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FeatherBoard_CONFIG

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  1. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  2. # GENERAL PLUGIN SETTINGS
  3. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  4.  
  5. ## Config version (DO NOT EDIT)
  6. config: 2
  7.  
  8. ## Language file
  9. lang: 'en'
  10.  
  11. ## Debug mode
  12. debug: false
  13.  
  14. ## Log to file
  15. log:
  16. enabled: true
  17. # Reset log on startup
  18. reset: false
  19.  
  20. ## Update checking
  21. update:
  22. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  23.  
  24. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  25. # PLUGIN SPECIFIC SETTINGS
  26. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  27.  
  28. # Placeholder settings
  29. placeholder:
  30. # logs the memory usage of placeholders on startup
  31. log-memory: false
  32. # Clear unused placeholders that are not enabled.
  33. clear-unused: true
  34.  
  35. # Tweaks to increase performance (Use at own risk)
  36. tweaks:
  37. # This option does not send scoreboard remove packets
  38. # to the client on quit. This can increase performance on servers
  39. # where players quit a lot (hubs, ...)
  40. #
  41. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  42. # /data folder
  43. #
  44. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  45. keepScoreboardOnQuit: false
  46. # Some placeholders have a slow process behind them. Meaning they might contact a database
  47. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  48. # separate from the sending. But can slow down the animation because it has to wait
  49. # for the placeholder to be loaded. When having multiple lines like a text that shows
  50. # the information about the placeholders you put below it, this can cause problems.
  51. # Enabling this will output a message in the console and ingame to operators
  52. # saying when a placeholder is causing delays.
  53. detect-placeholderdelay: false
  54. # Putting this to true will SPAM your console with timings report per placeholder/animation
  55. # refresh. Used for debugging purposes.
  56. # This requires detect-placeholderdelay to true
  57. verbose-placeholder-timings: false
  58.  
  59. # Toggling allows you to disable the scoreboard
  60. database:
  61. # If you want the toggle to stay even when your users
  62. # log off you can enable this. Keep in mind that this requires a
  63. # MySQL or SQLite database.
  64. # If you are configuring the plugin for the first time it is advised
  65. # to stay away from these settings until you managed the scoreboard
  66. # set up.
  67. persistent: false
  68. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  69. # with isolation, url, driver, ...
  70. # Database name
  71. database: "featherboard"
  72. # Database username
  73. username: bukkit
  74. # Database isolation type
  75. isolation: SERIALIZABLE
  76. # Database driver
  77. driver: org.sqlite.JDBC
  78. # Database password
  79. password: walrus
  80. # Database driver URL
  81. # {DIR} will be replaced with the plugin directory
  82. # {NAME} will be replaced wit the plugin name
  83. url: jdbc:sqlite:{DIR}{NAME}.db
  84. # Save interval in ticks
  85. save-interval: 6000
  86.  
  87. # Disabled worlds. Add your world name in this list to
  88. # disable it.
  89. disabled-worlds:
  90. - 'example_world'
  91.  
  92. # Show delay on join. Usefull if you wish to let the user
  93. # enjoy a Title MOTD without having the scoreboard obstructing
  94. # the view.
  95. show-delay: 0
  96.  
  97. # Anti Flicker will use a new engine that will allow you to use fast animations
  98. # without any flicker.
  99. # You can disable this feature if you do not have fast refresh rates.
  100. antiflicker: true
  101.  
  102. # A list of different scoreboards
  103. boards:
  104. # Default FeatherBoard comes with a board called "default". All players have the permission
  105. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  106. # the permission is negated.
  107. #
  108. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  109. # names such as "vip-board", "mcmmo-levelup", ...
  110. default:
  111. # Every section here are different lines. The first section will be used as the title
  112. # the following sections will be used as the lines on the scoreboard (max 15)
  113. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  114. # things simple I will use logical names such as "title", "spacer", "header", ...
  115. title:
  116. # Every line has its own frames. The animation will loop through these frames on intervals
  117. # that you configure below.
  118. # Put all your frames under 'text:'. You can make as many lines as you want and use
  119. # placeholders and preset effects.
  120. # Keep in mind that there is a limit in line width!
  121. text:
  122. # To create cool looking animations you create yourself
  123. # you can use the graphical tool AnimationCreator
  124. # https://www.spigotmc.org/resources/animationcreator.6001/
  125. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  126. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  127. - '<single>&c&lERROR</single>'
  128. - '<glow repeatfirstframe="10" startglowcolor="&b&l" glowcolor="&c&l" endglowcolor="&b&l" normalcolor="&a&l">{star_galaxy}SkyPvP{star_galaxy}</glow>'
  129. - '<glow repeatfirstframe="10" startglowcolor="&b&l" glowcolor="&a&l" endglowcolor="&b&l" normalcolor="&c&l">{star_galaxy}By:Zens{star_galaxy}</glow>'
  130. - '<glow repeatfirstframe="10" startglowcolor="&e&l" glowcolor="&8&l" endglowcolor="&a&l" normalcolor="&3&l">{star_galaxy}By:Daniel{star_galaxy}</glow>'
  131. # Interval is the animation interval in TICKS (20 ticks is one second).
  132. # Every X ticks the animation goes to the next frame (see above)
  133. # Once all frames are finished it will start over from the first one
  134. interval: 2
  135. # If you don't want a static order of the frames and want to show each frame at random
  136. # you can enable this option.
  137. random: false
  138. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  139. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  140. # These lines (usually a header or footer) are also good for decoration.
  141. header:
  142. text:
  143. - '<rainbow>&m+---------------------+</rainbow>'
  144. interval: 5
  145. random: true
  146. player-label:
  147. text:
  148. - '&a&l> Grad:'
  149. interval: 100
  150. random: false
  151. player-line1:
  152. text:
  153. - '<glow repeatfirstframe="10" startglowcolor="&b&l" glowcolor="&c&l" endglowcolor="&b&l" normalcolor="&f&l"> {group}</glow>'
  154. interval: 5
  155. random: false
  156. # For empty lines just add another 'section' but just don't put any text
  157. # in it so it acts like an empty line.
  158. spacer1:
  159. text: []
  160. interval: 100
  161. random: false
  162. news-info:
  163. text:
  164. - '&a&l> Viata:'
  165. interval: 5
  166. random: false
  167. news:
  168. # Lets create some animated news
  169. # News is something you need to write quick
  170. # and usually you don't want to spend ages on creating
  171. # some cool effect. That is why FeatherBoard features
  172. # several presets you can use.
  173. text:
  174. - '<rainbow> {healthbar}</rainbow>'
  175. interval: 5
  176. # Do you want to randomize the animation frames?
  177. random: false
  178. # For empty lines just add another 'section' but just don't put any text
  179. # in it so it acts like an empty line.
  180. spacer2:
  181. text: []
  182. interval: 100
  183. random: false
  184. timesplayed-label: #Switch between site, times played and health
  185. text:
  186. - '&a&l> Ucideri:'
  187. interval: 100
  188. random: false
  189. timesplayed: #Switch between site, times played and health
  190. text:
  191. - '<glow repeatfirstframe="10" startglowcolor="&b&l" glowcolor="&c&l" endglowcolor="&b&l" normalcolor="&f&l"> {stat_kills}</glow>'
  192. interval: 5
  193. random: false
  194. # For empty lines just add another 'section' but just don't put any text
  195. # in it so it acts like an empty line.
  196. spacer3:
  197. text: []
  198. interval: 100
  199. random: false
  200. server-label1:
  201. text:
  202. - '&a&l> Banuti:'
  203. interval: 100
  204. random: false
  205. server-line1:
  206. text:
  207. - '<glow repeatfirstframe="10" startglowcolor="&b&l" glowcolor="&c&l" endglowcolor="&b&l" normalcolor="&f&l"> {money} $</glow>'
  208. interval: 5
  209. random: false
  210. spacer4:
  211. text: []
  212. interval: 100
  213. random: false
  214. server-label2:
  215. text:
  216. - '&a&l> Nume:'
  217. interval: 100
  218. random: false
  219. server-line2:
  220. text:
  221. - '<glow repeatfirstframe="10" startglowcolor="&b&l" glowcolor="&c&l" endglowcolor="&b&l" normalcolor="&f&l"> {player}</glow>'
  222. interval: 5
  223. random: false
  224. spacer6:
  225. text: []
  226. interval: 100
  227. random: false
  228. server-label10:
  229. text:
  230. - '&a&l> Online:'
  231. interval: 100
  232. random: false
  233. server-line10:
  234. text:
  235. - '&f {PLAYERCOUNT}'
  236. interval: 1
  237. random: false
  238. spacer7:
  239. text: []
  240. interval: 100
  241. random: false
  242. footer:
  243. text:
  244. - '<rainbow>&m+---------------------+</rainbow>'
  245. # This is the same as the header. It is not needed since you already use the header as the longest line
  246. # but it looks cleaner having a footer.
  247. footer:
  248. text:
  249. - '<glow repeatfirstframe="10" startglowcolor="&b&l" glowcolor="&c&l" endglowcolor="&b&l" normalcolor="&8&l">---------------------</glow>'
  250. interval: 50
  251. random: true
  252. # This is a combat scoreboard example showing
  253. # combat related information.
  254. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  255. # (Unless you want it to show all the time)
  256. # You still need to 'trigger' this scoreboard in the vanilla_combat
  257. combat-scoreboard-example:
  258. # Lets just use the title,header and footer from the example above
  259. # for in depth configuration look above.
  260. #
  261. # When designing a board that is used when triggered on an event. You have
  262. # to think (before looking at the placeholders) what is relevant.
  263. # For example: When I think of combat my first thoughts are:
  264. # - Health: To see how much you have left
  265. # - Possible cooldown timers
  266. # - With who am I in combat?
  267. # - Target health
  268. # - mcMMO attacking level?
  269. #
  270. # Next you have to think what is important during that event:
  271. # - Combat: not too much distraction (no animations, smaller scoreboard)
  272. #
  273. # Once you know those things start looking for placeholders. A lot of events such
  274. # as mcmmo have placeholders that can only be used in such events.
  275. title:
  276. text:
  277. # To create cool looking animations you create yourself
  278. # you can use the graphical tool AnimationCreator
  279. # https://www.spigotmc.org/resources/animationcreator.6001/
  280. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  281. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  282. - '<single><delay times="10">&l><</delay></single>'
  283. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  284. - '<single>&f&lherB</single>'
  285. - '<single>&f&lherBo</single>'
  286. - '<single>&f&latherBoa</single>'
  287. - '<single>&f&leatherBoar</single>'
  288. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  289. interval: 2
  290. random: false
  291. header:
  292. text:
  293. - '&a&m+-----------------+'
  294. interval: 10
  295. random: true
  296. combat-label:
  297. text:
  298. - '&8&l> &a&lCombat target:'
  299. interval: 100
  300. random: false
  301. combat-data:
  302. text:
  303. - '{vanilla-combat_opponent_name}'
  304. interval: 2
  305. random: false
  306. spacer1:
  307. text: []
  308. interval: 100
  309. health-label:
  310. text:
  311. - '&8&l> &a&lHealth stats:'
  312. interval: 100
  313. random: false
  314. health-data-1:
  315. text:
  316. - '&aYou: {healthbar}'
  317. interval: 1
  318. random: false
  319. health-data-2:
  320. text:
  321. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  322. interval: 1
  323. random: false
  324. footer:
  325. text:
  326. - '&a&m+-----------------+'
  327. interval: 10
  328. random: true
  329. # This is an example for mcMMO when you level up
  330. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  331. # (Unless you want it to show all the time)
  332. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  333. mcmmo-levelup:
  334. title:
  335. text:
  336. # To create cool looking animations you create yourself
  337. # you can use the graphical tool AnimationCreator
  338. # https://www.spigotmc.org/resources/animationcreator.6001/
  339. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  340. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  341. - '<single><delay times="10">&l><</delay></single>'
  342. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  343. - '<single>&f&lherB</single>'
  344. - '<single>&f&lherBo</single>'
  345. - '<single>&f&latherBoa</single>'
  346. - '<single>&f&leatherBoar</single>'
  347. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  348. interval: 2
  349. random: false
  350. header:
  351. text:
  352. - '&a&m+-----------------+'
  353. interval: 10
  354. random: true
  355. info-label:
  356. text:
  357. # mcMMO-levelup comes with several event specific placeholders
  358. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  359. interval: 10
  360. spacer1: # This is a spacer an empty line
  361. text:
  362. - ''
  363. interval: 10
  364. # Do you want to randomize the animation frames?
  365. random: false
  366. skill-label: # You can add elements to the group and name them like you want
  367. # Lets make a static label
  368. text:
  369. - '&f&l> &e&lSkill:'
  370. interval: 10 # The interval is not important since its just 1 static text.
  371. # Do you want to randomize the animation frames?
  372. random: false
  373. skill:
  374. # Lets make a static label
  375. text:
  376. - '{mcmmo-levelup_skill_name}'
  377. interval: 10 # The interval is not important since its just 1 static text.
  378. # Do you want to randomize the animation frames?
  379. random: false
  380. spacer2: # This is a spacer an empty line
  381. text:
  382. - ''
  383. interval: 100
  384. # Do you want to randomize the animation frames?
  385. random: false
  386. skilllevel-label: # You can add elements to the group and name them like you want
  387. # Lets make a static label
  388. text:
  389. - '&b&l> &e&lCurrent level:'
  390. interval: 10 # The interval is not important since its just 1 static text.
  391. # Do you want to randomize the animation frames?
  392. random: false
  393. skilllevel:
  394. # Lets make a static label
  395. text:
  396. - '{mcmmo-levelup_skilllevel}'
  397. interval: 10 # The interval is not important since its just 1 static text.
  398. # Do you want to randomize the animation frames?
  399. random: false
  400. footer:
  401. text:
  402. - '&a&m+-----------------+'
  403. interval: 10
  404. random: true
  405. # This is an example for Towny when you enter a town
  406. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  407. # (Unless you want it to show all the time)
  408. # You still need to 'trigger' this scoreboard in the 'towny-town'
  409. towny-town-example:
  410. # Lets just use the title,header and footer from the example above
  411. # for in depth configuration look above.
  412. title:
  413. text:
  414. # To create cool looking animations you create yourself
  415. # you can use the graphical tool AnimationCreator
  416. # https://www.spigotmc.org/resources/animationcreator.6001/
  417. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  418. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  419. - '<single><delay times="10">&l><</delay></single>'
  420. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  421. - '<single>&f&lherB</single>'
  422. - '<single>&f&lherBo</single>'
  423. - '<single>&f&latherBoa</single>'
  424. - '<single>&f&leatherBoar</single>'
  425. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  426. interval: 2
  427. random: false
  428. header:
  429. text:
  430. - '&a&m+-------------------+'
  431. interval: 10
  432. random: true
  433. town-label:
  434. text:
  435. - '&bYou are in town:'
  436. interval: 100
  437. town-data:
  438. text:
  439. - '{towny_currenttown_name}'
  440. interval: 100
  441. spacer1:
  442. text: []
  443. interval: 100
  444. townboard-label:
  445. text:
  446. - '&bTown board:'
  447. interval: 100
  448. townboard:
  449. text:
  450. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  451. interval: 3
  452. spacer2:
  453. text: []
  454. interval: 100
  455. population-label:
  456. text:
  457. - '&bPopulation:'
  458. interval: 100
  459. poplulation-data:
  460. text:
  461. - '{towny_currenttown_residents}'
  462. interval: 100
  463. footer:
  464. text:
  465. - '&a&m+-------------------+'
  466. interval: 10
  467. random: true
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