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  1. --Copyright (C) 2010 <SWGEmu>
  2.  
  3.  
  4.  
  5.  
  6.  
  7. --This File is part of Core3.
  8.  
  9.  
  10.  
  11. --This program is free software; you can redistribute
  12.  
  13. --it and/or modify it under the terms of the GNU Lesser
  14.  
  15. --General Public License as published by the Free Software
  16.  
  17. --Foundation; either version 2 of the License,
  18.  
  19. --or (at your option) any later version.
  20.  
  21.  
  22.  
  23. --This program is distributed in the hope that it will be useful,
  24.  
  25. --but WITHOUT ANY WARRANTY; without even the implied warranty of
  26.  
  27. --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
  28.  
  29. --See the GNU Lesser General Public License for
  30.  
  31. --more details.
  32.  
  33.  
  34.  
  35. --You should have received a copy of the GNU Lesser General
  36.  
  37. --Public License along with this program; if not, write to
  38.  
  39. --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
  40.  
  41.  
  42.  
  43. --Linking Engine3 statically or dynamically with other modules
  44.  
  45. --is making a combined work based on Engine3.
  46.  
  47. --Thus, the terms and conditions of the GNU Lesser General Public License
  48.  
  49. --cover the whole combination.
  50.  
  51.  
  52.  
  53. --In addition, as a special exception, the copyright holders of Engine3
  54.  
  55. --give you permission to combine Engine3 program with free software
  56.  
  57. --programs or libraries that are released under the GNU LGPL and with
  58.  
  59. --code included in the standard release of Core3 under the GNU LGPL
  60.  
  61. --license (or modified versions of such code, with unchanged license).
  62.  
  63. --You may copy and distribute such a system following the terms of the
  64.  
  65. --GNU LGPL for Engine3 and the licenses of the other code concerned,
  66.  
  67. --provided that you include the source code of that other code when
  68.  
  69. --and as the GNU LGPL requires distribution of source code.
  70.  
  71.  
  72.  
  73. --Note that people who make modified versions of Engine3 are not obligated
  74.  
  75. --to grant this special exception for their modified versions;
  76.  
  77. --it is their choice whether to do so. The GNU Lesser General Public License
  78.  
  79. --gives permission to release a modified version without this exception;
  80.  
  81. --this exception also makes it possible to release a modified version
  82.  
  83. trainingLightsaber = Object:new {
  84.  
  85.  
  86.  
  87. objectName = "A Training Lightsaber", -- name of the lua Object
  88.  
  89. stfName = "sword_lightsaber_training",
  90.  
  91. stfFile = "weapon_name",
  92.  
  93. objectCRC = 3899605882,
  94.  
  95. groupName = "craftSaberTraining",
  96.  
  97.  
  98.  
  99. craftingToolTab = 2048,
  100.  
  101. complexity = 16,
  102.  
  103. size = 1,
  104.  
  105.  
  106.  
  107. xpType = "jedi_general",
  108.  
  109. xp = 0,
  110.  
  111.  
  112.  
  113. assemblySkill = "jedi_saber_assembly",
  114.  
  115. experimentationSkill = "jedi_saber_experimentation",
  116.  
  117.  
  118.  
  119. ingredientTemplateNames = "craft_weapon_ingredients_n, craft_weapon_ingredients_n, craft_weapon_ingredients_n, craft_weapon_ingredients_n, craft_weapon_ingredients_n, craft_weapon_ingredients_n, craft_weapon_ingredients_n",
  120.  
  121. ingredientTitleNames = "emitter_shroud, primary_crystal, activator, handgrip, focusing_crystals, power_field_insulator, energizers",
  122.  
  123. ingredientSlotType = "0, 2, 0, 0, 2, 0, 0",
  124.  
  125. resourceTypes = "mineral, object/tangible/component/weapon/lightsaber/shared_lightsaber_refined_crystal_pack.iff, metal, chemical, object/tangible/component/weapon/lightsaber/shared_lightsaber_refined_crystal_pack.iff, gas, metal",
  126.  
  127. resourceQuantities = "10, 1, 10, 12, 1, 10, 10",
  128.  
  129. combineTypes = "0, 1, 0, 0, 1, 0, 0",
  130.  
  131. contribution = "100, 100, 100, 100, 100, 100, 100",
  132.  
  133.  
  134.  
  135. numberExperimentalProperties = "1, 1, 2, 2, 2, 2, 2, 1, 1, 1",
  136.  
  137. experimentalProperties = "XX, XX, CD, OQ, CD, OQ, CD, OQ, SR, UT, CD, OQ, OQ, OQ, OQ",
  138.  
  139. experimentalWeights = "1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1",
  140.  
  141. experimentalGroupTitles = "null, null, expDamage, expDamage, expDamage, expDamage, expEffeciency, expEffeciency, expEffeciency, expEffeciency",
  142.  
  143.  
  144.  
  145. experimentalSubGroupTitles = "null, null, mindamage, maxdamage, attackspeed, woundchance, forcecost, attackhealthcost, attackactioncost, attackmindcost",
  146.  
  147. experimentalMin = "0, 0, 50, 130, 4.8, 2, 15, 20, 35, 40",
  148.  
  149. experimentalMax = "0, 0, 70, 170, 4.5, 10, 18, 15, 25, 25",
  150.  
  151. experimentalPrecision = "0, 0, 0, 0, 0, 0, 0, 0, 0, 0",
  152.  
  153.  
  154.  
  155. tanoAttributes = "objecttype=131079:objectcrc=3675065336:stfFile=weapon_name:stfName=sword_lightsaber_training:stfDetail=:itemmask=65535::",
  156.  
  157.  
  158.  
  159. customizationOptions = "",
  160.  
  161. customizationDefaults = "",
  162.  
  163. customizationSkill = "jedi_customization"
  164.  
  165. }
  166. DraftSchematics:addDraftSchematic(trainingLightsaber, 3899605882)
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