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- actor HehRocket: Rocket replaces Rocket
- {
- Damage 0
- +BLOODLESSIMPACT
- States
- {
- Death:
- MISL B 0 bright ACS_ExecuteWithResult(1202, 1)
- MISL B 0 bright A_ChangeFlag("FORCERADIUSDMG", 1)
- MISL B 0 bright A_ChangeFlag("NODAMAGETHRUST", 1)
- MISL B 0 bright A_Explode(random(1,8) * 20, 32, 0)
- MISL B 0 bright A_ChangeFlag("FORCERADIUSDMG", 0)
- MISL B 0 bright A_ChangeFlag("NODAMAGETHRUST", 0)
- MISL B 0 bright A_Explode(128, 128, 1)
- MISL B 0 bright ACS_ExecuteWithResult(1202, 0)
- MISL B 8 bright
- MISL C 6 bright
- MISL D 4 bright
- stop
- }
- }
- actor Trigger: CustomInventory
- {
- +AUTOACTIVATE
- Inventory.MaxAmount 0
- States
- {
- Spawn:
- TNT1 A 0
- stop
- }
- }
- actor DisableShootableFlag: Trigger
- {
- States
- {
- Pickup:
- TNT1 A 0 A_ChangeFlag("SHOOTABLE", 0)
- stop
- }
- }
- actor EnableShootableFlag: Trigger
- {
- States
- {
- Pickup:
- TNT1 A 0 A_ChangeFlag("SHOOTABLE", 1)
- stop
- }
- }
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