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- DebugMessage: Version 0.77.039 last updated on: 10-22-2011 13:03
- DebugMessage: Entering WinMain
- DebugMessage: ******* Starting Game Shell *******
- Debug Message: Command Line:
- DebugMessage: *********DXDiag info follows.*********
- System Info
- Time: 1/29/2012, 22:00:57
- DirectX Version: DirectX 11
- Machine Name: BASTION
- Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506)
- Languages: English (Regional Setting: English)
- System Manufacturer: HP-Pavilion
- System Model: AY018AA-ABA p6310f
- BIOS: BIOS Date: 11/12/09 14:45:05 Ver: 5.13
- Processor: AMD Athlon(tm) II X4 630 Processor (4 CPUs), ~2.8GHz
- Physical Memory: 6144MB RAM
- Page File: 6370MB used, 5402MB available
- Windows Dir: C:\Windows
- Display Info
- Display device 1:
- Device Name: \\.\DISPLAY1
- Card Name: NVIDIA GeForce 9100
- Manufacturer: NVIDIA
- Chip Type: GeForce 9100
- DAC Type: Integrated RAMDAC
- Key Device: Enum\PCI\VEN_10DE&DEV_0847&SUBSYS_2A9E103C&REV_A2
- Display Memory: 2927 MB
- Current Display Mode: 1920 x 1080 (32 bit) (59Hz)
- Monitor Name: Generic PnP Monitor
- Monitor Max Resolution:
- Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
- Driver Version: 8.15.0011.8640
- Driver Date: 7/18/2009 01:41:00
- DirectX Acceleration Enabled: Yes
- Display device 2:
- Device Name: \\.\DISPLAY2
- Card Name: NVIDIA GeForce 9100
- Manufacturer: NVIDIA
- Chip Type: GeForce 9100
- DAC Type: Integrated RAMDAC
- Key Device: Enum\PCI\VEN_10DE&DEV_0847&SUBSYS_2A9E103C&REV_A2
- Display Memory: 2927 MB
- Current Display Mode: 1440 x 900 (32 bit) (60Hz)
- Monitor Name: Dell SE198WFP(Analog)
- Monitor Max Resolution:
- Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
- Driver Version: 8.15.0011.8640
- Driver Date: 7/18/2009 01:41:00
- DirectX Acceleration Enabled: Yes
- Sound info
- Sound device 1:
- Description: Headphones (Realtek High Definition Audio)
- Default Sound Playback: Yes
- Default Voice Playback: Yes
- Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_103C2A9E&REV_1002
- Manufacturer ID: 1
- Product ID: 100
- Driver Name: RTKVHD64.sys
- Provider: Realtek Semiconductor Corp.
- Driver Version: 6.00.0001.6196
- Driver Date: 9/7/2010 10:27:34
- Type: WDM
- Other Drivers:
- Acceleration Level: 1
- Cap Flags: 0
- Min/Max Sample Rate: 0, 0
- Sound device 1:
- Description: Realtek Digital Output (Realtek High Definition Audio)
- Default Sound Playback: No
- Default Voice Playback: No
- Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_103C2A9E&REV_1002
- Manufacturer ID: 1
- Product ID: 100
- Driver Name: RTKVHD64.sys
- Provider: Realtek Semiconductor Corp.
- Driver Version: 6.00.0001.6196
- Driver Date: 9/7/2010 10:27:34
- Type: WDM
- Other Drivers:
- Acceleration Level: 1
- Cap Flags: 0
- Min/Max Sample Rate: 0, 0
- DebugMessage: *********END dxdiag info.*********
- DebugMessage: Border size reported as 0 by 0
- DebugMessage: Using 0 samples for multisampling.
- DebugMessage: Game Resolution: 1920 x 1080 (windowed mode)
- DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce 9100
- DebugMessage: Presentation Interval: Immediate.
- DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
- DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
- DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
- DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
- DebugMessage: Bump mapping is supported.
- Debug Message: Device is now ready
- Debug Message: GFX-THREAD: DISABLED
- DebugMessage: Border size reported as 6 by 28
- DebugMessage: Shell initialization complete
- DebugMessage: Elemental: Fallen Enchantress is activated.
- DebugMessage: ***** Initializing Game *****
- DebugMessage: Loaded font Arial-13
- DebugMessage: Loaded font Trajan Pro_lu-16
- DebugMessage: Loaded font Trajan Pro_lu-13
- DebugMessage: Timer Frequency is 0 29b961
- DebugMessage: Initializing sound card.
- DebugMessage: initailizing bink
- DebugMessage: No files found matching mask C:\Users\Marc Romagosa\Documents\My Games\FallenEnchantress\Mods\Screens\*.dxpack
- DebugMessage: Create anchor mwin
- DebugMessage: Load texture atlas.
- DebugMessage: InitializeWorld
- DebugMessage: Loaded font Tahoma-13Bold
- Debug Message: Attempting to allocate memory of size: 53477376 bytes
- Debug Message: Allocation successful
- DebugMessage: Create popup manager.
- DebugMessage: InitializeMWinStripEngine
- DebugMessage: InitializeMWinDeferredTextRenderer
- DebugMessage: Initialize effect system.
- DebugMessage: InitializeSpellRepository
- DebugMessage: InitializeTriggerManager
- DebugMessage: InitializeMusicLayerGroupManager
- DebugMessage: InitializeMultiplayerClient
- DebugMessage: Loaded font Tahoma-16Bold
- DebugMessage: Loaded font Trajan Pro-19Bold
- DebugMessage: Loaded font Trajan Pro-16Bold
- Debug Message: Attempting to allocate memory of size: 53477376 bytes
- Debug Message: Allocation successful
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 9662 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1650 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1071 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 3759 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1028 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1054 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1032 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1173 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1524 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1336 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1059 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1220 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1219 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1387 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1319 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1034 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1547 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1631 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 3048 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2266 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1142 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1085 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1279 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1297 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1772 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1319 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2814 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2103 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2423 If this is happening while the game is loaded, you may need a new datazip.exe file.
- DebugMessage: Begin LoadCoreXMLData3
- DebugMessage: No files found matching mask C:\Users\Marc Romagosa\Documents\My Games\FallenEnchantress\Items\*.xml
- DebugMessage: No files found matching mask C:\Users\Marc Romagosa\Documents\My Games\FallenEnchantress\Stamps\*.xml
- DebugMessage: No files found matching mask C:\Users\Marc Romagosa\Documents\My Games\FallenEnchantress\Tiles\*.xml
- DebugMessage: No files found matching mask C:\Users\Marc Romagosa\Documents\My Games\FallenEnchantress\Tiles\Shadows\*.xml
- DebugMessage: No files found matching mask C:\Users\Marc Romagosa\Documents\My Games\FallenEnchantress\RaceTypes\*.xml
- DebugMessage: No files found matching mask C:\Users\Marc Romagosa\Documents\My Games\FallenEnchantress\Effects\*.xml
- DebugMessage: No files found matching mask C:\Users\Marc Romagosa\Documents\My Games\FallenEnchantress\Quests\*.xml
- DebugMessage: LoadCoreXMLData finished 3
- Debug Message: MapManager registered 51 files on disk
- Debug Message: MapManager registered 47 files on disk
- Debug Message: MapManager registered 1 files on disk
- DebugMessage: No files found matching mask C:\Users\Marc Romagosa\Documents\My Games\FallenEnchantress\Maps\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: No files found matching mask C:\Users\Marc Romagosa\Documents\My Games\FallenEnchantress\Maps\TacticalMaps\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: No files found matching mask C:\Users\Marc Romagosa\Documents\My Games\FallenEnchantress\Mods\Data\Maps\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: No files found matching mask C:\Users\Marc Romagosa\Documents\My Games\FallenEnchantress\Mods\Data\Maps\Tactical\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: LoadCoreXMLData finished
- DebugMessage: Create setup screens.
- DebugMessage: Loaded font Trajan Pro-24Bold
- DebugMessage: Loaded font Trajan Pro-21Bold
- DebugMessage: Loaded font Times New Roman-16
- DebugMessage: Loaded font Tahoma-11Bold
- DebugMessage: Loaded font Arial-11
- DebugMessage: Loaded font Trajan Pro-13
- DebugMessage: Loaded font Tahoma-16
- DebugMessage: Loaded font Trajan Pro-13Bold
- DebugMessage: Loaded font Tahoma-19Bold
- DebugMessage: Loaded font BankGothic Md BT-12
- DebugMessage: No string tables in C:\Program Files (x86)\Stardock Games\FallenEnchantress\Data\English\*.tips
- DebugMessage: Set mouse.
- DebugMessage: Set update timer.
- DebugMessage: Popup Manager Update: Unhiding FullScreenBink
- DebugMessage: Popup Manager Update: Unhiding FullScreenBink
- DebugMessage: Loaded font Times New Roman-16Bold
- DebugMessage: No files found matching mask C:\Users\Marc Romagosa\Documents\My Games\FallenEnchantress\Saves\Campaign\*.*
- DebugMessage: Popup Manager Update: Unhiding LoadWnd
- Debug Message: LOADING GAME: C:\Users\Marc Romagosa\Documents\My Games\FallenEnchantress\Saves\Verga.EleSav
- Debug Message: LOAD GAME: Loading Quick Data
- Debug Message: StopAllXMLDataThreads Called
- Debug Message: Stopped CoreXMLDataThread1
- Debug Message: Stopped CoreXMLDataThread2
- Debug Message: Stopped CoreXMLDataThread3
- Debug Message: Stopped CoreXMLDataThread4
- Debug Message: Stopped Load Game XML Thread
- Debug Message: Stopped Load Game XML Thread #2
- Debug Message: LOAD GAME: Loading XML Data (start)
- Debug Message: WARNING: Terrain Type: Land is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: Rugged_Land is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: Fertile_Land is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: Chasm is being deleted at an unsafe time. Cat=8 Mod=0
- Debug Message: WARNING: Terrain Type: ChasmEdge is being deleted at an unsafe time. Cat=9 Mod=0
- Debug Message: WARNING: Terrain Type: DesertTerrain is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: HillsTerrain is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: SwampTerrain is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: ArcticTerrain is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: MountainRange is being deleted at an unsafe time. Cat=2 Mod=0
- Debug Message: WARNING: Terrain Type: MountainSide is being deleted at an unsafe time. Cat=2 Mod=0
- Debug Message: WARNING: Terrain Type: Forest is being deleted at an unsafe time. Cat=3 Mod=0
- Debug Message: WARNING: Terrain Type: Beach is being deleted at an unsafe time. Cat=4 Mod=0
- Debug Message: WARNING: Terrain Type: Cliff is being deleted at an unsafe time. Cat=5 Mod=0
- Debug Message: WARNING: Terrain Type: River is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: City is being deleted at an unsafe time. Cat=6 Mod=0
- Debug Message: WARNING: Terrain Type: Submerged is being deleted at an unsafe time. Cat=1 Mod=0
- Debug Message: WARNING: Terrain Type: BurningLands is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: Fissure is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: CurgensTomb is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: Imperium is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: Scrapyard is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: CaveWall is being deleted at an unsafe time. Cat=2 Mod=0
- Debug Message: WARNING: Terrain Type: Unknown is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1650 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1071 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 3759 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1028 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1054 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1032 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1173 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1524 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1336 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1059 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1220 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1219 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1387 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1319 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1034 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1547 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1631 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 3048 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2266 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1142 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1085 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1279 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1297 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1772 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1319 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2814 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2103 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2423 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: LOAD GAME: Loading XML Data (end)
- Debug Message: Loaded saved game with map file:
- DebugMessage: LOAD GAME: Loading Quick Data - Complete
- DebugMessage: Loaded font Trajan Pro-32Bold
- DebugMessage: Popup Manager Update: Unhiding LoadingWnd
- DebugMessage: Loaded font Trajan Pro-11Bold
- DebugMessage: Loaded font Verdana-13
- Debug Message: InitializeWorld: Map File:
- Debug Message: Stamp Quantity: 7
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 2
- Debug Message: Mountain Generation Option: 1
- Debug Message: Map Random Seed: 1327874704
- Debug Message: Map Generation Complete
- Debug Message: Creating terrain objects...
- Debug Message: Terrain objects created.
- Debug Message: LOAD GAME: Loading World
- Debug Message: LOAD GAME: Game Save Version: 112
- Debug Message: LOAD GAME: Game Version (at time of save): 0.77
- DebugMessage: Updating ZOC.
- DebugMessage: LOAD GAME: Loading World - Complete
- DebugMessage: Loaded font Tahoma-11
- DebugMessage: Loaded font Tahoma-12Bold
- DebugMessage: Loaded font Tahoma-19
- DebugMessage: Loaded font Trajan Pro-37Bold
- DebugMessage: Loaded font Tahoma-13
- DebugMessage: Loaded font Trajan Pro-15Bold
- DebugMessage: Loaded font Times New Roman-21Bold
- DebugMessage: Loaded font Verdana-13Bold
- DebugMessage: Error. String Not Found. Table: EmpireTreeCategoryHeaderEntryWnd String Name: Category1
- Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect Bloom
- Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect HDRLighting
- Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect
- Debug Message: CDXSASEngine ERROR: SetEffectUIParameterValue failed to find effect edgedetect
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button1Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button2Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button3Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button4Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button5Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button1Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button2Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button3Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button4Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button5Tooltip
- DebugMessage: Player_List setting size 181 x 0
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating terrain gfx...
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect
- Debug Message: FinishInitMapGfx finished.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- DebugMessage: Loaded font Trajan Pro72Bold
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Alhain-al-Assan'.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ahilga'.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: File does not include mesh data
- Debug Message: WARNING: File does not include mesh data
- Debug Message: WARNING: File does not include mesh data
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- DebugMessage: Loaded font Tahoma-15Bold
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Battle: Warlord Verga (ID:0) is attacking Ignys (ID:14)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 242 -
- Debug Message: Current Memory Usage: 862316 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 12
- Debug Message: Units in World: 205
- Debug Message: Units in World with Gfx: 54
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 51 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 108 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 43 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 104 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 46 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 104 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 38 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 100 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 55 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 106 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 47 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 102 refs
- DebugMessage: Popup Manager Update: Unhiding ResearchLevelUpWnd
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Battle: Warlord Verga (ID:0) is attacking Ignys (ID:11)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 243 -
- Debug Message: Current Memory Usage: 864004 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 12
- Debug Message: Units in World: 204
- Debug Message: Units in World with Gfx: 53
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 32 tile(s) had their environments updated.
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 119 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 32 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 111 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 28 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 117 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 28 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 109 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 24 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 111 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 29 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 103 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 25 refs
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Rilkaz'.
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 244 -
- Debug Message: Current Memory Usage: 884360 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 12
- Debug Message: Units in World: 203
- Debug Message: Units in World with Gfx: 54
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Queenshand'.
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Battle: Warlord Verga (ID:0) is attacking Bone Ogre (ID:6)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
- DebugMessage: Loaded font Trajan Pro-27Bold
- DebugMessage: Loaded font Arial-11Bold
- DebugMessage: Loaded font Trajan Pro-26Bold
- DebugMessage: Loaded font Trajan Pro-22Bold
- DebugMessage: Loaded font Trajan Pro-20Bold
- DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
- DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
- DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
- DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
- DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Battle: Warlord Verga (ID:0) is attacking Fire Shrill (ID:37)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 245 -
- Debug Message: Current Memory Usage: 902104 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 12
- Debug Message: Units in World: 206
- Debug Message: Units in World with Gfx: 54
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 46 tile(s) had their environments updated.
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 192 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 358 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 184 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 354 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 56 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 51 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 48 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 47 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 182 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 351 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 174 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 347 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 54 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 47 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 46 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 43 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 183 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 351 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 175 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 347 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 56 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 46 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 48 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 42 refs
- DebugMessage: AI Kul-al-Kulan: Now researching Education
- DebugMessage: AutoSaving - Begin
- DebugMessage: About to auto save. Memory: 923840512 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 923840512 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 923840512 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 923852800 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 923852800 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 923852800 bytes
- Debug Message: SAVE GAME: Saving World Memory: 923852800 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 923865088 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 923885568 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 923893760 bytes
- DebugMessage: Finished auto save. Memory: 923893760 bytes
- DebugMessage: AutoSaving - Complete
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Battle: Warlord Verga (ID:0) is attacking Albino Rock Spider (ID:27)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
- DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
- DebugMessage: Loaded font Tahoma-14Bold
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 246 -
- Debug Message: Current Memory Usage: 901956 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 12
- Debug Message: Units in World: 202
- Debug Message: Units in World with Gfx: 53
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 86 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 144 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 78 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 140 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 80 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 140 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 72 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 136 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 72 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 139 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 64 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 135 refs
- DebugMessage: AI Magnar III: Now researching Channeling
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ahilga'.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Alhain-al-Assan'.
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 247 -
- Debug Message: Current Memory Usage: 938224 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 12
- Debug Message: Units in World: 203
- Debug Message: Units in World with Gfx: 55
- DebugMessage: Updating ZOC.
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ryss'.
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 248 -
- Debug Message: Current Memory Usage: 942108 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 12
- Debug Message: Units in World: 205
- Debug Message: Units in World with Gfx: 55
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Battle: Warlord Verga (ID:0) is attacking Air Shrill (ID:568)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 249 -
- Debug Message: Current Memory Usage: 941048 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 12
- Debug Message: Units in World: 205
- Debug Message: Units in World with Gfx: 56
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 100 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 48 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 92 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 44 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 98 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 44 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 90 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 40 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 92 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 45 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 84 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 41 refs
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Popup Manager Update: Unhiding UnitDetailsWnd
- DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
- Debug Message: WARNING: DoUnitAnimation_CastSpellGlobal: No cast spell animations found for unit: Kul-al-Kulan
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: WARNING: DoUnitAnimation_CastSpellGlobal: No cast spell animations found for unit: Kul-al-Kulan
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- DebugMessage: Loaded font Tahoma-35Bold
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 250 -
- Debug Message: Current Memory Usage: 954248 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 12
- Debug Message: Units in World: 201
- Debug Message: Units in World with Gfx: 57
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- DebugMessage: AutoSaving - Begin
- DebugMessage: About to auto save. Memory: 979558400 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 979558400 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 979558400 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 979558400 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 979558400 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 979558400 bytes
- Debug Message: SAVE GAME: Saving World Memory: 979558400 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 979558400 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 979603456 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 979603456 bytes
- DebugMessage: Finished auto save. Memory: 979603456 bytes
- DebugMessage: AutoSaving - Complete
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Loaded font Tahoma-11BoldItalic
- Debug Message: WARNING: CBackgroundNode::Set did not find texture: Gfx/Backdrops/DynastyBackground.png
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Khaffara'.
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Curgen's Hold'.
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 251 -
- Debug Message: Current Memory Usage: 988900 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 12
- Debug Message: Units in World: 202
- Debug Message: Units in World with Gfx: 58
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 1 tile(s) had their environments updated.
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 252 -
- Debug Message: Current Memory Usage: 991684 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 12
- Debug Message: Units in World: 202
- Debug Message: Units in World with Gfx: 58
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- DebugMessage: AI Magnar III: Now researching Cooperation
- DebugMessage: AI Lady Irane: Now researching Archery
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Rilkaz'.
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Battle: Warlord Verga (ID:0) is attacking Troll Shaman (ID:412)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Loaded font Tahoma-32Bold
- DebugMessage: Popup Manager Update: Unhiding TradeEquipmentWnd
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert11SG'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert11SG'
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 253 -
- Debug Message: Current Memory Usage: 1005036 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 12
- Debug Message: Units in World: 202
- Debug Message: Units in World with Gfx: 56
- DebugMessage: Updating ZOC.
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 398 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 445 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 390 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 441 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 424 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 457 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 416 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 453 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 355 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 454 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 347 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 450 refs
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- Debug Message: Battle: Hecatomb (ID:449) is attacking Magnar III (ID:1)
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 254 -
- Debug Message: Current Memory Usage: 1010704 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 12
- Debug Message: Units in World: 197
- Debug Message: Units in World with Gfx: 55
- DebugMessage: Updating ZOC.
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 25 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 23 refs
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Battle: Warlord Verga (ID:0) is attacking Fire Elemental (ID:59)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 255 -
- Debug Message: Current Memory Usage: 1007116 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 12
- Debug Message: Units in World: 193
- Debug Message: Units in World with Gfx: 55
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 18 tile(s) had their environments updated.
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 49 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 20 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 41 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 16 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 43 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 16 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 35 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 12 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 54 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 18 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 46 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 14 refs
- DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
- DebugMessage: AI Kul-al-Kulan: Now researching Weaponsmithing
- DebugMessage: AutoSaving - Begin
- DebugMessage: About to auto save. Memory: 1031290880 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1031290880 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 1031290880 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 1024999424 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 1024999424 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 1024999424 bytes
- Debug Message: SAVE GAME: Saving World Memory: 1024999424 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 1024999424 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1024999424 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1024999424 bytes
- DebugMessage: Finished auto save. Memory: 1024999424 bytes
- DebugMessage: AutoSaving - Complete
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
- DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
- DebugMessage: Popup Manager Update: Unhiding ResearchLevelUpWnd
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- DebugMessage: Updating ZOC.
- Debug Message: Warning: Destroyed Unit Pioneer is about to be deselected.
- DebugMessage: Updating ZOC.
- Debug Message: Warning: Destroyed Unit Pioneer is about to be deselected.
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 256 -
- Debug Message: Current Memory Usage: 1014172 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 12
- Debug Message: Units in World: 192
- Debug Message: Units in World with Gfx: 53
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- DebugMessage: Updating ZOC.
- Debug Message: Warning: Destroyed Unit Pioneer is about to be deselected.
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Imperium'.
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 257 -
- Debug Message: Current Memory Usage: 1023844 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 12
- Debug Message: Units in World: 191
- Debug Message: Units in World with Gfx: 52
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 258 -
- Debug Message: Current Memory Usage: 1030556 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 12
- Debug Message: Units in World: 190
- Debug Message: Units in World with Gfx: 52
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 259 -
- Debug Message: Current Memory Usage: 1030520 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 12
- Debug Message: Units in World: 191
- Debug Message: Units in World with Gfx: 53
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 260 -
- Debug Message: Current Memory Usage: 1042448 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 12
- Debug Message: Units in World: 191
- Debug Message: Units in World with Gfx: 53
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- DebugMessage: AutoSaving - Begin
- DebugMessage: About to auto save. Memory: 1067524096 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1067524096 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 1067524096 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 1067524096 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 1067524096 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 1067524096 bytes
- Debug Message: SAVE GAME: Saving World Memory: 1067524096 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 1067524096 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1067524096 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1067524096 bytes
- DebugMessage: Finished auto save. Memory: 1067524096 bytes
- DebugMessage: AutoSaving - Complete
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Alhain-al-Assan'.
- Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 1047818 kb.
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 261 -
- Debug Message: Current Memory Usage: 1075456 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 12
- Debug Message: Units in World: 192
- Debug Message: Units in World with Gfx: 55
- DebugMessage: Updating ZOC.
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 262 -
- Debug Message: Current Memory Usage: 1077444 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 12
- Debug Message: Units in World: 192
- Debug Message: Units in World with Gfx: 55
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 9 tile(s) had their environments updated.
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- DebugMessage: Popup Manager Update: Unhiding ResearchLevelUpWnd
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 263 -
- Debug Message: Current Memory Usage: 1090228 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 12
- Debug Message: Units in World: 193
- Debug Message: Units in World with Gfx: 56
- DebugMessage: Updating ZOC.
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Khaffara'.
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 264 -
- Debug Message: Current Memory Usage: 1093444 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 12
- Debug Message: Units in World: 194
- Debug Message: Units in World with Gfx: 56
- DebugMessage: Updating ZOC.
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Battle: Warlord Verga (ID:0) is attacking Ophidian (ID:109)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
- DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
- DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
- DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Goldag'.
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 265 -
- Debug Message: Current Memory Usage: 1094780 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 12
- Debug Message: Units in World: 195
- Debug Message: Units in World with Gfx: 56
- DebugMessage: Updating ZOC.
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 162 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 193 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 154 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 189 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 160 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 189 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 152 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 185 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 145 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 189 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 137 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 185 refs
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- DebugMessage: AutoSaving - Begin
- DebugMessage: About to auto save. Memory: 1116860416 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1116860416 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 1114763264 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 1112662016 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 1112662016 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 1112662016 bytes
- Debug Message: SAVE GAME: Saving World Memory: 1112662016 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 1112662016 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1112662016 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1112662016 bytes
- DebugMessage: Finished auto save. Memory: 1112662016 bytes
- DebugMessage: AutoSaving - Complete
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 266 -
- Debug Message: Current Memory Usage: 1094756 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 12
- Debug Message: Units in World: 192
- Debug Message: Units in World with Gfx: 56
- DebugMessage: Updating ZOC.
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- DebugMessage: Popup Manager Update: Unhiding ResearchLevelUpWnd
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Battle: Warlord Verga (ID:0) is attacking Rittresa (ID:166)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 267 -
- Debug Message: Current Memory Usage: 1096196 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 12
- Debug Message: Units in World: 195
- Debug Message: Units in World with Gfx: 58
- DebugMessage: Updating ZOC.
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 67 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 236 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 59 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 232 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 54 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 231 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 46 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 227 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 71 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 234 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 63 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 230 refs
- DebugMessage: AI Lady Irane: Now researching Drills
- DebugMessage: AI Kul-al-Kulan: Now researching Ereog's Journals
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Imperium'.
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Battle: Warlord Verga (ID:0) is attacking Troll Warrior (ID:409)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
- DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 268 -
- Debug Message: Current Memory Usage: 1095696 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 12
- Debug Message: Units in World: 195
- Debug Message: Units in World with Gfx: 59
- DebugMessage: Updating ZOC.
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 137 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 263 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 129 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 259 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 127 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 257 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 119 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 253 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 129 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 260 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 121 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 256 refs
- DebugMessage: AI Magnar III: Now researching Enchantment
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 861.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3576.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 961.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3576.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 861.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3576.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 961.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3576.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 861.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3576.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 961.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3576.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Battle: Warlord Verga (ID:0) is attacking Troll (ID:395)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 269 -
- Debug Message: Current Memory Usage: 1096208 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 12
- Debug Message: Units in World: 193
- Debug Message: Units in World with Gfx: 58
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 38 tile(s) had their environments updated.
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 47 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 20 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 39 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 16 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 41 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 16 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 33 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 12 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 51 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 18 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 43 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 14 refs
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Alhain-al-Assan'.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Alhain-al-Assan'.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert3SG'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert3SG'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert3SG'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert3SG'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert3SG'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert3SG'
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Battle: Warlord Verga (ID:0) is attacking Troll Shaman (ID:404)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
- DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Popup Manager Update: Unhiding UnitDetailsWnd
- DebugMessage: Popup Manager Update: Unhiding TradeEquipmentWnd
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 270 -
- Debug Message: Current Memory Usage: 1112760 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 12
- Debug Message: Units in World: 193
- Debug Message: Units in World with Gfx: 59
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 358 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 297 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 350 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 293 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 376 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 299 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 368 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 295 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 307 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 295 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 299 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 291 refs
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- DebugMessage: AutoSaving - Begin
- DebugMessage: About to auto save. Memory: 1139474432 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1139474432 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 1139474432 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 1139474432 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 1139474432 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 1139474432 bytes
- Debug Message: SAVE GAME: Saving World Memory: 1139474432 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 1139474432 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1139474432 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1139474432 bytes
- DebugMessage: Finished auto save. Memory: 1139474432 bytes
- DebugMessage: AutoSaving - Complete
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Battle: Warlord Verga (ID:0) is attacking Crag Spawn (ID:112)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 271 -
- Debug Message: Current Memory Usage: 1100428 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 12
- Debug Message: Units in World: 189
- Debug Message: Units in World with Gfx: 57
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 55 tile(s) had their environments updated.
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 167 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 44 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 159 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 40 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 176 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 43 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 168 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 39 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 136 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 39 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 128 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 35 refs
- DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
- Debug Message: Battle: Magnar III (ID:1) is attacking Rock Spider (ID:489)
- DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 272 -
- Debug Message: Current Memory Usage: 1118620 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 12
- Debug Message: Units in World: 187
- Debug Message: Units in World with Gfx: 57
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 29 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 27 refs
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- Debug Message: Kunsetti Kava tried to equip another Throwing Knives, but was prevented (no stacking of accessories, please).
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Battle: Warlord Verga (ID:0) is attacking Ophidian (ID:116)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
- DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
- DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
- DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Popup Manager Update: Unhiding UnitDetailsWnd
- DebugMessage: Popup Manager Update: Unhiding TradeEquipmentWnd
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Battle: Warlord Verga (ID:0) is attacking Gwenneth (ID:161)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 273 -
- Debug Message: Current Memory Usage: 1111488 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 12
- Debug Message: Units in World: 180
- Debug Message: Units in World with Gfx: 53
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 32 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 65 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 21 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 60 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 264 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 390 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 256 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 386 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 58 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 65 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 48 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 61 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 246 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 378 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 238 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 374 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 56 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 61 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 46 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 57 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 260 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 387 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 252 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 383 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 70 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 63 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 60 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 59 refs
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 274 -
- Debug Message: Current Memory Usage: 1117992 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 12
- Debug Message: Units in World: 175
- Debug Message: Units in World with Gfx: 54
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Battle: Warlord Verga (ID:0) is attacking Corpse Spider (ID:105)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Popup Manager Update: Unhiding CutSceneWnd
- DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Map Size:
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: InitMapGfx Started...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- DebugMessage: Popup Manager Update: Unhiding TacticalWnd
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 8 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 14 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 26 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 32 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 144 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 50 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 149 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 61 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 6 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 17 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 23 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 34 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 144 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 81 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 148 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 91 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 5 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 22 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 20 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 38 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 138 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 78 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 142 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 88 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 4 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 27 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 21 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 44 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 142 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 91 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 146 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 101 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- DebugMessage: Popup Manager Update: Unhiding CutSceneWnd
- DebugMessage: Updating ZOC.
- Debug Message: Warning: Destroyed Unit Pioneer is about to be deselected.
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 275 -
- Debug Message: Current Memory Usage: 1124640 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 12
- Debug Message: Units in World: 177
- Debug Message: Units in World with Gfx: 54
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- DebugMessage: AutoSaving - Begin
- DebugMessage: About to auto save. Memory: 1152544768 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1152544768 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 1152544768 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 1142054912 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 1142054912 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 1142054912 bytes
- Debug Message: SAVE GAME: Saving World Memory: 1142054912 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 1142054912 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1142128640 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1142128640 bytes
- DebugMessage: Finished auto save. Memory: 1142128640 bytes
- DebugMessage: AutoSaving - Complete
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- Debug Message: Battle: Troll Shaman (ID:428) is attacking Irdael (ID:131)
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 276 -
- Debug Message: Current Memory Usage: 1123168 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 12
- Debug Message: Units in World: 177
- Debug Message: Units in World with Gfx: 55
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 27 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 25 refs
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Battle: Warlord Verga (ID:0) is attacking Lochar (ID:165)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 277 -
- Debug Message: Current Memory Usage: 1118328 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 12
- Debug Message: Units in World: 176
- Debug Message: Units in World with Gfx: 55
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 32 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 80 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 21 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 75 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 56 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 80 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 46 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 76 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 50 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 76 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 40 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 72 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 60 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 78 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 50 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 74 refs
- DebugMessage: Popup Manager Update: Unhiding ResearchLevelUpWnd
- DebugMessage: AI Kul-al-Kulan: Now researching Rituals
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Battle: Warlord Verga (ID:0) is attacking Ogre (ID:72)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 278 -
- Debug Message: Current Memory Usage: 1122648 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 12
- Debug Message: Units in World: 175
- Debug Message: Units in World with Gfx: 54
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 1 tile(s) had their environments updated.
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 32 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 65 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 21 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 60 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 58 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 65 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 48 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 61 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 52 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 61 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 42 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 57 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 62 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 63 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 52 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 59 refs
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
- DebugMessage: Popup Manager Update: Unhiding DiplomacyWnd
- DebugMessage: Popup Manager Update: Unhiding DiplomacyWnd
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Battle: Warlord Verga (ID:0) is attacking Troll Warrior (ID:433)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 279 -
- Debug Message: Current Memory Usage: 1139864 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 12
- Debug Message: Units in World: 174
- Debug Message: Units in World with Gfx: 53
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 1 tile(s) had their environments updated.
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 94 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 36 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 83 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 31 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 125 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 34 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 115 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 30 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 123 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 30 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 113 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 26 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 117 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 31 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 107 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 27 refs
- DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
- DebugMessage: AI Lady Irane: Now researching Enchantment
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Battle: Warlord Verga (ID:0) is attacking Troll Shaman (ID:428)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
- DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
- DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
- DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
- DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
- DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Updating ZOC.
- Debug Message: Warning: Destroyed Unit Pioneer is about to be deselected.
- DebugMessage: Popup Manager Update: Unhiding UnitDetailsWnd
- DebugMessage: Popup Manager Update: Unhiding TradeEquipmentWnd
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 280 -
- Debug Message: Current Memory Usage: 1124532 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 12
- Debug Message: Units in World: 171
- Debug Message: Units in World with Gfx: 51
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 304 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 238 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 293 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 233 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 375 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 268 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 365 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 264 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 385 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 265 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 375 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 261 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 329 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 264 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 319 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 260 refs
- DebugMessage: AI Magnar III: Now researching Rituals
- DebugMessage: AutoSaving - Begin
- DebugMessage: About to auto save. Memory: 1152307200 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1152307200 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 1152307200 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 1152307200 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 1152307200 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 1152307200 bytes
- Debug Message: SAVE GAME: Saving World Memory: 1152307200 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 1152307200 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1152315392 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1152315392 bytes
- DebugMessage: Finished auto save. Memory: 1152315392 bytes
- DebugMessage: AutoSaving - Complete
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Imperium'.
- DebugMessage: Updating ZOC.
- DebugMessage: Updating ZOC.
- Debug Message: Warning: Destroyed Unit Pioneer is about to be deselected.
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Battle: Warlord Verga (ID:0) is attacking Troll (ID:296)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 281 -
- Debug Message: Current Memory Usage: 1148928 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 12
- Debug Message: Units in World: 169
- Debug Message: Units in World with Gfx: 49
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 32 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 20 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 21 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 15 refs
- DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 53 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 20 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 43 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 16 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 47 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 16 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 37 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 12 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 57 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 18 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 47 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 14 refs
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Barmen'.
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 9 tile(s) had their environments updated.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Barmen'.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ahilga'.
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: Caravan placed back on trade route path
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 282 -
- Debug Message: Current Memory Usage: 1152064 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 13
- Debug Message: Units in World: 167
- Debug Message: Units in World with Gfx: 49
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Battle: Warlord Verga (ID:0) is attacking Bear (ID:232)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 283 -
- Debug Message: Current Memory Usage: 1132344 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 13
- Debug Message: Units in World: 165
- Debug Message: Units in World with Gfx: 47
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 60 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 61 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 49 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 56 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 75 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 57 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 65 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 53 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 81 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 56 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 71 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 52 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 72 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 55 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 62 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 51 refs
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ryss'.
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 284 -
- Debug Message: Current Memory Usage: 1132880 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 13
- Debug Message: Units in World: 164
- Debug Message: Units in World with Gfx: 46
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- DebugMessage: Step 3: World Settings updated.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Barmen'.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- Debug Message: Enidas tried to equip another Ring of the Glacier, but was prevented (no stacking of accessories, please).
- DebugMessage: Popup Manager Update: Unhiding UnitDetailsWnd
- DebugMessage: Popup Manager Update: Unhiding TradeEquipmentWnd
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Alhain-al-Assan'.
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Battle: Warlord Verga (ID:0) is attacking Naegach the Stonecutter (ID:163)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
- DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 285 -
- Debug Message: Current Memory Usage: 1150496 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 13
- Debug Message: Units in World: 162
- Debug Message: Units in World with Gfx: 46
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 11 tile(s) had their environments updated.
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 44 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 84 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 33 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 79 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 73 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 84 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 63 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 80 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 67 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 80 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 57 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 76 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 77 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 82 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 67 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 78 refs
- Debug Message: WARNING: File does not include mesh data
- DebugMessage: AutoSaving - Begin
- DebugMessage: About to auto save. Memory: 1185767424 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1185767424 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 1185767424 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 1185767424 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 1185767424 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 1185767424 bytes
- Debug Message: SAVE GAME: Saving World Memory: 1185767424 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 1185767424 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1185964032 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1185964032 bytes
- DebugMessage: Finished auto save. Memory: 1185964032 bytes
- DebugMessage: AutoSaving - Complete
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 286 -
- Debug Message: Current Memory Usage: 1172160 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 13
- Debug Message: Units in World: 162
- Debug Message: Units in World with Gfx: 46
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- DebugMessage: Popup Manager Update: Unhiding ResearchLevelUpWnd
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- Debug Message: Kul-al-Kulan tried to equip another Throwing Knives, but was prevented (no stacking of accessories, please).
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Battle: Warlord Verga (ID:0) is attacking Wolf (ID:314)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
- DebugMessage: Updating ZOC.
- Debug Message: Warning: Destroyed Unit Pioneer is about to be deselected.
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Battle: Warlord Verga (ID:0) is attacking Wolf (ID:319)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 287 -
- Debug Message: Current Memory Usage: 1162916 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 13
- Debug Message: Units in World: 164
- Debug Message: Units in World with Gfx: 43
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 97 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 191 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 86 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 186 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 50 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 53 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 39 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 48 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 149 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 192 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 139 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 188 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 79 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 53 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 69 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 49 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 140 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 186 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 130 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 182 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 77 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 49 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 67 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 45 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 125 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 185 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 115 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 181 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 73 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 48 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 63 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 44 refs
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Barmen'.
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 5 tile(s) had their environments updated.
- Debug Message: WARNING: DoUnitAnimation_CastSpellGlobal: No cast spell animations found for unit: Kul-al-Kulan
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Battle: Warlord Verga (ID:0) is attacking Wolf (ID:321)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
- Debug Message: WARNING: DoUnitAnimation_CastSpellGlobal: No cast spell animations found for unit: Kul-al-Kulan
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 288 -
- Debug Message: Current Memory Usage: 1177044 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 13
- Debug Message: Units in World: 158
- Debug Message: Units in World with Gfx: 43
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 32 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 50 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 21 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 45 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 50 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 50 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 40 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 46 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 44 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 46 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 34 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 42 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 54 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 48 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 44 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 44 refs
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: Battle: Magnar III (ID:1) is attacking Bragni (ID:160)
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 289 -
- Debug Message: Current Memory Usage: 1175456 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 13
- Debug Message: Units in World: 157
- Debug Message: Units in World with Gfx: 43
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 9 tile(s) had their environments updated.
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 31 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 26 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- DebugMessage: AI Kul-al-Kulan: Now researching Cooperation
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 290 -
- Debug Message: Current Memory Usage: 1175476 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 13
- Debug Message: Units in World: 157
- Debug Message: Units in World with Gfx: 42
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Barmen'.
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- DebugMessage: AutoSaving - Begin
- DebugMessage: About to auto save. Memory: 1204211712 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1204211712 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 1204211712 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 1204211712 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 1204211712 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 1204211712 bytes
- Debug Message: SAVE GAME: Saving World Memory: 1204211712 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 1204211712 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1204211712 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1204211712 bytes
- DebugMessage: Finished auto save. Memory: 1204211712 bytes
- DebugMessage: AutoSaving - Complete
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 291 -
- Debug Message: Current Memory Usage: 1171680 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 13
- Debug Message: Units in World: 157
- Debug Message: Units in World with Gfx: 41
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- Debug Message: Caravan placed back on trade route path
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 292 -
- Debug Message: Current Memory Usage: 1175164 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 13
- Debug Message: Units in World: 158
- Debug Message: Units in World with Gfx: 41
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- DebugMessage: AI Lady Irane: Now researching Education
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\QuestLocation.cpp, Line: 1412
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- Debug Message: Enidas tried to equip another Ring of Embers, but was prevented (no stacking of accessories, please).
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Loaded font Trajan Pro-11
- DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
- DebugMessage: Loaded font Tahoma-14
- Debug Message: Could not find tech category with name Domination
- DebugMessage: Popup Manager Update: Unhiding TradeEquipmentWnd
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 293 -
- Debug Message: Current Memory Usage: 1201552 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 13
- Debug Message: Units in World: 160
- Debug Message: Units in World with Gfx: 42
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 2 tile(s) had their environments updated.
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Goldag'.
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 294 -
- Debug Message: Current Memory Usage: 1205816 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 13
- Debug Message: Units in World: 158
- Debug Message: Units in World with Gfx: 42
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 1 tile(s) had their environments updated.
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ahilga'.
- DebugMessage: AI Magnar III: Now researching Drills
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Barmen'.
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Popup Manager Update: Unhiding CityLevelUpWnd
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Popup Manager Update: Unhiding UnitDetailsWnd
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 295 -
- Debug Message: Current Memory Usage: 1213524 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 13
- Debug Message: Units in World: 159
- Debug Message: Units in World with Gfx: 43
- DebugMessage: Updating ZOC.
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Alhain-al-Assan'.
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- DebugMessage: AutoSaving - Begin
- DebugMessage: About to auto save. Memory: 1235513344 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1235513344 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 1235513344 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 1235513344 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 1235513344 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 1235513344 bytes
- Debug Message: SAVE GAME: Saving World Memory: 1235513344 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 1235513344 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1235513344 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1235513344 bytes
- DebugMessage: Finished auto save. Memory: 1235513344 bytes
- DebugMessage: AutoSaving - Complete
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Popup Manager Update: Unhiding CityLevelUpWnd
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ahilga'.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert3SG'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert3SG'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert3SG'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert3SG'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert3SG'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert3SG'
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Alhain-al-Assan'.
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 296 -
- Debug Message: Current Memory Usage: 1215136 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 13
- Debug Message: Units in World: 161
- Debug Message: Units in World with Gfx: 44
- DebugMessage: Updating ZOC.
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Updating ZOC.
- Debug Message: Warning: Destroyed Unit Pioneer is about to be deselected.
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 297 -
- Debug Message: Current Memory Usage: 1218268 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 13
- Debug Message: Units in World: 159
- Debug Message: Units in World with Gfx: 43
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Barmen'.
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 298 -
- Debug Message: Current Memory Usage: 1219964 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 13
- Debug Message: Units in World: 158
- Debug Message: Units in World with Gfx: 42
- DebugMessage: Updating ZOC.
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Curgen's Hold'.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 299 -
- Debug Message: Current Memory Usage: 1222664 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 13
- Debug Message: Units in World: 160
- Debug Message: Units in World with Gfx: 44
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 2 tile(s) had their environments updated.
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- DebugMessage: AI Kul-al-Kulan: Now researching Warg Riding
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 300 -
- Debug Message: Current Memory Usage: 1222672 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 13
- Debug Message: Units in World: 159
- Debug Message: Units in World with Gfx: 44
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- DebugMessage: Popup Manager Update: Unhiding ResearchLevelUpWnd
- DebugMessage: AutoSaving - Begin
- DebugMessage: About to auto save. Memory: 1251463168 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1251463168 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 1251463168 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 1251463168 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 1251463168 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 1251463168 bytes
- Debug Message: SAVE GAME: Saving World Memory: 1251463168 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 1251463168 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1251463168 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1251463168 bytes
- DebugMessage: Finished auto save. Memory: 1251463168 bytes
- DebugMessage: AutoSaving - Complete
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Updating ZOC.
- Debug Message: Warning: Destroyed Unit Pioneer is about to be deselected.
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 301 -
- Debug Message: Current Memory Usage: 1199704 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 13
- Debug Message: Units in World: 161
- Debug Message: Units in World with Gfx: 45
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 1 tile(s) had their environments updated.
- DebugMessage: Updating ZOC.
- Debug Message: Warning: Destroyed Unit Pioneer is about to be deselected.
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 302 -
- Debug Message: Current Memory Usage: 1208580 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 13
- Debug Message: Units in World: 160
- Debug Message: Units in World with Gfx: 44
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
- Debug Message: Caravan placed back on trade route path
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- DebugMessage: Updating ZOC.
- Debug Message: Warning: Destroyed Unit Pioneer is about to be deselected.
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Battle: Warlord Verga (ID:0) is attacking Giant Rock Spider (ID:363)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Popup Manager Update: Unhiding UnitDetailsWnd
- DebugMessage: Popup Manager Update: Unhiding TradeEquipmentWnd
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Battle: Warlord Verga (ID:0) is attacking Rock Spider (ID:659)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 303 -
- Debug Message: Current Memory Usage: 1221388 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 13
- Debug Message: Units in World: 162
- Debug Message: Units in World with Gfx: 41
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 298 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 366 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 287 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 361 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 80 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 92 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 69 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 87 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 355 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 366 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 345 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 362 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 102 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 87 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 92 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 83 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 368 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 364 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 358 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 360 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 112 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 88 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 102 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 84 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 315 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 366 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 305 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 362 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 107 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 87 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 97 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 83 refs
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 304 -
- Debug Message: Current Memory Usage: 1223632 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 13
- Debug Message: Units in World: 150
- Debug Message: Units in World with Gfx: 41
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- DebugMessage: AI Magnar III: Now researching Education
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 305 -
- Debug Message: Current Memory Usage: 1231328 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 13
- Debug Message: Units in World: 152
- Debug Message: Units in World with Gfx: 41
- DebugMessage: Updating ZOC.
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- DebugMessage: AI Lady Irane: Now researching Rituals
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Imperium'.
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- DebugMessage: AutoSaving - Begin
- DebugMessage: About to auto save. Memory: 1262374912 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1262374912 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 1262374912 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 1262374912 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 1262374912 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 1262374912 bytes
- Debug Message: SAVE GAME: Saving World Memory: 1262374912 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 1262374912 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1262440448 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1262440448 bytes
- DebugMessage: Finished auto save. Memory: 1262440448 bytes
- DebugMessage: AutoSaving - Complete
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Battle: Warlord Verga (ID:0) is attacking Ravenous Harridan (ID:297)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
- DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 306 -
- Debug Message: Current Memory Usage: 1230644 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 13
- Debug Message: Units in World: 154
- Debug Message: Units in World with Gfx: 41
- DebugMessage: Updating ZOC.
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 113 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 97 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 102 refs
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 92 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 131 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 94 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 121 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 90 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 122 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 88 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 112 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 84 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 111 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 91 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 101 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 87 refs
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 307 -
- Debug Message: Current Memory Usage: 1232700 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 13
- Debug Message: Units in World: 151
- Debug Message: Units in World with Gfx: 42
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- Debug Message: Kul-al-Kulan tried to equip another Throwing Knives, but was prevented (no stacking of accessories, please).
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 308 -
- Debug Message: Current Memory Usage: 1232716 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 13
- Debug Message: Units in World: 151
- Debug Message: Units in World with Gfx: 42
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert3SG'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert3SG'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert3SG'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert3SG'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert3SG'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert3SG'
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 309 -
- Debug Message: Current Memory Usage: 1233928 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 13
- Debug Message: Units in World: 151
- Debug Message: Units in World with Gfx: 43
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 6 tile(s) had their environments updated.
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Barmen'.
- Debug Message: Irdael tried to equip another Ring of the Glacier, but was prevented (no stacking of accessories, please).
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 310 -
- Debug Message: Current Memory Usage: 1236612 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 13
- Debug Message: Units in World: 150
- Debug Message: Units in World with Gfx: 42
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 1 tile(s) had their environments updated.
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- DebugMessage: AutoSaving - Begin
- DebugMessage: About to auto save. Memory: 1266331648 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1266331648 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 1266331648 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 1266331648 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 1266331648 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 1266331648 bytes
- Debug Message: SAVE GAME: Saving World Memory: 1266331648 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 1266331648 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1266331648 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1266331648 bytes
- DebugMessage: Finished auto save. Memory: 1266331648 bytes
- DebugMessage: AutoSaving - Complete
- DebugMessage: Step 3: World Settings updated.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Khaffara'.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 311 -
- Debug Message: Current Memory Usage: 1237384 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 13
- Debug Message: Units in World: 153
- Debug Message: Units in World with Gfx: 44
- DebugMessage: Updating ZOC.
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- DebugMessage: Popup Manager Update: Unhiding ResearchLevelUpWnd
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 312 -
- Debug Message: Current Memory Usage: 1237540 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 13
- Debug Message: Units in World: 155
- Debug Message: Units in World with Gfx: 44
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 313 -
- Debug Message: Current Memory Usage: 1237824 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 13
- Debug Message: Units in World: 156
- Debug Message: Units in World with Gfx: 44
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 28 tile(s) had their environments updated.
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ryss'.
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
- Debug Message: Irdael tried to equip another Ring of Embers, but was prevented (no stacking of accessories, please).
- Debug Message: Caravan placed back on trade route path
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 314 -
- Debug Message: Current Memory Usage: 1240344 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 13
- Debug Message: Units in World: 160
- Debug Message: Units in World with Gfx: 46
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 1 tile(s) had their environments updated.
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- DebugMessage: AI Magnar III: Now researching Warg Riding
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- Debug Message: Caravan placed back on trade route path
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 315 -
- Debug Message: Current Memory Usage: 1236696 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 13
- Debug Message: Units in World: 160
- Debug Message: Units in World with Gfx: 47
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 7 tile(s) had their environments updated.
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- DebugMessage: Popup Manager Update: Unhiding ResearchLevelUpWnd
- DebugMessage: AutoSaving - Begin
- DebugMessage: About to auto save. Memory: 1266376704 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1266376704 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 1266376704 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 1266376704 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 1266376704 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 1266376704 bytes
- Debug Message: SAVE GAME: Saving World Memory: 1266376704 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 1266376704 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1266376704 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 1266376704 bytes
- DebugMessage: Finished auto save. Memory: 1266376704 bytes
- DebugMessage: AutoSaving - Complete
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 316 -
- Debug Message: Current Memory Usage: 1238452 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 13
- Debug Message: Units in World: 162
- Debug Message: Units in World with Gfx: 47
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 12 tile(s) had their environments updated.
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- Debug Message: ERROR: Could not attach node to frame - no frame found with name 'hand_right_Lcf'
- Debug Message: WARNING: Unit CUnitDesignWnd::OnNewUnitTypeBeingDesigned failed to find an equip idle animation.
- Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 1238794 kb.
- Debug Message: ERROR: Could not attach node to frame - no frame found with name 'hand_right_Lcf'
- Debug Message: WARNING: Unit CUnitDesignWnd::OnNewUnitTypeBeingDesigned failed to find an equip idle animation.
- Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 1238794 kb.
- Debug Message: ERROR: Could not attach node to frame - no frame found with name 'hand_right_Lcf'
- Debug Message: WARNING: Unit CUnitDesignWnd::OnNewUnitTypeBeingDesigned failed to find an equip idle animation.
- Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 1238794 kb.
- Debug Message: ERROR: Could not attach node to frame - no frame found with name 'hand_right_Lcf'
- Debug Message: WARNING: Unit CUnitDesignWnd::OnNewUnitTypeBeingDesigned failed to find an equip idle animation.
- Debug Message: UnitDesignWnd: Item Unequiped, Memory Usage at 1238794 kb.
- Debug Message: ERROR: Could not attach node to frame - no frame found with name 'hand_right_Lcf'
- Debug Message: WARNING: Unit CUnitDesignWnd::OnNewUnitTypeBeingDesigned failed to find an equip idle animation.
- Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 1238794 kb.
- Debug Message: ERROR: Could not attach node to frame - no frame found with name 'hand_right_Lcf'
- Debug Message: WARNING: Unit CUnitDesignWnd::OnNewUnitTypeBeingDesigned failed to find an equip idle animation.
- Debug Message: UnitDesignWnd: Item Unequiped, Memory Usage at 1238794 kb.
- Debug Message: ERROR: Could not attach node to frame - no frame found with name 'hand_right_Lcf'
- Debug Message: WARNING: Unit CUnitDesignWnd::OnNewUnitTypeBeingDesigned failed to find an equip idle animation.
- Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 1238794 kb.
- Debug Message: ERROR: Could not attach node to frame - no frame found with name 'hand_right_Lcf'
- Debug Message: WARNING: Unit CUnitDesignWnd::OnNewUnitTypeBeingDesigned failed to find an equip idle animation.
- Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 1238794 kb.
- Debug Message: ERROR: Could not attach node to frame - no frame found with name 'hand_right_Lcf'
- Debug Message: WARNING: Unit CUnitDesignWnd::OnNewUnitTypeBeingDesigned failed to find an equip idle animation.
- Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 1238794 kb.
- Debug Message: ERROR: Could not attach node to frame - no frame found with name 'hand_right_Lcf'
- Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 1238794 kb.
- Debug Message: ERROR: Could not attach node to frame - no frame found with name 'hand_right_Lcf'
- Debug Message: WARNING: Unit CUnitDesignWnd::OnNewUnitTypeBeingDesigned failed to find an equip idle animation.
- Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 1238794 kb.
- Debug Message: ERROR: Could not attach node to frame - no frame found with name 'hand_right_Lcf'
- Debug Message: WARNING: Unit CUnitDesignWnd::OnNewUnitTypeBeingDesigned failed to find an equip idle animation.
- Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 1238794 kb.
- Debug Message: ERROR: Could not attach node to frame - no frame found with name 'hand_right_Lcf'
- Debug Message: WARNING: Unit CUnitDesignWnd::OnNewUnitTypeBeingDesigned failed to find an equip idle animation.
- Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 1238794 kb.
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