Advertisement
Guest User

Untitled

a guest
Jan 23rd, 2018
67
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
SQF 1.84 KB | None | 0 0
  1. #define _ARMA_
  2.  
  3. //Class ******* : *******.rvmat{
  4. ambient[] = {1.0,1.0,1.0,1.0};
  5. diffuse[] = {1.0,1.0,1.0,1.0};
  6. forcedDiffuse[] = {0.0,0.0,0.0,1.0};
  7. emmisive[] = {0.0,0.0,0.0,0.0};
  8. specular[] = {1.0,1.0,1.0,1.0};
  9. specularPower = 60;
  10. PixelShaderID = "Super";
  11. VertexShaderID = "Super";
  12. class Stage1
  13. {
  14.     texture = ".paa";       //NOHQ = NORM avec ShaderMap
  15.     uvSource = "tex";
  16.     class uvTransform
  17.     {
  18.         aside[] = {1.0,0.0,0.0};
  19.         up[] = {0.0,1.0,0.0};
  20.         dir[] = {0.0,0.0,0.0};
  21.         pos[] = {0.0,0.0,0.0};
  22.     };
  23. };
  24. class Stage2
  25. {
  26.     texture = ".paa";       //DT = AO avec ShaderMap
  27.     uvSource = "tex";
  28.     class uvTransform
  29.     {
  30.         aside[] = {1.0,0.0,0.0};
  31.         up[] = {0.0,1.0,0.0};
  32.         dir[] = {0.0,0.0,0.0};
  33.         pos[] = {0.0,0.0,0.0};
  34.     };
  35. };
  36. class Stage3
  37. {
  38.     texture = "#(argb,8,8,3)color(0.1,0.1,0.1,0.0,MC)";
  39.     uvSource = "tex";
  40.     class uvTransform
  41.     {
  42.         aside[] = {1.0,0.0,0.0};
  43.         up[] = {0.0,1.0,0.0};
  44.         dir[] = {0.0,0.0,0.0};
  45.         pos[] = {0.0,0.0,0.0};
  46.     };
  47. };
  48. class Stage4
  49. {
  50.     texture = ".paa";       //AS = SPEC avec ShaderMap
  51.     uvSource = "tex";
  52.     class uvTransform
  53.     {
  54.         aside[] = {1.0,0.0,0.0};
  55.         up[] = {0.0,1.0,0.0};
  56.         dir[] = {0.0,0.0,0.0};
  57.         pos[] = {0.0,0.0,0.0};
  58.     };
  59. };
  60. class Stage5
  61. {
  62.     texture = "#(argb,8,8,3)color(1,0,1,0,SMDI)";
  63.     uvSource = "tex";
  64.     class uvTransform
  65.     {
  66.         aside[] = {5.0,0.0,0.0};
  67.         up[] = {0.0,5.0,0.0};
  68.         dir[] = {0.0,0.0,0.0};
  69.         pos[] = {0.0,0.0,0.0};
  70.     };
  71. };
  72. class Stage6
  73. {
  74.     texture = ".paa";               //Fresnel = DISP avec ShaderMap
  75.     uvSource = "tex";
  76.     class uvTransform
  77.     {
  78.         aside[] = {1.0,0.0,0.0};
  79.         up[] = {0.0,1.0,0.0};
  80.         dir[] = {0.0,0.0,0.0};
  81.         pos[] = {0.0,0.0,0.0};
  82.     };
  83. };
  84. class Stage7
  85. {
  86.     texture = "a3\data_f\env_co.paa";
  87.     useWorldEnvMap = "true";
  88.     uvSource = "tex";
  89.     class uvTransform
  90.     {
  91.         aside[] = {1.0,0.0,0.0};
  92.         up[] = {0.0,1.0,0.0};
  93.         dir[] = {0.0,0.0,0.0};
  94.         pos[] = {0.0,0.0,0.0};
  95.     };
  96. };
  97. //};
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement