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- # Configuration file
- ####################
- # custom field
- ####################
- "custom field" {
- # Adds a custom field to villages (possibly causes crashes, use at own risk)
- B:addCustomVillageField=true
- # Weighted chance for custom field to contain 'normal' crops
- I:fieldNormalWeight=70
- # Weighted chance for custom field to contain reeds
- I:fieldReedWeight=10
- # Weighted chance for custom field to contain pumpkins/melons
- I:fieldStemWeight=10
- }
- ####################
- # delays
- ####################
- delays {
- # Multiplier applied to the delay between breeding entities
- I:breedingTimeoutMultiplier=2
- # Multiplier on the time it takes cactus to grow (Only applies when Natura is present)
- I:cactusRegrowthMultiplier=1
- # Multiplier applied to the delay before children become adults
- I:childDurationMultiplier=1
- # Multiplier on the time it takes cocoa to grow
- I:cocoaRegrowthMultiplier=1
- # Multiplier on the time it takes a non-tree crop to grow
- I:cropRegrowthMultiplier=1
- # Make crops only grow in sunlight (not torchlight)
- B:cropsNeedSunlight=false
- # Multiplier on the time it takes drying racks to dry meat
- I:dryingRackTimeMultiplier=1
- # Multiplier applied to the delay between chicken egg laying
- I:eggTimeoutMultiplier=3
- # Multiplier on the time it takes a WeeeFlower crop to grow
- I:flowerRegrowthMultiplier=1
- # Delay (in minutes) after milking a cow before it can be milked again
- I:milkedTimeout=0
- # Multiplier on the time it takes a sapling to grow into a tree
- I:saplingRegrowthMultiplier=1
- # Multiplier on the time it takes sugarcane to grow
- I:sugarcaneRegrowthMultiplier=1
- # Multiplier on the time it takes a tree crop to grow
- I:treeCropRegrowthMultiplier=1
- # Multipier on time it takes any crop (except sugarcane) to grow in the wrong biome
- I:wrongBiomeRegrowthMultiplier=1
- # Multipier on time it takes sugarcane to grow in the wrong biome
- I:wrongBiomeRegrowthMultiplierSugarcane=1
- }
- ####################
- # difficulty scaling
- ####################
- "difficulty scaling" {
- # Enable/Disable all difficulty scaling effect in one setting
- B:difficultyScaling=true
- # Effects of bone meal dependant of difficulty ('difficultyScaling' must be true)
- B:difficultyScalingBoneMeal=false
- # Negative effects on low health/hunger scale by difficulty ('difficultyScaling' must be true)
- B:difficultyScalingEffects=true
- # Healing rate scales by difficulty ('difficultyScaling' must be true)
- B:difficultyScalingHealing=false
- # Hunger loss rate scales by difficulty ('difficultyScaling' must be true)
- B:difficultyScalingHunger=false
- # Hunger value after respawn is affected by difficulty ('difficultyScaling' must be true)
- B:difficultyScalingRespawnHunger=true
- # Hunger loss while sleeping depends on difficulty ('addSleepHungerLoss' and 'difficultyScaling' must be true)
- B:difficultyScalingSleepHungerLoss=false
- }
- ####################
- # food
- ####################
- food {
- # Add tooltips to food items showing hints at food value
- B:addFoodTooltips=true
- # Adds a 'well fed' effect that gives slight health regen
- B:addWellFedEffect=false
- # Multiplier on the stack size of food ('modifyFoodStackSize' must be true)
- I:foodStackSizeMultiplier=1
- # Other mod's food replenishment values are divided by this ('modifyFoodValues' must be true)
- I:modFoodValueDivider=4
- # Changes the eating animation speed to be dependant on the food's replenishment value
- B:modifyFoodEatingSpeed=true
- # Changes the stack size of food to be dependant on the food's replenishment value
- B:modifyFoodStackSize=false
- # Changes the replenishment value of vanilla and HarvestCraft foods
- B:modifyFoodValues=true
- }
- ####################
- # getting seeds
- ####################
- "getting seeds" {
- # Each seed has an equal chance to drop (grass drops and via hoes)
- B:allSeedsEqual=true
- # Multiplier on tool damage taken when a hoe is used
- I:hoeToolDamageMultiplier=5
- # Changes the use of hoes depending on the availability of water
- B:modifyHoeUse=true
- # Whether wood and stone hoe recipes are removed
- B:removeHoeRecipes=true
- # Removes seed drops when breaking tall grass
- B:removeTallGrassSeeds=true
- # Chance for seed to drop from hoe use on normal difficulty
- I:seedChance=20
- }
- ####################
- # harvestcraft
- ####################
- harvestcraft {
- # HarvestCraft items added to dungeon/temple chests (Harvestcraft)
- B:addHarvestCraftChestLoot=true
- # Add high tier HarvestCraft foods to the items butcher villagers will sell (HarvestCraft)
- B:addTradesButcher=true
- # Add HarvestCraft crop produce to the items farmer villagers will buy (HarvestCraft)
- B:addTradesFarmer=true
- # Weighted chance for food to be found in chests (addHarvestCraftChestLoot must be true)
- I:chestLootChance=5
- }
- ####################
- # harvesting
- ####################
- harvesting {
- # Maximum number of produce you get when harvesting a non-tree crop
- I:producePerHarvestMax=4
- # Minimum number of produce you get when harvesting a non-tree crop
- I:producePerHarvestMin=2
- # Maximum number of seeds you get when harvesting a non-tree crop
- I:seedsPerHarvestMax=2
- # Minimum number of seeds you get when harvesting a non-tree crop
- I:seedsPerHarvestMin=1
- }
- ####################
- # health
- ####################
- health {
- # Amount of health food restores is the food value divided by this number (foodRegensHealth must be true)
- I:foodHealDivider=4
- # Eating food regenerates health
- B:foodRegensHealth=false
- # Speed up or slow down the rate that health regenerates (0 to disable regen)
- I:healthRegenRatePercentage=100
- # The lower your health the longer it takes to regen, modify the effect here (lower = less effect)
- I:lowHealthRegenRateModifier=5
- # Minimum hunger level before healing starts (vanilla default is 18)
- I:minHungerToHeal=7
- }
- ####################
- # hunger
- ####################
- hunger {
- # Adds a console command to allow OPs to set a player's hunger level
- B:addSetHungerCommand=true
- # Enable/disable hunger loss while sleeping
- B:addSleepHungerLoss=false
- # You lose hunger (very slowly) at all times
- B:constantHungerLoss=true
- # Amount of damage you take when hunger hits zero (vanilla default 2)
- I:damageOnStarve=4
- # Disable the hunger drain when healing that was introduced in vanilla 1.6.2
- B:disableHealingHungerDrain=true
- # Speed up or slow down the rate that hunger drops (set to 0 to disable hunger loss)
- I:hungerLossRatePercentage=100
- # The amount difficulty modifies the hunger value set after respawning ('difficultyScaling' and 'difficultyScalingRespawnHunger' must be true)
- I:respawnHungerDifficultyModifier=4
- # hunger value set after respawning for peaceful/easy difficulty (vanilla default is 20)
- I:respawnHungerValue=20
- }
- ####################
- # low stats
- ####################
- "low stats" {
- # Shows onscreen text when hunger/health is low
- B:addGuiText=false
- # Enables/disables all low hunger/health effects
- B:addLowStatEffects=true
- # Mining slowdown effect when health/hunger is low ('addLowStatEffects' must be true)
- B:addLowStatMiningSlowdown=true
- # Nausea effect when hunger is really low ('addLowStatEffects' must be true)
- B:addLowStatNausea=true
- # Slowness effect when health/hunger is low ('addLowStatEffects' must be true)
- B:addLowStatSlowness=true
- # Weakness effect when health/hunger is low ('addLowStatEffects' must be true)
- B:addLowStatWeakness=true
- }
- ####################
- # potion ids
- #===================
- # Here you can change various multipiers and cutoff values
- ####################
- "potion ids" {
- # Potion ID for the 'Well Fed' effect (maximum 31)
- I:wellFedID=30
- }
- ####################
- # rotting
- ####################
- rotting {
- # Turning on causes food to spoil over time (currently buggy)
- B:addFoodRotting=false
- # Rate at which food rots (in ticks)
- I:foodRotSpeed=100
- }
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