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DistinctSoul

7D2D Error Involving spawning.xml "Name cannot be null" (Altered Vanilla spawning.xml)

Sep 20th, 2023 (edited)
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  1. <!--
  2.      biome
  3.      maxcount: int - the sum of all spawned entities in the group may not exceed this number
  4.      respawndelay: game days - .000278 real seconds, .0167 mins
  5.      daytime: Any,Day,Night - determines the time of day the entity spawns
  6.      <property name="TotalAlive" value="3" />
  7.      total alive means how many are alive at once.
  8.      <property name="TotalPerWave" value="10,20" />Total per wave means a random number between the first and second. The total alive will replenish the dead ranks until TotalPerWave's random number is met.
  9. -->
  10. <spawning>
  11.   <!-- *** BIOME_SPAWNING -->
  12.   <!-- *** PINE_FOREST_SPAWNS -->
  13.   <biome name="pine_forest">
  14.     <!--Element removed by: "A21 - Increased Zombie Spawns" (XPath: "/spawning/biome[@name='pine_forest']/spawn")-->
  15.     <!--Element removed by: "A21 - Increased Zombie Spawns" (XPath: "/spawning/biome[@name='pine_forest']/spawn")-->
  16.     <!--Element removed by: "A21 - Increased Zombie Spawns" (XPath: "/spawning/biome[@name='pine_forest']/spawn")-->
  17.     <!--Element removed by: "A21 - Increased Zombie Spawns" (XPath: "/spawning/biome[@name='pine_forest']/spawn")-->
  18.     <!--Element removed by: "A21 - Increased Zombie Spawns" (XPath: "/spawning/biome[@name='pine_forest']/spawn")-->
  19.     <!--Element removed by: "A21 - Increased Zombie Spawns" (XPath: "/spawning/biome[@name='pine_forest']/spawn")-->
  20.     <!--Element removed by: "A21 - Increased Zombie Spawns" (XPath: "/spawning/biome[@name='pine_forest']/spawn")-->
  21.     <!--Element removed by: "A21 - Increased Zombie Spawns" (XPath: "/spawning/biome[@name='pine_forest']/spawn")-->
  22.     <!--Element removed by: "A21 - Increased Zombie Spawns" (XPath: "/spawning/biome[@name='pine_forest']/spawn")-->
  23.     <spawn maxcount="3" respawndelay="0.05" time="Day" entitygroup="ZombiesAll" notags="commercial,industrial,downtown">
  24.       <!--Element appended by: "A21 - Increased Zombie Spawns"-->
  25.     </spawn>
  26.     <spawn maxcount="2" respawndelay="0.05" time="Night" entitygroup="ZombiesNight" notags="commercial,industrial,downtown">
  27.       <!--Element appended by: "A21 - Increased Zombie Spawns"-->
  28.     </spawn>
  29.     <spawn maxcount="4" respawndelay="0.15" time="Day" entitygroup="ZombiesAll" tags="commercial,industrial" notags="downtown">
  30.       <!--Element appended by: "A21 - Increased Zombie Spawns"-->
  31.     </spawn>
  32.     <spawn maxcount="5" respawndelay="0.08" time="Night" entitygroup="ZombiesNight" tags="commercial,industrial" notags="downtown">
  33.       <!--Element appended by: "A21 - Increased Zombie Spawns"-->
  34.     </spawn>
  35.     <spawn maxcount="5" respawndelay="0.15" time="Day" entitygroup="ZombiesForestDowntown" tags="downtown">
  36.       <!--Element appended by: "A21 - Increased Zombie Spawns"-->
  37.     </spawn>
  38.     <spawn maxcount="5" respawndelay="0.05" time="Night" entitygroup="ZombiesForestDowntownNight" tags="downtown">
  39.       <!--Element appended by: "A21 - Increased Zombie Spawns"-->
  40.     </spawn>
  41.     <spawn maxcount="2" respawndelay="0.1668" time="Any" entitygroup="WildGameForest" spawnDeadChance="0">
  42.       <!--Element appended by: "A21 - Increased Zombie Spawns"-->
  43.     </spawn>
  44.     <spawn maxcount="1" respawndelay="0.1668" time="Night" entitygroup="WildGameForestNight" spawnDeadChance="0">
  45.       <!--Element appended by: "A21 - Increased Zombie Spawns"-->
  46.     </spawn>
  47.     <spawn maxcount="1" respawndelay="1" time="Night" entitygroup="EnemyAnimalsForest" spawnDeadChance="0">
  48.       <!--Element appended by: "A21 - Increased Zombie Spawns"-->
  49.     </spawn>
  50.   </biome>
  51.   <!-- *** BURNT_FOREST_SPAWNS -->
  52.   <biome name="burnt_forest">
  53.     <!--Element removed by: "A21 - Increased Zombie Spawns" (XPath: "/spawning/biome[@name='burnt_forest']/spawn")-->
  54.     <!--Element removed by: "A21 - Increased Zombie Spawns" (XPath: "/spawning/biome[@name='burnt_forest']/spawn")-->
  55.     <!--Element removed by: "A21 - Increased Zombie Spawns" (XPath: "/spawning/biome[@name='burnt_forest']/spawn")-->
  56.     <!--Element removed by: "A21 - Increased Zombie Spawns" (XPath: "/spawning/biome[@name='burnt_forest']/spawn")-->
  57.     <!--Element removed by: "A21 - Increased Zombie Spawns" (XPath: "/spawning/biome[@name='burnt_forest']/spawn")-->
  58.     <!--Element removed by: "A21 - Increased Zombie Spawns" (XPath: "/spawning/biome[@name='burnt_forest']/spawn")-->
  59.     <!--Element removed by: "A21 - Increased Zombie Spawns" (XPath: "/spawning/biome[@name='burnt_forest']/spawn")-->
  60.     <!--Element removed by: "A21 - Increased Zombie Spawns" (XPath: "/spawning/biome[@name='burnt_forest']/spawn")-->
  61.     <spawn maxcount="2" respawndelay="0.5" time="Day" entitygroup="ZombiesBurntForest">
  62.       <!--Element appended by: "A21 - Increased Zombie Spawns"-->
  63.     </spawn>
  64.     <spawn maxcount="2" respawndelay="0.75" time="Night" entitygroup="ZombiesNight">
  65.       <!--Element appended by: "A21 - Increased Zombie Spawns"-->
  66.     </spawn>
  67.     <spawn maxcount="6" respawndelay="0.15" time="Day" entitygroup="ZombiesAll" tags="commercial,industrial" notags="downtown">
  68.       <!--Element appended by: "A21 - Increased Zombie Spawns"-->
  69.     </spawn>
  70.     <spawn maxcount="6" respawndelay="0.08" time="Night" entitygroup="ZombiesNight" tags="commercial,industrial" notags="downtown">
  71.       <!--Element appended by: "A21 - Increased Zombie Spawns"-->
  72.     </spawn>
  73.     <spawn maxcount="6" respawndelay="0.08" time="Day" entitygroup="ZombiesDowntown" tags="downtown">
  74.       <!--Element appended by: "A21 - Increased Zombie Spawns"-->
  75.     </spawn>
  76.     <spawn maxcount="6" respawndelay="0.05" time="Night" entitygroup="ZombiesDowntown" tags="downtown">
  77.       <!--Element appended by: "A21 - Increased Zombie Spawns"-->
  78.     </spawn>
  79.     <spawn maxcount="1" respawndelay="1" time="Any" entitygroup="WildGameForest" spawnDeadChance="0">
  80.       <!--Element appended by: "A21 - Increased Zombie Spawns"-->
  81.     </spawn>
  82.     <spawn maxcount="1" respawndelay="1.1" time="Night" entitygroup="EnemyAnimalsBurntForest" spawnDeadChance="0">
  83.       <!--Element appended by: "A21 - Increased Zombie Spawns"-->
  84.     </spawn>
  85.   </biome>
  86.   <!-- *** DESERT_SPAWNS -->
  87.   <biome name="desert">
  88.     <!--Element removed by: "A21 - Increased Zombie Spawns" (XPath: "/spawning/biome[@name='desert']/spawn")-->
  89.     <!--Element removed by: "A21 - Increased Zombie Spawns" (XPath: "/spawning/biome[@name='desert']/spawn")-->
  90.     <!--Element removed by: "A21 - Increased Zombie Spawns" (XPath: "/spawning/biome[@name='desert']/spawn")-->
  91.     <!--Element removed by: "A21 - Increased Zombie Spawns" (XPath: "/spawning/biome[@name='desert']/spawn")-->
  92.     <!--Element removed by: "A21 - Increased Zombie Spawns" (XPath: "/spawning/biome[@name='desert']/spawn")-->
  93.     <!--Element removed by: "A21 - Increased Zombie Spawns" (XPath: "/spawning/biome[@name='desert']/spawn")-->
  94.     <!--Element removed by: "A21 - Increased Zombie Spawns" (XPath: "/spawning/biome[@name='desert']/spawn")-->
  95.     <!--Element removed by: "A21 - Increased Zombie Spawns" (XPath: "/spawning/biome[@name='desert']/spawn")-->
  96.     <spawn maxcount="3" respawndelay="0.05" time="Any" entitygroup="ZombiesAll" notags="commercial,industrial,downtown">
  97.       <!--Element appended by: "A21 - Increased Zombie Spawns"-->
  98.     </spawn>
  99.     <spawn maxcount="1" respawndelay="0.025" time="Night" entitygroup="ZombiesNight" notags="commercial,industrial,downtown">
  100.       <!--Element appended by: "A21 - Increased Zombie Spawns"-->
  101.     </spawn>
  102.     <spawn maxcount="5" respawndelay="0.1" time="Day" entitygroup="ZombiesAll" tags="commercial,industrial" notags="downtown">
  103.       <!--Element appended by: "A21 - Increased Zombie Spawns"-->
  104.     </spawn>
  105.     <spawn maxcount="5" respawndelay="0.05" time="Night" entitygroup="ZombiesNight" tags="commercial,industrial" notags="downtown">
  106.       <!--Element appended by: "A21 - Increased Zombie Spawns"-->
  107.     </spawn>
  108.     <spawn maxcount="6" respawndelay="0.1" time="Day" entitygroup="ZombiesDowntown" tags="downtown">
  109.       <!--Element appended by: "A21 - Increased Zombie Spawns"-->
  110.     </spawn>
  111.     <spawn maxcount="6" respawndelay="0.05" time="Night" entitygroup="ZombiesDowntown" tags="downtown">
  112.       <!--Element appended by: "A21 - Increased Zombie Spawns"-->
  113.     </spawn>
  114.     <spawn maxcount="1" respawndelay="0.1668" time="Any" entitygroup="WildGameForest" spawnDeadChance="0">
  115.       <!--Element appended by: "A21 - Increased Zombie Spawns"-->
  116.     </spawn>
  117.     <spawn maxcount="1" respawndelay="1" time="Any" entitygroup="EnemyAnimalsDesert" spawnDeadChance="0">
  118.       <!--Element appended by: "A21 - Increased Zombie Spawns"-->
  119.     </spawn>
  120.   </biome>
  121.   <!-- *** SNOW_SPAWNS -->
  122.   <biome name="snow">
  123.     <!--Element removed by: "A21 - Increased Zombie Spawns" (XPath: "/spawning/biome[@name='snow']/spawn")-->
  124.     <!--Element removed by: "A21 - Increased Zombie Spawns" (XPath: "/spawning/biome[@name='snow']/spawn")-->
  125.     <!--Element removed by: "A21 - Increased Zombie Spawns" (XPath: "/spawning/biome[@name='snow']/spawn")-->
  126.     <!--Element removed by: "A21 - Increased Zombie Spawns" (XPath: "/spawning/biome[@name='snow']/spawn")-->
  127.     <!--Element removed by: "A21 - Increased Zombie Spawns" (XPath: "/spawning/biome[@name='snow']/spawn")-->
  128.     <!--Element removed by: "A21 - Increased Zombie Spawns" (XPath: "/spawning/biome[@name='snow']/spawn")-->
  129.     <!--Element removed by: "A21 - Increased Zombie Spawns" (XPath: "/spawning/biome[@name='snow']/spawn")-->
  130.     <!--Element removed by: "A21 - Increased Zombie Spawns" (XPath: "/spawning/biome[@name='snow']/spawn")-->
  131.     <spawn maxcount="3" respawndelay="0.0167" time="Any" entitygroup="SnowZombies" notags="downtown">
  132.       <!--Element appended by: "A21 - Increased Zombie Spawns"-->
  133.     </spawn>
  134.     <spawn maxcount="1" respawndelay="0.0139" time="Night" entitygroup="ZombiesNight" notags="commercial,industrial,downtown">
  135.       <!--Element appended by: "A21 - Increased Zombie Spawns"-->
  136.     </spawn>
  137.     <spawn maxcount="6" respawndelay="0.05" time="Day" entitygroup="ZombiesAll" tags="commercial,industrial" notags="downtown">
  138.       <!--Element appended by: "A21 - Increased Zombie Spawns"-->
  139.     </spawn>
  140.     <spawn maxcount="6" respawndelay="0.03" time="Night" entitygroup="ZombiesNight" tags="commercial,industrial" notags="downtown">
  141.       <!--Element appended by: "A21 - Increased Zombie Spawns"-->
  142.     </spawn>
  143.     <spawn maxcount="6" respawndelay="0.04" time="Day" entitygroup="ZombiesDowntown" tags="downtown">
  144.       <!--Element appended by: "A21 - Increased Zombie Spawns"-->
  145.     </spawn>
  146.     <spawn maxcount="6" respawndelay="0.03" time="Night" entitygroup="ZombiesDowntown" tags="downtown">
  147.       <!--Element appended by: "A21 - Increased Zombie Spawns"-->
  148.     </spawn>
  149.     <spawn maxcount="1" respawndelay="0.1668" time="Any" entitygroup="WildGameForest" spawnDeadChance="0">
  150.       <!--Element appended by: "A21 - Increased Zombie Spawns"-->
  151.     </spawn>
  152.     <spawn maxcount="1" respawndelay="1" time="Any" entitygroup="EnemyAnimalsSnow" spawnDeadChance="0">
  153.       <!--Element appended by: "A21 - Increased Zombie Spawns"-->
  154.     </spawn>
  155.   </biome>
  156.   <!-- *** WASTELAND_SPAWNS -->
  157.   <biome name="wasteland">
  158.     <!--Element removed by: "A21 - Increased Zombie Spawns" (XPath: "/spawning/biome[@name='wasteland']/spawn")-->
  159.     <!--Element removed by: "A21 - Increased Zombie Spawns" (XPath: "/spawning/biome[@name='wasteland']/spawn")-->
  160.     <!--Element removed by: "A21 - Increased Zombie Spawns" (XPath: "/spawning/biome[@name='wasteland']/spawn")-->
  161.     <!--Element removed by: "A21 - Increased Zombie Spawns" (XPath: "/spawning/biome[@name='wasteland']/spawn")-->
  162.     <!--Element removed by: "A21 - Increased Zombie Spawns" (XPath: "/spawning/biome[@name='wasteland']/spawn")-->
  163.     <!--Element removed by: "A21 - Increased Zombie Spawns" (XPath: "/spawning/biome[@name='wasteland']/spawn")-->
  164.     <!--Element removed by: "A21 - Increased Zombie Spawns" (XPath: "/spawning/biome[@name='wasteland']/spawn")-->
  165.     <spawn maxcount="4" respawndelay="0.0056" time="Day" entitygroup="ZombiesWasteland" notags="commercial,industrial,downtown">
  166.       <!--Element appended by: "A21 - Increased Zombie Spawns"-->
  167.     </spawn>
  168.     <spawn maxcount="4" respawndelay="0.0014" time="Night" entitygroup="ZombiesWastelandNight" notags="commercial,industrial,downtown">
  169.       <!--Element appended by: "A21 - Increased Zombie Spawns"-->
  170.     </spawn>
  171.     <spawn maxcount="6" respawndelay="0.033" time="Day" entitygroup="ZombiesWasteland" tags="commercial,industrial" notags="downtown">
  172.       <!--Element appended by: "A21 - Increased Zombie Spawns"-->
  173.     </spawn>
  174.     <spawn maxcount="6" respawndelay="0.002" time="Night" entitygroup="ZombiesWastelandNight" tags="commercial,industrial" notags="downtown">
  175.       <!--Element appended by: "A21 - Increased Zombie Spawns"-->
  176.     </spawn>
  177.     <spawn maxcount="6" respawndelay="0.0167" time="Day" entitygroup="ZombiesWastelandDowntown" tags="downtown">
  178.       <!--Element appended by: "A21 - Increased Zombie Spawns"-->
  179.     </spawn>
  180.     <spawn maxcount="6" respawndelay="0.002" time="Night" entitygroup="ZombiesWastelandDowntown" tags="downtown">
  181.       <!--Element appended by: "A21 - Increased Zombie Spawns"-->
  182.     </spawn>
  183.     <spawn maxcount="1" respawndelay="0.03" time="Any" entitygroup="EnemyAnimalsWasteland" spawnDeadChance="0">
  184.       <!--Element appended by: "A21 - Increased Zombie Spawns"-->
  185.     </spawn>
  186.   </biome>
  187.   <!-- *** ENTITY_SPAWNER_CLASSES -->
  188.   <!-- *** ZOMBIES_DOG_SMALL -->
  189.   <entityspawner name="Dog_Sm_Territorial">
  190.     <day value="*">
  191.       <property name="ResetToday" value="false" />
  192.       <property name="EntityGroupName" value="ZombieDogGroup" />
  193.       <property name="Time" value="Any" />
  194.       <property name="DelayBetweenSpawns" value="0" />
  195.       <property name="TotalAlive" value="2" />
  196.       <property name="TotalPerWave" value="2" />
  197.       <property name="DaysToRespawnIfPlayerLeft" value="5" />
  198.       <property name="AttackPlayerAtOnce" value="false" />
  199.       <property name="Territorial" value="false" />
  200.       <property name="TerritorialRange" value="40" />
  201.     </day>
  202.   </entityspawner>
  203.   <!-- *** ZOMBIES_AND_ANIMALS_FARM -->
  204.   <entityspawner name="Farm_Med_Territorial">
  205.     <day value="*">
  206.       <property name="ResetToday" value="false" />
  207.       <property name="EntityGroupName" value="ZombieFarmGroup" />
  208.       <property name="Time" value="Any" />
  209.       <property name="DelayBetweenSpawns" value="0" />
  210.       <property name="TotalAlive" value="5" />
  211.       <property name="TotalPerWave" value="5" />
  212.       <property name="DaysToRespawnIfPlayerLeft" value="5" />
  213.       <property name="AttackPlayerAtOnce" value="false" />
  214.       <property name="Territorial" value="false" />
  215.       <property name="TerritorialRange" value="60" />
  216.     </day>
  217.   </entityspawner>
  218.   <!-- *** ZOMBIES_DOG_MED -->
  219.   <entityspawner name="Zombie_Soldier_Med_Territorial">
  220.     <day value="*">
  221.       <property name="ResetToday" value="false" />
  222.       <property name="EntityGroupName" value="ZombieSoldierGroup" />
  223.       <property name="Time" value="Any" />
  224.       <property name="DelayBetweenSpawns" value="0" />
  225.       <property name="TotalAlive" value="6" />
  226.       <property name="TotalPerWave" value="6" />
  227.       <property name="DaysToRespawnIfPlayerLeft" value="5" />
  228.       <property name="AttackPlayerAtOnce" value="false" />
  229.       <property name="Territorial" value="false" />
  230.       <property name="TerritorialRange" value="40" />
  231.     </day>
  232.   </entityspawner>
  233.   <!-- *** ZOMBIES_UTILITY_WORKER_MED -->
  234.   <entityspawner name="Zombie_Utility_Worker_Med_Territorial">
  235.     <day value="*">
  236.       <property name="ResetToday" value="false" />
  237.       <property name="EntityGroupName" value="ZombieUtilityWorkerGroup" />
  238.       <property name="Time" value="Any" />
  239.       <property name="DelayBetweenSpawns" value="0" />
  240.       <property name="TotalAlive" value="6" />
  241.       <property name="TotalPerWave" value="6" />
  242.       <property name="DaysToRespawnIfPlayerLeft" value="5" />
  243.       <property name="AttackPlayerAtOnce" value="false" />
  244.       <property name="Territorial" value="false" />
  245.       <property name="TerritorialRange" value="40" />
  246.     </day>
  247.   </entityspawner>
  248.   <!-- *** ZOMBIES_UTILITY_WORKER_SMALL -->
  249.   <entityspawner name="Zombie_Utility_Worker_Sm_Territorial">
  250.     <day value="*">
  251.       <property name="ResetToday" value="false" />
  252.       <property name="EntityGroupName" value="ZombieUtilityWorkerGroup" />
  253.       <property name="Time" value="Any" />
  254.       <property name="DelayBetweenSpawns" value="0" />
  255.       <property name="TotalAlive" value="3" />
  256.       <property name="TotalPerWave" value="3" />
  257.       <property name="DaysToRespawnIfPlayerLeft" value="5" />
  258.       <property name="AttackPlayerAtOnce" value="false" />
  259.       <property name="Territorial" value="false" />
  260.       <property name="TerritorialRange" value="40" />
  261.     </day>
  262.   </entityspawner>
  263.   <!-- *** ZOMBIES_GHOST_TOWN_LARGE -->
  264.   <entityspawner name="Zombie_Ghost_Town_Large_Territorial">
  265.     <day value="*">
  266.       <property name="ResetToday" value="false" />
  267.       <property name="EntityGroupName" value="ZombieGhostTownGroup" />
  268.       <property name="Time" value="Any" />
  269.       <property name="DelayBetweenSpawns" value="0" />
  270.       <property name="TotalAlive" value="12" />
  271.       <property name="TotalPerWave" value="12" />
  272.       <property name="DaysToRespawnIfPlayerLeft" value="5" />
  273.       <property name="AttackPlayerAtOnce" value="false" />
  274.       <property name="Territorial" value="false" />
  275.       <property name="TerritorialRange" value="40" />
  276.     </day>
  277.   </entityspawner>
  278.   <!-- *** ZOMBIES_GHOST_TOWN_SMALL -->
  279.   <entityspawner name="Zombie_Ghost_Town_Sm_Territorial">
  280.     <day value="*">
  281.       <property name="ResetToday" value="false" />
  282.       <property name="EntityGroupName" value="ZombieGhostTownGroup" />
  283.       <property name="Time" value="Any" />
  284.       <property name="DelayBetweenSpawns" value="0" />
  285.       <property name="TotalAlive" value="2" />
  286.       <property name="TotalPerWave" value="2" />
  287.       <property name="DaysToRespawnIfPlayerLeft" value="5" />
  288.       <property name="AttackPlayerAtOnce" value="false" />
  289.       <property name="Territorial" value="false" />
  290.       <property name="TerritorialRange" value="40" />
  291.     </day>
  292.   </entityspawner>
  293.   <!-- *** ZOMBIES_BIKER_BAR_MED -->
  294.   <entityspawner name="Zombie_Biker_Bar_Med_Territorial">
  295.     <day value="*">
  296.       <property name="ResetToday" value="false" />
  297.       <property name="EntityGroupName" value="ZombieBikerBarGroup" />
  298.       <property name="Time" value="Any" />
  299.       <property name="DelayBetweenSpawns" value="0" />
  300.       <property name="TotalAlive" value="6" />
  301.       <property name="TotalPerWave" value="6" />
  302.       <property name="DaysToRespawnIfPlayerLeft" value="5" />
  303.       <property name="AttackPlayerAtOnce" value="false" />
  304.       <property name="Territorial" value="false" />
  305.       <property name="TerritorialRange" value="40" />
  306.     </day>
  307.   </entityspawner>
  308.   <!-- *** ZOMBIES_NIGHT_CLUB_MED -->
  309.   <entityspawner name="Zombie_Night_Club_Med_Territorial">
  310.     <day value="*">
  311.       <property name="ResetToday" value="false" />
  312.       <property name="EntityGroupName" value="ZombieNightClubGroup" />
  313.       <property name="Time" value="Any" />
  314.       <property name="DelayBetweenSpawns" value="0" />
  315.       <property name="TotalAlive" value="6" />
  316.       <property name="TotalPerWave" value="6" />
  317.       <property name="DaysToRespawnIfPlayerLeft" value="5" />
  318.       <property name="AttackPlayerAtOnce" value="false" />
  319.       <property name="Territorial" value="false" />
  320.       <property name="TerritorialRange" value="40" />
  321.     </day>
  322.   </entityspawner>
  323.   <!-- *** ZOMBIES_SPECIAL_INFECTED -->
  324.   <entityspawner name="Zombie_Special_Infected_Med_Territorial">
  325.     <day value="*">
  326.       <property name="ResetToday" value="false" />
  327.       <property name="EntityGroupName" value="ZombieSpecialInfectedGroup" />
  328.       <property name="Time" value="Any" />
  329.       <property name="DelayBetweenSpawns" value="0" />
  330.       <property name="TotalAlive" value="6" />
  331.       <property name="TotalPerWave" value="6" />
  332.       <property name="DaysToRespawnIfPlayerLeft" value="5" />
  333.       <property name="AttackPlayerAtOnce" value="false" />
  334.       <property name="Territorial" value="false" />
  335.       <property name="TerritorialRange" value="40" />
  336.     </day>
  337.   </entityspawner>
  338.   <!-- *** ZOMBIE_ANIMALS_DOG_MED -->
  339.   <entityspawner name="Dog_Med_Territorial">
  340.     <day value="*">
  341.       <property name="ResetToday" value="false" />
  342.       <property name="EntityGroupName" value="ZombieDogGroup" />
  343.       <property name="Time" value="Any" />
  344.       <property name="DelayBetweenSpawns" value="0" />
  345.       <property name="TotalAlive" value="3" />
  346.       <property name="TotalPerWave" value="3" />
  347.       <property name="DaysToRespawnIfPlayerLeft" value="5" />
  348.       <property name="AttackPlayerAtOnce" value="false" />
  349.       <property name="Territorial" value="false" />
  350.       <property name="TerritorialRange" value="55" />
  351.     </day>
  352.   </entityspawner>
  353.   <!-- *** ZOMBIE_FERAL_SMALL -->
  354.   <entityspawner name="Spawn_Small_Feral_Territorial">
  355.     <day value="*">
  356.       <property name="ResetToday" value="false" />
  357.       <property name="EntityGroupName" value="ZombiesFeral" />
  358.       <property name="Time" value="Any" />
  359.       <property name="DelayBetweenSpawns" value="0" />
  360.       <property name="TotalAlive" value="1" />
  361.       <property name="TotalPerWave" value="1" />
  362.       <property name="DaysToRespawnIfPlayerLeft" value="5" />
  363.       <property name="AttackPlayerAtOnce" value="false" />
  364.       <property name="Territorial" value="false" />
  365.       <property name="TerritorialRange" value="25" />
  366.     </day>
  367.   </entityspawner>
  368.   <!-- *** ZOMBIES_CAVE -->
  369.   <entityspawner name="SpawnCave">
  370.     <day value="*">
  371.       <property name="ResetToday" value="false" />
  372.       <property name="EntityGroupName" value="ZombiesCave" />
  373.       <property name="Time" value="Any" />
  374.       <property name="DelayBetweenSpawns" value="0" />
  375.       <property name="TotalAlive" value="1" />
  376.       <property name="TotalPerWave" value="1" />
  377.       <property name="DaysToRespawnIfPlayerLeft" value="3" />
  378.       <property name="AttackPlayerAtOnce" value="false" />
  379.     </day>
  380.   </entityspawner>
  381.   <!-- *** ZOMBIES_ALL_EXTRA_SMALL -->
  382.   <entityspawner name="SpawnExtraSmall">
  383.     <day value="*">
  384.       <property name="ResetToday" value="false" />
  385.       <property name="EntityGroupName" value="ZombiesAll" />
  386.       <property name="Time" value="Any" />
  387.       <property name="DelayBetweenSpawns" value="0" />
  388.       <property name="TotalAlive" value="2" />
  389.       <property name="TotalPerWave" value="2" />
  390.       <property name="DaysToRespawnIfPlayerLeft" value="5" />
  391.       <property name="AttackPlayerAtOnce" value="false" />
  392.     </day>
  393.   </entityspawner>
  394.   <!-- *** ZOMBIES_ALL_SMALL -->
  395.   <entityspawner name="SpawnSmall">
  396.     <day value="*">
  397.       <property name="ResetToday" value="false" />
  398.       <property name="EntityGroupName" value="ZombiesAll" />
  399.       <property name="Time" value="Any" />
  400.       <property name="DelayBetweenSpawns" value="0" />
  401.       <property name="TotalAlive" value="4" />
  402.       <property name="TotalPerWave" value="4" />
  403.       <property name="DaysToRespawnIfPlayerLeft" value="5" />
  404.       <property name="AttackPlayerAtOnce" value="false" />
  405.     </day>
  406.   </entityspawner>
  407.   <!-- *** ZOMBIES_ALL_MED -->
  408.   <entityspawner name="SpawnMedium">
  409.     <day value="*">
  410.       <property name="ResetToday" value="false" />
  411.       <property name="EntityGroupName" value="ZombiesAll" />
  412.       <property name="Time" value="Any" />
  413.       <property name="DelayBetweenSpawns" value="0" />
  414.       <property name="TotalAlive" value="6" />
  415.       <property name="TotalPerWave" value="6" />
  416.       <property name="DaysToRespawnIfPlayerLeft" value="5" />
  417.       <property name="AttackPlayerAtOnce" value="false" />
  418.     </day>
  419.   </entityspawner>
  420.   <!-- *** ZOMBIES_ALL_LARGE -->
  421.   <entityspawner name="SpawnLarge">
  422.     <day value="*">
  423.       <property name="ResetToday" value="false" />
  424.       <property name="EntityGroupName" value="ZombiesAll" />
  425.       <property name="Time" value="Any" />
  426.       <property name="DelayBetweenSpawns" value="0" />
  427.       <property name="TotalAlive" value="10" />
  428.       <property name="TotalPerWave" value="10" />
  429.       <property name="DaysToRespawnIfPlayerLeft" value="5" />
  430.       <property name="AttackPlayerAtOnce" value="false" />
  431.     </day>
  432.   </entityspawner>
  433.   <!-- *** ZOMBIES_ALL_EXTRA_LARGE -->
  434.   <entityspawner name="SpawnExLarge">
  435.     <day value="*">
  436.       <property name="ResetToday" value="false" />
  437.       <property name="EntityGroupName" value="ZombiesAll" />
  438.       <property name="Time" value="Any" />
  439.       <property name="DelayBetweenSpawns" value="0" />
  440.       <property name="TotalAlive" value="12" />
  441.       <property name="TotalPerWave" value="12" />
  442.       <property name="DaysToRespawnIfPlayerLeft" value="5" />
  443.       <property name="AttackPlayerAtOnce" value="false" />
  444.     </day>
  445.   </entityspawner>
  446.   <!-- *** ZOMBIE_CRAWLERS -->
  447.   <entityspawner name="SpawnCrawlers">
  448.     <day value="*">
  449.       <property name="ResetToday" value="false" />
  450.       <property name="EntityGroupName" value="ZombiesCrawlers" />
  451.       <property name="Time" value="Any" />
  452.       <property name="DelayBetweenSpawns" value="0" />
  453.       <property name="TotalAlive" value="3" />
  454.       <property name="TotalPerWave" value="3" />
  455.       <property name="DaysToRespawnIfPlayerLeft" value="5" />
  456.       <property name="AttackPlayerAtOnce" value="false" />
  457.     </day>
  458.   </entityspawner>
  459.   <!-- *** ZOMBIES_BURNT -->
  460.   <entityspawner name="SpawnBurntTown">
  461.     <day value="*">
  462.       <property name="ResetToday" value="false" />
  463.       <property name="EntityGroupName" value="ZombiesBurntForest" />
  464.       <property name="Time" value="Any" />
  465.       <property name="DelayBetweenSpawns" value="0" />
  466.       <property name="TotalAlive" value="12" />
  467.       <property name="TotalPerWave" value="12" />
  468.       <property name="DaysToRespawnIfPlayerLeft" value="5" />
  469.       <property name="AttackPlayerAtOnce" value="false" />
  470.     </day>
  471.   </entityspawner>
  472.   <!-- *** ZOMBIES_SNOW_SMALL -->
  473.   <entityspawner name="SpawnSnowSmall">
  474.     <day value="*">
  475.       <property name="ResetToday" value="false" />
  476.       <property name="EntityGroupName" value="SnowZombies" />
  477.       <property name="Time" value="Any" />
  478.       <property name="DelayBetweenSpawns" value="0" />
  479.       <property name="TotalAlive" value="3" />
  480.       <property name="TotalPerWave" value="3" />
  481.       <property name="DaysToRespawnIfPlayerLeft" value="5" />
  482.       <property name="AttackPlayerAtOnce" value="false" />
  483.     </day>
  484.   </entityspawner>
  485.   <!-- *** ZOMBIES_SNOW_MED -->
  486.   <entityspawner name="SpawnSnowMedium">
  487.     <day value="*">
  488.       <property name="ResetToday" value="false" />
  489.       <property name="EntityGroupName" value="SnowZombies" />
  490.       <property name="Time" value="Any" />
  491.       <property name="DelayBetweenSpawns" value="0" />
  492.       <property name="TotalAlive" value="7" />
  493.       <property name="TotalPerWave" value="7" />
  494.       <property name="DaysToRespawnIfPlayerLeft" value="5" />
  495.       <property name="AttackPlayerAtOnce" value="false" />
  496.     </day>
  497.   </entityspawner>
  498.   <!-- *** ZOMBIES_SNOW_LARGE -->
  499.   <entityspawner name="SpawnSnowLarge">
  500.     <day value="*">
  501.       <property name="ResetToday" value="false" />
  502.       <property name="EntityGroupName" value="SnowZombies" />
  503.       <property name="Time" value="Any" />
  504.       <property name="DelayBetweenSpawns" value="0" />
  505.       <property name="TotalAlive" value="10" />
  506.       <property name="TotalPerWave" value="10" />
  507.       <property name="DaysToRespawnIfPlayerLeft" value="5" />
  508.       <property name="AttackPlayerAtOnce" value="false" />
  509.     </day>
  510.   </entityspawner>
  511.   <!-- *** ZOMBIES_SCOUT_SCREAMER -->
  512.   <!-- *** NOTE: This is referenced in code for the screamer system -->
  513.   <entityspawner name="Scouts" dynamic="true" wrapMode="wrap">
  514.     <day value="*">
  515.       <!--* means it is used when no day is specified -->
  516.       <property name="ResetToday" value="true" />
  517.       <property name="EntityGroupName" value="ZombieScouts" />
  518.       <property name="Time" value="Any" />
  519.       <property name="DelayBetweenSpawns" value="1" />
  520.       <property name="TotalAlive" value="1" />
  521.       <property name="TotalPerWave" value="1" />
  522.     </day>
  523.   </entityspawner>
  524. </spawning>
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