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- BiPlane = {
- Properties = {
- object_Model = "objects/characters/13_vehicles/biplane/biplane.chr",
- fBoostDistance = 1,
- fBreakDistance = 1,
- spline_initialSplineName = "",
- spline_path2 = "",
- spline_path3 = "",
- spline_path4 = "",
- spline_path5 = "",
- Debug = {
- bEnableDebug = 0,
- bPrintSplineCount = 0,
- bDrawSpline = 0,
- bDrawSplineNumbers = 0,
- bDrawCheckpoints = 0,
- bDrawRestrictionSpace = 0,
- bDrawTransform = 0,
- fTValue = 0
- },
- CheckPoints = {
- Point1 = {fPoint = -1, iSplineIdx = 0},
- Point2 = {fPoint = -1, iSplineIdx = 0},
- Point3 = {fPoint = -1, iSplineIdx = 0},
- Point4 = {fPoint = -1, iSplineIdx = 0},
- Point5 = {fPoint = -1, iSplineIdx = 0},
- Point6 = {fPoint = -1, iSplineIdx = 0}
- },
- spaceRestriction = {x = 7, z = 5},
- Speed = {
- fSpeedAlongSpline = 9.5,
- fHorizontal = 11.5,
- fVertical = 10,
- fBarrelRollSpeed = 9.5
- },
- Projectile = {
- RailMagnum = {
- fFireRate = 0.29,
- fLifeTime = 1,
- fSpeed = 100,
- fDamageAmount = 10,
- vector_offset = {
- x = 0,
- y = 10,
- z = 0
- }
- },
- MissileBay = {
- fFireRate = 0.7,
- fLifeTime = 1,
- fSpeed = 90,
- fDamageAmount = 50
- },
- WarpCannon = {
- fFireRate = 0.75,
- fLifeTime = 3,
- fDamageAmount = 50,
- fSpeed = 100
- }
- }
- },
- Editor = {Icon = "road.bmp"},
- Client = {},
- Server = {},
- isDead = false
- }
- Net.Expose({
- Class = BiPlane,
- ClientMethods = {},
- ServerMethods = {},
- ServerProperties = {}
- })
- function BiPlane.OnReset(A0_0)
- A0_0:ProcessBroadcastEvent("reset")
- end
- function BiPlane.OnSpawn(A0_1)
- CryAction.CreateGameObjectForEntity(A0_1.id)
- CryAction.BindGameObjectToNetwork(A0_1.id)
- A0_1.isServer = CryAction.IsServer()
- A0_1.isClient = CryAction.IsClient()
- A0_1:OnReset()
- end
- function BiPlane.OnPropertyChange(A0_2)
- A0_2:OnReset()
- end
- function BiPlane.IsPlayer(A0_3)
- local L1_4
- L1_4 = true
- return L1_4
- end
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