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  1. LoginId:06ecb5fe433d1c72cff72f8180e4cf27
  2. EpicAccountId:4fc92f0351a04539a0d836f1de779a88
  3.  
  4. Access violation - code c0000005 (first/second chance not available)
  5.  
  6. UE4Editor_Engine!FTextureSource::RemoveSourceData() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\texture.cpp:896]
  7. UE4Editor_Engine!FTextureSource::Init() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\texture.cpp:590]
  8. UE4Editor_UnrealEd!DecompressTGA() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\factories\editorfactories.cpp:2576]
  9. UE4Editor_UnrealEd!UTextureFactory::ImportTexture() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\factories\editorfactories.cpp:3224]
  10. UE4Editor_UnrealEd!UTextureFactory::FactoryCreateBinary() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\factories\editorfactories.cpp:3618]
  11. UE4Editor_UnrealEd!UFactory::FactoryCreateBinary() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\classes\factories\factory.h:290]
  12. UE4Editor_UnrealEd!UFactory::FactoryCreateFile() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\factories\factory.cpp:86]
  13. UE4Editor_UnrealEd!UFactory::ImportObject() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\factories\factory.cpp:169]
  14. UE4Editor_UnrealEd!UReimportTextureFactory::Reimport() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\factories\editorfactories.cpp:4890]
  15. UE4Editor_UnrealEd!FReimportManager::Reimport() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\editor.cpp:284]
  16. UE4Editor_UnrealEd!FContentDirectoryMonitor::ReimportAsset() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\autoreimport\contentdirectorymonitor.cpp:512]
  17. UE4Editor_UnrealEd!FContentDirectoryMonitor::ReimportAssetWithNewSource() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\autoreimport\contentdirectorymonitor.cpp:506]
  18. UE4Editor_UnrealEd!FContentDirectoryMonitor::ProcessAdditions() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\autoreimport\contentdirectorymonitor.cpp:298]
  19. UE4Editor_UnrealEd!FAutoReimportManager::ProcessAdditions() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\autoreimport\autoreimportmanager.cpp:701]
  20. UE4Editor_UnrealEd!<lambda_78d863d2bebb3c3d30f3b22c86bbda88>::operator()() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\autoreimport\autoreimportmanager.cpp:287]
  21. UE4Editor_UnrealEd!Invoke<<lambda_78d863d2bebb3c3d30f3b22c86bbda88> & __ptr64,DirectoryWatcher::FTimeLimit const & __ptr64>() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\templates\invoke.h:45]
  22. UE4Editor_UnrealEd!UE4Function_Private::TFunctionRefCaller<<lambda_78d863d2bebb3c3d30f3b22c86bbda88>,TOptional<enum ECurrentState> __cdecl(DirectoryWatcher::FTimeLimit const & __ptr64)>::Call() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\templates\function.h:235]
  23. UE4Editor_UnrealEd!UE4Function_Private::TFunctionRefBase<TFunction<TOptional<enum ECurrentState> __cdecl(DirectoryWatcher::FTimeLimit const & __ptr64)>,TOptional<enum ECurrentState> __cdecl(DirectoryWatcher::FTimeLimit const & __ptr64)>::operator()() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\templates\function.h:283]
  24. UE4Editor_UnrealEd!FStateMachine<enum ECurrentState>::Tick() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\autoreimport\autoreimportmanager.cpp:70]
  25. UE4Editor_UnrealEd!FAutoReimportManager::Tick() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\autoreimport\autoreimportmanager.cpp:879]
  26. UE4Editor_UnrealEd!FTickableEditorObject::TickObjects() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\public\tickableeditorobject.h:21]
  27. UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1433]
  28. UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:396]
  29. UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3296]
  30. UE4Editor!GuardedMain() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launch.cpp:166]
  31. UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
  32. UE4Editor!WinMain() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
  33. UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
  34. kernel32
  35. ntdll
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