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Aug 11th, 2017
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  1. projectile speed:
  2. ar-15: down from 1000 to 650
  3. ak-47: down from 700 to 450
  4. smg: down from 500 to 325
  5. shotgun and pistols seem fine
  6. I want the bullets to go faster, these speeds are roughly double their live counterparts. However, I think the speeds on test are too high and actually reduce the skillgap of the game and take away from what feels like h1z1.
  7.  
  8. camera:
  9. any bug related to the camera changing the reticle position on the players screen needs to go, such as crosshair snapping or forcing the camera downward (I realize there are many and this isn't a simple fix).
  10.  
  11. general gunplay:
  12. bullet inaccuracy does not belong in h1z1. if you are firing within recoil reset timings your bullet should go where your crosshair is with any gun.
  13.  
  14. smg:
  15. damage falloff passed 3-4 meters needs to be applied similarly to the shotgun
  16. amount of bullets required to break a helmet increased from 2 to 3. having the smg able to two tap with it's fast rate of fire produces too much RNG
  17. vertical recoil increase, not recoil blooming.
  18.  
  19. ar-15:
  20. recoil reset made slightly faster and slightly more in line with the live version of the ar-15. It resets quite slowly right now.
  21. vertical recoil increased, not recoil blooming.
  22.  
  23. ak-47:
  24. vertical recoil increased, not recoil blooming.
  25.  
  26. pistols:
  27. first shot is always accurate and stays accurate as long as you are firing within recoil reset patterns.
  28. m9 might require vertical recoil increase, not recoil bloom.
  29. magnum damage reduced from 51 to 34
  30. m1911 recoil reset pattern changed to be more similar to live version
  31.  
  32. shotgun:
  33. spread changed to a consistent spread, same pattern every shot.
  34. spread changed to include the center of the shotgun, this is not even realistic to a normal shotgun and punishes center mass aiming
  35.  
  36. I have lots more feedback tbh... but I wanna play the game a lot more on this update before I really write something up
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