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KingMurdoc

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May 21st, 2018
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  1. Name: Akakios
  2. Age: 52?
  3. Gender: Male
  4. Sex: Male
  5. Race: Chaos Space Marine
  6. Appearance: A hulking suit of power armor, easily breaching eight feet in height, conceals the entirety of the man within. The armor's colors, once a strong red, have faded due to corrosion, filth, and poor maintenance, forming a rather disgusting-looking color that looks like old, putrid blood. One pauldron is painted black. The man within is best left without description, and nigh-impossible to see; his helmet hearkens back to an earlier age, one of brothers fighting brothers and the death of a god. If one looks closely, his left arm is, in actuality, a cybernetic replacement, and his backpack can sprout a few extra robotic arms. . . though only one or two of these seems to actually work correctly at the moment.
  7.  
  8. Personality: Akakios is surprisngly friendly and amicable for a servant of a Chaos God, being quite willing to engage others in conversation. He is also quite calm under most circumstances; whether this is a natural personality bent, a result of having no real reason to be afraid of or truly concerned about anything, or some combination thereof is unclear. He does tend to hold grudges, but does not actively pursue them. Incredibly patient. Known to offer Nurgle's gifts to people, but unlike others will not share them unless asked; either way, everyone dies in the end, it's not like he's waiting anxiously for you to accept Nurgle.
  9.  
  10. Background: The following is an intercepted transmission between two unknown Traitor Marines, after cracking an outdated encryption. It was deemed of no tactical importance, and is slated to be purged due to containing extremely heretical content.
  11.  
  12. "-urgle would care, but no one else. Story of my entire life, really.
  13.  
  14. See, you grow up on a Hive World and you eventually land yourself in prison, because you pissed off the wrong guy, but got lucky and didn't get a bolt pistol to the head. I don't honestly remember what I was in for, but back then at least I wouldn't have called myself a criminal. Was a little young to be tossed in prison anyway, but that's the way of things. Either way, I got lucky again - ever heard of the Red Tithe? A Space Marine chapter picked me up out of prison: the Carcharodons, Space Sharks as people call 'em. They've got this right to the "refuse" of the Imperium, get to comb through them and grab the ones they want as servants. Well, they picked this piece of trash up, and decided he was worthy of getting some nifty new organs in him.
  15.  
  16. The Sharks, though. . . You may as well be a bolter, for all they care. Don't think about anything but the mission. Don't get angry, don't get attached to anything, don't feel anything. They give you a damn number and that's who you are. You'd think becoming a Space Marine would give you the ability to be your own person, but nope.
  17.  
  18. And don't even get me started on those inquisitors. Obviously, the shark bits are heresy, and not just a weird quirk. Though, I guess they were right about the Chaos influence on this guy, hah. Sue me for wanting to sign on with the gods who let you just be who you were. It's kind of funny, honestly, in the Imperium. I'm a villain, but they worship someone who is essentially a corpse that can still think. Sound familiar? Hah.
  19.  
  20. I don't hate them for it, though. Can't blame them for what they've been told their entire lives.
  21.  
  22. Anyway, I did get to do a stint with the Mechanicus after they were done sticking extra bits into me. I was always good with machines. It was nice to work on them, and a part of me misses it, but they were their own kind of crazy too. Not very endearing, to keep it short. Then I got to go back to the Sharks and they continued to press all the person out of me, them and the Inquisitors up my ass for being who I was, and what they'd made me into.
  23.  
  24. So yeah, that's why I 'fell' to Nurgle. Sure, the smell's awful, but I'm pretty sure Nurglites are the only people in the galaxy that are genuinely nice. What, you thought I was here from the beginning? Nah, the Sharks have all sorts of old -"
  25.  
  26.  
  27. Merit: 0
  28.  
  29. HP: 36
  30.  
  31. Moves:
  32.  
  33. Stats:
  34.  
  35. Essence: 0
  36. Constitution: 8
  37. Dexterity: 0
  38. Intelligence: 2
  39. Resistance: 8
  40. Strength: 3
  41. Synergy: 0
  42.  
  43. Perks:
  44.  
  45. Feel No Pain: Akakios regains 10% of his maximum health every turn.
  46.  
  47. That Which Is Dead...: Should Akakios take lethal damage when above 1 HP, his HP instead falls to one.
  48.  
  49. Disgustingly Resilient: Akakios cannot take more than 15% of his maximum health in damage from any single attack.
  50.  
  51. By Fire be Purged! (Flaw): Akakios's other perks are deactivated on turns he takes fire damage.
  52.  
  53. Actions:
  54.  
  55. Techmarine (Rusty): A large body of mechanical knowledge, albeit wrapped in mysticism, is possessed by this particular Marine. . . Unfortuately, Plague Marines don't typically take fantastic care of their gear. Akakios gains a +20% bonus to checks related to military technology, but increased failure penalties and a generally much higher chance for unusual effects.
  56.  
  57. Just That Gross II: Akakios tends to attract fire by being a combination of large and fairly gross looking, and he can take a turn to emphasize this, forcing two enemies to attack him at least once this turn.
  58.  
  59. RIP AND TEAR (Trump): Though normally associated with Khornate marines, they are not the only ones to make use of the battle rage; this seems to be a result of Akakios's particular lineage. Once per world, Akakios may attack with every melee weapon he has equipped, with an additional 1d4+STR punch.
  60.  
  61. Robot Arms (Passive): Akakios has spare robotic limbs with which to hold things. This grants him two extra equipment slots for use with weapons and tools only. (They don't have the dexterity to really operate most of them, but they keep them within easy reach.)
  62.  
  63.  
  64. Equipment:
  65.  
  66. Mark V Power Armor: An aged relic from the Horus Heresy, preserved and patched for milennia. Fortunately for everyone nearby, this equipment contains Nurgle's "gifts" to Akakios, keeping that particular vile stew locked away and granting +3 RES. This armor could probably be removed with sufficient effort, but this would be difficult and painful for the wearer and likely deadly for the remover.
  67.  
  68. Lightning Claw: A hand-mounted weapon consisting of a set of three electrified blades, used to deliver brutal melee attacks. Deals 1d3+STR damage twice.
  69.  
  70. MKVb Godwyn-Pattern Bolter: Deals 3d6+STR damage, with a 1 round cooldown.
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