Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- package net.machinemuse.powersuits.client.render.item;
- import net.minecraft.client.model.ModelRenderer;
- import net.minecraft.entity.Entity;
- import net.minecraft.nbt.NBTTagCompound;
- public abstract interface IArmorModel
- {
- public static final NBTTagCompound renderSpec = null;
- public static final int visibleSection = 0;
- public abstract NBTTagCompound getRenderSpec();
- public abstract void setRenderSpec(NBTTagCompound paramNBTTagCompound);
- public abstract int getVisibleSection();
- public abstract void setVisibleSection(int paramInt);
- public abstract void clearAndAddChildWithInitialOffsets(ModelRenderer paramModelRenderer, float paramFloat1, float paramFloat2, float paramFloat3);
- public abstract void init();
- public abstract void setInitialOffsets(ModelRenderer paramModelRenderer, float paramFloat1, float paramFloat2, float paramFloat3);
- public abstract void prep(Entity paramEntity, float paramFloat1, float paramFloat2, float paramFloat3, float paramFloat4, float paramFloat5, float paramFloat6);
- public abstract void post(Entity paramEntity, float paramFloat1, float paramFloat2, float paramFloat3, float paramFloat4, float paramFloat5, float paramFloat6);
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement