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- ============================================
- Version : v0.6.0
- Date : August 24, 2016
- Author : neuroacid
- Contact : n3uroacid(at)gmail.com
- What's new in this version?
- ============================================
- - Improved the overall responsiveness and browsing speed.
- - Implemented support for japanese_cake's custom bootROM v1.032 in the bootloader.
- - Implemented analog stick support for page scrolling and menu highlighting.
- - Implemented faster page scrolling using the left and right analog triggers.
- - Added an options menu to toggle the various patches on/off.
- - Added a system information menu with GDEMU firmware version and other specifics.
- - Added CodeBreaker disc image detection and prompt to select a game to load with it.
- - On-the-fly patching of CodeBreaker for it to read and boot disc images in MIL-CD format.
- - On-the-fly patching of CodeBreaker to make it compatible with japanese_cake's bootROM v1.032.
- - Other minor changes and fixes.
- About this software
- ============================================
- GDmenu is an homebrew for the Sega Dreamcast to be used with the GDEMU ODE and to make its operation easier.
- For more information on the GDEMU ODE visit the following page: https://gdemu.wordpress.com/about
- The purpose of the software is to generate a list of games on the SD card and show it in an easy to use menu
- making it simple to select the game you want to play. Additionally it also includes some nice extra features.
- How to install
- ============================================
- GDmenu software is very easy to set-up, the only requirement for correct operation is having the appropriate
- firmware update installed on your GDEMU. In case you are unsure which update version you might have currently
- just follow the steps below and after booting it will warn you if a firmware update is necessary.
- Get it from https://gdemu.wordpress.com/firmware/updating-gdemu and follow the instructions on that page.
- Follow these simple steps to set it up:
- - Upon extracting the GDmenu zip archive, copy the file GDEMU.ini and folder 01 to the root of your SD card.
- - In case folder 01 already exists in the root of the SD card remember to move the contents elsewhere first.
- - Eject the SD card from your reader, insert in your GDEMU SD slot and power-on your Dreamcast.
- - After booting the software, a loading screen will appear while the games list is being generated.
- - Finally, if everything went according to plan the menu is displayed, listing all the games on the SD card.
- How to use
- ============================================
- - Up/Down on the D-pad or analog stick to browse through the list of games or highlight options.
- - (A) button to confirm/accept the highlighted selection be it to start a game or change settings.
- - (B) button to cancel selection or return from a menu.
- - (X) button to bring up the menu for selecting various options or view hardware information.
- - (Y) button to exit from the GDmenu software back to the BIOS system menu.
- Features
- ============================================
- Region Free:
- - Boot games from any region without any additional hardware modifications! (see note *1)
- Force VGA:
- - Play games in VGA video mode which would otherwise need the VGA flag to be patched! (see note *2)
- In-Game Reset:
- - Reset your console without getting up for a manual reset, simply by holding A+B+X+Y+START on the controller
- while sitting at the game's main menu!
- Boot intro animation skip:
- - Toggle off the BIOS boot intro animation for a quicker boot time into your games! (see note *3)
- SEGA license screen skip:
- - Toggle off the SEGA license screen for a quicker boot time into your games! (see note *3)
- CodeBreaker detection:
- - Detects the CodeBreaker disc image and prompts you to select a game to load with it, no need to stand up to
- change disc images whenever you want to use cheat codes with your games! (see note *4)
- Notes
- ============================================
- Note *1:
- - This skips the regional checks performed by the BIOS during boot (similar to what a region free BIOS does).
- However some games themselves can have additional protections but fortunately this also patches the console
- region to match the game, so as far as the game is concerned your console is always the appropriate region.
- For the system region patching to work properly, it is imperative that you do not make any modifications to
- the game's IP.BIN region flags, as patching the system region relies on those being in their original state.
- Note *2:
- - This skips the VGA flag check performed by the BIOS during boot, which in turn allows games that have proper
- VGA output support (but no VGA flag set in the AIP), to boot correctly while avoiding the following message
- from being shown: "This game doesn't support the AV cable currently connected..."
- However a small percentage of games lack the support the VGA video mode which means that in those cases this
- makes no difference and the game's binary has to be directly patched on case by case basis.
- Note *3:
- - At the moment, due to what seems to be problem specific to the GDEMU, most disc images in the MIL-CD format
- won't boot when skipping the BIOS boot intro animation. So for now, while the problem is being investigated
- toggling boot intro and Sega license off only has an effect on .GDI disc images (full GD-ROM dumps).
- Note *4:
- - For this to work correctly, the right version of the CodeBreaker has to be detected which means that some of
- the information present in its IP.BIN should match what is shown in the GDmenu info pane.
- So while in the menu with its entry highlighted the pane on the right should match the following information
- "DISC "
- "DATE 2000/06/27"
- "VERSION V1.000"
- Additionally the binary has to be called PELICAN.BIN and have the md5 hash: cc0b1e71a61587b0213fd5424b14eb22
- For the optimal usage of the software, it is essential to copy the GDEMU.ini file to the root of your SD card.
- So it should contain at least the following three lines inside:
- open_time = 150
- detect_time = 150
- reset_goto = 1
- First two lines guarantee quicker browsing speeds, especially when loading the cover images, the third line is
- necessary to return to the GDmenu after a reset (by pressing A+B+X+Y+START while in-game).
- Changelog
- ============================================
- v0.5.2 (14/07/2015):
- - Implemented region free and VGA flag check patches for bootROM v1.004.
- v0.5.1 (14/06/2015):
- - Fixed an issue with the video mode on PAL systems when using RGB/Composite.
- v0.5.0 (01/06/2015):
- - Updated the internal bootloader.
- - Added region check patch (ignore checking of region flags).
- - Added VGA flag check patch (ignore checking of VGA flag).
- - Added in-game reset patch (reset back to GDmenu by holding A+B+X+Y+START while in-game).
- v0.4.0 (08/02/2015):
- - Increased games list maximum size to 999.
- - Fixed list scrolling de-sync issue that could happen on slower speed SD cards.
- - Removed wrap around from first to last game on the list (not supported anymore by firmware).
- v0.3.0 (17/10/2014):
- - Overall re-design and improvements to the menu GUI.
- - Now shows additional information about the selected disc image on the right.
- - Now displays the '0GDTEX.PVR' texture (cover image) when present on the disc.
- - Fixed a problem where disc images with a high number of tracks could cause a de-sync in the list.
- - Added workaround for disc images with no title on 'IP0000.BIN', parse volume descriptor instead.
- v0.2.0 (15/09/2014):
- - Now supports sending Up/Down inputs to the GDEMU via emulation API.
- - Now automatically parses and loads the list of games on the SD card upon booting.
- - Removed the VMU save/load functions as they are no longer useful.
- - Removed multi-list browsing as it's no longer necessary.
- - Added initial support to load the list of games from a .ini file.
- - Improved menu GUI with better font and rendering.
- - Other minor bug-fixes.
- v0.0.1 (23/08/2014):
- - Initial public release.
- Special Thanks
- ============================================
- In no particular order:
- - Deunan for creating the GDEMU and the great work so far supporting it with firmware updates.
- - Dan Potter & Company for starting the KallistiOS project among all other contributions to get the Dreamcast
- homebrew scene started.
- - Marcus Comstedt for all his past contributions to the scene and in particular for the wealth of information
- about the Dreamcast hardware that is available to this day on his site.
- - Lawrence Sebald for being always very helpful and maintain the KallistiOS alive.
- - drk|Raziel & Company for creating the NullDC emulator which to this day is still a very helpful tool and in
- particular the debugger which is invaluable.
- - Lars Olsson for all the great work reversing the bootROM and hardware registers.
- - Japanese_cake for his cool custom bootROM which thanks to a very clever use of the beta bootstrap opens up
- a lot of possibilities for the future.
- - Nightbreed for the exhaustive work of testing the software to make sure everything works as intended.
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