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  1. LOG.txt
  2.  
  3. Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="D:/HypeStudios Games/SaturnV_Game/SaturnV_Game.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="D:/HypeStudios Games/SaturnV_Game/SaturnV_Game.uproject" -cook -stage -archive -archivedirectory="D:/HypeStudios Games/Packaged Games/Saturn V" -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -distribution -nodebuginfo -targetplatform=Win32 -build -utf8output
  4. Automation.Process: Setting up command environment.
  5. InternalUtils.SafeFileExists: SafeFileExists E:\Epic Games\UE_4.21\Engine\Binaries\DotNET\AutomationTool.exe=True
  6. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
  7. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
  8. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=
  9. CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=E:/Epic Games/UE_4.21/Engine/Programs/AutomationTool/Saved
  10. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=E:/Epic Games/UE_4.21/Engine/Programs/AutomationTool/Saved
  11. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
  12. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
  13. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=E:/Epic Games/UE_4.21
  14. CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/Owner/AppData/Roaming/Unreal Engine/AutomationTool/Logs/E+Epic+Games+UE_4.21
  15. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.21\Log.txt
  16. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.21\UBT-SaturnV_Game-Win64-Development.txt
  17. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.21\UBT-SaturnV_Game-Win64-Development_2.txt
  18. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder=
  19. CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/Owner/AppData/Roaming/Unreal Engine/AutomationTool/Logs/E+Epic+Games+UE_4.21
  20. InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
  21. InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\mount.exe=False
  22. InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
  23. InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\cmd.exe=True
  24. CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
  25. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0
  26. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Owner\AppData\Local\Temp\UAT\E+Epic+Games+UE_4.21\Rules\UATRules-1207814797.dll
  27. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Owner\AppData\Local\Temp\UAT\E+Epic+Games+UE_4.21\Rules\UATRules-1207814797.pdb
  28. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Owner\AppData\Local\Temp\UAT\E+Epic+Games+UE_4.21\Rules\UATRules-1207814797SourceFiles.txt
  29. InternalUtils.SafeFileExists: SafeFileExists D:\HypeStudios Games\SaturnV_Game\SaturnV_Game.uproject=True
  30. InternalUtils.SafeFileExists: SafeFileExists D:\HypeStudios Games\SaturnV_Game\SaturnV_Game.uproject=True
  31. BuildCookRun.SetupParams: Setting up ProjectParams for D:\HypeStudios Games\SaturnV_Game\SaturnV_Game.uproject
  32. InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\AppData\Local\Temp\UAT\E+Epic+Games+UE_4.21\Rules\UATRules-1207814797.dll=False
  33. ProjectParams.ValidateAndLog: Project Params **************
  34. ProjectParams.ValidateAndLog: AdditionalServerMapParams=
  35. ProjectParams.ValidateAndLog: Archive=True
  36. ProjectParams.ValidateAndLog: ArchiveMetaData=False
  37. ProjectParams.ValidateAndLog: CreateAppBundle=True
  38. ProjectParams.ValidateAndLog: BaseArchiveDirectory=D:\HypeStudios Games\Packaged Games\Saturn V
  39. ProjectParams.ValidateAndLog: BaseStageDirectory=D:\HypeStudios Games\SaturnV_Game\Saved\StagedBuilds
  40. ProjectParams.ValidateAndLog: Build=True
  41. ProjectParams.ValidateAndLog: SkipBuildClient=False
  42. ProjectParams.ValidateAndLog: SkipBuildEditor=False
  43. ProjectParams.ValidateAndLog: Cook=True
  44. ProjectParams.ValidateAndLog: Clean=True
  45. ProjectParams.ValidateAndLog: Client=False
  46. ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
  47. ProjectParams.ValidateAndLog: ClientCookedTargets=SaturnV_Game
  48. ProjectParams.ValidateAndLog: ClientTargetPlatform=Win32
  49. ProjectParams.ValidateAndLog: Compressed=False
  50. ProjectParams.ValidateAndLog: AdditionalPakOptions=
  51. ProjectParams.ValidateAndLog: CookOnTheFly=False
  52. ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
  53. ProjectParams.ValidateAndLog: UnversionedCookedContent=True
  54. ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
  55. ProjectParams.ValidateAndLog: NumCookersToSpawn=0
  56. ProjectParams.ValidateAndLog: GeneratePatch=False
  57. ProjectParams.ValidateAndLog: AddPatchLevel=False
  58. ProjectParams.ValidateAndLog: StageBaseReleasePaks=False
  59. ProjectParams.ValidateAndLog: GenerateRemaster=False
  60. ProjectParams.ValidateAndLog: DiscVersion=
  61. ProjectParams.ValidateAndLog: CreateReleaseVersion=
  62. ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
  63. ProjectParams.ValidateAndLog: DLCFile=
  64. ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
  65. ProjectParams.ValidateAndLog: DLCPakPluginFile=False
  66. ProjectParams.ValidateAndLog: DiffCookedContentPath=
  67. ProjectParams.ValidateAndLog: AdditionalCookerOptions=
  68. ProjectParams.ValidateAndLog: DedicatedServer=False
  69. ProjectParams.ValidateAndLog: DirectoriesToCook=
  70. ProjectParams.ValidateAndLog: CulturesToCook=<Not Specified> (Use Defaults)
  71. ProjectParams.ValidateAndLog: EditorTargets=
  72. ProjectParams.ValidateAndLog: Foreign=False
  73. ProjectParams.ValidateAndLog: IsCodeBasedProject=True
  74. ProjectParams.ValidateAndLog: IsProgramTarget=False
  75. ProjectParams.ValidateAndLog: IterativeCooking=False
  76. ProjectParams.ValidateAndLog: IterateSharedCookedBuild=
  77. ProjectParams.ValidateAndLog: IterateSharedBuildUsePrecompiledExe=False
  78. ProjectParams.ValidateAndLog: CookAll=False
  79. ProjectParams.ValidateAndLog: CookPartialGC=False
  80. ProjectParams.ValidateAndLog: CookInEditor=False
  81. ProjectParams.ValidateAndLog: CookMapsOnly=False
  82. ProjectParams.ValidateAndLog: Deploy=False
  83. ProjectParams.ValidateAndLog: IterativeDeploy=False
  84. ProjectParams.ValidateAndLog: FastCook=False
  85. ProjectParams.ValidateAndLog: LogWindow=False
  86. ProjectParams.ValidateAndLog: Manifests=False
  87. ProjectParams.ValidateAndLog: MapToRun=
  88. ProjectParams.ValidateAndLog: NoClient=False
  89. ProjectParams.ValidateAndLog: NumClients=0
  90. ProjectParams.ValidateAndLog: NoDebugInfo=True
  91. ProjectParams.ValidateAndLog: SeparateDebugInfo=False
  92. ProjectParams.ValidateAndLog: MapFile=False
  93. ProjectParams.ValidateAndLog: NoCleanStage=False
  94. ProjectParams.ValidateAndLog: NoXGE=False
  95. ProjectParams.ValidateAndLog: MapsToCook=
  96. ProjectParams.ValidateAndLog: MapIniSectionsToCook=
  97. ProjectParams.ValidateAndLog: Pak=True
  98. ProjectParams.ValidateAndLog: Package=True
  99. ProjectParams.ValidateAndLog: ForcePackageData=False
  100. ProjectParams.ValidateAndLog: NullRHI=False
  101. ProjectParams.ValidateAndLog: FakeClient=False
  102. ProjectParams.ValidateAndLog: EditorTest=False
  103. ProjectParams.ValidateAndLog: RunAutomationTests=False
  104. ProjectParams.ValidateAndLog: RunAutomationTest=
  105. ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
  106. ProjectParams.ValidateAndLog: CrashIndex=0
  107. ProjectParams.ValidateAndLog: ProgramTargets=
  108. ProjectParams.ValidateAndLog: ProjectPlatformBinariesPaths=[Win32, D:\HypeStudios Games\SaturnV_Game\Binaries\Win32]
  109. ProjectParams.ValidateAndLog: ProjectExePaths=[Win32, D:\HypeStudios Games\SaturnV_Game\Binaries\Win32\SaturnV_Game.exe]
  110. ProjectParams.ValidateAndLog: Distribution=True
  111. ProjectParams.ValidateAndLog: Prebuilt=False
  112. ProjectParams.ValidateAndLog: Prereqs=True
  113. ProjectParams.ValidateAndLog: AppLocalDirectory=
  114. ProjectParams.ValidateAndLog: NoBootstrapExe=False
  115. ProjectParams.ValidateAndLog: RawProjectPath=D:\HypeStudios Games\SaturnV_Game\SaturnV_Game.uproject
  116. ProjectParams.ValidateAndLog: Run=False
  117. ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
  118. ProjectParams.ValidateAndLog: ServerCookedTargets=
  119. ProjectParams.ValidateAndLog: ServerTargetPlatform=Win32
  120. ProjectParams.ValidateAndLog: ShortProjectName=SaturnV_Game
  121. ProjectParams.ValidateAndLog: SignedPak=False
  122. ProjectParams.ValidateAndLog: SignPak=
  123. ProjectParams.ValidateAndLog: SkipCook=False
  124. ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
  125. ProjectParams.ValidateAndLog: SkipPak=False
  126. ProjectParams.ValidateAndLog: PrePak=False
  127. ProjectParams.ValidateAndLog: SkipStage=False
  128. ProjectParams.ValidateAndLog: Stage=True
  129. ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False
  130. ProjectParams.ValidateAndLog: bUseExtraFlavor=False
  131. ProjectParams.ValidateAndLog: NativizeAssets=False
  132. ProjectParams.ValidateAndLog: StageDirectoryParam=
  133. ProjectParams.ValidateAndLog: Project Params **************
  134. InternalUtils.SafeFileExists: SafeFileExists D:\HypeStudios Games\SaturnV_Game\SaturnV_Game.uproject=True
  135. InternalUtils.SafeFileExists: SafeFileExists D:\HypeStudios Games\SaturnV_Game\SaturnV_Game.uproject=True
  136. InternalUtils.SafeFileExists: SafeFileExists D:\HypeStudios Games\SaturnV_Game\SaturnV_Game.uproject=True
  137. Project.Build: ********** BUILD COMMAND STARTED **********
  138. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Common Files\Intel\Shared Libraries\redist\intel64\compiler\xgConsole.exe=False
  139. InternalUtils.SafeFileExists: SafeFileExists C:\ProgramData\Oracle\Java\javapath\xgConsole.exe=False
  140. InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\xgConsole.exe=False
  141. InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\xgConsole.exe=False
  142. InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\System32\Wbem\xgConsole.exe=False
  143. InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\System32\WindowsPowerShell\v1.0\xgConsole.exe=False
  144. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\xgConsole.exe=False
  145. InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\xgConsole.exe=False
  146. InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\xgConsole.exe=False
  147. InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\System32\Wbem\xgConsole.exe=False
  148. InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\System32\WindowsPowerShell\v1.0\xgConsole.exe=False
  149. InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\System32\OpenSSH\xgConsole.exe=False
  150. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\dotnet\xgConsole.exe=False
  151. InternalUtils.SafeFileExists: SafeFileExists E:\VisualSVN Server\bin\xgConsole.exe=False
  152. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Perforce\xgConsole.exe=False
  153. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\NVIDIA Corporation\NVIDIA NvDLISR\xgConsole.exe=False
  154. InternalUtils.SafeFileExists: SafeFileExists E:\Git\cmd\xgConsole.exe=False
  155. InternalUtils.SafeFileExists: SafeFileExists E:\Git LFS\xgConsole.exe=False
  156. InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\AppData\Local\Microsoft\WindowsApps\xgConsole.exe=False
  157. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Perforce\Server\xgConsole.exe=False
  158. InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\AppData\Local\GitHubDesktop\bin\xgConsole.exe=False
  159. UE4Build.Build: ************************* UE4Build:
  160. UE4Build.Build: ************************* ForceMonolithic: False
  161. UE4Build.Build: ************************* ForceNonUnity:False
  162. UE4Build.Build: ************************* ForceDebugInfo: False
  163. UE4Build.Build: ************************* UseXGE: False
  164. UE4Build.Build: ************************* UseParallelExecutor: False
  165. InternalUtils.SafeFileExists: SafeFileExists E:\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  166. InternalUtils.SafeFileExists: SafeFileExists E:\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  167. CommandUtils.Run: Running: E:\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe SaturnV_Game Win32 Development -Project="D:\HypeStudios Games\SaturnV_Game\SaturnV_Game.uproject" -clean "D:\HypeStudios Games\SaturnV_Game\SaturnV_Game.uproject" -NoUBTMakefiles -remoteini="D:\HypeStudios Games\SaturnV_Game" -skipdeploy -nobuilduht -NoHotReload -log="C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.21\UBT-SaturnV_Game-Win32-Development.txt"
  168. ProcessResult.StdOut: Using 'git status' to determine working set for adaptive non-unity build (D:\HypeStudios Games\SaturnV_Game).
  169. CommandUtils.Run: Took 3.2838097s to run UnrealBuildTool.exe, ExitCode=0
  170. InternalUtils.SafeFileExists: SafeFileExists E:\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  171. InternalUtils.SafeDeleteFile: SafeDeleteFile D:\HypeStudios Games\SaturnV_Game\Intermediate\Build\Manifest.xml
  172. InternalUtils.SafeFileExists: SafeFileExists E:\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  173. CommandUtils.Run: Running: E:\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe SaturnV_Game Win32 Development -Project="D:\HypeStudios Games\SaturnV_Game\SaturnV_Game.uproject" "D:\HypeStudios Games\SaturnV_Game\SaturnV_Game.uproject" -NoUBTMakefiles -remoteini="D:\HypeStudios Games\SaturnV_Game" -skipdeploy -Manifest="D:\HypeStudios Games\SaturnV_Game\Intermediate\Build\Manifest.xml" -NoHotReload -ignorejunk -log="C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.21\UBT-SaturnV_Game-Win32-Development_2.txt"
  174. ProcessResult.StdOut: Using 'git status' to determine working set for adaptive non-unity build (D:\HypeStudios Games\SaturnV_Game).
  175. ProcessResult.StdOut: Using Visual Studio 2017 14.15.26726 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.15.26726) and Windows 10.0.17134.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  176. ProcessResult.StdOut: Parsing headers for SaturnV_Game
  177. ProcessResult.StdOut: Running UnrealHeaderTool "D:\HypeStudios Games\SaturnV_Game\SaturnV_Game.uproject" "D:\HypeStudios Games\SaturnV_Game\Intermediate\Build\Win32\SaturnV_Game\Development\SaturnV_Game.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
  178. ProcessResult.StdOut: Reflection code generated for SaturnV_Game in 10.8368754 seconds
  179. ProcessResult.StdOut: Writing manifest to D:\HypeStudios Games\SaturnV_Game\Intermediate\Build\Manifest.xml
  180. ProcessResult.StdOut: Building 3 actions with 4 processes...
  181. ProcessResult.StdOut: [1/3] SharedPCH.Core.cpp
  182. ProcessResult.StdOut: e:\epic games\ue_4.21\engine\source\runtime\core\public\Windows/WindowsPlatformCompilerSetup.h(22): error C2338: Visual Studio 2017 versions 15.7 and 15.8 are known to have code generation bugs that affect UE4. Please update to version 15.9.
  183. ProcessResult.StdOut: ERROR: UBT ERROR: Failed to produce item: D:\HypeStudios Games\SaturnV_Game\Binaries\Win32\SaturnV_Game.exe
  184. ProcessResult.StdOut: (see C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.21\UBT-SaturnV_Game-Win32-Development_2.txt for full exception trace)
  185. ProcessResult.StdOut: Total build time: 340.13 seconds (Parallel executor: 0.00 seconds)
  186. CommandUtils.Run: Took 340.6635648s to run UnrealBuildTool.exe, ExitCode=5
  187. Log.WriteException: ==============================================================================
  188. Log.WriteException: ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.21\UBT-SaturnV_Game-Win32-Development_2.txt)
  189. Log.WriteException: (see C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.21\Log.txt for full exception trace)
  190. Log.WriteException:
  191. Log.WriteException: AutomationException: UnrealBuildTool failed. See log for more details. (C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.21\UBT-SaturnV_Game-Win32-Development_2.txt)
  192. Log.WriteException: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 77
  193. Log.WriteException: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, UnrealTargetPlatform Platform, UnrealTargetConfiguration Config, String AdditionalArgs) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 114
  194. Log.WriteException: at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, UnrealTargetConfiguration Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 263
  195. Log.WriteException: at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1212
  196. Log.WriteException: at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 206
  197. Log.WriteException: at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 208
  198. Log.WriteException: at BuildCookRun.ExecuteBuild() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 41
  199. Log.WriteException: at AutomationTool.BuildCommand.Execute() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 242
  200. Log.WriteException: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 563
  201. Log.WriteException: at AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 533
  202. Log.WriteException: at AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 173
  203. Log.WriteException: at AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 99
  204. Log.WriteException: at AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 725
  205. Log.WriteException: at AutomationTool.Program.Main() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 99
  206. Log.WriteException: ==============================================================================
  207. Program.Main: AutomationTool exiting with ExitCode=5 (5)
  208.  
  209.  
  210.  
  211.  
  212. 2kb UBT-SaturnV_Game-Win32-Development.txt
  213.  
  214. UnrealBuildTool.GuardedMain: Command line: "E:\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe" SaturnV_Game Win32 Development -Project="D:\HypeStudios Games\SaturnV_Game\SaturnV_Game.uproject" -clean "D:\HypeStudios Games\SaturnV_Game\SaturnV_Game.uproject" -NoUBTMakefiles -remoteini="D:\HypeStudios Games\SaturnV_Game" -skipdeploy -nobuilduht -NoHotReload -log="C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.21\UBT-SaturnV_Game-Win32-Development.txt"
  215. GitSourceFileWorkingSet..ctor: Using 'git status' to determine working set for adaptive non-unity build (D:\HypeStudios Games\SaturnV_Game).
  216. WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
  217. WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
  218. WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.17134.0 at C:\Program Files (x86)\Windows Kits\10
  219. WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.17134.0 at C:\Program Files (x86)\Windows Kits\10
  220.  
  221.  
  222.  
  223.  
  224.  
  225. 14kb UBT-SaturnV_Game-Win32-Development.txt
  226.  
  227. UnrealBuildTool.GuardedMain: Command line: "E:\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe" SaturnV_Game Win32 Development -Project="D:\HypeStudios Games\SaturnV_Game\SaturnV_Game.uproject" "D:\HypeStudios Games\SaturnV_Game\SaturnV_Game.uproject" -NoUBTMakefiles -remoteini="D:\HypeStudios Games\SaturnV_Game" -skipdeploy -Manifest="D:\HypeStudios Games\SaturnV_Game\Intermediate\Build\Manifest.xml" -NoHotReload -ignorejunk -log="C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.21\UBT-SaturnV_Game-Win32-Development_2.txt"
  228. GitSourceFileWorkingSet..ctor: Using 'git status' to determine working set for adaptive non-unity build (D:\HypeStudios Games\SaturnV_Game).
  229. WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
  230. WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
  231. WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.17134.0 at C:\Program Files (x86)\Windows Kits\10
  232. WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.17134.0 at C:\Program Files (x86)\Windows Kits\10
  233. VCToolChain.PrintVersionInfo: Using Visual Studio 2017 14.15.26726 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.15.26726) and Windows 10.0.17134.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  234. VCToolChain.PrintVersionInfo: Compiler: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.15.26726\bin\HostX64\x86\cl.exe
  235. VCToolChain.PrintVersionInfo: Linker: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.15.26726\bin\HostX64\x64\link.exe
  236. VCToolChain.PrintVersionInfo: Library Manager: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.15.26726\bin\HostX64\x64\lib.exe
  237. VCToolChain.PrintVersionInfo: Resource Compiler: C:\Program Files (x86)\Windows Kits\10\bin\10.0.17134.0\x86\rc.exe
  238. UEBuildTarget.AddPlugin: Enabling plugin 'ToolbagImporter' (referenced via SaturnV_Game.uproject)
  239. UEBuildTarget.AddPlugin: Enabling plugin 'PathFollow' (referenced via SaturnV_Game.uproject)
  240. UEBuildTarget.AddPlugin: Enabling plugin 'LowEntryExtStdLib' (referenced via SaturnV_Game.uproject)
  241. UEBuildTarget.AddPlugin: Enabling plugin 'DirGravity' (referenced via SaturnV_Game.uproject)
  242. UEBuildTarget.AddPlugin: Enabling plugin 'CreaturePackPlugin' (referenced via SaturnV_Game.uproject)
  243. UEBuildTarget.AddPlugin: Enabling plugin 'AjaMedia' (referenced via SaturnV_Game.uproject)
  244. UEBuildTarget.AddPlugin: Enabling plugin 'MediaIOFramework' (referenced via SaturnV_Game.uproject -> AjaMedia.uplugin)
  245. UEBuildTarget.AddPlugin: Enabling plugin 'Paper2D' (referenced via default plugins)
  246. UEBuildTarget.AddPlugin: Enabling plugin 'AISupport' (referenced via default plugins)
  247. UEBuildTarget.AddPlugin: Enabling plugin 'LightPropagationVolume' (referenced via default plugins)
  248. UEBuildTarget.AddPlugin: Enabling plugin 'ActorLayerUtilities' (referenced via default plugins)
  249. UEBuildTarget.AddPlugin: Enabling plugin 'CLionSourceCodeAccess' (referenced via default plugins)
  250. UEBuildTarget.AddPlugin: Enabling plugin 'CodeLiteSourceCodeAccess' (referenced via default plugins)
  251. UEBuildTarget.AddPlugin: Enabling plugin 'GitSourceControl' (referenced via default plugins)
  252. UEBuildTarget.AddPlugin: Enabling plugin 'KDevelopSourceCodeAccess' (referenced via default plugins)
  253. UEBuildTarget.AddPlugin: Enabling plugin 'NullSourceCodeAccess' (referenced via default plugins)
  254. UEBuildTarget.AddPlugin: Enabling plugin 'PerforceSourceControl' (referenced via default plugins)
  255. UEBuildTarget.AddPlugin: Enabling plugin 'SubversionSourceControl' (referenced via default plugins)
  256. UEBuildTarget.AddPlugin: Enabling plugin 'UObjectPlugin' (referenced via default plugins)
  257. UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioCodeSourceCodeAccess' (referenced via default plugins)
  258. UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioSourceCodeAccess' (referenced via default plugins)
  259. UEBuildTarget.AddPlugin: Enabling plugin 'XCodeSourceCodeAccess' (referenced via default plugins)
  260. UEBuildTarget.AddPlugin: Enabling plugin 'AssetManagerEditor' (referenced via default plugins)
  261. UEBuildTarget.AddPlugin: Enabling plugin 'CryptoKeys' (referenced via default plugins)
  262. UEBuildTarget.AddPlugin: Enabling plugin 'DataValidation' (referenced via default plugins)
  263. UEBuildTarget.AddPlugin: Enabling plugin 'FacialAnimation' (referenced via default plugins)
  264. UEBuildTarget.AddPlugin: Enabling plugin 'GameplayTagsEditor' (referenced via default plugins)
  265. UEBuildTarget.AddPlugin: Enabling plugin 'MacGraphicsSwitching' (referenced via default plugins)
  266. UEBuildTarget.AddPlugin: Enabling plugin 'MeshEditor' (referenced via default plugins)
  267. UEBuildTarget.AddPlugin: Enabling plugin 'EditableMesh' (referenced via default plugins -> MeshEditor.uplugin)
  268. UEBuildTarget.AddPlugin: Enabling plugin 'MobileLauncherProfileWizard' (referenced via default plugins)
  269. UEBuildTarget.AddPlugin: Enabling plugin 'PluginBrowser' (referenced via default plugins)
  270. UEBuildTarget.AddPlugin: Enabling plugin 'SpeedTreeImporter' (referenced via default plugins)
  271. UEBuildTarget.AddPlugin: Enabling plugin 'DatasmithContent' (referenced via default plugins)
  272. UEBuildTarget.AddPlugin: Enabling plugin 'VariantManagerContent' (referenced via default plugins)
  273. UEBuildTarget.AddPlugin: Enabling plugin 'AlembicImporter' (referenced via default plugins)
  274. UEBuildTarget.AddPlugin: Enabling plugin 'GeometryCache' (referenced via default plugins -> AlembicImporter.uplugin)
  275. UEBuildTarget.AddPlugin: Enabling plugin 'AppleImageUtils' (referenced via default plugins)
  276. UEBuildTarget.AddPlugin: Enabling plugin 'AppleVision' (referenced via default plugins)
  277. UEBuildTarget.AddPlugin: Enabling plugin 'BackChannel' (referenced via default plugins)
  278. UEBuildTarget.AddPlugin: Enabling plugin 'CharacterAI' (referenced via default plugins)
  279. UEBuildTarget.AddPlugin: Enabling plugin 'HTML5Networking' (referenced via default plugins)
  280. UEBuildTarget.AddPlugin: Enabling plugin 'ProxyLODPlugin' (referenced via default plugins)
  281. UEBuildTarget.AddPlugin: Ignoring plugin 'MagicLeap' (referenced via default plugins) due to target platform not supported by descriptor.
  282. UEBuildTarget.AddPlugin: Ignoring plugin 'MagicLeapMedia' (referenced via default plugins) due to target platform not supported by descriptor.
  283. UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMedia' (referenced via default plugins)
  284. UEBuildTarget.AddPlugin: Enabling plugin 'AvfMedia' (referenced via default plugins)
  285. UEBuildTarget.AddPlugin: Enabling plugin 'ImgMedia' (referenced via default plugins)
  286. UEBuildTarget.AddPlugin: Enabling plugin 'LinearTimecode' (referenced via default plugins)
  287. UEBuildTarget.AddPlugin: Enabling plugin 'MediaCompositing' (referenced via default plugins)
  288. UEBuildTarget.AddPlugin: Enabling plugin 'MediaPlayerEditor' (referenced via default plugins)
  289. UEBuildTarget.AddPlugin: Enabling plugin 'WmfMedia' (referenced via default plugins)
  290. UEBuildTarget.AddPlugin: Enabling plugin 'TcpMessaging' (referenced via default plugins)
  291. UEBuildTarget.AddPlugin: Enabling plugin 'UdpMessaging' (referenced via default plugins)
  292. UEBuildTarget.AddPlugin: Enabling plugin 'ActorSequence' (referenced via default plugins)
  293. UEBuildTarget.AddPlugin: Enabling plugin 'LevelSequenceEditor' (referenced via default plugins)
  294. UEBuildTarget.AddPlugin: Enabling plugin 'MatineeToLevelSequence' (referenced via default plugins)
  295. UEBuildTarget.AddPlugin: Enabling plugin 'NetcodeUnitTest' (referenced via default plugins)
  296. UEBuildTarget.AddPlugin: Enabling plugin 'NUTUnrealEngine4' (referenced via default plugins)
  297. UEBuildTarget.AddPlugin: Ignoring plugin 'OnlineSubsystemGooglePlay' (referenced via default plugins) due to target platform not supported by descriptor.
  298. UEBuildTarget.AddPlugin: Ignoring plugin 'OnlineSubsystemIOS' (referenced via default plugins) due to target platform not supported by descriptor.
  299. UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystem' (referenced via default plugins)
  300. UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemNull' (referenced via default plugins)
  301. UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemUtils' (referenced via default plugins -> OnlineSubsystemNull.uplugin)
  302. UEBuildTarget.AddPlugin: Enabling plugin 'LauncherChunkInstaller' (referenced via default plugins)
  303. UEBuildTarget.AddPlugin: Enabling plugin 'AndroidDeviceProfileSelector' (referenced via default plugins)
  304. UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMoviePlayer' (referenced via default plugins)
  305. UEBuildTarget.AddPlugin: Enabling plugin 'AndroidPermission' (referenced via default plugins)
  306. UEBuildTarget.AddPlugin: Enabling plugin 'AppleMoviePlayer' (referenced via default plugins)
  307. UEBuildTarget.AddPlugin: Enabling plugin 'ArchVisCharacter' (referenced via default plugins)
  308. UEBuildTarget.AddPlugin: Enabling plugin 'AudioCapture' (referenced via default plugins)
  309. UEBuildTarget.AddPlugin: Enabling plugin 'CableComponent' (referenced via default plugins)
  310. UEBuildTarget.AddPlugin: Enabling plugin 'CustomMeshComponent' (referenced via default plugins)
  311. UEBuildTarget.AddPlugin: Enabling plugin 'ExampleDeviceProfileSelector' (referenced via default plugins)
  312. UEBuildTarget.AddPlugin: Ignoring plugin 'Firebase' (referenced via default plugins) due to target platform not supported by descriptor.
  313. UEBuildTarget.AddPlugin: Enabling plugin 'GoogleCloudMessaging' (referenced via default plugins)
  314. UEBuildTarget.AddPlugin: Enabling plugin 'IOSDeviceProfileSelector' (referenced via default plugins)
  315. UEBuildTarget.AddPlugin: Enabling plugin 'LinuxDeviceProfileSelector' (referenced via default plugins)
  316. UEBuildTarget.AddPlugin: Enabling plugin 'LocationServicesBPLibrary' (referenced via default plugins)
  317. UEBuildTarget.AddPlugin: Enabling plugin 'MobilePatchingUtils' (referenced via default plugins)
  318. UEBuildTarget.AddPlugin: Enabling plugin 'OculusVR' (referenced via default plugins)
  319. UEBuildTarget.AddPlugin: Enabling plugin 'ProceduralMeshComponent' (referenced via default plugins -> OculusVR.uplugin)
  320. UEBuildTarget.AddPlugin: Enabling plugin 'PhysXVehicles' (referenced via default plugins)
  321. UEBuildTarget.AddPlugin: Enabling plugin 'RuntimePhysXCooking' (referenced via default plugins)
  322. UEBuildTarget.AddPlugin: Enabling plugin 'SteamVR' (referenced via default plugins)
  323. UEBuildTarget.AddPlugin: Enabling plugin 'WebMMoviePlayer' (referenced via default plugins)
  324. UEBuildTarget.AddPlugin: Enabling plugin 'WebMMedia' (referenced via default plugins -> WebMMoviePlayer.uplugin)
  325. UEBuildTarget.AddPlugin: Enabling plugin 'WindowsMoviePlayer' (referenced via default plugins)
  326. ExternalExecution.ExecuteHeaderToolIfNecessary: Parsing headers for SaturnV_Game
  327. ExternalExecution.ExecuteHeaderToolIfNecessary: Running UnrealHeaderTool "D:\HypeStudios Games\SaturnV_Game\SaturnV_Game.uproject" "D:\HypeStudios Games\SaturnV_Game\Intermediate\Build\Win32\SaturnV_Game\Development\SaturnV_Game.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
  328. ExternalExecution.ExecuteHeaderToolIfNecessary: Reflection code generated for SaturnV_Game in 10.8368754 seconds
  329. UEBuildTarget.GenerateManifest: Writing manifest to D:\HypeStudios Games\SaturnV_Game\Intermediate\Build\Manifest.xml
  330. ActionGraph.IsActionOutdated: SharedPCH.Core.cpp: Produced item "SharedPCH.Core.h.pch" doesn't exist.
  331. ActionGraph.IsActionOutdated: SharedPCH.Core.cpp: Produced item "SharedPCH.Core.h.obj" doesn't exist.
  332. ActionGraph.IsActionOutdated: SaturnV_Game.cpp: Produced item "SaturnV_Game.cpp.obj" doesn't exist.
  333. ActionGraph.IsActionOutdated: SaturnV_Game.exe: Produced item "SaturnV_Game.exe" doesn't exist.
  334. ActionGraph.IsActionOutdated: SaturnV_Game.exe: Produced item "SaturnV_Game.pdb" doesn't exist.
  335. UEBuildTarget.TryRecycleVersionManifests: Target is not using a version file.
  336. ParallelExecutor.ExecuteActions: Building 3 actions with 4 processes...
  337. ParallelExecutor.ExecuteActions: [1/3] SharedPCH.Core.cpp
  338. ParallelExecutor.ExecuteActions: e:\epic games\ue_4.21\engine\source\runtime\core\public\Windows/WindowsPlatformCompilerSetup.h(22): error C2338: Visual Studio 2017 versions 15.7 and 15.8 are known to have code generation bugs that affect UE4. Please update to version 15.9.
  339. Log.WriteException: ==============================================================================
  340. Log.WriteException: ERROR: UBT ERROR: Failed to produce item: D:\HypeStudios Games\SaturnV_Game\Binaries\Win32\SaturnV_Game.exe
  341. Log.WriteException: (see C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.21\UBT-SaturnV_Game-Win32-Development_2.txt for full exception trace)
  342. Log.WriteException:
  343. Log.WriteException: BuildException: UBT ERROR: Failed to produce item: D:\HypeStudios Games\SaturnV_Game\Binaries\Win32\SaturnV_Game.exe
  344. Log.WriteException: at UnrealBuildTool.ActionGraph.ExecuteActions(BuildConfiguration BuildConfiguration, List`1 ActionsToExecute, String& ExecutorName, String TargetInfoForTelemetry, EHotReload HotReload) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:line 507
  345. Log.WriteException: at UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile, Boolean bCatchExceptions) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 1699
  346. Log.WriteException: ==============================================================================
  347. UnrealBuildTool.RunUBT: Total build time: 340.13 seconds (Parallel executor: 0.00 seconds)
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