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May 26th, 2018
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  1. Event Issues (1505) Description Object CPU ms GPU ms Thread
  2. 1762 * This draw call wrote no fragments. * All samples failed depth test. * Note: Early-Z is enabled "void glDrawRangeElements(GLenum mode = GL_TRIANGLES, GLuint start = 0, GLuint end = 145, GLsizei count = 366, GLenum type = GL_UNSIGNED_SHORT, GLvoid* indices = 0x0000000000032300)" 0x00010000 <0.01 <0.01 18348
  3. 1763 "void glUseProgramStages(GLuint pipeline = '1', GLbitfield stages = GL_VERTEX_SHADER_BIT, GLuint program = '3684')" 0x00010000 <0.01 - 18348
  4. 1764 "void glUseProgramStages(GLuint pipeline = '1', GLbitfield stages = GL_FRAGMENT_SHADER_BIT, GLuint program = '3686')" 0x00010000 <0.01 - 18348
  5. 1765 * This call doesn't change any OpenGL state. "void glBindBufferRange(GLenum target = GL_UNIFORM_BUFFER, GLuint index = 1, GLuint buffer = '5', GLintptr offset = 0x20e00, GLsizeiptr size = 0x920)" 0x00010000 <0.01 - 18348
  6. 1766 "void glBindBufferBase(GLenum target = GL_UNIFORM_BUFFER, GLuint index = 2, GLuint buffer = '5')" 0x00010000 <0.01 - 18348
  7. 1767 "void glBufferSubData(GLenum target = GL_UNIFORM_BUFFER, GLintptr offset = 0x2d000, GLsizeiptr size = 0x6000, GLvoid* data = 0x000002AFA5C30040)" 0x00010000 <0.01 - 18348
  8. 1768 "void glBindBufferRange(GLenum target = GL_UNIFORM_BUFFER, GLuint index = 2, GLuint buffer = '5', GLintptr offset = 0x2d000, GLsizeiptr size = 0x1e00)" 0x00010000 0.00 - 18348
  9. 1769 "void glProgramUniform4iv(GLuint program = '3686', GLint location = 5, GLsizei count = 6, GLint* value = {{1075838976, 1065353216, 0, 1073741824}, ... })" 0x00010000 <0.01 - 18348
  10. 1770 "void glVertexAttribIPointer(GLuint index = 0, GLint size = 4, GLenum type = GL_UNSIGNED_SHORT, GLsizei stride = 8, GLvoid* pointer = 0x0000000000026240)" 0x00010000 <0.01 - 18348
  11. 1771 "void glVertexAttribIPointer(GLuint index = 1, GLint size = 1, GLenum type = GL_UNSIGNED_INT, GLsizei stride = 16, GLvoid* pointer = 0x0000000000061440)" 0x00010000 0.00 - 18348
  12. 1772 "void glVertexAttribIPointer(GLuint index = 2, GLint size = 4, GLenum type = GL_UNSIGNED_BYTE, GLsizei stride = 16, GLvoid* pointer = 0x0000000000061444)" 0x00010000 0.00 - 18348
  13. 1773 void glEnableVertexAttribArray(GLuint index = 5) 0x00010000 0.00 - 18348
  14. 1774 "void glVertexAttribIPointer(GLuint index = 5, GLint size = 2, GLenum type = GL_UNSIGNED_SHORT, GLsizei stride = 16, GLvoid* pointer = 0x0000000000061448)" 0x00010000 0.00 - 18348
  15. 1775 void glEnableVertexAttribArray(GLuint index = 6) 0x00010000 0.00 - 18348
  16. 1776 "void glVertexAttribIPointer(GLuint index = 6, GLint size = 4, GLenum type = GL_UNSIGNED_BYTE, GLsizei stride = 16, GLvoid* pointer = 0x000000000006144C)" 0x00010000 <0.01 - 18348
  17. 1777 "void glVertexAttribIPointer(GLuint index = 3, GLint size = 4, GLenum type = GL_UNSIGNED_BYTE, GLsizei stride = 8, GLvoid* pointer = 0x0000000000059B40)" 0x00010000 0.00 - 18348
  18. 1778 void glEnableVertexAttribArray(GLuint index = 4) 0x00010000 0.00 - 18348
  19. 1779 "void glVertexAttribIPointer(GLuint index = 4, GLint size = 4, GLenum type = GL_UNSIGNED_BYTE, GLsizei stride = 8, GLvoid* pointer = 0x0000000000059B44)" 0x00010000 0.00 - 18348
  20. 1780 * This call doesn't change any OpenGL state. "void glBindTextureUnit(GLuint unit = 1, GLuint texture = '821')" 0x00010000 <0.01 - 18348
  21. 1781 "void glBindTextureUnit(GLuint unit = 2, GLuint texture = '856')" 0x00010000 <0.01 - 18348
  22. 1782 "void glBindTextureUnit(GLuint unit = 3, GLuint texture = '857')" 0x00010000 <0.01 - 18348
  23. 1783 "void glBindTextureUnit(GLuint unit = 4, GLuint texture = '858')" 0x00010000 <0.01 - 18348
  24. 1784 "void glDrawRangeElements(GLenum mode = GL_TRIANGLES, GLuint start = 0, GLuint end = 3234, GLsizei count = 14640, GLenum type = GL_UNSIGNED_SHORT, GLvoid* indices = 0x0000000000125800)" 0x00010000 <0.01 0.05 18348
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