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- import pygame
- def Kvad(xy):
- surf = pygame.Surface((10, 10))
- surf.fill((255, 255, 255))
- sc.blit(surf, xy)
- mat = [['SPACE' for i in range(10)] for i in range(10)]
- pygame.init()
- sc = pygame.display.set_mode((100, 100))
- surf = pygame.Surface((10, 10))
- surf.fill((255, 255, 255))
- pygame.display.update()
- for i in range(len(mat)):
- if i%3==0:
- for j in range(len(mat[i])):
- Kvad((10*i, 10*j))
- for i in range(len(mat)):
- for j in range(len(mat[i])):
- if mat[i][j] == 'BLOCK':
- Kvad((10*i, 10*j))
- c = True
- while c:
- for i in pygame.event.get():
- if i.type == pygame.QUIT:
- c = False
- pygame.time.delay(100)
- pygame.quit()
- exit()
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