311. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Black"), "Part", Vector3.new(1, 1, 1))
  1312. prt.Anchored = true
  1313. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  1314. prt.CFrame = CFrame.new(prt.Position)
  1315. game:GetService("Debris"):AddItem(prt, 2)
  1316. local xval = math.random() / 2
  1317. local yval = math.random() / 2
  1318. local zval = math.random() / 2
  1319. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1320. table.insert(Effects, {
  1321. prt,
  1322. "Elec",
  1323. 0.1,
  1324. x,
  1325. y,
  1326. z,
  1327. xval,
  1328. yval,
  1329. zval
  1330. })
  1331. end;
  1332.  
  1333. };
  1334.  
  1335. Ring = {
  1336. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1337. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1338. prt.Anchored = true
  1339. prt.CFrame = cframe
  1340. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1341. game:GetService("Debris"):AddItem(prt, 10)
  1342. table.insert(Effects, {
  1343. prt,
  1344. "Cylinder",
  1345. delay,
  1346. x3,
  1347. y3,
  1348. z3,
  1349. msh
  1350. })
  1351. end;
  1352. };
  1353.  
  1354.  
  1355. Wave = {
  1356. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1357. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1358. prt.Anchored = true
  1359. prt.CFrame = cframe
  1360. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1361. game:GetService("Debris"):AddItem(prt, 10)
  1362. table.insert(Effects, {
  1363. prt,
  1364. "Cylinder",
  1365. delay,
  1366. x3,
  1367. y3,
  1368. z3,
  1369. msh
  1370. })
  1371. end;
  1372. };
  1373.  
  1374. Break = {
  1375. Create = function(brickcolor, cframe, x1, y1, z1)
  1376. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1377. prt.Anchored = true
  1378. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1379. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1380. local num = math.random(10, 50) / 1000
  1381. game:GetService("Debris"):AddItem(prt, 10)
  1382. table.insert(Effects, {
  1383. prt,
  1384. "Shatter",
  1385. num,
  1386. prt.CFrame,
  1387. math.random() - math.random(),
  1388. 0,
  1389. math.random(50, 100) / 100
  1390. })
  1391. end;
  1392. };
  1393.  
  1394. Fire = {
  1395. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1396. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1397. prt.Anchored = true
  1398. prt.CFrame = cframe
  1399. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1400. game:GetService("Debris"):AddItem(prt, 10)
  1401. table.insert(Effects, {
  1402. prt,
  1403. "Fire",
  1404. delay,
  1405. 1,
  1406. 1,
  1407. 1,
  1408. msh
  1409. })
  1410. end;
  1411. };
  1412.  
  1413. FireWave = {
  1414. Create = function(brickcolor, cframe, x1, y1, z1)
  1415. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1416. prt.Anchored = true
  1417. prt.CFrame = cframe
  1418. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1419. local d = Create("Decal"){
  1420. Parent = prt,
  1421. Texture = "rbxassetid://26356434",
  1422. Face = "Top",
  1423. }
  1424. local d = Create("Decal"){
  1425. Parent = prt,
  1426. Texture = "rbxassetid://26356434",
  1427. Face = "Bottom",
  1428. }
  1429. game:GetService("Debris"):AddItem(prt, 10)
  1430. table.insert(Effects, {
  1431. prt,
  1432. "FireWave",
  1433. 1,
  1434. 30,
  1435. math.random(400, 600) / 100,
  1436. msh
  1437. })
  1438. end;
  1439. };
  1440.  
  1441. Lightning = {
  1442. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1443. local magz = (p0 - p1).magnitude
  1444. local curpos = p0
  1445. local trz = {
  1446. -ofs,
  1447. ofs
  1448. }
  1449. for i = 1, tym do
  1450. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1451. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1452. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1453. li.Material = "Neon"
  1454. if tym == i then
  1455. local magz2 = (curpos - p1).magnitude
  1456. li.Size = Vector3.new(th, th, magz2)
  1457. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1458. table.insert(Effects, {
  1459. li,
  1460. "Disappear",
  1461. last
  1462. })
  1463. else
  1464. do
  1465. do
  1466. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1467. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1468. game.Debris:AddItem(li, 10)
  1469. table.insert(Effects, {
  1470. li,
  1471. "Disappear",
  1472. last
  1473. })
  1474. end
  1475. end
  1476. end
  1477. end
  1478. end
  1479. };
  1480.  
  1481. EffectTemplate = {
  1482.  
  1483. };
  1484. }
  1485.  
  1486. local DORARA = false
  1487.  
  1488. function ORA()
  1489. attack = true
  1490. for i = 0, 1, 0.2 do
  1491. swait()
  1492. PlayAnimationFromTable({
  1493. CFrame.new(4.76837158e-007, -0.107780606, -0.0868092626, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1494. CFrame.new(0, 1.4999913, 2.38418608e-007, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1495. CFrame.new(1.50214899, 0.590444803, 0.195881441, 0.965925872, 3.76027884e-007, 0.258818895, 0.257834077, -0.0871552154, -0.962250412, 0.0225570519, 0.99619478, -0.0841855928) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1496. CFrame.new(-1.60470915, 0.600643516, 0.204860806, 0.937436998, -0.0449436344, -0.345242023, -0.345831364, -0.00582624972, -0.938278675, 0.0401581824, 0.998972595, -0.0210046768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1497. CFrame.new(0.636808395, -1.93472588, -0.370165229, 0.936116338, -0.0517791435, -0.347858071, 0.0266665779, 0.996705353, -0.0765988752, 0.350678325, 0.0624292716, 0.934412897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1498. CFrame.new(-0.6665681, -1.92173398, -0.343467057, 0.962250233, 0.0613082647, 0.265171379, -0.0410595685, 0.99584806, -0.0812460929, -0.269051433, 0.0672912449, 0.960772276) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1499. }, .3, false)
  1500. end
  1501. local DORA = CFuncs.Sound.Create("294188981", HumanoidRootPart, 1, 1)
  1502. Instance.new("DistortionSoundEffect").Level = .95
  1503. DORA.Looped = true
  1504. DORA.Volume = 0.2
  1505. local Con1 = HitboxL.Touched:connect(function(hit) Damage(HitboxL, hit, 1, 5, 0, "Normal", RootPart, 0, "260430117", 1) end)
  1506. local Con2 = HitboxR.Touched:connect(function(hit) Damage(HitboxR, hit, 1, 5, 0, "Normal", RootPart, 0, "260430117", 1) end)
  1507. while DORARA == true do
  1508. RootPart.Velocity = RootPart.CFrame.lookVector * 5
  1509. for i = 0, 1, 0.7 do
  1510. swait()
  1511. Effects.Elect.Create(HitboxL.CFrame, 4, 4, 4)
  1512. Effects.Sphere.Create(BrickColor.new("Black"), HitboxL.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .15)
  1513. PlayAnimationFromTable({
  1514. CFrame.new(-0.0223142356, -0.107780628, -0.249816686, 0.906307876, 0.0733869597, -0.416197479, 0, 0.98480773, 0.173648462, 0.422617942, -0.157378972, 0.892539084) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1515. CFrame.new(-2.22850417e-007, 1.49999118, 1.16660271e-006, 0.906307936, 1.49011612e-008, 0.422617972, -7.27595761e-009, 1, 0, -0.422618032, 0, 0.906308055) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1516. CFrame.new(1.5318948, 0.588474631, 0.207054406, 0.899958313, 0.340718478, 0.272003621, 0.314965397, -0.0767233223, -0.945997, -0.301449746, 0.9370296, -0.176362336) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1517. CFrame.new(-1.27977741, 0.723447502, -1.20010054, 0.726744413, 0.46058476, -0.509611845, -0.503104627, -0.148215696, -0.851421177, -0.46768418, 0.875153661, 0.124007396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1518. CFrame.new(0.636807501, -1.93472636, -0.370165735, 0.868198872, -0.0517790169, 0.493507534, 0.075819321, 0.996705353, -0.0288097262, -0.490389913, 0.0624299645, 0.869264364) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1519. CFrame.new(-0.666569352, -1.92173386, -0.343467534, 0.86083132, 0.0613082871, 0.505183935, -0.018632248, 0.995848, -0.0891051888, -0.508549333, 0.0672918186, 0.858399451) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1520. }, .9, false)
  1521. end
  1522. CFuncs.Sound.Create("1113515482", HitboxL, 1, 1)
  1523. Effects.Sphere.Create(BrickColor.new("Black"), HitboxL.CFrame, .5, .5, .5, 2, 2, 2, .15)
  1524. RootPart.Velocity = RootPart.CFrame.lookVector * 5
  1525. for i = 0, 1, 0.7 do
  1526. swait()
  1527. Effects.Sphere.Create(BrickColor.new("Black"), HitboxR.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .2)
  1528. PlayAnimationFromTable({
  1529. CFrame.new(0.0767437443, -0.107780531, -0.279432267, 0.866025388, -0.0868241936, 0.492404073, 0, 0.98480773, 0.173648342, -0.500000238, -0.150383845, 0.852868438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1530. CFrame.new(-2.61076184e-006, 1.4999913, -6.19508683e-007, 0.866025209, 2.98023224e-007, -0.500000656, -2.56928615e-007, 1, 1.1920929e-007, 0.500000596, 2.98023224e-008, 0.866025209) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1531. CFrame.new(1.40606534, 0.812639356, -1.14933658, 0.82139349, -0.422619373, 0.383021921, 0.349686205, -0.157378837, -0.923553765, 0.450591207, 0.892538428, 0.0185142085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1532. CFrame.new(-1.64197171, 0.599264741, 0.212680459, 0.807513177, -0.456930667, -0.373010725, -0.413006425, 0.0134942085, -0.9106282, 0.421127379, 0.889400065, -0.177818552) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1533. CFrame.new(0.636808515, -1.93472552, -0.37016958, 0.814187765, -0.0517790765, -0.578288436, 0.00593282748, 0.996705353, -0.0808905214, 0.580571651, 0.0624291934, 0.811812401) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1534. CFrame.new(-0.666569233, -1.92173398, -0.343468547, 0.867917657, 0.0613080971, -0.492910266, -0.0864830092, 0.99584806, -0.0284160972, 0.489121556, 0.0672912076, 0.869616032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1535. }, .9, false)
  1536. end
  1537. CFuncs.Sound.Create("1", HitboxR, 1, 1)
  1538. Effects.Sphere.Create(BrickColor.new("Black"), HitboxR.CFrame, .5, .5, .5, 2, 2, 2, .2)
  1539. end
  1540. Con1:disconnect()
  1541. Con2:disconnect()
  1542. DORA:Stop()
  1543. attack = false
  1544. end
  1545.  
  1546. local stoppedParts = {}
  1547.  
  1548.  
  1549. function getAllParts()
  1550. local rtn = {}
  1551.  
  1552. local function recurse(object)
  1553. for q,e in next, object:children() do
  1554. if e:isA'BasePart' and e.Name ~= "Torso" then
  1555. table.insert(rtn, e)
  1556. end
  1557. recurse(e)
  1558. end
  1559. end
  1560.  
  1561. recurse(workspace)
  1562. return rtn
  1563. end
  1564.  
  1565. function stopParts(distance)
  1566. stoppedParts = {}
  1567. for nada, part in next, getAllParts() do
  1568. local dist = (Torso.Position-part.Position).magnitude
  1569. if dist <= distance and part.Name ~='Base' and part.Name ~= 'Baseplate' and not part:isDescendantOf(Torso.Parent) and part.Anchored ~= true then
  1570. table.insert(stoppedParts, part)
  1571. if part.Name ~= "Torso" and part.Anchored ~= true then
  1572. part.Anchored = true
  1573. end
  1574. end
  1575. end
  1576. end
  1577.  
  1578.  
  1579. function freeParts()
  1580. for q,e in next, stoppedParts do
  1581. stoppedParts[q] = nil
  1582. e.Anchored = false
  1583. end
  1584. end
  1585.  
  1586. local effect = Instance.new('ColorCorrectionEffect')
  1587. function TheWorld(Mode)
  1588. if Mode == "Time Start" then
  1589. Effects.Sphere.Create(BrickColor.new("Black"), HitboxL.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .15)
  1590. for i = 1,50 do
  1591. if effect.Saturation <= 0 then
  1592. effect.Saturation = effect.Saturation + i/50
  1593. end
  1594. swait(1/30)
  1595. end
  1596. freeParts()
  1597. effect.Saturation = 0
  1598. effect.Contrast = 0
  1599. effect.Parent = nil
  1600. workspace.Gravity = 196.2
  1601. end
  1602. if Mode == "Quick Stop" then
  1603. CFuncs.Sound.Create("468760371", workspace, 1, 1)
  1604. swait(60)
  1605. Effects.Sphere.Create(BrickColor.new("Institutional white"), RootPart.CFrame, 1, 1, 1, 50, 50, 50, .01)
  1606. effect.Parent = game.Lighting
  1607. for i = 1,50 do
  1608. effect.Saturation = -(i/10)
  1609. swait()
  1610. end
  1611. stopParts(5555)
  1612. end
  1613. end
  1614.  
  1615. Mouse.Button1Down:connect(function()
  1616. if attack == false and DORARA == false then
  1617. DORARA = true
  1618. ORA()
  1619. end
  1620. end)
  1621.  
  1622. Mouse.Button1Up:connect(function()
  1623. if attack == true and DORARA == true then
  1624. DORARA = false
  1625. end
  1626. end)
  1627.  
  1628. Mouse.KeyDown:connect(function(k)
  1629. k = k:lower()
  1630. if attack == false and k == '' and TimeStop == false then
  1631. TimeStop = true
  1632. TheWorld("Quick Stop")
  1633. elseif attack == false and k == '' and TimeStop == true then
  1634. TimeStop = false
  1635. TheWorld("Time Start")
  1636. end
  1637. end)
  1638.  
  1639. while true do
  1640. swait()
  1641. sref.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0)
  1642. for i, v in pairs(Character:GetChildren()) do
  1643. if v:IsA("Part") then
  1644. v.Material = "SmoothPlastic"
  1645. elseif v:IsA("Accessory") then
  1646. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1647. end
  1648. end
  1649. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1650. velocity = RootPart.Velocity.y
  1651. sine = sine + change
  1652. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1653. if RootPart.Velocity.y > 1 and hit == nil then
  1654. Anim = "Jump"
  1655. if attack == false then
  1656. PlayAnimationFromTable({
  1657. CFrame.new(0, 0.0486936681, -0.0429394133, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1658. CFrame.new(0, 1.48698187, -0.0992434025, 1, 0, 0, 0, 0.98480767, 0.173648626, -0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1659. CFrame.new(1.66118193, 0.583681226, 0.430878729, 0.556951106, -0.772693694, -0.30454877, 0.830109596, 0.506009281, 0.234249175, -0.026898358, -0.383274168, 0.923242927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1660. CFrame.new(-1.65963519, 0.695907593, 0.339572817, 0.482961893, 0.810776234, 0.330741376, -0.866026103, 0.498096228, 0.0435779653, -0.129409045, -0.307477146, 0.94271481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1661. CFrame.new(0.499997795, -1.71809137, -0.102601528, 0.984807849, 3.55863392e-007, -0.173647791, 0.0593907312, 0.939692557, 0.336824298, 0.163175657, -0.342020214, 0.925416589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1662. CFrame.new(-0.599241376, -1.29528463, -0.396836221, 0.992403984, 0.086823605, 0.0871558413, -0.118890785, 0.858931601, 0.498097867, -0.0316142589, -0.504676282, 0.862729669) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1663. }, .3, false)
  1664. end
  1665. elseif RootPart.Velocity.y < -1 and hit == nil then
  1666. Anim = "Fall"
  1667. if attack == false then
  1668. PlayAnimationFromTable({
  1669. CFrame.new(-0, -0.0520263538, -0.0354017057, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1670. CFrame.new(0, 1.51533091, -0.10684365, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1671. CFrame.new(1.67554009, 0.885679007, 0.385592818, 0.374123871, -0.696466088, -0.61234498, 0.914592147, 0.386364758, 0.119345918, 0.153468132, -0.604696095, 0.781530797) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1672. CFrame.new(-1.67474985, 0.999329269, 0.296636045, 0.250219911, 0.753912985, 0.607457995, -0.927206695, 0.367205799, -0.0738086402, -0.278707415, -0.544770718, 0.79091537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1673. CFrame.new(0.504494727, -1.81757987, -0.0935191363, 0.984807849, -0.0449431092, -0.167730823, 0.059390761, 0.99484998, 0.0821366012, 0.163175508, -0.0908504426, 0.982405365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1674. CFrame.new(-0.623603821, -1.49203336, -0.421764404, 0.992403865, 0.122534379, 0.0109562073, -0.118891656, 0.978150725, -0.17054674, -0.0316146575, 0.167948633, 0.985288799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1675. }, .3, false)
  1676. end
  1677. elseif Torsovelocity < 1 and hit ~= nil then
  1678. Anim = "Idle"
  1679. if attack == false then
  1680. change = 1
  1681. PlayAnimationFromTable({
  1682. CFrame.new(-0.0254490171, -0.100000001, -0.0245252885, 0.965925872, 0, 0.258818984, 0, 1, 0, -0.258818984, 0, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1683. CFrame.new(-5.58793545e-008, 1.49999201, 2.23517418e-007, 0.965925872, 0.02255762, -0.257834077, 0, 0.996194661, 0.087155968, 0.258818984, -0.0841862038, 0.962250173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1684. CFrame.new(1.18608475, 0.561332762, -0.668662548, 0.815707564, 0.397307515, 0.420437992, 0.567439079, -0.408345699, -0.71502924, -0.112402454, 0.821827531, -0.558538496) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1685. CFrame.new(-1.18486226, 0.664583206, -0.703545451, 0.801997423, -0.384815574, -0.456855893, -0.595755875, -0.459863067, -0.658483863, 0.0433037281, 0.800276875, -0.598065078) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1686. CFrame.new(0.602607846, -1.89999723, -0.281901717, 0.938264608, -0.0318391919, -0.344450235, 0.0551190265, 0.996793628, 0.0580029301, 0.341499031, -0.0734078437, 0.937011182) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1687. CFrame.new(-0.68740654, -1.99010217, 0.313043743, 0.998308659, 0.0566585623, -0.0130319893, -0.0526040196, 0.975744903, 0.212496698, 0.0247556716, -0.211451754, 0.977074862) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1688. }, .3, false)
  1689. end
  1690. elseif Torsovelocity > 2 and hit ~= nil then
  1691. Anim = "Walk"
  1692. if attack == false then
  1693. change = 2
  1694. PlayAnimationFromTable({
  1695. CFrame.new(-0, -0.331043243, -0.246173918, 1, 0, 0, 0, 0.906307876, 0.422617942, 0, -0.422617942, 0.906307876) * CFrame.new(0, .1, 0) * CFrame.Angles(0, math.rad(-5 * math.cos(sine / 7)), 0),
  1696. CFrame.new(0, 1.4999913, 6.55651093e-007, 1, 0, 0, 0, 0.965925813, -0.258818924, 0, 0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(5 * math.cos(sine / 7)), 0),
  1697. CFrame.new(1.14562762, 0.526349247, -0.591056466, 0.825674891, 0.469375819, 0.312965363, 0.547643542, -0.533675969, -0.644419432, -0.135452792, 0.703474402, -0.697693527) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1698. CFrame.new(-1.14244175, 0.534408689, -0.582344949, 0.825674295, -0.469376504, -0.312966168, -0.547644734, -0.533675849, -0.644418597, 0.13545242, 0.703474045, -0.697693944) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1699. CFrame.new(.5, -1.64 - 0.5 * math.cos(sine / 8) / 2, 0 + 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(-70 * math.sin(sine / 8)), math.rad(-3), math.rad(0)),
  1700. CFrame.new(-.5, -1.64 + 0.5 * math.cos(sine / 8) / 2, 0 - 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(70 * math.sin(sine / 8)), math.rad(3), math.rad(0)),
  1701. }, .3, false)
  1702. end
  1703. end
  1704. if 0 < #Effects then
  1705. for e = 1, #Effects do
  1706. if Effects[e] ~= nil then
  1707. local Thing = Effects[e]
  1708. if Thing ~= nil then
  1709. local Part = Thing[1]
  1710. local Mode = Thing[2]
  1711. local Delay = Thing[3]
  1712. local IncX = Thing[4]
  1713. local IncY = Thing[5]
  1714. local IncZ = Thing[6]
  1715. if Thing[2] == "Shoot" then
  1716. local Look = Thing[1]
  1717. local move = 5
  1718. local hit, pos = rayCast(Thing[4], Thing[1], move, Character)
  1719. if Thing[10] ~= nil then
  1720. da = pos
  1721. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  1722. cfa = CFrame.new(Thing[4], pos)
  1723. tehCF = cfa:lerp(cf2, 0.2)
  1724. Thing[1] = tehCF.lookVector
  1725. end
  1726. local mag = (Thing[4] - pos).magnitude
  1727. Effects.Elect.Create(CFrame.new((Thing[4] + pos) / 2, pos), 4, 4, 4)
  1728. Effects.Sphere.Create(BrickColor.new("Black"), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, 3, 3, 5, 5, 5, 0.15)
  1729. Thing[4] = Thing[4] + Look * move
  1730. Thing[3] = Thing[3] - 1
  1731. if 2 < Thing[5] then
  1732. Thing[5] = Thing[5] - 0.3
  1733. Thing[6] = Thing[6] - 0.3
  1734. end
  1735. if hit ~= nil then
  1736. Thing[3] = 0
  1737. MagnitudeDamage(hit, 5, 10, 15, 0, "Normal", "161006093", 0.8)
  1738. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  1739. ref.Anchored = true
  1740. ref.CFrame = CFrame.new(pos)
  1741. Effects.Block.Create(BrickColor.new("Black"), CFrame.new(pos), 1, 1, 1, 2, 2, 2, .05)
  1742. Effects.Sphere.Create(BrickColor.new("Black"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.03)
  1743. game:GetService("Debris"):AddItem(ref, 1)
  1744. end
  1745. if Thing[3] <= 0 then
  1746. table.remove(Effects, e)
  1747. end
  1748. end
  1749. do
  1750. do
  1751. if Thing[2] == "FireWave" then
  1752. if Thing[3] <= Thing[4] then
  1753. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  1754. Thing[3] = Thing[3] + 1
  1755. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  1756. else
  1757. Part.Parent = nil
  1758. table.remove(Effects, e)
  1759. end
  1760. end
  1761. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  1762. if Thing[1].Transparency <= 1 then
  1763. if Thing[2] == "Block1" then
  1764. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1765. Mesh = Thing[7]
  1766. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1767. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1768. else
  1769. if Thing[2] == "Block2" then
  1770. Thing[1].CFrame = Thing[1].CFrame
  1771. Mesh = Thing[7]
  1772. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1773. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1774. else
  1775. if Thing[2] == "Fire" then
  1776. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  1777. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1778. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1779. else
  1780. if Thing[2] == "Cylinder" then
  1781. Mesh = Thing[7]
  1782. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1783. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1784. else
  1785. if Thing[2] == "Blood" then
  1786. Mesh = Thing[7]
  1787. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  1788. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1789. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1790. else
  1791. if Thing[2] == "Elec" then
  1792. Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  1793. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1794. else
  1795. if Thing[2] == "Disappear" then
  1796. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1797. end
  1798. end
  1799. end
  1800. end
  1801. end
  1802. end
  1803. end
  1804. else
  1805. Part.Parent = nil
  1806. table.remove(Effects, e)
  1807. end
  1808. end
  1809. end
  1810. end
  1811. end
  1812. end
  1813. end
  1814. end
  1815. end
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