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ijontichy

DECORATE.dec

Jul 30th, 2013
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  1. actor HehRocket: Rocket replaces Rocket
  2. {
  3. Damage 0
  4. +BLOODLESSIMPACT
  5.  
  6. States
  7. {
  8. Death:
  9. MISL B 0 bright ACS_ExecuteWithResult(1202, 1)
  10. MISL B 0 bright A_ChangeFlag("FORCERADIUSDMG", 1)
  11. MISL B 0 bright A_ChangeFlag("NODAMAGETHRUST", 1)
  12. MISL B 0 bright A_Explode(random(1,8) * 20, 32, 0)
  13. MISL B 0 bright A_ChangeFlag("FORCERADIUSDMG", 0)
  14. MISL B 0 bright A_ChangeFlag("NODAMAGETHRUST", 0)
  15. MISL B 0 bright A_Explode(128, 128, 1)
  16. MISL B 0 bright ACS_ExecuteWithResult(1202, 0)
  17. MISL B 8 bright
  18. MISL C 6 bright
  19. MISL D 4 bright
  20. stop
  21. }
  22. }
  23.  
  24. actor Trigger: CustomInventory
  25. {
  26. +AUTOACTIVATE
  27. Inventory.MaxAmount 0
  28.  
  29. States
  30. {
  31. Spawn:
  32. TNT1 A 0
  33. stop
  34. }
  35. }
  36.  
  37. actor DisableShootableFlag: Trigger
  38. {
  39. States
  40. {
  41. Pickup:
  42. TNT1 A 0 A_ChangeFlag("SHOOTABLE", 0)
  43. stop
  44. }
  45. }
  46.  
  47. actor EnableShootableFlag: Trigger
  48. {
  49. States
  50. {
  51. Pickup:
  52. TNT1 A 0 A_ChangeFlag("SHOOTABLE", 1)
  53. stop
  54. }
  55. }
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