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- 2016-12-12 19:28:33.223 - Thread: 1 -> Log Started
- 2016-12-12 19:28:33.223 - Thread: 1 -> Timezone (local - UTC): 1h
- 2016-12-12 19:28:33.223 - Thread: 1 -> App Version: 01_157_013
- 2016-12-12 19:28:33.223 - Thread: 1 -> Steam build: Always true
- 2016-12-12 19:28:33.223 - Thread: 1 -> Is official: True [NO][IS][NAMP]
- 2016-12-12 19:28:33.223 - Thread: 1 -> Environment.ProcessorCount: 8
- 2016-12-12 19:28:33.223 - Thread: 1 -> Environment.OSVersion: Microsoft Windows NT 6.1.7601 Service Pack 1
- 2016-12-12 19:28:33.223 - Thread: 1 -> Environment.CommandLine: ...\common\SpaceEngineers\Bin64\SpaceEngineers.exe
- 2016-12-12 19:28:33.223 - Thread: 1 -> Environment.Is64BitProcess: True
- 2016-12-12 19:28:33.223 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
- 2016-12-12 19:28:33.223 - Thread: 1 -> Environment.Version: 4.6.1 or later (394271)
- 2016-12-12 19:28:33.223 - Thread: 1 -> Environment.CurrentDirectory: ...\Steam\steamapps\common\SpaceEngineers\Bin64
- 2016-12-12 19:28:33.223 - Thread: 1 -> MainAssembly.ProcessorArchitecture: Amd64
- 2016-12-12 19:28:33.223 - Thread: 1 -> ExecutingAssembly.ProcessorArchitecture: Amd64
- 2016-12-12 19:28:33.223 - Thread: 1 -> IntPtr.Size: 8
- 2016-12-12 19:28:33.223 - Thread: 1 -> Default Culture: de-DE
- 2016-12-12 19:28:33.223 - Thread: 1 -> Default UI Culture: de-DE
- 2016-12-12 19:28:33.223 - Thread: 1 -> IsAdmin: False
- 2016-12-12 19:28:33.239 - Thread: 1 -> MyConfig.Load() - START
- 2016-12-12 19:28:33.239 - Thread: 1 -> Path: ...\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2016-12-12 19:28:33.270 - Thread: 1 -> GraphicsRenderer: DirectX 11
- 2016-12-12 19:28:33.270 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String]
- 2016-12-12 19:28:33.270 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2016-12-12 19:28:33.270 - Thread: 1 -> Language: 3
- 2016-12-12 19:28:33.270 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
- 2016-12-12 19:28:33.270 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
- 2016-12-12 19:28:33.270 - Thread: 1 -> FirstTimeRun: False
- 2016-12-12 19:28:33.270 - Thread: 1 -> MinimalHud: False
- 2016-12-12 19:28:33.270 - Thread: 1 -> MutedPlayers:
- 2016-12-12 19:28:33.270 - Thread: 1 -> ScreenshotSizeMultiplier: 1
- 2016-12-12 19:28:33.270 - Thread: 1 -> CubeBuilderBuildingMode: 1
- 2016-12-12 19:28:33.270 - Thread: 1 -> ControlsHints: False
- 2016-12-12 19:28:33.270 - Thread: 1 -> RotationHints: True
- 2016-12-12 19:28:33.270 - Thread: 1 -> AnimatedRotation: True
- 2016-12-12 19:28:33.270 - Thread: 1 -> BuildingSizeHint: True
- 2016-12-12 19:28:33.270 - Thread: 1 -> ShowCrosshair: True
- 2016-12-12 19:28:33.270 - Thread: 1 -> DisableHeadbob: False
- 2016-12-12 19:28:33.270 - Thread: 1 -> CompressSaveGames: False
- 2016-12-12 19:28:33.270 - Thread: 1 -> ShowPlayerNamesOnHud: True
- 2016-12-12 19:28:33.270 - Thread: 1 -> ReleasingAltResetsCamera: True
- 2016-12-12 19:28:33.270 - Thread: 1 -> UiTransparency: 1
- 2016-12-12 19:28:33.270 - Thread: 1 -> UiBkTransparency: 0.3242187
- 2016-12-12 19:28:33.270 - Thread: 1 -> GameVolume: 0.3350307
- 2016-12-12 19:28:33.270 - Thread: 1 -> MusicVolume: 0.3378208
- 2016-12-12 19:28:33.270 - Thread: 1 -> VoiceChatVolume: 1
- 2016-12-12 19:28:33.270 - Thread: 1 -> HudWarnings: True
- 2016-12-12 19:28:33.270 - Thread: 1 -> VoiceChat: True
- 2016-12-12 19:28:33.270 - Thread: 1 -> EnableMuteWhenNotInFocus: True
- 2016-12-12 19:28:33.270 - Thread: 1 -> EnableReverb: True
- 2016-12-12 19:28:33.270 - Thread: 1 -> EnableDynamicMusic: True
- 2016-12-12 19:28:33.270 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True
- 2016-12-12 19:28:33.270 - Thread: 1 -> CubeBuilderUseSymmetry: True
- 2016-12-12 19:28:33.270 - Thread: 1 -> LowMemSwitchToLow: 2
- 2016-12-12 19:28:33.270 - Thread: 1 -> MyConfig.Load() - END
- 2016-12-12 19:28:33.270 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
- 2016-12-12 19:28:33.800 - Thread: 1 -> WMI {
- 2016-12-12 19:28:33.800 - Thread: 1 -> {
- 2016-12-12 19:28:33.800 - Thread: 1 -> Caption = NVIDIA GeForce GTX 660 Ti
- 2016-12-12 19:28:33.800 - Thread: 1 -> AdapterRam = 2147483648
- 2016-12-12 19:28:33.800 - Thread: 1 -> DriverVersion = 21.21.13.7619
- 2016-12-12 19:28:33.800 - Thread: 1 -> DriverDate = 20161201000000.000000-000
- 2016-12-12 19:28:33.800 - Thread: 1 -> Description = NVIDIA GeForce GTX 660 Ti
- 2016-12-12 19:28:33.800 - Thread: 1 -> DeviceID = VideoController1
- 2016-12-12 19:28:33.800 - Thread: 1 -> Name = NVIDIA GeForce GTX 660 Ti
- 2016-12-12 19:28:33.800 - Thread: 1 -> VideoProcessor = GeForce GTX 660 Ti
- 2016-12-12 19:28:33.800 - Thread: 1 -> VideoArchitecture = 5
- 2016-12-12 19:28:33.800 - Thread: 1 -> PNPDeviceID = PCI\VEN_10DE&DEV_1183&SUBSYS_35521458&REV_A1\4&B77C4C1&0&0008
- 2016-12-12 19:28:33.800 - Thread: 1 -> InstalledDisplayDrivers = nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
- 2016-12-12 19:28:33.800 - Thread: 1 -> }
- 2016-12-12 19:28:33.800 - Thread: 1 -> }
- 2016-12-12 19:28:33.972 - Thread: 1 -> Steam.IsActive: True
- 2016-12-12 19:28:33.972 - Thread: 1 -> Steam.IsOnline: True
- 2016-12-12 19:28:33.972 - Thread: 1 -> Steam.OwnsGame: True
- 2016-12-12 19:28:33.972 - Thread: 1 -> Steam.UserId: 76561198011169963
- 2016-12-12 19:28:33.972 - Thread: 1 -> Steam.UserName: Rosco ¯\(°_o)/¯
- 2016-12-12 19:28:33.972 - Thread: 1 -> Steam.Branch:
- 2016-12-12 19:28:33.972 - Thread: 1 -> Build date: 2016-11-25 06:47
- 2016-12-12 19:28:33.972 - Thread: 1 -> Build version: 0.1.6173.33812
- 2016-12-12 19:28:34.003 - Thread: 1 -> MySandboxGame.Constructor() - START
- 2016-12-12 19:28:34.003 - Thread: 1 -> Game dir: D:\Steam\steamapps\common\SpaceEngineers\Bin64
- 2016-12-12 19:28:34.003 - Thread: 1 -> Content dir: D:\Steam\steamapps\common\SpaceEngineers\Content
- 2016-12-12 19:28:34.003 - Thread: 1 -> Found processor count: 8
- 2016-12-12 19:28:34.003 - Thread: 1 -> Using processor count: 8
- 2016-12-12 19:28:35.345 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2016-12-12 19:28:35.345 - Thread: 1 -> 2c05f1b99b90624b8700ae2e900c4b948824515f
- 2016-12-12 19:28:35.719 - Thread: 1 -> Loading scenarios
- 2016-12-12 19:28:35.750 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2016-12-12 19:28:35.750 - Thread: 1 -> 3c4c8cee2ac7652001abb2fd792c3acfc45e459e
- 2016-12-12 19:28:35.766 - Thread: 1 -> Preallocate - START
- 2016-12-12 19:28:35.766 - Thread: 1 -> MySpaceBuildComponent - START
- 2016-12-12 19:28:35.766 - Thread: 1 -> MySpaceBuildComponent - END
- 2016-12-12 19:28:35.766 - Thread: 1 -> MySpaceWorldGenerator - START
- 2016-12-12 19:28:35.766 - Thread: 1 -> MySpaceWorldGenerator - END
- 2016-12-12 19:28:35.766 - Thread: 1 -> MyEntities - START
- 2016-12-12 19:28:35.781 - Thread: 1 -> MyEntities - END
- 2016-12-12 19:28:35.781 - Thread: 1 -> MyObjectBuilder_Base - START
- 2016-12-12 19:28:35.781 - Thread: 1 -> MyObjectBuilder_Base - END
- 2016-12-12 19:28:35.781 - Thread: 1 -> MyTransparentGeometry - START
- 2016-12-12 19:28:35.828 - Thread: 1 -> MyTransparentGeometry - END
- 2016-12-12 19:28:35.828 - Thread: 1 -> MyCubeGridDeformationTables - START
- 2016-12-12 19:28:35.828 - Thread: 1 -> MyCubeGridDeformationTables - END
- 2016-12-12 19:28:35.828 - Thread: 1 -> MyMath - START
- 2016-12-12 19:28:35.828 - Thread: 1 -> MyMath - END
- 2016-12-12 19:28:35.828 - Thread: 1 -> MySimpleObjectDraw - START
- 2016-12-12 19:28:35.828 - Thread: 1 -> MySimpleObjectDraw - END
- 2016-12-12 19:28:35.844 - Thread: 1 -> MyDefinitionManager - START
- 2016-12-12 19:28:35.844 - Thread: 1 -> MyDefinitionManager - END
- 2016-12-12 19:28:35.844 - Thread: 1 -> MyCubeGridDefinitions - START
- 2016-12-12 19:28:35.875 - Thread: 1 -> MyCubeGridDefinitions - END
- 2016-12-12 19:28:35.875 - Thread: 1 -> MyAIActionsParser - START
- 2016-12-12 19:28:35.875 - Thread: 1 -> MyAIActionsParser - END
- 2016-12-12 19:28:35.875 - Thread: 1 -> MyMultiplayerBase - START
- 2016-12-12 19:28:35.875 - Thread: 1 -> MyMultiplayerBase - END
- 2016-12-12 19:28:35.875 - Thread: 1 -> MyMultiplayerServerBase - START
- 2016-12-12 19:28:35.875 - Thread: 1 -> MyMultiplayerServerBase - END
- 2016-12-12 19:28:35.875 - Thread: 1 -> MyDedicatedServerBase - START
- 2016-12-12 19:28:35.875 - Thread: 1 -> MyDedicatedServerBase - END
- 2016-12-12 19:28:35.875 - Thread: 1 -> MyDedicatedServerBattle - START
- 2016-12-12 19:28:35.875 - Thread: 1 -> MyDedicatedServerBattle - END
- 2016-12-12 19:28:35.875 - Thread: 1 -> MyMultiplayerLobbyClient - START
- 2016-12-12 19:28:35.875 - Thread: 1 -> MyMultiplayerLobbyClient - END
- 2016-12-12 19:28:35.875 - Thread: 1 -> MyServerDebugCommands - START
- 2016-12-12 19:28:35.891 - Thread: 1 -> MyServerDebugCommands - END
- 2016-12-12 19:28:35.891 - Thread: 1 -> MyMultiplayerClient - START
- 2016-12-12 19:28:35.891 - Thread: 1 -> MyMultiplayerClient - END
- 2016-12-12 19:28:35.891 - Thread: 1 -> MyMultiplayerLobby - START
- 2016-12-12 19:28:35.891 - Thread: 1 -> MyMultiplayerLobby - END
- 2016-12-12 19:28:35.891 - Thread: 1 -> MyDedicatedServer - START
- 2016-12-12 19:28:35.891 - Thread: 1 -> MyDedicatedServer - END
- 2016-12-12 19:28:35.891 - Thread: 1 -> MyAiTargetManager - START
- 2016-12-12 19:28:35.891 - Thread: 1 -> MyAiTargetManager - END
- 2016-12-12 19:28:35.891 - Thread: 1 -> MyEntityComponentsDebugDraw - START
- 2016-12-12 19:28:35.891 - Thread: 1 -> MyEntityComponentsDebugDraw - END
- 2016-12-12 19:28:35.891 - Thread: 1 -> MyChatHistory - START
- 2016-12-12 19:28:35.891 - Thread: 1 -> MyChatHistory - END
- 2016-12-12 19:28:35.891 - Thread: 1 -> MySyncDestructions - START
- 2016-12-12 19:28:35.891 - Thread: 1 -> MySyncDestructions - END
- 2016-12-12 19:28:35.891 - Thread: 1 -> MyGuiIngameScriptsPage - START
- 2016-12-12 19:28:35.906 - Thread: 1 -> MyGuiIngameScriptsPage - END
- 2016-12-12 19:28:35.906 - Thread: 1 -> MyGuiScreenAdminMenu - START
- 2016-12-12 19:28:35.906 - Thread: 1 -> MyGuiScreenAdminMenu - END
- 2016-12-12 19:28:35.906 - Thread: 1 -> MyCommandCharacter - START
- 2016-12-12 19:28:35.906 - Thread: 1 -> MyCommandCharacter - END
- 2016-12-12 19:28:35.906 - Thread: 1 -> MyCommandConsole - START
- 2016-12-12 19:28:35.906 - Thread: 1 -> MyCommandConsole - END
- 2016-12-12 19:28:35.906 - Thread: 1 -> MyCommandEntity - START
- 2016-12-12 19:28:35.906 - Thread: 1 -> MyCommandEntity - END
- 2016-12-12 19:28:35.906 - Thread: 1 -> MySyncScenario - START
- 2016-12-12 19:28:35.906 - Thread: 1 -> MySyncScenario - END
- 2016-12-12 19:28:35.906 - Thread: 1 -> MySyncEntity - START
- 2016-12-12 19:28:35.906 - Thread: 1 -> MySyncEntity - END
- 2016-12-12 19:28:35.906 - Thread: 1 -> Preallocate - END
- 2016-12-12 19:28:35.922 - Thread: 1 -> MySandboxGame.Constructor() - END
- 2016-12-12 19:28:35.922 - Thread: 1 -> MyCampaignManager.Constructor() - START
- 2016-12-12 19:28:35.937 - Thread: 1 -> MyCampaignManager.Constructor() - END
- 2016-12-12 19:28:35.937 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
- 2016-12-12 19:28:35.937 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.6173.33812, Culture=neutral, PublicKeyToken=null
- 2016-12-12 19:28:35.937 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.6173.33812, Culture=neutral, PublicKeyToken=null
- 2016-12-12 19:28:35.937 - Thread: 1 -> Assembly.Location: D:\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
- 2016-12-12 19:28:35.937 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
- 2016-12-12 19:28:35.937 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
- 2016-12-12 19:28:35.937 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
- 2016-12-12 19:28:35.953 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd.
- 2016-12-12 19:28:35.953 - Thread: 1 -> Win32_ComputerSystem.Model: To be filled by O.E.M.
- 2016-12-12 19:28:35.953 - Thread: 1 -> Virtualized: False
- 2016-12-12 19:28:35.953 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
- 2016-12-12 19:28:35.953 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,136,029,696 bytes
- 2016-12-12 19:28:35.953 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 8,796,092,891,136 bytes
- 2016-12-12 19:28:35.953 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 14,525,644,800 bytes
- 2016-12-12 19:28:35.953 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 8,795,206,057,984 bytes
- 2016-12-12 19:28:35.953 - Thread: 1 -> Drive C: | Capacity: 249,952,202,752 bytes | Free space: 74,097,090,560 bytes
- 2016-12-12 19:28:35.953 - Thread: 1 -> Drive D: | Capacity: 499,971,518,464 bytes | Free space: 95,859,093,504 bytes
- 2016-12-12 19:28:35.953 - Thread: 1 -> Drive E: | Capacity: 63,963,131,904 bytes | Free space: 63,856,836,608 bytes
- 2016-12-12 19:28:35.953 - Thread: 1 -> Drive F: | Capacity: 84,934,651,904 bytes | Free space: 49,589,805,056 bytes
- 2016-12-12 19:28:35.953 - Thread: 1 -> Drive G: | Capacity: 161,480,699,904 bytes | Free space: 32,958,271,488 bytes
- 2016-12-12 19:28:35.953 - Thread: 1 -> Drive H: | Capacity: 161,480,699,904 bytes | Free space: 97,976,070,144 bytes
- 2016-12-12 19:28:35.953 - Thread: 1 -> Drive I: | Capacity: 28,243,390,464 bytes | Free space: 20,173,258,752 bytes
- 2016-12-12 19:28:35.953 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
- 2016-12-12 19:28:35.953 - Thread: 1 -> MySandboxGame.Initialize() - START
- 2016-12-12 19:28:36.062 - Thread: 1 -> MyGuiGameControlsHelpers()
- 2016-12-12 19:28:36.125 - Thread: 1 -> HkGameName: SpaceEngineers Release
- 2016-12-12 19:28:36.140 - Thread: 1 -> MySandboxGame.LoadData() - START
- 2016-12-12 19:28:36.156 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
- 2016-12-12 19:28:36.234 - Thread: 1 -> fb06ee4e0019eaf59ca163ab390b3d9cdd29fd3e
- 2016-12-12 19:28:36.265 - Thread: 1 -> 515fb01d3c686a3c60038f85ff61b13f2d97d113
- 2016-12-12 19:28:36.265 - Thread: 1 -> Loading sound definitions
- 2016-12-12 19:28:36.281 - Thread: 1 -> Loading shadow textures definitions
- 2016-12-12 19:28:36.281 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
- 2016-12-12 19:28:36.281 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
- 2016-12-12 19:28:36.281 - Thread: 1 -> MyAudio.LoadData - START
- 2016-12-12 19:28:36.343 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (VIA High Definition Audio) - Channel #: 6
- 2016-12-12 19:28:36.394 - Thread: 1 -> MyAudio.LoadData - END
- 2016-12-12 19:28:36.397 - Thread: 1 -> MyConfig.Save() - START
- 2016-12-12 19:28:36.397 - Thread: 1 -> Path: ...\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2016-12-12 19:28:36.422 - Thread: 1 -> MyConfig.Save() - END
- 2016-12-12 19:28:36.438 - Thread: 1 -> MyGuiManager()
- 2016-12-12 19:28:36.534 - Thread: 1 -> MyScreenManager()
- 2016-12-12 19:28:36.638 - Thread: 1 -> MyConfig.Save() - START
- 2016-12-12 19:28:36.638 - Thread: 1 -> Path: ...\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2016-12-12 19:28:36.664 - Thread: 1 -> MyConfig.Save() - END
- 2016-12-12 19:28:36.666 - Thread: 1 -> MyGuiManager.LoadContent() - START
- 2016-12-12 19:28:38.409 - Thread: 14 -> MyDefinitionManager.PrepareBaseDefinitions() - START
- 2016-12-12 19:28:38.413 - Thread: 14 -> 572de8c4f2d8bc6c87a4f90d9aaa98b76c52d05b
- 2016-12-12 19:28:38.433 - Thread: 14 -> e0f8223206c3a994aa24e42654250d1bae02c710
- 2016-12-12 19:28:38.445 - Thread: 14 -> ead5863146ffdd1bd2026c4dff8b113be2d8db41
- 2016-12-12 19:28:38.462 - Thread: 14 -> 7ec4d7099478f2c3703ffae0212e955c40e1f21c
- 2016-12-12 19:28:38.478 - Thread: 14 -> a1272b6b34929ef06c352e8a3c4e5b5ee7c7f38b
- 2016-12-12 19:28:38.482 - Thread: 14 -> 2ad0268bccaf2a31f62965c7238a57eb5c877334
- 2016-12-12 19:28:38.564 - Thread: 14 -> 6d4c559301eee4489eaf685f09ddaac28047d8cd
- 2016-12-12 19:28:38.577 - Thread: 14 -> aa0637332b306b9d03a5b90949faad919930606d
- 2016-12-12 19:28:38.593 - Thread: 14 -> e786446e92f19fc7226dc5ceb5bcaef7c2aa9c44
- 2016-12-12 19:28:38.618 - Thread: 14 -> f06849ec9de8ca47890763554379b59975004ed4
- 2016-12-12 19:28:38.659 - Thread: 14 -> 3dae3cc9d522ccd9efa62bb83df46fd9e6aa112f
- 2016-12-12 19:28:38.668 - Thread: 14 -> 152f1620c7fd77997ef34ee23b3db50748499a1c
- 2016-12-12 19:28:38.683 - Thread: 14 -> 33c36a96ba8b57f04470cfd207608370db63871c
- 2016-12-12 19:28:38.707 - Thread: 14 -> 3c88f1a356907551a33b9134d67a02fba45e73be
- 2016-12-12 19:28:38.728 - Thread: 14 -> af117c315fda58286f7fafd97df34a7aa7018c15
- 2016-12-12 19:28:38.735 - Thread: 14 -> 78ae2fbe3625d254fea69ccc220b3da3a140e738
- 2016-12-12 19:28:38.736 - Thread: 14 -> 649d5e78f4442dd49b65d2c97c85608fda3be4a4
- 2016-12-12 19:28:38.795 - Thread: 14 -> 5752d520855798043bbad66e0c9ad91637669093
- 2016-12-12 19:28:38.799 - Thread: 14 -> f28958bc788468312dc178647ccb5cd3bf272e80
- 2016-12-12 19:28:38.811 - Thread: 14 -> b3ec130af5eeb64791b09a1814da2fd4e6d05f98
- 2016-12-12 19:28:38.817 - Thread: 14 -> 6e6dc4852d91d471291e7fef1f11b2935176b8c4
- 2016-12-12 19:28:38.834 - Thread: 14 -> 1033ce3a6d09115b4b8ae8961114b17822979f23
- 2016-12-12 19:28:39.231 - Thread: 1 -> MyGuiManager.LoadContent() - START
- 2016-12-12 19:28:39.231 - Thread: 1 -> MyGuiManager.LoadContent() - END
- 2016-12-12 19:28:39.231 - Thread: 1 -> MyGuiManager.LoadContent() - END
- 2016-12-12 19:28:39.385 - Thread: 1 -> MySandboxGame.LoadData() - END
- 2016-12-12 19:28:40.224 - Thread: 1 -> MySandboxGame.Initialize() - END
- 2016-12-12 19:28:40.227 - Thread: 1 -> Timer Frequency: 3410283
- 2016-12-12 19:28:40.227 - Thread: 1 -> Ticks per frame: 57076
- 2016-12-12 19:28:40.906 - Thread: 14 -> 33c8c99f3a4c739664e1736c30960def4da6b126
- 2016-12-12 19:28:40.914 - Thread: 14 -> e3cb911809796821bdafe29c4f25713300a4b2c8
- 2016-12-12 19:28:40.923 - Thread: 14 -> 381b66df7d687b4354abce1fde27f26aeaec352f
- 2016-12-12 19:28:40.931 - Thread: 14 -> b54fe0d86dddd20672e34f25eefa7f27222caa7d
- 2016-12-12 19:28:40.939 - Thread: 14 -> c20fa0b22eb04991758a938a08211560c8547789
- 2016-12-12 19:28:40.945 - Thread: 14 -> 1ce3e2fd0313359826977d196e736e485c537d2b
- 2016-12-12 19:28:40.973 - Thread: 14 -> 34f3f59b4bfcbe80f807823db4c9d8c1755d4bb7
- 2016-12-12 19:28:40.983 - Thread: 14 -> 43f4611f405ee3fa7b9781af1dc77300e7cc15cf
- 2016-12-12 19:28:41.033 - Thread: 14 -> 93aca36b1140d898d1b25dc69fb2ff73fb476ef9
- 2016-12-12 19:28:41.056 - Thread: 14 -> 8cb790cd8252b3bf20bf18b6230f7a184cbabd65
- 2016-12-12 19:28:41.061 - Thread: 14 -> 4ccacd582a39857fff0c59c8a75c2134b3bcb13a
- 2016-12-12 19:28:41.064 - Thread: 14 -> 50feae30c77f431b6264950b41805d1aeec272c2
- 2016-12-12 19:28:41.069 - Thread: 14 -> ad17bc65c61afe11cb0caaca02b3ddddac009ef6
- 2016-12-12 19:28:41.084 - Thread: 14 -> 4cee0a7c9fe017898414135841d376099610b58a
- 2016-12-12 19:28:41.160 - Thread: 14 -> 781b8928f67e2883db9754cd68bf28bc3ff4aef5
- 2016-12-12 19:28:41.167 - Thread: 14 -> 04cdaaae824a8e9a54717ac49810d74e9f8395e4
- 2016-12-12 19:28:41.217 - Thread: 14 -> 484d50768104d77006b581c11f06e514917a4207
- 2016-12-12 19:28:41.417 - Thread: 14 -> 849415063c272ae9611087a7b99ab39270d96e37
- 2016-12-12 19:28:41.458 - Thread: 14 -> 24676bdf0d03c2b2945456f151fab0b320f6790a
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- 2016-12-12 19:28:42.995 - Thread: 14 -> 0c5dade538ccb2257ef23a8e7944fae6f757d62d
- 2016-12-12 19:28:42.997 - Thread: 13 -> Loading available saves - START
- 2016-12-12 19:28:42.998 - Thread: 13 -> GetWorldInfoFromDirectory (Exists: True) '...\AppData\Roaming\SpaceEngineers\Saves\76561198011169963'
- 2016-12-12 19:28:43.004 - Thread: 14 -> fd6a144ae7e8b529b06986c0bb3c77be4fc7df07
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- 2016-12-12 19:28:43.337 - Thread: 14 -> 4127b531be969e685aa6ee4f90f1e18e7f76b348
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- 2016-12-12 19:28:43.358 - Thread: 14 -> 72ac4dc861abb6cbad6d39fbc8196d7d5636a6ee
- 2016-12-12 19:28:43.358 - Thread: 13 -> Loading available saves - END
- 2016-12-12 19:28:43.361 - Thread: 14 -> a688818ea5bec88550f81aba6e9131d72429fa65
- 2016-12-12 19:28:43.363 - Thread: 14 -> 9112e52218c649ac76373326848dc538fbb2401a
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- 2016-12-12 19:28:43.444 - Thread: 14 -> 68a224390abc974dc8244a279432eaf5c8fa5160
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- 2016-12-12 19:28:43.461 - Thread: 14 -> 30547a0beabb443d28ea4379948b3e3a1685dfc5
- 2016-12-12 19:28:43.464 - Thread: 14 -> 3a2dedac467a4b75ebf90948d5ed2416fed07224
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- 2016-12-12 19:28:43.476 - Thread: 14 -> 9ad428fc5a44348f0d8b362b6286a80289deaba7
- 2016-12-12 19:28:43.478 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-12 19:28:43.478 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-12 19:28:43.503 - Thread: 14 -> 35a77f72cf7ca85888151be8f5b9cefbe149fe48
- 2016-12-12 19:28:43.529 - Thread: 14 -> c12f084d65924613a142a4eb767374f0ab12444a
- 2016-12-12 19:28:43.541 - Thread: 14 -> 0991b986fb2d8ab28cda1aa664b46e3d4b581816
- 2016-12-12 19:28:43.554 - Thread: 14 -> fc4c1c8d29a6ccba3429e22c97a305f920ec8b52
- 2016-12-12 19:28:43.556 - Thread: 14 -> e851d7e1de303ddfd8ebc6aa7aa98415a41cb918
- 2016-12-12 19:28:43.557 - Thread: 14 -> MyDefinitionManager.PrepareBaseDefinitions() - END
- 2016-12-12 19:28:44.716 - Thread: 1 -> LoadSandbox() - Start
- 2016-12-12 19:28:44.717 - Thread: 1 -> LoadSession() - Start
- 2016-12-12 19:28:44.717 - Thread: 1 -> ...\AppData\Roaming\SpaceEngineers\Saves\76561198011169963\SpaceStation4
- 2016-12-12 19:28:44.904 - Thread: 1 -> LoadSandbox() - End
- 2016-12-12 19:28:44.912 - Thread: 13 -> Downloading world mods - START
- 2016-12-12 19:28:44.923 - Thread: 13 -> MySteamWorkshop.GetItemsBlocking: getting 15 items
- 2016-12-12 19:28:44.923 - Thread: 13 -> Querying details of file 294555339
- 2016-12-12 19:28:44.925 - Thread: 13 -> Querying details of file 295393908
- 2016-12-12 19:28:44.926 - Thread: 13 -> Querying details of file 297348674
- 2016-12-12 19:28:44.926 - Thread: 13 -> Querying details of file 298550266
- 2016-12-12 19:28:44.926 - Thread: 13 -> Querying details of file 304571628
- 2016-12-12 19:28:44.926 - Thread: 13 -> Querying details of file 315223329
- 2016-12-12 19:28:44.926 - Thread: 13 -> Querying details of file 328494103
- 2016-12-12 19:28:44.926 - Thread: 13 -> Querying details of file 385778606
- 2016-12-12 19:28:44.926 - Thread: 13 -> Querying details of file 412986157
- 2016-12-12 19:28:44.926 - Thread: 13 -> Querying details of file 416810412
- 2016-12-12 19:28:44.927 - Thread: 13 -> Querying details of file 418515207
- 2016-12-12 19:28:44.927 - Thread: 13 -> Querying details of file 436025957
- 2016-12-12 19:28:44.927 - Thread: 13 -> Querying details of file 439102144
- 2016-12-12 19:28:44.927 - Thread: 13 -> Querying details of file 473306528
- 2016-12-12 19:28:44.927 - Thread: 13 -> Querying details of file 534512234
- 2016-12-12 19:28:45.276 - Thread: 1 -> Obtained details: Id=298550266; Result=OK; ugcHandle=442826522903546906; title='(DX11)Letters Mod'; tags='mod,Block'
- 2016-12-12 19:28:45.277 - Thread: 1 -> Obtained details: Id=295393908; Result=OK; ugcHandle=388797915331879682; title='(DX11)Station Walls'; tags='mod,Block'
- 2016-12-12 19:28:45.277 - Thread: 1 -> Obtained details: Id=294555339; Result=OK; ugcHandle=388797370586798109; title='(DX11)Titan Engine'; tags='mod,Block'
- 2016-12-12 19:28:45.277 - Thread: 1 -> Obtained details: Id=315223329; Result=OK; ugcHandle=541879079252697604; title='ShadowFlux Catwalk Pack'; tags='mod,Block,modpack'
- 2016-12-12 19:28:45.676 - Thread: 1 -> Obtained details: Id=412986157; Result=OK; ugcHandle=383161437188818589; title='(DX11)Interior Door'; tags='mod,Block'
- 2016-12-12 19:28:45.676 - Thread: 1 -> Obtained details: Id=436025957; Result=OK; ugcHandle=277347560839017746; title='(DX11) Kolt - Command Console Pack'; tags='mod,Block,Animation'
- 2016-12-12 19:28:45.676 - Thread: 1 -> Obtained details: Id=534512234; Result=OK; ugcHandle=392169271236498099; title='LCD Sci-fi interface pack'; tags='Other,mod'
- 2016-12-12 19:28:45.676 - Thread: 1 -> Obtained details: Id=418515207; Result=OK; ugcHandle=285224644444773510; title='(DX11) Larger Airtight Hangar Door(s)'; tags='mod,Block'
- 2016-12-12 19:28:45.676 - Thread: 1 -> Obtained details: Id=439102144; Result=OK; ugcHandle=1470776377116581157; title='XPAR Wedge Reactors'; tags='mod,Block'
- 2016-12-12 19:28:45.676 - Thread: 1 -> Obtained details: Id=473306528; Result=OK; ugcHandle=428196161237014383; title='S - Interior Walls - DX11'; tags='mod,Block'
- 2016-12-12 19:28:45.676 - Thread: 1 -> Obtained details: Id=304571628; Result=OK; ugcHandle=40855522617119146; title='Kolt - Command Console Pack'; tags='mod,Block,modpack'
- 2016-12-12 19:28:45.676 - Thread: 1 -> Obtained details: Id=416810412; Result=OK; ugcHandle=295357100722439756; title='S - Airtight Door - DX11'; tags='mod,Block'
- 2016-12-12 19:28:45.676 - Thread: 1 -> Obtained details: Id=385778606; Result=OK; ugcHandle=279597038231900292; title='Conveyor Hinges - transfer items flexibly'; tags='mod,Block'
- 2016-12-12 19:28:45.676 - Thread: 1 -> Obtained details: Id=297348674; Result=OK; ugcHandle=687153139809769336; title='(DX11) Bunk Bed'; tags='mod,Block,Animation'
- 2016-12-12 19:28:45.676 - Thread: 1 -> Obtained details: Id=328494103; Result=OK; ugcHandle=608349439292568011; title='Armor Ramps [By UncleSte]'; tags='mod,Block'
- 2016-12-12 19:28:46.010 - Thread: 16 -> Up to date mod: Id = 295393908, title = '(DX11)Station Walls'
- 2016-12-12 19:28:46.011 - Thread: 13 -> Up to date mod: Id = 294555339, title = '(DX11)Titan Engine'
- 2016-12-12 19:28:46.395 - Thread: 13 -> Up to date mod: Id = 298550266, title = '(DX11)Letters Mod'
- 2016-12-12 19:28:46.445 - Thread: 16 -> Up to date mod: Id = 297348674, title = '(DX11) Bunk Bed'
- 2016-12-12 19:28:46.746 - Thread: 16 -> Up to date mod: Id = 315223329, title = 'ShadowFlux Catwalk Pack'
- 2016-12-12 19:28:46.796 - Thread: 13 -> Up to date mod: Id = 304571628, title = 'Kolt - Command Console Pack'
- 2016-12-12 19:28:47.131 - Thread: 16 -> Up to date mod: Id = 328494103, title = 'Armor Ramps [By UncleSte]'
- 2016-12-12 19:28:47.231 - Thread: 13 -> Up to date mod: Id = 385778606, title = 'Conveyor Hinges - transfer items flexibly'
- 2016-12-12 19:28:47.533 - Thread: 16 -> Up to date mod: Id = 412986157, title = '(DX11)Interior Door'
- 2016-12-12 19:28:47.583 - Thread: 13 -> Up to date mod: Id = 416810412, title = 'S - Airtight Door - DX11'
- 2016-12-12 19:28:47.917 - Thread: 16 -> Up to date mod: Id = 418515207, title = '(DX11) Larger Airtight Hangar Door(s)'
- 2016-12-12 19:28:47.918 - Thread: 13 -> Up to date mod: Id = 436025957, title = '(DX11) Kolt - Command Console Pack'
- 2016-12-12 19:28:48.319 - Thread: 16 -> Up to date mod: Id = 439102144, title = 'XPAR Wedge Reactors'
- 2016-12-12 19:28:48.369 - Thread: 13 -> Up to date mod: Id = 473306528, title = 'S - Interior Walls - DX11'
- 2016-12-12 19:28:48.654 - Thread: 16 -> Up to date mod: Id = 534512234, title = 'LCD Sci-fi interface pack'
- 2016-12-12 19:28:48.656 - Thread: 13 -> Mod download time: 2.98 seconds
- 2016-12-12 19:28:48.658 - Thread: 13 -> Downloading world mods - END
- 2016-12-12 19:28:48.673 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-12 19:28:48.673 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-12 19:28:48.673 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-12 19:28:48.673 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-12 19:28:48.673 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-12 19:28:48.674 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-12 19:28:48.674 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-12 19:28:48.675 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-12 19:28:48.686 - Thread: 1 -> LoadSession() - End
- 2016-12-12 19:28:48.687 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START
- 2016-12-12 19:28:48.688 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END
- 2016-12-12 19:28:48.990 - Thread: 1 -> RunLoadingAction - START
- 2016-12-12 19:28:48.993 - Thread: 1 -> Loading session: ...\AppData\Roaming\SpaceEngineers\Saves\76561198011169963\SpaceStation4
- 2016-12-12 19:28:51.285 - Thread: 1 -> GC Memory: 252,170,704 B
- 2016-12-12 19:28:51.288 - Thread: 1 -> Process Memory: 1,044,611,072 B
- 2016-12-12 19:28:51.856 - Thread: 1 -> MyScriptManager.LoadData() - START
- 2016-12-12 19:28:54.468 - Thread: 1 -> Script loaded: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-12-12 19:28:54.468 - Thread: 1 -> Script loaded: 385778606.sbm_ConveyorHinges, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-12-12 19:28:54.468 - Thread: 1 -> MyScriptManager.LoadData() - END
- 2016-12-12 19:28:54.474 - Thread: 1 -> MyDefinitionManager.LoadData() - START
- 2016-12-12 19:28:54.474 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2016-12-12 19:28:54.476 - Thread: 1 -> 2c05f1b99b90624b8700ae2e900c4b948824515f
- 2016-12-12 19:28:54.603 - Thread: 1 -> Loading scenarios
- 2016-12-12 19:28:54.603 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2016-12-12 19:28:54.604 - Thread: 1 -> Loading behaviors
- 2016-12-12 19:28:54.605 - Thread: 1 -> Loading ammo magazines
- 2016-12-12 19:28:54.608 - Thread: 1 -> Loading ammo definitions
- 2016-12-12 19:28:54.609 - Thread: 1 -> Loading animations
- 2016-12-12 19:28:54.613 - Thread: 1 -> Loading animations
- 2016-12-12 19:28:54.613 - Thread: 1 -> Loading sound definitions
- 2016-12-12 19:28:54.614 - Thread: 1 -> Loading sound definitions
- 2016-12-12 19:28:54.614 - Thread: 1 -> Loading sound definitions
- 2016-12-12 19:28:54.614 - Thread: 1 -> Loading sound definitions
- 2016-12-12 19:28:54.614 - Thread: 1 -> Loading sound definitions
- 2016-12-12 19:28:54.614 - Thread: 1 -> Loading category classes
- 2016-12-12 19:28:54.615 - Thread: 1 -> Loading blueprint classes
- 2016-12-12 19:28:54.616 - Thread: 1 -> Loading blueprint class entries
- 2016-12-12 19:28:54.617 - Thread: 1 -> Loading blueprints
- 2016-12-12 19:28:54.618 - Thread: 1 -> Loading agent definitions
- 2016-12-12 19:28:54.620 - Thread: 1 -> Loading character definitions
- 2016-12-12 19:28:54.635 - Thread: 1 -> Loading character definitions
- 2016-12-12 19:28:54.635 - Thread: 1 -> Loading components
- 2016-12-12 19:28:54.636 - Thread: 1 -> Loading configuration
- 2016-12-12 19:28:54.638 - Thread: 1 -> Loading container types
- 2016-12-12 19:28:54.639 - Thread: 1 -> Loading block positions
- 2016-12-12 19:28:54.642 - Thread: 1 -> Loading curve definitions
- 2016-12-12 19:28:54.646 - Thread: 1 -> Loading debris
- 2016-12-12 19:28:54.646 - Thread: 1 -> Loading environment items entries
- 2016-12-12 19:28:54.647 - Thread: 1 -> Loading decal global definitions
- 2016-12-12 19:28:54.647 - Thread: 1 -> Loading decal definitions
- 2016-12-12 19:28:54.650 - Thread: 1 -> Loading edges
- 2016-12-12 19:28:54.651 - Thread: 1 -> Loading entity components
- 2016-12-12 19:28:54.657 - Thread: 1 -> Loading component containers
- 2016-12-12 19:28:54.660 - Thread: 1 -> Loading environment items entries
- 2016-12-12 19:28:54.660 - Thread: 1 -> Loading factions
- 2016-12-12 19:28:54.661 - Thread: 1 -> Loading gas property definitions
- 2016-12-12 19:28:54.662 - Thread: 1 -> Loading event definitions
- 2016-12-12 19:28:54.663 - Thread: 1 -> Loading physical items
- 2016-12-12 19:28:54.673 - Thread: 1 -> Loading LCD texture categories
- 2016-12-12 19:28:54.674 - Thread: 1 -> Loading physical items
- 2016-12-12 19:28:54.675 - Thread: 1 -> Loading physical material properties
- 2016-12-12 19:28:54.679 - Thread: 1 -> Loading pirate antennas
- 2016-12-12 19:28:54.686 - Thread: 1 -> Loading resource distribution groups
- 2016-12-12 19:28:54.686 - Thread: 1 -> Loading shadow textures definitions
- 2016-12-12 19:28:54.686 - Thread: 1 -> Loading ship sound groups
- 2016-12-12 19:28:54.701 - Thread: 1 -> Loading ship sound groups
- 2016-12-12 19:28:54.702 - Thread: 1 -> Loading sound categories
- 2016-12-12 19:28:54.703 - Thread: 1 -> Loading stat definitions
- 2016-12-12 19:28:54.704 - Thread: 1 -> Loading grid creators
- 2016-12-12 19:28:54.706 - Thread: 1 -> Loading transparent material properties
- 2016-12-12 19:28:54.707 - Thread: 1 -> Loading voxel map storage definitions
- 2016-12-12 19:28:54.708 - Thread: 1 -> Loading voxel material definitions
- 2016-12-12 19:28:54.710 - Thread: 1 -> Loading voxel material definitions
- 2016-12-12 19:28:54.732 - Thread: 1 -> Audio effects definitions
- 2016-12-12 19:28:54.736 - Thread: 1 -> Loading environment items definitions
- 2016-12-12 19:28:54.737 - Thread: 1 -> Loading environment items definitions
- 2016-12-12 19:28:54.739 - Thread: 1 -> Loading physical material properties
- 2016-12-12 19:28:54.745 - Thread: 1 -> Loading particle effect definitions
- 2016-12-12 19:28:54.843 - Thread: 1 -> Loading environment item definitions
- 2016-12-12 19:28:54.848 - Thread: 1 -> Loading weapon definitions
- 2016-12-12 19:28:54.854 - Thread: 1 -> Loading cube blocks
- 2016-12-12 19:28:54.978 - Thread: 1 -> Created block definitions
- 2016-12-12 19:28:54.991 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc
- 2016-12-12 19:28:54.992 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc
- 2016-12-12 19:28:54.992 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc
- 2016-12-12 19:28:54.992 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc
- 2016-12-12 19:28:54.992 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc
- 2016-12-12 19:28:54.992 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc
- 2016-12-12 19:28:54.992 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc
- 2016-12-12 19:28:54.992 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc
- 2016-12-12 19:28:54.992 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc
- 2016-12-12 19:28:54.992 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc
- 2016-12-12 19:28:54.992 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc
- 2016-12-12 19:28:54.992 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc
- 2016-12-12 19:28:54.992 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc
- 2016-12-12 19:28:54.992 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc
- 2016-12-12 19:28:54.992 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc
- 2016-12-12 19:28:54.992 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buggy.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CargoShip.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CarrierShipProjector.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Carrier_[Infinity].sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Civil_Station.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Combatant mk.1_13 Weapons Ready.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Commercial_Salvager.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Computer_Part_Factory_(No_Mods).sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ConstructionShip.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Constructor_mk.1.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Deterrent_mk.1.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Dread_Hulk_Nefarious_[A2-9604-p].sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Drifting_Pursuant_mk.1.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Drill_Ship_Moon_mk.1.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DSF3_Duchessa.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Dyad_mk.1.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\EarthEasyStation.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\EasyStartPirate.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\EasyStartSpacePirate.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Eradicator_mk.1.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Explorer.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Fighter.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Fighter2.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Fleeting_Rival_mk.1.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\GLU_Jaguar_B-1,_light_Interceptor.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\GLU_Mule_A-1,_light_Freighter.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\GM2-411_Combat_Destroyer.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Hydrogen_Test_Drone.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\IMDC_Cerberus_Destroyer_Mk.3.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\IMDC_Defense_Platform_NPC.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\IMDC_Vulture_Fighter_Bomber.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Incisor_mk.1.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Informant_mk.1.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Kestral-Class_Assault_Fighter.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\King_Molar_mk.1.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\LargeShipBlue.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\LargeShipRed.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\LargeShipRedBuilding.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\LargeShipRedCrashed.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\LargeShipRedQS1.sbc
- 2016-12-12 19:28:54.993 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\LargeShipUnderConstruction.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Large_Ship_1360.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Longsword_Mk._9S.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\MarsEasyStation.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\MarsLander.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Medium-Sized_Explorer_Christine.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Military1.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Military2.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Military3.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\MinerSmallShip.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Mining1.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Mining2.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Mining3.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Molar_mk.1.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Monolith.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\MoonEasyStation.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewLargeShipPrefab.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewLargeShipPrefabSurvival.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewSmallShipPrefab.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewSmallShipPrefabSurvival.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewStationPrefab.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewStationPrefabSurvival.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ore_Detection_Station_mk.1.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Penguin_mk.1.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\PirateBase.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Pirate_Base_Large_mk.2.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Pirate_Base_Medium_mk.1.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Pitbull_Bomber.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Plataforma_1000.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform4328.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_417.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_5546.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_6572.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_6674.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_7912.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_8820.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_9178.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\PractiseShip.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Projector_large_ship.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Projector_small_ship.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\PZK_Coockie_monster_hull.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raefftech_Base_Ship_(outdated).sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raiding_Outpost_mk.1.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raiding_Station_-_Scourge.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RAVEN.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raven_MkII.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Renaissance.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RespawnShip.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SF-45.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small Ship 5418.sbc
- 2016-12-12 19:28:54.994 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SmallShip_SingleBlock.sbc
- 2016-12-12 19:28:54.995 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Grid_1642.sbc
- 2016-12-12 19:28:54.995 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Ship_5727.sbc
- 2016-12-12 19:28:54.995 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spaceport_Terminal.sbc
- 2016-12-12 19:28:54.995 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipAssembler.sbc
- 2016-12-12 19:28:54.995 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc
- 2016-12-12 19:28:54.995 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc
- 2016-12-12 19:28:54.995 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc
- 2016-12-12 19:28:54.995 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc
- 2016-12-12 19:28:54.995 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc
- 2016-12-12 19:28:54.995 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc
- 2016-12-12 19:28:54.995 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc
- 2016-12-12 19:28:54.995 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc
- 2016-12-12 19:28:54.995 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc
- 2016-12-12 19:28:54.995 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc
- 2016-12-12 19:28:54.995 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The_Pilgrims_Curiosity.sbc
- 2016-12-12 19:28:54.995 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc
- 2016-12-12 19:28:54.995 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc
- 2016-12-12 19:28:54.995 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc
- 2016-12-12 19:28:54.995 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc
- 2016-12-12 19:28:54.995 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc
- 2016-12-12 19:28:54.995 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc
- 2016-12-12 19:28:54.995 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc
- 2016-12-12 19:28:54.995 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc
- 2016-12-12 19:28:54.995 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc
- 2016-12-12 19:28:54.995 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc
- 2016-12-12 19:28:54.995 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc
- 2016-12-12 19:28:54.995 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc
- 2016-12-12 19:28:54.995 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc
- 2016-12-12 19:28:54.995 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc
- 2016-12-12 19:28:54.996 - Thread: 1 -> Loading respawn ships
- 2016-12-12 19:28:54.997 - Thread: 1 -> Loading spawn groups
- 2016-12-12 19:28:55.003 - Thread: 1 -> List of used mods (15) - START
- 2016-12-12 19:28:55.003 - Thread: 1 -> Id = 295393908, Filename = '295393908.sbm', Name = '(DX11)Station Walls'
- 2016-12-12 19:28:55.004 - Thread: 1 -> Id = 473306528, Filename = '473306528.sbm', Name = 'S - Interior Walls - DX11'
- 2016-12-12 19:28:55.004 - Thread: 1 -> Id = 328494103, Filename = '328494103.sbm', Name = 'Armor Ramps [By UncleSte]'
- 2016-12-12 19:28:55.004 - Thread: 1 -> Id = 534512234, Filename = '534512234.sbm', Name = 'LCD Sci-fi interface pack'
- 2016-12-12 19:28:55.004 - Thread: 1 -> Id = 416810412, Filename = '416810412.sbm', Name = 'S - Airtight Door - DX11'
- 2016-12-12 19:28:55.004 - Thread: 1 -> Id = 315223329, Filename = '315223329.sbm', Name = 'ShadowFlux Catwalk Pack'
- 2016-12-12 19:28:55.004 - Thread: 1 -> Id = 297348674, Filename = '297348674.sbm', Name = '(DX11) Bunk Bed'
- 2016-12-12 19:28:55.004 - Thread: 1 -> Id = 436025957, Filename = '436025957.sbm', Name = '(DX11) Kolt - Command Console Pack'
- 2016-12-12 19:28:55.004 - Thread: 1 -> Id = 412986157, Filename = '412986157.sbm', Name = '(DX11)Interior Door'
- 2016-12-12 19:28:55.004 - Thread: 1 -> Id = 439102144, Filename = '439102144.sbm', Name = 'XPAR Wedge Reactors'
- 2016-12-12 19:28:55.004 - Thread: 1 -> Id = 418515207, Filename = '418515207.sbm', Name = '(DX11) Larger Airtight Hangar Door(s)'
- 2016-12-12 19:28:55.004 - Thread: 1 -> Id = 304571628, Filename = '304571628.sbm', Name = 'Kolt - Command Console Pack'
- 2016-12-12 19:28:55.004 - Thread: 1 -> Id = 385778606, Filename = '385778606.sbm', Name = 'Conveyor Hinges - transfer items flexibly'
- 2016-12-12 19:28:55.004 - Thread: 1 -> Id = 298550266, Filename = '298550266.sbm', Name = '(DX11)Letters Mod'
- 2016-12-12 19:28:55.004 - Thread: 1 -> Id = 294555339, Filename = '294555339.sbm', Name = '(DX11)Titan Engine'
- 2016-12-12 19:28:55.004 - Thread: 1 -> List of used mods - END
- 2016-12-12 19:28:55.007 - Thread: 1 -> 603a8c15cd15ba0a9027c9f1b28634034cf5508a
- 2016-12-12 19:28:55.010 - Thread: 1 -> d796ac11942028d0d9aa4f435c9c8a04200593ff
- 2016-12-12 19:28:55.014 - Thread: 1 -> Loading category classes
- 2016-12-12 19:28:55.017 - Thread: 1 -> Loading block positions
- 2016-12-12 19:28:55.018 - Thread: 1 -> Loading cube blocks
- 2016-12-12 19:28:55.024 - Thread: 1 -> mod_warning: (DX11)Station Walls
- 2016-12-12 19:28:55.024 - Thread: 1 -> in file: ...\AppData\Roaming\SpaceEngineers\Mods\295393908.sbm\data\CubeBlocks.sbc
- 2016-12-12 19:28:55.024 - Thread: 1 -> Obsolete default definition of mount points in MyObjectBuilder_CubeBlock/LargeHallwayStraight
- 2016-12-12 19:28:55.024 - Thread: 1 -> Created definition for: Large Hallway Wall Straight
- 2016-12-12 19:28:55.028 - Thread: 1 -> mod_warning: (DX11)Station Walls
- 2016-12-12 19:28:55.028 - Thread: 1 -> in file: ...\AppData\Roaming\SpaceEngineers\Mods\295393908.sbm\data\CubeBlocks.sbc
- 2016-12-12 19:28:55.028 - Thread: 1 -> Obsolete default definition of mount points in MyObjectBuilder_CubeBlock/LargeHallwayTurn
- 2016-12-12 19:28:55.028 - Thread: 1 -> Created definition for: Large Hallway Wall Turn
- 2016-12-12 19:28:55.031 - Thread: 1 -> mod_warning: (DX11)Station Walls
- 2016-12-12 19:28:55.031 - Thread: 1 -> in file: ...\AppData\Roaming\SpaceEngineers\Mods\295393908.sbm\data\CubeBlocks.sbc
- 2016-12-12 19:28:55.031 - Thread: 1 -> Obsolete default definition of mount points in MyObjectBuilder_CubeBlock/LargeHallwayCorner
- 2016-12-12 19:28:55.031 - Thread: 1 -> Created definition for: Large Hallway Wall Corner
- 2016-12-12 19:28:55.031 - Thread: 1 -> Created block definitions
- 2016-12-12 19:28:55.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHallwayStraight
- 2016-12-12 19:28:55.032 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHallwayTurn
- 2016-12-12 19:28:55.036 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHallwayCorner
- 2016-12-12 19:28:55.047 - Thread: 1 -> c4ab59bbc0248afb94b13d6d48884aab48743a46
- 2016-12-12 19:28:55.057 - Thread: 1 -> 1df833ac710d3825373ee43e16b9dcc9b833483f
- 2016-12-12 19:28:55.100 - Thread: 1 -> 8594adf930fc86dd8782b039a76f68fefd2d046d
- 2016-12-12 19:28:55.118 - Thread: 1 -> Loading category classes
- 2016-12-12 19:28:55.118 - Thread: 1 -> Loading block positions
- 2016-12-12 19:28:55.119 - Thread: 1 -> Loading transparent material properties
- 2016-12-12 19:28:55.134 - Thread: 1 -> Loading cube blocks
- 2016-12-12 19:28:55.154 - Thread: 1 -> Created definition for: SWall01
- 2016-12-12 19:28:55.175 - Thread: 1 -> Created definition for: SWall02
- 2016-12-12 19:28:55.196 - Thread: 1 -> Created definition for: SWall03
- 2016-12-12 19:28:55.216 - Thread: 1 -> Created definition for: SWall04
- 2016-12-12 19:28:55.236 - Thread: 1 -> Created definition for: SWall05
- 2016-12-12 19:28:55.257 - Thread: 1 -> Created definition for: SWall06
- 2016-12-12 19:28:55.278 - Thread: 1 -> Created definition for: SWall07
- 2016-12-12 19:28:55.298 - Thread: 1 -> Created definition for: SWall08
- 2016-12-12 19:28:55.319 - Thread: 1 -> Created definition for: SWall09
- 2016-12-12 19:28:55.339 - Thread: 1 -> Created definition for: SWall10
- 2016-12-12 19:28:55.363 - Thread: 1 -> Created definition for: SWall11
- 2016-12-12 19:28:55.385 - Thread: 1 -> Created definition for: SWall12 - Medical Room
- 2016-12-12 19:28:55.405 - Thread: 1 -> Created definition for: SWall13 - Conveyor
- 2016-12-12 19:28:55.425 - Thread: 1 -> Created definition for: SWall14 - Conveyor Tube
- 2016-12-12 19:28:55.446 - Thread: 1 -> Created definition for: SWall15 - Conveyor Tube Curved
- 2016-12-12 19:28:55.467 - Thread: 1 -> Created definition for: SWall16 - Conveyor Tube Curved
- 2016-12-12 19:28:55.487 - Thread: 1 -> Created definition for: SWall17 - Conveyor Tube
- 2016-12-12 19:28:55.508 - Thread: 1 -> Created definition for: SWall18 - Conveyor Tube Curved
- 2016-12-12 19:28:55.528 - Thread: 1 -> Could not find any sound for 'ArcBlockAirVentExhale'
- 2016-12-12 19:28:55.528 - Thread: 1 -> Could not find any sound for 'ArcBlockAirVentDepressurize'
- 2016-12-12 19:28:55.528 - Thread: 1 -> Created definition for: SWall19 - AirVent
- 2016-12-12 19:28:55.549 - Thread: 1 -> Created definition for: SWall20 - TextPanel
- 2016-12-12 19:28:55.569 - Thread: 1 -> Created definition for: SWall20d1 - ds
- 2016-12-12 19:28:55.590 - Thread: 1 -> Created definition for: SWall20d2 - ds
- 2016-12-12 19:28:55.610 - Thread: 1 -> Created definition for: SWall20d3 - ds
- 2016-12-12 19:28:55.631 - Thread: 1 -> Created definition for: SWall20d4 - ds
- 2016-12-12 19:28:55.651 - Thread: 1 -> Created definition for: SWall20d5 - ds
- 2016-12-12 19:28:55.672 - Thread: 1 -> Created definition for: SWall20d6 - ds
- 2016-12-12 19:28:55.693 - Thread: 1 -> Created definition for: SWall20d7 - ds
- 2016-12-12 19:28:55.713 - Thread: 1 -> Created definition for: SWall20d8 - ds corner
- 2016-12-12 19:28:55.733 - Thread: 1 -> Created definition for: SW Button Panel
- 2016-12-12 19:28:55.753 - Thread: 1 -> Created definition for: InteriorLight 1
- 2016-12-12 19:28:55.773 - Thread: 1 -> Created definition for: InteriorLight 2
- 2016-12-12 19:28:55.794 - Thread: 1 -> Created definition for: Suit Room
- 2016-12-12 19:28:55.815 - Thread: 1 -> Created definition for: SW Stairs
- 2016-12-12 19:28:55.836 - Thread: 1 -> Created definition for: SW Stairs left
- 2016-12-12 19:28:55.856 - Thread: 1 -> Created definition for: SW Stairs right
- 2016-12-12 19:28:55.876 - Thread: 1 -> Created definition for: Ventilation Tube
- 2016-12-12 19:28:55.897 - Thread: 1 -> Created definition for: Ventilation Tube T
- 2016-12-12 19:28:55.917 - Thread: 1 -> Created definition for: Ventilation Tube L
- 2016-12-12 19:28:55.938 - Thread: 1 -> Could not find any sound for 'ArcBlockAirVentExhale'
- 2016-12-12 19:28:55.938 - Thread: 1 -> Could not find any sound for 'ArcBlockAirVentDepressurize'
- 2016-12-12 19:28:55.938 - Thread: 1 -> Created definition for: Ventilation AirVent
- 2016-12-12 19:28:55.958 - Thread: 1 -> Created definition for: Ventilation Tunnel
- 2016-12-12 19:28:55.979 - Thread: 1 -> Created definition for: Ventilation Conveyor
- 2016-12-12 19:28:55.999 - Thread: 1 -> Created definition for: Ventilation Door
- 2016-12-12 19:28:56.033 - Thread: 1 -> Created definition for: SW Cockpit
- 2016-12-12 19:28:56.054 - Thread: 1 -> Created definition for: Grid01
- 2016-12-12 19:28:56.075 - Thread: 1 -> Created definition for: Grid02
- 2016-12-12 19:28:56.094 - Thread: 1 -> Created definition for: Grid03
- 2016-12-12 19:28:56.115 - Thread: 1 -> Created definition for: Grid Door
- 2016-12-12 19:28:56.135 - Thread: 1 -> Created definition for: SWall21 - ds
- 2016-12-12 19:28:56.156 - Thread: 1 -> Created definition for: SWall22 - ds
- 2016-12-12 19:28:56.176 - Thread: 1 -> Created definition for: SWall23 - ds
- 2016-12-12 19:28:56.197 - Thread: 1 -> Created definition for: SWall24 - ds
- 2016-12-12 19:28:56.217 - Thread: 1 -> Created definition for: SWall25 - ds
- 2016-12-12 19:28:56.238 - Thread: 1 -> Created definition for: SWall26 - ds
- 2016-12-12 19:28:56.258 - Thread: 1 -> Created definition for: SWall27 - ds
- 2016-12-12 19:28:56.279 - Thread: 1 -> Created definition for: SWall28 - ds
- 2016-12-12 19:28:56.299 - Thread: 1 -> Created definition for: SWall29 Shaft
- 2016-12-12 19:28:56.319 - Thread: 1 -> Created definition for: SWall30 Ladder
- 2016-12-12 19:28:56.341 - Thread: 1 -> Created definition for: SWall01small
- 2016-12-12 19:28:56.362 - Thread: 1 -> Created definition for: SWall02small
- 2016-12-12 19:28:56.385 - Thread: 1 -> Created definition for: SWall03small
- 2016-12-12 19:28:56.405 - Thread: 1 -> Created definition for: SWall04small
- 2016-12-12 19:28:56.426 - Thread: 1 -> Created definition for: SWall05small
- 2016-12-12 19:28:56.447 - Thread: 1 -> Created definition for: SWall06small
- 2016-12-12 19:28:56.468 - Thread: 1 -> Created definition for: SWall07small
- 2016-12-12 19:28:56.491 - Thread: 1 -> Created definition for: SWall08small
- 2016-12-12 19:28:56.512 - Thread: 1 -> Created definition for: SWall09small
- 2016-12-12 19:28:56.532 - Thread: 1 -> Created definition for: SWall10small
- 2016-12-12 19:28:56.553 - Thread: 1 -> Created definition for: SWall11small
- 2016-12-12 19:28:56.574 - Thread: 1 -> Created definition for: Grid T
- 2016-12-12 19:28:56.594 - Thread: 1 -> Created definition for: Grid cross
- 2016-12-12 19:28:56.614 - Thread: 1 -> Created definition for: Ventilation Door2
- 2016-12-12 19:28:56.635 - Thread: 1 -> Created definition for: Ventilation Door3
- 2016-12-12 19:28:56.656 - Thread: 1 -> Created definition for: Glass Door
- 2016-12-12 19:28:56.676 - Thread: 1 -> Created definition for: GlassB - ds
- 2016-12-12 19:28:56.697 - Thread: 1 -> Created definition for: GlassC - ds
- 2016-12-12 19:28:56.716 - Thread: 1 -> Created definition for: GlassD - ds
- 2016-12-12 19:28:56.737 - Thread: 1 -> Created definition for: GlassE - ds
- 2016-12-12 19:28:56.758 - Thread: 1 -> Created definition for: GlassF - ds
- 2016-12-12 19:28:56.758 - Thread: 1 -> Created block definitions
- 2016-12-12 19:28:56.758 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SWall01
- 2016-12-12 19:28:56.764 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SWall02
- 2016-12-12 19:28:56.771 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SWall03
- 2016-12-12 19:28:56.778 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SWall04
- 2016-12-12 19:28:56.784 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SWall05
- 2016-12-12 19:28:56.791 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SWall06
- 2016-12-12 19:28:56.797 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SWall07
- 2016-12-12 19:28:56.805 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SWall08
- 2016-12-12 19:28:56.812 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SWall09
- 2016-12-12 19:28:56.818 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SWall10
- 2016-12-12 19:28:56.825 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SWall11
- 2016-12-12 19:28:56.831 - Thread: 1 -> Loading cube block: MyObjectBuilder_MedicalRoom/SWall12
- 2016-12-12 19:28:56.840 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/SWall13
- 2016-12-12 19:28:56.846 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/SWall14
- 2016-12-12 19:28:56.853 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/SWall15
- 2016-12-12 19:28:56.859 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/SWall16
- 2016-12-12 19:28:56.866 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/SWall17
- 2016-12-12 19:28:56.873 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/SWall18
- 2016-12-12 19:28:56.880 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirVent/SWall19
- 2016-12-12 19:28:56.887 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/SWall20
- 2016-12-12 19:28:56.893 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SWall20d1
- 2016-12-12 19:28:56.900 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SWall20d2
- 2016-12-12 19:28:56.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SWall20d3
- 2016-12-12 19:28:56.914 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SWall20d4
- 2016-12-12 19:28:56.920 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SWall20d5
- 2016-12-12 19:28:56.926 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SWall20d6
- 2016-12-12 19:28:56.933 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SWall20d7
- 2016-12-12 19:28:56.939 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SWall20d8
- 2016-12-12 19:28:56.946 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/swall21button
- 2016-12-12 19:28:56.953 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/swall22light1
- 2016-12-12 19:28:56.959 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/swall22light2
- 2016-12-12 19:28:56.967 - Thread: 1 -> Loading cube block: MyObjectBuilder_MedicalRoom/suitchanger
- 2016-12-12 19:28:56.974 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/iwstairs
- 2016-12-12 19:28:56.980 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/iwstairsleft
- 2016-12-12 19:28:56.987 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/iwstairsright
- 2016-12-12 19:28:56.994 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/vent01
- 2016-12-12 19:28:57.001 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/vent02
- 2016-12-12 19:28:57.007 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/vent03
- 2016-12-12 19:28:57.014 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirVent/vent04
- 2016-12-12 19:28:57.020 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/vent05
- 2016-12-12 19:28:57.027 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/vent06
- 2016-12-12 19:28:57.034 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/vent07
- 2016-12-12 19:28:57.040 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/swcockpit
- 2016-12-12 19:28:57.047 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/grid01
- 2016-12-12 19:28:57.054 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/grid02
- 2016-12-12 19:28:57.061 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/grid03
- 2016-12-12 19:28:57.067 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/grid04
- 2016-12-12 19:28:57.074 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SWall21
- 2016-12-12 19:28:57.081 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SWall22
- 2016-12-12 19:28:57.088 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SWall23
- 2016-12-12 19:28:57.094 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SWall24
- 2016-12-12 19:28:57.101 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SWall25
- 2016-12-12 19:28:57.107 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SWall26
- 2016-12-12 19:28:57.115 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SWall27
- 2016-12-12 19:28:57.121 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SWall28
- 2016-12-12 19:28:57.128 - Thread: 1 -> Loading cube block: MyObjectBuilder_Passage/SWall29
- 2016-12-12 19:28:57.134 - Thread: 1 -> Loading cube block: MyObjectBuilder_Passage/SWall30
- 2016-12-12 19:28:57.141 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/gridt
- 2016-12-12 19:28:57.148 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/gridx
- 2016-12-12 19:28:57.154 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/vent072
- 2016-12-12 19:28:57.162 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/vent073
- 2016-12-12 19:28:57.168 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/swdoorg2
- 2016-12-12 19:28:57.175 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/glassb
- 2016-12-12 19:28:57.181 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/glassc
- 2016-12-12 19:28:57.188 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/glassd
- 2016-12-12 19:28:57.194 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/glasse
- 2016-12-12 19:28:57.202 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/glassf
- 2016-12-12 19:28:57.208 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SWall01small
- 2016-12-12 19:28:57.215 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SWall02small
- 2016-12-12 19:28:57.222 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SWall03small
- 2016-12-12 19:28:57.229 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SWall04small
- 2016-12-12 19:28:57.235 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SWall05small
- 2016-12-12 19:28:57.242 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SWall06small
- 2016-12-12 19:28:57.248 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SWall07small
- 2016-12-12 19:28:57.255 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SWall08small
- 2016-12-12 19:28:57.262 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SWall09small
- 2016-12-12 19:28:57.269 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SWall10small
- 2016-12-12 19:28:57.275 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SWall11small
- 2016-12-12 19:28:57.296 - Thread: 1 -> 41581157f919a08d99474ed200289aabc6100d13
- 2016-12-12 19:28:57.333 - Thread: 1 -> 0ab29155833d6482aaae013a1e2becd956e386aa
- 2016-12-12 19:28:57.369 - Thread: 1 -> Loading block positions
- 2016-12-12 19:28:57.369 - Thread: 1 -> Loading category classes
- 2016-12-12 19:28:57.370 - Thread: 1 -> Loading cube blocks
- 2016-12-12 19:28:57.403 - Thread: 1 -> Created definition for: Armor Ramp
- 2016-12-12 19:28:57.434 - Thread: 1 -> Created definition for: Armor Ramp Corner
- 2016-12-12 19:28:57.463 - Thread: 1 -> Created definition for: Armor Ramp Corner Inv
- 2016-12-12 19:28:57.493 - Thread: 1 -> Created definition for: Armor Ramp Corner 2x2x1
- 2016-12-12 19:28:57.524 - Thread: 1 -> Created definition for: Armor Ramp Corner 2x2x1 Mirror
- 2016-12-12 19:28:57.553 - Thread: 1 -> Created definition for: Armor Ramp Corner Inv 2x2x1
- 2016-12-12 19:28:57.583 - Thread: 1 -> Created definition for: Armor Ramp Corner Inv 2x2x1 Mirror
- 2016-12-12 19:28:57.614 - Thread: 1 -> Created definition for: Armor Ramp Corner Split 2x2x1
- 2016-12-12 19:28:57.643 - Thread: 1 -> Created definition for: Armor Ramp Corner Split 2x2x1 Mirror
- 2016-12-12 19:28:57.673 - Thread: 1 -> Created definition for: Armor Ramp Corner Split
- 2016-12-12 19:28:57.704 - Thread: 1 -> Created definition for: Armor Ramp Corner Split Mirror
- 2016-12-12 19:28:57.734 - Thread: 1 -> Created definition for: Armor Ramp Corner Double 2x2x1
- 2016-12-12 19:28:57.765 - Thread: 1 -> Created definition for: Armor Ramp Corner Double 2x2x1 Mirror
- 2016-12-12 19:28:57.794 - Thread: 1 -> Created definition for: Armor Ramp Corner Half Split
- 2016-12-12 19:28:57.825 - Thread: 1 -> Created definition for: Armor Ramp Corner Half Split 2x2x1
- 2016-12-12 19:28:57.855 - Thread: 1 -> Created definition for: Armor Ramp Corner Half Split 2x2x1 Mirror
- 2016-12-12 19:28:57.885 - Thread: 1 -> Created definition for: Armor Ramp Corner Split 1x1x1
- 2016-12-12 19:28:57.915 - Thread: 1 -> Created definition for: Armor Ramp Corner Double 1x1x1
- 2016-12-12 19:28:57.945 - Thread: 1 -> Created definition for: Armor Ramp 3x1x1
- 2016-12-12 19:28:57.975 - Thread: 1 -> Created definition for: Armor Ramp Corner 3x1x1
- 2016-12-12 19:28:58.004 - Thread: 1 -> Created definition for: Armor Ramp Corner Inv 3x1x1
- 2016-12-12 19:28:58.034 - Thread: 1 -> Created definition for: Armor Ramp Corner Half Split 3x1x1
- 2016-12-12 19:28:58.065 - Thread: 1 -> Created definition for: Armor Ramp Corner Split 3x1x1
- 2016-12-12 19:28:58.095 - Thread: 1 -> Created definition for: Armor Ramp Corner Split 3x1x1 Mirror
- 2016-12-12 19:28:58.125 - Thread: 1 -> Created definition for: Armor Ramp
- 2016-12-12 19:28:58.154 - Thread: 1 -> Created definition for: Armor Ramp Corner
- 2016-12-12 19:28:58.185 - Thread: 1 -> Created definition for: Armor Ramp Corner Inv
- 2016-12-12 19:28:58.214 - Thread: 1 -> Created definition for: Armor Ramp Corner 2x2x1
- 2016-12-12 19:28:58.244 - Thread: 1 -> Created definition for: Armor Ramp Corner 2x2x1 Mirror
- 2016-12-12 19:28:58.275 - Thread: 1 -> Created definition for: Armor Ramp Corner Inv 2x2x1
- 2016-12-12 19:28:58.306 - Thread: 1 -> Created definition for: Armor Ramp Corner Inv 2x2x1 Mirror
- 2016-12-12 19:28:58.337 - Thread: 1 -> Created definition for: Armor Ramp Corner Split 2x2x1
- 2016-12-12 19:28:58.366 - Thread: 1 -> Created definition for: Armor Ramp Corner Split 2x2x1 Mirror
- 2016-12-12 19:28:58.397 - Thread: 1 -> Created definition for: Armor Ramp Corner Split
- 2016-12-12 19:28:58.427 - Thread: 1 -> Created definition for: Armor Ramp Corner Split Mirror
- 2016-12-12 19:28:58.457 - Thread: 1 -> Created definition for: Armor Ramp Corner Double 2x2x1
- 2016-12-12 19:28:58.487 - Thread: 1 -> Created definition for: Armor Ramp Corner Double 2x2x1 Mirror
- 2016-12-12 19:28:58.517 - Thread: 1 -> Created definition for: Armor Ramp Corner Half Split
- 2016-12-12 19:28:58.547 - Thread: 1 -> Created definition for: Armor Ramp Corner Half Split 2x2x1
- 2016-12-12 19:28:58.577 - Thread: 1 -> Created definition for: Armor Ramp Corner Half Split 2x2x1 Mirror
- 2016-12-12 19:28:58.607 - Thread: 1 -> Created definition for: Armor Ramp Corner Split 1x1x1
- 2016-12-12 19:28:58.636 - Thread: 1 -> Created definition for: Armor Ramp Corner Double 1x1x1
- 2016-12-12 19:28:58.666 - Thread: 1 -> Created definition for: Armor Ramp 3x1x1
- 2016-12-12 19:28:58.696 - Thread: 1 -> Created definition for: Armor Ramp Corner 3x1x1
- 2016-12-12 19:28:58.725 - Thread: 1 -> Created definition for: Armor Ramp Corner Inv 3x1x1
- 2016-12-12 19:28:58.755 - Thread: 1 -> Created definition for: Armor Ramp Corner Half Split 3x1x1
- 2016-12-12 19:28:58.785 - Thread: 1 -> Created definition for: Armor Ramp Corner Split 3x1x1
- 2016-12-12 19:28:58.815 - Thread: 1 -> Created definition for: Armor Ramp Corner Split 3x1x1 Mirror
- 2016-12-12 19:28:58.845 - Thread: 1 -> Created definition for: Heavy Armor Ramp
- 2016-12-12 19:28:58.875 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner
- 2016-12-12 19:28:58.904 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Inv
- 2016-12-12 19:28:58.934 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner 2x2x1
- 2016-12-12 19:28:58.964 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner 2x2x1 Mirror
- 2016-12-12 19:28:58.994 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Inv 2x2x1
- 2016-12-12 19:28:59.024 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Inv 2x2x1 Mirror
- 2016-12-12 19:28:59.054 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Split 2x2x1
- 2016-12-12 19:28:59.084 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Split 2x2x1 Mirror
- 2016-12-12 19:28:59.114 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Split
- 2016-12-12 19:28:59.144 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Split Mirror
- 2016-12-12 19:28:59.175 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Double 2x2x1
- 2016-12-12 19:28:59.204 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Double 2x2x1 Mirror
- 2016-12-12 19:28:59.234 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Half Split
- 2016-12-12 19:28:59.264 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Half Split 2x2x1
- 2016-12-12 19:28:59.294 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Half Split 2x2x1 Mirror
- 2016-12-12 19:28:59.324 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Split 1x1x1
- 2016-12-12 19:28:59.354 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Double 1x1x1
- 2016-12-12 19:28:59.384 - Thread: 1 -> Created definition for: Heavy Armor Ramp 3x1x1
- 2016-12-12 19:28:59.416 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner 3x1x1
- 2016-12-12 19:28:59.447 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Inv 3x1x1
- 2016-12-12 19:28:59.477 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Half Split 3x1x1
- 2016-12-12 19:28:59.509 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Split 3x1x1
- 2016-12-12 19:28:59.538 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Split 3x1x1 Mirror
- 2016-12-12 19:28:59.568 - Thread: 1 -> Created definition for: Heavy Armor Ramp
- 2016-12-12 19:28:59.598 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner
- 2016-12-12 19:28:59.628 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Inv
- 2016-12-12 19:28:59.657 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner 2x2x1
- 2016-12-12 19:28:59.687 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner 2x2x1 Mirror
- 2016-12-12 19:28:59.717 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Inv 2x2x1
- 2016-12-12 19:28:59.747 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Inv 2x2x1 Mirror
- 2016-12-12 19:28:59.777 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Split 2x2x1
- 2016-12-12 19:28:59.807 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Split 2x2x1 Mirror
- 2016-12-12 19:28:59.836 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Split
- 2016-12-12 19:28:59.866 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Split Mirror
- 2016-12-12 19:28:59.897 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Double 2x2x1
- 2016-12-12 19:28:59.926 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Double 2x2x1 Mirror
- 2016-12-12 19:28:59.956 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Half Split
- 2016-12-12 19:28:59.986 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Half Split 2x2x1
- 2016-12-12 19:29:00.016 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Half Split 2x2x1 Mirror
- 2016-12-12 19:29:00.047 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Split 1x1x1
- 2016-12-12 19:29:00.078 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Double 1x1x1
- 2016-12-12 19:29:00.107 - Thread: 1 -> Created definition for: Heavy Armor Ramp 3x1x1
- 2016-12-12 19:29:00.138 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner 3x1x1
- 2016-12-12 19:29:00.167 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Inv 3x1x1
- 2016-12-12 19:29:00.197 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Half Split 3x1x1
- 2016-12-12 19:29:00.227 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Split 3x1x1
- 2016-12-12 19:29:00.257 - Thread: 1 -> Created definition for: Heavy Armor Ramp Corner Split 3x1x1 Mirror
- 2016-12-12 19:29:00.257 - Thread: 1 -> Created block definitions
- 2016-12-12 19:29:00.257 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRamp
- 2016-12-12 19:29:00.265 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRampCorner
- 2016-12-12 19:29:00.273 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRampCornerInv
- 2016-12-12 19:29:00.280 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRampCorner2x2x1
- 2016-12-12 19:29:00.288 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRampCorner2x2x1Mirror
- 2016-12-12 19:29:00.288 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRampCornerInv2x2x1
- 2016-12-12 19:29:00.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRampCornerInv2x2x1Mirror
- 2016-12-12 19:29:00.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRampCornerSplit2x2x1
- 2016-12-12 19:29:00.303 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRampCornerSplit2x2x1Mirror
- 2016-12-12 19:29:00.303 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRampCornerSplit2x1x1
- 2016-12-12 19:29:00.311 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRampCornerSplit2x1x1Mirror
- 2016-12-12 19:29:00.319 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRampCornerDouble2x2x1
- 2016-12-12 19:29:00.326 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRampCornerDouble2x2x1Mirror
- 2016-12-12 19:29:00.326 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRampCornerHalfSplit
- 2016-12-12 19:29:00.333 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRampCornerHalfSplit2x2x1
- 2016-12-12 19:29:00.341 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRampCornerHalfSplit2x2x1Mirror
- 2016-12-12 19:29:00.349 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRampCornerSplit1x1x1
- 2016-12-12 19:29:00.356 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRampCornerDouble1x1x1
- 2016-12-12 19:29:00.364 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRamp3x1x1
- 2016-12-12 19:29:00.371 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRampCorner3x1x1
- 2016-12-12 19:29:00.379 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRampCornerInv3x1x1
- 2016-12-12 19:29:00.387 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRampCornerHalfSplit3x1x1
- 2016-12-12 19:29:00.394 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRampCornerSplit3x1x1
- 2016-12-12 19:29:00.402 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeArmorRampCornerSplit3x1x1Mirror
- 2016-12-12 19:29:00.409 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyArmorRamp
- 2016-12-12 19:29:00.417 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyArmorRampCorner
- 2016-12-12 19:29:00.425 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyArmorRampCornerInv
- 2016-12-12 19:29:00.433 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyArmorRampCorner2x2x1
- 2016-12-12 19:29:00.441 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyArmorRampCorner2x2x1Mirror
- 2016-12-12 19:29:00.441 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyArmorRampCornerInv2x2x1
- 2016-12-12 19:29:00.448 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyArmorRampCornerInv2x2x1Mirror
- 2016-12-12 19:29:00.448 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyArmorRampCornerSplit2x2x1
- 2016-12-12 19:29:00.457 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyArmorRampCornerSplit2x2x1Mirror
- 2016-12-12 19:29:00.457 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyArmorRampCornerSplit2x1x1
- 2016-12-12 19:29:00.464 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyArmorRampCornerSplit2x1x1Mirror
- 2016-12-12 19:29:00.471 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyArmorRampCornerDouble2x2x1
- 2016-12-12 19:29:00.479 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyArmorRampCornerDouble2x2x1Mirror
- 2016-12-12 19:29:00.479 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyArmorRampCornerHalfSplit
- 2016-12-12 19:29:00.486 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyArmorRampCornerHalfSplit2x2x1
- 2016-12-12 19:29:00.494 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyArmorRampCornerHalfSplit2x2x1Mirror
- 2016-12-12 19:29:00.501 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyArmorRampCornerSplit1x1x1
- 2016-12-12 19:29:00.509 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyArmorRampCornerDouble1x1x1
- 2016-12-12 19:29:00.516 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyArmorRamp3x1x1
- 2016-12-12 19:29:00.524 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyArmorRampCorner3x1x1
- 2016-12-12 19:29:00.532 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyArmorRampCornerInv3x1x1
- 2016-12-12 19:29:00.539 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyArmorRampCornerHalfSplit3x1x1
- 2016-12-12 19:29:00.546 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyArmorRampCornerSplit3x1x1
- 2016-12-12 19:29:00.554 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyArmorRampCornerSplit3x1x1Mirror
- 2016-12-12 19:29:00.562 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallArmorRamp
- 2016-12-12 19:29:00.569 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallArmorRampCorner
- 2016-12-12 19:29:00.577 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallArmorRampCornerInv
- 2016-12-12 19:29:00.584 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallArmorRampCorner2x2x1
- 2016-12-12 19:29:00.591 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallArmorRampCorner2x2x1Mirror
- 2016-12-12 19:29:00.591 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallArmorRampCornerInv2x2x1
- 2016-12-12 19:29:00.600 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallArmorRampCornerInv2x2x1Mirror
- 2016-12-12 19:29:00.600 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallArmorRampCornerSplit2x2x1
- 2016-12-12 19:29:00.607 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallArmorRampCornerSplit2x2x1Mirror
- 2016-12-12 19:29:00.607 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallArmorRampCornerSplit2x1x1
- 2016-12-12 19:29:00.614 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallArmorRampCornerSplit2x1x1Mirror
- 2016-12-12 19:29:00.622 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallArmorRampCornerDouble2x2x1
- 2016-12-12 19:29:00.630 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallArmorRampCornerDouble2x2x1Mirror
- 2016-12-12 19:29:00.630 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallArmorRampCornerHalfSplit
- 2016-12-12 19:29:00.637 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallArmorRampCornerHalfSplit2x2x1
- 2016-12-12 19:29:00.644 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallArmorRampCornerHalfSplit2x2x1Mirror
- 2016-12-12 19:29:00.652 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallArmorRampCornerSplit1x1x1
- 2016-12-12 19:29:00.659 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallArmorRampCornerDouble1x1x1
- 2016-12-12 19:29:00.667 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallArmorRamp3x1x1
- 2016-12-12 19:29:00.675 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallArmorRampCorner3x1x1
- 2016-12-12 19:29:00.683 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallArmorRampCornerInv3x1x1
- 2016-12-12 19:29:00.690 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallArmorRampCornerHalfSplit3x1x1
- 2016-12-12 19:29:00.697 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallArmorRampCornerSplit3x1x1
- 2016-12-12 19:29:00.705 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallArmorRampCornerSplit3x1x1Mirror
- 2016-12-12 19:29:00.713 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallHeavyArmorRamp
- 2016-12-12 19:29:00.720 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallHeavyArmorRampCorner
- 2016-12-12 19:29:00.727 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallHeavyArmorRampCornerInv
- 2016-12-12 19:29:00.734 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallHeavyArmorRampCorner2x2x1
- 2016-12-12 19:29:00.743 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallHeavyArmorRampCorner2x2x1Mirror
- 2016-12-12 19:29:00.743 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallHeavyArmorRampCornerInv2x2x1
- 2016-12-12 19:29:00.750 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallHeavyArmorRampCornerInv2x2x1Mirror
- 2016-12-12 19:29:00.750 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallHeavyArmorRampCornerSplit2x2x1
- 2016-12-12 19:29:00.757 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallHeavyArmorRampCornerSplit2x2x1Mirror
- 2016-12-12 19:29:00.757 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallHeavyArmorRampCornerSplit2x1x1
- 2016-12-12 19:29:00.765 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallHeavyArmorRampCornerSplit2x1x1Mirror
- 2016-12-12 19:29:00.772 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallHeavyArmorRampCornerDouble2x2x1
- 2016-12-12 19:29:00.780 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallHeavyArmorRampCornerDouble2x2x1Mirror
- 2016-12-12 19:29:00.780 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallHeavyArmorRampCornerHalfSplit
- 2016-12-12 19:29:00.788 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallHeavyArmorRampCornerHalfSplit2x2x1
- 2016-12-12 19:29:00.795 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallHeavyArmorRampCornerHalfSplit2x2x1Mirror
- 2016-12-12 19:29:00.802 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallHeavyArmorRampCornerSplit1x1x1
- 2016-12-12 19:29:00.809 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallHeavyArmorRampCornerDouble1x1x1
- 2016-12-12 19:29:00.818 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallHeavyArmorRamp3x1x1
- 2016-12-12 19:29:00.825 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallHeavyArmorRampCorner3x1x1
- 2016-12-12 19:29:00.832 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallHeavyArmorRampCornerInv3x1x1
- 2016-12-12 19:29:00.840 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallHeavyArmorRampCornerHalfSplit3x1x1
- 2016-12-12 19:29:00.847 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallHeavyArmorRampCornerSplit3x1x1
- 2016-12-12 19:29:00.855 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallHeavyArmorRampCornerSplit3x1x1Mirror
- 2016-12-12 19:29:00.866 - Thread: 1 -> 6b298e4bfb6d353fe371df9e2aa7df767941e445
- 2016-12-12 19:29:00.874 - Thread: 1 -> Loading LCD texture categories
- 2016-12-12 19:29:00.904 - Thread: 1 -> bbda302dc58d28f23c98ca270424d7b2f89e2c56
- 2016-12-12 19:29:00.910 - Thread: 1 -> 4419735497e96e7fcf984a4bb93eb7639703f5d5
- 2016-12-12 19:29:00.915 - Thread: 1 -> bc58012884cf4bbe7a4db59043f475749419dd5a
- 2016-12-12 19:29:00.923 - Thread: 1 -> 02d08816611ef7d63c59613ed6d87e7ac30bfed0
- 2016-12-12 19:29:00.934 - Thread: 1 -> Loading sound definitions
- 2016-12-12 19:29:00.938 - Thread: 1 -> Loading category classes
- 2016-12-12 19:29:00.938 - Thread: 1 -> Loading block positions
- 2016-12-12 19:29:00.938 - Thread: 1 -> Loading transparent material properties
- 2016-12-12 19:29:00.943 - Thread: 1 -> Loading cube blocks
- 2016-12-12 19:29:00.963 - Thread: 1 -> Created definition for: S - Airtight Door 01
- 2016-12-12 19:29:00.981 - Thread: 1 -> Created definition for: S - Airtight Door 02 open
- 2016-12-12 19:29:00.999 - Thread: 1 -> Created definition for: S - Airtight Door 03
- 2016-12-12 19:29:01.018 - Thread: 1 -> Created definition for: S - Airtight Door 03c
- 2016-12-12 19:29:01.036 - Thread: 1 -> Created definition for: S - Airtight Door 04 Outer
- 2016-12-12 19:29:01.055 - Thread: 1 -> Created definition for: S - Airtight Door 05 3x3
- 2016-12-12 19:29:01.074 - Thread: 1 -> Created definition for: S - Airtight Door 06
- 2016-12-12 19:29:01.092 - Thread: 1 -> Created definition for: S - Airtight Door 07
- 2016-12-12 19:29:01.104 - Thread: 1 -> Created definition for: Door 3x2 a
- 2016-12-12 19:29:01.115 - Thread: 1 -> Created definition for: Door 3x2 b
- 2016-12-12 19:29:01.115 - Thread: 1 -> Created block definitions
- 2016-12-12 19:29:01.115 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/SDoor01
- 2016-12-12 19:29:01.118 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/SDoor02
- 2016-12-12 19:29:01.122 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/SDoor03
- 2016-12-12 19:29:01.125 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/SDoor03c
- 2016-12-12 19:29:01.130 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/SDoor04
- 2016-12-12 19:29:01.133 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/SDoor05
- 2016-12-12 19:29:01.137 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/SDoor06
- 2016-12-12 19:29:01.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/SDoor07
- 2016-12-12 19:29:01.144 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/SDoor32xa
- 2016-12-12 19:29:01.148 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/SDoor32xb
- 2016-12-12 19:29:01.156 - Thread: 1 -> b05c1878d19b240ebf7ec149421dbfc25681bb15
- 2016-12-12 19:29:01.164 - Thread: 1 -> Loading cube blocks
- 2016-12-12 19:29:01.167 - Thread: 1 -> Created definition for: SF_Cat02_Mount_Long
- 2016-12-12 19:29:01.170 - Thread: 1 -> Created definition for: SF_Cat02_Mount_Short
- 2016-12-12 19:29:01.172 - Thread: 1 -> Created definition for: SF_Cat02_Corner
- 2016-12-12 19:29:01.175 - Thread: 1 -> Created definition for: SF_Cat02_Stairs
- 2016-12-12 19:29:01.179 - Thread: 1 -> Created definition for: SF_Cat02_4-Way
- 2016-12-12 19:29:01.182 - Thread: 1 -> Created definition for: SF_Cat02_Tee
- 2016-12-12 19:29:01.184 - Thread: 1 -> Created definition for: SF_Cat02_Strait
- 2016-12-12 19:29:01.188 - Thread: 1 -> Created definition for: SF_Cat01_Stairs
- 2016-12-12 19:29:01.190 - Thread: 1 -> Created definition for: SF_Cat01_4-way
- 2016-12-12 19:29:01.193 - Thread: 1 -> Created definition for: SF_Cat01_Single
- 2016-12-12 19:29:01.196 - Thread: 1 -> Created definition for: SF_Cat01_Strait
- 2016-12-12 19:29:01.199 - Thread: 1 -> Created definition for: SF_Cat01_Corner
- 2016-12-12 19:29:01.202 - Thread: 1 -> Created definition for: Catwalk_Mount
- 2016-12-12 19:29:01.202 - Thread: 1 -> Created block definitions
- 2016-12-12 19:29:01.202 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SF_Cat02_MountL
- 2016-12-12 19:29:01.203 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SF_Cat02_MountS
- 2016-12-12 19:29:01.205 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SF_Cat02_Corner
- 2016-12-12 19:29:01.206 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SF_Cat02_Stairs
- 2016-12-12 19:29:01.207 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SF_Cat02_4way
- 2016-12-12 19:29:01.209 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SF_Cat02_Tee
- 2016-12-12 19:29:01.210 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SF_Cat02_Strait
- 2016-12-12 19:29:01.211 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SF_Cat01_Stairs
- 2016-12-12 19:29:01.213 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SF_Cat01_4way
- 2016-12-12 19:29:01.214 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SF_Cat01_Single
- 2016-12-12 19:29:01.215 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SF_Cat01_Strait
- 2016-12-12 19:29:01.217 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SF_Cat01_Corner
- 2016-12-12 19:29:01.218 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SF_Cat01_Mount
- 2016-12-12 19:29:01.223 - Thread: 1 -> 62f934ebfd1b69c1372cf6b0d822ed0f62b01f27
- 2016-12-12 19:29:01.225 - Thread: 1 -> c650053f6008b85d7e45558fc7aea928d8c26e2b
- 2016-12-12 19:29:01.227 - Thread: 1 -> 9e4c3b35ac286fe14c707ca58cbf8b38ebc18451
- 2016-12-12 19:29:01.229 - Thread: 1 -> Loading animations
- 2016-12-12 19:29:01.231 - Thread: 1 -> Loading category classes
- 2016-12-12 19:29:01.231 - Thread: 1 -> Loading block positions
- 2016-12-12 19:29:01.233 - Thread: 1 -> Loading cube blocks
- 2016-12-12 19:29:01.238 - Thread: 1 -> Created definition for: LargeBunk
- 2016-12-12 19:29:01.243 - Thread: 1 -> Created definition for: LargeBunk
- 2016-12-12 19:29:01.243 - Thread: 1 -> Created block definitions
- 2016-12-12 19:29:01.243 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/LargeBlockBunk
- 2016-12-12 19:29:01.244 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/SmallBlockBunk
- 2016-12-12 19:29:01.250 - Thread: 1 -> 80223234ed651c70284486d36d29ec03e9b0dc19
- 2016-12-12 19:29:01.254 - Thread: 1 -> 632b5b1db44e237ed59cd82c74a74bb7411fb04a
- 2016-12-12 19:29:01.260 - Thread: 1 -> bb8bfebdffb602dffab16c8ca9e1b4ed76542b12
- 2016-12-12 19:29:01.264 - Thread: 1 -> 858c2ad32ef82df39ec75edeaa76e8a081faf8d7
- 2016-12-12 19:29:01.268 - Thread: 1 -> 0a5d288e155c2e28c924d27fb47c5d6403779dcf
- 2016-12-12 19:29:01.274 - Thread: 1 -> c31fe83f89ad130cc857b1444ca3753288bfa806
- 2016-12-12 19:29:01.283 - Thread: 1 -> b3d2158f60072a836830f4bd9b3de45699812f42
- 2016-12-12 19:29:01.291 - Thread: 1 -> Loading animations
- 2016-12-12 19:29:01.299 - Thread: 1 -> Loading category classes
- 2016-12-12 19:29:01.299 - Thread: 1 -> Loading blueprint class entries
- 2016-12-12 19:29:01.299 - Thread: 1 -> Loading transparent material properties
- 2016-12-12 19:29:01.305 - Thread: 1 -> Loading cube blocks
- 2016-12-12 19:29:01.315 - Thread: 1 -> Created definition for: Switch (Stand - Inv)
- 2016-12-12 19:29:01.325 - Thread: 1 -> Created definition for: Switch (Stand)
- 2016-12-12 19:29:01.333 - Thread: 1 -> Created definition for: Switch (Wall)
- 2016-12-12 19:29:01.347 - Thread: 1 -> Created definition for: Console (Curve Short)
- 2016-12-12 19:29:01.359 - Thread: 1 -> Created definition for: Console (Curve Long)
- 2016-12-12 19:29:01.372 - Thread: 1 -> Created definition for: Console (Cockpit)
- 2016-12-12 19:29:01.385 - Thread: 1 -> Created definition for: Console (Cockpit with Display)
- 2016-12-12 19:29:01.398 - Thread: 1 -> Created definition for: Console (Cockpit with HUD)
- 2016-12-12 19:29:01.411 - Thread: 1 -> Created definition for: Console (Main with Chair)
- 2016-12-12 19:29:01.424 - Thread: 1 -> Created definition for: Console (Straight)
- 2016-12-12 19:29:01.437 - Thread: 1 -> Created definition for: Console (Main)
- 2016-12-12 19:29:01.442 - Thread: 1 -> Created definition for: Ceiling Monitor 02
- 2016-12-12 19:29:01.456 - Thread: 1 -> Created definition for: Ceiling Monitor
- 2016-12-12 19:29:01.456 - Thread: 1 -> Created block definitions
- 2016-12-12 19:29:01.456 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/console_switch_stand_inv
- 2016-12-12 19:29:01.458 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/console_switch_stand
- 2016-12-12 19:29:01.461 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/console_switch_wall
- 2016-12-12 19:29:01.463 - Thread: 1 -> Loading cube block: MyObjectBuilder_TerminalBlock/Console_Curve_short
- 2016-12-12 19:29:01.466 - Thread: 1 -> Loading cube block: MyObjectBuilder_TerminalBlock/Console_Curve_long
- 2016-12-12 19:29:01.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/MainConsole_cp
- 2016-12-12 19:29:01.471 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/MainConsole_cp_monitor
- 2016-12-12 19:29:01.473 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/MainConsole_cp_monitor_02
- 2016-12-12 19:29:01.476 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/MainConsole_c
- 2016-12-12 19:29:01.478 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/console_straight
- 2016-12-12 19:29:01.482 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/console_main
- 2016-12-12 19:29:01.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Ceiling_monitor_02
- 2016-12-12 19:29:01.487 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Ceiling_monitor_01
- 2016-12-12 19:29:01.489 - Thread: 1 -> Loading cube blocks
- 2016-12-12 19:29:01.499 - Thread: 1 -> Created definition for: Switch (Stand - Inv)
- 2016-12-12 19:29:01.510 - Thread: 1 -> Created definition for: Switch (Stand)
- 2016-12-12 19:29:01.517 - Thread: 1 -> Created definition for: Switch (Wall)
- 2016-12-12 19:29:01.529 - Thread: 1 -> Created definition for: Console (Curve Short)
- 2016-12-12 19:29:01.542 - Thread: 1 -> Created definition for: Console (Curve Long)
- 2016-12-12 19:29:01.555 - Thread: 1 -> Created definition for: Console (Cockpit)
- 2016-12-12 19:29:01.568 - Thread: 1 -> Created definition for: Console (Cockpit with Display)
- 2016-12-12 19:29:01.581 - Thread: 1 -> Created definition for: Console (Cockpit with HUD)
- 2016-12-12 19:29:01.594 - Thread: 1 -> Created definition for: Console (Main with Chair)
- 2016-12-12 19:29:01.606 - Thread: 1 -> Created definition for: Console (Straight)
- 2016-12-12 19:29:01.619 - Thread: 1 -> Created definition for: Console (Main)
- 2016-12-12 19:29:01.625 - Thread: 1 -> Created definition for: Ceiling Monitor 02
- 2016-12-12 19:29:01.637 - Thread: 1 -> Created definition for: Ceiling Monitor
- 2016-12-12 19:29:01.637 - Thread: 1 -> Created block definitions
- 2016-12-12 19:29:01.637 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/console_switch_stand_inv
- 2016-12-12 19:29:01.640 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/console_switch_stand
- 2016-12-12 19:29:01.642 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/console_switch_wall
- 2016-12-12 19:29:01.645 - Thread: 1 -> Loading cube block: MyObjectBuilder_TerminalBlock/Console_Curve_short
- 2016-12-12 19:29:01.648 - Thread: 1 -> Loading cube block: MyObjectBuilder_TerminalBlock/Console_Curve_long
- 2016-12-12 19:29:01.650 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/MainConsole_cp
- 2016-12-12 19:29:01.653 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/MainConsole_cp_monitor
- 2016-12-12 19:29:01.655 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/MainConsole_cp_monitor_02
- 2016-12-12 19:29:01.658 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/MainConsole_c
- 2016-12-12 19:29:01.660 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/console_straight
- 2016-12-12 19:29:01.663 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/console_main
- 2016-12-12 19:29:01.665 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Ceiling_monitor_02
- 2016-12-12 19:29:01.668 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Ceiling_monitor_01
- 2016-12-12 19:29:01.670 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Smallconsole_switch_stand_inv
- 2016-12-12 19:29:01.673 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Smallconsole_switch_stand
- 2016-12-12 19:29:01.675 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Smallconsole_switch_wall
- 2016-12-12 19:29:01.678 - Thread: 1 -> Loading cube block: MyObjectBuilder_TerminalBlock/SmallConsole_Curve_short
- 2016-12-12 19:29:01.681 - Thread: 1 -> Loading cube block: MyObjectBuilder_TerminalBlock/SmallConsole_Curve_long
- 2016-12-12 19:29:01.683 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/SmallMainConsole_cp
- 2016-12-12 19:29:01.685 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/SmallMainConsole_cp_monitor
- 2016-12-12 19:29:01.688 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/SmallMainConsole_cp_monitor_02
- 2016-12-12 19:29:01.690 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/SmallMainConsole_c
- 2016-12-12 19:29:01.693 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Smallconsole_straight
- 2016-12-12 19:29:01.695 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Smallconsole_main
- 2016-12-12 19:29:01.698 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallCeiling_monitor_02
- 2016-12-12 19:29:01.701 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallCeiling_monitor_01
- 2016-12-12 19:29:01.709 - Thread: 1 -> 0d78a8827905c6af015530b393116a261fa97c24
- 2016-12-12 19:29:01.711 - Thread: 1 -> 1b0eec4bc7018610445c8984afaa615855d60422
- 2016-12-12 19:29:01.714 - Thread: 1 -> Loading category classes
- 2016-12-12 19:29:01.714 - Thread: 1 -> Loading block positions
- 2016-12-12 19:29:01.716 - Thread: 1 -> Loading cube blocks
- 2016-12-12 19:29:01.719 - Thread: 1 -> Created definition for: Interrior Door
- 2016-12-12 19:29:01.722 - Thread: 1 -> Created definition for: Interior Door
- 2016-12-12 19:29:01.725 - Thread: 1 -> Created definition for: Interior Door (offset)
- 2016-12-12 19:29:01.725 - Thread: 1 -> Created block definitions
- 2016-12-12 19:29:01.725 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/InteriorDoor
- 2016-12-12 19:29:01.726 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/InteriorDoorOffset
- 2016-12-12 19:29:01.726 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/InterriorDoorSmall
- 2016-12-12 19:29:01.731 - Thread: 1 -> a96423172d8dfa80449ef0e0267823586c319306
- 2016-12-12 19:29:01.737 - Thread: 1 -> Loading cube blocks
- 2016-12-12 19:29:01.746 - Thread: 1 -> Created definition for: Wedge Reactor Large
- 2016-12-12 19:29:01.754 - Thread: 1 -> Created definition for: Wedge Reactor Small
- 2016-12-12 19:29:01.754 - Thread: 1 -> Created block definitions
- 2016-12-12 19:29:01.754 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/XPAR Wedge Reactor_Large
- 2016-12-12 19:29:01.755 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/XPAR Wedge Reactor_Small
- 2016-12-12 19:29:01.760 - Thread: 1 -> 738b014ffb5b1727c57856a29f139101e9c80d9d
- 2016-12-12 19:29:01.761 - Thread: 1 -> b6030b4aa26a22c28007a79326f79591eafb3727
- 2016-12-12 19:29:01.763 - Thread: 1 -> 79c84123c858150354689652a5f2e9bc651d57a3
- 2016-12-12 19:29:01.765 - Thread: 1 -> 0d42c087a592c63cc16c8b35f5a8bbf02e4db5ab
- 2016-12-12 19:29:01.767 - Thread: 1 -> Loading category classes
- 2016-12-12 19:29:01.768 - Thread: 1 -> Loading blueprint class entries
- 2016-12-12 19:29:01.769 - Thread: 1 -> Loading cube blocks
- 2016-12-12 19:29:01.773 - Thread: 1 -> Created definition for: Airtight Hangar Door L (15m)
- 2016-12-12 19:29:01.773 - Thread: 1 -> Created block definitions
- 2016-12-12 19:29:01.773 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/Eikester_AirtightHangarDoorLarge
- 2016-12-12 19:29:01.774 - Thread: 1 -> Loading cube blocks
- 2016-12-12 19:29:01.778 - Thread: 1 -> Created definition for: Airtight Hangar Door M (10m)
- 2016-12-12 19:29:01.778 - Thread: 1 -> Created block definitions
- 2016-12-12 19:29:01.778 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/Eikester_AirtightHangarDoorLarge
- 2016-12-12 19:29:01.779 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/Eikester_AirtightHangarDoorMedium
- 2016-12-12 19:29:01.785 - Thread: 1 -> 058b5d2a5a014bcd87ec41020bfaab12859ef471
- 2016-12-12 19:29:01.790 - Thread: 1 -> affd164e7897e5c9da4eed217fc6db16d23ac93d
- 2016-12-12 19:29:01.794 - Thread: 1 -> b1ba1c721fc1e3203d6dbe082e4beed0d4484607
- 2016-12-12 19:29:01.800 - Thread: 1 -> ac7dd1c9260884d7bfcc38257ffd9b028b156e7c
- 2016-12-12 19:29:01.806 - Thread: 1 -> Loading animations
- 2016-12-12 19:29:01.812 - Thread: 1 -> Loading category classes
- 2016-12-12 19:29:01.813 - Thread: 1 -> Loading block positions
- 2016-12-12 19:29:01.813 - Thread: 1 -> Loading transparent material properties
- 2016-12-12 19:29:01.819 - Thread: 1 -> Loading cube blocks
- 2016-12-12 19:29:01.829 - Thread: 1 -> Created definition for: Switch (Stand - Inv)
- 2016-12-12 19:29:01.838 - Thread: 1 -> Created definition for: Switch (Stand)
- 2016-12-12 19:29:01.845 - Thread: 1 -> Created definition for: Switch (Wall)
- 2016-12-12 19:29:01.856 - Thread: 1 -> Created definition for: Console (Curve Short)
- 2016-12-12 19:29:01.868 - Thread: 1 -> Created definition for: Console (Curve Long)
- 2016-12-12 19:29:01.879 - Thread: 1 -> Created definition for: Console (Cockpit)
- 2016-12-12 19:29:01.890 - Thread: 1 -> Created definition for: Console (Cockpit with Display)
- 2016-12-12 19:29:01.902 - Thread: 1 -> Created definition for: Console (Cockpit with HUD)
- 2016-12-12 19:29:01.913 - Thread: 1 -> Created definition for: Console (Main with Chair)
- 2016-12-12 19:29:01.924 - Thread: 1 -> Created definition for: Console (Straight)
- 2016-12-12 19:29:01.936 - Thread: 1 -> Created definition for: Console (Main)
- 2016-12-12 19:29:01.946 - Thread: 1 -> Created definition for: Ceiling Monitor
- 2016-12-12 19:29:01.947 - Thread: 1 -> Created block definitions
- 2016-12-12 19:29:01.947 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/console_switch_stand_inv
- 2016-12-12 19:29:01.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/console_switch_stand
- 2016-12-12 19:29:01.951 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/console_switch_wall
- 2016-12-12 19:29:01.953 - Thread: 1 -> Loading cube block: MyObjectBuilder_TerminalBlock/Console_Curve_short
- 2016-12-12 19:29:01.955 - Thread: 1 -> Loading cube block: MyObjectBuilder_TerminalBlock/Console_Curve_long
- 2016-12-12 19:29:01.957 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/MainConsole_cp
- 2016-12-12 19:29:01.960 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/MainConsole_cp_monitor
- 2016-12-12 19:29:01.962 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/MainConsole_cp_monitor_02
- 2016-12-12 19:29:01.965 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/MainConsole_c
- 2016-12-12 19:29:01.967 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/console_straight
- 2016-12-12 19:29:01.969 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/console_main
- 2016-12-12 19:29:01.971 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Ceiling_monitor_01
- 2016-12-12 19:29:01.977 - Thread: 1 -> dbcd8d7ab2622735ee1436af3ee434fb65bf5700
- 2016-12-12 19:29:01.980 - Thread: 1 -> 2c6c87552082bf77b92714443e80218ff2ef8a57
- 2016-12-12 19:29:01.983 - Thread: 1 -> efd002175a2059bfa1232fb0e488ff92cba86206
- 2016-12-12 19:29:01.985 - Thread: 1 -> f09e534b9f57317788b10ab9b4bf750f87b8ba4d
- 2016-12-12 19:29:01.988 - Thread: 1 -> ef6fc115d7c9524ce9252b395fd8c1a04a454978
- 2016-12-12 19:29:01.991 - Thread: 1 -> b538e0b37df7e7eeec86bf2f72c6f5edbff02dee
- 2016-12-12 19:29:01.994 - Thread: 1 -> Loading blueprint class entries
- 2016-12-12 19:29:01.994 - Thread: 1 -> Loading category classes
- 2016-12-12 19:29:01.994 - Thread: 1 -> Loading category classes
- 2016-12-12 19:29:01.996 - Thread: 1 -> Loading cube blocks
- 2016-12-12 19:29:02.001 - Thread: 1 -> Created definition for: Conveyor Hinge
- 2016-12-12 19:29:02.005 - Thread: 1 -> Created definition for: Conveyor Hinge Head
- 2016-12-12 19:29:02.005 - Thread: 1 -> Created block definitions
- 2016-12-12 19:29:02.005 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/LargeConveyorHinge
- 2016-12-12 19:29:02.007 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedRotor/LargeConveyorHingeHead
- 2016-12-12 19:29:02.008 - Thread: 1 -> Loading cube blocks
- 2016-12-12 19:29:02.012 - Thread: 1 -> Created definition for: Conveyor Hinge
- 2016-12-12 19:29:02.016 - Thread: 1 -> Created definition for: Conveyor Hinge Head
- 2016-12-12 19:29:02.016 - Thread: 1 -> Created block definitions
- 2016-12-12 19:29:02.016 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/LargeConveyorHinge
- 2016-12-12 19:29:02.017 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedRotor/LargeConveyorHingeHead
- 2016-12-12 19:29:02.018 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/MediumConveyorHinge
- 2016-12-12 19:29:02.019 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedRotor/MediumConveyorHingeHead
- 2016-12-12 19:29:02.021 - Thread: 1 -> Loading cube blocks
- 2016-12-12 19:29:02.025 - Thread: 1 -> Created definition for: Small Conveyor Hinge
- 2016-12-12 19:29:02.029 - Thread: 1 -> Created definition for: Small Conveyor Hinge Head
- 2016-12-12 19:29:02.029 - Thread: 1 -> Created block definitions
- 2016-12-12 19:29:02.029 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/LargeConveyorHinge
- 2016-12-12 19:29:02.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedRotor/LargeConveyorHingeHead
- 2016-12-12 19:29:02.032 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/MediumConveyorHinge
- 2016-12-12 19:29:02.033 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedRotor/MediumConveyorHingeHead
- 2016-12-12 19:29:02.034 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/SmallConveyorHinge
- 2016-12-12 19:29:02.036 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedRotor/SmallConveyorHingeHead
- 2016-12-12 19:29:02.043 - Thread: 1 -> 2671ca30c3053e81b73512caf2119aa1eee381cb
- 2016-12-12 19:29:02.049 - Thread: 1 -> 5c5d2bd4124b48ac4b1e15e4ab78f9b156e60484
- 2016-12-12 19:29:02.081 - Thread: 1 -> Loading category classes
- 2016-12-12 19:29:02.081 - Thread: 1 -> Loading block positions
- 2016-12-12 19:29:02.084 - Thread: 1 -> Loading cube blocks
- 2016-12-12 19:29:02.095 - Thread: 1 -> Created definition for: Letter 0
- 2016-12-12 19:29:02.104 - Thread: 1 -> Created definition for: Letter 0
- 2016-12-12 19:29:02.113 - Thread: 1 -> Created definition for: Letter 1
- 2016-12-12 19:29:02.122 - Thread: 1 -> Created definition for: Letter 1
- 2016-12-12 19:29:02.131 - Thread: 1 -> Created definition for: Letter 2
- 2016-12-12 19:29:02.139 - Thread: 1 -> Created definition for: Letter 2
- 2016-12-12 19:29:02.149 - Thread: 1 -> Created definition for: Letter 3
- 2016-12-12 19:29:02.157 - Thread: 1 -> Created definition for: Letter 3
- 2016-12-12 19:29:02.167 - Thread: 1 -> Created definition for: Letter 4
- 2016-12-12 19:29:02.175 - Thread: 1 -> Created definition for: Letter 4
- 2016-12-12 19:29:02.184 - Thread: 1 -> Created definition for: Letter 5
- 2016-12-12 19:29:02.194 - Thread: 1 -> Created definition for: Letter 5
- 2016-12-12 19:29:02.202 - Thread: 1 -> Created definition for: Letter 6
- 2016-12-12 19:29:02.211 - Thread: 1 -> Created definition for: Letter 6
- 2016-12-12 19:29:02.220 - Thread: 1 -> Created definition for: Letter 7
- 2016-12-12 19:29:02.229 - Thread: 1 -> Created definition for: Letter 7
- 2016-12-12 19:29:02.238 - Thread: 1 -> Created definition for: Letter 8
- 2016-12-12 19:29:02.247 - Thread: 1 -> Created definition for: Letter 8
- 2016-12-12 19:29:02.256 - Thread: 1 -> Created definition for: Letter 9
- 2016-12-12 19:29:02.265 - Thread: 1 -> Created definition for: Letter 9
- 2016-12-12 19:29:02.274 - Thread: 1 -> Created definition for: Letter A
- 2016-12-12 19:29:02.282 - Thread: 1 -> Created definition for: Letter A
- 2016-12-12 19:29:02.292 - Thread: 1 -> Created definition for: Letter B
- 2016-12-12 19:29:02.300 - Thread: 1 -> Created definition for: Letter B
- 2016-12-12 19:29:02.310 - Thread: 1 -> Created definition for: Letter C
- 2016-12-12 19:29:02.318 - Thread: 1 -> Created definition for: Letter C
- 2016-12-12 19:29:02.327 - Thread: 1 -> Created definition for: Letter D
- 2016-12-12 19:29:02.335 - Thread: 1 -> Created definition for: Letter D
- 2016-12-12 19:29:02.345 - Thread: 1 -> Created definition for: Letter E
- 2016-12-12 19:29:02.353 - Thread: 1 -> Created definition for: Letter E
- 2016-12-12 19:29:02.363 - Thread: 1 -> Created definition for: Letter F
- 2016-12-12 19:29:02.371 - Thread: 1 -> Created definition for: Letter F
- 2016-12-12 19:29:02.381 - Thread: 1 -> Created definition for: Letter G
- 2016-12-12 19:29:02.389 - Thread: 1 -> Created definition for: Letter G
- 2016-12-12 19:29:02.398 - Thread: 1 -> Created definition for: Letter H
- 2016-12-12 19:29:02.407 - Thread: 1 -> Created definition for: Letter H
- 2016-12-12 19:29:02.416 - Thread: 1 -> Created definition for: Letter I
- 2016-12-12 19:29:02.425 - Thread: 1 -> Created definition for: Letter I
- 2016-12-12 19:29:02.433 - Thread: 1 -> Created definition for: Letter J
- 2016-12-12 19:29:02.442 - Thread: 1 -> Created definition for: Letter J
- 2016-12-12 19:29:02.453 - Thread: 1 -> Created definition for: Letter K
- 2016-12-12 19:29:02.465 - Thread: 1 -> Created definition for: Letter K
- 2016-12-12 19:29:02.474 - Thread: 1 -> Created definition for: Letter L
- 2016-12-12 19:29:02.484 - Thread: 1 -> Created definition for: Letter L
- 2016-12-12 19:29:02.492 - Thread: 1 -> Created definition for: Letter M
- 2016-12-12 19:29:02.501 - Thread: 1 -> Created definition for: Letter M
- 2016-12-12 19:29:02.510 - Thread: 1 -> Created definition for: Letter N
- 2016-12-12 19:29:02.519 - Thread: 1 -> Created definition for: Letter N
- 2016-12-12 19:29:02.528 - Thread: 1 -> Created definition for: Letter O
- 2016-12-12 19:29:02.536 - Thread: 1 -> Created definition for: Letter O
- 2016-12-12 19:29:02.546 - Thread: 1 -> Created definition for: Letter P
- 2016-12-12 19:29:02.555 - Thread: 1 -> Created definition for: Letter P
- 2016-12-12 19:29:02.563 - Thread: 1 -> Created definition for: Letter Q
- 2016-12-12 19:29:02.573 - Thread: 1 -> Created definition for: Letter Q
- 2016-12-12 19:29:02.581 - Thread: 1 -> Created definition for: Letter R
- 2016-12-12 19:29:02.590 - Thread: 1 -> Created definition for: Letter R
- 2016-12-12 19:29:02.599 - Thread: 1 -> Created definition for: Letter S
- 2016-12-12 19:29:02.608 - Thread: 1 -> Created definition for: Letter S
- 2016-12-12 19:29:02.617 - Thread: 1 -> Created definition for: Letter T
- 2016-12-12 19:29:02.626 - Thread: 1 -> Created definition for: Letter T
- 2016-12-12 19:29:02.634 - Thread: 1 -> Created definition for: Letter U
- 2016-12-12 19:29:02.643 - Thread: 1 -> Created definition for: Letter U
- 2016-12-12 19:29:02.652 - Thread: 1 -> Created definition for: Letter V
- 2016-12-12 19:29:02.661 - Thread: 1 -> Created definition for: Letter V
- 2016-12-12 19:29:02.670 - Thread: 1 -> Created definition for: Letter W
- 2016-12-12 19:29:02.678 - Thread: 1 -> Created definition for: Letter W
- 2016-12-12 19:29:02.688 - Thread: 1 -> Created definition for: Letter X
- 2016-12-12 19:29:02.696 - Thread: 1 -> Created definition for: Letter X
- 2016-12-12 19:29:02.706 - Thread: 1 -> Created definition for: Letter Y
- 2016-12-12 19:29:02.714 - Thread: 1 -> Created definition for: Letter Y
- 2016-12-12 19:29:02.723 - Thread: 1 -> Created definition for: Letter Z
- 2016-12-12 19:29:02.732 - Thread: 1 -> Created definition for: Letter Z
- 2016-12-12 19:29:02.740 - Thread: 1 -> Created definition for: Letter PERIOD
- 2016-12-12 19:29:02.750 - Thread: 1 -> Created definition for: Letter PERIOD
- 2016-12-12 19:29:02.758 - Thread: 1 -> Created definition for: Letter COMMA
- 2016-12-12 19:29:02.767 - Thread: 1 -> Created definition for: Letter COMMA
- 2016-12-12 19:29:02.776 - Thread: 1 -> Created definition for: Letter EXCLAMATION MARK
- 2016-12-12 19:29:02.785 - Thread: 1 -> Created definition for: Letter EXCLAMATION MARK
- 2016-12-12 19:29:02.793 - Thread: 1 -> Created definition for: Letter QUESTION MARK
- 2016-12-12 19:29:02.803 - Thread: 1 -> Created definition for: Letter QUESTION MARK
- 2016-12-12 19:29:02.812 - Thread: 1 -> Created definition for: Letter QUOTE
- 2016-12-12 19:29:02.820 - Thread: 1 -> Created definition for: Letter QUOTE
- 2016-12-12 19:29:02.830 - Thread: 1 -> Created definition for: Letter COLON
- 2016-12-12 19:29:02.838 - Thread: 1 -> Created definition for: Letter COLON
- 2016-12-12 19:29:02.838 - Thread: 1 -> Created block definitions
- 2016-12-12 19:29:02.838 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_0
- 2016-12-12 19:29:02.841 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_1
- 2016-12-12 19:29:02.845 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_2
- 2016-12-12 19:29:02.848 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_3
- 2016-12-12 19:29:02.850 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_4
- 2016-12-12 19:29:02.853 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_5
- 2016-12-12 19:29:02.856 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_6
- 2016-12-12 19:29:02.859 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_7
- 2016-12-12 19:29:02.862 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_8
- 2016-12-12 19:29:02.864 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_9
- 2016-12-12 19:29:02.868 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_A
- 2016-12-12 19:29:02.871 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_B
- 2016-12-12 19:29:02.873 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_C
- 2016-12-12 19:29:02.876 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_D
- 2016-12-12 19:29:02.879 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_E
- 2016-12-12 19:29:02.882 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_F
- 2016-12-12 19:29:02.884 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_G
- 2016-12-12 19:29:02.888 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_H
- 2016-12-12 19:29:02.891 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_I
- 2016-12-12 19:29:02.894 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_J
- 2016-12-12 19:29:02.897 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_K
- 2016-12-12 19:29:02.900 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_L
- 2016-12-12 19:29:02.902 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_M
- 2016-12-12 19:29:02.905 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_N
- 2016-12-12 19:29:02.909 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_O
- 2016-12-12 19:29:02.912 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_P
- 2016-12-12 19:29:02.915 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_Q
- 2016-12-12 19:29:02.917 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_R
- 2016-12-12 19:29:02.920 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_S
- 2016-12-12 19:29:02.923 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_T
- 2016-12-12 19:29:02.926 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_U
- 2016-12-12 19:29:02.929 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_V
- 2016-12-12 19:29:02.932 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_W
- 2016-12-12 19:29:02.935 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_X
- 2016-12-12 19:29:02.938 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_Y
- 2016-12-12 19:29:02.941 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_Z
- 2016-12-12 19:29:02.943 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_PERIOD
- 2016-12-12 19:29:02.946 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_COMMA
- 2016-12-12 19:29:02.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_EXCLAMATION
- 2016-12-12 19:29:02.952 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_QUESTION
- 2016-12-12 19:29:02.955 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_QUOTE
- 2016-12-12 19:29:02.958 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Large_Letter_COLON
- 2016-12-12 19:29:02.961 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_0
- 2016-12-12 19:29:02.964 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_1
- 2016-12-12 19:29:02.967 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_2
- 2016-12-12 19:29:02.969 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_3
- 2016-12-12 19:29:02.972 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_4
- 2016-12-12 19:29:02.975 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_5
- 2016-12-12 19:29:02.978 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_6
- 2016-12-12 19:29:02.981 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_7
- 2016-12-12 19:29:02.984 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_8
- 2016-12-12 19:29:02.987 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_9
- 2016-12-12 19:29:02.989 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_A
- 2016-12-12 19:29:02.992 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_B
- 2016-12-12 19:29:02.996 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_C
- 2016-12-12 19:29:02.999 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_D
- 2016-12-12 19:29:03.001 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_E
- 2016-12-12 19:29:03.004 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_F
- 2016-12-12 19:29:03.007 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_G
- 2016-12-12 19:29:03.010 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_H
- 2016-12-12 19:29:03.013 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_I
- 2016-12-12 19:29:03.016 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_J
- 2016-12-12 19:29:03.019 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_K
- 2016-12-12 19:29:03.022 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_L
- 2016-12-12 19:29:03.025 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_M
- 2016-12-12 19:29:03.028 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_N
- 2016-12-12 19:29:03.030 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_O
- 2016-12-12 19:29:03.033 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_P
- 2016-12-12 19:29:03.036 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_Q
- 2016-12-12 19:29:03.039 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_R
- 2016-12-12 19:29:03.043 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_S
- 2016-12-12 19:29:03.046 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_T
- 2016-12-12 19:29:03.049 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_U
- 2016-12-12 19:29:03.052 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_V
- 2016-12-12 19:29:03.055 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_W
- 2016-12-12 19:29:03.058 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_X
- 2016-12-12 19:29:03.060 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_Y
- 2016-12-12 19:29:03.063 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_Z
- 2016-12-12 19:29:03.067 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_PERIOD
- 2016-12-12 19:29:03.070 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_COMMA
- 2016-12-12 19:29:03.072 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_EXCLAMATION
- 2016-12-12 19:29:03.075 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_QUESTION
- 2016-12-12 19:29:03.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_QUOTE
- 2016-12-12 19:29:03.081 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Small_Letter_COLON
- 2016-12-12 19:29:03.088 - Thread: 1 -> b05be47fc35877842924c9950e54fc7890105145
- 2016-12-12 19:29:03.090 - Thread: 1 -> 6fd1226f0e7d0d2bfbd48f7605c8a010c30f5763
- 2016-12-12 19:29:03.092 - Thread: 1 -> 5f09c99e281b0525b5d6d4cf6020818d0730d178
- 2016-12-12 19:29:03.094 - Thread: 1 -> 643d086f27a2c9fb0dc381c6dde134120b906e96
- 2016-12-12 19:29:03.096 - Thread: 1 -> Loading sound definitions
- 2016-12-12 19:29:03.098 - Thread: 1 -> Loading category classes
- 2016-12-12 19:29:03.098 - Thread: 1 -> Loading block positions
- 2016-12-12 19:29:03.098 - Thread: 1 -> Loading transparent material properties
- 2016-12-12 19:29:03.100 - Thread: 1 -> Loading cube blocks
- 2016-12-12 19:29:03.106 - Thread: 1 -> Created definition for: Titan Engine
- 2016-12-12 19:29:03.106 - Thread: 1 -> Created block definitions
- 2016-12-12 19:29:03.106 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/TitanEngine
- 2016-12-12 19:29:03.148 - Thread: 1 -> MyAudio.UnloadData - START
- 2016-12-12 19:29:03.166 - Thread: 1 -> MyAudio.UnloadData - END
- 2016-12-12 19:29:03.166 - Thread: 1 -> MyAudio.LoadData - START
- 2016-12-12 19:29:03.195 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (VIA High Definition Audio) n Audio) - Channel #: 6
- 2016-12-12 19:29:03.657 - Thread: 1 -> MyAudio.LoadData - END
- 2016-12-12 19:29:03.711 - Thread: 1 -> MyDefinitionManager.LoadData() - END
- 2016-12-12 19:29:03.716 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-12-12 19:29:03.730 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.6173.33777, Culture=neutral, PublicKeyToken=null
- 2016-12-12 19:29:03.730 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-12-12 19:29:03.730 - Thread: 1 -> Registered modules from: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-12-12 19:29:03.730 - Thread: 1 -> Registered modules from: 385778606.sbm_ConveyorHinges, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-12-12 19:29:03.730 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-12-12 19:29:03.741 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.6173.33812, Culture=neutral, PublicKeyToken=null
- 2016-12-12 19:29:03.834 - Thread: 1 -> MyTransparentGeometry.LoadData - START
- 2016-12-12 19:29:03.847 - Thread: 24 -> External debugger: listening...
- 2016-12-12 19:29:03.874 - Thread: 1 -> Skip Procedural World Generator
- 2016-12-12 19:29:03.886 - Thread: 1 -> MyExplosions.LoadData() - START
- 2016-12-12 19:29:03.894 - Thread: 1 -> MyExplosions.LoadData() - END
- 2016-12-12 19:29:03.894 - Thread: 1 -> MyMissiles.LoadContent() - START
- 2016-12-12 19:29:03.895 - Thread: 1 -> MyMissiles.LoadContent() - END
- 2016-12-12 19:29:03.908 - Thread: 1 -> Pre-loading neutral ship spawn groups...
- 2016-12-12 19:29:03.908 - Thread: 1 -> End pre-loading neutral ship spawn groups.
- 2016-12-12 19:29:03.908 - Thread: 1 -> MyLights.LoadData() - START
- 2016-12-12 19:29:03.913 - Thread: 1 -> MyLights.LoadData() - END
- 2016-12-12 19:29:04.054 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent
- 2016-12-12 19:29:05.425 - Thread: 1 -> Checkpoint.CameraAttachedTo: 105966752891565911
- 2016-12-12 19:29:05.456 - Thread: 1 -> MySession.Static.LogSettings - START
- 2016-12-12 19:29:05.456 - Thread: 1 -> Name = SpaceStation4
- 2016-12-12 19:29:05.456 - Thread: 1 -> Description =
- 2016-12-12 19:29:05.456 - Thread: 1 -> GameDateTime = 01/01/2081 15:09:13
- 2016-12-12 19:29:05.456 - Thread: 1 -> Password =
- 2016-12-12 19:29:05.456 - Thread: 1 -> CurrentPath = ...\AppData\Roaming\SpaceEngineers\Saves\76561198011169963\SpaceStation4
- 2016-12-12 19:29:05.456 - Thread: 1 -> WorkshopId =
- 2016-12-12 19:29:05.456 - Thread: 1 -> CameraController = Default_Astronaut
- 2016-12-12 19:29:05.456 - Thread: 1 -> ThumbPath = ...\AppData\Roaming\SpaceEngineers\Saves\76561198011169963\SpaceStation4\thumb.jpg
- 2016-12-12 19:29:05.459 - Thread: 1 -> Settings:
- 2016-12-12 19:29:05.459 - Thread: 1 -> GameMode = Creative
- 2016-12-12 19:29:05.459 - Thread: 1 -> MaxPlayers = 3
- 2016-12-12 19:29:05.459 - Thread: 1 -> OnlineMode = PRIVATE
- 2016-12-12 19:29:05.459 - Thread: 1 -> AutoHealing = True
- 2016-12-12 19:29:05.459 - Thread: 1 -> WeaponsEnabled = True
- 2016-12-12 19:29:05.459 - Thread: 1 -> ThrusterDamage = True
- 2016-12-12 19:29:05.459 - Thread: 1 -> EnableSpectator = False
- 2016-12-12 19:29:05.459 - Thread: 1 -> EnableCopyPaste = True
- 2016-12-12 19:29:05.459 - Thread: 1 -> MaxFloatingObjects = 56
- 2016-12-12 19:29:05.459 - Thread: 1 -> MaxGridSize = 0
- 2016-12-12 19:29:05.459 - Thread: 1 -> MaxBlocksPerPlayer = 0
- 2016-12-12 19:29:05.459 - Thread: 1 -> CargoShipsEnabled = True
- 2016-12-12 19:29:05.459 - Thread: 1 -> EnvironmentHostility = SAFE
- 2016-12-12 19:29:05.459 - Thread: 1 -> ShowPlayerNamesOnHud = True
- 2016-12-12 19:29:05.459 - Thread: 1 -> InventorySizeMultiplier = 10
- 2016-12-12 19:29:05.459 - Thread: 1 -> RefinerySpeedMultiplier = 3
- 2016-12-12 19:29:05.459 - Thread: 1 -> AssemblerSpeedMultiplier = 3
- 2016-12-12 19:29:05.459 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3
- 2016-12-12 19:29:05.459 - Thread: 1 -> WelderSpeedMultiplier = 2
- 2016-12-12 19:29:05.459 - Thread: 1 -> GrinderSpeedMultiplier = 2
- 2016-12-12 19:29:05.459 - Thread: 1 -> ClientCanSave = False
- 2016-12-12 19:29:05.459 - Thread: 1 -> HackSpeedMultiplier = 0.33
- 2016-12-12 19:29:05.459 - Thread: 1 -> PermanentDeath = False
- 2016-12-12 19:29:05.459 - Thread: 1 -> DestructibleBlocks = True
- 2016-12-12 19:29:05.459 - Thread: 1 -> EnableScripts = True
- 2016-12-12 19:29:05.459 - Thread: 1 -> AutoSaveInMinutes = 5
- 2016-12-12 19:29:05.459 - Thread: 1 -> SpawnShipTimeMultiplier = 0.5
- 2016-12-12 19:29:05.459 - Thread: 1 -> ProceduralDensity = 0
- 2016-12-12 19:29:05.459 - Thread: 1 -> ProceduralSeed = 0
- 2016-12-12 19:29:05.459 - Thread: 1 -> DestructibleBlocks = True
- 2016-12-12 19:29:05.459 - Thread: 1 -> EnableIngameScripts = True
- 2016-12-12 19:29:05.459 - Thread: 1 -> ViewDistance = 15000
- 2016-12-12 19:29:05.459 - Thread: 1 -> Battle = False
- 2016-12-12 19:29:05.459 - Thread: 1 -> Voxel destruction = True
- 2016-12-12 19:29:05.459 - Thread: 1 -> EnableStructuralSimulation = False
- 2016-12-12 19:29:05.459 - Thread: 1 -> MaxActiveFracturePieces = 50
- 2016-12-12 19:29:05.459 - Thread: 1 -> MySession.Static.LogSettings - END
- 2016-12-12 19:29:05.572 - Thread: 1 -> Session loaded
- 2016-12-12 19:29:05.572 - Thread: 1 -> RunLoadingAction - END
- 2016-12-12 19:29:05.573 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
- 2016-12-12 19:29:05.623 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
- 2016-12-12 19:29:05.624 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
- 2016-12-12 19:29:05.624 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
- 2016-12-12 19:29:05.632 - Thread: 1 -> Updating continues.
- 2016-12-12 19:29:05.678 - Thread: 1 -> GC Memory: 1,150,722,064 B
- 2016-12-12 19:29:06.956 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-12 19:29:06.957 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-12 19:29:20.194 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-12-12 19:29:20.194 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-12-12 19:29:20.194 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-12-12 19:29:20.286 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-12-12 19:29:35.685 - Thread: 1 -> GC Memory: 2,743,988,304 B
- 2016-12-12 19:30:05.694 - Thread: 1 -> GC Memory: 2,743,446,136 B
- 2016-12-12 19:30:35.702 - Thread: 1 -> GC Memory: 2,740,830,808 B
- 2016-12-12 19:31:05.711 - Thread: 1 -> GC Memory: 1,184,349,328 B
- 2016-12-12 19:31:35.724 - Thread: 1 -> GC Memory: 1,184,622,336 B
- 2016-12-12 19:32:05.739 - Thread: 1 -> GC Memory: 1,187,204,656 B
- 2016-12-12 19:32:35.746 - Thread: 1 -> GC Memory: 1,182,163,824 B
- 2016-12-12 19:33:05.756 - Thread: 1 -> GC Memory: 1,181,886,096 B
- 2016-12-12 19:33:35.765 - Thread: 1 -> GC Memory: 1,183,539,856 B
- 2016-12-12 19:33:48.802 - Thread: 1 -> Autosave initiated
- 2016-12-12 19:33:48.802 - Thread: 1 -> Character state: True
- 2016-12-12 19:33:48.802 - Thread: 1 -> IsServer: True
- 2016-12-12 19:33:48.802 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-12 19:33:48.802 - Thread: 1 -> Autosave
- 2016-12-12 19:33:48.807 - Thread: 1 -> Saving world - START
- 2016-12-12 19:33:48.808 - Thread: 1 -> Making world state snapshot.
- 2016-12-12 19:33:48.808 - Thread: 1 -> Before snapshot.: GC Memory: 1,186,307,192 B
- 2016-12-12 19:33:48.909 - Thread: 1 -> After snapshot.: GC Memory: 1,185,790,712 B
- 2016-12-12 19:33:48.910 - Thread: 1 -> Directory cleanup: GC Memory: 1,185,790,712 B
- 2016-12-12 19:33:48.910 - Thread: 1 -> Saving world - END
- 2016-12-12 19:33:48.916 - Thread: 11 -> Session snapshot save - START
- 2016-12-12 19:33:48.916 - Thread: 11 -> Checking file access for files in target dir.
- 2016-12-12 19:33:49.762 - Thread: 11 -> Session snapshot save - END
- 2016-12-12 19:34:05.772 - Thread: 1 -> GC Memory: 1,185,598,616 B
- 2016-12-12 19:34:35.781 - Thread: 1 -> GC Memory: 1,187,434,200 B
- 2016-12-12 19:35:05.790 - Thread: 1 -> GC Memory: 1,187,992,104 B
- 2016-12-12 19:35:35.799 - Thread: 1 -> GC Memory: 1,188,093,192 B
- 2016-12-12 19:36:05.806 - Thread: 1 -> GC Memory: 1,188,483,160 B
- 2016-12-12 19:36:35.816 - Thread: 1 -> GC Memory: 1,187,616,264 B
- 2016-12-12 19:37:05.825 - Thread: 1 -> GC Memory: 1,188,191,640 B
- 2016-12-12 19:37:35.833 - Thread: 1 -> GC Memory: 1,188,378,288 B
- 2016-12-12 19:38:05.843 - Thread: 1 -> GC Memory: 1,185,692,376 B
- 2016-12-12 19:38:08.718 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-12 19:38:08.786 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2016-12-12 19:38:08.786 - Thread: 1 -> Next activation in 00:15:12.9790678
- 2016-12-12 19:38:35.853 - Thread: 1 -> GC Memory: 1,187,406,856 B
- 2016-12-12 19:38:48.823 - Thread: 1 -> Autosave initiated
- 2016-12-12 19:38:48.823 - Thread: 1 -> Character state: True
- 2016-12-12 19:38:48.823 - Thread: 1 -> IsServer: True
- 2016-12-12 19:38:48.823 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-12 19:38:48.823 - Thread: 1 -> Autosave
- 2016-12-12 19:38:48.823 - Thread: 1 -> Saving world - START
- 2016-12-12 19:38:48.824 - Thread: 1 -> Making world state snapshot.
- 2016-12-12 19:38:48.824 - Thread: 1 -> Before snapshot.: GC Memory: 1,190,656,648 B
- 2016-12-12 19:38:48.833 - Thread: 1 -> After snapshot.: GC Memory: 1,190,295,192 B
- 2016-12-12 19:38:48.833 - Thread: 1 -> Directory cleanup: GC Memory: 1,190,295,192 B
- 2016-12-12 19:38:48.833 - Thread: 1 -> Saving world - END
- 2016-12-12 19:38:48.833 - Thread: 13 -> Session snapshot save - START
- 2016-12-12 19:38:48.834 - Thread: 13 -> Checking file access for files in target dir.
- 2016-12-12 19:38:49.383 - Thread: 13 -> Session snapshot save - END
- 2016-12-12 19:39:05.861 - Thread: 1 -> GC Memory: 1,187,554,704 B
- 2016-12-12 19:39:35.869 - Thread: 1 -> GC Memory: 1,189,742,008 B
- 2016-12-12 19:40:05.878 - Thread: 1 -> GC Memory: 1,189,438,880 B
- 2016-12-12 19:40:35.889 - Thread: 1 -> GC Memory: 1,188,378,048 B
- 2016-12-12 19:41:05.902 - Thread: 1 -> GC Memory: 1,190,617,936 B
- 2016-12-12 19:41:35.912 - Thread: 1 -> GC Memory: 1,189,940,232 B
- 2016-12-12 19:42:05.921 - Thread: 1 -> GC Memory: 1,190,307,544 B
- 2016-12-12 19:42:35.930 - Thread: 1 -> GC Memory: 1,191,109,016 B
- 2016-12-12 19:42:50.668 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-12 19:42:50.668 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-12 19:43:05.936 - Thread: 1 -> GC Memory: 1,192,133,328 B
- 2016-12-12 19:43:35.944 - Thread: 1 -> GC Memory: 1,192,428,688 B
- 2016-12-12 19:43:48.832 - Thread: 1 -> Autosave initiated
- 2016-12-12 19:43:48.832 - Thread: 1 -> Character state: True
- 2016-12-12 19:43:48.832 - Thread: 1 -> IsServer: True
- 2016-12-12 19:43:48.832 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-12 19:43:48.832 - Thread: 1 -> Autosave
- 2016-12-12 19:43:48.832 - Thread: 1 -> Saving world - START
- 2016-12-12 19:43:48.832 - Thread: 1 -> Making world state snapshot.
- 2016-12-12 19:43:48.832 - Thread: 1 -> Before snapshot.: GC Memory: 1,194,428,824 B
- 2016-12-12 19:43:48.841 - Thread: 1 -> After snapshot.: GC Memory: 1,192,253,656 B
- 2016-12-12 19:43:48.841 - Thread: 1 -> Directory cleanup: GC Memory: 1,192,253,656 B
- 2016-12-12 19:43:48.841 - Thread: 1 -> Saving world - END
- 2016-12-12 19:43:48.842 - Thread: 11 -> Session snapshot save - START
- 2016-12-12 19:43:48.842 - Thread: 11 -> Checking file access for files in target dir.
- 2016-12-12 19:43:49.355 - Thread: 11 -> Session snapshot save - END
- 2016-12-12 19:44:05.954 - Thread: 1 -> GC Memory: 1,191,272,328 B
- 2016-12-12 19:44:34.959 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-12-12 19:44:34.959 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-12-12 19:44:34.959 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-12-12 19:44:34.968 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-12-12 19:44:35.963 - Thread: 1 -> GC Memory: 1,191,988,720 B
- 2016-12-12 19:44:48.161 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-12 19:44:48.161 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-12 19:44:53.667 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-12-12 19:44:53.667 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-12-12 19:44:53.667 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-12-12 19:44:53.672 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-12-12 19:45:03.040 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-12 19:45:03.040 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-12 19:45:05.972 - Thread: 1 -> GC Memory: 1,192,931,496 B
- 2016-12-12 19:45:35.977 - Thread: 1 -> GC Memory: 1,202,163,928 B
- 2016-12-12 19:46:05.986 - Thread: 1 -> GC Memory: 1,196,265,432 B
- 2016-12-12 19:46:12.075 - Thread: 1 -> MyConfig.Save() - START
- 2016-12-12 19:46:12.076 - Thread: 1 -> Path: ...\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2016-12-12 19:46:12.102 - Thread: 1 -> MyConfig.Save() - END
- 2016-12-12 19:46:35.995 - Thread: 1 -> GC Memory: 1,202,096,848 B
- 2016-12-12 19:47:06.004 - Thread: 1 -> GC Memory: 1,203,769,832 B
- 2016-12-12 19:47:36.014 - Thread: 1 -> GC Memory: 1,207,687,736 B
- 2016-12-12 19:48:06.021 - Thread: 1 -> GC Memory: 1,215,494,912 B
- 2016-12-12 19:48:36.030 - Thread: 1 -> GC Memory: 1,221,252,128 B
- 2016-12-12 19:48:48.851 - Thread: 1 -> Autosave initiated
- 2016-12-12 19:48:48.851 - Thread: 1 -> Character state: True
- 2016-12-12 19:48:48.851 - Thread: 1 -> IsServer: True
- 2016-12-12 19:48:48.851 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-12 19:48:48.851 - Thread: 1 -> Autosave
- 2016-12-12 19:48:48.851 - Thread: 1 -> Saving world - START
- 2016-12-12 19:48:48.852 - Thread: 1 -> Making world state snapshot.
- 2016-12-12 19:48:48.852 - Thread: 1 -> Before snapshot.: GC Memory: 1,220,443,688 B
- 2016-12-12 19:48:48.862 - Thread: 1 -> After snapshot.: GC Memory: 1,219,219,752 B
- 2016-12-12 19:48:48.862 - Thread: 1 -> Directory cleanup: GC Memory: 1,219,219,752 B
- 2016-12-12 19:48:48.862 - Thread: 1 -> Saving world - END
- 2016-12-12 19:48:48.862 - Thread: 11 -> Session snapshot save - START
- 2016-12-12 19:48:48.863 - Thread: 11 -> Checking file access for files in target dir.
- 2016-12-12 19:48:49.398 - Thread: 11 -> Session snapshot save - END
- 2016-12-12 19:49:06.040 - Thread: 1 -> GC Memory: 1,221,269,632 B
- 2016-12-12 19:49:36.049 - Thread: 1 -> GC Memory: 1,198,490,072 B
- 2016-12-12 19:50:06.058 - Thread: 1 -> GC Memory: 1,200,662,976 B
- 2016-12-12 19:50:36.067 - Thread: 1 -> GC Memory: 1,207,918,496 B
- 2016-12-12 19:51:06.076 - Thread: 1 -> GC Memory: 1,213,075,816 B
- 2016-12-12 19:51:36.084 - Thread: 1 -> GC Memory: 1,218,505,936 B
- 2016-12-12 19:52:06.093 - Thread: 1 -> GC Memory: 1,218,369,688 B
- 2016-12-12 19:52:36.103 - Thread: 1 -> GC Memory: 1,224,104,296 B
- 2016-12-12 19:53:06.112 - Thread: 1 -> GC Memory: 1,230,959,536 B
- 2016-12-12 19:53:22.193 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-12 19:53:22.194 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2016-12-12 19:53:22.194 - Thread: 1 -> Next activation in 00:14:47.9466949
- 2016-12-12 19:53:36.120 - Thread: 1 -> GC Memory: 1,203,737,888 B
- 2016-12-12 19:53:48.857 - Thread: 1 -> Autosave initiated
- 2016-12-12 19:53:48.857 - Thread: 1 -> Character state: True
- 2016-12-12 19:53:48.857 - Thread: 1 -> IsServer: True
- 2016-12-12 19:53:48.857 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-12 19:53:48.857 - Thread: 1 -> Autosave
- 2016-12-12 19:53:48.857 - Thread: 1 -> Saving world - START
- 2016-12-12 19:53:48.858 - Thread: 1 -> Making world state snapshot.
- 2016-12-12 19:53:48.858 - Thread: 1 -> Before snapshot.: GC Memory: 1,207,592,800 B
- 2016-12-12 19:53:48.865 - Thread: 1 -> After snapshot.: GC Memory: 1,209,598,680 B
- 2016-12-12 19:53:48.865 - Thread: 1 -> Directory cleanup: GC Memory: 1,209,598,680 B
- 2016-12-12 19:53:48.865 - Thread: 1 -> Saving world - END
- 2016-12-12 19:53:48.866 - Thread: 11 -> Session snapshot save - START
- 2016-12-12 19:53:48.866 - Thread: 11 -> Checking file access for files in target dir.
- 2016-12-12 19:53:49.162 - Thread: 11 -> Session snapshot save - END
- 2016-12-12 19:54:06.130 - Thread: 1 -> GC Memory: 1,208,103,944 B
- 2016-12-12 19:54:36.139 - Thread: 1 -> GC Memory: 1,214,231,560 B
- 2016-12-12 19:55:06.147 - Thread: 1 -> GC Memory: 1,219,337,360 B
- 2016-12-12 19:55:36.156 - Thread: 1 -> GC Memory: 1,225,609,032 B
- 2016-12-12 19:55:37.977 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-12-12 19:55:37.977 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-12-12 19:55:37.977 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-12-12 19:55:37.982 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-12-12 19:55:39.901 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-12 19:55:39.902 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-12 19:56:06.165 - Thread: 1 -> GC Memory: 1,212,423,104 B
- 2016-12-12 19:56:21.142 - Thread: 1 -> MyConfig.Save() - START
- 2016-12-12 19:56:21.142 - Thread: 1 -> Path: ...\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2016-12-12 19:56:21.167 - Thread: 1 -> MyConfig.Save() - END
- 2016-12-12 19:56:36.175 - Thread: 1 -> GC Memory: 1,221,948,120 B
- 2016-12-12 19:57:02.983 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-12-12 19:57:02.983 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-12-12 19:57:02.983 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-12-12 19:57:02.989 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-12-12 19:57:06.184 - Thread: 1 -> GC Memory: 1,230,303,896 B
- 2016-12-12 19:57:07.903 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-12 19:57:07.904 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-12 19:57:36.193 - Thread: 1 -> GC Memory: 1,212,444,128 B
- 2016-12-12 19:57:50.018 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-12 19:57:50.018 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-12 19:58:00.421 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-12 19:58:00.422 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-12 19:58:06.200 - Thread: 1 -> GC Memory: 1,220,684,072 B
- 2016-12-12 19:58:19.552 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-12 19:58:19.553 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-12 19:58:36.208 - Thread: 1 -> GC Memory: 1,225,433,784 B
- 2016-12-12 19:58:36.608 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-12-12 19:58:36.608 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-12-12 19:58:36.608 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-12-12 19:58:36.619 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-12-12 19:58:40.657 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-12 19:58:40.658 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-12 19:58:44.389 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-12 19:58:44.390 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-12 19:58:48.878 - Thread: 1 -> Autosave initiated
- 2016-12-12 19:58:48.879 - Thread: 1 -> Character state: True
- 2016-12-12 19:58:48.879 - Thread: 1 -> IsServer: True
- 2016-12-12 19:58:48.879 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-12 19:58:48.879 - Thread: 1 -> Autosave
- 2016-12-12 19:58:48.879 - Thread: 1 -> Saving world - START
- 2016-12-12 19:58:48.880 - Thread: 1 -> Making world state snapshot.
- 2016-12-12 19:58:48.880 - Thread: 1 -> Before snapshot.: GC Memory: 1,225,628,288 B
- 2016-12-12 19:58:48.887 - Thread: 1 -> After snapshot.: GC Memory: 1,227,633,816 B
- 2016-12-12 19:58:48.887 - Thread: 1 -> Directory cleanup: GC Memory: 1,227,633,816 B
- 2016-12-12 19:58:48.887 - Thread: 1 -> Saving world - END
- 2016-12-12 19:58:48.887 - Thread: 13 -> Session snapshot save - START
- 2016-12-12 19:58:48.888 - Thread: 13 -> Checking file access for files in target dir.
- 2016-12-12 19:58:49.446 - Thread: 13 -> Session snapshot save - END
- 2016-12-12 19:59:06.217 - Thread: 1 -> GC Memory: 1,226,914,656 B
- 2016-12-12 19:59:17.461 - Thread: 1 -> MyConfig.Save() - START
- 2016-12-12 19:59:17.462 - Thread: 1 -> Path: ...\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2016-12-12 19:59:17.485 - Thread: 1 -> MyConfig.Save() - END
- 2016-12-12 19:59:36.227 - Thread: 1 -> GC Memory: 1,230,645,736 B
- 2016-12-12 20:00:06.236 - Thread: 1 -> GC Memory: 1,243,620,464 B
- 2016-12-12 20:00:36.244 - Thread: 1 -> GC Memory: 1,247,887,224 B
- 2016-12-12 20:01:06.253 - Thread: 1 -> GC Memory: 1,201,675,408 B
- 2016-12-12 20:01:36.262 - Thread: 1 -> GC Memory: 1,203,744,648 B
- 2016-12-12 20:02:06.271 - Thread: 1 -> GC Memory: 1,201,614,592 B
- 2016-12-12 20:02:36.280 - Thread: 1 -> GC Memory: 1,203,651,456 B
- 2016-12-12 20:03:06.289 - Thread: 1 -> GC Memory: 1,201,545,824 B
- 2016-12-12 20:03:36.298 - Thread: 1 -> GC Memory: 1,203,549,792 B
- 2016-12-12 20:03:48.884 - Thread: 1 -> Autosave initiated
- 2016-12-12 20:03:48.884 - Thread: 1 -> Character state: True
- 2016-12-12 20:03:48.884 - Thread: 1 -> IsServer: True
- 2016-12-12 20:03:48.884 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-12 20:03:48.884 - Thread: 1 -> Autosave
- 2016-12-12 20:03:48.884 - Thread: 1 -> Saving world - START
- 2016-12-12 20:03:48.884 - Thread: 1 -> Making world state snapshot.
- 2016-12-12 20:03:48.884 - Thread: 1 -> Before snapshot.: GC Memory: 1,202,776,984 B
- 2016-12-12 20:03:48.894 - Thread: 1 -> After snapshot.: GC Memory: 1,201,764,256 B
- 2016-12-12 20:03:48.894 - Thread: 1 -> Directory cleanup: GC Memory: 1,201,764,256 B
- 2016-12-12 20:03:48.894 - Thread: 1 -> Saving world - END
- 2016-12-12 20:03:48.895 - Thread: 13 -> Session snapshot save - START
- 2016-12-12 20:03:48.895 - Thread: 13 -> Checking file access for files in target dir.
- 2016-12-12 20:03:49.435 - Thread: 13 -> Session snapshot save - END
- 2016-12-12 20:04:06.307 - Thread: 1 -> GC Memory: 1,204,304,824 B
- 2016-12-12 20:04:36.316 - Thread: 1 -> GC Memory: 1,202,133,552 B
- 2016-12-12 20:05:06.325 - Thread: 1 -> GC Memory: 1,204,137,064 B
- 2016-12-12 20:05:36.335 - Thread: 1 -> GC Memory: 1,201,896,864 B
- 2016-12-12 20:06:06.343 - Thread: 1 -> GC Memory: 1,203,826,272 B
- 2016-12-12 20:06:36.352 - Thread: 1 -> GC Memory: 1,201,524,928 B
- 2016-12-12 20:07:06.362 - Thread: 1 -> GC Memory: 1,203,437,456 B
- 2016-12-12 20:07:36.370 - Thread: 1 -> GC Memory: 1,201,161,864 B
- 2016-12-12 20:08:06.379 - Thread: 1 -> GC Memory: 1,203,049,648 B
- 2016-12-12 20:08:12.150 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-12 20:08:12.150 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2016-12-12 20:08:12.150 - Thread: 1 -> Next activation in 00:11:15.9566821
- 2016-12-12 20:08:36.388 - Thread: 1 -> GC Memory: 1,203,129,536 B
- 2016-12-12 20:08:48.891 - Thread: 1 -> Autosave initiated
- 2016-12-12 20:08:48.891 - Thread: 1 -> Character state: True
- 2016-12-12 20:08:48.891 - Thread: 1 -> IsServer: True
- 2016-12-12 20:08:48.891 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-12 20:08:48.891 - Thread: 1 -> Autosave
- 2016-12-12 20:08:48.891 - Thread: 1 -> Saving world - START
- 2016-12-12 20:08:48.891 - Thread: 1 -> Making world state snapshot.
- 2016-12-12 20:08:48.891 - Thread: 1 -> Before snapshot.: GC Memory: 1,202,194,080 B
- 2016-12-12 20:08:48.899 - Thread: 1 -> After snapshot.: GC Memory: 1,204,138,656 B
- 2016-12-12 20:08:48.899 - Thread: 1 -> Directory cleanup: GC Memory: 1,204,138,656 B
- 2016-12-12 20:08:48.899 - Thread: 1 -> Saving world - END
- 2016-12-12 20:08:48.899 - Thread: 13 -> Session snapshot save - START
- 2016-12-12 20:08:48.900 - Thread: 13 -> Checking file access for files in target dir.
- 2016-12-12 20:08:49.469 - Thread: 13 -> Session snapshot save - END
- 2016-12-12 20:09:06.398 - Thread: 1 -> GC Memory: 1,205,134,936 B
- 2016-12-12 20:09:36.406 - Thread: 1 -> GC Memory: 1,262,542,840 B
- 2016-12-12 20:10:06.415 - Thread: 1 -> GC Memory: 1,202,639,576 B
- 2016-12-12 20:10:36.424 - Thread: 1 -> GC Memory: 1,204,337,984 B
- 2016-12-12 20:11:06.432 - Thread: 1 -> GC Memory: 1,201,841,752 B
- 2016-12-12 20:11:36.442 - Thread: 1 -> GC Memory: 1,203,445,936 B
- 2016-12-12 20:12:06.451 - Thread: 1 -> GC Memory: 1,200,849,648 B
- 2016-12-12 20:12:36.460 - Thread: 1 -> GC Memory: 1,202,364,896 B
- 2016-12-12 20:13:06.469 - Thread: 1 -> GC Memory: 1,204,325,008 B
- 2016-12-12 20:13:36.478 - Thread: 1 -> GC Memory: 1,201,614,888 B
- 2016-12-12 20:13:48.896 - Thread: 1 -> Autosave initiated
- 2016-12-12 20:13:48.896 - Thread: 1 -> Character state: True
- 2016-12-12 20:13:48.896 - Thread: 1 -> IsServer: True
- 2016-12-12 20:13:48.896 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-12 20:13:48.896 - Thread: 1 -> Autosave
- 2016-12-12 20:13:48.897 - Thread: 1 -> Saving world - START
- 2016-12-12 20:13:48.897 - Thread: 1 -> Making world state snapshot.
- 2016-12-12 20:13:48.897 - Thread: 1 -> Before snapshot.: GC Memory: 1,204,470,064 B
- 2016-12-12 20:13:48.906 - Thread: 1 -> After snapshot.: GC Memory: 1,202,615,480 B
- 2016-12-12 20:13:48.906 - Thread: 1 -> Directory cleanup: GC Memory: 1,202,615,480 B
- 2016-12-12 20:13:48.906 - Thread: 1 -> Saving world - END
- 2016-12-12 20:13:48.907 - Thread: 11 -> Session snapshot save - START
- 2016-12-12 20:13:48.907 - Thread: 11 -> Checking file access for files in target dir.
- 2016-12-12 20:13:49.460 - Thread: 11 -> Session snapshot save - END
- 2016-12-12 20:14:06.487 - Thread: 1 -> GC Memory: 1,201,728,960 B
- 2016-12-12 20:14:36.492 - Thread: 1 -> GC Memory: 1,202,918,960 B
- 2016-12-12 20:15:06.501 - Thread: 1 -> GC Memory: 1,204,192,504 B
- 2016-12-12 20:15:36.511 - Thread: 1 -> GC Memory: 1,202,262,512 B
- 2016-12-12 20:16:06.523 - Thread: 1 -> GC Memory: 1,202,272,576 B
- 2016-12-12 20:16:36.529 - Thread: 1 -> GC Memory: 1,202,312,904 B
- 2016-12-12 20:17:06.539 - Thread: 1 -> GC Memory: 1,202,255,584 B
- 2016-12-12 20:17:36.542 - Thread: 1 -> GC Memory: 1,202,500,592 B
- 2016-12-12 20:18:06.550 - Thread: 1 -> GC Memory: 1,202,407,024 B
- 2016-12-12 20:18:36.559 - Thread: 1 -> GC Memory: 1,202,367,248 B
- 2016-12-12 20:18:48.911 - Thread: 1 -> Autosave initiated
- 2016-12-12 20:18:48.911 - Thread: 1 -> Character state: True
- 2016-12-12 20:18:48.911 - Thread: 1 -> IsServer: True
- 2016-12-12 20:18:48.911 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-12 20:18:48.911 - Thread: 1 -> Autosave
- 2016-12-12 20:18:48.911 - Thread: 1 -> Saving world - START
- 2016-12-12 20:18:48.911 - Thread: 1 -> Making world state snapshot.
- 2016-12-12 20:18:48.911 - Thread: 1 -> Before snapshot.: GC Memory: 1,203,517,136 B
- 2016-12-12 20:18:48.920 - Thread: 1 -> After snapshot.: GC Memory: 1,205,453,768 B
- 2016-12-12 20:18:48.920 - Thread: 1 -> Directory cleanup: GC Memory: 1,205,453,768 B
- 2016-12-12 20:18:48.920 - Thread: 1 -> Saving world - END
- 2016-12-12 20:18:48.920 - Thread: 14 -> Session snapshot save - START
- 2016-12-12 20:18:48.921 - Thread: 14 -> Checking file access for files in target dir.
- 2016-12-12 20:18:49.476 - Thread: 14 -> Session snapshot save - END
- 2016-12-12 20:19:06.568 - Thread: 1 -> GC Memory: 1,206,687,928 B
- 2016-12-12 20:19:28.976 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-12 20:19:28.976 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2016-12-12 20:19:28.976 - Thread: 1 -> Next activation in 00:16:36.3415188
- 2016-12-12 20:19:36.582 - Thread: 1 -> GC Memory: 1,205,372,680 B
- 2016-12-12 20:20:06.586 - Thread: 1 -> GC Memory: 1,205,045,240 B
- 2016-12-12 20:20:36.596 - Thread: 1 -> GC Memory: 1,205,666,912 B
- 2016-12-12 20:21:06.606 - Thread: 1 -> GC Memory: 1,205,575,056 B
- 2016-12-12 20:21:36.613 - Thread: 1 -> GC Memory: 1,205,552,064 B
- 2016-12-12 20:22:06.623 - Thread: 1 -> GC Memory: 1,205,440,248 B
- 2016-12-12 20:22:36.633 - Thread: 1 -> GC Memory: 1,205,307,072 B
- 2016-12-12 20:23:06.641 - Thread: 1 -> GC Memory: 1,205,225,904 B
- 2016-12-12 20:23:36.648 - Thread: 1 -> GC Memory: 1,205,225,280 B
- 2016-12-12 20:23:48.917 - Thread: 1 -> Autosave initiated
- 2016-12-12 20:23:48.917 - Thread: 1 -> Character state: True
- 2016-12-12 20:23:48.917 - Thread: 1 -> IsServer: True
- 2016-12-12 20:23:48.917 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-12 20:23:48.917 - Thread: 1 -> Autosave
- 2016-12-12 20:23:48.917 - Thread: 1 -> Saving world - START
- 2016-12-12 20:23:48.917 - Thread: 1 -> Making world state snapshot.
- 2016-12-12 20:23:48.917 - Thread: 1 -> Before snapshot.: GC Memory: 1,206,355,280 B
- 2016-12-12 20:23:48.927 - Thread: 1 -> After snapshot.: GC Memory: 1,204,739,248 B
- 2016-12-12 20:23:48.927 - Thread: 1 -> Directory cleanup: GC Memory: 1,204,739,248 B
- 2016-12-12 20:23:48.927 - Thread: 1 -> Saving world - END
- 2016-12-12 20:23:48.928 - Thread: 13 -> Session snapshot save - START
- 2016-12-12 20:23:48.928 - Thread: 13 -> Checking file access for files in target dir.
- 2016-12-12 20:23:49.466 - Thread: 13 -> Session snapshot save - END
- 2016-12-12 20:24:06.658 - Thread: 1 -> GC Memory: 1,203,906,160 B
- 2016-12-12 20:24:36.668 - Thread: 1 -> GC Memory: 1,204,468,192 B
- 2016-12-12 20:25:06.677 - Thread: 1 -> GC Memory: 1,204,351,952 B
- 2016-12-12 20:25:36.684 - Thread: 1 -> GC Memory: 1,204,230,840 B
- 2016-12-12 20:26:06.694 - Thread: 1 -> GC Memory: 1,204,534,304 B
- 2016-12-12 20:26:36.703 - Thread: 1 -> GC Memory: 1,204,476,152 B
- 2016-12-12 20:27:06.712 - Thread: 1 -> GC Memory: 1,204,395,200 B
- 2016-12-12 20:27:36.721 - Thread: 1 -> GC Memory: 1,204,363,376 B
- 2016-12-12 20:28:06.730 - Thread: 1 -> GC Memory: 1,204,303,560 B
- 2016-12-12 20:28:36.740 - Thread: 1 -> GC Memory: 1,204,165,880 B
- 2016-12-12 20:28:48.923 - Thread: 1 -> Autosave initiated
- 2016-12-12 20:28:48.923 - Thread: 1 -> Character state: True
- 2016-12-12 20:28:48.923 - Thread: 1 -> IsServer: True
- 2016-12-12 20:28:48.923 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-12 20:28:48.923 - Thread: 1 -> Autosave
- 2016-12-12 20:28:48.923 - Thread: 1 -> Saving world - START
- 2016-12-12 20:28:48.923 - Thread: 1 -> Making world state snapshot.
- 2016-12-12 20:28:48.923 - Thread: 1 -> Before snapshot.: GC Memory: 1,205,181,464 B
- 2016-12-12 20:28:48.931 - Thread: 1 -> After snapshot.: GC Memory: 1,207,118,096 B
- 2016-12-12 20:28:48.931 - Thread: 1 -> Directory cleanup: GC Memory: 1,207,118,096 B
- 2016-12-12 20:28:48.931 - Thread: 1 -> Saving world - END
- 2016-12-12 20:28:48.931 - Thread: 14 -> Session snapshot save - START
- 2016-12-12 20:28:48.932 - Thread: 14 -> Checking file access for files in target dir.
- 2016-12-12 20:28:49.478 - Thread: 14 -> Session snapshot save - END
- 2016-12-12 20:29:06.748 - Thread: 1 -> GC Memory: 1,208,687,760 B
- 2016-12-12 20:29:36.758 - Thread: 1 -> GC Memory: 1,208,335,520 B
- 2016-12-12 20:30:06.766 - Thread: 1 -> GC Memory: 1,208,248,048 B
- 2016-12-12 20:30:36.775 - Thread: 1 -> GC Memory: 1,208,133,904 B
- 2016-12-12 20:31:06.783 - Thread: 1 -> GC Memory: 1,208,041,704 B
- 2016-12-12 20:31:36.794 - Thread: 1 -> GC Memory: 1,208,685,440 B
- 2016-12-12 20:32:06.802 - Thread: 1 -> GC Memory: 1,208,578,936 B
- 2016-12-12 20:32:36.812 - Thread: 1 -> GC Memory: 1,206,614,192 B
- 2016-12-12 20:33:06.819 - Thread: 1 -> GC Memory: 1,204,734,384 B
- 2016-12-12 20:33:36.827 - Thread: 1 -> GC Memory: 1,206,670,176 B
- 2016-12-12 20:33:48.944 - Thread: 1 -> Autosave initiated
- 2016-12-12 20:33:48.944 - Thread: 1 -> Character state: True
- 2016-12-12 20:33:48.944 - Thread: 1 -> IsServer: True
- 2016-12-12 20:33:48.944 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-12 20:33:48.944 - Thread: 1 -> Autosave
- 2016-12-12 20:33:48.944 - Thread: 1 -> Saving world - START
- 2016-12-12 20:33:48.944 - Thread: 1 -> Making world state snapshot.
- 2016-12-12 20:33:48.944 - Thread: 1 -> Before snapshot.: GC Memory: 1,206,764,208 B
- 2016-12-12 20:33:48.956 - Thread: 1 -> After snapshot.: GC Memory: 1,205,907,664 B
- 2016-12-12 20:33:48.956 - Thread: 1 -> Directory cleanup: GC Memory: 1,205,907,664 B
- 2016-12-12 20:33:48.956 - Thread: 1 -> Saving world - END
- 2016-12-12 20:33:48.956 - Thread: 13 -> Session snapshot save - START
- 2016-12-12 20:33:48.957 - Thread: 13 -> Checking file access for files in target dir.
- 2016-12-12 20:33:49.757 - Thread: 13 -> Session snapshot save - END
- 2016-12-12 20:34:06.835 - Thread: 1 -> GC Memory: 1,208,672,040 B
- 2016-12-12 20:34:36.847 - Thread: 1 -> GC Memory: 1,205,148,424 B
- 2016-12-12 20:35:06.856 - Thread: 1 -> GC Memory: 1,207,115,856 B
- 2016-12-12 20:35:36.862 - Thread: 1 -> GC Memory: 1,204,952,784 B
- 2016-12-12 20:36:06.871 - Thread: 1 -> GC Memory: 1,206,941,904 B
- 2016-12-12 20:36:07.153 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-12 20:36:07.153 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2016-12-12 20:36:07.153 - Thread: 1 -> Next activation in 00:14:56.8891478
- 2016-12-12 20:36:36.880 - Thread: 1 -> GC Memory: 1,209,052,384 B
- 2016-12-12 20:37:06.892 - Thread: 1 -> GC Memory: 1,207,002,208 B
- 2016-12-12 20:37:36.898 - Thread: 1 -> GC Memory: 1,209,099,776 B
- 2016-12-12 20:38:06.913 - Thread: 1 -> GC Memory: 1,207,015,712 B
- 2016-12-12 20:38:36.917 - Thread: 1 -> GC Memory: 1,209,202,768 B
- 2016-12-12 20:38:48.966 - Thread: 1 -> Autosave initiated
- 2016-12-12 20:38:48.966 - Thread: 1 -> Character state: True
- 2016-12-12 20:38:48.966 - Thread: 1 -> IsServer: True
- 2016-12-12 20:38:48.966 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-12 20:38:48.966 - Thread: 1 -> Autosave
- 2016-12-12 20:38:48.966 - Thread: 1 -> Saving world - START
- 2016-12-12 20:38:48.967 - Thread: 1 -> Making world state snapshot.
- 2016-12-12 20:38:48.967 - Thread: 1 -> Before snapshot.: GC Memory: 1,209,254,936 B
- 2016-12-12 20:38:48.982 - Thread: 1 -> After snapshot.: GC Memory: 1,207,101,344 B
- 2016-12-12 20:38:48.982 - Thread: 1 -> Directory cleanup: GC Memory: 1,207,101,344 B
- 2016-12-12 20:38:48.982 - Thread: 1 -> Saving world - END
- 2016-12-12 20:38:48.983 - Thread: 11 -> Session snapshot save - START
- 2016-12-12 20:38:48.983 - Thread: 11 -> Checking file access for files in target dir.
- 2016-12-12 20:38:49.573 - Thread: 11 -> Session snapshot save - END
- 2016-12-12 20:39:06.925 - Thread: 1 -> GC Memory: 1,206,915,896 B
- 2016-12-12 20:39:36.935 - Thread: 1 -> GC Memory: 1,207,542,576 B
- 2016-12-12 20:40:06.943 - Thread: 1 -> GC Memory: 1,205,528,072 B
- 2016-12-12 20:40:36.952 - Thread: 1 -> GC Memory: 1,207,689,768 B
- 2016-12-12 20:41:06.968 - Thread: 1 -> GC Memory: 1,205,689,224 B
- 2016-12-12 20:41:36.971 - Thread: 1 -> GC Memory: 1,207,834,392 B
- 2016-12-12 20:42:06.979 - Thread: 1 -> GC Memory: 1,205,931,376 B
- 2016-12-12 20:42:36.988 - Thread: 1 -> GC Memory: 1,208,103,216 B
- 2016-12-12 20:43:06.997 - Thread: 1 -> GC Memory: 1,206,182,744 B
- 2016-12-12 20:43:37.014 - Thread: 1 -> GC Memory: 1,208,594,912 B
- 2016-12-12 20:43:48.973 - Thread: 1 -> Autosave initiated
- 2016-12-12 20:43:48.973 - Thread: 1 -> Character state: True
- 2016-12-12 20:43:48.973 - Thread: 1 -> IsServer: True
- 2016-12-12 20:43:48.973 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-12 20:43:48.973 - Thread: 1 -> Autosave
- 2016-12-12 20:43:48.973 - Thread: 1 -> Saving world - START
- 2016-12-12 20:43:48.974 - Thread: 1 -> Making world state snapshot.
- 2016-12-12 20:43:48.974 - Thread: 1 -> Before snapshot.: GC Memory: 1,208,652,592 B
- 2016-12-12 20:43:48.984 - Thread: 1 -> After snapshot.: GC Memory: 1,206,534,672 B
- 2016-12-12 20:43:48.984 - Thread: 1 -> Directory cleanup: GC Memory: 1,206,534,672 B
- 2016-12-12 20:43:48.984 - Thread: 1 -> Saving world - END
- 2016-12-12 20:43:48.985 - Thread: 11 -> Session snapshot save - START
- 2016-12-12 20:43:48.985 - Thread: 11 -> Checking file access for files in target dir.
- 2016-12-12 20:43:49.539 - Thread: 11 -> Session snapshot save - END
- 2016-12-12 20:44:07.015 - Thread: 1 -> GC Memory: 1,207,169,184 B
- 2016-12-12 20:44:37.023 - Thread: 1 -> GC Memory: 1,208,203,984 B
- 2016-12-12 20:45:07.033 - Thread: 1 -> GC Memory: 1,206,885,840 B
- 2016-12-12 20:45:37.042 - Thread: 1 -> GC Memory: 1,209,039,768 B
- 2016-12-12 20:46:07.052 - Thread: 1 -> GC Memory: 1,207,332,040 B
- 2016-12-12 20:46:37.059 - Thread: 1 -> GC Memory: 1,205,753,600 B
- 2016-12-12 20:47:07.069 - Thread: 1 -> GC Memory: 1,208,149,520 B
- 2016-12-12 20:47:37.078 - Thread: 1 -> GC Memory: 1,206,365,912 B
- 2016-12-12 20:48:07.086 - Thread: 1 -> GC Memory: 1,208,842,456 B
- 2016-12-12 20:48:37.096 - Thread: 1 -> GC Memory: 1,207,127,920 B
- 2016-12-12 20:48:48.979 - Thread: 1 -> Autosave initiated
- 2016-12-12 20:48:48.979 - Thread: 1 -> Character state: True
- 2016-12-12 20:48:48.979 - Thread: 1 -> IsServer: True
- 2016-12-12 20:48:48.979 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-12 20:48:48.979 - Thread: 1 -> Autosave
- 2016-12-12 20:48:48.979 - Thread: 1 -> Saving world - START
- 2016-12-12 20:48:48.980 - Thread: 1 -> Making world state snapshot.
- 2016-12-12 20:48:48.980 - Thread: 1 -> Before snapshot.: GC Memory: 1,207,257,056 B
- 2016-12-12 20:48:48.989 - Thread: 1 -> After snapshot.: GC Memory: 1,206,367,296 B
- 2016-12-12 20:48:48.989 - Thread: 1 -> Directory cleanup: GC Memory: 1,206,367,296 B
- 2016-12-12 20:48:48.989 - Thread: 1 -> Saving world - END
- 2016-12-12 20:48:48.989 - Thread: 13 -> Session snapshot save - START
- 2016-12-12 20:48:48.990 - Thread: 13 -> Checking file access for files in target dir.
- 2016-12-12 20:48:49.541 - Thread: 13 -> Session snapshot save - END
- 2016-12-12 20:49:07.104 - Thread: 1 -> GC Memory: 1,210,024,624 B
- 2016-12-12 20:49:37.115 - Thread: 1 -> GC Memory: 1,207,169,128 B
- 2016-12-12 20:50:07.122 - Thread: 1 -> GC Memory: 1,205,640,672 B
- 2016-12-12 20:50:37.132 - Thread: 1 -> GC Memory: 1,208,215,216 B
- 2016-12-12 20:51:04.912 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-12 20:51:06.731 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2016-12-12 20:51:06.731 - Thread: 1 -> Next activation in 00:12:01.7292313
- 2016-12-12 20:51:07.143 - Thread: 1 -> GC Memory: 1,208,717,296 B
- 2016-12-12 20:51:37.154 - Thread: 1 -> GC Memory: 1,274,447,344 B
- 2016-12-12 20:52:07.162 - Thread: 1 -> GC Memory: 1,274,459,632 B
- 2016-12-12 20:52:37.172 - Thread: 1 -> GC Memory: 1,274,770,272 B
- 2016-12-12 20:53:07.181 - Thread: 1 -> GC Memory: 1,275,789,080 B
- 2016-12-12 20:53:37.191 - Thread: 1 -> GC Memory: 1,276,122,184 B
- 2016-12-12 20:53:48.993 - Thread: 1 -> Autosave initiated
- 2016-12-12 20:53:48.993 - Thread: 1 -> Character state: True
- 2016-12-12 20:53:48.993 - Thread: 1 -> IsServer: True
- 2016-12-12 20:53:48.993 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-12 20:53:48.993 - Thread: 1 -> Autosave
- 2016-12-12 20:53:48.993 - Thread: 1 -> Saving world - START
- 2016-12-12 20:53:48.994 - Thread: 1 -> Making world state snapshot.
- 2016-12-12 20:53:48.994 - Thread: 1 -> Before snapshot.: GC Memory: 1,274,342,256 B
- 2016-12-12 20:53:49.018 - Thread: 1 -> After snapshot.: GC Memory: 1,276,966,640 B
- 2016-12-12 20:53:49.018 - Thread: 1 -> Directory cleanup: GC Memory: 1,276,966,640 B
- 2016-12-12 20:53:49.018 - Thread: 1 -> Saving world - END
- 2016-12-12 20:53:49.019 - Thread: 14 -> Session snapshot save - START
- 2016-12-12 20:53:49.019 - Thread: 14 -> Checking file access for files in target dir.
- 2016-12-12 20:53:49.393 - Thread: 14 -> Session snapshot save - END
- 2016-12-12 20:54:07.199 - Thread: 1 -> GC Memory: 1,274,791,840 B
- 2016-12-12 20:54:37.208 - Thread: 1 -> GC Memory: 1,275,120,752 B
- 2016-12-12 20:55:07.217 - Thread: 1 -> GC Memory: 1,228,204,888 B
- 2016-12-12 20:55:37.227 - Thread: 1 -> GC Memory: 1,235,067,216 B
- 2016-12-12 20:56:07.237 - Thread: 1 -> GC Memory: 1,231,929,408 B
- 2016-12-12 20:56:37.245 - Thread: 1 -> GC Memory: 1,232,589,848 B
- 2016-12-12 20:57:07.260 - Thread: 1 -> GC Memory: 1,233,442,536 B
- 2016-12-12 20:57:37.263 - Thread: 1 -> GC Memory: 1,234,128,168 B
- 2016-12-12 20:58:07.274 - Thread: 1 -> GC Memory: 1,234,821,648 B
- 2016-12-12 20:58:37.282 - Thread: 1 -> GC Memory: 1,232,411,096 B
- 2016-12-12 20:58:48.999 - Thread: 1 -> Autosave initiated
- 2016-12-12 20:58:48.999 - Thread: 1 -> Character state: True
- 2016-12-12 20:58:48.999 - Thread: 1 -> IsServer: True
- 2016-12-12 20:58:48.999 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-12 20:58:48.999 - Thread: 1 -> Autosave
- 2016-12-12 20:58:48.999 - Thread: 1 -> Saving world - START
- 2016-12-12 20:58:48.999 - Thread: 1 -> Making world state snapshot.
- 2016-12-12 20:58:48.999 - Thread: 1 -> Before snapshot.: GC Memory: 1,231,432,504 B
- 2016-12-12 20:58:49.010 - Thread: 1 -> After snapshot.: GC Memory: 1,234,180,072 B
- 2016-12-12 20:58:49.010 - Thread: 1 -> Directory cleanup: GC Memory: 1,234,180,072 B
- 2016-12-12 20:58:49.010 - Thread: 1 -> Saving world - END
- 2016-12-12 20:58:49.011 - Thread: 14 -> Session snapshot save - START
- 2016-12-12 20:58:49.011 - Thread: 14 -> Checking file access for files in target dir.
- 2016-12-12 20:58:49.363 - Thread: 14 -> Session snapshot save - END
- 2016-12-12 20:59:07.295 - Thread: 1 -> GC Memory: 1,233,644,664 B
- 2016-12-12 20:59:37.301 - Thread: 1 -> GC Memory: 1,232,276,672 B
- 2016-12-12 21:00:07.309 - Thread: 1 -> GC Memory: 1,234,857,904 B
- 2016-12-12 21:00:37.317 - Thread: 1 -> GC Memory: 1,233,010,408 B
- 2016-12-12 21:01:07.330 - Thread: 1 -> GC Memory: 1,231,695,200 B
- 2016-12-12 21:01:37.335 - Thread: 1 -> GC Memory: 1,234,968,448 B
- 2016-12-12 21:02:07.344 - Thread: 1 -> GC Memory: 1,233,586,096 B
- 2016-12-12 21:02:37.353 - Thread: 1 -> GC Memory: 1,232,374,528 B
- 2016-12-12 21:03:07.363 - Thread: 1 -> GC Memory: 1,234,567,800 B
- 2016-12-12 21:03:08.278 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-12 21:03:08.279 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2016-12-12 21:03:08.279 - Thread: 1 -> Next activation in 00:13:12.9130018
- 2016-12-12 21:03:37.371 - Thread: 1 -> GC Memory: 1,234,330,320 B
- 2016-12-12 21:03:49.003 - Thread: 1 -> Autosave initiated
- 2016-12-12 21:03:49.003 - Thread: 1 -> Character state: True
- 2016-12-12 21:03:49.003 - Thread: 1 -> IsServer: True
- 2016-12-12 21:03:49.003 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-12 21:03:49.003 - Thread: 1 -> Autosave
- 2016-12-12 21:03:49.003 - Thread: 1 -> Saving world - START
- 2016-12-12 21:03:49.004 - Thread: 1 -> Making world state snapshot.
- 2016-12-12 21:03:49.004 - Thread: 1 -> Before snapshot.: GC Memory: 1,236,619,232 B
- 2016-12-12 21:03:49.016 - Thread: 1 -> After snapshot.: GC Memory: 1,235,623,912 B
- 2016-12-12 21:03:49.016 - Thread: 1 -> Directory cleanup: GC Memory: 1,235,623,912 B
- 2016-12-12 21:03:49.016 - Thread: 1 -> Saving world - END
- 2016-12-12 21:03:49.017 - Thread: 14 -> Session snapshot save - START
- 2016-12-12 21:03:49.017 - Thread: 14 -> Checking file access for files in target dir.
- 2016-12-12 21:03:49.367 - Thread: 14 -> Session snapshot save - END
- 2016-12-12 21:04:07.380 - Thread: 1 -> GC Memory: 1,237,918,312 B
- 2016-12-12 21:04:37.390 - Thread: 1 -> GC Memory: 1,238,417,344 B
- 2016-12-12 21:05:07.398 - Thread: 1 -> GC Memory: 1,238,202,128 B
- 2016-12-12 21:05:37.409 - Thread: 1 -> GC Memory: 1,236,188,424 B
- 2016-12-12 21:06:07.417 - Thread: 1 -> GC Memory: 1,237,096,968 B
- 2016-12-12 21:06:37.425 - Thread: 1 -> GC Memory: 1,233,534,464 B
- 2016-12-12 21:07:07.435 - Thread: 1 -> GC Memory: 1,234,254,944 B
- 2016-12-12 21:07:37.446 - Thread: 1 -> GC Memory: 1,235,137,832 B
- 2016-12-12 21:08:07.451 - Thread: 1 -> GC Memory: 1,234,708,496 B
- 2016-12-12 21:08:37.460 - Thread: 1 -> GC Memory: 1,238,199,352 B
- 2016-12-12 21:08:49.010 - Thread: 1 -> Autosave initiated
- 2016-12-12 21:08:49.010 - Thread: 1 -> Character state: True
- 2016-12-12 21:08:49.010 - Thread: 1 -> IsServer: True
- 2016-12-12 21:08:49.010 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-12 21:08:49.010 - Thread: 1 -> Autosave
- 2016-12-12 21:08:49.010 - Thread: 1 -> Saving world - START
- 2016-12-12 21:08:49.011 - Thread: 1 -> Making world state snapshot.
- 2016-12-12 21:08:49.011 - Thread: 1 -> Before snapshot.: GC Memory: 1,238,039,992 B
- 2016-12-12 21:08:49.020 - Thread: 1 -> After snapshot.: GC Memory: 1,235,956,992 B
- 2016-12-12 21:08:49.020 - Thread: 1 -> Directory cleanup: GC Memory: 1,235,956,992 B
- 2016-12-12 21:08:49.020 - Thread: 1 -> Saving world - END
- 2016-12-12 21:08:49.020 - Thread: 11 -> Session snapshot save - START
- 2016-12-12 21:08:49.021 - Thread: 11 -> Checking file access for files in target dir.
- 2016-12-12 21:08:49.557 - Thread: 11 -> Session snapshot save - END
- 2016-12-12 21:09:07.468 - Thread: 1 -> GC Memory: 1,236,842,624 B
- 2016-12-12 21:09:37.477 - Thread: 1 -> GC Memory: 1,237,986,728 B
- 2016-12-12 21:10:07.487 - Thread: 1 -> GC Memory: 1,236,637,216 B
- 2016-12-12 21:10:37.495 - Thread: 1 -> GC Memory: 1,235,207,376 B
- 2016-12-12 21:11:07.504 - Thread: 1 -> GC Memory: 1,237,807,744 B
- 2016-12-12 21:11:37.513 - Thread: 1 -> GC Memory: 1,225,150,776 B
- 2016-12-12 21:12:07.523 - Thread: 1 -> GC Memory: 1,223,631,648 B
- 2016-12-12 21:12:37.533 - Thread: 1 -> GC Memory: 1,226,406,864 B
- 2016-12-12 21:13:07.539 - Thread: 1 -> GC Memory: 1,224,721,432 B
- 2016-12-12 21:13:37.549 - Thread: 1 -> GC Memory: 1,223,248,224 B
- 2016-12-12 21:13:49.020 - Thread: 1 -> Autosave initiated
- 2016-12-12 21:13:49.020 - Thread: 1 -> Character state: True
- 2016-12-12 21:13:49.020 - Thread: 1 -> IsServer: True
- 2016-12-12 21:13:49.020 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-12 21:13:49.020 - Thread: 1 -> Autosave
- 2016-12-12 21:13:49.020 - Thread: 1 -> Saving world - START
- 2016-12-12 21:13:49.020 - Thread: 1 -> Making world state snapshot.
- 2016-12-12 21:13:49.020 - Thread: 1 -> Before snapshot.: GC Memory: 1,227,034,856 B
- 2016-12-12 21:13:49.031 - Thread: 1 -> After snapshot.: GC Memory: 1,224,982,400 B
- 2016-12-12 21:13:49.031 - Thread: 1 -> Directory cleanup: GC Memory: 1,224,982,400 B
- 2016-12-12 21:13:49.031 - Thread: 1 -> Saving world - END
- 2016-12-12 21:13:49.031 - Thread: 11 -> Session snapshot save - START
- 2016-12-12 21:13:49.032 - Thread: 11 -> Checking file access for files in target dir.
- 2016-12-12 21:13:49.573 - Thread: 11 -> Session snapshot save - END
- 2016-12-12 21:14:07.558 - Thread: 1 -> GC Memory: 1,226,734,248 B
- 2016-12-12 21:14:37.567 - Thread: 1 -> GC Memory: 1,227,649,328 B
- 2016-12-12 21:15:07.576 - Thread: 1 -> GC Memory: 1,226,016,392 B
- 2016-12-12 21:15:37.580 - Thread: 1 -> GC Memory: 1,227,630,040 B
- 2016-12-12 21:16:07.590 - Thread: 1 -> GC Memory: 1,225,131,512 B
- 2016-12-12 21:16:21.594 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-12 21:16:21.594 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2016-12-12 21:16:21.594 - Thread: 1 -> Next activation in 00:14:12.5046088
- 2016-12-12 21:16:37.598 - Thread: 1 -> GC Memory: 1,226,807,784 B
- 2016-12-12 21:17:07.607 - Thread: 1 -> GC Memory: 1,228,021,488 B
- 2016-12-12 21:17:37.616 - Thread: 1 -> GC Memory: 1,225,435,256 B
- 2016-12-12 21:18:07.624 - Thread: 1 -> GC Memory: 1,227,010,632 B
- 2016-12-12 21:18:37.633 - Thread: 1 -> GC Memory: 1,224,439,376 B
- 2016-12-12 21:18:49.032 - Thread: 1 -> Autosave initiated
- 2016-12-12 21:18:49.032 - Thread: 1 -> Character state: True
- 2016-12-12 21:18:49.032 - Thread: 1 -> IsServer: True
- 2016-12-12 21:18:49.032 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-12 21:18:49.032 - Thread: 1 -> Autosave
- 2016-12-12 21:18:49.032 - Thread: 1 -> Saving world - START
- 2016-12-12 21:18:49.032 - Thread: 1 -> Making world state snapshot.
- 2016-12-12 21:18:49.032 - Thread: 1 -> Before snapshot.: GC Memory: 1,225,765,704 B
- 2016-12-12 21:18:49.040 - Thread: 1 -> After snapshot.: GC Memory: 1,227,702,128 B
- 2016-12-12 21:18:49.040 - Thread: 1 -> Directory cleanup: GC Memory: 1,227,702,128 B
- 2016-12-12 21:18:49.040 - Thread: 1 -> Saving world - END
- 2016-12-12 21:18:49.040 - Thread: 11 -> Session snapshot save - START
- 2016-12-12 21:18:49.041 - Thread: 11 -> Checking file access for files in target dir.
- 2016-12-12 21:18:49.606 - Thread: 11 -> Session snapshot save - END
- 2016-12-12 21:19:07.643 - Thread: 1 -> GC Memory: 1,226,286,656 B
- 2016-12-12 21:19:37.652 - Thread: 1 -> GC Memory: 1,227,832,472 B
- 2016-12-12 21:20:07.660 - Thread: 1 -> GC Memory: 1,229,407,544 B
- 2016-12-12 21:20:37.670 - Thread: 1 -> GC Memory: 1,226,845,240 B
- 2016-12-12 21:21:07.679 - Thread: 1 -> GC Memory: 1,228,447,136 B
- 2016-12-12 21:21:37.695 - Thread: 1 -> GC Memory: 1,224,368,320 B
- 2016-12-12 21:22:07.704 - Thread: 1 -> GC Memory: 1,225,969,504 B
- 2016-12-12 21:22:37.713 - Thread: 1 -> GC Memory: 1,227,652,048 B
- 2016-12-12 21:23:07.722 - Thread: 1 -> GC Memory: 1,225,146,784 B
- 2016-12-12 21:23:37.729 - Thread: 1 -> GC Memory: 1,226,495,656 B
- 2016-12-12 21:23:49.043 - Thread: 1 -> Autosave initiated
- 2016-12-12 21:23:49.043 - Thread: 1 -> Character state: True
- 2016-12-12 21:23:49.043 - Thread: 1 -> IsServer: True
- 2016-12-12 21:23:49.043 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-12 21:23:49.043 - Thread: 1 -> Autosave
- 2016-12-12 21:23:49.043 - Thread: 1 -> Saving world - START
- 2016-12-12 21:23:49.044 - Thread: 1 -> Making world state snapshot.
- 2016-12-12 21:23:49.044 - Thread: 1 -> Before snapshot.: GC Memory: 1,227,827,792 B
- 2016-12-12 21:23:49.053 - Thread: 1 -> After snapshot.: GC Memory: 1,225,790,552 B
- 2016-12-12 21:23:49.053 - Thread: 1 -> Directory cleanup: GC Memory: 1,225,790,552 B
- 2016-12-12 21:23:49.053 - Thread: 1 -> Saving world - END
- 2016-12-12 21:23:49.053 - Thread: 12 -> Session snapshot save - START
- 2016-12-12 21:23:49.054 - Thread: 12 -> Checking file access for files in target dir.
- 2016-12-12 21:23:49.616 - Thread: 12 -> Session snapshot save - END
- 2016-12-12 21:24:07.738 - Thread: 1 -> GC Memory: 1,226,960,056 B
- 2016-12-12 21:24:37.747 - Thread: 1 -> GC Memory: 1,224,576,672 B
- 2016-12-12 21:25:07.756 - Thread: 1 -> GC Memory: 1,226,340,784 B
- 2016-12-12 21:25:37.765 - Thread: 1 -> GC Memory: 1,228,210,672 B
- 2016-12-12 21:26:07.774 - Thread: 1 -> GC Memory: 1,226,269,912 B
- 2016-12-12 21:26:37.784 - Thread: 1 -> GC Memory: 1,224,510,088 B
- 2016-12-12 21:27:07.792 - Thread: 1 -> GC Memory: 1,226,959,816 B
- 2016-12-12 21:27:37.801 - Thread: 1 -> GC Memory: 1,225,547,328 B
- 2016-12-12 21:28:07.810 - Thread: 1 -> GC Memory: 1,224,265,928 B
- 2016-12-12 21:28:37.819 - Thread: 1 -> GC Memory: 1,227,246,448 B
- 2016-12-12 21:28:49.049 - Thread: 1 -> Autosave initiated
- 2016-12-12 21:28:49.049 - Thread: 1 -> Character state: True
- 2016-12-12 21:28:49.049 - Thread: 1 -> IsServer: True
- 2016-12-12 21:28:49.049 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-12 21:28:49.049 - Thread: 1 -> Autosave
- 2016-12-12 21:28:49.049 - Thread: 1 -> Saving world - START
- 2016-12-12 21:28:49.050 - Thread: 1 -> Making world state snapshot.
- 2016-12-12 21:28:49.050 - Thread: 1 -> Before snapshot.: GC Memory: 1,224,792,080 B
- 2016-12-12 21:28:49.058 - Thread: 1 -> After snapshot.: GC Memory: 1,226,733,704 B
- 2016-12-12 21:28:49.058 - Thread: 1 -> Directory cleanup: GC Memory: 1,226,733,704 B
- 2016-12-12 21:28:49.058 - Thread: 1 -> Saving world - END
- 2016-12-12 21:28:49.058 - Thread: 11 -> Session snapshot save - START
- 2016-12-12 21:28:49.059 - Thread: 11 -> Checking file access for files in target dir.
- 2016-12-12 21:28:49.635 - Thread: 11 -> Session snapshot save - END
- 2016-12-12 21:29:07.828 - Thread: 1 -> GC Memory: 1,227,401,360 B
- 2016-12-12 21:29:37.837 - Thread: 1 -> GC Memory: 1,230,396,600 B
- 2016-12-12 21:30:07.846 - Thread: 1 -> GC Memory: 1,227,888,176 B
- 2016-12-12 21:30:35.173 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-12 21:30:35.174 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2016-12-12 21:30:35.174 - Thread: 1 -> Next activation in 00:16:55.9357353
- 2016-12-12 21:30:37.855 - Thread: 1 -> GC Memory: 1,227,899,296 B
- 2016-12-12 21:31:07.864 - Thread: 1 -> GC Memory: 1,227,092,144 B
- 2016-12-12 21:31:37.873 - Thread: 1 -> GC Memory: 1,226,620,984 B
- 2016-12-12 21:32:07.881 - Thread: 1 -> GC Memory: 1,226,237,944 B
- 2016-12-12 21:32:37.890 - Thread: 1 -> GC Memory: 1,230,003,616 B
- 2016-12-12 21:33:07.900 - Thread: 1 -> GC Memory: 1,229,577,584 B
- 2016-12-12 21:33:37.909 - Thread: 1 -> GC Memory: 1,229,315,640 B
- 2016-12-12 21:33:49.055 - Thread: 1 -> Autosave initiated
- 2016-12-12 21:33:49.055 - Thread: 1 -> Character state: True
- 2016-12-12 21:33:49.055 - Thread: 1 -> IsServer: True
- 2016-12-12 21:33:49.055 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-12 21:33:49.055 - Thread: 1 -> Autosave
- 2016-12-12 21:33:49.055 - Thread: 1 -> Saving world - START
- 2016-12-12 21:33:49.056 - Thread: 1 -> Making world state snapshot.
- 2016-12-12 21:33:49.056 - Thread: 1 -> Before snapshot.: GC Memory: 1,226,859,728 B
- 2016-12-12 21:33:49.063 - Thread: 1 -> After snapshot.: GC Memory: 1,228,804,464 B
- 2016-12-12 21:33:49.063 - Thread: 1 -> Directory cleanup: GC Memory: 1,228,804,464 B
- 2016-12-12 21:33:49.063 - Thread: 1 -> Saving world - END
- 2016-12-12 21:33:49.063 - Thread: 13 -> Session snapshot save - START
- 2016-12-12 21:33:49.064 - Thread: 13 -> Checking file access for files in target dir.
- 2016-12-12 21:33:49.616 - Thread: 13 -> Session snapshot save - END
- 2016-12-12 21:34:07.917 - Thread: 1 -> GC Memory: 1,227,614,160 B
- 2016-12-12 21:34:37.926 - Thread: 1 -> GC Memory: 1,226,986,608 B
- 2016-12-12 21:35:07.936 - Thread: 1 -> GC Memory: 1,226,801,424 B
- 2016-12-12 21:35:37.944 - Thread: 1 -> GC Memory: 1,226,694,792 B
- 2016-12-12 21:36:07.954 - Thread: 1 -> GC Memory: 1,226,679,928 B
- 2016-12-12 21:36:37.963 - Thread: 1 -> GC Memory: 1,226,266,296 B
- 2016-12-12 21:37:07.972 - Thread: 1 -> GC Memory: 1,225,874,976 B
- 2016-12-12 21:37:37.980 - Thread: 1 -> GC Memory: 1,229,621,368 B
- 2016-12-12 21:38:07.990 - Thread: 1 -> GC Memory: 1,229,205,080 B
- 2016-12-12 21:38:37.999 - Thread: 1 -> GC Memory: 1,228,789,888 B
- 2016-12-12 21:38:49.061 - Thread: 1 -> Autosave initiated
- 2016-12-12 21:38:49.061 - Thread: 1 -> Character state: True
- 2016-12-12 21:38:49.061 - Thread: 1 -> IsServer: True
- 2016-12-12 21:38:49.061 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-12 21:38:49.061 - Thread: 1 -> Autosave
- 2016-12-12 21:38:49.061 - Thread: 1 -> Saving world - START
- 2016-12-12 21:38:49.062 - Thread: 1 -> Making world state snapshot.
- 2016-12-12 21:38:49.062 - Thread: 1 -> Before snapshot.: GC Memory: 1,226,289,200 B
- 2016-12-12 21:38:49.069 - Thread: 1 -> After snapshot.: GC Memory: 1,228,239,560 B
- 2016-12-12 21:38:49.069 - Thread: 1 -> Directory cleanup: GC Memory: 1,228,239,560 B
- 2016-12-12 21:38:49.069 - Thread: 1 -> Saving world - END
- 2016-12-12 21:38:49.070 - Thread: 13 -> Session snapshot save - START
- 2016-12-12 21:38:49.070 - Thread: 13 -> Checking file access for files in target dir.
- 2016-12-12 21:38:49.653 - Thread: 13 -> Session snapshot save - END
- 2016-12-12 21:39:08.007 - Thread: 1 -> GC Memory: 1,227,148,296 B
- 2016-12-12 21:39:38.016 - Thread: 1 -> GC Memory: 1,226,691,488 B
- 2016-12-12 21:40:08.025 - Thread: 1 -> GC Memory: 1,226,332,544 B
- 2016-12-12 21:40:38.035 - Thread: 1 -> GC Memory: 1,225,908,496 B
- 2016-12-12 21:41:08.044 - Thread: 1 -> GC Memory: 1,225,442,456 B
- 2016-12-12 21:41:38.052 - Thread: 1 -> GC Memory: 1,229,165,424 B
- 2016-12-12 21:42:08.061 - Thread: 1 -> GC Memory: 1,228,733,128 B
- 2016-12-12 21:42:38.070 - Thread: 1 -> GC Memory: 1,228,284,736 B
- 2016-12-12 21:43:08.079 - Thread: 1 -> GC Memory: 1,227,951,840 B
- 2016-12-12 21:43:38.088 - Thread: 1 -> GC Memory: 1,227,545,504 B
- 2016-12-12 21:43:49.068 - Thread: 1 -> Autosave initiated
- 2016-12-12 21:43:49.068 - Thread: 1 -> Character state: True
- 2016-12-12 21:43:49.068 - Thread: 1 -> IsServer: True
- 2016-12-12 21:43:49.068 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-12 21:43:49.068 - Thread: 1 -> Autosave
- 2016-12-12 21:43:49.068 - Thread: 1 -> Saving world - START
- 2016-12-12 21:43:49.068 - Thread: 1 -> Making world state snapshot.
- 2016-12-12 21:43:49.069 - Thread: 1 -> Before snapshot.: GC Memory: 1,228,862,552 B
- 2016-12-12 21:43:49.078 - Thread: 1 -> After snapshot.: GC Memory: 1,227,011,912 B
- 2016-12-12 21:43:49.078 - Thread: 1 -> Directory cleanup: GC Memory: 1,227,011,912 B
- 2016-12-12 21:43:49.078 - Thread: 1 -> Saving world - END
- 2016-12-12 21:43:49.078 - Thread: 13 -> Session snapshot save - START
- 2016-12-12 21:43:49.079 - Thread: 13 -> Checking file access for files in target dir.
- 2016-12-12 21:43:49.673 - Thread: 13 -> Session snapshot save - END
- 2016-12-12 21:44:08.097 - Thread: 1 -> GC Memory: 1,225,852,240 B
- 2016-12-12 21:44:38.106 - Thread: 1 -> GC Memory: 1,229,509,568 B
- 2016-12-12 21:45:08.115 - Thread: 1 -> GC Memory: 1,229,036,240 B
- 2016-12-12 21:45:38.124 - Thread: 1 -> GC Memory: 1,228,522,056 B
- 2016-12-12 21:46:08.133 - Thread: 1 -> GC Memory: 1,229,975,440 B
- 2016-12-12 21:46:38.141 - Thread: 1 -> GC Memory: 1,229,606,048 B
- 2016-12-12 21:47:08.151 - Thread: 1 -> GC Memory: 1,228,679,384 B
- 2016-12-12 21:47:31.428 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-12 21:47:31.428 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2016-12-12 21:47:31.428 - Thread: 1 -> Next activation in 00:10:49.3421301
- 2016-12-12 21:47:38.160 - Thread: 1 -> GC Memory: 1,228,349,664 B
- 2016-12-12 21:48:08.168 - Thread: 1 -> GC Memory: 1,231,999,560 B
- 2016-12-12 21:48:38.178 - Thread: 1 -> GC Memory: 1,231,502,080 B
- 2016-12-12 21:48:49.074 - Thread: 1 -> Autosave initiated
- 2016-12-12 21:48:49.074 - Thread: 1 -> Character state: True
- 2016-12-12 21:48:49.074 - Thread: 1 -> IsServer: True
- 2016-12-12 21:48:49.074 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-12 21:48:49.074 - Thread: 1 -> Autosave
- 2016-12-12 21:48:49.074 - Thread: 1 -> Saving world - START
- 2016-12-12 21:48:49.074 - Thread: 1 -> Making world state snapshot.
- 2016-12-12 21:48:49.074 - Thread: 1 -> Before snapshot.: GC Memory: 1,228,740,264 B
- 2016-12-12 21:48:49.082 - Thread: 1 -> After snapshot.: GC Memory: 1,230,684,992 B
- 2016-12-12 21:48:49.082 - Thread: 1 -> Directory cleanup: GC Memory: 1,230,684,992 B
- 2016-12-12 21:48:49.082 - Thread: 1 -> Saving world - END
- 2016-12-12 21:48:49.082 - Thread: 13 -> Session snapshot save - START
- 2016-12-12 21:48:49.083 - Thread: 13 -> Checking file access for files in target dir.
- 2016-12-12 21:48:49.651 - Thread: 13 -> Session snapshot save - END
- 2016-12-12 21:49:08.187 - Thread: 1 -> GC Memory: 1,229,835,576 B
- 2016-12-12 21:49:38.196 - Thread: 1 -> GC Memory: 1,229,370,040 B
- 2016-12-12 21:50:08.204 - Thread: 1 -> GC Memory: 1,228,864,408 B
- 2016-12-12 21:50:38.214 - Thread: 1 -> GC Memory: 1,228,423,264 B
- 2016-12-12 21:51:08.223 - Thread: 1 -> GC Memory: 1,228,024,416 B
- 2016-12-12 21:51:38.231 - Thread: 1 -> GC Memory: 1,231,821,152 B
- 2016-12-12 21:52:08.240 - Thread: 1 -> GC Memory: 1,231,366,752 B
- 2016-12-12 21:52:38.250 - Thread: 1 -> GC Memory: 1,230,861,352 B
- 2016-12-12 21:53:08.259 - Thread: 1 -> GC Memory: 1,230,404,080 B
- 2016-12-12 21:53:38.268 - Thread: 1 -> GC Memory: 1,229,972,360 B
- 2016-12-12 21:53:49.080 - Thread: 1 -> Autosave initiated
- 2016-12-12 21:53:49.080 - Thread: 1 -> Character state: True
- 2016-12-12 21:53:49.080 - Thread: 1 -> IsServer: True
- 2016-12-12 21:53:49.080 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-12 21:53:49.080 - Thread: 1 -> Autosave
- 2016-12-12 21:53:49.080 - Thread: 1 -> Saving world - START
- 2016-12-12 21:53:49.080 - Thread: 1 -> Making world state snapshot.
- 2016-12-12 21:53:49.080 - Thread: 1 -> Before snapshot.: GC Memory: 1,231,038,376 B
- 2016-12-12 21:53:49.089 - Thread: 1 -> After snapshot.: GC Memory: 1,229,392,240 B
- 2016-12-12 21:53:49.089 - Thread: 1 -> Directory cleanup: GC Memory: 1,229,392,240 B
- 2016-12-12 21:53:49.089 - Thread: 1 -> Saving world - END
- 2016-12-12 21:53:49.090 - Thread: 14 -> Session snapshot save - START
- 2016-12-12 21:53:49.090 - Thread: 14 -> Checking file access for files in target dir.
- 2016-12-12 21:53:49.657 - Thread: 14 -> Session snapshot save - END
- 2016-12-12 21:54:08.276 - Thread: 1 -> GC Memory: 1,228,177,688 B
- 2016-12-12 21:54:38.286 - Thread: 1 -> GC Memory: 1,232,074,312 B
- 2016-12-12 21:55:08.294 - Thread: 1 -> GC Memory: 1,231,609,064 B
- 2016-12-12 21:55:38.303 - Thread: 1 -> GC Memory: 1,231,101,448 B
- 2016-12-12 21:56:08.313 - Thread: 1 -> GC Memory: 1,230,622,384 B
- 2016-12-12 21:56:38.322 - Thread: 1 -> GC Memory: 1,230,165,240 B
- 2016-12-12 21:57:08.331 - Thread: 1 -> GC Memory: 1,229,724,560 B
- 2016-12-12 21:57:38.339 - Thread: 1 -> GC Memory: 1,229,226,720 B
- 2016-12-12 21:58:08.349 - Thread: 1 -> GC Memory: 1,228,769,328 B
- 2016-12-12 21:58:22.152 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-12 21:58:22.153 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2016-12-12 21:58:22.153 - Thread: 1 -> Next activation in 00:12:37.5922777
- 2016-12-12 21:58:38.357 - Thread: 1 -> GC Memory: 1,232,635,104 B
- 2016-12-12 21:58:49.085 - Thread: 1 -> Autosave initiated
- 2016-12-12 21:58:49.085 - Thread: 1 -> Character state: True
- 2016-12-12 21:58:49.085 - Thread: 1 -> IsServer: True
- 2016-12-12 21:58:49.085 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-12 21:58:49.085 - Thread: 1 -> Autosave
- 2016-12-12 21:58:49.085 - Thread: 1 -> Saving world - START
- 2016-12-12 21:58:49.086 - Thread: 1 -> Making world state snapshot.
- 2016-12-12 21:58:49.086 - Thread: 1 -> Before snapshot.: GC Memory: 1,229,620,936 B
- 2016-12-12 21:58:49.094 - Thread: 1 -> After snapshot.: GC Memory: 1,231,622,808 B
- 2016-12-12 21:58:49.094 - Thread: 1 -> Directory cleanup: GC Memory: 1,231,622,808 B
- 2016-12-12 21:58:49.094 - Thread: 1 -> Saving world - END
- 2016-12-12 21:58:49.094 - Thread: 12 -> Session snapshot save - START
- 2016-12-12 21:58:49.095 - Thread: 12 -> Checking file access for files in target dir.
- 2016-12-12 21:58:49.658 - Thread: 12 -> Session snapshot save - END
- 2016-12-12 21:59:08.366 - Thread: 1 -> GC Memory: 1,232,804,104 B
- 2016-12-12 21:59:38.376 - Thread: 1 -> GC Memory: 1,230,789,264 B
- 2016-12-12 22:00:08.385 - Thread: 1 -> GC Memory: 1,230,340,632 B
- 2016-12-12 22:00:38.393 - Thread: 1 -> GC Memory: 1,230,021,936 B
- 2016-12-12 22:01:08.403 - Thread: 1 -> GC Memory: 1,229,572,696 B
- 2016-12-12 22:01:38.411 - Thread: 1 -> GC Memory: 1,229,132,336 B
- 2016-12-12 22:02:08.420 - Thread: 1 -> GC Memory: 1,232,948,088 B
- 2016-12-12 22:02:38.429 - Thread: 1 -> GC Memory: 1,232,505,736 B
- 2016-12-12 22:03:08.439 - Thread: 1 -> GC Memory: 1,232,091,400 B
- 2016-12-12 22:03:38.448 - Thread: 1 -> GC Memory: 1,231,682,512 B
- 2016-12-12 22:03:49.091 - Thread: 1 -> Autosave initiated
- 2016-12-12 22:03:49.091 - Thread: 1 -> Character state: True
- 2016-12-12 22:03:49.091 - Thread: 1 -> IsServer: True
- 2016-12-12 22:03:49.091 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-12 22:03:49.091 - Thread: 1 -> Autosave
- 2016-12-12 22:03:49.091 - Thread: 1 -> Saving world - START
- 2016-12-12 22:03:49.092 - Thread: 1 -> Making world state snapshot.
- 2016-12-12 22:03:49.092 - Thread: 1 -> Before snapshot.: GC Memory: 1,232,486,424 B
- 2016-12-12 22:03:49.101 - Thread: 1 -> After snapshot.: GC Memory: 1,230,430,184 B
- 2016-12-12 22:03:49.101 - Thread: 1 -> Directory cleanup: GC Memory: 1,230,430,184 B
- 2016-12-12 22:03:49.101 - Thread: 1 -> Saving world - END
- 2016-12-12 22:03:49.101 - Thread: 13 -> Session snapshot save - START
- 2016-12-12 22:03:49.102 - Thread: 13 -> Checking file access for files in target dir.
- 2016-12-12 22:03:49.673 - Thread: 13 -> Session snapshot save - END
- 2016-12-12 22:04:08.456 - Thread: 1 -> GC Memory: 1,230,968,392 B
- 2016-12-12 22:04:38.465 - Thread: 1 -> GC Memory: 1,229,195,712 B
- 2016-12-12 22:05:08.474 - Thread: 1 -> GC Memory: 1,228,770,888 B
- 2016-12-12 22:05:38.483 - Thread: 1 -> GC Memory: 1,232,437,592 B
- 2016-12-12 22:06:08.492 - Thread: 1 -> GC Memory: 1,232,028,408 B
- 2016-12-12 22:06:38.501 - Thread: 1 -> GC Memory: 1,231,620,824 B
- 2016-12-12 22:07:08.510 - Thread: 1 -> GC Memory: 1,231,179,792 B
- 2016-12-12 22:07:38.518 - Thread: 1 -> GC Memory: 1,230,755,032 B
- 2016-12-12 22:08:08.528 - Thread: 1 -> GC Memory: 1,230,346,632 B
- 2016-12-12 22:08:38.537 - Thread: 1 -> GC Memory: 1,229,877,312 B
- 2016-12-12 22:08:49.097 - Thread: 1 -> Autosave initiated
- 2016-12-12 22:08:49.097 - Thread: 1 -> Character state: True
- 2016-12-12 22:08:49.097 - Thread: 1 -> IsServer: True
- 2016-12-12 22:08:49.097 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-12 22:08:49.097 - Thread: 1 -> Autosave
- 2016-12-12 22:08:49.097 - Thread: 1 -> Saving world - START
- 2016-12-12 22:08:49.098 - Thread: 1 -> Making world state snapshot.
- 2016-12-12 22:08:49.098 - Thread: 1 -> Before snapshot.: GC Memory: 1,230,699,448 B
- 2016-12-12 22:08:49.107 - Thread: 1 -> After snapshot.: GC Memory: 1,229,817,528 B
- 2016-12-12 22:08:49.107 - Thread: 1 -> Directory cleanup: GC Memory: 1,229,817,528 B
- 2016-12-12 22:08:49.107 - Thread: 1 -> Saving world - END
- 2016-12-12 22:08:49.108 - Thread: 11 -> Session snapshot save - START
- 2016-12-12 22:08:49.109 - Thread: 11 -> Checking file access for files in target dir.
- 2016-12-12 22:08:49.677 - Thread: 11 -> Session snapshot save - END
- 2016-12-12 22:09:08.545 - Thread: 1 -> GC Memory: 1,232,364,232 B
- 2016-12-12 22:09:38.554 - Thread: 1 -> GC Memory: 1,231,987,176 B
- 2016-12-12 22:10:08.564 - Thread: 1 -> GC Memory: 1,231,539,272 B
- 2016-12-12 22:10:38.573 - Thread: 1 -> GC Memory: 1,231,138,568 B
- 2016-12-12 22:11:01.331 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-12 22:11:01.332 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2016-12-12 22:11:01.332 - Thread: 1 -> Next activation in 00:13:00.7294146
- 2016-12-12 22:11:08.581 - Thread: 1 -> GC Memory: 1,230,882,152 B
- 2016-12-12 22:11:38.590 - Thread: 1 -> GC Memory: 1,230,458,936 B
- 2016-12-12 22:12:08.600 - Thread: 1 -> GC Memory: 1,230,043,696 B
- 2016-12-12 22:12:38.608 - Thread: 1 -> GC Memory: 1,229,790,096 B
- 2016-12-12 22:13:08.617 - Thread: 1 -> GC Memory: 1,229,424,840 B
- 2016-12-12 22:13:38.626 - Thread: 1 -> GC Memory: 1,233,148,144 B
- 2016-12-12 22:13:49.104 - Thread: 1 -> Autosave initiated
- 2016-12-12 22:13:49.104 - Thread: 1 -> Character state: True
- 2016-12-12 22:13:49.104 - Thread: 1 -> IsServer: True
- 2016-12-12 22:13:49.104 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-12 22:13:49.104 - Thread: 1 -> Autosave
- 2016-12-12 22:13:49.104 - Thread: 1 -> Saving world - START
- 2016-12-12 22:13:49.105 - Thread: 1 -> Making world state snapshot.
- 2016-12-12 22:13:49.105 - Thread: 1 -> Before snapshot.: GC Memory: 1,229,552,632 B
- 2016-12-12 22:13:49.113 - Thread: 1 -> After snapshot.: GC Memory: 1,231,550,600 B
- 2016-12-12 22:13:49.113 - Thread: 1 -> Directory cleanup: GC Memory: 1,231,550,600 B
- 2016-12-12 22:13:49.113 - Thread: 1 -> Saving world - END
- 2016-12-12 22:13:49.113 - Thread: 14 -> Session snapshot save - START
- 2016-12-12 22:13:49.114 - Thread: 14 -> Checking file access for files in target dir.
- 2016-12-12 22:13:49.673 - Thread: 14 -> Session snapshot save - END
- 2016-12-12 22:14:08.636 - Thread: 1 -> GC Memory: 1,233,227,368 B
- 2016-12-12 22:14:38.644 - Thread: 1 -> GC Memory: 1,231,439,848 B
- 2016-12-12 22:15:08.653 - Thread: 1 -> GC Memory: 1,231,041,608 B
- 2016-12-12 22:15:38.662 - Thread: 1 -> GC Memory: 1,230,650,304 B
- 2016-12-12 22:16:08.671 - Thread: 1 -> GC Memory: 1,230,274,728 B
- 2016-12-12 22:16:38.680 - Thread: 1 -> GC Memory: 1,229,846,032 B
- 2016-12-12 22:17:08.689 - Thread: 1 -> GC Memory: 1,229,480,664 B
- 2016-12-12 22:17:38.693 - Thread: 1 -> GC Memory: 1,232,989,528 B
- 2016-12-12 22:18:08.704 - Thread: 1 -> GC Memory: 1,232,540,352 B
- 2016-12-12 22:18:30.753 - Thread: 1 -> Saving world - START
- 2016-12-12 22:18:30.753 - Thread: 1 -> Making world state snapshot.
- 2016-12-12 22:18:30.753 - Thread: 1 -> Before snapshot.: GC Memory: 1,230,191,992 B
- 2016-12-12 22:18:30.761 - Thread: 1 -> After snapshot.: GC Memory: 1,232,136,496 B
- 2016-12-12 22:18:30.761 - Thread: 1 -> Directory cleanup: GC Memory: 1,232,136,496 B
- 2016-12-12 22:18:30.761 - Thread: 1 -> Saving world - END
- 2016-12-12 22:18:30.761 - Thread: 13 -> Session snapshot save - START
- 2016-12-12 22:18:30.761 - Thread: 13 -> Checking file access for files in target dir.
- 2016-12-12 22:18:30.785 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-12 22:18:30.786 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-12 22:18:31.314 - Thread: 13 -> Session snapshot save - END
- 2016-12-12 22:18:32.994 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-12 22:18:32.995 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-12 22:18:33.263 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-12-12 22:18:33.263 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-12-12 22:18:33.263 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-12-12 22:18:33.268 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-12-12 22:18:38.705 - Thread: 1 -> GC Memory: 1,229,700,776 B
- 2016-12-12 22:18:38.852 - Thread: 1 -> Importing asset failed ...\AppData\Roaming\SpaceEngineers\Mods\304571628.sbm\Models\console_cp_monitor.mwm
- 2016-12-12 22:18:38.860 - Thread: 1 -> Exception occured: System.OutOfMemoryException: Array dimensions exceeded supported range.
- at BulletXNA.LinearMath.ObjectArray`1..ctor(Int32 capacity)
- at BulletXNA.BulletCollision.QuantizedBvhTree.Load(Byte[] byteArray)
- at BulletXNA.BulletCollision.GImpactQuantizedBvh.Load(Byte[] byteArray)
- at VRageRender.Import.MyModelImporter.LoadOldVersion(BinaryReader reader)
- at VRageRender.Import.MyModelImporter.ImportData(String assetFileName, String[] tags)
- at VRage.Game.Models.MyModel.LoadData()
- at VRage.Game.Models.MyModels.GetModelOnlyData(String modelAsset)
- at Sandbox.Game.Entities.MyBlockBuilderBase.AddFastBuildModelWithSubparts(MatrixD& matrix, List`1 matrices, List`1 models, MyCubeBlockDefinition blockDefinition, Single gridScale)
- at Sandbox.Game.Entities.MyCubeBuilder.AddFastBuildModels(MatrixD baseMatrix, Matrix& localMatrixAdd, List`1 matrices, List`1 models, MyCubeBlockDefinition definition, Nullable`1 startBuild, Nullable`1 continueBuild)
- at Sandbox.Game.Entities.MyCubeBuilder.AddFastBuildModels(MyGizmoSpaceProperties gizmoSpace, MatrixD baseMatrix, List`1 matrices, List`1 models, MyCubeBlockDefinition definition)
- at Sandbox.Game.Entities.MyCubeBuilder.UpdateGizmo_Grid(MyGizmoSpaceProperties gizmoSpace, Boolean add, Boolean remove, Boolean draw)
- at Sandbox.Game.Entities.MyCubeBuilder.UpdateGizmos(Boolean addPos, Boolean removePos, Boolean draw)
- at Sandbox.Game.Entities.MyCubeBuilder.Draw()
- at Sandbox.Game.World.MySession.Draw()
- at Sandbox.Game.Gui.MyGuiScreenGamePlay.Draw()
- at Sandbox.Graphics.GUI.MyScreenManager.Draw()
- at Sandbox.Graphics.GUI.MyDX9Gui.Draw()
- at Sandbox.MySandboxGame.PrepareForDraw()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Sandbox.Engine.Platform.Game.RunSingleFrame()
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at SpaceEngineers.MyProgram.Main(String[] args)
- 2016-12-12 22:18:38.862 - Thread: 1 -> Handling out of memory exception... Sandbox.Engine.Utils.MyConfig
- 2016-12-12 22:18:38.862 - Thread: 1 -> Exception occured: System.OutOfMemoryException: Array dimensions exceeded supported range.
- at BulletXNA.LinearMath.ObjectArray`1..ctor(Int32 capacity)
- at BulletXNA.BulletCollision.QuantizedBvhTree.Load(Byte[] byteArray)
- at BulletXNA.BulletCollision.GImpactQuantizedBvh.Load(Byte[] byteArray)
- at VRageRender.Import.MyModelImporter.LoadOldVersion(BinaryReader reader)
- at VRageRender.Import.MyModelImporter.ImportData(String assetFileName, String[] tags)
- at VRage.Game.Models.MyModel.LoadData()
- at VRage.Game.Models.MyModels.GetModelOnlyData(String modelAsset)
- at Sandbox.Game.Entities.MyBlockBuilderBase.AddFastBuildModelWithSubparts(MatrixD& matrix, List`1 matrices, List`1 models, MyCubeBlockDefinition blockDefinition, Single gridScale)
- at Sandbox.Game.Entities.MyCubeBuilder.AddFastBuildModels(MatrixD baseMatrix, Matrix& localMatrixAdd, List`1 matrices, List`1 models, MyCubeBlockDefinition definition, Nullable`1 startBuild, Nullable`1 continueBuild)
- at Sandbox.Game.Entities.MyCubeBuilder.AddFastBuildModels(MyGizmoSpaceProperties gizmoSpace, MatrixD baseMatrix, List`1 matrices, List`1 models, MyCubeBlockDefinition definition)
- at Sandbox.Game.Entities.MyCubeBuilder.UpdateGizmo_Grid(MyGizmoSpaceProperties gizmoSpace, Boolean add, Boolean remove, Boolean draw)
- at Sandbox.Game.Entities.MyCubeBuilder.UpdateGizmos(Boolean addPos, Boolean removePos, Boolean draw)
- at Sandbox.Game.Entities.MyCubeBuilder.Draw()
- at Sandbox.Game.World.MySession.Draw()
- at Sandbox.Game.Gui.MyGuiScreenGamePlay.Draw()
- at Sandbox.Graphics.GUI.MyScreenManager.Draw()
- at Sandbox.Graphics.GUI.MyDX9Gui.Draw()
- at Sandbox.MySandboxGame.PrepareForDraw()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Sandbox.Engine.Platform.Game.RunSingleFrame()
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at SpaceEngineers.MyProgram.Main(String[] args)
- 2016-12-12 22:18:38.862 - Thread: 1 -> Hiding window
- 2016-12-12 22:18:38.864 - Thread: 24 -> External debugger: interrupted.
- 2016-12-12 22:18:38.868 - Thread: 1 -> Network readers disposed
- 2016-12-12 22:18:39.630 - Thread: 1 -> Hiding window done
- 2016-12-12 22:18:39.630 - Thread: 1 -> Showing message
- 2016-12-12 22:18:43.660 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
- 2016-12-12 22:18:43.660 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
- 2016-12-12 22:18:43.660 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
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