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- <p><img style="display: block; margin-left: auto; margin-right: auto;" src="https://image.prntscr.com/image/TOBVzrWJR6G96Za3R7GYuw.png" alt="" width="222" height="232" /></p>
- <p> </p>
- <p style="text-align: center;">So, website is simple, I like simple. If you got here this means you're on some special list so consider this an early information log for those who are following this.</p>
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- <p style="text-align: center;">Sentient will launch soon, and with it a new era in Metin2.</p>
- <p style="text-align: center;">We all know we need this. So let's give a basic promise here. We'll launch and destroy all these tools out there (m2bob and whatnot), we'll keep it that way and keep these tools away from the private server community while the official servers struggled for years with them and keep doing so.</p>
- <p style="text-align: center;">We'll provide unique tools to server owners to sneak on cheaters or block them completely by their servers at their own discretion. We'll provide server owners easy options to keep a cheater away from his servers for good, by providing easy hardware id bans on request (and configuration), remember guys, once a cheater always a cheater. Server owners will be able to control exactly how clean they want their server according to their needs.</p>
- <hr />
- <p><span style="color: #800000;"><strong>How we'll archive this:</strong></span></p>
- <p>Modular system. This approach allows us complete flexibility in bust those who try to exploit the system. We're gonna be able to develop multiple modules for common cheat detection approaches, and even single cheat detection approaches if it requires. This is similar to how Valve Anticheat Works. Cheating is a cat and mouse game, and if there's any cards left for cheaters to play, we'll keep busting them with silent updates to keep the environment clean ASAP.</p>
- <p><span style="background-color: #ffffff; color: #800000;"><strong>These are the thinks that need to be developed for the initial beta release, and their progress:</strong></span></p>
- <ul>
- <li>Process Blacklist - <strong><span style="color: #339966;">100%</span></strong> - byebye m2bob client</li>
- <li>Module Blacklist - <strong><span style="color: #339966;">100%</span></strong> - byebye m2bob module</li>
- <li>Process APIs Integrity Check - <strong><span style="color: #339966;">100%</span></strong> - stupid cheaters are doing this and no one's doing anything about it, lol, you need to be way smarter to get past</li>
- <li>Grabbing Hardware Information (Serials, etc) for HWID bans - <strong><span style="color: #339966;">0%</span></strong> (I've got some code laying around, this will be fast)</li>
- <li>Client Files Integrity Check - <span style="color: #339966;"><strong>0%</strong></span> - we need this to bust the sneaky bastards who mod their client with shit, might also work on a proprietary technology for client pack files protection further down the road, I know you metin2 nerds would love this <img src="https://html-online.com/editor/tinymce4_6_5/plugins/emoticons/img/smiley-embarassed.gif" alt="embarassed" /></li>
- <li>Design server and module loader, along with modular architecture - <strong><span style="color: #339966;">0%</span></strong> - this is the biggest milestone tbh, whole core and heart of Sentient anti cheat</li>
- <li>Setup Infrastructure - <strong><span style="color: #339966;">100%</span></strong> - domain's up and running, linux & windows server up and running (for 2 months burning my money lol <img src="https://html-online.com/editor/tinymce4_6_5/plugins/emoticons/img/smiley-sealed.gif" alt="sealed" />)</li>
- <li>Website Backend - <strong><span style="color: #339966;">0%</span></strong> - the whole administration panel for you to configure how we're gonna behave and see some logs (we may also send them to you to store or you may download them if you wish at any time, complete flexibility guarranteed)</li>
- </ul>
- <p><span style="color: #800000;"><strong>That's it for our initial release, we don't even need to get any complex stuff there to completely obliterate cheating at initial release. On the future we'll be working on things like:</strong></span></p>
- <ul>
- <li>Signature scans</li>
- <li>Game memory pages integrity check</li>
- <li>Module to detect software by their window (extra approach)</li>
- <li>DNS Cache and USN Journal checks, just as another backup.</li>
- <li>Our own driver, blocking OpenProcess and thread creation. (this has been quite efficient in the industry, look at games that adopted BattleEye) \Device\PhysicalMemory scan.</li>
- </ul>
- <p>Oh yes, we'll be doing that. I bet you're wetting your pants with those last two.</p>
- <hr />
- <p style="text-align: center;"><a title="Missing something? Want to get in touch with me?" href="skype:narvikz?chat">Contact me<img style="display: block; margin-left: auto; margin-right: auto;" src="http://i.epvpimg.com/5VfCh.png" alt="" width="100" height="100" /></a></p>
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