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- Stats at Legend:
- HP: 50
- DODGE: 20
- DMG: 8-16
- CRIT: 9%
- SPD: 7
- Resistances at Base:
- Bleed: 30%
- Blight: 30%
- Stun: 50%
- Move: 30%
- Debuff: 20%
- Disease: 20%
- Deathblow: 75%
- Trap: 20%
- Role: Frontliner - exceeds at hitting midliners and backliners. Can still deal heavy damage to the frontline, or disrupt the frontline, at a cost. Becomes stronger at low HP, or when going Berserk. Can do mid tanking to redirect damage to herself, and stay alive while low HP with restoration and a heal actor dot. Debuffs self on many attacks, but has 2 skills in kit + a provision to remove these debuffs. CRITs also remove these debuffs. Has strong bleed synergy, with If It Bleeds buffing self for every bleeding enemy. Breakthrough as an opener, into IIB, is a strong combo in her kit.
- On Death's Door: Debuff Self: -30% DMG and -3 SPD (100%) for Battle.
- These debuffs are still clearable via Clear Self Debuffs, but not by Medicinal Herbs.
- Crit effect: +30% DMG vs Bleeding for 3rds, Unimmobilize
- Below 40% Max HP: Clear Self Debuffs
- Provision: 2 War Paint (blue Medicinal Herbs)
- War Paint
- Self: Clear Self Debuffs
- Self: Gain Berserk for 3rds
- Toe to Toe - Melee
- X-O-O-O - O-O-X-X
- -70% DMG/115 ACC/4% CRIT
- Forward 1
- Self: Immobilized
- Party: Guarded until Round End
- Below 40% Max HP:
- Self: Clear Self Debuffs
- Buff Self: +3 SPD for 3rds
- Iron Swan - Melee
- X-X-X-O - X-X-X-O
- 0% DMG/105 ACC/8% CRIT
- Below 40% Max HP:
- Target: Bleed (140%) 3 pts/rd for 3rds
- Self: Activate Riposte* for 1 Hit
- *Riposte is If It Bleeds with universal launch. Still buffs self per bleeding enemy.
- O-O-O-O - O+O+O-X
- Breakthrough - Melee
- O-O-O-X - O+O+O-X
- -50% DMG/105 ACC/4% CRIT
- Forward 1
- Ignore Protection
- Self: -30% DMG for 3rds
- Self: -3 SPD for 3rds
- Below 40% Max HP:
- Target: Bleed (140%) 3 pts/rd for 3rds
- Target: Remove Guarded and Guarding
- Adrenaline Rush
- O-O-O-O
- Cooldown: 3
- Self: Restore 4 pts/rd for 3rds
- Self: Clear Self Debuffs
- Below 40% Max HP:
- Self: +30% DMG for 3rds
- Self: +3 SPD for 3rds
- Self: On Attack: Heal 15% Max HP for 3 Attacks
- Barbaric YAWP! - Ranged
- X-X-O-O - O+O-X-X
- -90% DMG/115 ACC/CANNOT CRIT
- Cooldown: 3
- Debuff Target: -15 ACC for 3rds
- Debuff Target: -15% CRIT for 3rds
- Below 40% Max HP:
- Self: -30% DMG for 3rds
- Self: -3 SPD for 3rds
- Target: Stun (150%)
- If It Bleeds - Melee
- X-O-O-X - X-O-O-X
- -35% DMG/105 ACC/6% CRIT
- Target: Bleed (140%) 4 pts/rd for 3rds
- Self: +10% DMG for 3rds per Enemy Bleeding
- Below 40% Max HP:
- Target: Bleed (140%) 3 pts/rd for 3rds
- Self: +1 SPD for 3rds per Enemy Bleeding
- Bleed Out - Melee
- X-X-X-O - O-X-X-X
- +20% DMG/105 ACC/10% CRIT
- Target: Bleed (140%) 6 pts/rd for 3rds
- Self: -30% DMG for 3rds
- Self: -3 SPD for 3rds
- Below 40% Max HP:
- Target: Bleed (140%) 3 pts/rd for 3rds
- Debuff Target: +30% Bleed Amount Received (140%) for 3rds
- Camp Skills:
- War Party
- 5 Respite
- Party: +20% DMG if in Position 1 for 4 Battles
- Party: +10 ACC if in Position 2 for 4 Battles
- Party: +8% CRIT if in Position 3 for 4 Battles
- Party: +3 SPD if in Position 4 for 4 Battles
- Raucous Revelry
- 2 Respite
- Guarantees Nighttime Ambush
- Party: -20 Stress
- Party: -20% Stress
- Blood for Blood
- 2 Respite
- Self: +10 Stress
- Self: Take 33% Max HP DMG
- Party: Cure Death's Door Debuffs if Not Religious
- Hone Halberd
- 3 Respite
- Self: +7% CRIT Chance for 4 Battles
- Self: +7 ACC for 4 Battles
- Clan Trinkets:
- Sometimes found as combat loot with Hellion in the party. Obtainable in Veteran and Champion level dungeons, with greater chance at Champion.
- Ancestral Bone Armor
- Clan
- +30% Max HP
- +30% PROT
- +30% Stress
- Breacher Pendant
- Clan
- +3% CRIT per Position
- +4 SPD on First Round
- Meat on the Bone
- Clan
- +40% Healing Received when Eating
- +40% Healing Received when HP < 40%
- Whetstone
- Clan
- On Friendly Skill: Buff Self: +15% CRIT Mod for Battle
- On Attack Hit: Debuff Self: -10% CRIT Mod for 3rds
- Blood Oath
- Clan
- +30% Bleed Skill Chance
- On Attack Hit: +100% Bleed Cure Chance vs Bleeding*
- *Meaning, cure bleed on self if target is bleeding
- Berserker Gauntlets
- Clan
- Hellion Only
- +8% CRIT when Berserk
- On Kill: Self: Gain Berserk* for 3rds
- Berserker Halberd
- Clan
- Hellion Only
- +3 Flat DMG when Berserk
- +50% Bleed Skill Chance while Bleeding
- Berserker Tattoo
- Clan
- Hellion Only
- Bleed 1 pts/rd when Berserk
- Berserk Lasts until Quest End
- Berserker Hairpin
- Clan
- Hellion Only
- +15 ACC while Bleeding
- +30% DMG Reflection
- Berserker Set Bonus:
- +4 SPD when Berserk
- *Temporary negative quirk. Ideally size 0.
- Berserk
- Ferociously Attacks Friend and Foe*
- On Turn Start: Gain Below 40% Max HP Effects while Above 40% Max HP
- "AH-KLORAAAA!"
- *Act Out Attack (15%): 15% Max HP as DMG, Bleed (120%) 3 pts/rd for 3rds
- Random Action (15%)
- Stress Heal 6 Self (10%)
- Restore 2 pts/rd for 3rds Self (10%)
- Nothing (50%)
- Refuse Movement (100%)
- Barbaric Brew
- Clan
- Hellion Only
- On Barbaric YAWP: Target: Blight (140%) 2 pts/rd for 3rds
- On Barbaric YAWP: Debuff Target: -20% PROT (140%) for 3rds
- Counterweight
- Clan
- Hellion Only
- +10% ACC
- +3 Flat Melee DMG
- -2 SPD
- Heavenly Pendant
- Clan
- Hellion Only
- Restore 1 pt/rd
- -10% Stress when Max HP below 40%
- -10% DMG Received when Max HP Below 40%
- Hellish Pendant
- Clan
- Hellion Only
- Bleed 1 pt/rd
- +10 ACC when Max HP below 40%
- +10% CRIT when Max HP below 40%
- Fury of the Fallen
- Clan
- Hellion Only
- +4 SPD if in Position 1
- On Being Hit: Self: +50% Max HP for 3rds per Ally Missing
- On Being Hit: Self: +20% CRIT for 3rds per Ally Missing
- (Buffs don't stack)
- Other Quirks:
- Hesitation
- -30% DMG on First Round
- -3 SPD on First Round
- Zealous
- +30% DMG on First Round
- +3 SPD on First Round
- Advancer
- +15% DMG if in Position 1
- End of Turn: Pull 1
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