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May 23rd, 2018
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  1. #define WIN32_LEAN_AND_MEAN // Makes sure none of the MFC overhead gets included in
  2. // the project
  3. #include <windows.h> // Contains functions for the Windows API
  4.  
  5. #include <stdio.h> // Input/Output library
  6. #include <string.h> // String and memory handling functions
  7.  
  8.  
  9.  
  10. ////////////////////////////////////////////////////////////////////////////////////////////////////
  11. typedef signed int i32; // Gives signed int the name i32
  12. typedef unsigned int u32; // Gives unsigned int the name u32
  13. typedef unsigned short u16; // Gives unsigned short the name u16
  14. typedef unsigned char u8; // Gives unsigned char the name u8
  15.  
  16.  
  17.  
  18. ////////////////////////////////////////////////////////////////////////////////////////////////////
  19. void Usage(const char* name_) // Sets a function named Usage which returns no value which
  20. // only gets used when the arguments don't correspone with
  21. // whats asked for.
  22. {
  23. printf("usage: %s shuffle\n", name_); // prints "usage STRING_OF_CHARACTERS shuffle"
  24. }
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