Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- // Galileo Configuration File
- // $Revision: 286 $ $Date: 2009-02-18 21:49:33 -0500 (Wed, 18 Feb 2009) $
- echo Executing Galileo (GAL) Configuration File
- ////////////////////////////////////////////////////////////////////////
- // Allowing an extension of the current map's time limit will add an //
- // "extend the map" option to map votes which, if the option wins, //
- // will increase the time limit by a predetermined amount, letting //
- // players stay on the current map longer. //
- ////////////////////////////////////////////////////////////////////////
- // Specifies the maximum number of minutes a map can be played, if it
- // has been extended. A value less than mp_timelimit will not let the
- // map be extended.
- amx_extendmap_max 15
- // Specifies the number of minutes a map will be extended each time
- // the "Extend Map" option wins the map vote.
- amx_extendmap_step 15
- ////////////////////////////////////////////////////////////////////////
- // There are two standard HL1 map related commands that you may not //
- // want to function normally, if at all, when using this plugin, so //
- // as to avoid conflicts of map voting procedures. //
- ////////////////////////////////////////////////////////////////////////
- // Indicates how the standard HL1 "votemap" command should function.
- // 0 - disable
- // 1 - behave normally
- gal_cmd_votemap 0
- // Indicates how the standard HL1 "listmaps" command should function.
- // 0 - disable
- // 1 - behave normally
- // 2 - behave the same as the "gal_listmaps" command (galileo default)
- gal_cmd_listmaps 2
- ////////////////////////////////////////////////////////////////////////
- // Banning recently played maps means that the last several maps that //
- // have been played can not be nominated or otherwise placed in the //
- // map vote. This ensures that a map can not be played over and over //
- // again at the expense of playing a variety of other maps. //
- ////////////////////////////////////////////////////////////////////////
- // Specifies how many of the most recent maps are disallowed from a
- // map vote. A value of 0 will disable this feature.
- gal_banrecent 2
- // Indicates the style in which the recent maps are displayed when a
- // player uses the "recentmaps" say command.
- // 1 - all maps on one line
- // 2 - each map on a separate line
- gal_banrecentstyle 1
- ////////////////////////////////////////////////////////////////////////
- // Rocking the vote is a way players can indicate their desire to //
- // start an early map vote to change maps. Once enough players have //
- // rocked it, a vote will begin. //
- ////////////////////////////////////////////////////////////////////////
- // Indicates which say commands can be used to rock the vote.
- // The flags are additive. A value of 0 will disable this feature.
- // 1 - standard "rockthevote" command
- // 2 - shorthand "rtv" command
- // 4 - dynamic "rockthe<anything>vote" command (allows a player to type
- // any one word (i.e. no spaces) that starts with "rockthe" and ends
- // with "vote". Some examples might be: "rockthedamnvote",
- // "rockthesillylittlevote", or "rockthefreakingvote". The total
- // length of the word can not be longer than 31 characters. That
- // leaves 20 characters for creativeness once you factor in the
- // lengths of "rockthe" and "vote")
- gal_rtv_commands 2
- // Specifies the number of minutes after a map starts that players
- // have to wait before they can rock the vote. When a single player
- // is on the server, that player can rock the vote at any time,
- // regardless of this setting.
- gal_rtv_wait 2
- // Specifies the ratio of players that need to rock the vote before a
- // vote will be forced to occur. When a single player is on the server,
- // that player can rock the vote and start an immediate vote.
- gal_rtv_ratio 0.51
- // Specifies how often, in minutes, to remind everyone how many more
- // rocks are still needed, after the last rock has been made.
- // A value of 0 will disable this feature.
- gal_rtv_reminder 2
- ////////////////////////////////////////////////////////////////////////
- // Nominations can be used to let players nominate maps they would //
- // like included in the next map vote. Depending on how many maps //
- // have been nominated, it is possible that not all nominations will //
- // make it into the next vote. //
- ////////////////////////////////////////////////////////////////////////
- // Specifies how many nominations each player can make.
- // There is a hard cap defined, MAX_NOMINATION_CNT, that is set to 5
- // in the SMA. It can be changed, if needed.
- // This CVAR needs to be set equal to or less than the hard cap.
- // A value of 0 will disable this feature.
- gal_nom_playerallowance 1
- // Specifies the file to use which holds the names of the maps, listed
- // one per line, that players can nominate. Use * for all maps in the
- // server's maps folder.
- // You can specify a relative path before the filename, relative from
- // your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt).
- gal_nom_mapfile mapcycle.txt
- // Indicates if the ./amxmodx/configs/galileo/prefixes.ini file should
- // be used to attempt to match map names if the player's entered
- // text doesn't match any.
- gal_nom_prefixes 0
- // Specifies how many of the nominations made will be
- // considered for use in the next map vote.
- // A value of 0 means all the nominated maps will be considered.
- gal_nom_qtyused 0
- ////////////////////////////////////////////////////////////////////////
- // Runoff voting happens when none of the normal vote options receive //
- // over 50% of a given vote. The two options with the highest vote //
- // counts will be in the runoff vote. //
- ////////////////////////////////////////////////////////////////////////
- // Indicates whether to allow runoff voting or not.
- // 0 - disable runoff voting
- // 1 - enable runoff voting
- gal_runoff_enabled 1
- // Specifies the number of seconds the runoff vote should last.
- gal_runoff_duration 15
- ////////////////////////////////////////////////////////////////////////
- // Weighted votes allows admins to have their vote counted as more //
- // than a regular player's vote. //
- ////////////////////////////////////////////////////////////////////////
- // Specifies how many votes a single admin vote should count as.
- // A value of 0 or 1 will disable this feature.
- gal_vote_weight 1
- // Specifies the standard access flags needed to have weighted votes.
- // You can specify multiple flags.
- gal_vote_weightflags y
- ////////////////////////////////////////////////////////////////////////
- // Ending a map on a new round after time has expired, for round- //
- // based mods, is a much nicer way of ending the current map than the //
- // standard HL1 way, which is to suddenly end the map the second time //
- // runs out. //
- ////////////////////////////////////////////////////////////////////////
- // Indicates when a map should end when time runs out.
- // 0 - end immediately when time runs out
- // 1 - when time runs out, end after the current round
- gal_endonround 1
- ////////////////////////////////////////////////////////////////////////
- // By showing the status of the vote, you allow players to see how //
- // many votes the various choices received. //
- ////////////////////////////////////////////////////////////////////////
- // Indicates when the vote progress should be shown to a player.
- // A value of 0 disables this feature.
- // 0 - never
- // 1 - after player has voted
- // 2 - after the vote ends
- gal_vote_showstatus 1
- // Indicates how to show the progress of a vote.
- // 1 - as vote count
- // 2 - as percentage of all votes cast
- gal_vote_showstatustype 2
- ////////////////////////////////////////////////////////////////////////
- // Server restarts could be due to a benign reason or could be due to //
- // a map that just crashed the server. In any case, you can specify //
- // what happens when the server restarts. //
- ////////////////////////////////////////////////////////////////////////
- // Indicates which action to take when it is detected
- // that the server has been restarted.
- // 0 - stay on the map the server started with
- // 1 - change to the map that was being played when the server was reset
- // 2 - change to what would have been the next map had the server not
- // been restarted (if the next map isn't known, this acts like 3)
- // 3 - start an early map vote after the first two minutes
- // 4 - change to a randomly selected map from your nominatable map list
- gal_srv_start 1
- ////////////////////////////////////////////////////////////////////////
- // Some people like to stick to their defined map cycle unless a vote //
- // is started in the meantime. Other people like to always have a //
- // vote near the end of the map to decide what the next map will be. //
- ////////////////////////////////////////////////////////////////////////
- // Indicates whether there should be a vote near the end
- // of the map to decide what the next map will be.
- gal_endofmapvote 1
- ////////////////////////////////////////////////////////////////////////
- // Paginating the map listings displayed from the gal_listmaps //
- // console command will prevent players from getting kicked when you //
- // are listing a large number of maps. When paginated, the listings //
- // will only display a portion of the total map list at a time. //
- ////////////////////////////////////////////////////////////////////////
- // Specifies how many maps per "page" to show when using
- // the gal_listmaps console command.
- // Setting it to 0 will not paginate the map listing.
- // Pagination will be in the style of the amx_help command.
- gal_listmaps_paginate 10
- ////////////////////////////////////////////////////////////////////////
- // Primary voting is what most people generally think of when they //
- // think of starting a vote for a new map. It's just your standard //
- // map vote. //
- ////////////////////////////////////////////////////////////////////////
- // Specifies the number of maps players can choose from during the vote.
- // The number of maps must be between 2 and 8.
- gal_vote_mapchoices 5
- // Specifies the number of seconds the vote should last.
- gal_vote_duration 15
- // Specifies the file to use which either holds the names of the maps,
- // one per line, that the vote will be filled with or is used in the
- // map group feature to specify how many maps to use from each group.
- // You can specify a relative path before the filename, relative from
- // your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt).
- gal_vote_mapfile mapcycle.txt
- // Indicates whether the maps being added, after nominations have been
- // added to a vote, should have unique map prefixes from those already
- // in the vote.
- gal_vote_uniqueprefixes 0
- ////////////////////////////////////////////////////////////////////////
- // The vote expiration countdown begins display a timer, to players //
- // that haven't voted, when there are 10 seconds left in the current //
- // vote. The timer counts down from 10 to 0, at which point the vote //
- // will be over. //
- ////////////////////////////////////////////////////////////////////////
- // Indicates whether a vote expiration countdown should be displayed.
- // 0 - do not show the countdown
- // 1 - show the countdown
- gal_vote_expirationcountdown 1
- ////////////////////////////////////////////////////////////////////////
- // When the player's choice is announced, everyone on the server is //
- // shown what every other player's selection was. //
- ////////////////////////////////////////////////////////////////////////
- // Indicates whether to announce each player's choice.
- // 0 - keep the player's choice private
- // 1 - announce the player's choice
- gal_vote_announcechoice 1
- ////////////////////////////////////////////////////////////////////////
- // You may have a lot of maps but only a few are sure to attract a //
- // lot of players. When the server is empty, you may want the server //
- // to change to those maps. //
- ////////////////////////////////////////////////////////////////////////
- // Specifies how many minutes to wait, when the server is empty, before
- // changing to an alternate empty-server map cycle.
- // A value of 0 disables this feature.
- gal_emptyserver_wait 0
- // Specifies the file which contains a listing of maps, one per line,
- // to be used as the map cycle when the server is empty.
- // You can specify a relative path before the filename, relative from
- // your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt).
- gal_emptyserver_mapfile emptycycle.txt
- ////////////////////////////////////////////////////////////////////////
- // There will be words spoken during certain events to reinenforce, //
- // in a player's mind, what is happening. You may choose to mute any //
- // that you would rather not have spoken. //
- ////////////////////////////////////////////////////////////////////////
- // Indicates if any sounds should be muted during the various events in
- // which they'd normal be spoken.
- // The flags are additive. A value of 0 will not mute any of the sounds.
- // 1 - "get ready to choose a map"
- // 2 - "7", "6", "5", "4", "3", "2", "1"
- // 4 - "time to choose"
- // 8 - "runoff voting is required"
- gal_sounds_mute 0
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement