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- local runService = game:GetService("RunService")
- -- By 08kz!
- local player = game.Players.LocalPlayer
- local character = player.Character or player.CharacterAdded:Wait()
- workspace:FindFirstChild(player.Name):WaitForChild("Humanoid").CameraOffset = Vector3.new(0, 0, -1.1)
- runService.RenderStepped:Connect(function()
- for i, v in pairs(character:GetChildren()) do
- if v:IsA("MeshPart") and v.Name ~= "Head" then
- v.LocalTransparencyModifier = 0
- end
- end
- end)
- player.Character:WaitForChild("Humanoid"):GetPropertyChangedSignal("WalkSpeed"):Connect(function()
- if player.Character.Humanoid.WalkSpeed == 12 then
- for i = 1,5 do
- wait(.01)
- workspace.CurrentCamera.FieldOfView -= (i*2)
- end
- else
- for i = 1,5 do
- wait(.01)
- workspace.CurrentCamera.FieldOfView += (i*2)
- end
- end
- end)
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