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  1. // Galileo Configuration File
  2. // $Revision: 286 $ $Date: 2009-02-18 21:49:33 -0500 (Wed, 18 Feb 2009) $
  3. echo Executing Galileo (GAL) Configuration File
  4.  
  5.  
  6. ////////////////////////////////////////////////////////////////////////
  7. // Allowing an extension of the current map's time limit will add an //
  8. // "extend the map" option to map votes which, if the option wins, //
  9. // will increase the time limit by a predetermined amount, letting //
  10. // players stay on the current map longer. //
  11. ////////////////////////////////////////////////////////////////////////
  12.  
  13. // Specifies the maximum number of minutes a map can be played, if it
  14. // has been extended. A value less than mp_timelimit will not let the
  15. // map be extended.
  16. amx_extendmap_max 15
  17.  
  18. // Specifies the number of minutes a map will be extended each time
  19. // the "Extend Map" option wins the map vote.
  20. amx_extendmap_step 15
  21.  
  22.  
  23. ////////////////////////////////////////////////////////////////////////
  24. // There are two standard HL1 map related commands that you may not //
  25. // want to function normally, if at all, when using this plugin, so //
  26. // as to avoid conflicts of map voting procedures. //
  27. ////////////////////////////////////////////////////////////////////////
  28.  
  29. // Indicates how the standard HL1 "votemap" command should function.
  30. // 0 - disable
  31. // 1 - behave normally
  32. gal_cmd_votemap 0
  33.  
  34. // Indicates how the standard HL1 "listmaps" command should function.
  35. // 0 - disable
  36. // 1 - behave normally
  37. // 2 - behave the same as the "gal_listmaps" command (galileo default)
  38. gal_cmd_listmaps 2
  39.  
  40.  
  41. ////////////////////////////////////////////////////////////////////////
  42. // Banning recently played maps means that the last several maps that //
  43. // have been played can not be nominated or otherwise placed in the //
  44. // map vote. This ensures that a map can not be played over and over //
  45. // again at the expense of playing a variety of other maps. //
  46. ////////////////////////////////////////////////////////////////////////
  47.  
  48. // Specifies how many of the most recent maps are disallowed from a
  49. // map vote. A value of 0 will disable this feature.
  50. gal_banrecent 2
  51.  
  52. // Indicates the style in which the recent maps are displayed when a
  53. // player uses the "recentmaps" say command.
  54. // 1 - all maps on one line
  55. // 2 - each map on a separate line
  56. gal_banrecentstyle 1
  57.  
  58.  
  59. ////////////////////////////////////////////////////////////////////////
  60. // Rocking the vote is a way players can indicate their desire to //
  61. // start an early map vote to change maps. Once enough players have //
  62. // rocked it, a vote will begin. //
  63. ////////////////////////////////////////////////////////////////////////
  64.  
  65. // Indicates which say commands can be used to rock the vote.
  66. // The flags are additive. A value of 0 will disable this feature.
  67. // 1 - standard "rockthevote" command
  68. // 2 - shorthand "rtv" command
  69. // 4 - dynamic "rockthe<anything>vote" command (allows a player to type
  70. // any one word (i.e. no spaces) that starts with "rockthe" and ends
  71. // with "vote". Some examples might be: "rockthedamnvote",
  72. // "rockthesillylittlevote", or "rockthefreakingvote". The total
  73. // length of the word can not be longer than 31 characters. That
  74. // leaves 20 characters for creativeness once you factor in the
  75. // lengths of "rockthe" and "vote")
  76. gal_rtv_commands 2
  77.  
  78. // Specifies the number of minutes after a map starts that players
  79. // have to wait before they can rock the vote. When a single player
  80. // is on the server, that player can rock the vote at any time,
  81. // regardless of this setting.
  82. gal_rtv_wait 2
  83.  
  84. // Specifies the ratio of players that need to rock the vote before a
  85. // vote will be forced to occur. When a single player is on the server,
  86. // that player can rock the vote and start an immediate vote.
  87. gal_rtv_ratio 0.51
  88.  
  89. // Specifies how often, in minutes, to remind everyone how many more
  90. // rocks are still needed, after the last rock has been made.
  91. // A value of 0 will disable this feature.
  92. gal_rtv_reminder 2
  93.  
  94.  
  95. ////////////////////////////////////////////////////////////////////////
  96. // Nominations can be used to let players nominate maps they would //
  97. // like included in the next map vote. Depending on how many maps //
  98. // have been nominated, it is possible that not all nominations will //
  99. // make it into the next vote. //
  100. ////////////////////////////////////////////////////////////////////////
  101.  
  102. // Specifies how many nominations each player can make.
  103. // There is a hard cap defined, MAX_NOMINATION_CNT, that is set to 5
  104. // in the SMA. It can be changed, if needed.
  105. // This CVAR needs to be set equal to or less than the hard cap.
  106. // A value of 0 will disable this feature.
  107. gal_nom_playerallowance 1
  108.  
  109. // Specifies the file to use which holds the names of the maps, listed
  110. // one per line, that players can nominate. Use * for all maps in the
  111. // server's maps folder.
  112. // You can specify a relative path before the filename, relative from
  113. // your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt).
  114. gal_nom_mapfile mapcycle.txt
  115.  
  116. // Indicates if the ./amxmodx/configs/galileo/prefixes.ini file should
  117. // be used to attempt to match map names if the player's entered
  118. // text doesn't match any.
  119. gal_nom_prefixes 0
  120.  
  121. // Specifies how many of the nominations made will be
  122. // considered for use in the next map vote.
  123. // A value of 0 means all the nominated maps will be considered.
  124. gal_nom_qtyused 0
  125.  
  126.  
  127. ////////////////////////////////////////////////////////////////////////
  128. // Runoff voting happens when none of the normal vote options receive //
  129. // over 50% of a given vote. The two options with the highest vote //
  130. // counts will be in the runoff vote. //
  131. ////////////////////////////////////////////////////////////////////////
  132.  
  133. // Indicates whether to allow runoff voting or not.
  134. // 0 - disable runoff voting
  135. // 1 - enable runoff voting
  136. gal_runoff_enabled 1
  137.  
  138. // Specifies the number of seconds the runoff vote should last.
  139. gal_runoff_duration 15
  140.  
  141.  
  142. ////////////////////////////////////////////////////////////////////////
  143. // Weighted votes allows admins to have their vote counted as more //
  144. // than a regular player's vote. //
  145. ////////////////////////////////////////////////////////////////////////
  146.  
  147. // Specifies how many votes a single admin vote should count as.
  148. // A value of 0 or 1 will disable this feature.
  149. gal_vote_weight 1
  150.  
  151. // Specifies the standard access flags needed to have weighted votes.
  152. // You can specify multiple flags.
  153. gal_vote_weightflags y
  154.  
  155.  
  156. ////////////////////////////////////////////////////////////////////////
  157. // Ending a map on a new round after time has expired, for round- //
  158. // based mods, is a much nicer way of ending the current map than the //
  159. // standard HL1 way, which is to suddenly end the map the second time //
  160. // runs out. //
  161. ////////////////////////////////////////////////////////////////////////
  162.  
  163. // Indicates when a map should end when time runs out.
  164. // 0 - end immediately when time runs out
  165. // 1 - when time runs out, end after the current round
  166. gal_endonround 1
  167.  
  168.  
  169. ////////////////////////////////////////////////////////////////////////
  170. // By showing the status of the vote, you allow players to see how //
  171. // many votes the various choices received. //
  172. ////////////////////////////////////////////////////////////////////////
  173.  
  174. // Indicates when the vote progress should be shown to a player.
  175. // A value of 0 disables this feature.
  176. // 0 - never
  177. // 1 - after player has voted
  178. // 2 - after the vote ends
  179. gal_vote_showstatus 1
  180.  
  181. // Indicates how to show the progress of a vote.
  182. // 1 - as vote count
  183. // 2 - as percentage of all votes cast
  184. gal_vote_showstatustype 2
  185.  
  186.  
  187. ////////////////////////////////////////////////////////////////////////
  188. // Server restarts could be due to a benign reason or could be due to //
  189. // a map that just crashed the server. In any case, you can specify //
  190. // what happens when the server restarts. //
  191. ////////////////////////////////////////////////////////////////////////
  192.  
  193. // Indicates which action to take when it is detected
  194. // that the server has been restarted.
  195. // 0 - stay on the map the server started with
  196. // 1 - change to the map that was being played when the server was reset
  197. // 2 - change to what would have been the next map had the server not
  198. // been restarted (if the next map isn't known, this acts like 3)
  199. // 3 - start an early map vote after the first two minutes
  200. // 4 - change to a randomly selected map from your nominatable map list
  201. gal_srv_start 1
  202.  
  203.  
  204. ////////////////////////////////////////////////////////////////////////
  205. // Some people like to stick to their defined map cycle unless a vote //
  206. // is started in the meantime. Other people like to always have a //
  207. // vote near the end of the map to decide what the next map will be. //
  208. ////////////////////////////////////////////////////////////////////////
  209.  
  210. // Indicates whether there should be a vote near the end
  211. // of the map to decide what the next map will be.
  212. gal_endofmapvote 1
  213.  
  214.  
  215. ////////////////////////////////////////////////////////////////////////
  216. // Paginating the map listings displayed from the gal_listmaps //
  217. // console command will prevent players from getting kicked when you //
  218. // are listing a large number of maps. When paginated, the listings //
  219. // will only display a portion of the total map list at a time. //
  220. ////////////////////////////////////////////////////////////////////////
  221.  
  222. // Specifies how many maps per "page" to show when using
  223. // the gal_listmaps console command.
  224. // Setting it to 0 will not paginate the map listing.
  225. // Pagination will be in the style of the amx_help command.
  226. gal_listmaps_paginate 10
  227.  
  228.  
  229. ////////////////////////////////////////////////////////////////////////
  230. // Primary voting is what most people generally think of when they //
  231. // think of starting a vote for a new map. It's just your standard //
  232. // map vote. //
  233. ////////////////////////////////////////////////////////////////////////
  234.  
  235. // Specifies the number of maps players can choose from during the vote.
  236. // The number of maps must be between 2 and 8.
  237. gal_vote_mapchoices 5
  238.  
  239. // Specifies the number of seconds the vote should last.
  240. gal_vote_duration 15
  241.  
  242. // Specifies the file to use which either holds the names of the maps,
  243. // one per line, that the vote will be filled with or is used in the
  244. // map group feature to specify how many maps to use from each group.
  245. // You can specify a relative path before the filename, relative from
  246. // your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt).
  247. gal_vote_mapfile mapcycle.txt
  248.  
  249. // Indicates whether the maps being added, after nominations have been
  250. // added to a vote, should have unique map prefixes from those already
  251. // in the vote.
  252. gal_vote_uniqueprefixes 0
  253.  
  254.  
  255. ////////////////////////////////////////////////////////////////////////
  256. // The vote expiration countdown begins display a timer, to players //
  257. // that haven't voted, when there are 10 seconds left in the current //
  258. // vote. The timer counts down from 10 to 0, at which point the vote //
  259. // will be over. //
  260. ////////////////////////////////////////////////////////////////////////
  261.  
  262. // Indicates whether a vote expiration countdown should be displayed.
  263. // 0 - do not show the countdown
  264. // 1 - show the countdown
  265. gal_vote_expirationcountdown 1
  266.  
  267.  
  268. ////////////////////////////////////////////////////////////////////////
  269. // When the player's choice is announced, everyone on the server is //
  270. // shown what every other player's selection was. //
  271. ////////////////////////////////////////////////////////////////////////
  272.  
  273. // Indicates whether to announce each player's choice.
  274. // 0 - keep the player's choice private
  275. // 1 - announce the player's choice
  276. gal_vote_announcechoice 1
  277.  
  278.  
  279. ////////////////////////////////////////////////////////////////////////
  280. // You may have a lot of maps but only a few are sure to attract a //
  281. // lot of players. When the server is empty, you may want the server //
  282. // to change to those maps. //
  283. ////////////////////////////////////////////////////////////////////////
  284.  
  285. // Specifies how many minutes to wait, when the server is empty, before
  286. // changing to an alternate empty-server map cycle.
  287. // A value of 0 disables this feature.
  288. gal_emptyserver_wait 0
  289.  
  290. // Specifies the file which contains a listing of maps, one per line,
  291. // to be used as the map cycle when the server is empty.
  292. // You can specify a relative path before the filename, relative from
  293. // your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt).
  294. gal_emptyserver_mapfile emptycycle.txt
  295.  
  296.  
  297. ////////////////////////////////////////////////////////////////////////
  298. // There will be words spoken during certain events to reinenforce, //
  299. // in a player's mind, what is happening. You may choose to mute any //
  300. // that you would rather not have spoken. //
  301. ////////////////////////////////////////////////////////////////////////
  302.  
  303. // Indicates if any sounds should be muted during the various events in
  304. // which they'd normal be spoken.
  305. // The flags are additive. A value of 0 will not mute any of the sounds.
  306. // 1 - "get ready to choose a map"
  307. // 2 - "7", "6", "5", "4", "3", "2", "1"
  308. // 4 - "time to choose"
  309. // 8 - "runoff voting is required"
  310. gal_sounds_mute 0
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