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- #define _ARMA_
- //Class ******* : *******.rvmat{
- ambient[] = {1.0,1.0,1.0,1.0};
- diffuse[] = {1.0,1.0,1.0,1.0};
- forcedDiffuse[] = {0.0,0.0,0.0,1.0};
- emmisive[] = {0.0,0.0,0.0,0.0};
- specular[] = {1.0,1.0,1.0,1.0};
- specularPower = 60;
- PixelShaderID = "Super";
- VertexShaderID = "Super";
- class Stage1
- {
- texture = ".paa"; //NOHQ = NORM avec ShaderMap
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1.0,0.0,0.0};
- up[] = {0.0,1.0,0.0};
- dir[] = {0.0,0.0,0.0};
- pos[] = {0.0,0.0,0.0};
- };
- };
- class Stage2
- {
- texture = ".paa"; //DT = AO avec ShaderMap
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1.0,0.0,0.0};
- up[] = {0.0,1.0,0.0};
- dir[] = {0.0,0.0,0.0};
- pos[] = {0.0,0.0,0.0};
- };
- };
- class Stage3
- {
- texture = "#(argb,8,8,3)color(0.1,0.1,0.1,0.0,MC)";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1.0,0.0,0.0};
- up[] = {0.0,1.0,0.0};
- dir[] = {0.0,0.0,0.0};
- pos[] = {0.0,0.0,0.0};
- };
- };
- class Stage4
- {
- texture = ".paa"; //AS = SPEC avec ShaderMap
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1.0,0.0,0.0};
- up[] = {0.0,1.0,0.0};
- dir[] = {0.0,0.0,0.0};
- pos[] = {0.0,0.0,0.0};
- };
- };
- class Stage5
- {
- texture = "#(argb,8,8,3)color(1,0,1,0,SMDI)";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {5.0,0.0,0.0};
- up[] = {0.0,5.0,0.0};
- dir[] = {0.0,0.0,0.0};
- pos[] = {0.0,0.0,0.0};
- };
- };
- class Stage6
- {
- texture = ".paa"; //Fresnel = DISP avec ShaderMap
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1.0,0.0,0.0};
- up[] = {0.0,1.0,0.0};
- dir[] = {0.0,0.0,0.0};
- pos[] = {0.0,0.0,0.0};
- };
- };
- class Stage7
- {
- texture = "a3\data_f\env_co.paa";
- useWorldEnvMap = "true";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1.0,0.0,0.0};
- up[] = {0.0,1.0,0.0};
- dir[] = {0.0,0.0,0.0};
- pos[] = {0.0,0.0,0.0};
- };
- };
- //};
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