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- cl_crosshair_drawoutline "0"
- cl_crosshair_dynamic_maxdist_splitratio "0.35"
- cl_crosshair_dynamic_splitalpha_innermod "1"
- cl_crosshair_dynamic_splitalpha_outermod "0.5"
- cl_crosshair_dynamic_splitdist "7"
- cl_crosshair_outlinethickness "3"
- cl_crosshair_sniper_show_normal_inaccuracy "0"
- cl_crosshair_sniper_width "2"
- cl_crosshair_t "0"
- cl_crosshairalpha "255"
- cl_crosshaircolor "4.000000"
- cl_crosshaircolor_b "255"
- cl_crosshaircolor_g "255"
- cl_crosshaircolor_r "0"
- cl_crosshairdot "0"
- cl_crosshairgap "-2"
- cl_crosshairgap_useweaponvalue "0"
- cl_crosshairscale "0"
- cl_crosshairsize "2.5"
- cl_crosshairstyle "4"
- cl_crosshairthickness "1"
- cl_crosshairusealpha "1"
- cl_fixedcrosshairgap "2.000000"
- cl_viewmodel_shift_left_amt "0.5"
- cl_viewmodel_shift_right_amt "0.25"
- viewmodel_fov "68"
- viewmodel_offset_x "1"
- viewmodel_offset_y "2"
- viewmodel_offset_z "-2"
- viewmodel_presetpos "0"
- viewmodel_recoil "0"
- cl_bob_lower_amt "5"
- cl_bobamt_lat "0.1"
- cl_bobamt_vert "0.1"
- cl_bobcycle "0.98"
- cl_hud_background_alpha "0.4"
- cl_hud_bomb_under_radar "1"
- cl_hud_color "7"
- cl_hud_healthammo_style "1"
- cl_hud_playercount_pos "1"
- cl_hud_playercount_showcount "0"
- cl_hud_radar_scale "1"
- hud_scaling "0.950000"
- hud_showtargetid "1"
- cl_loadout_colorweaponnames "1"
- cl_righthand "1.000000"
- cl_color "2"
- // 7. Viewmodel
- viewmodel_offset_x "1" //Changes viewmodel view in X scale
- viewmodel_offset_y "2" //Changes viewmodel view in Y scale
- viewmodel_offset_z "-2" //Changes viewmodel view in Z scale
- viewmodel_fov "68" //Highest viewmodel FOV
- viewmodel_recoil "0" //Disables viewmodel reactions to weapon recoil & aimpunch (from Update: 2018-03-01)
- // 9. Rates (These network settings are optimized for high speed internet)
- rate "400000" // Your download rate to the server. Max rate: "786432"
- cl_cmdrate "128" //Max number of command packets sent to server per second
- cl_updaterate "128" //Number of packets per second you are requesting from the server
- cl_interp "0.007813" //Sets the interpolation amount, always set this to 0
- cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
- cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
- cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
- cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
- // 10. Net (Netgraph positioning)
- net_graph "1" //Shows my network usage data
- net_graphheight "0" //Changes height
- net_graphmsecs "400" //The latency graph represents this many milliseconds
- net_graphpos "2" //Positioning of Net Graph
- net_graphproportionalfont "0" //Makes font smaller
- net_graphshowinterp "1" //Shows interpolation value
- net_graphshowlatency "1" //Shows latency value
- net_graphsolid "1" //Solid Net Graph
- net_graphtext "1" //Shows text fields
- net_maxroutable "1200" //Requested max packet size before packets are split
- net_scale "5" //Makes font smaller
- // 12. Sound (Optimized sound settings, does not affect volume, adjust that yourself with "volume")
- voice_scale "0.4" //Turns down the volume of other players voice to 40%
- snd_musicvolume "0" //Turns off all music, easier to focus
- snd_hwcompat 0 //Enables "Advanced 3D Audio Processing"
- // 13. Other
- lobby_voice_chat_enabled "0" //Turns microphone off in lobby, really useful
- cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful
- cl_autowepswitch 0 //Disable auto-weapon switch
- mm_dedicated_search_maxping "50" //Maxping Search in Matchmaking
- func_break_max_pieces 0 //Less clutter from breaking vents (especially on Mirage)
- // Netgraph inside Scoreboard
- alias "+scorenet" "+showscores; net_graphheight 0"
- alias "-scorenet" "-showscores; net_graphheight 9999"
- bind "TAB" "+scorenet" //Bind to whatever you prefer (Default TAB)
- // Voice Toggle
- alias "togglevoice" "togglev"
- alias "togglev" "voice_1"
- alias "voice_1" "voice_scale 0.4; playvol buttons\\\\blip1 0.5; alias togglev voice_0"
- alias "voice_0" "voice_scale 0.0; playvol buttons\\\\blip2 0.5; alias togglev voice_1"
- // 11. Video (Video settings and FPS Boosts)
- fps_max "999" //Max frames per second, setting it to 0 causes long loading times
- fps_max_menu "245" //Max frames per second in main-menu
- mat_monitorgamma "1.6" //Sets Brightness to highest, highly recommended
- mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light
- mat_powersavingsmode "0" //Disables power saving mode
- mat_queue_mode "2" //The queue/thread mode the material system should use, setting this to 2 gave me an FPS boost
- r_dynamic "0" //Affects dynamic lighting, turned off for more FPS
- r_drawtracers_firstperson "0" //Remove first person tracers, does not impact gameplay, just makes it easier to spray
- // 8. Bob (Less movement when you move around with weapons)
- cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction
- cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
- cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
- cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
- cl_viewmodel_shift_left_amt "0.5" //Lowers the crouching animation of the viewmodel
- cl_viewmodel_shift_right_amt "0.25" //Lowers the crouching animation of the viewmodel
- // 2. Bindings
- bind "v" "+voicerecord" //You can communicate with the V key instead of K
- bind "f1" "autobuy" //Autobuy weapons if you have lots of money with F1
- bind "f3" "buy flashbang; buy smokegrenade; buy molotov; buy hegrenade" //Autobuy grenades
- bind "f4" "ignoremsg" //Ignore chat by turning off enemies, teams and both
- bind "f" "+lookatweapon" //Inspect your weapon with F
- bind "k" "say !r" //Used together with CKSurf plugin for Bhop, Surf & Kz
- bind "leftarrow" "+left" //Turn left with arrow key
- bind "rightarrow" "+right" //Turn right with arrow key
- bind "n" "-attack" //ESL workaround for jump-throw
- unbind "i" //So you do not accidentally enable hud fade, which is very annoying
- // 6. Mouse (Makes sure mouse is using "Raw Input" & "No Acceleration")
- m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
- m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
- m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
- m_customaccel "0" //Custom mouse acceleration disabled
- m_mousespeed "0" //Windows mouse acceleration disabled, just for precaution
- zoom_sensitivity_ratio_mouse "0.818933027098955175" //Fixes your zoom sensitivity to act as your real sensitivity, default value is 1
- //Load whatever gamemode you want with the "map" command. For example "map de_dust2; competitive"
- alias "casual" "game_type 0; game_mode 0"
- alias "competitive" "game_type 0; game_mode 1"
- alias "wingman" "game_type 0; game_mode 2"
- alias "armsrace" "game_type 1; game_mode 0"
- alias "demolition" "game_type 1; game_mode 1"
- alias "deathmatch" "game_type 1; game_mode 2"
- alias "custom" "game_type 3; game_mode 0"
- // Shortcut for disconnet
- alias "dc" "disconnect"
- // Display Advanced Damage Details
- alias displaydamage "displaydamage_on"
- alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\\\\blip1 0.5; alias displaydamage "displaydamage_off""
- alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\\\\blip2 0.5; alias displaydamage "displaydamage_on""
- bind "F5" "displaydamage" //Bind to whatever you prefer (Default F5)
- // Jump Throw (For Smokes)
- alias "+jumpthrow" "+jump;-attack"
- alias "-jumpthrow" "-jump"
- bind "j" "+jumpthrow" //Bind to whatever you prefer (Default Mouse5)
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