ThomasSpeedrunner

Level Order Sonic 2 Hg

Apr 26th, 2013
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  1. ; ===========================================================================
  2. ; -------------------------------------------------------------------------------
  3. ; Main game level order
  4.  
  5. ; One value per act. That value is the level/act number of the level to load when
  6. ; that act finishes.
  7. ; -------------------------------------------------------------------------------
  8. ; word_142F8:
  9. LevelOrder: zoneOrderedTable 2,2 ; WrdArr_LevelOrder
  10. zoneTableEntry.w emerald_hill_zone_act_2
  11. zoneTableEntry.w chemical_plant_zone_act_1 ; 1
  12. zoneTableEntry.w emerald_hill_zone_act_1 ; 2
  13. zoneTableEntry.w emerald_hill_zone_act_1 ; 3
  14. zoneTableEntry.w wood_zone_act_2 ; 4
  15. zoneTableEntry.w metropolis_zone_act_1 ; 5
  16. zoneTableEntry.w emerald_hill_zone_act_1 ; 6
  17. zoneTableEntry.w emerald_hill_zone_act_1 ; 7
  18. zoneTableEntry.w metropolis_zone_act_2 ; 8
  19. zoneTableEntry.w metropolis_zone_act_3 ; 9
  20. zoneTableEntry.w sky_chase_zone_act_1 ; 10
  21. zoneTableEntry.w emerald_hill_zone_act_1 ; 11
  22. zoneTableEntry.w death_egg_zone_act_1 ; 12
  23. zoneTableEntry.w emerald_hill_zone_act_1 ; 13
  24. zoneTableEntry.w hill_top_zone_act_2 ; 14
  25. zoneTableEntry.w mystic_cave_zone_act_1 ; 15
  26. zoneTableEntry.w hidden_palace_zone_act_2 ; 16
  27. zoneTableEntry.w oil_ocean_zone_act_1 ; 17
  28. zoneTableEntry.w emerald_hill_zone_act_1 ; 18
  29. zoneTableEntry.w emerald_hill_zone_act_1 ; 19
  30. zoneTableEntry.w oil_ocean_zone_act_2 ; 20
  31. zoneTableEntry.w metropolis_zone_act_1 ; 21
  32. zoneTableEntry.w mystic_cave_zone_act_2 ; 22
  33. zoneTableEntry.w oil_ocean_zone_act_1 ; 23
  34. zoneTableEntry.w casino_night_zone_act_2 ; 24
  35. zoneTableEntry.w hill_top_zone_act_1 ; 25
  36. zoneTableEntry.w chemical_plant_zone_act_2 ; 26
  37. zoneTableEntry.w aquatic_ruin_zone_act_1 ; 27
  38. zoneTableEntry.w death_egg_zone_act_2 ; 28
  39. zoneTableEntry.w $FFFF ; 29
  40. zoneTableEntry.w aquatic_ruin_zone_act_2 ; 30
  41. zoneTableEntry.w casino_night_zone_act_1 ; 31
  42. zoneTableEntry.w wing_fortress_zone_act_1 ; 32
  43. zoneTableEntry.w emerald_hill_zone_act_1 ; 33
  44. zoneTableEnd
  45.  
  46. ;word_1433C:
  47. LevelOrder_2P: zoneOrderedTable 2,2 ; WrdArr_LevelOrder_2P
  48. zoneTableEntry.w emerald_hill_zone_act_2
  49. zoneTableEntry.w casino_night_zone_act_1 ; 1
  50. zoneTableEntry.w emerald_hill_zone_act_1 ; 2
  51. zoneTableEntry.w emerald_hill_zone_act_1 ; 3
  52. zoneTableEntry.w wood_zone_act_2 ; 4
  53. zoneTableEntry.w metropolis_zone_act_1 ; 5
  54. zoneTableEntry.w emerald_hill_zone_act_1 ; 6
  55. zoneTableEntry.w emerald_hill_zone_act_1 ; 7
  56. zoneTableEntry.w metropolis_zone_act_2 ; 8
  57. zoneTableEntry.w metropolis_zone_act_3 ; 9
  58. zoneTableEntry.w sky_chase_zone_act_1 ; 10
  59. zoneTableEntry.w emerald_hill_zone_act_1 ; 11
  60. zoneTableEntry.w death_egg_zone_act_1 ; 12
  61. zoneTableEntry.w emerald_hill_zone_act_1 ; 13
  62. zoneTableEntry.w hill_top_zone_act_2 ; 14
  63. zoneTableEntry.w mystic_cave_zone_act_1 ; 15
  64. zoneTableEntry.w hidden_palace_zone_act_2 ; 16
  65. zoneTableEntry.w oil_ocean_zone_act_1 ; 17
  66. zoneTableEntry.w emerald_hill_zone_act_1 ; 18
  67. zoneTableEntry.w emerald_hill_zone_act_1 ; 19
  68. zoneTableEntry.w oil_ocean_zone_act_2 ; 20
  69. zoneTableEntry.w metropolis_zone_act_1 ; 21
  70. zoneTableEntry.w mystic_cave_zone_act_2 ; 22
  71. zoneTableEntry.w $FFFF ; 23
  72. zoneTableEntry.w casino_night_zone_act_2 ; 24
  73. zoneTableEntry.w mystic_cave_zone_act_1 ; 25
  74. zoneTableEntry.w chemical_plant_zone_act_2 ; 26
  75. zoneTableEntry.w aquatic_ruin_zone_act_1 ; 27
  76. zoneTableEntry.w death_egg_zone_act_2 ; 28
  77. zoneTableEntry.w $FFFF ; 29
  78. zoneTableEntry.w aquatic_ruin_zone_act_2 ; 30
  79. zoneTableEntry.w casino_night_zone_act_1 ; 31
  80. zoneTableEntry.w wing_fortress_zone_act_1 ; 32
  81. zoneTableEntry.w emerald_hill_zone_act_1 ; 33
  82. zoneTableEnd
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