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Jun 17th, 2018
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  1. cl_crosshair_drawoutline "0"
  2. cl_crosshair_dynamic_maxdist_splitratio "0.35"
  3. cl_crosshair_dynamic_splitalpha_innermod "1"
  4. cl_crosshair_dynamic_splitalpha_outermod "0.5"
  5. cl_crosshair_dynamic_splitdist "7"
  6. cl_crosshair_outlinethickness "3"
  7. cl_crosshair_sniper_show_normal_inaccuracy "0"
  8. cl_crosshair_sniper_width "2"
  9. cl_crosshair_t "0"
  10. cl_crosshairalpha "255"
  11. cl_crosshaircolor "4.000000"
  12. cl_crosshaircolor_b "255"
  13. cl_crosshaircolor_g "255"
  14. cl_crosshaircolor_r "0"
  15. cl_crosshairdot "0"
  16. cl_crosshairgap "-2"
  17. cl_crosshairgap_useweaponvalue "0"
  18. cl_crosshairscale "0"
  19. cl_crosshairsize "2.5"
  20. cl_crosshairstyle "4"
  21. cl_crosshairthickness "1"
  22. cl_crosshairusealpha "1"
  23. cl_fixedcrosshairgap "2.000000"
  24. cl_viewmodel_shift_left_amt "0.5"
  25. cl_viewmodel_shift_right_amt "0.25"
  26. viewmodel_fov "68"
  27. viewmodel_offset_x "1"
  28. viewmodel_offset_y "2"
  29. viewmodel_offset_z "-2"
  30. viewmodel_presetpos "0"
  31. viewmodel_recoil "0"
  32. cl_bob_lower_amt "5"
  33. cl_bobamt_lat "0.1"
  34. cl_bobamt_vert "0.1"
  35. cl_bobcycle "0.98"
  36. cl_hud_background_alpha "0.4"
  37. cl_hud_bomb_under_radar "1"
  38. cl_hud_color "7"
  39. cl_hud_healthammo_style "1"
  40. cl_hud_playercount_pos "1"
  41. cl_hud_playercount_showcount "0"
  42. cl_hud_radar_scale "1"
  43. hud_scaling "0.950000"
  44. hud_showtargetid "1"
  45. cl_loadout_colorweaponnames "1"
  46. cl_righthand "1.000000"
  47. cl_color "2"
  48.  
  49. // 7. Viewmodel
  50. viewmodel_offset_x "1" //Changes viewmodel view in X scale
  51. viewmodel_offset_y "2" //Changes viewmodel view in Y scale
  52. viewmodel_offset_z "-2" //Changes viewmodel view in Z scale
  53. viewmodel_fov "68" //Highest viewmodel FOV
  54. viewmodel_recoil "0" //Disables viewmodel reactions to weapon recoil & aimpunch (from Update: 2018-03-01)
  55.  
  56. // 9. Rates (These network settings are optimized for high speed internet)
  57. rate "400000" // Your download rate to the server. Max rate: "786432"
  58. cl_cmdrate "128" //Max number of command packets sent to server per second
  59. cl_updaterate "128" //Number of packets per second you are requesting from the server
  60. cl_interp "0.007813" //Sets the interpolation amount, always set this to 0
  61. cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
  62. cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
  63. cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
  64. cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
  65.  
  66. // 10. Net (Netgraph positioning)
  67. net_graph "1" //Shows my network usage data
  68. net_graphheight "0" //Changes height
  69. net_graphmsecs "400" //The latency graph represents this many milliseconds
  70. net_graphpos "2" //Positioning of Net Graph
  71. net_graphproportionalfont "0" //Makes font smaller
  72. net_graphshowinterp "1" //Shows interpolation value
  73. net_graphshowlatency "1" //Shows latency value
  74. net_graphsolid "1" //Solid Net Graph
  75. net_graphtext "1" //Shows text fields
  76. net_maxroutable "1200" //Requested max packet size before packets are split
  77. net_scale "5" //Makes font smaller
  78.  
  79. // 12. Sound (Optimized sound settings, does not affect volume, adjust that yourself with "volume")
  80. voice_scale "0.4" //Turns down the volume of other players voice to 40%
  81. snd_musicvolume "0" //Turns off all music, easier to focus
  82. snd_hwcompat 0 //Enables "Advanced 3D Audio Processing"
  83.  
  84. // 13. Other
  85. lobby_voice_chat_enabled "0" //Turns microphone off in lobby, really useful
  86. cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful
  87. cl_autowepswitch 0 //Disable auto-weapon switch
  88. mm_dedicated_search_maxping "50" //Maxping Search in Matchmaking
  89. func_break_max_pieces 0 //Less clutter from breaking vents (especially on Mirage)
  90.  
  91. // Netgraph inside Scoreboard
  92. alias "+scorenet" "+showscores; net_graphheight 0"
  93. alias "-scorenet" "-showscores; net_graphheight 9999"
  94. bind "TAB" "+scorenet" //Bind to whatever you prefer (Default TAB)
  95.  
  96. // Voice Toggle
  97. alias "togglevoice" "togglev"
  98. alias "togglev" "voice_1"
  99. alias "voice_1" "voice_scale 0.4; playvol buttons\\\\blip1 0.5; alias togglev voice_0"
  100. alias "voice_0" "voice_scale 0.0; playvol buttons\\\\blip2 0.5; alias togglev voice_1"
  101.  
  102. // 11. Video (Video settings and FPS Boosts)
  103. fps_max "999" //Max frames per second, setting it to 0 causes long loading times
  104. fps_max_menu "245" //Max frames per second in main-menu
  105. mat_monitorgamma "1.6" //Sets Brightness to highest, highly recommended
  106. mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light
  107. mat_powersavingsmode "0" //Disables power saving mode
  108. mat_queue_mode "2" //The queue/thread mode the material system should use, setting this to 2 gave me an FPS boost
  109. r_dynamic "0" //Affects dynamic lighting, turned off for more FPS
  110. r_drawtracers_firstperson "0" //Remove first person tracers, does not impact gameplay, just makes it easier to spray
  111.  
  112. // 8. Bob (Less movement when you move around with weapons)
  113. cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction
  114. cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
  115. cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
  116. cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
  117. cl_viewmodel_shift_left_amt "0.5" //Lowers the crouching animation of the viewmodel
  118. cl_viewmodel_shift_right_amt "0.25" //Lowers the crouching animation of the viewmodel
  119.  
  120. // 2. Bindings
  121. bind "v" "+voicerecord" //You can communicate with the V key instead of K
  122. bind "f1" "autobuy" //Autobuy weapons if you have lots of money with F1
  123. bind "f3" "buy flashbang; buy smokegrenade; buy molotov; buy hegrenade" //Autobuy grenades
  124. bind "f4" "ignoremsg" //Ignore chat by turning off enemies, teams and both
  125. bind "f" "+lookatweapon" //Inspect your weapon with F
  126. bind "k" "say !r" //Used together with CKSurf plugin for Bhop, Surf & Kz
  127. bind "leftarrow" "+left" //Turn left with arrow key
  128. bind "rightarrow" "+right" //Turn right with arrow key
  129. bind "n" "-attack" //ESL workaround for jump-throw
  130. unbind "i" //So you do not accidentally enable hud fade, which is very annoying
  131.  
  132. // 6. Mouse (Makes sure mouse is using "Raw Input" & "No Acceleration")
  133. m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
  134. m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  135. m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  136. m_customaccel "0" //Custom mouse acceleration disabled
  137. m_mousespeed "0" //Windows mouse acceleration disabled, just for precaution
  138. zoom_sensitivity_ratio_mouse "0.818933027098955175" //Fixes your zoom sensitivity to act as your real sensitivity, default value is 1
  139.  
  140. //Load whatever gamemode you want with the "map" command. For example "map de_dust2; competitive"
  141. alias "casual" "game_type 0; game_mode 0"
  142. alias "competitive" "game_type 0; game_mode 1"
  143. alias "wingman" "game_type 0; game_mode 2"
  144. alias "armsrace" "game_type 1; game_mode 0"
  145. alias "demolition" "game_type 1; game_mode 1"
  146. alias "deathmatch" "game_type 1; game_mode 2"
  147. alias "custom" "game_type 3; game_mode 0"
  148.  
  149. // Shortcut for disconnet
  150. alias "dc" "disconnect"
  151.  
  152. // Display Advanced Damage Details
  153. alias displaydamage "displaydamage_on"
  154. alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\\\\blip1 0.5; alias displaydamage "displaydamage_off""
  155. alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\\\\blip2 0.5; alias displaydamage "displaydamage_on""
  156. bind "F5" "displaydamage" //Bind to whatever you prefer (Default F5)
  157.  
  158.  
  159. // Jump Throw (For Smokes)
  160. alias "+jumpthrow" "+jump;-attack"
  161. alias "-jumpthrow" "-jump"
  162. bind "j" "+jumpthrow" //Bind to whatever you prefer (Default Mouse5)
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