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Guarde-voir

Choice Chamber - Bug Report

Nov 14th, 2016
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  1. 1. "The Sound-Bug when you kill an enemy"
  2.  
  3. Here is what I found out about this bug:
  4. The bug seems to only appear:
  5. When the player changes (lowers) the sound volume during a run.
  6. and No other sound (except the music) is triggered.
  7.  
  8. The following Events will trigger a sound, and make the bug not appear:
  9. Coin drop
  10. Heart drop
  11. Door open (killed the last enemy)
  12. Enemy spawning
  13. Gift appear
  14. Beansub gift appear
  15. New poll announcement
  16. Weapon usage
  17. Jump
  18.  
  19. As soon as you go back to the main menu and start a new run, the bug will dissapear.
  20. The game appears to read the right value for the sound volume now.
  21.  
  22. 2. "Another Sound-"Bug" I discovered." (not sure if you can call it a bug)
  23.  
  24. You probably already know tis bug.
  25. It's simple to explain:
  26. The sound of a bored gizmo switching mode is way too loud and seems to be not influenced by the volume Settings.
  27.  
  28.  
  29. Greetings,
  30. Guardevoir__
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