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Aspirational

All Champion Char Sheets

Feb 8th, 2014
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  1. Female Mystic Fox
  2. Name: Taira
  3. Class: Female Nine-Tailed Mystic Fox
  4. Title: Champion
  5. Magic Type: Spiritual
  6. Equipment: Elegant robes
  7. Place of Power: 0 / 7
  8. Personality: Mischievous and inquisitive
  9.  
  10. STATS
  11.  
  12. Strength [2]
  13. Endurance [2]
  14. Speed [3]
  15. Intelligence [5]
  16. Magic [5]
  17. Resistance [4]
  18. Charisma [2]
  19.  
  20. SKILLS
  21.  
  22. Martial Arts I – proficiency in a variety of martial arts and in combining them.
  23. Battlefield Basics I – proficiency in all general battlefield skills (dodging, blocking etc).
  24. Spirit Techniques (Arrays) III – ability to use complex spirit techniques. Mystic Foxes make use of spirit arrays that they draw with their tails. With nine tails, Taira can draw multiple complex arrays simultaneously, but does not have the power to utilise this properly.
  25. Knowledge (Magic) II – great knowledge of magic, be it sorcery or spiritual.
  26.  
  27. ABILITIES
  28.  
  29. Force Techniques I – you may generate raw force (i.e. massless kinetic energy). This force can be projected at a moderate distance and at up to ten targets or over an area of 25m^2. Maximum force against ten targets is that of a strong war hammer blow. These techniques ignore magical barriers.
  30. Teleportation I – you may teleport a distance of up to a kilometre. You may take up to one person with you. Extended concentration extends the distance up to one hundred kilometres.
  31. Spiritual Fire I – a sorcery cleansing fire. Highly effective against magical beings. May be project up to close distance over an area of up to 25m^2. This fire will not burn physical beings, just sorcerous and sorcerous effects.
  32. Male Mystic Fox
  33. Name: Ren
  34. Class: Male Eight-Tailed Mystic Fox
  35. Title: Champion
  36. Magic Type: Spiritual
  37. Equipment: Elegant robes
  38. Place of Power: 0 / 7
  39. Personality: Apathetic and lecherous
  40.  
  41. STATS
  42.  
  43. Strength [2]
  44. Endurance [2]
  45. Speed [3]
  46. Intelligence [5]
  47. Magic [5]
  48. Resistance [4]
  49. Charisma [2]
  50.  
  51. SKILLS
  52.  
  53. Martial Arts I – proficiency in a variety of martial arts and in combining them.
  54. Battlefield Basics I – proficiency in all general battlefield skills (dodging, blocking etc).
  55. Spirit Techniques (Arrays) III – ability to use complex spirit techniques. Mystic Foxes make use of spirit arrays that they draw with their tails. With eight tails, Ren can draw multiple complex arrays simultaneously, but does not have the power to utilise this properly.
  56. Knowledge (Magic) III – extensive knowledge of magic, be it sorcery or spiritual.
  57.  
  58. ABILITIES
  59.  
  60. Force Techniques I – you may generate raw force (i.e. massless kinetic energy). This force can be projected at a moderate distance and at up to five targets or over an area of 15m^2. Maximum force against five targets is that of a strong war hammer blow. These techniques ignore magical barriers.
  61. Mass Teleportation I – you may teleport a distance of up to half a kilometre. You may take up to fifty people with you. Extended concentration extends the distance up to fifty hundred kilometres. Double these distances if you are only taking three or less people with you.
  62. Spirit Healing I – you may heal grievous wounds of an individual with minor difficulty over a very short duration. This technique can heal even cursed wounds.
  63.  
  64. Earth Elemental
  65. Name: Gnome
  66. Class: Pure Earth Elemental
  67. Title: Champion
  68. Magic Type: Sorcerous
  69. Equipment: Thick leather clothes, oversized gauntlets
  70. Place of Power: 0 / 7
  71. Personality: Quiet and dutiful
  72.  
  73. STATS
  74.  
  75. Strength [4]
  76. Endurance [4]
  77. Speed [4]
  78. Intelligence [3]
  79. Magic [4]
  80. Resistance [4]
  81. Charisma [1]
  82.  
  83. SKILLS
  84.  
  85. Martial Arts III – exceptional proficiency in a variety of martial arts and in combining them.
  86. Battlefield Basics II – great proficiency in all general battlefield skills (dodging, blocking etc).
  87. Sorcery (Earth Element) II – ability to use intermediate earth sorceries. Gnome has much greater capability than this but is currently limited in power.
  88. Knowledge (Sorcerous) II – great knowledge of sorcery and sorcerous magicks.
  89.  
  90. ABILITIES
  91.  
  92. Empower Self I - you use magic to increase your physical attributes by one point for one hour.
  93. Flow Manipulation I – you manipulate the flow of magical energy to ensure your attacks strike true. You may penetrate magical barriers at will, disrupt magical effects and limit an opponent’s melee capability.
  94. Earth Control I – you may manipulate or create anything of the earth element (dirt, stone etc) within a close radius. You may control a maximum volume of 10m^3. With extended concentration, you may control a much larger amount of earth over a greater distance.
  95. Water Elemental
  96. Name: Undine
  97. Class: Pure Water Elemental
  98. Title: Champion
  99. Magic Type: Sorcerous
  100. Equipment: Expensive clothes
  101. Place of Power: 0 / 7
  102. Personality: Well-mannered and pleasant
  103.  
  104. STATS
  105.  
  106. Strength [3]
  107. Endurance [2]
  108. Speed [4]
  109. Intelligence [4]
  110. Magic [5]
  111. Resistance [4]
  112. Charisma [1]
  113.  
  114. SKILLS
  115.  
  116. Martial Arts I – proficiency in a variety of martial arts and in combining them.
  117. Battlefield Basics I – proficiency in all general battlefield skills (dodging, blocking etc).
  118. Sorcery (Water Element) III – ability to use complex water sorceries. Undine is exceptionally skilled even if her power is currently limited.
  119. Knowledge (Sorcerous) III – extensive knowledge of sorcery and sorcerous magicks.
  120.  
  121. ABILITIES
  122.  
  123. Empower Self I - you use magic to increase your physical attributes by one point for one hour.
  124. Water Control I – you may manipulate or create anything of the water element (water, ice etc) within a close radius. You may control a maximum volume of 10m^3. With extended concentration, you may control a much larger amount of water over a greater distance.
  125. Imitate Sorcery I – you may imitate the effects of a sorcery not within the water domain with more or less equal effect with some concentration. Some complex sorceries cannot be imitated.
  126.  
  127. Fire Elemental
  128. Name: Salamander
  129. Class: Pure Fire Elemental
  130. Title: Champion
  131. Magic Type: Sorcerous
  132. Equipment: Skimpy metal bikini, wicked scimitar
  133. Place of Power: 0 / 7
  134. Personality: Brash and arrogant
  135.  
  136. STATS
  137.  
  138. Strength [4]
  139. Endurance [2]
  140. Speed [5]
  141. Intelligence [2]
  142. Magic [5]
  143. Resistance [4]
  144. Charisma [1]
  145.  
  146. SKILLS
  147.  
  148. Weaponry III – exceptional proficiency in a great variety of weapons.
  149. Martial Arts I – proficiency in a variety of martial arts and in combining them.
  150. Battlefield Basics I – proficiency in all general battlefield skills (dodging, blocking etc).
  151. Sorcery (Fire Element) II – ability to use intermediate fire sorceries. Salamander isn’t exceptionally talented at using her fire abilities, but she is great at overwhelming power.
  152. Knowledge (Magic) I – general knowledge of magic.
  153.  
  154. ABILITIES
  155.  
  156. Empower Self I - you use magic to increase your physical attributes by one point for one hour.
  157. Fire Control I – you may manipulate or create anything of the fire element (fire, magma etc) within a close radius. You may control a maximum volume of 10m^3. With extended concentration, you may control a much larger amount of fire over a greater distance.
  158. Immolate I – you summon a great amount of magical energy and shift it rapidly between planes, with explosive consequences. This very large and hot explosion can be manipulated like all fire and is not subject to the volume limits of Fire Control.
  159. Revenant
  160. Name: Saareg
  161. Class: Revenant
  162. Title: Champion
  163. Magic Type: Astral
  164. Equipment: Custom armour, khazite short sword
  165. Place of Power: 0 / 7
  166. Personality: Stoic and knightly
  167.  
  168. STATS
  169.  
  170. Strength [5]
  171. Endurance [5]
  172. Speed [5]
  173. Intelligence [2]
  174. Magic [2]
  175. Resistance [2]
  176. Charisma [2]
  177.  
  178. SKILLS
  179.  
  180. Weaponry III – exceptional proficiency in a great variety of weapons.
  181. Martial Arts I – proficiency in a variety of martial arts and in combining them.
  182. Battlefield Basics II – great proficiency in all general battlefield skills (dodging, blocking etc).
  183. Battlefield Control I – increases all attributes by one when fighting in a battlefield of own creation.
  184. Astral Powers (Life, Death) II – ability to use intermediate astral power. Saareg can draw on both the life and death domains, but not concurrently.
  185.  
  186. ABILITIES
  187.  
  188. Empower Self I - you use magic to increase your physical attributes by one point for one hour.
  189. Iron Body I – by drawing on the life domain, you make yourself immune to pain and gain enhanced regeneration. Even in situations where you should collapse or suffer from grievous wounds, you do not fall or suffer.
  190. Sunder I – by drawing on the death domain, you are able to momentarily break reality. Your blow shatters powerful magicks or penetrates objects that would otherwise be impervious.
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