Gguiz007

Untitled

Apr 18th, 2020
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  1. CMD:acionistas(playerid, params[])
  2. {
  3.  
  4. new AdminList[3000], Name[24];
  5. SendAdminText(playerid, "/acionistas", params);
  6.  
  7. if (APlayerData[playerid][LoggedIn] == true)
  8. {
  9.  
  10. for (new i; i < MAX_PLAYERS; i++)
  11. {
  12. if (IsPlayerConnected(i))
  13. {
  14.  
  15. GetPlayerName(i, Name, sizeof(Name));
  16. if (APlayerData[i][PlayerLevel] == 3)
  17. {
  18. format(AdminList, 3000, "%s{FFA500}%s{FFFFFF} (id: {FFA500}%i{FFFFFF}) é um %s{FFA500} - {FFFFFF}Logado à: [{FFA500}%s{FFFFFF}]\n", AdminList, Name, i, AdminLevelName[APlayerData[i][PlayerLevel]], Convert(APlayerData[i][TempoConectado])); // Add the name of the admin-player to the list
  19. }
  20. }
  21. }
  22. // Check if there were admin-names added to the list
  23. if (strlen(AdminList) > 0)
  24. ShowPlayerDialog(playerid, vipson, DIALOG_STYLE_MSGBOX , "{FFA500}#{FFFFFF} Acionistas conectados:", AdminList, "OK", #);
  25. else
  26. ShowPlayerDialog(playerid, adminsoff, DIALOG_STYLE_MSGBOX , "{FF0000}#{FFFFFF}Todos os acionistas {FF0000}desconectados{FFFFFF}!", "{FFFFFF}Todos os acionistas se encontram off-line no momento!\n\n{FFFFFF}Bom jogo!", "Fechar", #);
  27. }
  28. else
  29. return 0;
  30.  
  31. // Let the server know that this was a valid command
  32. return 1;
  33. }
  34.  
  35. CMD:trazer(playerid, params[])
  36. {
  37.  
  38. new VictimID, gString[200], gAdminName[24], gPlayerName[24];
  39. new Float:pX,
  40. Float:pY,
  41. Float:pZ;
  42. if (APlayerData[playerid][LoggedIn] == false) return 0;
  43. //if(AdminInfo[playerid] == jAdmin){
  44. if (APlayerData[playerid][PlayerLevel] >= 3) {
  45. if(sscanf(params, "d", VictimID)) return Mensagem(playerid, 0xFF0000FF, "USO: /trazer [ID]");
  46. if(!IsPlayerConnected(VictimID)) return Mensagem(playerid, 0xFF0000FF, "Jogador Não Conectado");
  47. if(GetPlayerWantedLevel(VictimID)) return SCM(playerid, -1, "{FF0000}Este player está com nível de procurado!");
  48. if(APlayerData[VictimID][JobStarted] == true) return SCM(playerid, -1, "{FF0000}Este player está trabalhando, use o /levar!");
  49. GetPlayerName(playerid, gAdminName, sizeof(gAdminName));
  50. GetPlayerName(VictimID, gPlayerName, sizeof(gPlayerName));
  51. format(gString, sizeof(gString), "{ADD8E6}Você trouxe o jogador {FFFFFF}%s{ADD8E6} até você!", gPlayerName);
  52. Mensagem(playerid, 0xFF0000FF, gString);
  53. if(APlayerData[playerid][PlayerLevel] >= 4)
  54. {
  55. format(gString, sizeof(gString), "{ADD8E6}O Admininistrador {FFFFFF}%s{ADD8E6} puxou você até a posição dele!", gAdminName);
  56. Mensagem(VictimID, 0xFF0000FF, gString);
  57. }
  58. else if (APlayerData[playerid][PlayerLevel] == 3)
  59. {
  60. format(gString, sizeof(gString), "{ADD8E6}O Acionista {FFFFFF}%s{ADD8E6} puxou você até a posição dele!", gAdminName);
  61. Mensagem(VictimID, 0xFF0000FF, gString);
  62. }
  63. GetPlayerPos(playerid, pX, pY, pZ);
  64. SetPlayerPos(VictimID, pX, pY, pZ);
  65. }
  66. //}
  67. return 1;
  68. }
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