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- LOG.txt
- Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="D:/HypeStudios Games/SaturnV_Game/SaturnV_Game.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="D:/HypeStudios Games/SaturnV_Game/SaturnV_Game.uproject" -cook -stage -archive -archivedirectory="D:/HypeStudios Games/Packaged Games/Saturn V" -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -distribution -nodebuginfo -targetplatform=Win32 -build -utf8output
- Automation.Process: Setting up command environment.
- InternalUtils.SafeFileExists: SafeFileExists E:\Epic Games\UE_4.21\Engine\Binaries\DotNET\AutomationTool.exe=True
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=
- CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=E:/Epic Games/UE_4.21/Engine/Programs/AutomationTool/Saved
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=E:/Epic Games/UE_4.21/Engine/Programs/AutomationTool/Saved
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=E:/Epic Games/UE_4.21
- CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/Owner/AppData/Roaming/Unreal Engine/AutomationTool/Logs/E+Epic+Games+UE_4.21
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.21\Log.txt
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.21\UBT-SaturnV_Game-Win64-Development.txt
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.21\UBT-SaturnV_Game-Win64-Development_2.txt
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder=
- CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/Owner/AppData/Roaming/Unreal Engine/AutomationTool/Logs/E+Epic+Games+UE_4.21
- InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
- InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\mount.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\cmd.exe=True
- CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Owner\AppData\Local\Temp\UAT\E+Epic+Games+UE_4.21\Rules\UATRules-1207814797.dll
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Owner\AppData\Local\Temp\UAT\E+Epic+Games+UE_4.21\Rules\UATRules-1207814797.pdb
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Owner\AppData\Local\Temp\UAT\E+Epic+Games+UE_4.21\Rules\UATRules-1207814797SourceFiles.txt
- InternalUtils.SafeFileExists: SafeFileExists D:\HypeStudios Games\SaturnV_Game\SaturnV_Game.uproject=True
- InternalUtils.SafeFileExists: SafeFileExists D:\HypeStudios Games\SaturnV_Game\SaturnV_Game.uproject=True
- BuildCookRun.SetupParams: Setting up ProjectParams for D:\HypeStudios Games\SaturnV_Game\SaturnV_Game.uproject
- InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\AppData\Local\Temp\UAT\E+Epic+Games+UE_4.21\Rules\UATRules-1207814797.dll=False
- ProjectParams.ValidateAndLog: Project Params **************
- ProjectParams.ValidateAndLog: AdditionalServerMapParams=
- ProjectParams.ValidateAndLog: Archive=True
- ProjectParams.ValidateAndLog: ArchiveMetaData=False
- ProjectParams.ValidateAndLog: CreateAppBundle=True
- ProjectParams.ValidateAndLog: BaseArchiveDirectory=D:\HypeStudios Games\Packaged Games\Saturn V
- ProjectParams.ValidateAndLog: BaseStageDirectory=D:\HypeStudios Games\SaturnV_Game\Saved\StagedBuilds
- ProjectParams.ValidateAndLog: Build=True
- ProjectParams.ValidateAndLog: SkipBuildClient=False
- ProjectParams.ValidateAndLog: SkipBuildEditor=False
- ProjectParams.ValidateAndLog: Cook=True
- ProjectParams.ValidateAndLog: Clean=True
- ProjectParams.ValidateAndLog: Client=False
- ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
- ProjectParams.ValidateAndLog: ClientCookedTargets=SaturnV_Game
- ProjectParams.ValidateAndLog: ClientTargetPlatform=Win32
- ProjectParams.ValidateAndLog: Compressed=False
- ProjectParams.ValidateAndLog: AdditionalPakOptions=
- ProjectParams.ValidateAndLog: CookOnTheFly=False
- ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
- ProjectParams.ValidateAndLog: UnversionedCookedContent=True
- ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
- ProjectParams.ValidateAndLog: NumCookersToSpawn=0
- ProjectParams.ValidateAndLog: GeneratePatch=False
- ProjectParams.ValidateAndLog: AddPatchLevel=False
- ProjectParams.ValidateAndLog: StageBaseReleasePaks=False
- ProjectParams.ValidateAndLog: GenerateRemaster=False
- ProjectParams.ValidateAndLog: DiscVersion=
- ProjectParams.ValidateAndLog: CreateReleaseVersion=
- ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
- ProjectParams.ValidateAndLog: DLCFile=
- ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
- ProjectParams.ValidateAndLog: DLCPakPluginFile=False
- ProjectParams.ValidateAndLog: DiffCookedContentPath=
- ProjectParams.ValidateAndLog: AdditionalCookerOptions=
- ProjectParams.ValidateAndLog: DedicatedServer=False
- ProjectParams.ValidateAndLog: DirectoriesToCook=
- ProjectParams.ValidateAndLog: CulturesToCook=<Not Specified> (Use Defaults)
- ProjectParams.ValidateAndLog: EditorTargets=
- ProjectParams.ValidateAndLog: Foreign=False
- ProjectParams.ValidateAndLog: IsCodeBasedProject=True
- ProjectParams.ValidateAndLog: IsProgramTarget=False
- ProjectParams.ValidateAndLog: IterativeCooking=False
- ProjectParams.ValidateAndLog: IterateSharedCookedBuild=
- ProjectParams.ValidateAndLog: IterateSharedBuildUsePrecompiledExe=False
- ProjectParams.ValidateAndLog: CookAll=False
- ProjectParams.ValidateAndLog: CookPartialGC=False
- ProjectParams.ValidateAndLog: CookInEditor=False
- ProjectParams.ValidateAndLog: CookMapsOnly=False
- ProjectParams.ValidateAndLog: Deploy=False
- ProjectParams.ValidateAndLog: IterativeDeploy=False
- ProjectParams.ValidateAndLog: FastCook=False
- ProjectParams.ValidateAndLog: LogWindow=False
- ProjectParams.ValidateAndLog: Manifests=False
- ProjectParams.ValidateAndLog: MapToRun=
- ProjectParams.ValidateAndLog: NoClient=False
- ProjectParams.ValidateAndLog: NumClients=0
- ProjectParams.ValidateAndLog: NoDebugInfo=True
- ProjectParams.ValidateAndLog: SeparateDebugInfo=False
- ProjectParams.ValidateAndLog: MapFile=False
- ProjectParams.ValidateAndLog: NoCleanStage=False
- ProjectParams.ValidateAndLog: NoXGE=False
- ProjectParams.ValidateAndLog: MapsToCook=
- ProjectParams.ValidateAndLog: MapIniSectionsToCook=
- ProjectParams.ValidateAndLog: Pak=True
- ProjectParams.ValidateAndLog: Package=True
- ProjectParams.ValidateAndLog: ForcePackageData=False
- ProjectParams.ValidateAndLog: NullRHI=False
- ProjectParams.ValidateAndLog: FakeClient=False
- ProjectParams.ValidateAndLog: EditorTest=False
- ProjectParams.ValidateAndLog: RunAutomationTests=False
- ProjectParams.ValidateAndLog: RunAutomationTest=
- ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
- ProjectParams.ValidateAndLog: CrashIndex=0
- ProjectParams.ValidateAndLog: ProgramTargets=
- ProjectParams.ValidateAndLog: ProjectPlatformBinariesPaths=[Win32, D:\HypeStudios Games\SaturnV_Game\Binaries\Win32]
- ProjectParams.ValidateAndLog: ProjectExePaths=[Win32, D:\HypeStudios Games\SaturnV_Game\Binaries\Win32\SaturnV_Game.exe]
- ProjectParams.ValidateAndLog: Distribution=True
- ProjectParams.ValidateAndLog: Prebuilt=False
- ProjectParams.ValidateAndLog: Prereqs=True
- ProjectParams.ValidateAndLog: AppLocalDirectory=
- ProjectParams.ValidateAndLog: NoBootstrapExe=False
- ProjectParams.ValidateAndLog: RawProjectPath=D:\HypeStudios Games\SaturnV_Game\SaturnV_Game.uproject
- ProjectParams.ValidateAndLog: Run=False
- ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
- ProjectParams.ValidateAndLog: ServerCookedTargets=
- ProjectParams.ValidateAndLog: ServerTargetPlatform=Win32
- ProjectParams.ValidateAndLog: ShortProjectName=SaturnV_Game
- ProjectParams.ValidateAndLog: SignedPak=False
- ProjectParams.ValidateAndLog: SignPak=
- ProjectParams.ValidateAndLog: SkipCook=False
- ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
- ProjectParams.ValidateAndLog: SkipPak=False
- ProjectParams.ValidateAndLog: PrePak=False
- ProjectParams.ValidateAndLog: SkipStage=False
- ProjectParams.ValidateAndLog: Stage=True
- ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False
- ProjectParams.ValidateAndLog: bUseExtraFlavor=False
- ProjectParams.ValidateAndLog: NativizeAssets=False
- ProjectParams.ValidateAndLog: StageDirectoryParam=
- ProjectParams.ValidateAndLog: Project Params **************
- InternalUtils.SafeFileExists: SafeFileExists D:\HypeStudios Games\SaturnV_Game\SaturnV_Game.uproject=True
- InternalUtils.SafeFileExists: SafeFileExists D:\HypeStudios Games\SaturnV_Game\SaturnV_Game.uproject=True
- InternalUtils.SafeFileExists: SafeFileExists D:\HypeStudios Games\SaturnV_Game\SaturnV_Game.uproject=True
- Project.Build: ********** BUILD COMMAND STARTED **********
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Common Files\Intel\Shared Libraries\redist\intel64\compiler\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\ProgramData\Oracle\Java\javapath\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\System32\Wbem\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\System32\WindowsPowerShell\v1.0\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\System32\Wbem\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\System32\WindowsPowerShell\v1.0\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\System32\OpenSSH\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\dotnet\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists E:\VisualSVN Server\bin\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Perforce\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\NVIDIA Corporation\NVIDIA NvDLISR\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists E:\Git\cmd\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists E:\Git LFS\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\AppData\Local\Microsoft\WindowsApps\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Perforce\Server\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\AppData\Local\GitHubDesktop\bin\xgConsole.exe=False
- UE4Build.Build: ************************* UE4Build:
- UE4Build.Build: ************************* ForceMonolithic: False
- UE4Build.Build: ************************* ForceNonUnity:False
- UE4Build.Build: ************************* ForceDebugInfo: False
- UE4Build.Build: ************************* UseXGE: False
- UE4Build.Build: ************************* UseParallelExecutor: False
- InternalUtils.SafeFileExists: SafeFileExists E:\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- InternalUtils.SafeFileExists: SafeFileExists E:\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- CommandUtils.Run: Running: E:\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe SaturnV_Game Win32 Development -Project="D:\HypeStudios Games\SaturnV_Game\SaturnV_Game.uproject" -clean "D:\HypeStudios Games\SaturnV_Game\SaturnV_Game.uproject" -NoUBTMakefiles -remoteini="D:\HypeStudios Games\SaturnV_Game" -skipdeploy -nobuilduht -NoHotReload -log="C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.21\UBT-SaturnV_Game-Win32-Development.txt"
- ProcessResult.StdOut: Using 'git status' to determine working set for adaptive non-unity build (D:\HypeStudios Games\SaturnV_Game).
- CommandUtils.Run: Took 3.2838097s to run UnrealBuildTool.exe, ExitCode=0
- InternalUtils.SafeFileExists: SafeFileExists E:\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- InternalUtils.SafeDeleteFile: SafeDeleteFile D:\HypeStudios Games\SaturnV_Game\Intermediate\Build\Manifest.xml
- InternalUtils.SafeFileExists: SafeFileExists E:\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- CommandUtils.Run: Running: E:\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe SaturnV_Game Win32 Development -Project="D:\HypeStudios Games\SaturnV_Game\SaturnV_Game.uproject" "D:\HypeStudios Games\SaturnV_Game\SaturnV_Game.uproject" -NoUBTMakefiles -remoteini="D:\HypeStudios Games\SaturnV_Game" -skipdeploy -Manifest="D:\HypeStudios Games\SaturnV_Game\Intermediate\Build\Manifest.xml" -NoHotReload -ignorejunk -log="C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.21\UBT-SaturnV_Game-Win32-Development_2.txt"
- ProcessResult.StdOut: Using 'git status' to determine working set for adaptive non-unity build (D:\HypeStudios Games\SaturnV_Game).
- ProcessResult.StdOut: Using Visual Studio 2017 14.15.26726 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.15.26726) and Windows 10.0.17134.0 SDK (C:\Program Files (x86)\Windows Kits\10).
- ProcessResult.StdOut: Parsing headers for SaturnV_Game
- ProcessResult.StdOut: Running UnrealHeaderTool "D:\HypeStudios Games\SaturnV_Game\SaturnV_Game.uproject" "D:\HypeStudios Games\SaturnV_Game\Intermediate\Build\Win32\SaturnV_Game\Development\SaturnV_Game.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
- ProcessResult.StdOut: Reflection code generated for SaturnV_Game in 10.8368754 seconds
- ProcessResult.StdOut: Writing manifest to D:\HypeStudios Games\SaturnV_Game\Intermediate\Build\Manifest.xml
- ProcessResult.StdOut: Building 3 actions with 4 processes...
- ProcessResult.StdOut: [1/3] SharedPCH.Core.cpp
- ProcessResult.StdOut: e:\epic games\ue_4.21\engine\source\runtime\core\public\Windows/WindowsPlatformCompilerSetup.h(22): error C2338: Visual Studio 2017 versions 15.7 and 15.8 are known to have code generation bugs that affect UE4. Please update to version 15.9.
- ProcessResult.StdOut: ERROR: UBT ERROR: Failed to produce item: D:\HypeStudios Games\SaturnV_Game\Binaries\Win32\SaturnV_Game.exe
- ProcessResult.StdOut: (see C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.21\UBT-SaturnV_Game-Win32-Development_2.txt for full exception trace)
- ProcessResult.StdOut: Total build time: 340.13 seconds (Parallel executor: 0.00 seconds)
- CommandUtils.Run: Took 340.6635648s to run UnrealBuildTool.exe, ExitCode=5
- Log.WriteException: ==============================================================================
- Log.WriteException: ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.21\UBT-SaturnV_Game-Win32-Development_2.txt)
- Log.WriteException: (see C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.21\Log.txt for full exception trace)
- Log.WriteException:
- Log.WriteException: AutomationException: UnrealBuildTool failed. See log for more details. (C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.21\UBT-SaturnV_Game-Win32-Development_2.txt)
- Log.WriteException: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 77
- Log.WriteException: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, UnrealTargetPlatform Platform, UnrealTargetConfiguration Config, String AdditionalArgs) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 114
- Log.WriteException: at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, UnrealTargetConfiguration Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 263
- Log.WriteException: at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1212
- Log.WriteException: at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 206
- Log.WriteException: at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 208
- Log.WriteException: at BuildCookRun.ExecuteBuild() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 41
- Log.WriteException: at AutomationTool.BuildCommand.Execute() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 242
- Log.WriteException: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 563
- Log.WriteException: at AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 533
- Log.WriteException: at AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 173
- Log.WriteException: at AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 99
- Log.WriteException: at AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 725
- Log.WriteException: at AutomationTool.Program.Main() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 99
- Log.WriteException: ==============================================================================
- Program.Main: AutomationTool exiting with ExitCode=5 (5)
- 2kb UBT-SaturnV_Game-Win32-Development.txt
- UnrealBuildTool.GuardedMain: Command line: "E:\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe" SaturnV_Game Win32 Development -Project="D:\HypeStudios Games\SaturnV_Game\SaturnV_Game.uproject" -clean "D:\HypeStudios Games\SaturnV_Game\SaturnV_Game.uproject" -NoUBTMakefiles -remoteini="D:\HypeStudios Games\SaturnV_Game" -skipdeploy -nobuilduht -NoHotReload -log="C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.21\UBT-SaturnV_Game-Win32-Development.txt"
- GitSourceFileWorkingSet..ctor: Using 'git status' to determine working set for adaptive non-unity build (D:\HypeStudios Games\SaturnV_Game).
- WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
- WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
- WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.17134.0 at C:\Program Files (x86)\Windows Kits\10
- WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.17134.0 at C:\Program Files (x86)\Windows Kits\10
- 14kb UBT-SaturnV_Game-Win32-Development.txt
- UnrealBuildTool.GuardedMain: Command line: "E:\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe" SaturnV_Game Win32 Development -Project="D:\HypeStudios Games\SaturnV_Game\SaturnV_Game.uproject" "D:\HypeStudios Games\SaturnV_Game\SaturnV_Game.uproject" -NoUBTMakefiles -remoteini="D:\HypeStudios Games\SaturnV_Game" -skipdeploy -Manifest="D:\HypeStudios Games\SaturnV_Game\Intermediate\Build\Manifest.xml" -NoHotReload -ignorejunk -log="C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.21\UBT-SaturnV_Game-Win32-Development_2.txt"
- GitSourceFileWorkingSet..ctor: Using 'git status' to determine working set for adaptive non-unity build (D:\HypeStudios Games\SaturnV_Game).
- WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
- WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
- WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.17134.0 at C:\Program Files (x86)\Windows Kits\10
- WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.17134.0 at C:\Program Files (x86)\Windows Kits\10
- VCToolChain.PrintVersionInfo: Using Visual Studio 2017 14.15.26726 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.15.26726) and Windows 10.0.17134.0 SDK (C:\Program Files (x86)\Windows Kits\10).
- VCToolChain.PrintVersionInfo: Compiler: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.15.26726\bin\HostX64\x86\cl.exe
- VCToolChain.PrintVersionInfo: Linker: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.15.26726\bin\HostX64\x64\link.exe
- VCToolChain.PrintVersionInfo: Library Manager: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.15.26726\bin\HostX64\x64\lib.exe
- VCToolChain.PrintVersionInfo: Resource Compiler: C:\Program Files (x86)\Windows Kits\10\bin\10.0.17134.0\x86\rc.exe
- UEBuildTarget.AddPlugin: Enabling plugin 'ToolbagImporter' (referenced via SaturnV_Game.uproject)
- UEBuildTarget.AddPlugin: Enabling plugin 'PathFollow' (referenced via SaturnV_Game.uproject)
- UEBuildTarget.AddPlugin: Enabling plugin 'LowEntryExtStdLib' (referenced via SaturnV_Game.uproject)
- UEBuildTarget.AddPlugin: Enabling plugin 'DirGravity' (referenced via SaturnV_Game.uproject)
- UEBuildTarget.AddPlugin: Enabling plugin 'CreaturePackPlugin' (referenced via SaturnV_Game.uproject)
- UEBuildTarget.AddPlugin: Enabling plugin 'AjaMedia' (referenced via SaturnV_Game.uproject)
- UEBuildTarget.AddPlugin: Enabling plugin 'MediaIOFramework' (referenced via SaturnV_Game.uproject -> AjaMedia.uplugin)
- UEBuildTarget.AddPlugin: Enabling plugin 'Paper2D' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AISupport' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'LightPropagationVolume' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'ActorLayerUtilities' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'CLionSourceCodeAccess' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'CodeLiteSourceCodeAccess' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'GitSourceControl' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'KDevelopSourceCodeAccess' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'NullSourceCodeAccess' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'PerforceSourceControl' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'SubversionSourceControl' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'UObjectPlugin' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioCodeSourceCodeAccess' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioSourceCodeAccess' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'XCodeSourceCodeAccess' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AssetManagerEditor' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'CryptoKeys' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'DataValidation' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'FacialAnimation' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'GameplayTagsEditor' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'MacGraphicsSwitching' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'MeshEditor' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'EditableMesh' (referenced via default plugins -> MeshEditor.uplugin)
- UEBuildTarget.AddPlugin: Enabling plugin 'MobileLauncherProfileWizard' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'PluginBrowser' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'SpeedTreeImporter' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'DatasmithContent' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'VariantManagerContent' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AlembicImporter' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'GeometryCache' (referenced via default plugins -> AlembicImporter.uplugin)
- UEBuildTarget.AddPlugin: Enabling plugin 'AppleImageUtils' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AppleVision' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'BackChannel' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'CharacterAI' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'HTML5Networking' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'ProxyLODPlugin' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Ignoring plugin 'MagicLeap' (referenced via default plugins) due to target platform not supported by descriptor.
- UEBuildTarget.AddPlugin: Ignoring plugin 'MagicLeapMedia' (referenced via default plugins) due to target platform not supported by descriptor.
- UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMedia' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AvfMedia' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'ImgMedia' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'LinearTimecode' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'MediaCompositing' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'MediaPlayerEditor' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'WmfMedia' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'TcpMessaging' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'UdpMessaging' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'ActorSequence' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'LevelSequenceEditor' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'MatineeToLevelSequence' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'NetcodeUnitTest' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'NUTUnrealEngine4' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Ignoring plugin 'OnlineSubsystemGooglePlay' (referenced via default plugins) due to target platform not supported by descriptor.
- UEBuildTarget.AddPlugin: Ignoring plugin 'OnlineSubsystemIOS' (referenced via default plugins) due to target platform not supported by descriptor.
- UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystem' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemNull' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemUtils' (referenced via default plugins -> OnlineSubsystemNull.uplugin)
- UEBuildTarget.AddPlugin: Enabling plugin 'LauncherChunkInstaller' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AndroidDeviceProfileSelector' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMoviePlayer' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AndroidPermission' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AppleMoviePlayer' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'ArchVisCharacter' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AudioCapture' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'CableComponent' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'CustomMeshComponent' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'ExampleDeviceProfileSelector' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Ignoring plugin 'Firebase' (referenced via default plugins) due to target platform not supported by descriptor.
- UEBuildTarget.AddPlugin: Enabling plugin 'GoogleCloudMessaging' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'IOSDeviceProfileSelector' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'LinuxDeviceProfileSelector' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'LocationServicesBPLibrary' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'MobilePatchingUtils' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'OculusVR' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'ProceduralMeshComponent' (referenced via default plugins -> OculusVR.uplugin)
- UEBuildTarget.AddPlugin: Enabling plugin 'PhysXVehicles' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'RuntimePhysXCooking' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'SteamVR' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'WebMMoviePlayer' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'WebMMedia' (referenced via default plugins -> WebMMoviePlayer.uplugin)
- UEBuildTarget.AddPlugin: Enabling plugin 'WindowsMoviePlayer' (referenced via default plugins)
- ExternalExecution.ExecuteHeaderToolIfNecessary: Parsing headers for SaturnV_Game
- ExternalExecution.ExecuteHeaderToolIfNecessary: Running UnrealHeaderTool "D:\HypeStudios Games\SaturnV_Game\SaturnV_Game.uproject" "D:\HypeStudios Games\SaturnV_Game\Intermediate\Build\Win32\SaturnV_Game\Development\SaturnV_Game.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
- ExternalExecution.ExecuteHeaderToolIfNecessary: Reflection code generated for SaturnV_Game in 10.8368754 seconds
- UEBuildTarget.GenerateManifest: Writing manifest to D:\HypeStudios Games\SaturnV_Game\Intermediate\Build\Manifest.xml
- ActionGraph.IsActionOutdated: SharedPCH.Core.cpp: Produced item "SharedPCH.Core.h.pch" doesn't exist.
- ActionGraph.IsActionOutdated: SharedPCH.Core.cpp: Produced item "SharedPCH.Core.h.obj" doesn't exist.
- ActionGraph.IsActionOutdated: SaturnV_Game.cpp: Produced item "SaturnV_Game.cpp.obj" doesn't exist.
- ActionGraph.IsActionOutdated: SaturnV_Game.exe: Produced item "SaturnV_Game.exe" doesn't exist.
- ActionGraph.IsActionOutdated: SaturnV_Game.exe: Produced item "SaturnV_Game.pdb" doesn't exist.
- UEBuildTarget.TryRecycleVersionManifests: Target is not using a version file.
- ParallelExecutor.ExecuteActions: Building 3 actions with 4 processes...
- ParallelExecutor.ExecuteActions: [1/3] SharedPCH.Core.cpp
- ParallelExecutor.ExecuteActions: e:\epic games\ue_4.21\engine\source\runtime\core\public\Windows/WindowsPlatformCompilerSetup.h(22): error C2338: Visual Studio 2017 versions 15.7 and 15.8 are known to have code generation bugs that affect UE4. Please update to version 15.9.
- Log.WriteException: ==============================================================================
- Log.WriteException: ERROR: UBT ERROR: Failed to produce item: D:\HypeStudios Games\SaturnV_Game\Binaries\Win32\SaturnV_Game.exe
- Log.WriteException: (see C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.21\UBT-SaturnV_Game-Win32-Development_2.txt for full exception trace)
- Log.WriteException:
- Log.WriteException: BuildException: UBT ERROR: Failed to produce item: D:\HypeStudios Games\SaturnV_Game\Binaries\Win32\SaturnV_Game.exe
- Log.WriteException: at UnrealBuildTool.ActionGraph.ExecuteActions(BuildConfiguration BuildConfiguration, List`1 ActionsToExecute, String& ExecutorName, String TargetInfoForTelemetry, EHotReload HotReload) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:line 507
- Log.WriteException: at UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile, Boolean bCatchExceptions) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 1699
- Log.WriteException: ==============================================================================
- UnrealBuildTool.RunUBT: Total build time: 340.13 seconds (Parallel executor: 0.00 seconds)
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