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- 1. "The Sound-Bug when you kill an enemy"
- Here is what I found out about this bug:
- The bug seems to only appear:
- When the player changes (lowers) the sound volume during a run.
- and No other sound (except the music) is triggered.
- The following Events will trigger a sound, and make the bug not appear:
- Coin drop
- Heart drop
- Door open (killed the last enemy)
- Enemy spawning
- Gift appear
- Beansub gift appear
- New poll announcement
- Weapon usage
- Jump
- As soon as you go back to the main menu and start a new run, the bug will dissapear.
- The game appears to read the right value for the sound volume now.
- 2. "Another Sound-"Bug" I discovered." (not sure if you can call it a bug)
- You probably already know tis bug.
- It's simple to explain:
- The sound of a bored gizmo switching mode is way too loud and seems to be not influenced by the volume Settings.
- Greetings,
- Guardevoir__
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