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Convoy Config

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Jun 12th, 2025
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  1. {
  2.   "Version": "2.7.7",
  3.   "Prefix of chat messages": "[Convoy]",
  4.   "Main Setting": {
  5.     "Enable automatic event holding [true/false]": true,
  6.     "Minimum time between events [sec]": 3600,
  7.     "Maximum time between events [sec]": 7200,
  8.     "The time between receiving a chat notification and the start of the event [sec.]": 0,
  9.     "Enable logging of the start and end of the event? [true/false]": false,
  10.     "The event will not end if there are players nearby [true/false]": false,
  11.     "The turrets of the сonvoy will drop loot after destruction? [true/false]": false,
  12.     "Destroy the сonvoy after opening all the crates [true/false]": true,
  13.     "Time to destroy the сonvoy after opening all the crates [sec]": 300
  14.   },
  15.   "Behavior Settings": {
  16.     "The time for which the convoy becomes aggressive after it has been attacked (-1 - is always aggressive)": 80,
  17.     "The duration of the stop after the attack": 80,
  18.     "Player turrets will attack NPCs if the convoy is stopped (false - They won't attack at all) [true/false]": true
  19.   },
  20.   "Loot Settings": {
  21.     "When the car is destroyed, loot falls to the ground [true/false]": true,
  22.     "Percentage of loot loss when destroying a сar [0.0-1.0]": 0.5,
  23.     "Prohibit looting crates if the convoy is moving [true/false]": true,
  24.     "Prohibit looting crates if NPCs are alive [true/false]": false,
  25.     "Prohibit looting crates if Bradleys are alive [true/false]": true,
  26.     "Prohibit looting crates if Heli is alive [true/false]": true
  27.   },
  28.   "Route Settings": {
  29.     "Type of routes (0 - standard (fast generation), 1 - experimental (multiple roads are used), 2 - custom)": 0,
  30.     "Minimum road length": 200,
  31.     "List of excluded roads (/convoyroadblock)": [],
  32.     "Setting up the standard route type": {
  33.       "If there is a ring road on the map, then the convoy will always spawn here": true
  34.     },
  35.     "Setting up a experimental type": {
  36.       "Always choose the longest route? [true/false]": true,
  37.       "The minimum number of roads in a complex route": 3
  38.     },
  39.     "Setting up a custom route type": {
  40.       "List of presets for custom routes": []
  41.     }
  42.   },
  43.   "Convoy Presets": [
  44.     {
  45.       "Name": "easy",
  46.       "Name displayed on the map (For custom marker)": "Easy Convoy",
  47.       "Automatic startup": true,
  48.       "Probability of a preset [0.0-100.0]": 40.0,
  49.       "The minimum time after the server's wipe when this preset can be selected automatically [sec]": 0,
  50.       "The maximum time after the server's wipe when this preset can be selected automatically [sec] (-1 - do not use this parameter)": 259200,
  51.       "Event time": 3600,
  52.       "Radius of the event zone": 50.0,
  53.       "Maximum range for damage to Bradleys/NPCs/turrets (-1 - do not limit)": 50,
  54.       "Maximum range for damage to Heli when the convoy is stopped (-1 - do not limit)": 300,
  55.       "Order of vehicles": [
  56.         "motorbike_easy",
  57.         "motorbike_sidecar_easy",
  58.         "sedan_easy",
  59.         "motorbike_sidecar_easy",
  60.         "motorbike_easy"
  61.       ],
  62.       "Enable the helicopter": false,
  63.       "Heli preset": "",
  64.       "NPC damage multipliers depending on the attacker's weapon": {
  65.         "grenade.beancan.deployed": 0.5,
  66.         "grenade.f1.deployed": 0.5,
  67.         "explosive.satchel.deployed": 0.5,
  68.         "explosive.timed.deployed": 0.5,
  69.         "rocket_hv": 0.5,
  70.         "rocket_basic": 0.5,
  71.         "40mm_grenade_he": 0.5
  72.       }
  73.     },
  74.     {
  75.       "Name": "medium",
  76.       "Name displayed on the map (For custom marker)": "Medium Convoy",
  77.       "Automatic startup": true,
  78.       "Probability of a preset [0.0-100.0]": 30.0,
  79.       "The minimum time after the server's wipe when this preset can be selected automatically [sec]": 86400,
  80.       "The maximum time after the server's wipe when this preset can be selected automatically [sec] (-1 - do not use this parameter)": -1,
  81.       "Event time": 3600,
  82.       "Radius of the event zone": 60.0,
  83.       "Maximum range for damage to Bradleys/NPCs/turrets (-1 - do not limit)": 100,
  84.       "Maximum range for damage to Heli when the convoy is stopped (-1 - do not limit)": 300,
  85.       "Order of vehicles": [
  86.         "motorbike_sidecar_medium",
  87.         "sedan_medium",
  88.         "modular_npc_medium",
  89.         "bradley_medium",
  90.         "modular_npc_medium",
  91.         "sedan_medium",
  92.         "motorbike_sidecar_medium"
  93.       ],
  94.       "Enable the helicopter": false,
  95.       "Heli preset": "",
  96.       "NPC damage multipliers depending on the attacker's weapon": {
  97.         "grenade.beancan.deployed": 0.5,
  98.         "grenade.f1.deployed": 0.5,
  99.         "explosive.satchel.deployed": 0.5,
  100.         "explosive.timed.deployed": 0.5,
  101.         "rocket_hv": 0.5,
  102.         "rocket_basic": 0.5,
  103.         "40mm_grenade_he": 0.5
  104.       }
  105.     },
  106.     {
  107.       "Name": "hard",
  108.       "Name displayed on the map (For custom marker)": "Hard Convoy",
  109.       "Automatic startup": true,
  110.       "Probability of a preset [0.0-100.0]": 20.0,
  111.       "The minimum time after the server's wipe when this preset can be selected automatically [sec]": 259200,
  112.       "The maximum time after the server's wipe when this preset can be selected automatically [sec] (-1 - do not use this parameter)": -1,
  113.       "Event time": 3600,
  114.       "Radius of the event zone": 70.0,
  115.       "Maximum range for damage to Bradleys/NPCs/turrets (-1 - do not limit)": 100,
  116.       "Maximum range for damage to Heli when the convoy is stopped (-1 - do not limit)": 300,
  117.       "Order of vehicles": [
  118.         "sedan_hard",
  119.         "modular_npc_long_hard",
  120.         "modular_sniper_hard",
  121.         "bradley_hard",
  122.         "vendor_loot_hard",
  123.         "vendor_samsite_hard",
  124.         "bradley_hard",
  125.         "modular_sniper_hard",
  126.         "modular_npc_long_hard",
  127.         "sedan_hard"
  128.       ],
  129.       "Enable the helicopter": true,
  130.       "Heli preset": "heli_hard",
  131.       "NPC damage multipliers depending on the attacker's weapon": {
  132.         "grenade.beancan.deployed": 0.5,
  133.         "grenade.f1.deployed": 0.5,
  134.         "explosive.satchel.deployed": 0.5,
  135.         "explosive.timed.deployed": 0.5,
  136.         "rocket_hv": 0.5,
  137.         "rocket_basic": 0.5,
  138.         "40mm_grenade_he": 0.5
  139.       }
  140.     },
  141.     {
  142.       "Name": "nightmare",
  143.       "Name displayed on the map (For custom marker)": "Nightmarish Convoy",
  144.       "Automatic startup": false,
  145.       "Probability of a preset [0.0-100.0]": 10.0,
  146.       "The minimum time after the server's wipe when this preset can be selected automatically [sec]": 259200,
  147.       "The maximum time after the server's wipe when this preset can be selected automatically [sec] (-1 - do not use this parameter)": -1,
  148.       "Event time": 3600,
  149.       "Radius of the event zone": 100.0,
  150.       "Maximum range for damage to Bradleys/NPCs/turrets (-1 - do not limit)": 120,
  151.       "Maximum range for damage to Heli when the convoy is stopped (-1 - do not limit)": 300,
  152.       "Order of vehicles": [
  153.         "bradley_samsite_nightmare",
  154.         "modular_npc_long_nightmare",
  155.         "vendor_turret_nightmare",
  156.         "vendor_samsite_nightmare",
  157.         "bradley_samsite_nightmare",
  158.         "sedan_nightmare",
  159.         "sedan_nightmare",
  160.         "bradley_samsite_nightmare",
  161.         "vendor_samsite_nightmare",
  162.         "vendor_turret_nightmare",
  163.         "modular_npc_long_nightmare",
  164.         "bradley_samsite_nightmare"
  165.       ],
  166.       "Enable the helicopter": true,
  167.       "Heli preset": "heli_nightmare",
  168.       "NPC damage multipliers depending on the attacker's weapon": {
  169.         "grenade.beancan.deployed": 0.1,
  170.         "grenade.f1.deployed": 0.1,
  171.         "explosive.satchel.deployed": 0.1,
  172.         "explosive.timed.deployed": 0.1,
  173.         "rocket_hv": 0.1,
  174.         "rocket_basic": 0.1,
  175.         "40mm_grenade_he": 0.1
  176.       }
  177.     }
  178.   ],
  179.   "Travelling Vendor Configurations": [
  180.     {
  181.       "Preset Name": "vendor_loot_hard",
  182.       "Delete the vendor's map marker?": false,
  183.       "Add a lock on the Loot Door? [true/false]": true,
  184.       "Loot Door Health": 250.0,
  185.       "NPC preset": "",
  186.       "Number of NPCs": 0,
  187.       "Locations of additional NPCs": [
  188.         {
  189.           "Enable spawn?": true,
  190.           "Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
  191.           "Will the NPC dismount when the vehicle stops?": true,
  192.           "NPC preset (Empty - as in a vehicle)": "carnpc_minigun_hard",
  193.           "Position": "(0, 0.85, -1.25)",
  194.           "Rotation": "(0, 180, 0)"
  195.         }
  196.       ],
  197.       "Crates": [
  198.         {
  199.           "Preset name": "frige_safe_hard",
  200.           "Position": "(0, 0, -1.85)",
  201.           "Rotation": "(0, 180, 0)"
  202.         }
  203.       ],
  204.       "Turrets": [
  205.         {
  206.           "Preset name": "turret_minigun_hard",
  207.           "Position": "(0, 1.78, 0.818)",
  208.           "Rotation": "(0, 0, 0)"
  209.         },
  210.         {
  211.           "Preset name": "turret_minigun_hard",
  212.           "Position": "(0, 1.78, -1.707)",
  213.           "Rotation": "(0, 180, 0)"
  214.         }
  215.       ],
  216.       "SamSites": []
  217.     },
  218.     {
  219.       "Preset Name": "vendor_samsite_hard",
  220.       "Delete the vendor's map marker?": false,
  221.       "Add a lock on the Loot Door? [true/false]": true,
  222.       "Loot Door Health": 250.0,
  223.       "NPC preset": "",
  224.       "Number of NPCs": 0,
  225.       "Locations of additional NPCs": [
  226.         {
  227.           "Enable spawn?": true,
  228.           "Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
  229.           "Will the NPC dismount when the vehicle stops?": true,
  230.           "NPC preset (Empty - as in a vehicle)": "carnpc_flamethrower_hard",
  231.           "Position": "(0, 0.85, -1.25)",
  232.           "Rotation": "(0, 180, 0)"
  233.         }
  234.       ],
  235.       "Crates": [
  236.         {
  237.           "Preset name": "frige_safe_hard",
  238.           "Position": "(0, 0, -1.85)",
  239.           "Rotation": "(0, 180, 0)"
  240.         }
  241.       ],
  242.       "Turrets": [
  243.         {
  244.           "Preset name": "turret_minigun_hard",
  245.           "Position": "(0, 1.78, 0.818)",
  246.           "Rotation": "(0, 0, 0)"
  247.         }
  248.       ],
  249.       "SamSites": [
  250.         {
  251.           "Preset name": "samsite_default",
  252.           "Position": "(0, 1, -1)",
  253.           "Rotation": "(0, 0, 0)"
  254.         }
  255.       ]
  256.     },
  257.     {
  258.       "Preset Name": "vendor_turret_nightmare",
  259.       "Delete the vendor's map marker?": false,
  260.       "Add a lock on the Loot Door? [true/false]": true,
  261.       "Loot Door Health": 250.0,
  262.       "NPC preset": "",
  263.       "Number of NPCs": 0,
  264.       "Locations of additional NPCs": [
  265.         {
  266.           "Enable spawn?": true,
  267.           "Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
  268.           "Will the NPC dismount when the vehicle stops?": true,
  269.           "NPC preset (Empty - as in a vehicle)": "carnpc_minigun_hard",
  270.           "Position": "(0, 0.85, -1.25)",
  271.           "Rotation": "(0, 180, 0)"
  272.         }
  273.       ],
  274.       "Crates": [
  275.         {
  276.           "Preset name": "frige_safe_nightmare",
  277.           "Position": "(0, 0, -1.85)",
  278.           "Rotation": "(0, 180, 0)"
  279.         }
  280.       ],
  281.       "Turrets": [
  282.         {
  283.           "Preset name": "turret_minigun_nightmare",
  284.           "Position": "(0, 1.78, 0.818)",
  285.           "Rotation": "(0, 0, 0)"
  286.         },
  287.         {
  288.           "Preset name": "turret_minigun_nightmare",
  289.           "Position": "(0, 1.78, -1.707)",
  290.           "Rotation": "(0, 180, 0)"
  291.         }
  292.       ],
  293.       "SamSites": []
  294.     },
  295.     {
  296.       "Preset Name": "vendor_samsite_nightmare",
  297.       "Delete the vendor's map marker?": false,
  298.       "Add a lock on the Loot Door? [true/false]": false,
  299.       "Loot Door Health": 250.0,
  300.       "NPC preset": "",
  301.       "Number of NPCs": 0,
  302.       "Locations of additional NPCs": [
  303.         {
  304.           "Enable spawn?": true,
  305.           "Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
  306.           "Will the NPC dismount when the vehicle stops?": true,
  307.           "NPC preset (Empty - as in a vehicle)": "carnpc_flamethrower_hard",
  308.           "Position": "(0.5, 0.85, -1.25)",
  309.           "Rotation": "(0, 180, 0)"
  310.         },
  311.         {
  312.           "Enable spawn?": true,
  313.           "Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
  314.           "Will the NPC dismount when the vehicle stops?": true,
  315.           "NPC preset (Empty - as in a vehicle)": "carnpc_smoke_nightmare",
  316.           "Position": "(-0.5, 0.85, -1.25)",
  317.           "Rotation": "(-1, 180, 0)"
  318.         }
  319.       ],
  320.       "Crates": [
  321.         {
  322.           "Preset name": "frige_safe_nightmare",
  323.           "Position": "(0, 0, -1.85)",
  324.           "Rotation": "(0, 180, 0)"
  325.         }
  326.       ],
  327.       "Turrets": [
  328.         {
  329.           "Preset name": "turret_minigun_nightmare",
  330.           "Position": "(0, 1.78, 0.818)",
  331.           "Rotation": "(0, 0, 0)"
  332.         }
  333.       ],
  334.       "SamSites": [
  335.         {
  336.           "Preset name": "samsite_default",
  337.           "Position": "(0, 1, -1)",
  338.           "Rotation": "(0, 0, 0)"
  339.         }
  340.       ]
  341.     }
  342.   ],
  343.   "Modular Configurations": [
  344.     {
  345.       "Name": "modular_npc_medium",
  346.       "Scale damage": 1.0,
  347.       "Modules": [
  348.         "vehicle.1mod.engine",
  349.         "vehicle.1mod.cockpit.with.engine",
  350.         "vehicle.1mod.storage"
  351.       ],
  352.       "NPC preset": "carnpc_lr300_raid_medium",
  353.       "Number of NPCs": 2,
  354.       "Locations of additional NPCs": [
  355.         {
  356.           "Enable spawn?": true,
  357.           "Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
  358.           "Will the NPC dismount when the vehicle stops?": true,
  359.           "NPC preset (Empty - as in a vehicle)": "carnpc_lr300_medium",
  360.           "Position": "(-0.9, 0.85, -1.5)",
  361.           "Rotation": "(0, 270, 0)"
  362.         },
  363.         {
  364.           "Enable spawn?": true,
  365.           "Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
  366.           "Will the NPC dismount when the vehicle stops?": true,
  367.           "NPC preset (Empty - as in a vehicle)": "carnpc_lr300_medium",
  368.           "Position": "(0.9, 0.85, -1.5)",
  369.           "Rotation": "(0, 90, 0)"
  370.         }
  371.       ],
  372.       "Crates": [
  373.         {
  374.           "Preset name": "crate_invisible_normal_medium",
  375.           "Position": "(0, 1.5, -1.5)",
  376.           "Rotation": "(0, 0, 0)"
  377.         }
  378.       ],
  379.       "Turrets": [],
  380.       "SamSites": []
  381.     },
  382.     {
  383.       "Name": "modular_sniper_hard",
  384.       "Scale damage": 1.0,
  385.       "Modules": [
  386.         "vehicle.1mod.flatbed",
  387.         "vehicle.1mod.cockpit.with.engine",
  388.         "vehicle.1mod.storage"
  389.       ],
  390.       "NPC preset": "carnpc_grenadelauncher_hard",
  391.       "Number of NPCs": 2,
  392.       "Locations of additional NPCs": [
  393.         {
  394.           "Enable spawn?": true,
  395.           "Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
  396.           "Will the NPC dismount when the vehicle stops?": true,
  397.           "NPC preset (Empty - as in a vehicle)": "carnpc_bolt_hard",
  398.           "Position": "(-0.9, 0.85, -1.5)",
  399.           "Rotation": "(0, 270, 0)"
  400.         },
  401.         {
  402.           "Enable spawn?": true,
  403.           "Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
  404.           "Will the NPC dismount when the vehicle stops?": true,
  405.           "NPC preset (Empty - as in a vehicle)": "carnpc_bolt_hard",
  406.           "Position": "(0.9, 0.85, -1.5)",
  407.           "Rotation": "(0, 90, 0)"
  408.         },
  409.         {
  410.           "Enable spawn?": true,
  411.           "Seat prefab": "assets/prefabs/vehicle/seats/testseat.prefab",
  412.           "Will the NPC dismount when the vehicle stops?": false,
  413.           "NPC preset (Empty - as in a vehicle)": "carnpc_bolt_hard",
  414.           "Position": "(0, 0.8, 1.5)",
  415.           "Rotation": "(0, 0, 0)"
  416.         }
  417.       ],
  418.       "Crates": [
  419.         {
  420.           "Preset name": "crate_invisible_normal_hard",
  421.           "Position": "(0, 1.5, -1.5)",
  422.           "Rotation": "(0, 0, 0)"
  423.         }
  424.       ],
  425.       "Turrets": [],
  426.       "SamSites": []
  427.     },
  428.     {
  429.       "Name": "modular_npc_long_hard",
  430.       "Scale damage": 1.0,
  431.       "Modules": [
  432.         "vehicle.1mod.cockpit.with.engine",
  433.         "vehicle.2mod.passengers",
  434.         "vehicle.1mod.rear.seats"
  435.       ],
  436.       "NPC preset": "carnpc_lr300_raid_hard",
  437.       "Number of NPCs": 10,
  438.       "Locations of additional NPCs": [],
  439.       "Crates": [],
  440.       "Turrets": [],
  441.       "SamSites": []
  442.     },
  443.     {
  444.       "Name": "modular_npc_long_nightmare",
  445.       "Scale damage": 1.0,
  446.       "Modules": [
  447.         "vehicle.1mod.cockpit.with.engine",
  448.         "vehicle.1mod.rear.seats",
  449.         "vehicle.1mod.rear.seats",
  450.         "vehicle.1mod.rear.seats"
  451.       ],
  452.       "NPC preset": "carnpc_ak_raid_nightmare",
  453.       "Number of NPCs": 8,
  454.       "Locations of additional NPCs": [],
  455.       "Crates": [],
  456.       "Turrets": [],
  457.       "SamSites": []
  458.     },
  459.     {
  460.       "Name": "modular_fuel_nightmare",
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  462.       "Modules": [
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  464.         "vehicle.1mod.rear.seats",
  465.         "vehicle.2mod.fuel.tank"
  466.       ],
  467.       "NPC preset": "carnpc_ak_raid_nightmare_3",
  468.       "Number of NPCs": 4,
  469.       "Locations of additional NPCs": [],
  470.       "Crates": [
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  472.           "Preset name": "crate_invisible_normal_hard",
  473.           "Position": "(0, 0.5, -1.5)",
  474.           "Rotation": "(0, 0, 0)"
  475.         }
  476.       ],
  477.       "Turrets": [],
  478.       "SamSites": []
  479.     }
  480.   ],
  481.   "Bradley Configurations": [
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  483.       "Name": "bradley_medium",
  484.       "HP": 600.0,
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  486.       "The viewing distance": 100.0,
  487.       "Radius of search": 100.0,
  488.       "The multiplier of Machine-gun aim cone": 1.5,
  489.       "The multiplier of Machine-gun fire rate": 0.7,
  490.       "Amount of Machine-gun burst shots": 5,
  491.       "The time between shots of the main gun [sec.]": 15.0,
  492.       "The time between shots of the main gun in a fire rate [sec.]": 0.25,
  493.       "Numbers of crates": 3,
  494.       "Open the crates immediately after spawn": true,
  495.       "Own loot table": {
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  497.         "Setting up loot from the loot table": {
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  499.           "List of prefabs (one is randomly selected)": [
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  501.               "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
  502.               "Minimum Loot multiplier": 1,
  503.               "Maximum Loot multiplier": 1
  504.             }
  505.           ]
  506.         },
  507.         "Enable spawn of items from the list": true,
  508.         "Minimum numbers of items": 3,
  509.         "Maximum numbers of items": 3,
  510.         "List of items": [
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  512.             "ShortName": "ammo.rocket.mlrs",
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  514.             "Maximum": 1,
  515.             "Chance [0.0-100.0]": 5.0,
  516.             "Is this a blueprint? [true/false]": false,
  517.             "SkinID (0 - default)": 0,
  518.             "Name (empty - default)": "",
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  521.           {
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  524.             "Maximum": 40,
  525.             "Chance [0.0-100.0]": 5.0,
  526.             "Is this a blueprint? [true/false]": false,
  527.             "SkinID (0 - default)": 0,
  528.             "Name (empty - default)": "",
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  531.           {
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  534.             "Maximum": 2,
  535.             "Chance [0.0-100.0]": 5.0,
  536.             "Is this a blueprint? [true/false]": false,
  537.             "SkinID (0 - default)": 0,
  538.             "Name (empty - default)": "",
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  541.           {
  542.             "ShortName": "ammo.rocket.hv",
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  544.             "Maximum": 2,
  545.             "Chance [0.0-100.0]": 5.0,
  546.             "Is this a blueprint? [true/false]": false,
  547.             "SkinID (0 - default)": 0,
  548.             "Name (empty - default)": "",
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  551.           {
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  554.             "Maximum": 2,
  555.             "Chance [0.0-100.0]": 5.0,
  556.             "Is this a blueprint? [true/false]": false,
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  558.             "Name (empty - default)": "",
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  561.           {
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  564.             "Maximum": 2,
  565.             "Chance [0.0-100.0]": 5.0,
  566.             "Is this a blueprint? [true/false]": false,
  567.             "SkinID (0 - default)": 0,
  568.             "Name (empty - default)": "",
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  571.         ]
  572.       },
  573.       "NPC preset": "biker_grenadelauncher_medium",
  574.       "Number of NPCs": 0,
  575.       "Locations of additional NPCs": [
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  578.           "Seat prefab": "assets/prefabs/vehicle/seats/bikepassengerseat.prefab",
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  580.           "NPC preset (Empty - as in a vehicle)": "",
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  584.         {
  585.           "Enable spawn?": true,
  586.           "Seat prefab": "assets/prefabs/vehicle/seats/bikepassengerseat.prefab",
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  588.           "NPC preset (Empty - as in a vehicle)": "",
  589.           "Position": "(-0.624, 1.4, -3)",
  590.           "Rotation": "(0, 180, 0)"
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  592.       ],
  593.       "Crates": [],
  594.       "Turrets": [],
  595.       "SamSites": []
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  597.     {
  598.       "Name": "bradley_hard",
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  601.       "The viewing distance": 100.0,
  602.       "Radius of search": 100.0,
  603.       "The multiplier of Machine-gun aim cone": 1.5,
  604.       "The multiplier of Machine-gun fire rate": 0.7,
  605.       "Amount of Machine-gun burst shots": 5,
  606.       "The time between shots of the main gun [sec.]": 15.0,
  607.       "The time between shots of the main gun in a fire rate [sec.]": 0.25,
  608.       "Numbers of crates": 3,
  609.       "Open the crates immediately after spawn": true,
  610.       "Own loot table": {
  611.         "Clear the standard content of the crate": true,
  612.         "Setting up loot from the loot table": {
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  614.           "List of prefabs (one is randomly selected)": [
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  617.               "Minimum Loot multiplier": 1,
  618.               "Maximum Loot multiplier": 1
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  620.           ]
  621.         },
  622.         "Enable spawn of items from the list": true,
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  625.         "List of items": [
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  630.             "Chance [0.0-100.0]": 5.0,
  631.             "Is this a blueprint? [true/false]": false,
  632.             "SkinID (0 - default)": 0,
  633.             "Name (empty - default)": "",
  634.             "List of genomes": []
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  636.           {
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  646.           {
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  650.             "Chance [0.0-100.0]": 10.0,
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  652.             "SkinID (0 - default)": 0,
  653.             "Name (empty - default)": "",
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  656.           {
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  659.             "Maximum": 60,
  660.             "Chance [0.0-100.0]": 10.0,
  661.             "Is this a blueprint? [true/false]": false,
  662.             "SkinID (0 - default)": 0,
  663.             "Name (empty - default)": "",
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  666.           {
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  670.             "Chance [0.0-100.0]": 10.0,
  671.             "Is this a blueprint? [true/false]": false,
  672.             "SkinID (0 - default)": 0,
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  676.           {
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  679.             "Maximum": 15,
  680.             "Chance [0.0-100.0]": 10.0,
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  682.             "SkinID (0 - default)": 0,
  683.             "Name (empty - default)": "",
  684.             "List of genomes": []
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  686.           {
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  690.             "Chance [0.0-100.0]": 10.0,
  691.             "Is this a blueprint? [true/false]": false,
  692.             "SkinID (0 - default)": 0,
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  694.             "List of genomes": []
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  697.       },
  698.       "NPC preset": "carnpc_grenadelauncher_hard",
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  700.       "Locations of additional NPCs": [
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  703.           "Seat prefab": "assets/prefabs/vehicle/seats/bikepassengerseat.prefab",
  704.           "Will the NPC dismount when the vehicle stops?": true,
  705.           "NPC preset (Empty - as in a vehicle)": "",
  706.           "Position": "(0.624, 1.4, -3)",
  707.           "Rotation": "(0, 180, 0)"
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  709.         {
  710.           "Enable spawn?": true,
  711.           "Seat prefab": "assets/prefabs/vehicle/seats/bikepassengerseat.prefab",
  712.           "Will the NPC dismount when the vehicle stops?": true,
  713.           "NPC preset (Empty - as in a vehicle)": "",
  714.           "Position": "(-0.624, 1.4, -3)",
  715.           "Rotation": "(0, 180, 0)"
  716.         }
  717.       ],
  718.       "Crates": [],
  719.       "Turrets": [],
  720.       "SamSites": []
  721.     },
  722.     {
  723.       "Name": "bradley_samsite_nightmare",
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  725.       "Damage multiplier from Bradley to buildings (-1 - do not change)": -1.0,
  726.       "The viewing distance": 100.0,
  727.       "Radius of search": 100.0,
  728.       "The multiplier of Machine-gun aim cone": 1.1,
  729.       "The multiplier of Machine-gun fire rate": 1.0,
  730.       "Amount of Machine-gun burst shots": 10,
  731.       "The time between shots of the main gun [sec.]": 10.0,
  732.       "The time between shots of the main gun in a fire rate [sec.]": 0.25,
  733.       "Numbers of crates": 3,
  734.       "Open the crates immediately after spawn": true,
  735.       "Own loot table": {
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  737.         "Setting up loot from the loot table": {
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  739.           "List of prefabs (one is randomly selected)": [
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  741.               "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
  742.               "Minimum Loot multiplier": 1,
  743.               "Maximum Loot multiplier": 1
  744.             }
  745.           ]
  746.         },
  747.         "Enable spawn of items from the list": true,
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  749.         "Maximum numbers of items": 4,
  750.         "List of items": [
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  754.             "Maximum": 3,
  755.             "Chance [0.0-100.0]": 5.0,
  756.             "Is this a blueprint? [true/false]": false,
  757.             "SkinID (0 - default)": 0,
  758.             "Name (empty - default)": "",
  759.             "List of genomes": []
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  761.           {
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  768.             "Name (empty - default)": "",
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  771.           {
  772.             "ShortName": "ammo.rocket.mlrs",
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  774.             "Maximum": 3,
  775.             "Chance [0.0-100.0]": 10.0,
  776.             "Is this a blueprint? [true/false]": false,
  777.             "SkinID (0 - default)": 0,
  778.             "Name (empty - default)": "",
  779.             "List of genomes": []
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  781.           {
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  785.             "Chance [0.0-100.0]": 10.0,
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  787.             "SkinID (0 - default)": 0,
  788.             "Name (empty - default)": "",
  789.             "List of genomes": []
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  791.           {
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  794.             "Maximum": 3,
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  796.             "Is this a blueprint? [true/false]": false,
  797.             "SkinID (0 - default)": 0,
  798.             "Name (empty - default)": "",
  799.             "List of genomes": []
  800.           },
  801.           {
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  804.             "Maximum": 15,
  805.             "Chance [0.0-100.0]": 10.0,
  806.             "Is this a blueprint? [true/false]": false,
  807.             "SkinID (0 - default)": 0,
  808.             "Name (empty - default)": "",
  809.             "List of genomes": []
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  811.           {
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  814.             "Maximum": 3,
  815.             "Chance [0.0-100.0]": 10.0,
  816.             "Is this a blueprint? [true/false]": false,
  817.             "SkinID (0 - default)": 0,
  818.             "Name (empty - default)": "",
  819.             "List of genomes": []
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  821.         ]
  822.       },
  823.       "NPC preset": "carnpc_ak_raid_nightmare_2",
  824.       "Number of NPCs": 0,
  825.       "Locations of additional NPCs": [
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  827.           "Enable spawn?": true,
  828.           "Seat prefab": "assets/prefabs/vehicle/seats/bikepassengerseat.prefab",
  829.           "Will the NPC dismount when the vehicle stops?": true,
  830.           "NPC preset (Empty - as in a vehicle)": "",
  831.           "Position": "(0.624, 1.4, -3)",
  832.           "Rotation": "(0, 180, 0)"
  833.         },
  834.         {
  835.           "Enable spawn?": true,
  836.           "Seat prefab": "assets/prefabs/vehicle/seats/bikepassengerseat.prefab",
  837.           "Will the NPC dismount when the vehicle stops?": true,
  838.           "NPC preset (Empty - as in a vehicle)": "",
  839.           "Position": "(-0.624, 1.4, -3)",
  840.           "Rotation": "(0, 180, 0)"
  841.         },
  842.         {
  843.           "Enable spawn?": true,
  844.           "Seat prefab": "assets/prefabs/vehicle/seats/bikepassengerseat.prefab",
  845.           "Will the NPC dismount when the vehicle stops?": true,
  846.           "NPC preset (Empty - as in a vehicle)": "",
  847.           "Position": "(1.75, 1.234, 1.4)",
  848.           "Rotation": "(0, 90, 0)"
  849.         }
  850.       ],
  851.       "Crates": [],
  852.       "Turrets": [],
  853.       "SamSites": [
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  856.           "Position": "(0.238, 1.5, -0.29)",
  857.           "Rotation": "(0, 0, 0)"
  858.         }
  859.       ]
  860.     }
  861.   ],
  862.   "Sedan Configurations": [
  863.     {
  864.       "Name": "sedan_easy",
  865.       "HP": 500.0,
  866.       "NPC preset": "sedan_npc_easy",
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  868.       "Locations of additional NPCs": [],
  869.       "Crates": [
  870.         {
  871.           "Preset name": "crate_normal_weapon_easy",
  872.           "Position": "(0, 1.734, 0.55)",
  873.           "Rotation": "(0, 0, 0)"
  874.         },
  875.         {
  876.           "Preset name": "crate_normal_weapon_easy",
  877.           "Position": "(0, 1.734, -0.35)",
  878.           "Rotation": "(0, 0, 0)"
  879.         },
  880.         {
  881.           "Preset name": "crate_normal_explosive_easy",
  882.           "Position": "(0, 1.229, -1.780)",
  883.           "Rotation": "(355.691, 0, 0)"
  884.         },
  885.         {
  886.           "Preset name": "crate_invisible_fuel_easy",
  887.           "Position": "(0.833, 1.09, -2.019)",
  888.           "Rotation": "(85.057, 0, 0)"
  889.         },
  890.         {
  891.           "Preset name": "crate_invisible_fuel_easy",
  892.           "Position": "(-0.833, 1.09, -2.019)",
  893.           "Rotation": "(85.057, 0, 0)"
  894.         }
  895.       ],
  896.       "Turrets": [],
  897.       "SamSites": []
  898.     },
  899.     {
  900.       "Name": "sedan_medium",
  901.       "HP": 500.0,
  902.       "NPC preset": "carnpc_shotgunm4_medium",
  903.       "Number of NPCs": 2,
  904.       "Locations of additional NPCs": [],
  905.       "Crates": [
  906.         {
  907.           "Preset name": "crate_elite_explosive_medium",
  908.           "Position": "(0, 1.734, 0.55)",
  909.           "Rotation": "(0, 0, 0)"
  910.         },
  911.         {
  912.           "Preset name": "crate_elite_weapon_medium",
  913.           "Position": "(0, 1.734, -0.35)",
  914.           "Rotation": "(0, 0, 0)"
  915.         },
  916.         {
  917.           "Preset name": "crate_normal_explosive_medium",
  918.           "Position": "(0, 1.229, -1.780)",
  919.           "Rotation": "(355.691, 0, 0)"
  920.         },
  921.         {
  922.           "Preset name": "crate_invisible_fuel_easy",
  923.           "Position": "(0.833, 1.09, -2.019)",
  924.           "Rotation": "(85.057, 0, 0)"
  925.         },
  926.         {
  927.           "Preset name": "crate_invisible_fuel_easy",
  928.           "Position": "(-0.833, 1.09, -2.019)",
  929.           "Rotation": "(85.057, 0, 0)"
  930.         }
  931.       ],
  932.       "Turrets": [],
  933.       "SamSites": []
  934.     },
  935.     {
  936.       "Name": "sedan_hard",
  937.       "HP": 500.0,
  938.       "NPC preset": "carnpc_lr300_hard",
  939.       "Number of NPCs": 2,
  940.       "Locations of additional NPCs": [],
  941.       "Crates": [
  942.         {
  943.           "Preset name": "crate_elite_explosive_hard",
  944.           "Position": "(0, 1.734, 0.55)",
  945.           "Rotation": "(0, 0, 0)"
  946.         },
  947.         {
  948.           "Preset name": "crate_elite_weapon_hard",
  949.           "Position": "(0, 1.734, -0.35)",
  950.           "Rotation": "(0, 0, 0)"
  951.         },
  952.         {
  953.           "Preset name": "crate_normal_explosive_hard",
  954.           "Position": "(0, 1.229, -1.780)",
  955.           "Rotation": "(355.691, 0, 0)"
  956.         },
  957.         {
  958.           "Preset name": "crate_invisible_fuel_easy",
  959.           "Position": "(0.833, 1.09, -2.019)",
  960.           "Rotation": "(85.057, 0, 0)"
  961.         },
  962.         {
  963.           "Preset name": "crate_invisible_fuel_easy",
  964.           "Position": "(-0.833, 1.09, -2.019)",
  965.           "Rotation": "(85.057, 0, 0)"
  966.         }
  967.       ],
  968.       "Turrets": [],
  969.       "SamSites": []
  970.     },
  971.     {
  972.       "Name": "sedan_nightmare",
  973.       "HP": 500.0,
  974.       "NPC preset": "carnpc_ak_raid_nightmare_3",
  975.       "Number of NPCs": 2,
  976.       "Locations of additional NPCs": [],
  977.       "Crates": [
  978.         {
  979.           "Preset name": "crate_elite_explosive_hard",
  980.           "Position": "(0, 1.734, 0.55)",
  981.           "Rotation": "(0, 0, 0)"
  982.         },
  983.         {
  984.           "Preset name": "crate_elite_weapon_hard",
  985.           "Position": "(0, 1.734, -0.35)",
  986.           "Rotation": "(0, 0, 0)"
  987.         },
  988.         {
  989.           "Preset name": "crate_normal_explosive_hard",
  990.           "Position": "(0, 1.229, -1.780)",
  991.           "Rotation": "(355.691, 0, 0)"
  992.         },
  993.         {
  994.           "Preset name": "crate_invisible_fuel_easy",
  995.           "Position": "(0.833, 1.09, -2.019)",
  996.           "Rotation": "(85.057, 0, 0)"
  997.         },
  998.         {
  999.           "Preset name": "crate_invisible_fuel_easy",
  1000.           "Position": "(-0.833, 1.09, -2.019)",
  1001.           "Rotation": "(85.057, 0, 0)"
  1002.         }
  1003.       ],
  1004.       "Turrets": [],
  1005.       "SamSites": []
  1006.     }
  1007.   ],
  1008.   "Bike Configurations": [
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  1010.       "Preset Name": "motorbike_easy",
  1011.       "Prefab Name": "assets/content/vehicles/bikes/motorbike.prefab",
  1012.       "HP": 300.0,
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  1014.       "Number of NPCs": 1,
  1015.       "Locations of additional NPCs": [],
  1016.       "Crates": [],
  1017.       "Turrets": [],
  1018.       "SamSites": []
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  1020.     {
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  1022.       "Prefab Name": "assets/content/vehicles/bikes/motorbike_sidecar.prefab",
  1023.       "HP": 350.0,
  1024.       "NPC preset": "biker_m92_easy_1",
  1025.       "Number of NPCs": 2,
  1026.       "Locations of additional NPCs": [
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  1029.           "Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
  1030.           "Will the NPC dismount when the vehicle stops?": true,
  1031.           "NPC preset (Empty - as in a vehicle)": "biker_spas12_easy",
  1032.           "Position": "(0, 0.45, -0.45)",
  1033.           "Rotation": "(15, 0, 0)"
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  1035.       ],
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  1039.           "Position": "(0.715, 0.354, -0.712)",
  1040.           "Rotation": "(0, 0, 0)"
  1041.         }
  1042.       ],
  1043.       "Turrets": [],
  1044.       "SamSites": []
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  1046.     {
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  1055.           "Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
  1056.           "Will the NPC dismount when the vehicle stops?": true,
  1057.           "NPC preset (Empty - as in a vehicle)": "biker_grenadelauncher_medium",
  1058.           "Position": "(0, 0.45, -0.45)",
  1059.           "Rotation": "(15, 0, 0)"
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  1061.       ],
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  1070.       "SamSites": []
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  1073.   "Karuza Car Configurations": [
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  1079.       "Locations of additional NPCs": [],
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  1081.       "Turrets": [],
  1082.       "SamSites": []
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  1084.   ],
  1085.   "Heli Configurations": [
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  1091.       "Numbers of crates": 3,
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  1094.       "Bullet Damage": 20.0,
  1095.       "The distance to which the helicopter can move away from the convoy": 350.0,
  1096.       "The time for which the helicopter can leave the convoy to attack the target [sec.]": 30.0,
  1097.       "The helicopter will not aim for the nearest monument at death [true/false]": true,
  1098.       "Open the crates immediately after spawn": true,
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  1101.         "Setting up loot from the loot table": {
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  1107.               "Maximum Loot multiplier": 1
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  1121.             "SkinID (0 - default)": 0,
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  1137.       "The distance to which the helicopter can move away from the convoy": 350.0,
  1138.       "The time for which the helicopter can leave the convoy to attack the target [sec.]": 30.0,
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  1140.       "Open the crates immediately after spawn": true,
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  1143.         "Setting up loot from the loot table": {
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  1145.           "List of prefabs (one is randomly selected)": [
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  1148.               "Minimum Loot multiplier": 1,
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  1178.       "Target detection range (0 - do not change)": 100.0,
  1179.       "Target loss range (0 - do not change)": 0.0
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  1181.     {
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  1184.       "Weapon ShortName": "minigun",
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  1186.       "Number of ammo": 800,
  1187.       "Target detection range (0 - do not change)": 130.0,
  1188.       "Target loss range (0 - do not change)": 0.0
  1189.     }
  1190.   ],
  1191.   "SamSite Configurations": [
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  1195.       "Number of ammo": 100
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  1198.   "Crate presets": [
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  1201.       "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab",
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  1203.       "Time to unlock the crates (LockedCrate) [sec.]": 0.0,
  1204.       "Own loot table": {
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  1206.         "The name of the loot preset for AlphaLoot": "crate_normal",
  1207.         "Allow the CustomLoot plugin to spawn items in this crate": false,
  1208.         "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
  1209.         "Clear the standard content of the crate": true,
  1210.         "Setting up loot from the loot table": {
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  1212.           "List of prefabs (one is randomly selected)": [
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  1214.               "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
  1215.               "Minimum Loot multiplier": 1,
  1216.               "Maximum Loot multiplier": 1
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  1220.         "Enable spawn of items from the list": true,
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  1225.             "ShortName": "rifle.semiauto",
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  1227.             "Maximum": 1,
  1228.             "Chance [0.0-100.0]": 5.0,
  1229.             "Is this a blueprint? [true/false]": false,
  1230.             "SkinID (0 - default)": 0,
  1231.             "Name (empty - default)": "",
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  1238.             "Chance [0.0-100.0]": 5.0,
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  1240.             "SkinID (0 - default)": 0,
  1241.             "Name (empty - default)": "",
  1242.             "List of genomes": []
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  1244.           {
  1245.             "ShortName": "pistol.m92",
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  1251.             "Name (empty - default)": "",
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  1254.           {
  1255.             "ShortName": "shotgun.spas12",
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  1261.             "Name (empty - default)": "",
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  1263.           },
  1264.           {
  1265.             "ShortName": "smg.thompson",
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  1276.     },
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  1280.       "SkinID (0 - default)": 0,
  1281.       "Time to unlock the crates (LockedCrate) [sec.]": 0.0,
  1282.       "Own loot table": {
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  1284.         "The name of the loot preset for AlphaLoot": "crate_normal",
  1285.         "Allow the CustomLoot plugin to spawn items in this crate": false,
  1286.         "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
  1287.         "Clear the standard content of the crate": true,
  1288.         "Setting up loot from the loot table": {
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  1290.           "List of prefabs (one is randomly selected)": [
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  1292.               "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
  1293.               "Minimum Loot multiplier": 1,
  1294.               "Maximum Loot multiplier": 1
  1295.             }
  1296.           ]
  1297.         },
  1298.         "Enable spawn of items from the list": true,
  1299.         "Minimum numbers of items": 4,
  1300.         "Maximum numbers of items": 4,
  1301.         "List of items": [
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  1303.             "ShortName": "grenade.beancan",
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  1307.             "Is this a blueprint? [true/false]": false,
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  2019.       }
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  2030.         "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
  2031.         "Clear the standard content of the crate": true,
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  2036.               "Prefab displayName": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab",
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  2076.           {
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  2116.           {
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  2528.           {
  2529.             "ShortName": "cloth",
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  2533.             "Is this a blueprint? [true/false]": false,
  2534.             "SkinID (0 - default)": 0,
  2535.             "Name (empty - default)": "",
  2536.             "List of genomes": []
  2537.           },
  2538.           {
  2539.             "ShortName": "leather",
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  2541.             "Maximum": 1000,
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  2545.             "Name (empty - default)": "",
  2546.             "List of genomes": []
  2547.           },
  2548.           {
  2549.             "ShortName": "charcoal",
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  2557.           },
  2558.           {
  2559.             "ShortName": "gunpowder",
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  2569.       }
  2570.     },
  2571.     {
  2572.       "Preset Name": "crate_invisible_normal_nightmare",
  2573.       "Prefab": "assets/bundled/prefabs/modding/lootables/invisible/invisible_lootable_prefabs/invisible_crate_normal_2.prefab",
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  2575.       "Time to unlock the crates (LockedCrate) [sec.]": -1.0,
  2576.       "Own loot table": {
  2577.         "Allow the AlphaLoot plugin to spawn items in this crate": true,
  2578.         "The name of the loot preset for AlphaLoot": "invisible_crate_normal_2",
  2579.         "Allow the CustomLoot plugin to spawn items in this crate": false,
  2580.         "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
  2581.         "Clear the standard content of the crate": true,
  2582.         "Setting up loot from the loot table": {
  2583.           "Enable spawn loot from prefabs": false,
  2584.           "List of prefabs (one is randomly selected)": [
  2585.             {
  2586.               "Prefab displayName": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab",
  2587.               "Minimum Loot multiplier": 1,
  2588.               "Maximum Loot multiplier": 3
  2589.             }
  2590.           ]
  2591.         },
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  2605.           },
  2606.           {
  2607.             "ShortName": "rifle.l96",
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  2615.           },
  2616.           {
  2617.             "ShortName": "rifle.bolt",
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  2625.           },
  2626.           {
  2627.             "ShortName": "smg.mp5",
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  2635.           },
  2636.           {
  2637.             "ShortName": "rifle.lr300",
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  2641.             "Is this a blueprint? [true/false]": false,
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  2643.             "Name (empty - default)": "",
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  2645.           },
  2646.           {
  2647.             "ShortName": "rifle.ak",
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  2651.             "Is this a blueprint? [true/false]": false,
  2652.             "SkinID (0 - default)": 0,
  2653.             "Name (empty - default)": "",
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  2655.           },
  2656.           {
  2657.             "ShortName": "black.raspberries",
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  2662.             "SkinID (0 - default)": 0,
  2663.             "Name (empty - default)": "",
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  2665.           },
  2666.           {
  2667.             "ShortName": "metal.facemask",
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  2669.             "Maximum": 1,
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  2675.           },
  2676.           {
  2677.             "ShortName": "metal.plate.torso",
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  2683.             "Name (empty - default)": "",
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  2685.           },
  2686.           {
  2687.             "ShortName": "ammo.rifle",
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  2693.             "Name (empty - default)": "",
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  2695.           },
  2696.           {
  2697.             "ShortName": "syringe.medical",
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  2705.           },
  2706.           {
  2707.             "ShortName": "largemedkit",
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  2715.           },
  2716.           {
  2717.             "ShortName": "roadsign.kilt",
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  2725.           }
  2726.         ]
  2727.       }
  2728.     },
  2729.     {
  2730.       "Preset Name": "frige_safe_nightmare",
  2731.       "Prefab": "assets/prefabs/deployable/fridge/fridge.deployed.prefab",
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  2733.       "Time to unlock the crates (LockedCrate) [sec.]": -1.0,
  2734.       "Own loot table": {
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  2736.         "The name of the loot preset for AlphaLoot": "underwater_labs/tech_parts_2",
  2737.         "Allow the CustomLoot plugin to spawn items in this crate": false,
  2738.         "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
  2739.         "Clear the standard content of the crate": false,
  2740.         "Setting up loot from the loot table": {
  2741.           "Enable spawn loot from prefabs": false,
  2742.           "List of prefabs (one is randomly selected)": [
  2743.             {
  2744.               "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_2.prefab",
  2745.               "Minimum Loot multiplier": 5,
  2746.               "Maximum Loot multiplier": 5
  2747.             }
  2748.           ]
  2749.         },
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  2755.             "ShortName": "sulfur",
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  2764.           {
  2765.             "ShortName": "metal.refined",
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  2774.           {
  2775.             "ShortName": "metal.fragments",
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  2784.           {
  2785.             "ShortName": "scrap",
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  2794.           {
  2795.             "ShortName": "diesel_barrel",
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  2801.             "Name (empty - default)": "",
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  2804.           {
  2805.             "ShortName": "cloth",
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  2814.           {
  2815.             "ShortName": "leather",
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  2824.           {
  2825.             "ShortName": "charcoal",
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  2827.             "Maximum": 25000,
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  2834.           {
  2835.             "ShortName": "gunpowder",
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  2837.             "Maximum": 4000,
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  2841.             "Name (empty - default)": "",
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  2844.         ]
  2845.       }
  2846.     }
  2847.   ],
  2848.   "NPC Configurations": [
  2849.     {
  2850.       "Preset Name": "biker_m92_easy_1",
  2851.       "Name": "Forest Bandit",
  2852.       "Health": 100.0,
  2853.       "Kit": "",
  2854.       "Wear items": [
  2855.         {
  2856.           "ShortName": "mask.bandana",
  2857.           "skinID (0 - default)": 3255213783
  2858.         },
  2859.         {
  2860.           "ShortName": "hat.boonie",
  2861.           "skinID (0 - default)": 2557702256
  2862.         },
  2863.         {
  2864.           "ShortName": "hoodie",
  2865.           "skinID (0 - default)": 1282142258
  2866.         },
  2867.         {
  2868.           "ShortName": "pants",
  2869.           "skinID (0 - default)": 2080977144
  2870.         },
  2871.         {
  2872.           "ShortName": "shoes.boots",
  2873.           "skinID (0 - default)": 0
  2874.         }
  2875.       ],
  2876.       "Belt items": [
  2877.         {
  2878.           "ShortName": "pistol.m92",
  2879.           "Amount": 1,
  2880.           "skinID (0 - default)": 0,
  2881.           "Mods": [
  2882.             "weapon.mod.flashlight"
  2883.           ],
  2884.           "Ammo": ""
  2885.         }
  2886.       ],
  2887.       "Speed": 5.0,
  2888.       "Roam Range": 10.0,
  2889.       "Chase Range": 110.0,
  2890.       "Attack Range Multiplier": 1.0,
  2891.       "Sense Range": 60.0,
  2892.       "Memory duration [sec.]": 10.0,
  2893.       "Scale damage": 0.4,
  2894.       "Aim Cone Scale": 1.5,
  2895.       "Detect the target only in the NPC's viewing vision cone?": false,
  2896.       "Vision Cone": 135.0,
  2897.       "Turret damage scale": 1.0,
  2898.       "Disable radio effects? [true/false]": false,
  2899.       "Should remove the corpse?": true,
  2900.       "Own loot table": {
  2901.         "Allow the AlphaLoot plugin to spawn items in this crate": true,
  2902.         "The name of the loot preset for AlphaLoot": "scientistnpc_oilrig",
  2903.         "Allow the CustomLoot plugin to spawn items in this crate": false,
  2904.         "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
  2905.         "Clear the standard content of the crate": true,
  2906.         "Setting up loot from the loot table": {
  2907.           "Enable spawn loot from prefabs": true,
  2908.           "List of prefabs (one is randomly selected)": [
  2909.             {
  2910.               "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab",
  2911.               "Minimum Loot multiplier": 2,
  2912.               "Maximum Loot multiplier": 2
  2913.             }
  2914.           ]
  2915.         },
  2916.         "Enable spawn of items from the list": true,
  2917.         "Minimum numbers of items": 1,
  2918.         "Maximum numbers of items": 1,
  2919.         "List of items": [
  2920.           {
  2921.             "ShortName": "largemedkit",
  2922.             "Minimum": 1,
  2923.             "Maximum": 3,
  2924.             "Chance [0.0-100.0]": 10.0,
  2925.             "Is this a blueprint? [true/false]": false,
  2926.             "SkinID (0 - default)": 0,
  2927.             "Name (empty - default)": "",
  2928.             "List of genomes": []
  2929.           },
  2930.           {
  2931.             "ShortName": "syringe.medical",
  2932.             "Minimum": 1,
  2933.             "Maximum": 3,
  2934.             "Chance [0.0-100.0]": 20.0,
  2935.             "Is this a blueprint? [true/false]": false,
  2936.             "SkinID (0 - default)": 0,
  2937.             "Name (empty - default)": "",
  2938.             "List of genomes": []
  2939.           },
  2940.           {
  2941.             "ShortName": "bandage",
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  2954.       "Preset Name": "biker_m92_easy_2",
  2955.       "Name": "Road Bandit",
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  2989.       "Chase Range": 110.0,
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  2991.       "Sense Range": 60.0,
  2992.       "Memory duration [sec.]": 10.0,
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  2994.       "Aim Cone Scale": 1.5,
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  2997.       "Turret damage scale": 1.0,
  2998.       "Disable radio effects? [true/false]": false,
  2999.       "Should remove the corpse?": true,
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  3002.         "The name of the loot preset for AlphaLoot": "scientistnpc_oilrig",
  3003.         "Allow the CustomLoot plugin to spawn items in this crate": false,
  3004.         "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
  3005.         "Clear the standard content of the crate": true,
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  3010.               "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab",
  3011.               "Minimum Loot multiplier": 2,
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  3021.             "ShortName": "largemedkit",
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  3030.           {
  3031.             "ShortName": "syringe.medical",
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  3053.     {
  3054.       "Preset Name": "biker_spas12_easy",
  3055.       "Name": "Hunter",
  3056.       "Health": 125.0,
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  3060.           "ShortName": "hoodie",
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  3095.       "Sense Range": 60.0,
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  3103.       "Should remove the corpse?": true,
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  3107.         "Allow the CustomLoot plugin to spawn items in this crate": false,
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  3109.         "Clear the standard content of the crate": true,
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  3114.               "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
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  3187.     {
  3188.       "Preset Name": "sedan_npc_easy",
  3189.       "Name": "Armored Bandit",
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  3224.           "ShortName": "smg.thompson",
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  3235.       "Chase Range": 110.0,
  3236.       "Attack Range Multiplier": 1.0,
  3237.       "Sense Range": 60.0,
  3238.       "Memory duration [sec.]": 10.0,
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  3249.         "Allow the CustomLoot plugin to spawn items in this crate": false,
  3250.         "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
  3251.         "Clear the standard content of the crate": true,
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  3256.               "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
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  3359.     {
  3360.       "Preset Name": "biker_grenadelauncher_medium",
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  3381.         {
  3382.           "ShortName": "shoes.boots",
  3383.           "skinID (0 - default)": 0
  3384.         }
  3385.       ],
  3386.       "Belt items": [
  3387.         {
  3388.           "ShortName": "multiplegrenadelauncher",
  3389.           "Amount": 1,
  3390.           "skinID (0 - default)": 0,
  3391.           "Mods": [],
  3392.           "Ammo": ""
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  3394.       ],
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  3396.       "Roam Range": 10.0,
  3397.       "Chase Range": 110.0,
  3398.       "Attack Range Multiplier": 1.0,
  3399.       "Sense Range": 110.0,
  3400.       "Memory duration [sec.]": 10.0,
  3401.       "Scale damage": 0.2,
  3402.       "Aim Cone Scale": 1.5,
  3403.       "Detect the target only in the NPC's viewing vision cone?": false,
  3404.       "Vision Cone": 135.0,
  3405.       "Turret damage scale": 1.0,
  3406.       "Disable radio effects? [true/false]": false,
  3407.       "Should remove the corpse?": true,
  3408.       "Own loot table": {
  3409.         "Allow the AlphaLoot plugin to spawn items in this crate": true,
  3410.         "The name of the loot preset for AlphaLoot": "scientistnpc_oilrig",
  3411.         "Allow the CustomLoot plugin to spawn items in this crate": false,
  3412.         "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
  3413.         "Clear the standard content of the crate": true,
  3414.         "Setting up loot from the loot table": {
  3415.           "Enable spawn loot from prefabs": true,
  3416.           "List of prefabs (one is randomly selected)": [
  3417.             {
  3418.               "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab",
  3419.               "Minimum Loot multiplier": 3,
  3420.               "Maximum Loot multiplier": 3
  3421.             }
  3422.           ]
  3423.         },
  3424.         "Enable spawn of items from the list": false,
  3425.         "Minimum numbers of items": 1,
  3426.         "Maximum numbers of items": 1,
  3427.         "List of items": [
  3428.           {
  3429.             "ShortName": "scrap",
  3430.             "Minimum": 50,
  3431.             "Maximum": 100,
  3432.             "Chance [0.0-100.0]": 50.0,
  3433.             "Is this a blueprint? [true/false]": false,
  3434.             "SkinID (0 - default)": 0,
  3435.             "Name (empty - default)": "",
  3436.             "List of genomes": []
  3437.           }
  3438.         ]
  3439.       }
  3440.     },
  3441.     {
  3442.       "Preset Name": "biker_mp5_medium",
  3443.       "Name": "Armored Road Bandit",
  3444.       "Health": 125.0,
  3445.       "Kit": "",
  3446.       "Wear items": [
  3447.         {
  3448.           "ShortName": "coffeecan.helmet",
  3449.           "skinID (0 - default)": 1269589560
  3450.         },
  3451.         {
  3452.           "ShortName": "roadsign.jacket",
  3453.           "skinID (0 - default)": 1706089885
  3454.         },
  3455.         {
  3456.           "ShortName": "roadsign.gloves",
  3457.           "skinID (0 - default)": 2806216923
  3458.         },
  3459.         {
  3460.           "ShortName": "hoodie",
  3461.           "skinID (0 - default)": 2811533300
  3462.         },
  3463.         {
  3464.           "ShortName": "pants",
  3465.           "skinID (0 - default)": 2080977144
  3466.         },
  3467.         {
  3468.           "ShortName": "shoes.boots",
  3469.           "skinID (0 - default)": 0
  3470.         }
  3471.       ],
  3472.       "Belt items": [
  3473.         {
  3474.           "ShortName": "smg.mp5",
  3475.           "Amount": 1,
  3476.           "skinID (0 - default)": 0,
  3477.           "Mods": [],
  3478.           "Ammo": ""
  3479.         }
  3480.       ],
  3481.       "Speed": 7.5,
  3482.       "Roam Range": 10.0,
  3483.       "Chase Range": 110.0,
  3484.       "Attack Range Multiplier": 1.0,
  3485.       "Sense Range": 110.0,
  3486.       "Memory duration [sec.]": 10.0,
  3487.       "Scale damage": 1.4,
  3488.       "Aim Cone Scale": 0.8,
  3489.       "Detect the target only in the NPC's viewing vision cone?": false,
  3490.       "Vision Cone": 135.0,
  3491.       "Turret damage scale": 1.0,
  3492.       "Disable radio effects? [true/false]": false,
  3493.       "Should remove the corpse?": true,
  3494.       "Own loot table": {
  3495.         "Allow the AlphaLoot plugin to spawn items in this crate": true,
  3496.         "The name of the loot preset for AlphaLoot": "scientistnpc_oilrig",
  3497.         "Allow the CustomLoot plugin to spawn items in this crate": false,
  3498.         "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
  3499.         "Clear the standard content of the crate": true,
  3500.         "Setting up loot from the loot table": {
  3501.           "Enable spawn loot from prefabs": true,
  3502.           "List of prefabs (one is randomly selected)": [
  3503.             {
  3504.               "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab",
  3505.               "Minimum Loot multiplier": 3,
  3506.               "Maximum Loot multiplier": 3
  3507.             }
  3508.           ]
  3509.         },
  3510.         "Enable spawn of items from the list": false,
  3511.         "Minimum numbers of items": 1,
  3512.         "Maximum numbers of items": 1,
  3513.         "List of items": [
  3514.           {
  3515.             "ShortName": "scrap",
  3516.             "Minimum": 50,
  3517.             "Maximum": 100,
  3518.             "Chance [0.0-100.0]": 50.0,
  3519.             "Is this a blueprint? [true/false]": false,
  3520.             "SkinID (0 - default)": 0,
  3521.             "Name (empty - default)": "",
  3522.             "List of genomes": []
  3523.           }
  3524.         ]
  3525.       }
  3526.     },
  3527.     {
  3528.       "Preset Name": "carnpc_shotgunm4_medium",
  3529.       "Name": "Madman",
  3530.       "Health": 170.0,
  3531.       "Kit": "",
  3532.       "Wear items": [
  3533.         {
  3534.           "ShortName": "coffeecan.helmet",
  3535.           "skinID (0 - default)": 1624104393
  3536.         },
  3537.         {
  3538.           "ShortName": "roadsign.jacket",
  3539.           "skinID (0 - default)": 1624100124
  3540.         },
  3541.         {
  3542.           "ShortName": "roadsign.kilt",
  3543.           "skinID (0 - default)": 1624102935
  3544.         },
  3545.         {
  3546.           "ShortName": "hoodie",
  3547.           "skinID (0 - default)": 2099705103
  3548.         },
  3549.         {
  3550.           "ShortName": "pants",
  3551.           "skinID (0 - default)": 2099701364
  3552.         },
  3553.         {
  3554.           "ShortName": "shoes.boots",
  3555.           "skinID (0 - default)": 0
  3556.         }
  3557.       ],
  3558.       "Belt items": [
  3559.         {
  3560.           "ShortName": "shotgun.m4",
  3561.           "Amount": 1,
  3562.           "skinID (0 - default)": 0,
  3563.           "Mods": [
  3564.             "weapon.mod.flashlight"
  3565.           ],
  3566.           "Ammo": ""
  3567.         }
  3568.       ],
  3569.       "Speed": 5.0,
  3570.       "Roam Range": 10.0,
  3571.       "Chase Range": 110.0,
  3572.       "Attack Range Multiplier": 1.0,
  3573.       "Sense Range": 110.0,
  3574.       "Memory duration [sec.]": 10.0,
  3575.       "Scale damage": 1.5,
  3576.       "Aim Cone Scale": 1.0,
  3577.       "Detect the target only in the NPC's viewing vision cone?": false,
  3578.       "Vision Cone": 135.0,
  3579.       "Turret damage scale": 1.0,
  3580.       "Disable radio effects? [true/false]": false,
  3581.       "Should remove the corpse?": true,
  3582.       "Own loot table": {
  3583.         "Allow the AlphaLoot plugin to spawn items in this crate": true,
  3584.         "The name of the loot preset for AlphaLoot": "scientistnpc_oilrig",
  3585.         "Allow the CustomLoot plugin to spawn items in this crate": false,
  3586.         "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
  3587.         "Clear the standard content of the crate": true,
  3588.         "Setting up loot from the loot table": {
  3589.           "Enable spawn loot from prefabs": true,
  3590.           "List of prefabs (one is randomly selected)": [
  3591.             {
  3592.               "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab",
  3593.               "Minimum Loot multiplier": 3,
  3594.               "Maximum Loot multiplier": 3
  3595.             }
  3596.           ]
  3597.         },
  3598.         "Enable spawn of items from the list": false,
  3599.         "Minimum numbers of items": 1,
  3600.         "Maximum numbers of items": 1,
  3601.         "List of items": [
  3602.           {
  3603.             "ShortName": "scrap",
  3604.             "Minimum": 50,
  3605.             "Maximum": 100,
  3606.             "Chance [0.0-100.0]": 50.0,
  3607.             "Is this a blueprint? [true/false]": false,
  3608.             "SkinID (0 - default)": 0,
  3609.             "Name (empty - default)": "",
  3610.             "List of genomes": []
  3611.           }
  3612.         ]
  3613.       }
  3614.     },
  3615.     {
  3616.       "Preset Name": "carnpc_lr300_medium",
  3617.       "Name": "Radiation Liquidator",
  3618.       "Health": 175.0,
  3619.       "Kit": "",
  3620.       "Wear items": [
  3621.         {
  3622.           "ShortName": "hat.gas.mask",
  3623.           "skinID (0 - default)": 0
  3624.         },
  3625.         {
  3626.           "ShortName": "roadsign.kilt",
  3627.           "skinID (0 - default)": 1740068457
  3628.         },
  3629.         {
  3630.           "ShortName": "roadsign.jacket",
  3631.           "skinID (0 - default)": 1740065674
  3632.         },
  3633.         {
  3634.           "ShortName": "roadsign.gloves",
  3635.           "skinID (0 - default)": 0
  3636.         },
  3637.         {
  3638.           "ShortName": "hoodie",
  3639.           "skinID (0 - default)": 2649552973
  3640.         },
  3641.         {
  3642.           "ShortName": "pants",
  3643.           "skinID (0 - default)": 2649555568
  3644.         },
  3645.         {
  3646.           "ShortName": "shoes.boots",
  3647.           "skinID (0 - default)": 0
  3648.         },
  3649.         {
  3650.           "ShortName": "diving.tank",
  3651.           "skinID (0 - default)": 0
  3652.         }
  3653.       ],
  3654.       "Belt items": [
  3655.         {
  3656.           "ShortName": "rifle.lr300",
  3657.           "Amount": 1,
  3658.           "skinID (0 - default)": 0,
  3659.           "Mods": [
  3660.             "weapon.mod.flashlight",
  3661.             "weapon.mod.holosight"
  3662.           ],
  3663.           "Ammo": ""
  3664.         },
  3665.         {
  3666.           "ShortName": "syringe.medical",
  3667.           "Amount": 3,
  3668.           "skinID (0 - default)": 0,
  3669.           "Mods": [],
  3670.           "Ammo": ""
  3671.         }
  3672.       ],
  3673.       "Speed": 7.5,
  3674.       "Roam Range": 10.0,
  3675.       "Chase Range": 110.0,
  3676.       "Attack Range Multiplier": 1.0,
  3677.       "Sense Range": 110.0,
  3678.       "Memory duration [sec.]": 10.0,
  3679.       "Scale damage": 0.65,
  3680.       "Aim Cone Scale": 1.0,
  3681.       "Detect the target only in the NPC's viewing vision cone?": false,
  3682.       "Vision Cone": 135.0,
  3683.       "Turret damage scale": 1.0,
  3684.       "Disable radio effects? [true/false]": false,
  3685.       "Should remove the corpse?": true,
  3686.       "Own loot table": {
  3687.         "Allow the AlphaLoot plugin to spawn items in this crate": true,
  3688.         "The name of the loot preset for AlphaLoot": "scientistnpc_oilrig",
  3689.         "Allow the CustomLoot plugin to spawn items in this crate": false,
  3690.         "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
  3691.         "Clear the standard content of the crate": true,
  3692.         "Setting up loot from the loot table": {
  3693.           "Enable spawn loot from prefabs": true,
  3694.           "List of prefabs (one is randomly selected)": [
  3695.             {
  3696.               "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab",
  3697.               "Minimum Loot multiplier": 3,
  3698.               "Maximum Loot multiplier": 3
  3699.             }
  3700.           ]
  3701.         },
  3702.         "Enable spawn of items from the list": false,
  3703.         "Minimum numbers of items": 1,
  3704.         "Maximum numbers of items": 1,
  3705.         "List of items": [
  3706.           {
  3707.             "ShortName": "scrap",
  3708.             "Minimum": 50,
  3709.             "Maximum": 100,
  3710.             "Chance [0.0-100.0]": 50.0,
  3711.             "Is this a blueprint? [true/false]": false,
  3712.             "SkinID (0 - default)": 0,
  3713.             "Name (empty - default)": "",
  3714.             "List of genomes": []
  3715.           }
  3716.         ]
  3717.       }
  3718.     },
  3719.     {
  3720.       "Preset Name": "carnpc_lr300_raid_medium",
  3721.       "Name": "Raider",
  3722.       "Health": 175.0,
  3723.       "Kit": "",
  3724.       "Wear items": [
  3725.         {
  3726.           "ShortName": "clatter.helmet",
  3727.           "skinID (0 - default)": 0
  3728.         },
  3729.         {
  3730.           "ShortName": "attire.hide.poncho",
  3731.           "skinID (0 - default)": 2819301476
  3732.         },
  3733.         {
  3734.           "ShortName": "roadsign.gloves",
  3735.           "skinID (0 - default)": 0
  3736.         },
  3737.         {
  3738.           "ShortName": "hoodie",
  3739.           "skinID (0 - default)": 2984978438
  3740.         },
  3741.         {
  3742.           "ShortName": "pants",
  3743.           "skinID (0 - default)": 2080977144
  3744.         },
  3745.         {
  3746.           "ShortName": "shoes.boots",
  3747.           "skinID (0 - default)": 0
  3748.         }
  3749.       ],
  3750.       "Belt items": [
  3751.         {
  3752.           "ShortName": "rifle.lr300",
  3753.           "Amount": 1,
  3754.           "skinID (0 - default)": 0,
  3755.           "Mods": [
  3756.             "weapon.mod.flashlight",
  3757.             "weapon.mod.holosight"
  3758.           ],
  3759.           "Ammo": ""
  3760.         },
  3761.         {
  3762.           "ShortName": "syringe.medical",
  3763.           "Amount": 3,
  3764.           "skinID (0 - default)": 0,
  3765.           "Mods": [],
  3766.           "Ammo": ""
  3767.         },
  3768.         {
  3769.           "ShortName": "rocket.launcher",
  3770.           "Amount": 1,
  3771.           "skinID (0 - default)": 0,
  3772.           "Mods": [],
  3773.           "Ammo": ""
  3774.         }
  3775.       ],
  3776.       "Speed": 7.5,
  3777.       "Roam Range": 10.0,
  3778.       "Chase Range": 110.0,
  3779.       "Attack Range Multiplier": 1.0,
  3780.       "Sense Range": 110.0,
  3781.       "Memory duration [sec.]": 10.0,
  3782.       "Scale damage": 0.65,
  3783.       "Aim Cone Scale": 1.0,
  3784.       "Detect the target only in the NPC's viewing vision cone?": false,
  3785.       "Vision Cone": 135.0,
  3786.       "Turret damage scale": 1.0,
  3787.       "Disable radio effects? [true/false]": false,
  3788.       "Should remove the corpse?": true,
  3789.       "Own loot table": {
  3790.         "Allow the AlphaLoot plugin to spawn items in this crate": true,
  3791.         "The name of the loot preset for AlphaLoot": "scientistnpc_oilrig",
  3792.         "Allow the CustomLoot plugin to spawn items in this crate": false,
  3793.         "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
  3794.         "Clear the standard content of the crate": true,
  3795.         "Setting up loot from the loot table": {
  3796.           "Enable spawn loot from prefabs": true,
  3797.           "List of prefabs (one is randomly selected)": [
  3798.             {
  3799.               "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab",
  3800.               "Minimum Loot multiplier": 3,
  3801.               "Maximum Loot multiplier": 3
  3802.             }
  3803.           ]
  3804.         },
  3805.         "Enable spawn of items from the list": false,
  3806.         "Minimum numbers of items": 1,
  3807.         "Maximum numbers of items": 1,
  3808.         "List of items": [
  3809.           {
  3810.             "ShortName": "scrap",
  3811.             "Minimum": 50,
  3812.             "Maximum": 100,
  3813.             "Chance [0.0-100.0]": 50.0,
  3814.             "Is this a blueprint? [true/false]": false,
  3815.             "SkinID (0 - default)": 0,
  3816.             "Name (empty - default)": "",
  3817.             "List of genomes": []
  3818.           }
  3819.         ]
  3820.       }
  3821.     },
  3822.     {
  3823.       "Preset Name": "carnpc_lr300_hard",
  3824.       "Name": "Defender",
  3825.       "Health": 175.0,
  3826.       "Kit": "",
  3827.       "Wear items": [
  3828.         {
  3829.           "ShortName": "metal.facemask",
  3830.           "skinID (0 - default)": 3274815691
  3831.         },
  3832.         {
  3833.           "ShortName": "metal.plate.torso",
  3834.           "skinID (0 - default)": 3274816373
  3835.         },
  3836.         {
  3837.           "ShortName": "roadsign.kilt",
  3838.           "skinID (0 - default)": 3299983586
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  3840.         {
  3841.           "ShortName": "hoodie",
  3842.           "skinID (0 - default)": 3322149888
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  3844.         {
  3845.           "ShortName": "pants",
  3846.           "skinID (0 - default)": 3322151159
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  3848.         {
  3849.           "ShortName": "shoes.boots",
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  3855.           "ShortName": "rifle.lr300",
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  3860.             "weapon.mod.holosight"
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  3862.           "Ammo": ""
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  3865.           "ShortName": "syringe.medical",
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  3874.       "Chase Range": 110.0,
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  3876.       "Sense Range": 110.0,
  3877.       "Memory duration [sec.]": 10.0,
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  3879.       "Aim Cone Scale": 1.0,
  3880.       "Detect the target only in the NPC's viewing vision cone?": false,
  3881.       "Vision Cone": 135.0,
  3882.       "Turret damage scale": 1.0,
  3883.       "Disable radio effects? [true/false]": false,
  3884.       "Should remove the corpse?": true,
  3885.       "Own loot table": {
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  3887.         "The name of the loot preset for AlphaLoot": "scientistnpc_oilrig",
  3888.         "Allow the CustomLoot plugin to spawn items in this crate": false,
  3889.         "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
  3890.         "Clear the standard content of the crate": true,
  3891.         "Setting up loot from the loot table": {
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  3895.               "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_2.prefab",
  3896.               "Minimum Loot multiplier": 3,
  3897.               "Maximum Loot multiplier": 3
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  3899.           ]
  3900.         },
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  3910.             "Is this a blueprint? [true/false]": false,
  3911.             "SkinID (0 - default)": 0,
  3912.             "Name (empty - default)": "",
  3913.             "List of genomes": []
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  3917.     },
  3918.     {
  3919.       "Preset Name": "carnpc_lr300_raid_hard",
  3920.       "Name": "Armored Raider",
  3921.       "Health": 175.0,
  3922.       "Kit": "",
  3923.       "Wear items": [
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  3925.           "ShortName": "metal.facemask",
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  3927.         },
  3928.         {
  3929.           "ShortName": "metal.plate.torso",
  3930.           "skinID (0 - default)": 1644419309
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  3932.         {
  3933.           "ShortName": "hoodie",
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  3935.         },
  3936.         {
  3937.           "ShortName": "pants",
  3938.           "skinID (0 - default)": 2282817402
  3939.         },
  3940.         {
  3941.           "ShortName": "shoes.boots",
  3942.           "skinID (0 - default)": 919261524
  3943.         }
  3944.       ],
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  3947.           "ShortName": "rifle.lr300",
  3948.           "Amount": 1,
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  3952.             "weapon.mod.holosight"
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  3954.           "Ammo": ""
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  3956.         {
  3957.           "ShortName": "rocket.launcher",
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  3963.         {
  3964.           "ShortName": "syringe.medical",
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  3972.       "Roam Range": 10.0,
  3973.       "Chase Range": 110.0,
  3974.       "Attack Range Multiplier": 1.0,
  3975.       "Sense Range": 110.0,
  3976.       "Memory duration [sec.]": 10.0,
  3977.       "Scale damage": 0.65,
  3978.       "Aim Cone Scale": 1.0,
  3979.       "Detect the target only in the NPC's viewing vision cone?": false,
  3980.       "Vision Cone": 135.0,
  3981.       "Turret damage scale": 1.0,
  3982.       "Disable radio effects? [true/false]": false,
  3983.       "Should remove the corpse?": true,
  3984.       "Own loot table": {
  3985.         "Allow the AlphaLoot plugin to spawn items in this crate": true,
  3986.         "The name of the loot preset for AlphaLoot": "scientistnpc_oilrig",
  3987.         "Allow the CustomLoot plugin to spawn items in this crate": false,
  3988.         "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
  3989.         "Clear the standard content of the crate": true,
  3990.         "Setting up loot from the loot table": {
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  3994.               "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab",
  3995.               "Minimum Loot multiplier": 3,
  3996.               "Maximum Loot multiplier": 3
  3997.             }
  3998.           ]
  3999.         },
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  4001.         "Minimum numbers of items": 1,
  4002.         "Maximum numbers of items": 1,
  4003.         "List of items": [
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  4005.             "ShortName": "scrap",
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  4007.             "Maximum": 100,
  4008.             "Chance [0.0-100.0]": 50.0,
  4009.             "Is this a blueprint? [true/false]": false,
  4010.             "SkinID (0 - default)": 0,
  4011.             "Name (empty - default)": "",
  4012.             "List of genomes": []
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  4015.       }
  4016.     },
  4017.     {
  4018.       "Preset Name": "carnpc_grenadelauncher_hard",
  4019.       "Name": "Armored Bomber Man",
  4020.       "Health": 175.0,
  4021.       "Kit": "",
  4022.       "Wear items": [
  4023.         {
  4024.           "ShortName": "metal.facemask",
  4025.           "skinID (0 - default)": 2810942233
  4026.         },
  4027.         {
  4028.           "ShortName": "jacket",
  4029.           "skinID (0 - default)": 2843424058
  4030.         },
  4031.         {
  4032.           "ShortName": "roadsign.kilt",
  4033.           "skinID (0 - default)": 2823738497
  4034.         },
  4035.         {
  4036.           "ShortName": "pants",
  4037.           "skinID (0 - default)": 2814837980
  4038.         },
  4039.         {
  4040.           "ShortName": "hoodie",
  4041.           "skinID (0 - default)": 2814838951
  4042.         },
  4043.         {
  4044.           "ShortName": "shoes.boots",
  4045.           "skinID (0 - default)": 919261524
  4046.         }
  4047.       ],
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  4050.           "ShortName": "multiplegrenadelauncher",
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  4053.           "Mods": [],
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  4055.         },
  4056.         {
  4057.           "ShortName": "syringe.medical",
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  4065.       "Roam Range": 10.0,
  4066.       "Chase Range": 110.0,
  4067.       "Attack Range Multiplier": 1.0,
  4068.       "Sense Range": 110.0,
  4069.       "Memory duration [sec.]": 10.0,
  4070.       "Scale damage": 0.5,
  4071.       "Aim Cone Scale": 1.0,
  4072.       "Detect the target only in the NPC's viewing vision cone?": false,
  4073.       "Vision Cone": 135.0,
  4074.       "Turret damage scale": 1.0,
  4075.       "Disable radio effects? [true/false]": false,
  4076.       "Should remove the corpse?": true,
  4077.       "Own loot table": {
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  4079.         "The name of the loot preset for AlphaLoot": "scientistnpc_oilrig",
  4080.         "Allow the CustomLoot plugin to spawn items in this crate": false,
  4081.         "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
  4082.         "Clear the standard content of the crate": true,
  4083.         "Setting up loot from the loot table": {
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  4086.             {
  4087.               "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_2.prefab",
  4088.               "Minimum Loot multiplier": 3,
  4089.               "Maximum Loot multiplier": 3
  4090.             }
  4091.           ]
  4092.         },
  4093.         "Enable spawn of items from the list": false,
  4094.         "Minimum numbers of items": 1,
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  4096.         "List of items": [
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  4098.             "ShortName": "scrap",
  4099.             "Minimum": 50,
  4100.             "Maximum": 100,
  4101.             "Chance [0.0-100.0]": 50.0,
  4102.             "Is this a blueprint? [true/false]": false,
  4103.             "SkinID (0 - default)": 0,
  4104.             "Name (empty - default)": "",
  4105.             "List of genomes": []
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  4107.         ]
  4108.       }
  4109.     },
  4110.     {
  4111.       "Preset Name": "carnpc_bolt_hard",
  4112.       "Name": "Sniper",
  4113.       "Health": 175.0,
  4114.       "Kit": "",
  4115.       "Wear items": [
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  4117.           "ShortName": "gloweyes",
  4118.           "skinID (0 - default)": 0
  4119.         },
  4120.         {
  4121.           "ShortName": "metal.facemask",
  4122.           "skinID (0 - default)": 2226597543
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  4124.         {
  4125.           "ShortName": "metal.plate.torso",
  4126.           "skinID (0 - default)": 2226598382
  4127.         },
  4128.         {
  4129.           "ShortName": "hoodie",
  4130.           "skinID (0 - default)": 2282815003
  4131.         },
  4132.         {
  4133.           "ShortName": "pants",
  4134.           "skinID (0 - default)": 2282817402
  4135.         },
  4136.         {
  4137.           "ShortName": "shoes.boots",
  4138.           "skinID (0 - default)": 919261524
  4139.         }
  4140.       ],
  4141.       "Belt items": [
  4142.         {
  4143.           "ShortName": "rifle.bolt",
  4144.           "Amount": 1,
  4145.           "skinID (0 - default)": 0,
  4146.           "Mods": [
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  4148.             "weapon.mod.8x.scope"
  4149.           ],
  4150.           "Ammo": ""
  4151.         },
  4152.         {
  4153.           "ShortName": "syringe.medical",
  4154.           "Amount": 3,
  4155.           "skinID (0 - default)": 0,
  4156.           "Mods": [],
  4157.           "Ammo": ""
  4158.         }
  4159.       ],
  4160.       "Speed": 5.0,
  4161.       "Roam Range": 10.0,
  4162.       "Chase Range": 110.0,
  4163.       "Attack Range Multiplier": 1.0,
  4164.       "Sense Range": 110.0,
  4165.       "Memory duration [sec.]": 10.0,
  4166.       "Scale damage": 0.65,
  4167.       "Aim Cone Scale": 1.0,
  4168.       "Detect the target only in the NPC's viewing vision cone?": false,
  4169.       "Vision Cone": 135.0,
  4170.       "Turret damage scale": 1.0,
  4171.       "Disable radio effects? [true/false]": false,
  4172.       "Should remove the corpse?": true,
  4173.       "Own loot table": {
  4174.         "Allow the AlphaLoot plugin to spawn items in this crate": true,
  4175.         "The name of the loot preset for AlphaLoot": "scientistnpc_oilrig",
  4176.         "Allow the CustomLoot plugin to spawn items in this crate": false,
  4177.         "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
  4178.         "Clear the standard content of the crate": true,
  4179.         "Setting up loot from the loot table": {
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  4181.           "List of prefabs (one is randomly selected)": [
  4182.             {
  4183.               "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_2.prefab",
  4184.               "Minimum Loot multiplier": 3,
  4185.               "Maximum Loot multiplier": 3
  4186.             }
  4187.           ]
  4188.         },
  4189.         "Enable spawn of items from the list": false,
  4190.         "Minimum numbers of items": 1,
  4191.         "Maximum numbers of items": 1,
  4192.         "List of items": [
  4193.           {
  4194.             "ShortName": "scrap",
  4195.             "Minimum": 50,
  4196.             "Maximum": 100,
  4197.             "Chance [0.0-100.0]": 50.0,
  4198.             "Is this a blueprint? [true/false]": false,
  4199.             "SkinID (0 - default)": 0,
  4200.             "Name (empty - default)": "",
  4201.             "List of genomes": []
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  4203.         ]
  4204.       }
  4205.     },
  4206.     {
  4207.       "Preset Name": "carnpc_flamethrower_hard",
  4208.       "Name": "Fire Boss",
  4209.       "Health": 1500.0,
  4210.       "Kit": "",
  4211.       "Wear items": [
  4212.         {
  4213.           "ShortName": "scientistsuit_heavy",
  4214.           "skinID (0 - default)": 0
  4215.         }
  4216.       ],
  4217.       "Belt items": [
  4218.         {
  4219.           "ShortName": "military flamethrower",
  4220.           "Amount": 1,
  4221.           "skinID (0 - default)": 0,
  4222.           "Mods": [],
  4223.           "Ammo": ""
  4224.         },
  4225.         {
  4226.           "ShortName": "syringe.medical",
  4227.           "Amount": 3,
  4228.           "skinID (0 - default)": 0,
  4229.           "Mods": [],
  4230.           "Ammo": ""
  4231.         }
  4232.       ],
  4233.       "Speed": 3.5,
  4234.       "Roam Range": 10.0,
  4235.       "Chase Range": 110.0,
  4236.       "Attack Range Multiplier": 1.0,
  4237.       "Sense Range": 110.0,
  4238.       "Memory duration [sec.]": 10.0,
  4239.       "Scale damage": 0.65,
  4240.       "Aim Cone Scale": 1.0,
  4241.       "Detect the target only in the NPC's viewing vision cone?": false,
  4242.       "Vision Cone": 135.0,
  4243.       "Turret damage scale": 1.0,
  4244.       "Disable radio effects? [true/false]": false,
  4245.       "Should remove the corpse?": true,
  4246.       "Own loot table": {
  4247.         "Allow the AlphaLoot plugin to spawn items in this crate": true,
  4248.         "The name of the loot preset for AlphaLoot": "scientistnpc_oilrig",
  4249.         "Allow the CustomLoot plugin to spawn items in this crate": false,
  4250.         "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
  4251.         "Clear the standard content of the crate": true,
  4252.         "Setting up loot from the loot table": {
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  4254.           "List of prefabs (one is randomly selected)": [
  4255.             {
  4256.               "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab",
  4257.               "Minimum Loot multiplier": 3,
  4258.               "Maximum Loot multiplier": 3
  4259.             }
  4260.           ]
  4261.         },
  4262.         "Enable spawn of items from the list": false,
  4263.         "Minimum numbers of items": 6,
  4264.         "Maximum numbers of items": 6,
  4265.         "List of items": [
  4266.           {
  4267.             "ShortName": "ammo.grenadelauncher.smoke",
  4268.             "Minimum": 5,
  4269.             "Maximum": 15,
  4270.             "Chance [0.0-100.0]": 5.0,
  4271.             "Is this a blueprint? [true/false]": false,
  4272.             "SkinID (0 - default)": 0,
  4273.             "Name (empty - default)": "",
  4274.             "List of genomes": []
  4275.           },
  4276.           {
  4277.             "ShortName": "ammo.shotgun",
  4278.             "Minimum": 20,
  4279.             "Maximum": 40,
  4280.             "Chance [0.0-100.0]": 5.0,
  4281.             "Is this a blueprint? [true/false]": false,
  4282.             "SkinID (0 - default)": 0,
  4283.             "Name (empty - default)": "",
  4284.             "List of genomes": []
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  4430.       "Sense Range": 110.0,
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  4577.       "Name": "Armored Raider",
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  4636.       "Sense Range": 130.0,
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  4655.               "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_2.prefab",
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  4678.     {
  4679.       "Preset Name": "carnpc_ak_raid_nightmare_3",
  4680.       "Name": "Armored Raider",
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  4682.       "Kit": "",
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  4692.         {
  4693.           "ShortName": "tactical.gloves",
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  4704.         {
  4705.           "ShortName": "shoes.boots",
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  4727.         {
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  4734.         {
  4735.           "ShortName": "grenade.f1",
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  4737.           "skinID (0 - default)": 0,
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  4743.       "Roam Range": 10.0,
  4744.       "Chase Range": 130.0,
  4745.       "Attack Range Multiplier": 3.0,
  4746.       "Sense Range": 130.0,
  4747.       "Memory duration [sec.]": 10.0,
  4748.       "Scale damage": 0.4,
  4749.       "Aim Cone Scale": 1.3,
  4750.       "Detect the target only in the NPC's viewing vision cone?": false,
  4751.       "Vision Cone": 135.0,
  4752.       "Turret damage scale": 1.0,
  4753.       "Disable radio effects? [true/false]": false,
  4754.       "Should remove the corpse?": true,
  4755.       "Own loot table": {
  4756.         "Allow the AlphaLoot plugin to spawn items in this crate": true,
  4757.         "The name of the loot preset for AlphaLoot": "scientistnpc_oilrig",
  4758.         "Allow the CustomLoot plugin to spawn items in this crate": false,
  4759.         "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
  4760.         "Clear the standard content of the crate": false,
  4761.         "Setting up loot from the loot table": {
  4762.           "Enable spawn loot from prefabs": false,
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  4765.               "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
  4766.               "Minimum Loot multiplier": 1,
  4767.               "Maximum Loot multiplier": 1
  4768.             }
  4769.           ]
  4770.         },
  4771.         "Enable spawn of items from the list": false,
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  4780.             "Is this a blueprint? [true/false]": false,
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  4785.         ]
  4786.       }
  4787.     },
  4788.     {
  4789.       "Preset Name": "carnpc_smoke_nightmare",
  4790.       "Name": "Smoker",
  4791.       "Health": 500.0,
  4792.       "Kit": "",
  4793.       "Wear items": [
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  4795.           "ShortName": "heavy.plate.helmet",
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  4797.         },
  4798.         {
  4799.           "ShortName": "heavy.plate.jacket",
  4800.           "skinID (0 - default)": 0
  4801.         },
  4802.         {
  4803.           "ShortName": "heavy.plate.pants",
  4804.           "skinID (0 - default)": 0
  4805.         },
  4806.         {
  4807.           "ShortName": "tactical.gloves",
  4808.           "skinID (0 - default)": 0
  4809.         },
  4810.         {
  4811.           "ShortName": "shoes.boots",
  4812.           "skinID (0 - default)": 636286960
  4813.         }
  4814.       ],
  4815.       "Belt items": [
  4816.         {
  4817.           "ShortName": "multiplegrenadelauncher",
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  4819.           "skinID (0 - default)": 0,
  4820.           "Mods": [],
  4821.           "Ammo": "40mm_grenade_smoke"
  4822.         },
  4823.         {
  4824.           "ShortName": "syringe.medical",
  4825.           "Amount": 3,
  4826.           "skinID (0 - default)": 0,
  4827.           "Mods": [],
  4828.           "Ammo": ""
  4829.         },
  4830.         {
  4831.           "ShortName": "grenade.f1",
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  4833.           "skinID (0 - default)": 0,
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  4836.         }
  4837.       ],
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  4839.       "Roam Range": 10.0,
  4840.       "Chase Range": 130.0,
  4841.       "Attack Range Multiplier": 3.0,
  4842.       "Sense Range": 130.0,
  4843.       "Memory duration [sec.]": 10.0,
  4844.       "Scale damage": 0.4,
  4845.       "Aim Cone Scale": 1.3,
  4846.       "Detect the target only in the NPC's viewing vision cone?": false,
  4847.       "Vision Cone": 135.0,
  4848.       "Turret damage scale": 1.0,
  4849.       "Disable radio effects? [true/false]": false,
  4850.       "Should remove the corpse?": true,
  4851.       "Own loot table": {
  4852.         "Allow the AlphaLoot plugin to spawn items in this crate": true,
  4853.         "The name of the loot preset for AlphaLoot": "scientistnpc_oilrig",
  4854.         "Allow the CustomLoot plugin to spawn items in this crate": false,
  4855.         "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
  4856.         "Clear the standard content of the crate": false,
  4857.         "Setting up loot from the loot table": {
  4858.           "Enable spawn loot from prefabs": false,
  4859.           "List of prefabs (one is randomly selected)": [
  4860.             {
  4861.               "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
  4862.               "Minimum Loot multiplier": 1,
  4863.               "Maximum Loot multiplier": 1
  4864.             }
  4865.           ]
  4866.         },
  4867.         "Enable spawn of items from the list": false,
  4868.         "Minimum numbers of items": 1,
  4869.         "Maximum numbers of items": 1,
  4870.         "List of items": [
  4871.           {
  4872.             "ShortName": "scrap",
  4873.             "Minimum": 100,
  4874.             "Maximum": 200,
  4875.             "Chance [0.0-100.0]": 100.0,
  4876.             "Is this a blueprint? [true/false]": false,
  4877.             "SkinID (0 - default)": 0,
  4878.             "Name (empty - default)": "",
  4879.             "List of genomes": []
  4880.           }
  4881.         ]
  4882.       }
  4883.     },
  4884.     {
  4885.       "Preset Name": "carnpc_flamethrower_nightmare",
  4886.       "Name": "Fire Boss",
  4887.       "Health": 3000.0,
  4888.       "Kit": "",
  4889.       "Wear items": [
  4890.         {
  4891.           "ShortName": "scientistsuit_heavy",
  4892.           "skinID (0 - default)": 0
  4893.         }
  4894.       ],
  4895.       "Belt items": [
  4896.         {
  4897.           "ShortName": "military flamethrower",
  4898.           "Amount": 1,
  4899.           "skinID (0 - default)": 0,
  4900.           "Mods": [],
  4901.           "Ammo": ""
  4902.         },
  4903.         {
  4904.           "ShortName": "syringe.medical",
  4905.           "Amount": 3,
  4906.           "skinID (0 - default)": 0,
  4907.           "Mods": [],
  4908.           "Ammo": ""
  4909.         }
  4910.       ],
  4911.       "Speed": 3.5,
  4912.       "Roam Range": 10.0,
  4913.       "Chase Range": 130.0,
  4914.       "Attack Range Multiplier": 1.0,
  4915.       "Sense Range": 130.0,
  4916.       "Memory duration [sec.]": 10.0,
  4917.       "Scale damage": 0.65,
  4918.       "Aim Cone Scale": 1.0,
  4919.       "Detect the target only in the NPC's viewing vision cone?": false,
  4920.       "Vision Cone": 135.0,
  4921.       "Turret damage scale": 1.0,
  4922.       "Disable radio effects? [true/false]": false,
  4923.       "Should remove the corpse?": true,
  4924.       "Own loot table": {
  4925.         "Allow the AlphaLoot plugin to spawn items in this crate": true,
  4926.         "The name of the loot preset for AlphaLoot": "scientistnpc_oilrig",
  4927.         "Allow the CustomLoot plugin to spawn items in this crate": false,
  4928.         "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
  4929.         "Clear the standard content of the crate": true,
  4930.         "Setting up loot from the loot table": {
  4931.           "Enable spawn loot from prefabs": true,
  4932.           "List of prefabs (one is randomly selected)": [
  4933.             {
  4934.               "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab",
  4935.               "Minimum Loot multiplier": 3,
  4936.               "Maximum Loot multiplier": 3
  4937.             }
  4938.           ]
  4939.         },
  4940.         "Enable spawn of items from the list": false,
  4941.         "Minimum numbers of items": 6,
  4942.         "Maximum numbers of items": 6,
  4943.         "List of items": [
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  4945.             "ShortName": "ammo.grenadelauncher.smoke",
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  4947.             "Maximum": 15,
  4948.             "Chance [0.0-100.0]": 5.0,
  4949.             "Is this a blueprint? [true/false]": false,
  4950.             "SkinID (0 - default)": 0,
  4951.             "Name (empty - default)": "",
  4952.             "List of genomes": []
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  4954.           {
  4955.             "ShortName": "ammo.shotgun",
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  4958.             "Chance [0.0-100.0]": 5.0,
  4959.             "Is this a blueprint? [true/false]": false,
  4960.             "SkinID (0 - default)": 0,
  4961.             "Name (empty - default)": "",
  4962.             "List of genomes": []
  4963.           },
  4964.           {
  4965.             "ShortName": "ammo.shotgun.fire",
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  4967.             "Maximum": 40,
  4968.             "Chance [0.0-100.0]": 5.0,
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  4971.             "Name (empty - default)": "",
  4972.             "List of genomes": []
  4973.           },
  4974.           {
  4975.             "ShortName": "ammo.shotgun.slug",
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  4977.             "Maximum": 40,
  4978.             "Chance [0.0-100.0]": 5.0,
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  4980.             "SkinID (0 - default)": 0,
  4981.             "Name (empty - default)": "",
  4982.             "List of genomes": []
  4983.           },
  4984.           {
  4985.             "ShortName": "ammo.pistol",
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  4987.             "Maximum": 160,
  4988.             "Chance [0.0-100.0]": 5.0,
  4989.             "Is this a blueprint? [true/false]": false,
  4990.             "SkinID (0 - default)": 0,
  4991.             "Name (empty - default)": "",
  4992.             "List of genomes": []
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  4994.           {
  4995.             "ShortName": "ammo.pistol.fire",
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  4998.             "Chance [0.0-100.0]": 5.0,
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  5001.             "Name (empty - default)": "",
  5002.             "List of genomes": []
  5003.           },
  5004.           {
  5005.             "ShortName": "ammo.pistol.hv",
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  5008.             "Chance [0.0-100.0]": 5.0,
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  5010.             "SkinID (0 - default)": 0,
  5011.             "Name (empty - default)": "",
  5012.             "List of genomes": []
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  5014.           {
  5015.             "ShortName": "ammo.rifle",
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  5017.             "Maximum": 256,
  5018.             "Chance [0.0-100.0]": 5.0,
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  5020.             "SkinID (0 - default)": 0,
  5021.             "Name (empty - default)": "",
  5022.             "List of genomes": []
  5023.           },
  5024.           {
  5025.             "ShortName": "ammo.rifle.explosive",
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  5028.             "Chance [0.0-100.0]": 5.0,
  5029.             "Is this a blueprint? [true/false]": false,
  5030.             "SkinID (0 - default)": 0,
  5031.             "Name (empty - default)": "",
  5032.             "List of genomes": []
  5033.           },
  5034.           {
  5035.             "ShortName": "ammo.rifle.incendiary",
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  5037.             "Maximum": 256,
  5038.             "Chance [0.0-100.0]": 5.0,
  5039.             "Is this a blueprint? [true/false]": false,
  5040.             "SkinID (0 - default)": 0,
  5041.             "Name (empty - default)": "",
  5042.             "List of genomes": []
  5043.           },
  5044.           {
  5045.             "ShortName": "ammo.rifle.hv",
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  5047.             "Maximum": 256,
  5048.             "Chance [0.0-100.0]": 5.0,
  5049.             "Is this a blueprint? [true/false]": false,
  5050.             "SkinID (0 - default)": 0,
  5051.             "Name (empty - default)": "",
  5052.             "List of genomes": []
  5053.           },
  5054.           {
  5055.             "ShortName": "ammo.grenadelauncher.buckshot",
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  5057.             "Maximum": 15,
  5058.             "Chance [0.0-100.0]": 5.0,
  5059.             "Is this a blueprint? [true/false]": false,
  5060.             "SkinID (0 - default)": 0,
  5061.             "Name (empty - default)": "",
  5062.             "List of genomes": []
  5063.           },
  5064.           {
  5065.             "ShortName": "ammo.grenadelauncher.he",
  5066.             "Minimum": 5,
  5067.             "Maximum": 15,
  5068.             "Chance [0.0-100.0]": 5.0,
  5069.             "Is this a blueprint? [true/false]": false,
  5070.             "SkinID (0 - default)": 0,
  5071.             "Name (empty - default)": "",
  5072.             "List of genomes": []
  5073.           }
  5074.         ]
  5075.       }
  5076.     },
  5077.     {
  5078.       "Preset Name": "carnpc_minigun_nightmare",
  5079.       "Name": "Boss",
  5080.       "Health": 3000.0,
  5081.       "Kit": "",
  5082.       "Wear items": [
  5083.         {
  5084.           "ShortName": "scientistsuit_heavy",
  5085.           "skinID (0 - default)": 0
  5086.         }
  5087.       ],
  5088.       "Belt items": [
  5089.         {
  5090.           "ShortName": "minigun",
  5091.           "Amount": 1,
  5092.           "skinID (0 - default)": 0,
  5093.           "Mods": [],
  5094.           "Ammo": ""
  5095.         },
  5096.         {
  5097.           "ShortName": "syringe.medical",
  5098.           "Amount": 3,
  5099.           "skinID (0 - default)": 0,
  5100.           "Mods": [],
  5101.           "Ammo": ""
  5102.         }
  5103.       ],
  5104.       "Speed": 3.5,
  5105.       "Roam Range": 10.0,
  5106.       "Chase Range": 130.0,
  5107.       "Attack Range Multiplier": 1.0,
  5108.       "Sense Range": 130.0,
  5109.       "Memory duration [sec.]": 10.0,
  5110.       "Scale damage": 0.65,
  5111.       "Aim Cone Scale": 0.7,
  5112.       "Detect the target only in the NPC's viewing vision cone?": false,
  5113.       "Vision Cone": 135.0,
  5114.       "Turret damage scale": 1.0,
  5115.       "Disable radio effects? [true/false]": false,
  5116.       "Should remove the corpse?": true,
  5117.       "Own loot table": {
  5118.         "Allow the AlphaLoot plugin to spawn items in this crate": true,
  5119.         "The name of the loot preset for AlphaLoot": "scientistnpc_oilrig",
  5120.         "Allow the CustomLoot plugin to spawn items in this crate": false,
  5121.         "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
  5122.         "Clear the standard content of the crate": true,
  5123.         "Setting up loot from the loot table": {
  5124.           "Enable spawn loot from prefabs": true,
  5125.           "List of prefabs (one is randomly selected)": [
  5126.             {
  5127.               "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab",
  5128.               "Minimum Loot multiplier": 3,
  5129.               "Maximum Loot multiplier": 3
  5130.             }
  5131.           ]
  5132.         },
  5133.         "Enable spawn of items from the list": false,
  5134.         "Minimum numbers of items": 1,
  5135.         "Maximum numbers of items": 1,
  5136.         "List of items": [
  5137.           {
  5138.             "ShortName": "scrap",
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  5140.             "Maximum": 100,
  5141.             "Chance [0.0-100.0]": 50.0,
  5142.             "Is this a blueprint? [true/false]": false,
  5143.             "SkinID (0 - default)": 0,
  5144.             "Name (empty - default)": "",
  5145.             "List of genomes": []
  5146.           }
  5147.         ]
  5148.       }
  5149.     }
  5150.   ],
  5151.   "Marker Setting": {
  5152.     "Do you use the Marker? [true/false]": true,
  5153.     "Use a shop marker? [true/false]": true,
  5154.     "Use a circular marker? [true/false]": true,
  5155.     "Radius": 0.2,
  5156.     "Alpha": 0.6,
  5157.     "Marker color": {
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  5159.       "g": 0.25,
  5160.       "b": 0.15
  5161.     },
  5162.     "Outline color": {
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  5164.       "g": 0.0,
  5165.       "b": 0.0
  5166.     }
  5167.   },
  5168.   "Event zone": {
  5169.     "Create a PVP zone in the convoy stop zone? (only for those who use the TruePVE plugin)[true/false]": false,
  5170.     "Use the dome? [true/false]": false,
  5171.     "Darkening the dome": 5,
  5172.     "Use a colored border? [true/false]": false,
  5173.     "Border color (0 - blue, 1 - green, 2 - purple, 3 - red)": 2,
  5174.     "Brightness of the color border": 5
  5175.   },
  5176.   "Notification Settings": {
  5177.     "Use a chat? [true/false]": true,
  5178.     "The time until the end of the event, when a message is displayed about the time until the end of the event [sec]": [
  5179.       300,
  5180.       60,
  5181.       30,
  5182.       5
  5183.     ],
  5184.     "Facepunch Game Tips setting": {
  5185.       "Use Facepunch Game Tips (notification bar above hotbar)? [true/false]": false,
  5186.       "Style (0 - Blue Normal, 1 - Red Normal, 2 - Blue Long, 3 - Blue Short, 4 - Server Event)": 2
  5187.     }
  5188.   },
  5189.   "GUI": {
  5190.     "Use the Countdown GUI? [true/false]": true,
  5191.     "Vertical offset": -56
  5192.   },
  5193.   "Supported Plugins": {
  5194.     "PVE Mode Setting": {
  5195.       "Use the PVE mode of the plugin? [true/false]": true,
  5196.       "The owner will immediately be the one who stopped the convoy": true,
  5197.       "If a player has a cooldown and the event has NO OWNERS, then he will not be able to interact with the event? [true/false]": false,
  5198.       "If a player has a cooldown, and the event HAS AN OWNER, then he will not be able to interact with the event, even if he is on a team with the owner? [true/false]": false,
  5199.       "Allow only the owner or his teammates to loot crates? [true/false]": true,
  5200.       "Display the name of the event owner on a marker on the map? [true/false]": true,
  5201.       "The amount of damage that the player has to do to become the Event Owner": 500.0,
  5202.       "Damage coefficients for calculate to become the Event Owner.": {
  5203.         "Npc": 1.0,
  5204.         "Bradley": 2.0,
  5205.         "Helicopter": 2.0,
  5206.         "Turret": 1.0
  5207.       },
  5208.       "Can the non-owner of the event loot the crates? [true/false]": false,
  5209.       "Can the non-owner of the event hack locked crates? [true/false]": false,
  5210.       "Can the non-owner of the event loot NPC corpses? [true/false]": false,
  5211.       "Can an Npc attack a non-owner of the event? [true/false]": false,
  5212.       "Can Bradley attack a non-owner of the event? [true/false]": false,
  5213.       "Can Turret attack a non-owner of the event? [true/false]": false,
  5214.       "Can Helicopter attack a non-owner of the event? [true/false]": false,
  5215.       "Can the non-owner of the event do damage to Bradley? [true/false]": false,
  5216.       "Can the non-owner of the event deal damage to the NPC? [true/false]": false,
  5217.       "Can the non-owner of the event do damage to Helicopter? [true/false]": false,
  5218.       "Can the non-owner of the event do damage to Turret? [true/false]": false,
  5219.       "Allow the non-owner of the event to enter the event zone? [true/false]": false,
  5220.       "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true,
  5221.       "The time that the Event Owner may not be inside the event zone [sec.]": 300,
  5222.       "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60,
  5223.       "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true,
  5224.       "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 600.0
  5225.     },
  5226.     "Economy Setting": {
  5227.       "Enable economy": false,
  5228.       "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [
  5229.         "Economics",
  5230.         "Server Rewards",
  5231.         "IQEconomic"
  5232.       ],
  5233.       "The minimum value that a player must collect to get points for the economy": 0.0,
  5234.       "The minimum value that a winner must collect to make the commands work": 0.0,
  5235.       "Looting of crates": {
  5236.         "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab": 0.4
  5237.       },
  5238.       "Killing an NPC": 1.0,
  5239.       "Killing an Bradley": 5.0,
  5240.       "Killing an Heli": 5.0,
  5241.       "Killing an sedan": 0.0,
  5242.       "Killing an mpdular Car": 0.0,
  5243.       "Killing a turret": 1.0,
  5244.       "Killing a Samsite": 0.0,
  5245.       "Hacking a locked crate": 1.0,
  5246.       "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": []
  5247.     },
  5248.     "BetterNpc Setting": {
  5249.       "Allow Npc spawn after destroying Bradley": true,
  5250.       "Allow Npc spawn after destroying Heli": true
  5251.     },
  5252.     "GUI Announcements setting": {
  5253.       "Do you use the GUI Announcements? [true/false]": false,
  5254.       "Banner color": "Grey",
  5255.       "Text color": "White",
  5256.       "Adjust Vertical Position": 0.03
  5257.     },
  5258.     "Notify setting": {
  5259.       "Do you use the Notify? [true/false]": false,
  5260.       "Type": 0
  5261.     },
  5262.     "DiscordMessages setting": {
  5263.       "Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks",
  5264.       "Do you use the Discord? [true/false]": false,
  5265.       "Embed Color (DECIMAL)": 13516583,
  5266.       "Keys of required messages": [
  5267.         "PreStart",
  5268.         "EventStart",
  5269.         "PreFinish",
  5270.         "Finish",
  5271.         "StartHackCrate"
  5272.       ]
  5273.     }
  5274.   }
  5275. }
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