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AngleTilt_Bug

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Feb 18th, 2020
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  1. Initialize engine version: 2018.4.12f1 (59ddc4c59b4f)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce GTX 1060 with Max-Q Design (ID=0x1c60)
  6. Vendor:
  7. VRAM: 6052 MB
  8. Driver: 26.21.14.3039
  9. <RI> Initializing input.
  10.  
  11. <RI> Input initialized.
  12.  
  13. <RI> Initialized touch support.
  14.  
  15. UnloadTime: 0.295400 ms
  16. Setting up 4 worker threads for Enlighten.
  17. Thread -> id: d0c -> priority: 1
  18. Thread -> id: 4698 -> priority: 1
  19. Thread -> id: 4814 -> priority: 1
  20. Thread -> id: 29c0 -> priority: 1
  21. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  22. UnloadTime: 0.864200 ms
  23.  
  24. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1879.
  25. Total: 0.518300 ms (FindLiveObjects: 0.200400 ms CreateObjectMapping: 0.048100 ms MarkObjects: 0.239600 ms DeleteObjects: 0.029900 ms)
  26.  
  27. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  28. UnloadTime: 0.329000 ms
  29.  
  30. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1858.
  31. Total: 0.481000 ms (FindLiveObjects: 0.180300 ms CreateObjectMapping: 0.050600 ms MarkObjects: 0.236700 ms DeleteObjects: 0.013000 ms)
  32.  
  33. NullReferenceException: Object reference not set to an instance of an object.
  34. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  35. at YL2.Coroutine+<_Fade>d__5.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  36. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
  37.  
  38. (Filename: currently not available on il2cpp Line: -1)
  39.  
  40. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  41. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  42. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  43. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  44. main loaded
  45. UnityEngine.Logger:Log(LogType, Object)
  46. UnityEngine.Debug:Log(Object)
  47. YL2.LoadMain:SceneManager_sceneLoaded(Scene, LoadSceneMode)
  48. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  49. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  50.  
  51. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  52.  
  53. Trying to open asset bundle at path: E:/Yiffalicious 2 Second Release Patch/YL2_Data/StreamingAssets/CC
  54. UnityEngine.Logger:Log(LogType, Object)
  55. UnityEngine.Debug:Log(Object)
  56. YL2.Assets:GetAssetBundle(AssetBundle&)
  57. YL2.Assets:Load(String)
  58. YL2.Assets:Load(String)
  59. YL2.Preferences:Initialize()
  60. YL2.YL2Object:Initialize(YL2Object)
  61. YL2.YL2Object:Create()
  62. YL2.Preferences:get_Instance()
  63. YL2.YL2App:.ctor()
  64. YL2.YL2App:get_Instance()
  65. YL2.Main:Start()
  66.  
  67. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  68.  
  69. Couldn't find asset bundle at path: E:/Yiffalicious 2 Second Release Patch/YL2_Data/StreamingAssets/CC
  70. UnityEngine.Logger:Log(LogType, Object)
  71. UnityEngine.Debug:Log(Object)
  72. YL2.Assets:GetAssetBundle(AssetBundle&)
  73. YL2.Assets:Load(String)
  74. YL2.Assets:Load(String)
  75. YL2.Preferences:Initialize()
  76. YL2.YL2Object:Initialize(YL2Object)
  77. YL2.YL2Object:Create()
  78. YL2.Preferences:get_Instance()
  79. YL2.YL2App:.ctor()
  80. YL2.YL2App:get_Instance()
  81. YL2.Main:Start()
  82.  
  83. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  84.  
  85. Main started
  86. UnityEngine.Logger:Log(LogType, Object)
  87. UnityEngine.Debug:Log(Object)
  88.  
  89. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  90.  
  91. Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewAction. Is info button missing?
  92. UnityEngine.Logger:Log(LogType, Object)
  93. UnityEngine.Debug:Log(Object)
  94. YL2.InspectorCellViewProperty:Awake()
  95.  
  96. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  97.  
  98. YL2 Version Date: 2020-02-11 23:28:29
  99. UnityEngine.Logger:Log(LogType, Object)
  100. UnityEngine.Debug:Log(Object)
  101. YL2.AssetDB:LoadDB(Dictionary`2&, Dictionary`2&, HashSet`1&)
  102. YL2.AssetDB:get_Instance()
  103. YL2.AssetDB:ListAssets(String)
  104. YL2.CC.TextureShapes:.ctor(RenderTexture)
  105. YL2.CC.CharacterBuilder:Initialize()
  106. YL2.YL2Object:Initialize(YL2Object)
  107. YL2.CC.CharacterBuilder:Create()
  108. YL2.CC.StateCharacterCreator:Enter()
  109. YL2.StateManager:set_Current(State)
  110. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  111. Dreamteck.Splines.EmptySplineHandler:Invoke()
  112. Dreamteck.Splines.EmptySplineHandler:Invoke()
  113. Dreamteck.Splines.EmptySplineHandler:Invoke()
  114. Dreamteck.Splines.EmptySplineHandler:Invoke()
  115. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  116. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  117.  
  118. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  119.  
  120. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  121. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  122. UnityEngine.Logger:Log(LogType, Object)
  123. UnityEngine.Debug:LogWarning(Object)
  124. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  125. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  126. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  127. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  128. YL2.YL2Object:LoadLocal(ES2Data)
  129. YL2.YL2Object:Load(ES2Data)
  130. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  131. YL2.YL2Object:LoadLocal(ES2Data)
  132. YL2.YL2Object:Load(ES2Data)
  133. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  134. YL2.YL2Object:LoadLocal(ES2Data)
  135. YL2.YL2Object:Load(ES2Data)
  136. YL2.CC.StateCharacterCreator:Enter()
  137. YL2.StateManager:set_Current(State)
  138. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  139. Dreamteck.Splines.EmptySplineHandler:Invoke()
  140. Dreamteck.Splines.EmptySplineHandler:Invoke()
  141. Dreamteck.Splines.EmptySplineHandler:Invoke()
  142. Dreamteck.Splines.EmptySplineHandler:Invoke()
  143. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  144. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  145.  
  146. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  147.  
  148. Warning! Not using cache for MeshNormals!
  149. UnityEngine.Logger:Log(LogType, Object)
  150. UnityEngine.Debug:Log(Object)
  151. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  152. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  153. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  154. YL2.CC.CharacterBuilder:BuildMesh()
  155. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  156. YL2.YL2Object:LoadLocal(ES2Data)
  157. YL2.YL2Object:Load(ES2Data)
  158. YL2.CC.StateCharacterCreator:Enter()
  159. YL2.StateManager:set_Current(State)
  160. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  161. Dreamteck.Splines.EmptySplineHandler:Invoke()
  162. Dreamteck.Splines.EmptySplineHandler:Invoke()
  163. Dreamteck.Splines.EmptySplineHandler:Invoke()
  164. Dreamteck.Splines.EmptySplineHandler:Invoke()
  165. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  166. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  167.  
  168. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  169.  
  170. QuadMesh.Merge(): 28.3566 ms
  171. Total time: 28.3593 ms
  172. UnityEngine.Logger:Log(LogType, Object)
  173. UnityEngine.Debug:Log(Object)
  174. YL2.QuadMesh:MergeAll(QuadMesh[])
  175. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  176. YL2.CC.CharacterBuilder:BuildMesh()
  177. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  178. YL2.YL2Object:LoadLocal(ES2Data)
  179. YL2.YL2Object:Load(ES2Data)
  180. YL2.CC.StateCharacterCreator:Enter()
  181. YL2.StateManager:set_Current(State)
  182. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  183. Dreamteck.Splines.EmptySplineHandler:Invoke()
  184. Dreamteck.Splines.EmptySplineHandler:Invoke()
  185. Dreamteck.Splines.EmptySplineHandler:Invoke()
  186. Dreamteck.Splines.EmptySplineHandler:Invoke()
  187. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  188. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  189.  
  190. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  191.  
  192. MapTriangleVerticesToQuadVertices: 2.2386 ms
  193. Total time: 2.2427 ms
  194. UnityEngine.Logger:Log(LogType, Object)
  195. UnityEngine.Debug:Log(Object)
  196. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  197. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  198. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  199. YL2.CC.CharacterBuilder:BuildMesh()
  200. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  201. YL2.YL2Object:LoadLocal(ES2Data)
  202. YL2.YL2Object:Load(ES2Data)
  203. YL2.CC.StateCharacterCreator:Enter()
  204. YL2.StateManager:set_Current(State)
  205. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  206. Dreamteck.Splines.EmptySplineHandler:Invoke()
  207. Dreamteck.Splines.EmptySplineHandler:Invoke()
  208. Dreamteck.Splines.EmptySplineHandler:Invoke()
  209. Dreamteck.Splines.EmptySplineHandler:Invoke()
  210. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  211. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  212.  
  213. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  214.  
  215. Took 9.5316 ms to rebuild shapes on GPU.
  216. UnityEngine.Logger:Log(LogType, Object)
  217. UnityEngine.Debug:Log(Object)
  218. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  219. YL2.CC.CharacterBuilder:RebuildShapes()
  220. YL2.CC.CharacterBuilder:BuildMesh()
  221. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  222. YL2.YL2Object:LoadLocal(ES2Data)
  223. YL2.YL2Object:Load(ES2Data)
  224. YL2.CC.StateCharacterCreator:Enter()
  225. YL2.StateManager:set_Current(State)
  226. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  227. Dreamteck.Splines.EmptySplineHandler:Invoke()
  228. Dreamteck.Splines.EmptySplineHandler:Invoke()
  229. Dreamteck.Splines.EmptySplineHandler:Invoke()
  230. Dreamteck.Splines.EmptySplineHandler:Invoke()
  231. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  232. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  233.  
  234. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  235.  
  236. Took 2.1392 ms to RefreshBakerMesh().
  237. UnityEngine.Logger:Log(LogType, Object)
  238. UnityEngine.Debug:Log(Object)
  239. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  240. YL2.CC.CharacterBuilder:RebuildShapes()
  241. YL2.CC.CharacterBuilder:BuildMesh()
  242. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  243. YL2.YL2Object:LoadLocal(ES2Data)
  244. YL2.YL2Object:Load(ES2Data)
  245. YL2.CC.StateCharacterCreator:Enter()
  246. YL2.StateManager:set_Current(State)
  247. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  248. Dreamteck.Splines.EmptySplineHandler:Invoke()
  249. Dreamteck.Splines.EmptySplineHandler:Invoke()
  250. Dreamteck.Splines.EmptySplineHandler:Invoke()
  251. Dreamteck.Splines.EmptySplineHandler:Invoke()
  252. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  253. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  254.  
  255. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  256.  
  257. Reset: 0.1644 ms
  258. CalculateRefitParallel: 2.2339 ms
  259. ApplyRefit: 5.9804 ms
  260. Total time: 8.3835 ms
  261. UnityEngine.Logger:Log(LogType, Object)
  262. UnityEngine.Debug:Log(Object)
  263. YL2.CC.CharacterBuilder:RebuildShapes()
  264. YL2.CC.CharacterBuilder:BuildMesh()
  265. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  266. YL2.YL2Object:LoadLocal(ES2Data)
  267. YL2.YL2Object:Load(ES2Data)
  268. YL2.CC.StateCharacterCreator:Enter()
  269. YL2.StateManager:set_Current(State)
  270. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  271. Dreamteck.Splines.EmptySplineHandler:Invoke()
  272. Dreamteck.Splines.EmptySplineHandler:Invoke()
  273. Dreamteck.Splines.EmptySplineHandler:Invoke()
  274. Dreamteck.Splines.EmptySplineHandler:Invoke()
  275. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  276. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  277.  
  278. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  279.  
  280. Rebuilt mesh collider
  281. UnityEngine.Logger:Log(LogType, Object)
  282. UnityEngine.Debug:Log(Object)
  283. YL2.CC.CharacterBuilder:BuildMesh()
  284. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  285. YL2.YL2Object:LoadLocal(ES2Data)
  286. YL2.YL2Object:Load(ES2Data)
  287. YL2.CC.StateCharacterCreator:Enter()
  288. YL2.StateManager:set_Current(State)
  289. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  290. Dreamteck.Splines.EmptySplineHandler:Invoke()
  291. Dreamteck.Splines.EmptySplineHandler:Invoke()
  292. Dreamteck.Splines.EmptySplineHandler:Invoke()
  293. Dreamteck.Splines.EmptySplineHandler:Invoke()
  294. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  295. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  296.  
  297. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  298.  
  299. Couldn't find TextureBuilder's child: Masks/d002a295-4507-40d1-b6c2-a8a126f85500.
  300. UnityEngine.Logger:Log(LogType, Object)
  301. UnityEngine.Debug:LogWarning(Object)
  302. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  303. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  304. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  305. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  306. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  307. YL2.YL2Object:Load(ES2Data)
  308. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  309. YL2.YL2Object:LoadLocal(ES2Data)
  310. YL2.YL2Object:Load(ES2Data)
  311. YL2.YL2Object:LoadLocal(ES2Data)
  312. YL2.YL2Object:Load(ES2Data)
  313. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  314. YL2.YL2Object:LoadLocal(ES2Data)
  315. YL2.YL2Object:Load(ES2Data)
  316. YL2.CC.StateCharacterCreator:Enter()
  317. YL2.StateManager:set_Current(State)
  318. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  319. Dreamteck.Splines.EmptySplineHandler:Invoke()
  320. Dreamteck.Splines.EmptySplineHandler:Invoke()
  321. Dreamteck.Splines.EmptySplineHandler:Invoke()
  322. Dreamteck.Splines.EmptySplineHandler:Invoke()
  323. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  324. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  325.  
  326. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  327.  
  328. No YL2Object for this scopedID
  329. UnityEngine.Logger:Log(LogType, Object)
  330. UnityEngine.Debug:Log(Object)
  331. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  332. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  333. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  334. YL2.YL2Object:Load(ES2Data)
  335. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  336. YL2.YL2Object:LoadLocal(ES2Data)
  337. YL2.YL2Object:Load(ES2Data)
  338. YL2.YL2Object:LoadLocal(ES2Data)
  339. YL2.YL2Object:Load(ES2Data)
  340. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  341. YL2.YL2Object:LoadLocal(ES2Data)
  342. YL2.YL2Object:Load(ES2Data)
  343. YL2.CC.StateCharacterCreator:Enter()
  344. YL2.StateManager:set_Current(State)
  345. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  346. Dreamteck.Splines.EmptySplineHandler:Invoke()
  347. Dreamteck.Splines.EmptySplineHandler:Invoke()
  348. Dreamteck.Splines.EmptySplineHandler:Invoke()
  349. Dreamteck.Splines.EmptySplineHandler:Invoke()
  350. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  351. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  352.  
  353. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  354.  
  355. Couldn't find TextureBuilder's child: Masks/2b8a0295-f839-4831-b67c-565ed3f23008.
  356. UnityEngine.Logger:Log(LogType, Object)
  357. UnityEngine.Debug:LogWarning(Object)
  358. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  359. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  360. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  361. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  362. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  363. YL2.YL2Object:Load(ES2Data)
  364. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  365. YL2.YL2Object:LoadLocal(ES2Data)
  366. YL2.YL2Object:Load(ES2Data)
  367. YL2.YL2Object:LoadLocal(ES2Data)
  368. YL2.YL2Object:Load(ES2Data)
  369. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  370. YL2.YL2Object:LoadLocal(ES2Data)
  371. YL2.YL2Object:Load(ES2Data)
  372. YL2.CC.StateCharacterCreator:Enter()
  373. YL2.StateManager:set_Current(State)
  374. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  375. Dreamteck.Splines.EmptySplineHandler:Invoke()
  376. Dreamteck.Splines.EmptySplineHandler:Invoke()
  377. Dreamteck.Splines.EmptySplineHandler:Invoke()
  378. Dreamteck.Splines.EmptySplineHandler:Invoke()
  379. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  380. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  381.  
  382. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  383.  
  384. No YL2Object for this scopedID
  385. UnityEngine.Logger:Log(LogType, Object)
  386. UnityEngine.Debug:Log(Object)
  387. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  388. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  389. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  390. YL2.YL2Object:Load(ES2Data)
  391. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  392. YL2.YL2Object:LoadLocal(ES2Data)
  393. YL2.YL2Object:Load(ES2Data)
  394. YL2.YL2Object:LoadLocal(ES2Data)
  395. YL2.YL2Object:Load(ES2Data)
  396. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  397. YL2.YL2Object:LoadLocal(ES2Data)
  398. YL2.YL2Object:Load(ES2Data)
  399. YL2.CC.StateCharacterCreator:Enter()
  400. YL2.StateManager:set_Current(State)
  401. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  402. Dreamteck.Splines.EmptySplineHandler:Invoke()
  403. Dreamteck.Splines.EmptySplineHandler:Invoke()
  404. Dreamteck.Splines.EmptySplineHandler:Invoke()
  405. Dreamteck.Splines.EmptySplineHandler:Invoke()
  406. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  407. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  408.  
  409. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  410.  
  411. Took 1.3493 ms to create and load 9 items (0.149922222222222 ms per item)
  412. UnityEngine.Logger:Log(LogType, Object)
  413. UnityEngine.Debug:Log(Object)
  414. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  415. YL2.YL2Object:LoadLocal(ES2Data)
  416. YL2.YL2Object:Load(ES2Data)
  417. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  418. YL2.YL2Object:LoadLocal(ES2Data)
  419. YL2.YL2Object:Load(ES2Data)
  420. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  421. YL2.YL2Object:LoadLocal(ES2Data)
  422. YL2.YL2Object:Load(ES2Data)
  423. YL2.CC.StateCharacterCreator:Enter()
  424. YL2.StateManager:set_Current(State)
  425. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  426. Dreamteck.Splines.EmptySplineHandler:Invoke()
  427. Dreamteck.Splines.EmptySplineHandler:Invoke()
  428. Dreamteck.Splines.EmptySplineHandler:Invoke()
  429. Dreamteck.Splines.EmptySplineHandler:Invoke()
  430. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  431. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  432.  
  433. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  434.  
  435. Couldn't find TextureBuilder's child: Masks/d8836d12-bc71-4833-b0d9-178b4af03c3d.
  436. UnityEngine.Logger:Log(LogType, Object)
  437. UnityEngine.Debug:LogWarning(Object)
  438. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  439. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  440. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  441. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  442. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  443. YL2.YL2Object:Load(ES2Data)
  444. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  445. YL2.YL2Object:LoadLocal(ES2Data)
  446. YL2.YL2Object:Load(ES2Data)
  447. YL2.YL2Object:LoadLocal(ES2Data)
  448. YL2.YL2Object:Load(ES2Data)
  449. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  450. YL2.YL2Object:LoadLocal(ES2Data)
  451. YL2.YL2Object:Load(ES2Data)
  452. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  453. YL2.YL2Object:LoadLocal(ES2Data)
  454. YL2.YL2Object:Load(ES2Data)
  455. YL2.YL2Object:LoadLocal(ES2Data)
  456. YL2.YL2Object:Load(ES2Data)
  457. YL2.CC.StateCharacterCreator:Enter()
  458. YL2.StateManager:set_Current(State)
  459. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  460. Dreamteck.Splines.EmptySplineHandler:Invoke()
  461. Dreamteck.Splines.EmptySplineHandler:Invoke()
  462. Dreamteck.Splines.EmptySplineHandler:Invoke()
  463. Dreamteck.Splines.EmptySplineHandler:Invoke()
  464. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  465. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  466.  
  467. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  468.  
  469. No YL2Object for this scopedID
  470. UnityEngine.Logger:Log(LogType, Object)
  471. UnityEngine.Debug:Log(Object)
  472. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  473. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  474. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  475. YL2.YL2Object:Load(ES2Data)
  476. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  477. YL2.YL2Object:LoadLocal(ES2Data)
  478. YL2.YL2Object:Load(ES2Data)
  479. YL2.YL2Object:LoadLocal(ES2Data)
  480. YL2.YL2Object:Load(ES2Data)
  481. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  482. YL2.YL2Object:LoadLocal(ES2Data)
  483. YL2.YL2Object:Load(ES2Data)
  484. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  485. YL2.YL2Object:LoadLocal(ES2Data)
  486. YL2.YL2Object:Load(ES2Data)
  487. YL2.YL2Object:LoadLocal(ES2Data)
  488. YL2.YL2Object:Load(ES2Data)
  489. YL2.CC.StateCharacterCreator:Enter()
  490. YL2.StateManager:set_Current(State)
  491. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  492. Dreamteck.Splines.EmptySplineHandler:Invoke()
  493. Dreamteck.Splines.EmptySplineHandler:Invoke()
  494. Dreamteck.Splines.EmptySplineHandler:Invoke()
  495. Dreamteck.Splines.EmptySplineHandler:Invoke()
  496. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  497. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  498.  
  499. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  500.  
  501. Missing nm or ao for part Resources/cc/models/parts/ears/rabbitears/rabbitears at paths: Resources/cc/models/parts/ears/rabbitears/rabbitears_nm, Resources/cc/models/parts/ears/rabbitears/rabbitears_ao.
  502. UnityEngine.Logger:Log(LogType, Object)
  503. UnityEngine.Debug:Log(Object)
  504. YL2.CC.Part:GetBaseNormalAOTextures()
  505. System.Func`1:Invoke()
  506. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  507. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  508. YL2.YL2Object:LoadLocal(ES2Data)
  509. YL2.YL2Object:Load(ES2Data)
  510. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  511. YL2.YL2Object:LoadLocal(ES2Data)
  512. YL2.YL2Object:Load(ES2Data)
  513. YL2.YL2Object:LoadLocal(ES2Data)
  514. YL2.YL2Object:Load(ES2Data)
  515. YL2.CC.StateCharacterCreator:Enter()
  516. YL2.StateManager:set_Current(State)
  517. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  518. Dreamteck.Splines.EmptySplineHandler:Invoke()
  519. Dreamteck.Splines.EmptySplineHandler:Invoke()
  520. Dreamteck.Splines.EmptySplineHandler:Invoke()
  521. Dreamteck.Splines.EmptySplineHandler:Invoke()
  522. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  523. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  524.  
  525. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  526.  
  527. Releasing render texture that is set to be RenderTexture.active!
  528. YL2.MaterialHair:SetupMaterial(Material)
  529. YL2.YL2Material:CreateDefaultMaterial()
  530. YL2.MaterialProxy:RefreshMaterial()
  531. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  532. YL2.YL2Object:LoadLocal(ES2Data)
  533. YL2.YL2Object:Load(ES2Data)
  534. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  535. YL2.YL2Object:LoadLocal(ES2Data)
  536. YL2.YL2Object:Load(ES2Data)
  537. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  538. YL2.YL2Object:LoadLocal(ES2Data)
  539. YL2.YL2Object:Load(ES2Data)
  540. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  541. YL2.YL2Object:LoadLocal(ES2Data)
  542. YL2.YL2Object:Load(ES2Data)
  543. YL2.YL2Object:LoadLocal(ES2Data)
  544. YL2.YL2Object:Load(ES2Data)
  545. YL2.CC.StateCharacterCreator:Enter()
  546. YL2.StateManager:set_Current(State)
  547. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  548. Dreamteck.Splines.EmptySplineHandler:Invoke()
  549. Dreamteck.Splines.EmptySplineHandler:Invoke()
  550. Dreamteck.Splines.EmptySplineHandler:Invoke()
  551. Dreamteck.Splines.EmptySplineHandler:Invoke()
  552. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  553. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  554.  
  555. [ line 823]
  556. (Filename: Line: 823)
  557.  
  558. Releasing render texture that is set to be RenderTexture.active!
  559. YL2.MaterialHair:SetupMaterial(Material)
  560. YL2.YL2Object:FireEventOnChanged()
  561. YL2.PropertyBase:FireEventOnChanged()
  562. YL2.YL2Material:LoadValuesFromDict(Dictionary`2)
  563. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  564. YL2.YL2Object:LoadLocal(ES2Data)
  565. YL2.YL2Object:Load(ES2Data)
  566. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  567. YL2.YL2Object:LoadLocal(ES2Data)
  568. YL2.YL2Object:Load(ES2Data)
  569. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  570. YL2.YL2Object:LoadLocal(ES2Data)
  571. YL2.YL2Object:Load(ES2Data)
  572. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  573. YL2.YL2Object:LoadLocal(ES2Data)
  574. YL2.YL2Object:Load(ES2Data)
  575. YL2.YL2Object:LoadLocal(ES2Data)
  576. YL2.YL2Object:Load(ES2Data)
  577. YL2.CC.StateCharacterCreator:Enter()
  578. YL2.StateManager:set_Current(State)
  579. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  580. Dreamteck.Splines.EmptySplineHandler:Invoke()
  581. Dreamteck.Splines.EmptySplineHandler:Invoke()
  582. Dreamteck.Splines.EmptySplineHandler:Invoke()
  583. Dreamteck.Splines.EmptySplineHandler:Invoke()
  584. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  585. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  586.  
  587. [ line 823]
  588. (Filename: Line: 823)
  589.  
  590. Releasing render texture that is set to be RenderTexture.active!
  591. YL2.MaterialHair:SetupMaterial(Material)
  592. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  593. YL2.YL2Object:LoadLocal(ES2Data)
  594. YL2.YL2Object:Load(ES2Data)
  595. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  596. YL2.YL2Object:LoadLocal(ES2Data)
  597. YL2.YL2Object:Load(ES2Data)
  598. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  599. YL2.YL2Object:LoadLocal(ES2Data)
  600. YL2.YL2Object:Load(ES2Data)
  601. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  602. YL2.YL2Object:LoadLocal(ES2Data)
  603. YL2.YL2Object:Load(ES2Data)
  604. YL2.YL2Object:LoadLocal(ES2Data)
  605. YL2.YL2Object:Load(ES2Data)
  606. YL2.CC.StateCharacterCreator:Enter()
  607. YL2.StateManager:set_Current(State)
  608. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  609. Dreamteck.Splines.EmptySplineHandler:Invoke()
  610. Dreamteck.Splines.EmptySplineHandler:Invoke()
  611. Dreamteck.Splines.EmptySplineHandler:Invoke()
  612. Dreamteck.Splines.EmptySplineHandler:Invoke()
  613. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  614. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  615.  
  616. [ line 823]
  617. (Filename: Line: 823)
  618.  
  619. Missing nm or ao for part Resources/cc/models/parts/ears/earfluff/earfluff at paths: Resources/cc/models/parts/ears/earfluff/earfluff_nm, Resources/cc/models/parts/ears/earfluff/earfluff_ao.
  620. UnityEngine.Logger:Log(LogType, Object)
  621. UnityEngine.Debug:Log(Object)
  622. YL2.CC.Part:GetBaseNormalAOTextures()
  623. System.Func`1:Invoke()
  624. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  625. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  626. YL2.YL2Object:LoadLocal(ES2Data)
  627. YL2.YL2Object:Load(ES2Data)
  628. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  629. YL2.YL2Object:LoadLocal(ES2Data)
  630. YL2.YL2Object:Load(ES2Data)
  631. YL2.YL2Object:LoadLocal(ES2Data)
  632. YL2.YL2Object:Load(ES2Data)
  633. YL2.CC.StateCharacterCreator:Enter()
  634. YL2.StateManager:set_Current(State)
  635. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  636. Dreamteck.Splines.EmptySplineHandler:Invoke()
  637. Dreamteck.Splines.EmptySplineHandler:Invoke()
  638. Dreamteck.Splines.EmptySplineHandler:Invoke()
  639. Dreamteck.Splines.EmptySplineHandler:Invoke()
  640. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  641. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  642.  
  643. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  644.  
  645. Missing nm or ao for part Resources/cc/models/parts/tails/bunny/bunny at paths: Resources/cc/models/parts/tails/bunny/bunny_nm, Resources/cc/models/parts/tails/bunny/bunny_ao.
  646. UnityEngine.Logger:Log(LogType, Object)
  647. UnityEngine.Debug:Log(Object)
  648. YL2.CC.Part:GetBaseNormalAOTextures()
  649. System.Func`1:Invoke()
  650. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  651. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  652. YL2.YL2Object:LoadLocal(ES2Data)
  653. YL2.YL2Object:Load(ES2Data)
  654. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  655. YL2.YL2Object:LoadLocal(ES2Data)
  656. YL2.YL2Object:Load(ES2Data)
  657. YL2.YL2Object:LoadLocal(ES2Data)
  658. YL2.YL2Object:Load(ES2Data)
  659. YL2.CC.StateCharacterCreator:Enter()
  660. YL2.StateManager:set_Current(State)
  661. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  662. Dreamteck.Splines.EmptySplineHandler:Invoke()
  663. Dreamteck.Splines.EmptySplineHandler:Invoke()
  664. Dreamteck.Splines.EmptySplineHandler:Invoke()
  665. Dreamteck.Splines.EmptySplineHandler:Invoke()
  666. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  667. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  668.  
  669. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  670.  
  671. The referenced script on this Behaviour (Game Object 'Main Camera (1)') is missing!
  672.  
  673. (Filename: Line: 294)
  674.  
  675. Screen refreshrate is 120
  676. UnityEngine.Logger:Log(LogType, Object)
  677. UnityEngine.Debug:Log(Object)
  678. YL2.Preferences:TargetFramerate_EventOnChangedGeneric(TargetFramerate)
  679. RTEditor.ActiveGizmoTypeChangedHandler:Invoke(GizmoType)
  680. YL2.SerializedProperty`1:FireEventOnChanged()
  681. YL2.Preferences:OnPostLoadLocal()
  682. YL2.Preferences:<Initialize>b__12_0()
  683. Dreamteck.Splines.EmptySplineHandler:Invoke()
  684. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  685. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  686.  
  687. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  688.  
  689. Mesh is null!
  690. UnityEngine.Logger:Log(LogType, Object)
  691. UnityEngine.Debug:LogWarning(Object)
  692. YL2.CC.TextureBuilder.Layer:Perform()
  693. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  694. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__24:MoveNext()
  695. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  696.  
  697. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  698.  
  699. Material UIGradient(Clone) doesn't have _Stencil property
  700. UnityEngine.Logger:Log(LogType, Object, Object)
  701. UnityEngine.Debug:LogWarning(Object, Object)
  702. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  703. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  704. UnityEngine.UI.Graphic:get_materialForRendering()
  705. UnityEngine.UI.Image:UpdateMaterial()
  706. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  707. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  708. Dreamteck.Splines.EmptySplineHandler:Invoke()
  709.  
  710. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  711.  
  712. Material UIGradient(Clone) doesn't have _Stencil property
  713. UnityEngine.Logger:Log(LogType, Object, Object)
  714. UnityEngine.Debug:LogWarning(Object, Object)
  715. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  716. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  717. UnityEngine.UI.Graphic:get_materialForRendering()
  718. UnityEngine.UI.Image:UpdateMaterial()
  719. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  720. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  721. Dreamteck.Splines.EmptySplineHandler:Invoke()
  722.  
  723. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  724.  
  725. Material UIGradient(Clone) doesn't have _Stencil property
  726. UnityEngine.Logger:Log(LogType, Object, Object)
  727. UnityEngine.Debug:LogWarning(Object, Object)
  728. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  729. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  730. UnityEngine.UI.Graphic:get_materialForRendering()
  731. UnityEngine.UI.Image:UpdateMaterial()
  732. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  733. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  734. Dreamteck.Splines.EmptySplineHandler:Invoke()
  735.  
  736. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  737.  
  738. Reset: 0.2031 ms
  739. CalculateRefitParallel: 0.2222 ms
  740. ApplyRefit: 2.8394 ms
  741. Total time: 3.2694 ms
  742. UnityEngine.Logger:Log(LogType, Object)
  743. UnityEngine.Debug:Log(Object)
  744. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  745. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  746. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  747. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  748.  
  749. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  750.  
  751. Reset: 0.1737 ms
  752. CalculateRefitParallel: 0.2298 ms
  753. ApplyRefit: 2.9016 ms
  754. Total time: 3.309 ms
  755. UnityEngine.Logger:Log(LogType, Object)
  756. UnityEngine.Debug:Log(Object)
  757. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  758. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  759. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  760. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  761.  
  762. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  763.  
  764. CalculateCorrectiveShapes: 18.6521 ms
  765. Total time: 18.6547 ms
  766. UnityEngine.Logger:Log(LogType, Object)
  767. UnityEngine.Debug:Log(Object)
  768. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  769. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__206:MoveNext()
  770. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  771.  
  772. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  773.  
  774. Couldn't find TextureBuilder's child: Masks/1e670b9b-6cd8-4946-b317-932c522a9340.
  775. UnityEngine.Logger:Log(LogType, Object)
  776. UnityEngine.Debug:LogWarning(Object)
  777. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  778. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  779. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  780. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  781. YL2.YL2Object:Deconstruct()
  782. YL2.YL2Object:Deconstruct()
  783. YL2.YL2Object:Deconstruct()
  784. YL2.YL2Object:Deconstruct()
  785. YL2.YL2Object:Deconstruct()
  786. YL2.CC.CharacterBuilder:Deconstruct()
  787. YL2.CC.StateCharacterCreator:Leave()
  788. YL2.StateManager:PopAllStates()
  789. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  790. YL2.MenuOptionUICommand:OnClick()
  791. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  792. System.Action`2:Invoke(T1, T2)
  793. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  794. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  795. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  796. UnityEngine.EventSystems.StandaloneInputModule:Process()
  797. UnityEngine.EventSystems.EventSystem:Update()
  798.  
  799. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  800.  
  801. No YL2Object for this scopedID
  802. UnityEngine.Logger:Log(LogType, Object)
  803. UnityEngine.Debug:Log(Object)
  804. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  805. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  806. YL2.YL2Object:Deconstruct()
  807. YL2.YL2Object:Deconstruct()
  808. YL2.YL2Object:Deconstruct()
  809. YL2.YL2Object:Deconstruct()
  810. YL2.YL2Object:Deconstruct()
  811. YL2.CC.CharacterBuilder:Deconstruct()
  812. YL2.CC.StateCharacterCreator:Leave()
  813. YL2.StateManager:PopAllStates()
  814. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  815. YL2.MenuOptionUICommand:OnClick()
  816. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  817. System.Action`2:Invoke(T1, T2)
  818. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  819. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  820. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  821. UnityEngine.EventSystems.StandaloneInputModule:Process()
  822. UnityEngine.EventSystems.EventSystem:Update()
  823.  
  824. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  825.  
  826. Couldn't find TextureBuilder's child: Masks/5e8a3b18-a25f-46a2-a87b-3d5423552271.
  827. UnityEngine.Logger:Log(LogType, Object)
  828. UnityEngine.Debug:LogWarning(Object)
  829. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  830. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  831. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  832. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  833. YL2.YL2Object:Deconstruct()
  834. YL2.YL2Object:Deconstruct()
  835. YL2.YL2Object:Deconstruct()
  836. YL2.YL2Object:Deconstruct()
  837. YL2.YL2Object:Deconstruct()
  838. YL2.CC.Part:Deconstruct()
  839. YL2.YL2Object:Deconstruct()
  840. YL2.YL2Object:Deconstruct()
  841. YL2.CC.StateCharacterCreator:Leave()
  842. YL2.StateManager:PopAllStates()
  843. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  844. YL2.MenuOptionUICommand:OnClick()
  845. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  846. System.Action`2:Invoke(T1, T2)
  847. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  848. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  849. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  850. UnityEngine.EventSystems.StandaloneInputModule:Process()
  851. UnityEngine.EventSystems.EventSystem:Update()
  852.  
  853. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  854.  
  855. No YL2Object for this scopedID
  856. UnityEngine.Logger:Log(LogType, Object)
  857. UnityEngine.Debug:Log(Object)
  858. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  859. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  860. YL2.YL2Object:Deconstruct()
  861. YL2.YL2Object:Deconstruct()
  862. YL2.YL2Object:Deconstruct()
  863. YL2.YL2Object:Deconstruct()
  864. YL2.YL2Object:Deconstruct()
  865. YL2.CC.Part:Deconstruct()
  866. YL2.YL2Object:Deconstruct()
  867. YL2.YL2Object:Deconstruct()
  868. YL2.CC.StateCharacterCreator:Leave()
  869. YL2.StateManager:PopAllStates()
  870. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  871. YL2.MenuOptionUICommand:OnClick()
  872. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  873. System.Action`2:Invoke(T1, T2)
  874. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  875. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  876. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  877. UnityEngine.EventSystems.StandaloneInputModule:Process()
  878. UnityEngine.EventSystems.EventSystem:Update()
  879.  
  880. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  881.  
  882. Couldn't find TextureBuilder's child: Masks/cc28fc49-98fa-49ce-b82c-77bc82506327.
  883. UnityEngine.Logger:Log(LogType, Object)
  884. UnityEngine.Debug:LogWarning(Object)
  885. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  886. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  887. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  888. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  889. YL2.YL2Object:Deconstruct()
  890. YL2.YL2Object:Deconstruct()
  891. YL2.YL2Object:Deconstruct()
  892. YL2.YL2Object:Deconstruct()
  893. YL2.YL2Object:Deconstruct()
  894. YL2.CC.StateCharacterCreator:Leave()
  895. YL2.StateManager:PopAllStates()
  896. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  897. YL2.MenuOptionUICommand:OnClick()
  898. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  899. System.Action`2:Invoke(T1, T2)
  900. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  901. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  902. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  903. UnityEngine.EventSystems.StandaloneInputModule:Process()
  904. UnityEngine.EventSystems.EventSystem:Update()
  905.  
  906. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  907.  
  908. No YL2Object for this scopedID
  909. UnityEngine.Logger:Log(LogType, Object)
  910. UnityEngine.Debug:Log(Object)
  911. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  912. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  913. YL2.YL2Object:Deconstruct()
  914. YL2.YL2Object:Deconstruct()
  915. YL2.YL2Object:Deconstruct()
  916. YL2.YL2Object:Deconstruct()
  917. YL2.YL2Object:Deconstruct()
  918. YL2.CC.StateCharacterCreator:Leave()
  919. YL2.StateManager:PopAllStates()
  920. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  921. YL2.MenuOptionUICommand:OnClick()
  922. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  923. System.Action`2:Invoke(T1, T2)
  924. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  925. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  926. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  927. UnityEngine.EventSystems.StandaloneInputModule:Process()
  928. UnityEngine.EventSystems.EventSystem:Update()
  929.  
  930. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  931.  
  932. Couldn't find TextureBuilder's child: Masks/e63fe72e-a81b-4fe7-8093-3112ae76c564.
  933. UnityEngine.Logger:Log(LogType, Object)
  934. UnityEngine.Debug:LogWarning(Object)
  935. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  936. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  937. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  938. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  939. YL2.YL2Object:Deconstruct()
  940. YL2.YL2Object:Deconstruct()
  941. YL2.YL2Object:Deconstruct()
  942. YL2.YL2Object:Deconstruct()
  943. YL2.YL2Object:Deconstruct()
  944. YL2.CC.StateCharacterCreator:Leave()
  945. YL2.StateManager:PopAllStates()
  946. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  947. YL2.MenuOptionUICommand:OnClick()
  948. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  949. System.Action`2:Invoke(T1, T2)
  950. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  951. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  952. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  953. UnityEngine.EventSystems.StandaloneInputModule:Process()
  954. UnityEngine.EventSystems.EventSystem:Update()
  955.  
  956. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  957.  
  958. No YL2Object for this scopedID
  959. UnityEngine.Logger:Log(LogType, Object)
  960. UnityEngine.Debug:Log(Object)
  961. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  962. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  963. YL2.YL2Object:Deconstruct()
  964. YL2.YL2Object:Deconstruct()
  965. YL2.YL2Object:Deconstruct()
  966. YL2.YL2Object:Deconstruct()
  967. YL2.YL2Object:Deconstruct()
  968. YL2.CC.StateCharacterCreator:Leave()
  969. YL2.StateManager:PopAllStates()
  970. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  971. YL2.MenuOptionUICommand:OnClick()
  972. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  973. System.Action`2:Invoke(T1, T2)
  974. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  975. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  976. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  977. UnityEngine.EventSystems.StandaloneInputModule:Process()
  978. UnityEngine.EventSystems.EventSystem:Update()
  979.  
  980. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  981.  
  982. Couldn't find TextureBuilder's child: Masks/645b0b2d-15f0-4599-b39f-b9a54b679ab3.
  983. UnityEngine.Logger:Log(LogType, Object)
  984. UnityEngine.Debug:LogWarning(Object)
  985. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  986. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  987. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  988. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  989. YL2.YL2Object:Deconstruct()
  990. YL2.YL2Object:Deconstruct()
  991. YL2.YL2Object:Deconstruct()
  992. YL2.YL2Object:Deconstruct()
  993. YL2.YL2Object:Deconstruct()
  994. YL2.CC.StateCharacterCreator:Leave()
  995. YL2.StateManager:PopAllStates()
  996. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  997. YL2.MenuOptionUICommand:OnClick()
  998. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  999. System.Action`2:Invoke(T1, T2)
  1000. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1001. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1002. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1003. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1004. UnityEngine.EventSystems.EventSystem:Update()
  1005.  
  1006. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1007.  
  1008. No YL2Object for this scopedID
  1009. UnityEngine.Logger:Log(LogType, Object)
  1010. UnityEngine.Debug:Log(Object)
  1011. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1012. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1013. YL2.YL2Object:Deconstruct()
  1014. YL2.YL2Object:Deconstruct()
  1015. YL2.YL2Object:Deconstruct()
  1016. YL2.YL2Object:Deconstruct()
  1017. YL2.YL2Object:Deconstruct()
  1018. YL2.CC.StateCharacterCreator:Leave()
  1019. YL2.StateManager:PopAllStates()
  1020. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1021. YL2.MenuOptionUICommand:OnClick()
  1022. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1023. System.Action`2:Invoke(T1, T2)
  1024. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1025. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1026. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1027. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1028. UnityEngine.EventSystems.EventSystem:Update()
  1029.  
  1030. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1031.  
  1032. Couldn't find TextureBuilder's child: Masks/8c721e09-38ea-463e-9351-ea39c59e0303.
  1033. UnityEngine.Logger:Log(LogType, Object)
  1034. UnityEngine.Debug:LogWarning(Object)
  1035. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1036. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1037. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1038. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1039. YL2.YL2Object:Deconstruct()
  1040. YL2.YL2Object:Deconstruct()
  1041. YL2.YL2Object:Deconstruct()
  1042. YL2.YL2Object:Deconstruct()
  1043. YL2.YL2Object:Deconstruct()
  1044. YL2.CC.StateCharacterCreator:Leave()
  1045. YL2.StateManager:PopAllStates()
  1046. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1047. YL2.MenuOptionUICommand:OnClick()
  1048. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1049. System.Action`2:Invoke(T1, T2)
  1050. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1051. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1052. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1053. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1054. UnityEngine.EventSystems.EventSystem:Update()
  1055.  
  1056. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1057.  
  1058. No YL2Object for this scopedID
  1059. UnityEngine.Logger:Log(LogType, Object)
  1060. UnityEngine.Debug:Log(Object)
  1061. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1062. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1063. YL2.YL2Object:Deconstruct()
  1064. YL2.YL2Object:Deconstruct()
  1065. YL2.YL2Object:Deconstruct()
  1066. YL2.YL2Object:Deconstruct()
  1067. YL2.YL2Object:Deconstruct()
  1068. YL2.CC.StateCharacterCreator:Leave()
  1069. YL2.StateManager:PopAllStates()
  1070. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1071. YL2.MenuOptionUICommand:OnClick()
  1072. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1073. System.Action`2:Invoke(T1, T2)
  1074. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1075. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1076. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1077. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1078. UnityEngine.EventSystems.EventSystem:Update()
  1079.  
  1080. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1081.  
  1082. Couldn't find TextureBuilder's child: Masks/0f491f18-d8c7-48c3-8d78-74c4c92895e2.
  1083. UnityEngine.Logger:Log(LogType, Object)
  1084. UnityEngine.Debug:LogWarning(Object)
  1085. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1086. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1087. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1088. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1089. YL2.YL2Object:Deconstruct()
  1090. YL2.YL2Object:Deconstruct()
  1091. YL2.YL2Object:Deconstruct()
  1092. YL2.YL2Object:Deconstruct()
  1093. YL2.YL2Object:Deconstruct()
  1094. YL2.CC.StateCharacterCreator:Leave()
  1095. YL2.StateManager:PopAllStates()
  1096. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1097. YL2.MenuOptionUICommand:OnClick()
  1098. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1099. System.Action`2:Invoke(T1, T2)
  1100. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1101. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1102. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1103. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1104. UnityEngine.EventSystems.EventSystem:Update()
  1105.  
  1106. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1107.  
  1108. No YL2Object for this scopedID
  1109. UnityEngine.Logger:Log(LogType, Object)
  1110. UnityEngine.Debug:Log(Object)
  1111. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1112. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1113. YL2.YL2Object:Deconstruct()
  1114. YL2.YL2Object:Deconstruct()
  1115. YL2.YL2Object:Deconstruct()
  1116. YL2.YL2Object:Deconstruct()
  1117. YL2.YL2Object:Deconstruct()
  1118. YL2.CC.StateCharacterCreator:Leave()
  1119. YL2.StateManager:PopAllStates()
  1120. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1121. YL2.MenuOptionUICommand:OnClick()
  1122. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1123. System.Action`2:Invoke(T1, T2)
  1124. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1125. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1126. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1127. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1128. UnityEngine.EventSystems.EventSystem:Update()
  1129.  
  1130. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1131.  
  1132. Couldn't find TextureBuilder's child: Masks/e74520c0-c647-4363-bf58-7d30f0fc9234.
  1133. UnityEngine.Logger:Log(LogType, Object)
  1134. UnityEngine.Debug:LogWarning(Object)
  1135. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1136. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1137. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1138. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1139. YL2.YL2Object:Deconstruct()
  1140. YL2.YL2Object:Deconstruct()
  1141. YL2.YL2Object:Deconstruct()
  1142. YL2.YL2Object:Deconstruct()
  1143. YL2.YL2Object:Deconstruct()
  1144. YL2.CC.StateCharacterCreator:Leave()
  1145. YL2.StateManager:PopAllStates()
  1146. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1147. YL2.MenuOptionUICommand:OnClick()
  1148. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1149. System.Action`2:Invoke(T1, T2)
  1150. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1151. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1152. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1153. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1154. UnityEngine.EventSystems.EventSystem:Update()
  1155.  
  1156. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1157.  
  1158. No YL2Object for this scopedID
  1159. UnityEngine.Logger:Log(LogType, Object)
  1160. UnityEngine.Debug:Log(Object)
  1161. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1162. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1163. YL2.YL2Object:Deconstruct()
  1164. YL2.YL2Object:Deconstruct()
  1165. YL2.YL2Object:Deconstruct()
  1166. YL2.YL2Object:Deconstruct()
  1167. YL2.YL2Object:Deconstruct()
  1168. YL2.CC.StateCharacterCreator:Leave()
  1169. YL2.StateManager:PopAllStates()
  1170. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1171. YL2.MenuOptionUICommand:OnClick()
  1172. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1173. System.Action`2:Invoke(T1, T2)
  1174. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1175. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1176. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1177. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1178. UnityEngine.EventSystems.EventSystem:Update()
  1179.  
  1180. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1181.  
  1182. Couldn't find TextureBuilder's child: Masks/6957e084-16ca-4880-8ef1-eeba308447d7.
  1183. UnityEngine.Logger:Log(LogType, Object)
  1184. UnityEngine.Debug:LogWarning(Object)
  1185. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1186. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1187. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1188. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1189. YL2.YL2Object:Deconstruct()
  1190. YL2.YL2Object:Deconstruct()
  1191. YL2.YL2Object:Deconstruct()
  1192. YL2.YL2Object:Deconstruct()
  1193. YL2.YL2Object:Deconstruct()
  1194. YL2.CC.StateCharacterCreator:Leave()
  1195. YL2.StateManager:PopAllStates()
  1196. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1197. YL2.MenuOptionUICommand:OnClick()
  1198. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1199. System.Action`2:Invoke(T1, T2)
  1200. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1201. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1202. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1203. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1204. UnityEngine.EventSystems.EventSystem:Update()
  1205.  
  1206. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1207.  
  1208. No YL2Object for this scopedID
  1209. UnityEngine.Logger:Log(LogType, Object)
  1210. UnityEngine.Debug:Log(Object)
  1211. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1212. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1213. YL2.YL2Object:Deconstruct()
  1214. YL2.YL2Object:Deconstruct()
  1215. YL2.YL2Object:Deconstruct()
  1216. YL2.YL2Object:Deconstruct()
  1217. YL2.YL2Object:Deconstruct()
  1218. YL2.CC.StateCharacterCreator:Leave()
  1219. YL2.StateManager:PopAllStates()
  1220. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1221. YL2.MenuOptionUICommand:OnClick()
  1222. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1223. System.Action`2:Invoke(T1, T2)
  1224. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1225. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1226. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1227. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1228. UnityEngine.EventSystems.EventSystem:Update()
  1229.  
  1230. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1231.  
  1232. Couldn't find TextureBuilder's child: Masks/0d4d411f-476d-49d3-a817-c990d87e8a72.
  1233. UnityEngine.Logger:Log(LogType, Object)
  1234. UnityEngine.Debug:LogWarning(Object)
  1235. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1236. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1237. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1238. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1239. YL2.YL2Object:Deconstruct()
  1240. YL2.YL2Object:Deconstruct()
  1241. YL2.YL2Object:Deconstruct()
  1242. YL2.YL2Object:Deconstruct()
  1243. YL2.YL2Object:Deconstruct()
  1244. YL2.CC.StateCharacterCreator:Leave()
  1245. YL2.StateManager:PopAllStates()
  1246. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1247. YL2.MenuOptionUICommand:OnClick()
  1248. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1249. System.Action`2:Invoke(T1, T2)
  1250. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1251. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1252. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1253. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1254. UnityEngine.EventSystems.EventSystem:Update()
  1255.  
  1256. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1257.  
  1258. No YL2Object for this scopedID
  1259. UnityEngine.Logger:Log(LogType, Object)
  1260. UnityEngine.Debug:Log(Object)
  1261. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1262. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1263. YL2.YL2Object:Deconstruct()
  1264. YL2.YL2Object:Deconstruct()
  1265. YL2.YL2Object:Deconstruct()
  1266. YL2.YL2Object:Deconstruct()
  1267. YL2.YL2Object:Deconstruct()
  1268. YL2.CC.StateCharacterCreator:Leave()
  1269. YL2.StateManager:PopAllStates()
  1270. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1271. YL2.MenuOptionUICommand:OnClick()
  1272. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1273. System.Action`2:Invoke(T1, T2)
  1274. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1275. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1276. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1277. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1278. UnityEngine.EventSystems.EventSystem:Update()
  1279.  
  1280. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1281.  
  1282. Couldn't find TextureBuilder's child: Masks/3ca93350-a9e2-4533-9f0b-47bf872dbef1.
  1283. UnityEngine.Logger:Log(LogType, Object)
  1284. UnityEngine.Debug:LogWarning(Object)
  1285. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1286. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1287. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1288. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1289. YL2.YL2Object:Deconstruct()
  1290. YL2.YL2Object:Deconstruct()
  1291. YL2.YL2Object:Deconstruct()
  1292. YL2.YL2Object:Deconstruct()
  1293. YL2.YL2Object:Deconstruct()
  1294. YL2.CC.StateCharacterCreator:Leave()
  1295. YL2.StateManager:PopAllStates()
  1296. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1297. YL2.MenuOptionUICommand:OnClick()
  1298. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1299. System.Action`2:Invoke(T1, T2)
  1300. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1301. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1302. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1303. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1304. UnityEngine.EventSystems.EventSystem:Update()
  1305.  
  1306. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1307.  
  1308. No YL2Object for this scopedID
  1309. UnityEngine.Logger:Log(LogType, Object)
  1310. UnityEngine.Debug:Log(Object)
  1311. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1312. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1313. YL2.YL2Object:Deconstruct()
  1314. YL2.YL2Object:Deconstruct()
  1315. YL2.YL2Object:Deconstruct()
  1316. YL2.YL2Object:Deconstruct()
  1317. YL2.YL2Object:Deconstruct()
  1318. YL2.CC.StateCharacterCreator:Leave()
  1319. YL2.StateManager:PopAllStates()
  1320. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1321. YL2.MenuOptionUICommand:OnClick()
  1322. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1323. System.Action`2:Invoke(T1, T2)
  1324. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1325. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1326. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1327. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1328. UnityEngine.EventSystems.EventSystem:Update()
  1329.  
  1330. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1331.  
  1332. Couldn't find TextureBuilder's child: Masks/e1cc95fe-e6cb-41b2-a384-6f66d325bfd8.
  1333. UnityEngine.Logger:Log(LogType, Object)
  1334. UnityEngine.Debug:LogWarning(Object)
  1335. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1336. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1337. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1338. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1339. YL2.YL2Object:Deconstruct()
  1340. YL2.YL2Object:Deconstruct()
  1341. YL2.YL2Object:Deconstruct()
  1342. YL2.YL2Object:Deconstruct()
  1343. YL2.YL2Object:Deconstruct()
  1344. YL2.CC.StateCharacterCreator:Leave()
  1345. YL2.StateManager:PopAllStates()
  1346. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1347. YL2.MenuOptionUICommand:OnClick()
  1348. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1349. System.Action`2:Invoke(T1, T2)
  1350. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1351. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1352. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1353. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1354. UnityEngine.EventSystems.EventSystem:Update()
  1355.  
  1356. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1357.  
  1358. No YL2Object for this scopedID
  1359. UnityEngine.Logger:Log(LogType, Object)
  1360. UnityEngine.Debug:Log(Object)
  1361. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1362. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1363. YL2.YL2Object:Deconstruct()
  1364. YL2.YL2Object:Deconstruct()
  1365. YL2.YL2Object:Deconstruct()
  1366. YL2.YL2Object:Deconstruct()
  1367. YL2.YL2Object:Deconstruct()
  1368. YL2.CC.StateCharacterCreator:Leave()
  1369. YL2.StateManager:PopAllStates()
  1370. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1371. YL2.MenuOptionUICommand:OnClick()
  1372. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1373. System.Action`2:Invoke(T1, T2)
  1374. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1375. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1376. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1377. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1378. UnityEngine.EventSystems.EventSystem:Update()
  1379.  
  1380. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1381.  
  1382. Couldn't find TextureBuilder's child: Masks/ebda4a70-8ae0-4004-83ea-2f10ca761131.
  1383. UnityEngine.Logger:Log(LogType, Object)
  1384. UnityEngine.Debug:LogWarning(Object)
  1385. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1386. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1387. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1388. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1389. YL2.YL2Object:Deconstruct()
  1390. YL2.YL2Object:Deconstruct()
  1391. YL2.YL2Object:Deconstruct()
  1392. YL2.YL2Object:Deconstruct()
  1393. YL2.YL2Object:Deconstruct()
  1394. YL2.CC.StateCharacterCreator:Leave()
  1395. YL2.StateManager:PopAllStates()
  1396. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1397. YL2.MenuOptionUICommand:OnClick()
  1398. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1399. System.Action`2:Invoke(T1, T2)
  1400. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1401. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1402. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1403. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1404. UnityEngine.EventSystems.EventSystem:Update()
  1405.  
  1406. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1407.  
  1408. No YL2Object for this scopedID
  1409. UnityEngine.Logger:Log(LogType, Object)
  1410. UnityEngine.Debug:Log(Object)
  1411. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1412. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1413. YL2.YL2Object:Deconstruct()
  1414. YL2.YL2Object:Deconstruct()
  1415. YL2.YL2Object:Deconstruct()
  1416. YL2.YL2Object:Deconstruct()
  1417. YL2.YL2Object:Deconstruct()
  1418. YL2.CC.StateCharacterCreator:Leave()
  1419. YL2.StateManager:PopAllStates()
  1420. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1421. YL2.MenuOptionUICommand:OnClick()
  1422. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1423. System.Action`2:Invoke(T1, T2)
  1424. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1425. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1426. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1427. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1428. UnityEngine.EventSystems.EventSystem:Update()
  1429.  
  1430. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1431.  
  1432. Couldn't find TextureBuilder's child: Masks/d11aeb3a-544d-4e41-a690-5f8d59c194ec.
  1433. UnityEngine.Logger:Log(LogType, Object)
  1434. UnityEngine.Debug:LogWarning(Object)
  1435. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1436. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1437. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1438. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1439. YL2.YL2Object:Deconstruct()
  1440. YL2.YL2Object:Deconstruct()
  1441. YL2.YL2Object:Deconstruct()
  1442. YL2.YL2Object:Deconstruct()
  1443. YL2.YL2Object:Deconstruct()
  1444. YL2.CC.StateCharacterCreator:Leave()
  1445. YL2.StateManager:PopAllStates()
  1446. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1447. YL2.MenuOptionUICommand:OnClick()
  1448. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1449. System.Action`2:Invoke(T1, T2)
  1450. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1451. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1452. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1453. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1454. UnityEngine.EventSystems.EventSystem:Update()
  1455.  
  1456. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1457.  
  1458. No YL2Object for this scopedID
  1459. UnityEngine.Logger:Log(LogType, Object)
  1460. UnityEngine.Debug:Log(Object)
  1461. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1462. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1463. YL2.YL2Object:Deconstruct()
  1464. YL2.YL2Object:Deconstruct()
  1465. YL2.YL2Object:Deconstruct()
  1466. YL2.YL2Object:Deconstruct()
  1467. YL2.YL2Object:Deconstruct()
  1468. YL2.CC.StateCharacterCreator:Leave()
  1469. YL2.StateManager:PopAllStates()
  1470. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1471. YL2.MenuOptionUICommand:OnClick()
  1472. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1473. System.Action`2:Invoke(T1, T2)
  1474. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1475. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1476. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1477. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1478. UnityEngine.EventSystems.EventSystem:Update()
  1479.  
  1480. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1481.  
  1482. Couldn't find TextureBuilder's child: Masks/44c56fcd-7e02-4aeb-8144-234b877b2a04.
  1483. UnityEngine.Logger:Log(LogType, Object)
  1484. UnityEngine.Debug:LogWarning(Object)
  1485. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1486. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1487. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1488. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1489. YL2.YL2Object:Deconstruct()
  1490. YL2.YL2Object:Deconstruct()
  1491. YL2.YL2Object:Deconstruct()
  1492. YL2.YL2Object:Deconstruct()
  1493. YL2.YL2Object:Deconstruct()
  1494. YL2.CC.StateCharacterCreator:Leave()
  1495. YL2.StateManager:PopAllStates()
  1496. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1497. YL2.MenuOptionUICommand:OnClick()
  1498. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1499. System.Action`2:Invoke(T1, T2)
  1500. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1501. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1502. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1503. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1504. UnityEngine.EventSystems.EventSystem:Update()
  1505.  
  1506. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1507.  
  1508. No YL2Object for this scopedID
  1509. UnityEngine.Logger:Log(LogType, Object)
  1510. UnityEngine.Debug:Log(Object)
  1511. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1512. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1513. YL2.YL2Object:Deconstruct()
  1514. YL2.YL2Object:Deconstruct()
  1515. YL2.YL2Object:Deconstruct()
  1516. YL2.YL2Object:Deconstruct()
  1517. YL2.YL2Object:Deconstruct()
  1518. YL2.CC.StateCharacterCreator:Leave()
  1519. YL2.StateManager:PopAllStates()
  1520. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1521. YL2.MenuOptionUICommand:OnClick()
  1522. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1523. System.Action`2:Invoke(T1, T2)
  1524. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1525. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1526. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1527. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1528. UnityEngine.EventSystems.EventSystem:Update()
  1529.  
  1530. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1531.  
  1532. Couldn't find TextureBuilder's child: Masks/71593f17-8229-451a-a227-a8a433eb68c4.
  1533. UnityEngine.Logger:Log(LogType, Object)
  1534. UnityEngine.Debug:LogWarning(Object)
  1535. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1536. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1537. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1538. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1539. YL2.YL2Object:Deconstruct()
  1540. YL2.YL2Object:Deconstruct()
  1541. YL2.YL2Object:Deconstruct()
  1542. YL2.YL2Object:Deconstruct()
  1543. YL2.YL2Object:Deconstruct()
  1544. YL2.CC.StateCharacterCreator:Leave()
  1545. YL2.StateManager:PopAllStates()
  1546. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1547. YL2.MenuOptionUICommand:OnClick()
  1548. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1549. System.Action`2:Invoke(T1, T2)
  1550. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1551. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1552. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1553. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1554. UnityEngine.EventSystems.EventSystem:Update()
  1555.  
  1556. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1557.  
  1558. No YL2Object for this scopedID
  1559. UnityEngine.Logger:Log(LogType, Object)
  1560. UnityEngine.Debug:Log(Object)
  1561. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1562. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1563. YL2.YL2Object:Deconstruct()
  1564. YL2.YL2Object:Deconstruct()
  1565. YL2.YL2Object:Deconstruct()
  1566. YL2.YL2Object:Deconstruct()
  1567. YL2.YL2Object:Deconstruct()
  1568. YL2.CC.StateCharacterCreator:Leave()
  1569. YL2.StateManager:PopAllStates()
  1570. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1571. YL2.MenuOptionUICommand:OnClick()
  1572. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1573. System.Action`2:Invoke(T1, T2)
  1574. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1575. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1576. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1577. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1578. UnityEngine.EventSystems.EventSystem:Update()
  1579.  
  1580. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1581.  
  1582. Couldn't find TextureBuilder's child: Masks/462b86a0-36dd-4711-a4ef-45a87e8d49f5.
  1583. UnityEngine.Logger:Log(LogType, Object)
  1584. UnityEngine.Debug:LogWarning(Object)
  1585. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1586. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1587. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1588. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1589. YL2.YL2Object:Deconstruct()
  1590. YL2.YL2Object:Deconstruct()
  1591. YL2.YL2Object:Deconstruct()
  1592. YL2.YL2Object:Deconstruct()
  1593. YL2.YL2Object:Deconstruct()
  1594. YL2.CC.StateCharacterCreator:Leave()
  1595. YL2.StateManager:PopAllStates()
  1596. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1597. YL2.MenuOptionUICommand:OnClick()
  1598. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1599. System.Action`2:Invoke(T1, T2)
  1600. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1601. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1602. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1603. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1604. UnityEngine.EventSystems.EventSystem:Update()
  1605.  
  1606. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1607.  
  1608. No YL2Object for this scopedID
  1609. UnityEngine.Logger:Log(LogType, Object)
  1610. UnityEngine.Debug:Log(Object)
  1611. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1612. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1613. YL2.YL2Object:Deconstruct()
  1614. YL2.YL2Object:Deconstruct()
  1615. YL2.YL2Object:Deconstruct()
  1616. YL2.YL2Object:Deconstruct()
  1617. YL2.YL2Object:Deconstruct()
  1618. YL2.CC.StateCharacterCreator:Leave()
  1619. YL2.StateManager:PopAllStates()
  1620. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1621. YL2.MenuOptionUICommand:OnClick()
  1622. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1623. System.Action`2:Invoke(T1, T2)
  1624. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1625. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1626. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1627. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1628. UnityEngine.EventSystems.EventSystem:Update()
  1629.  
  1630. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1631.  
  1632. Couldn't find TextureBuilder's child: Masks/45a88d62-6d26-4f8b-90bb-3e750d288f00.
  1633. UnityEngine.Logger:Log(LogType, Object)
  1634. UnityEngine.Debug:LogWarning(Object)
  1635. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1636. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1637. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1638. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1639. YL2.YL2Object:Deconstruct()
  1640. YL2.YL2Object:Deconstruct()
  1641. YL2.YL2Object:Deconstruct()
  1642. YL2.YL2Object:Deconstruct()
  1643. YL2.YL2Object:Deconstruct()
  1644. YL2.CC.StateCharacterCreator:Leave()
  1645. YL2.StateManager:PopAllStates()
  1646. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1647. YL2.MenuOptionUICommand:OnClick()
  1648. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1649. System.Action`2:Invoke(T1, T2)
  1650. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1651. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1652. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1653. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1654. UnityEngine.EventSystems.EventSystem:Update()
  1655.  
  1656. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1657.  
  1658. No YL2Object for this scopedID
  1659. UnityEngine.Logger:Log(LogType, Object)
  1660. UnityEngine.Debug:Log(Object)
  1661. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1662. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1663. YL2.YL2Object:Deconstruct()
  1664. YL2.YL2Object:Deconstruct()
  1665. YL2.YL2Object:Deconstruct()
  1666. YL2.YL2Object:Deconstruct()
  1667. YL2.YL2Object:Deconstruct()
  1668. YL2.CC.StateCharacterCreator:Leave()
  1669. YL2.StateManager:PopAllStates()
  1670. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1671. YL2.MenuOptionUICommand:OnClick()
  1672. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1673. System.Action`2:Invoke(T1, T2)
  1674. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1675. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1676. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1677. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1678. UnityEngine.EventSystems.EventSystem:Update()
  1679.  
  1680. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1681.  
  1682. Couldn't find TextureBuilder's child: Masks/bf1e2f44-1dc9-4550-bca8-7a73b3597ffa.
  1683. UnityEngine.Logger:Log(LogType, Object)
  1684. UnityEngine.Debug:LogWarning(Object)
  1685. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1686. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1687. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1688. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1689. YL2.YL2Object:Deconstruct()
  1690. YL2.YL2Object:Deconstruct()
  1691. YL2.YL2Object:Deconstruct()
  1692. YL2.YL2Object:Deconstruct()
  1693. YL2.YL2Object:Deconstruct()
  1694. YL2.CC.StateCharacterCreator:Leave()
  1695. YL2.StateManager:PopAllStates()
  1696. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1697. YL2.MenuOptionUICommand:OnClick()
  1698. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1699. System.Action`2:Invoke(T1, T2)
  1700. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1701. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1702. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1703. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1704. UnityEngine.EventSystems.EventSystem:Update()
  1705.  
  1706. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1707.  
  1708. No YL2Object for this scopedID
  1709. UnityEngine.Logger:Log(LogType, Object)
  1710. UnityEngine.Debug:Log(Object)
  1711. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1712. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1713. YL2.YL2Object:Deconstruct()
  1714. YL2.YL2Object:Deconstruct()
  1715. YL2.YL2Object:Deconstruct()
  1716. YL2.YL2Object:Deconstruct()
  1717. YL2.YL2Object:Deconstruct()
  1718. YL2.CC.StateCharacterCreator:Leave()
  1719. YL2.StateManager:PopAllStates()
  1720. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1721. YL2.MenuOptionUICommand:OnClick()
  1722. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1723. System.Action`2:Invoke(T1, T2)
  1724. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1725. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1726. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1727. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1728. UnityEngine.EventSystems.EventSystem:Update()
  1729.  
  1730. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1731.  
  1732. Couldn't find TextureBuilder's child: Masks/a1d2f60c-6c92-42c6-a844-734922c92feb.
  1733. UnityEngine.Logger:Log(LogType, Object)
  1734. UnityEngine.Debug:LogWarning(Object)
  1735. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1736. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1737. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1738. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1739. YL2.YL2Object:Deconstruct()
  1740. YL2.YL2Object:Deconstruct()
  1741. YL2.YL2Object:Deconstruct()
  1742. YL2.YL2Object:Deconstruct()
  1743. YL2.YL2Object:Deconstruct()
  1744. YL2.CC.StateCharacterCreator:Leave()
  1745. YL2.StateManager:PopAllStates()
  1746. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1747. YL2.MenuOptionUICommand:OnClick()
  1748. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1749. System.Action`2:Invoke(T1, T2)
  1750. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1751. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1752. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1753. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1754. UnityEngine.EventSystems.EventSystem:Update()
  1755.  
  1756. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1757.  
  1758. No YL2Object for this scopedID
  1759. UnityEngine.Logger:Log(LogType, Object)
  1760. UnityEngine.Debug:Log(Object)
  1761. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1762. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1763. YL2.YL2Object:Deconstruct()
  1764. YL2.YL2Object:Deconstruct()
  1765. YL2.YL2Object:Deconstruct()
  1766. YL2.YL2Object:Deconstruct()
  1767. YL2.YL2Object:Deconstruct()
  1768. YL2.CC.StateCharacterCreator:Leave()
  1769. YL2.StateManager:PopAllStates()
  1770. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1771. YL2.MenuOptionUICommand:OnClick()
  1772. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1773. System.Action`2:Invoke(T1, T2)
  1774. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1775. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1776. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1777. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1778. UnityEngine.EventSystems.EventSystem:Update()
  1779.  
  1780. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1781.  
  1782. Couldn't find TextureBuilder's child: Masks/d614ff8b-379f-4b5d-b2dc-1ef5714d7316.
  1783. UnityEngine.Logger:Log(LogType, Object)
  1784. UnityEngine.Debug:LogWarning(Object)
  1785. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1786. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1787. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1788. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1789. YL2.YL2Object:Deconstruct()
  1790. YL2.YL2Object:Deconstruct()
  1791. YL2.YL2Object:Deconstruct()
  1792. YL2.YL2Object:Deconstruct()
  1793. YL2.YL2Object:Deconstruct()
  1794. YL2.CC.StateCharacterCreator:Leave()
  1795. YL2.StateManager:PopAllStates()
  1796. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1797. YL2.MenuOptionUICommand:OnClick()
  1798. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1799. System.Action`2:Invoke(T1, T2)
  1800. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1801. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1802. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1803. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1804. UnityEngine.EventSystems.EventSystem:Update()
  1805.  
  1806. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1807.  
  1808. No YL2Object for this scopedID
  1809. UnityEngine.Logger:Log(LogType, Object)
  1810. UnityEngine.Debug:Log(Object)
  1811. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1812. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1813. YL2.YL2Object:Deconstruct()
  1814. YL2.YL2Object:Deconstruct()
  1815. YL2.YL2Object:Deconstruct()
  1816. YL2.YL2Object:Deconstruct()
  1817. YL2.YL2Object:Deconstruct()
  1818. YL2.CC.StateCharacterCreator:Leave()
  1819. YL2.StateManager:PopAllStates()
  1820. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1821. YL2.MenuOptionUICommand:OnClick()
  1822. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1823. System.Action`2:Invoke(T1, T2)
  1824. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1825. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1826. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1827. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1828. UnityEngine.EventSystems.EventSystem:Update()
  1829.  
  1830. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1831.  
  1832. Couldn't find TextureBuilder's child: Masks/853fce07-e857-4734-9339-fc5e8008f601.
  1833. UnityEngine.Logger:Log(LogType, Object)
  1834. UnityEngine.Debug:LogWarning(Object)
  1835. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1836. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1837. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1838. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1839. YL2.YL2Object:Deconstruct()
  1840. YL2.YL2Object:Deconstruct()
  1841. YL2.YL2Object:Deconstruct()
  1842. YL2.YL2Object:Deconstruct()
  1843. YL2.YL2Object:Deconstruct()
  1844. YL2.CC.StateCharacterCreator:Leave()
  1845. YL2.StateManager:PopAllStates()
  1846. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1847. YL2.MenuOptionUICommand:OnClick()
  1848. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1849. System.Action`2:Invoke(T1, T2)
  1850. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1851. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1852. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1853. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1854. UnityEngine.EventSystems.EventSystem:Update()
  1855.  
  1856. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1857.  
  1858. No YL2Object for this scopedID
  1859. UnityEngine.Logger:Log(LogType, Object)
  1860. UnityEngine.Debug:Log(Object)
  1861. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1862. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1863. YL2.YL2Object:Deconstruct()
  1864. YL2.YL2Object:Deconstruct()
  1865. YL2.YL2Object:Deconstruct()
  1866. YL2.YL2Object:Deconstruct()
  1867. YL2.YL2Object:Deconstruct()
  1868. YL2.CC.StateCharacterCreator:Leave()
  1869. YL2.StateManager:PopAllStates()
  1870. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1871. YL2.MenuOptionUICommand:OnClick()
  1872. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1873. System.Action`2:Invoke(T1, T2)
  1874. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1875. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1876. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1877. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1878. UnityEngine.EventSystems.EventSystem:Update()
  1879.  
  1880. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1881.  
  1882. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  1883. UnityEngine.Logger:Log(LogType, Object)
  1884. UnityEngine.ComputeBuffer:Dispose(Boolean)
  1885. UnityEngine.ComputeBuffer:Finalize()
  1886.  
  1887. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1888.  
  1889. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  1890. UnityEngine.Logger:Log(LogType, Object)
  1891. UnityEngine.ComputeBuffer:Dispose(Boolean)
  1892. UnityEngine.ComputeBuffer:Finalize()
  1893.  
  1894. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1895.  
  1896. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  1897. UnityEngine.Logger:Log(LogType, Object)
  1898. UnityEngine.ComputeBuffer:Dispose(Boolean)
  1899. UnityEngine.ComputeBuffer:Finalize()
  1900.  
  1901. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1902.  
  1903. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  1904. UnityEngine.Logger:Log(LogType, Object)
  1905. UnityEngine.ComputeBuffer:Dispose(Boolean)
  1906. UnityEngine.ComputeBuffer:Finalize()
  1907.  
  1908. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1909.  
  1910. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  1911. UnityEngine.Logger:Log(LogType, Object)
  1912. UnityEngine.ComputeBuffer:Dispose(Boolean)
  1913. UnityEngine.ComputeBuffer:Finalize()
  1914.  
  1915. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1916.  
  1917. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  1918. UnityEngine.Logger:Log(LogType, Object)
  1919. UnityEngine.ComputeBuffer:Dispose(Boolean)
  1920. UnityEngine.ComputeBuffer:Finalize()
  1921.  
  1922. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1923.  
  1924. Warning! Not using cache for MeshNormals!
  1925. UnityEngine.Logger:Log(LogType, Object)
  1926. UnityEngine.Debug:Log(Object)
  1927. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  1928. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  1929. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  1930. YL2.CC.CharacterBuilder:BuildMesh()
  1931. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1932. YL2.YL2Object:LoadLocal(ES2Data)
  1933. YL2.YL2Object:Load(ES2Data)
  1934. YL2.CC.StateCharacterCreator:Enter()
  1935. YL2.StateManager:set_Current(State)
  1936. YL2.CC.UICommandCharacterLoadFromResources:<Execute>b__3_0()
  1937. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1938. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1939. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1940.  
  1941. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1942.  
  1943. Took 0.2362 ms to apply blend shapes on cpu.
  1944. UnityEngine.Logger:Log(LogType, Object)
  1945. UnityEngine.Debug:Log(Object)
  1946. YL2.MeshSkinner:ApplyBlendShapesCPU(SkinnedMeshRenderer, Vector3[], Vector3[], Vector3[], String[], Single[])
  1947. YL2.CC.CharacterBuilder:BuildMesh()
  1948. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1949. YL2.YL2Object:LoadLocal(ES2Data)
  1950. YL2.YL2Object:Load(ES2Data)
  1951. YL2.CC.StateCharacterCreator:Enter()
  1952. YL2.StateManager:set_Current(State)
  1953. YL2.CC.UICommandCharacterLoadFromResources:<Execute>b__3_0()
  1954. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1955. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1956. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1957.  
  1958. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1959.  
  1960. MapTriangleVerticesToQuadVertices: 0.8241 ms
  1961. Total time: 0.8268 ms
  1962. UnityEngine.Logger:Log(LogType, Object)
  1963. UnityEngine.Debug:Log(Object)
  1964. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  1965. YL2.CC.CharacterBuilder:BuildMesh()
  1966. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1967. YL2.YL2Object:LoadLocal(ES2Data)
  1968. YL2.YL2Object:Load(ES2Data)
  1969. YL2.CC.StateCharacterCreator:Enter()
  1970. YL2.StateManager:set_Current(State)
  1971. YL2.CC.UICommandCharacterLoadFromResources:<Execute>b__3_0()
  1972. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1973. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1974. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1975.  
  1976. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1977.  
  1978. QuadMesh.Merge(): 33.658 ms
  1979. Total time: 33.6604 ms
  1980. UnityEngine.Logger:Log(LogType, Object)
  1981. UnityEngine.Debug:Log(Object)
  1982. YL2.QuadMesh:MergeAll(QuadMesh[])
  1983. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  1984. YL2.CC.CharacterBuilder:BuildMesh()
  1985. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1986. YL2.YL2Object:LoadLocal(ES2Data)
  1987. YL2.YL2Object:Load(ES2Data)
  1988. YL2.CC.StateCharacterCreator:Enter()
  1989. YL2.StateManager:set_Current(State)
  1990. YL2.CC.UICommandCharacterLoadFromResources:<Execute>b__3_0()
  1991. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1992. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1993. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1994.  
  1995. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1996.  
  1997. MapTriangleVerticesToQuadVertices: 3.2909 ms
  1998. Total time: 3.294 ms
  1999. UnityEngine.Logger:Log(LogType, Object)
  2000. UnityEngine.Debug:Log(Object)
  2001. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  2002. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  2003. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  2004. YL2.CC.CharacterBuilder:BuildMesh()
  2005. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2006. YL2.YL2Object:LoadLocal(ES2Data)
  2007. YL2.YL2Object:Load(ES2Data)
  2008. YL2.CC.StateCharacterCreator:Enter()
  2009. YL2.StateManager:set_Current(State)
  2010. YL2.CC.UICommandCharacterLoadFromResources:<Execute>b__3_0()
  2011. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2012. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2013. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2014.  
  2015. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2016.  
  2017. Took 4.6596 ms to rebuild shapes on GPU.
  2018. UnityEngine.Logger:Log(LogType, Object)
  2019. UnityEngine.Debug:Log(Object)
  2020. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  2021. YL2.CC.CharacterBuilder:RebuildShapes()
  2022. YL2.CC.CharacterBuilder:BuildMesh()
  2023. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2024. YL2.YL2Object:LoadLocal(ES2Data)
  2025. YL2.YL2Object:Load(ES2Data)
  2026. YL2.CC.StateCharacterCreator:Enter()
  2027. YL2.StateManager:set_Current(State)
  2028. YL2.CC.UICommandCharacterLoadFromResources:<Execute>b__3_0()
  2029. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2030. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2031. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2032.  
  2033. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2034.  
  2035. Took 2.7139 ms to RefreshBakerMesh().
  2036. UnityEngine.Logger:Log(LogType, Object)
  2037. UnityEngine.Debug:Log(Object)
  2038. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  2039. YL2.CC.CharacterBuilder:RebuildShapes()
  2040. YL2.CC.CharacterBuilder:BuildMesh()
  2041. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2042. YL2.YL2Object:LoadLocal(ES2Data)
  2043. YL2.YL2Object:Load(ES2Data)
  2044. YL2.CC.StateCharacterCreator:Enter()
  2045. YL2.StateManager:set_Current(State)
  2046. YL2.CC.UICommandCharacterLoadFromResources:<Execute>b__3_0()
  2047. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2048. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2049. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2050.  
  2051. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2052.  
  2053. Reset: 0.1743 ms
  2054. CalculateRefitParallel: 3.0202 ms
  2055. ApplyRefit: 9.0788 ms
  2056. Total time: 12.2789 ms
  2057. UnityEngine.Logger:Log(LogType, Object)
  2058. UnityEngine.Debug:Log(Object)
  2059. YL2.CC.CharacterBuilder:RebuildShapes()
  2060. YL2.CC.CharacterBuilder:BuildMesh()
  2061. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2062. YL2.YL2Object:LoadLocal(ES2Data)
  2063. YL2.YL2Object:Load(ES2Data)
  2064. YL2.CC.StateCharacterCreator:Enter()
  2065. YL2.StateManager:set_Current(State)
  2066. YL2.CC.UICommandCharacterLoadFromResources:<Execute>b__3_0()
  2067. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2068. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2069. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2070.  
  2071. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2072.  
  2073. Rebuilt mesh collider
  2074. UnityEngine.Logger:Log(LogType, Object)
  2075. UnityEngine.Debug:Log(Object)
  2076. YL2.CC.CharacterBuilder:BuildMesh()
  2077. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2078. YL2.YL2Object:LoadLocal(ES2Data)
  2079. YL2.YL2Object:Load(ES2Data)
  2080. YL2.CC.StateCharacterCreator:Enter()
  2081. YL2.StateManager:set_Current(State)
  2082. YL2.CC.UICommandCharacterLoadFromResources:<Execute>b__3_0()
  2083. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2084. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2085. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2086.  
  2087. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2088.  
  2089. Took 0.9323 ms to create and load 9 items (0.103588888888889 ms per item)
  2090. UnityEngine.Logger:Log(LogType, Object)
  2091. UnityEngine.Debug:Log(Object)
  2092. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  2093. YL2.YL2Object:LoadLocal(ES2Data)
  2094. YL2.YL2Object:Load(ES2Data)
  2095. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  2096. YL2.YL2Object:LoadLocal(ES2Data)
  2097. YL2.YL2Object:Load(ES2Data)
  2098. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2099. YL2.YL2Object:LoadLocal(ES2Data)
  2100. YL2.YL2Object:Load(ES2Data)
  2101. YL2.CC.StateCharacterCreator:Enter()
  2102. YL2.StateManager:set_Current(State)
  2103. YL2.CC.UICommandCharacterLoadFromResources:<Execute>b__3_0()
  2104. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2105. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2106. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2107.  
  2108. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2109.  
  2110. Missing nm or ao for part Resources/cc/models/parts/tails/dog/dog at paths: Resources/cc/models/parts/tails/dog/dog_nm, Resources/cc/models/parts/tails/dog/dog_ao.
  2111. UnityEngine.Logger:Log(LogType, Object)
  2112. UnityEngine.Debug:Log(Object)
  2113. YL2.CC.Part:GetBaseNormalAOTextures()
  2114. System.Func`1:Invoke()
  2115. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2116. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2117. YL2.YL2Object:LoadLocal(ES2Data)
  2118. YL2.YL2Object:Load(ES2Data)
  2119. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2120. YL2.YL2Object:LoadLocal(ES2Data)
  2121. YL2.YL2Object:Load(ES2Data)
  2122. YL2.YL2Object:LoadLocal(ES2Data)
  2123. YL2.YL2Object:Load(ES2Data)
  2124. YL2.CC.StateCharacterCreator:Enter()
  2125. YL2.StateManager:set_Current(State)
  2126. YL2.CC.UICommandCharacterLoadFromResources:<Execute>b__3_0()
  2127. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2128. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2129. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2130.  
  2131. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2132.  
  2133. Missing nm or ao for part Resources/cc/models/parts/ears/canineears/canineears at paths: Resources/cc/models/parts/ears/canineears/canineears_nm, Resources/cc/models/parts/ears/canineears/canineears_ao.
  2134. UnityEngine.Logger:Log(LogType, Object)
  2135. UnityEngine.Debug:Log(Object)
  2136. YL2.CC.Part:GetBaseNormalAOTextures()
  2137. System.Func`1:Invoke()
  2138. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2139. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2140. YL2.YL2Object:LoadLocal(ES2Data)
  2141. YL2.YL2Object:Load(ES2Data)
  2142. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2143. YL2.YL2Object:LoadLocal(ES2Data)
  2144. YL2.YL2Object:Load(ES2Data)
  2145. YL2.YL2Object:LoadLocal(ES2Data)
  2146. YL2.YL2Object:Load(ES2Data)
  2147. YL2.CC.StateCharacterCreator:Enter()
  2148. YL2.StateManager:set_Current(State)
  2149. YL2.CC.UICommandCharacterLoadFromResources:<Execute>b__3_0()
  2150. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2151. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2152. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2153.  
  2154. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2155.  
  2156. Mesh is null!
  2157. UnityEngine.Logger:Log(LogType, Object)
  2158. UnityEngine.Debug:LogWarning(Object)
  2159. YL2.CC.TextureBuilder.Layer:Perform()
  2160. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  2161. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__24:MoveNext()
  2162. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2163.  
  2164. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2165.  
  2166. Material UIGradient(Clone) doesn't have _Stencil property
  2167. UnityEngine.Logger:Log(LogType, Object, Object)
  2168. UnityEngine.Debug:LogWarning(Object, Object)
  2169. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  2170. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  2171. UnityEngine.UI.Graphic:get_materialForRendering()
  2172. UnityEngine.UI.Image:UpdateMaterial()
  2173. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  2174. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  2175. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2176.  
  2177. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2178.  
  2179. Material UIGradient(Clone) doesn't have _Stencil property
  2180. UnityEngine.Logger:Log(LogType, Object, Object)
  2181. UnityEngine.Debug:LogWarning(Object, Object)
  2182. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  2183. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  2184. UnityEngine.UI.Graphic:get_materialForRendering()
  2185. UnityEngine.UI.Image:UpdateMaterial()
  2186. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  2187. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  2188. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2189.  
  2190. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2191.  
  2192. Reset: 0.1609 ms
  2193. CalculateRefitParallel: 0.3063 ms
  2194. ApplyRefit: 23.2547 ms
  2195. Total time: 23.7291 ms
  2196. UnityEngine.Logger:Log(LogType, Object)
  2197. UnityEngine.Debug:Log(Object)
  2198. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  2199. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  2200. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  2201. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2202.  
  2203. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2204.  
  2205. Reset: 0.1792 ms
  2206. CalculateRefitParallel: 0.236 ms
  2207. ApplyRefit: 4.1216 ms
  2208. Total time: 4.5404 ms
  2209. UnityEngine.Logger:Log(LogType, Object)
  2210. UnityEngine.Debug:Log(Object)
  2211. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  2212. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  2213. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  2214. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2215.  
  2216. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2217.  
  2218. CalculateCorrectiveShapes: 20.6695 ms
  2219. Total time: 20.6719 ms
  2220. UnityEngine.Logger:Log(LogType, Object)
  2221. UnityEngine.Debug:Log(Object)
  2222. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  2223. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__206:MoveNext()
  2224. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2225.  
  2226. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2227.  
  2228. Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewAction. Is info button missing?
  2229. UnityEngine.Logger:Log(LogType, Object)
  2230. UnityEngine.Debug:Log(Object)
  2231. YL2.InspectorCellViewProperty:Awake()
  2232. UnityEngine.Object:Instantiate(T)
  2233. EnhancedUI.EnhancedScroller.EnhancedScroller:GetCellView(EnhancedScrollerCellView)
  2234. YL2.PropertiesController:GetCellView(EnhancedScroller, Int32, Int32)
  2235. EnhancedUI.EnhancedScroller.EnhancedScroller:_AddCellView(Int32, ListPositionEnum)
  2236. EnhancedUI.EnhancedScroller.EnhancedScroller:_ResetVisibleCellViews()
  2237. EnhancedUI.EnhancedScroller.EnhancedScroller:_Resize(Boolean)
  2238. EnhancedUI.EnhancedScroller.EnhancedScroller:ReloadData(Single)
  2239. YL2.Extensions:ReloadDataKeepOffset(EnhancedScroller)
  2240. YL2.PropertiesPanelDefault:OnSelectionChanged(SelectionData)
  2241. UnityEngine.CameraCallback:Invoke(Camera)
  2242. YL2.Selection:InvokeChangedEvent()
  2243. YL2.Selection:Select(YL2Object, Boolean)
  2244. YL2.CC.Appendages.UserCommandAppendageGroupCreate:Execute()
  2245. YL2.UICommandUserCommand:Execute()
  2246. YL2.MenuOptionUICommand:OnClick()
  2247. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2248. System.Action`2:Invoke(T1, T2)
  2249. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2250. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2251. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2252. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2253. UnityEngine.EventSystems.EventSystem:Update()
  2254.  
  2255. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2256.  
  2257. Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewAction. Is info button missing?
  2258. UnityEngine.Logger:Log(LogType, Object)
  2259. UnityEngine.Debug:Log(Object)
  2260. YL2.InspectorCellViewProperty:Awake()
  2261. UnityEngine.Object:Instantiate(T)
  2262. EnhancedUI.EnhancedScroller.EnhancedScroller:GetCellView(EnhancedScrollerCellView)
  2263. YL2.PropertiesController:GetCellView(EnhancedScroller, Int32, Int32)
  2264. EnhancedUI.EnhancedScroller.EnhancedScroller:_AddCellView(Int32, ListPositionEnum)
  2265. EnhancedUI.EnhancedScroller.EnhancedScroller:_ResetVisibleCellViews()
  2266. EnhancedUI.EnhancedScroller.EnhancedScroller:_Resize(Boolean)
  2267. EnhancedUI.EnhancedScroller.EnhancedScroller:ReloadData(Single)
  2268. YL2.Extensions:ReloadDataKeepOffset(EnhancedScroller)
  2269. YL2.PropertiesPanelDefault:OnSelectionChanged(SelectionData)
  2270. UnityEngine.CameraCallback:Invoke(Camera)
  2271. YL2.Selection:InvokeChangedEvent()
  2272. YL2.Selection:Select(YL2Object, Boolean)
  2273. YL2.CC.Appendages.UserCommandAppendageGroupCreate:Execute()
  2274. YL2.UICommandUserCommand:Execute()
  2275. YL2.MenuOptionUICommand:OnClick()
  2276. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2277. System.Action`2:Invoke(T1, T2)
  2278. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2279. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2280. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2281. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2282. UnityEngine.EventSystems.EventSystem:Update()
  2283.  
  2284. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2285.  
  2286. Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewUICommands. Is info button missing?
  2287. UnityEngine.Logger:Log(LogType, Object)
  2288. UnityEngine.Debug:Log(Object)
  2289. YL2.InspectorCellViewProperty:Awake()
  2290. UnityEngine.Object:Instantiate(T)
  2291. EnhancedUI.EnhancedScroller.EnhancedScroller:GetCellView(EnhancedScrollerCellView)
  2292. YL2.PropertiesController:GetCellView(EnhancedScroller, Int32, Int32)
  2293. EnhancedUI.EnhancedScroller.EnhancedScroller:_AddCellView(Int32, ListPositionEnum)
  2294. EnhancedUI.EnhancedScroller.EnhancedScroller:_ResetVisibleCellViews()
  2295. EnhancedUI.EnhancedScroller.EnhancedScroller:_Resize(Boolean)
  2296. EnhancedUI.EnhancedScroller.EnhancedScroller:ReloadData(Single)
  2297. YL2.Extensions:ReloadDataKeepOffset(EnhancedScroller)
  2298. YL2.CC.Appendages.StateAppendageGroup:Enter()
  2299. YL2.CC.Appendages.StateAppendageGroupFluff:Enter()
  2300. YL2.StateManager:set_Current(State)
  2301. YL2.CC.StateCharacterCreatorEdit:ChangeState(YL2Object)
  2302. UnityEngine.CameraCallback:Invoke(Camera)
  2303. YL2.Selection:InvokeChangedEvent()
  2304. YL2.Selection:Select(YL2Object, Boolean)
  2305. YL2.CC.Appendages.UserCommandAppendageGroupCreate:Execute()
  2306. YL2.UICommandUserCommand:Execute()
  2307. YL2.MenuOptionUICommand:OnClick()
  2308. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2309. System.Action`2:Invoke(T1, T2)
  2310. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2311. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2312. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2313. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2314. UnityEngine.EventSystems.EventSystem:Update()
  2315.  
  2316. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2317.  
  2318. Material UIGradient(Clone) doesn't have _Stencil property
  2319. UnityEngine.Logger:Log(LogType, Object, Object)
  2320. UnityEngine.Debug:LogWarning(Object, Object)
  2321. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  2322. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  2323. UnityEngine.UI.Graphic:get_materialForRendering()
  2324. UnityEngine.UI.Image:UpdateMaterial()
  2325. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  2326. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  2327. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2328. UnityEngine.UI.ScrollRect:SetNormalizedPosition(Single, Int32)
  2329. EnhancedUI.EnhancedScroller.EnhancedScroller:ReloadData(Single)
  2330. YL2.Extensions:ReloadDataKeepOffset(EnhancedScroller)
  2331. YL2.CC.Appendages.StateAppendageGroup:Enter()
  2332. YL2.CC.Appendages.StateAppendageGroupFluff:Enter()
  2333. YL2.StateManager:set_Current(State)
  2334. YL2.CC.StateCharacterCreatorEdit:ChangeState(YL2Object)
  2335. UnityEngine.CameraCallback:Invoke(Camera)
  2336. YL2.Selection:InvokeChangedEvent()
  2337. YL2.Selection:Select(YL2Object, Boolean)
  2338. YL2.CC.Appendages.UserCommandAppendageGroupCreate:Execute()
  2339. YL2.UICommandUserCommand:Execute()
  2340. YL2.MenuOptionUICommand:OnClick()
  2341. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2342. System.Action`2:Invoke(T1, T2)
  2343. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2344. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2345. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2346. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2347. UnityEngine.EventSystems.EventSystem:Update()
  2348.  
  2349. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2350.  
  2351. Refreshed 0 assets.
  2352. UnityEngine.Logger:Log(LogType, Object)
  2353. UnityEngine.Debug:Log(Object)
  2354. YL2.LocalAssetManager:RefreshAssets()
  2355. System.Action`1:Invoke(T)
  2356.  
  2357. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2358.  
  2359. Refreshed 0 assets.
  2360. UnityEngine.Logger:Log(LogType, Object)
  2361. UnityEngine.Debug:Log(Object)
  2362. YL2.LocalAssetManager:RefreshAssets()
  2363. System.Action`1:Invoke(T)
  2364.  
  2365. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2366.  
  2367. Refreshed 0 assets.
  2368. UnityEngine.Logger:Log(LogType, Object)
  2369. UnityEngine.Debug:Log(Object)
  2370. YL2.LocalAssetManager:RefreshAssets()
  2371. System.Action`1:Invoke(T)
  2372.  
  2373. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2374.  
  2375. Refreshed 0 assets.
  2376. UnityEngine.Logger:Log(LogType, Object)
  2377. UnityEngine.Debug:Log(Object)
  2378. YL2.LocalAssetManager:RefreshAssets()
  2379. System.Action`1:Invoke(T)
  2380.  
  2381. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2382.  
  2383. Refreshed 0 assets.
  2384. UnityEngine.Logger:Log(LogType, Object)
  2385. UnityEngine.Debug:Log(Object)
  2386. YL2.LocalAssetManager:RefreshAssets()
  2387. System.Action`1:Invoke(T)
  2388.  
  2389. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2390.  
  2391. Refreshed 0 assets.
  2392. UnityEngine.Logger:Log(LogType, Object)
  2393. UnityEngine.Debug:Log(Object)
  2394. YL2.LocalAssetManager:RefreshAssets()
  2395. System.Action`1:Invoke(T)
  2396.  
  2397. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2398.  
  2399. Refreshed 0 assets.
  2400. UnityEngine.Logger:Log(LogType, Object)
  2401. UnityEngine.Debug:Log(Object)
  2402. YL2.LocalAssetManager:RefreshAssets()
  2403. System.Action`1:Invoke(T)
  2404.  
  2405. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2406.  
  2407. Refreshed 0 assets.
  2408. UnityEngine.Logger:Log(LogType, Object)
  2409. UnityEngine.Debug:Log(Object)
  2410. YL2.LocalAssetManager:RefreshAssets()
  2411. System.Action`1:Invoke(T)
  2412.  
  2413. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2414.  
  2415. Refreshed 0 assets.
  2416. UnityEngine.Logger:Log(LogType, Object)
  2417. UnityEngine.Debug:Log(Object)
  2418. YL2.LocalAssetManager:RefreshAssets()
  2419. System.Action`1:Invoke(T)
  2420.  
  2421. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2422.  
  2423. Refreshed 0 assets.
  2424. UnityEngine.Logger:Log(LogType, Object)
  2425. UnityEngine.Debug:Log(Object)
  2426. YL2.LocalAssetManager:RefreshAssets()
  2427. System.Action`1:Invoke(T)
  2428.  
  2429. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2430.  
  2431. Refreshed 0 assets.
  2432. UnityEngine.Logger:Log(LogType, Object)
  2433. UnityEngine.Debug:Log(Object)
  2434. YL2.LocalAssetManager:RefreshAssets()
  2435. System.Action`1:Invoke(T)
  2436.  
  2437. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2438.  
  2439. Refreshed 0 assets.
  2440. UnityEngine.Logger:Log(LogType, Object)
  2441. UnityEngine.Debug:Log(Object)
  2442. YL2.LocalAssetManager:RefreshAssets()
  2443. System.Action`1:Invoke(T)
  2444.  
  2445. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2446.  
  2447. Refreshed 0 assets.
  2448. UnityEngine.Logger:Log(LogType, Object)
  2449. UnityEngine.Debug:Log(Object)
  2450. YL2.LocalAssetManager:RefreshAssets()
  2451. System.Action`1:Invoke(T)
  2452.  
  2453. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2454.  
  2455. Refreshed 0 assets.
  2456. UnityEngine.Logger:Log(LogType, Object)
  2457. UnityEngine.Debug:Log(Object)
  2458. YL2.LocalAssetManager:RefreshAssets()
  2459. System.Action`1:Invoke(T)
  2460.  
  2461. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2462.  
  2463. Refreshed 0 assets.
  2464. UnityEngine.Logger:Log(LogType, Object)
  2465. UnityEngine.Debug:Log(Object)
  2466. YL2.LocalAssetManager:RefreshAssets()
  2467. System.Action`1:Invoke(T)
  2468.  
  2469. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
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