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Apr 17th, 2019
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  1. YCMD:park(playerid, params[], help) {
  2. new car = GetPlayerVehicleID(playerid);
  3. if(!IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu esti in vehiculul tau.");
  4. if(GetVehicles(playerid) == 0) return SCM(playerid, COLOR_GREY, "Nu ai un vehicul personal!");
  5. if(PersonalCar(playerid) == -1) return SCM(playerid, COLOR_LGREEN, "Eroare: Nu esti in unul dintre vehiculele tale personale!");
  6. if(GetPlayerState(playerid) != 2) return SCM(playerid, COLOR_LGREEN, "* Trebuie sa fii la volan pentru a putea folosi aceasta comanda!");
  7. new idd = PersonalCar(playerid);
  8. new Float: vhp;
  9. GetVehicleHealth(car, vhp);
  10. if(vhp < 800) return SCM(playerid, COLOR_GREY, "Nu poti parca masina cand are sub 800 'viata'!");
  11. if(PlayerToPoint(150.0, playerid, 1716.9065,-1902.4526,13.5661)) return SCM(playerid, -1, "Nu poti parca o masina in jurul spawn-ului.");
  12. new Float:x, Float:y, Float:z, Float:a;
  13. CheckVehicle(CarInfo[idd][Spawned]);
  14. saveTuning(playerid, CarInfo[idd][Spawned]);
  15. GetVehiclePos(car, x, y, z);
  16. GetVehicleZAngle(car, a);
  17. CarInfo[idd][cLocationx] = x;
  18. CarInfo[idd][cLocationy] = y;
  19. CarInfo[idd][cLocationz] = z;
  20. CarInfo[idd][cAngle] = a;
  21. VehicleOwned[CarInfo[idd][Spawned]] = 0;
  22. VehicleSQL[CarInfo[idd][Spawned]] = 0;
  23. DestroyVehicle(car);
  24.  
  25. if(CarInfo[idd][cNeon] != 0) {
  26. DestroyDynamicObject(neon[0][CarInfo[idd][Spawned]]);
  27. DestroyDynamicObject(neon[1][CarInfo[idd][Spawned]]);
  28. neon[0][CarInfo[idd][Spawned]] = 0;
  29. neon[1][CarInfo[idd][Spawned]] = 0;
  30. }
  31. if(strlen(CarInfo[idd][cText]) >= 3) {
  32. DestroyDynamicObject(nameobject[CarInfo[idd][Spawned]]);
  33. }
  34. CarInfo[idd][Spawned] = CreateVehicleEx(CarInfo[idd][cModel],CarInfo[idd][cLocationx],CarInfo[idd][cLocationy],CarInfo[idd][cLocationz],CarInfo[idd][cAngle],CarInfo[idd][cColorOne],CarInfo[idd][cColorTwo],-1);
  35. VehicleOwned[CarInfo[idd][Spawned]] = CarInfo[idd][Spawned];
  36. VehicleSQL[CarInfo[idd][Spawned]] = idd;
  37. if(CarInfo[idd][cNeon] != 0) {
  38. new h = CarInfo[idd][Spawned];
  39. if(CarInfo[idd][cNeon] == 1)
  40. {
  41. neon[0][h] = CreateDynamicObject(18648,0,0,0,0,0,0);
  42. neon[1][h] = CreateDynamicObject(18648,0,0,0,0,0,0);
  43. }
  44. else if(CarInfo[idd][cNeon] == 2)
  45. {
  46. neon[0][h] = CreateDynamicObject(18649,0,0,0,0,0,0);
  47. neon[1][h] = CreateDynamicObject(18649,0,0,0,0,0,0);
  48. }
  49. else if(CarInfo[idd][cNeon] == 3)
  50. {
  51. neon[0][h] = CreateDynamicObject(18650,0,0,0,0,0,0);
  52. neon[1][h] = CreateDynamicObject(18650,0,0,0,0,0,0);
  53. }
  54. else if(CarInfo[idd][cNeon] == 4)
  55. {
  56. neon[0][h] = CreateDynamicObject(18652,0,0,0,0,0,0);
  57. neon[1][h] = CreateDynamicObject(18652,0,0,0,0,0,0);
  58. }
  59. else if(CarInfo[idd][cNeon] == 5)
  60. {
  61. neon[0][h] = CreateDynamicObject(18651,0,0,0,0,0,0);
  62. neon[1][h] = CreateDynamicObject(18651,0,0,0,0,0,0);
  63. }
  64. else if(CarInfo[idd][cNeon] == 6)
  65. {
  66. neon[0][h] = CreateDynamicObject(18647,0,0,0,0,0,0);
  67. neon[1][h] = CreateDynamicObject(18647,0,0,0,0,0,0);
  68. }
  69. AttachDynamicObjectToVehicle(neon[0][h], h, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  70. AttachDynamicObjectToVehicle(neon[1][h], h, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  71. }
  72. attach_vip_text(idd);
  73.  
  74. SetTunning(idd);
  75. SetVehicleNumberPlate(CarInfo[idd][Spawned], CarInfo[idd][cLicense]);
  76. saveCar(idd);
  77. new Float: Pos[3];
  78. GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
  79. CarInfo[idd][cLastPos][0] = Pos[0];
  80. CarInfo[idd][cLastPos][1] = Pos[1];
  81. CarInfo[idd][cLastPos][2] = Pos[2];
  82. return 1; }
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