Advertisement
Lurkernon

Anon fights segregation

Nov 17th, 2014
916
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 18.34 KB | None | 0 0
  1. Prompt:
  2. >"My shop is for ponies only. NO humans allowed."
  3.  
  4. Apparently, segregation exists in Equestria.
  5.  
  6. What do?
  7.  
  8. ----------------------------------------------------------------
  9.  
  10. > Start organization dedicated to the advancement of non-pony species.
  11. > Gather griffons, diamond dogs, zebras, and other nonpoonies to your cause.
  12. > Early efforts at protests are small, but prominently staged in Canterlot.
  13. > Until they are quietly and brutally put down by unsympathetic guard.
  14. > Faced with the reality that protest is not going to change anything, your actions turn darker.
  15. > Stones replace signs.
  16. > Molotov cocktails replace stones.
  17. > You are declared a maniac and forced to go underground.
  18. > That's okay.
  19. > The dogs have plenty of places to hide.
  20. > And your griffons are worth five pony guards each.
  21. > A year down the line.
  22. > You make your first move.
  23. > Your rioters hit hard and fast.
  24. > Dozens of shops in manehatten trashed, looted, and burned.
  25. > The worst offenders - those who did not merely ban ponies, but revelled in their racism.
  26. > It's to much, to soon.
  27. > Nearly a third of your raiders are taken prisoner.
  28. > But you learn from your failures.
  29. > Your loot will be traded on the black market - sold for bits that will fund your efforts.
  30. > The next targets are smaller, more widespread, less defensible.
  31. > But now, you have a PR problem.
  32. > In the eyes of the common pony, you're raiders, thieves, criminals.
  33. > Degenerates lining their own pockets, not revolutionaries supporting the cause of equality.
  34. > Counter-groups, seeking to 'protect the noble citizens of Equestria' from the 'degenerate pillagers' spring up.
  35. > Racial purity groups in disguise, but worryingly popular.
  36. > And then a golden opportunity falls into your lap.
  37. > Appleoosa had long been one of the most open towns in Equestria.
  38. > Buffalo, ponies, and others living in relative equality and peace.
  39. > A choice for which they are now made a target.
  40. > Your front's ears catch wind of an impending attack on the town, to 'drive out the bringers of disharmony and all who would support them'.
  41. > Ponies included.
  42.  
  43. > The guard will, of course, arrive far to late.
  44. > It's going to be a massacre.
  45. > One of your agents approaches the sheriff.
  46. > He agrees to accept your help, so long as your militia behaves itself.
  47. > You agree.
  48. > Two days before the raid, you kidnap reporters from three of Equestia's foremost newspapers.
  49. > A rough decision, but they have to see the truth.
  50. > When the would-be 'purifiers' descend on Appleoosa, they instead find an ambush of well-armed, battle-hardened militia.
  51. > They are disorganized, approaching one group at a time.
  52. > Intended casual butchery turns to total rout.
  53. > And all through it, the newsponies record everything.
  54. > When the story breaks, of course, their tales have been twisted.
  55. > But the kernel of truth is undeniable.
  56. > Your forces were the ones protecting the town, not trying to level it.
  57. > Doubt begins to form.
  58. > Word begins to spread.
  59. > The name Anonymous, long since forgotten by most ponies, becomes a household word again.
  60. > Now you have a working plan.
  61. > Those who accept true equality, you aid and protect.
  62. > Those who refuse, you pillage and loot.
  63. > Discipline becomes the norm, rather than a luxury in your ranks.
  64. > You receive shelter from sympathetic ponies across Equestria.
  65. > The guard is not fast enough to catch you. They've never dealt with anything like this.
  66. > Instead they try and strike at the source.
  67. > Your supply caches.
  68. > How they find them is never entirely clear, although you have your suspicions.
  69. > What is clear is that in two days, nearly a half of your resources across Equestria are lost.
  70. > With the political climate in Canterlot at the moment, there is only one outcome in the trials of your captured allies.
  71. > Guilty.
  72. > Imprisoned.
  73. > But amid the pain of loss, an unexpected boon.
  74. > The thestrals of the Night Guard are already viewed with suspicion by many.
  75. > When they see how your captured are being treated, the first cracks appear.
  76.  
  77. > Two weeks after the trials conclude, you receive your first defector.
  78. > The next, eight days after that.
  79. > The next, three.
  80. > Most are returned to their positions, to feed you information on the guard's activities.
  81. > It doesn't take the royal guard long to try another massive raid.
  82. > This time, you are waiting.
  83. > Now you have prisoners too.
  84. > And in contrast to the almost total silence in which the guard has held your lost, the prisoners you take are allowed to send word back.
  85. > Popular opinion begins to shift.
  86. > You are no longer boogeymen, burning shops in the night.
  87. > Less than a month later, a force of royal guard and your militia quietly meet at the bottom of a valley.
  88. > Prisoners are exchanged.
  89. > Tears are shed.
  90. > Another battle is won.
  91. > A tense peace falls across Equestria in the following months.
  92. > Your militia skirmishes with a few self-proclaimed 'purification squads'
  93. > But there are no more major raids, no more massive guard operations.
  94. > The final boon you need comes nearly a year and a half later.
  95. > The Changeling hive had been in a state of near-social collapse for ages.
  96. > They had finally reached out to Equestria to seek peace, but the nobles' council in Canterlot, hardened by anti-equality sentiment, refused.
  97. > Total civil war occurs in due time.
  98. > Your organization opens its arms to the fleeing changelings.
  99. > They can have a new home, one that does not fear them.
  100. > It is not a popular decison.
  101. > Two major fragments of your group break away.
  102. > One is crushed by the royal guard.
  103. > The other rejoins after its leadership suddenly develops a severe case of blade-in-throat syndrome.
  104. > When all is said and done, there are now suddenly several thousand dedicated new recruits to your cause.
  105. > You have soldiers, government, territory where the 'purification squads' and 'Equestrian nobility' fronts dare not roam.
  106. > You are a state in all but name.
  107.  
  108. > You can be denied no longer.
  109. > Word is quietly sent to you from Canterlot.
  110. > The princesses are willing to negotiate.
  111. > They offer a total pardon for you and any who operate under your banner.
  112. > And a promise to begin ramming through legislation to make species-based segregation and assault illegal
  113. > In return, they seek the disarmament of your organization.
  114. > It's a fair offer, from their standpoint.
  115. > But, do you dare?
  116. > The purification squads and angry voices will not disappear - not even when the new laws come.
  117. > Especially not for those such as griffons and changelings.
  118. > This fight will not end with mere ink in a book.
  119. > Do you dare to give up so much of what you have won?
  120. > Do you accept the risk that you may place more lives - non-equine and pony alike - in danger?
  121. > But, do you dare to refuse the best offer to end this half-war you're likely to get?
  122. > Do you dare?
  123.  
  124.  
  125. ----------------------------------------------------------------
  126. [At this point I left the thread for several hours. Although the ending to the above had been meant to be rhetorical, people started suggesting courses of action. I wrote alternate endings for the options suggested.]
  127.  
  128. > You stared at the message long and hard.
  129. > You spent days in consultation with your highest lieutenants.
  130. > You did your best to gauge the popular sentiment towards all the options among your varied subjects.
  131. > No, not subjects.
  132. > Citizens.
  133. > Griffons, diamond dogs, changelings, zebras, even sympathetic ponies.
  134. > Some had families or friends in Equestria.
  135. > Some had lost families or friends to Equestria.
  136. > No choice would satisfy all of them.
  137. > A week later, with a heavy heart you touch pen to paper and begin writing your response.
  138. > You only hope it is the right choice...
  139.  
  140. Multi-ending mode, go!
  141.  
  142. > Ending 1A: Inclusion, good end.
  143. > Your answer to the princesses is short and to the point.
  144. > Their idea has merit, but a total disarmament at this point is not possible.
  145. > Instead, you offer a compromise.
  146. > A proper, negotiated ceasefire between your militia and the guard.
  147. > Celestia and Luna would begin pushing the legislation through.
  148. > For every step forward you saw, you would begin drawing down more of your forces.
  149. > It is not a solid plan.
  150. > It requires trust.
  151. > But if there is to be any coexistence in Equestria at all, trust is going to be necessary.
  152. > Where better to start than at the top?
  153. > The princess' reply comes indirectly.
  154. > An announcement that the first legislation making it illegal to discriminate against a law-abiding subject of Equestria in matters of public property and resources.
  155. > For a first step, it is a small one.
  156. > After all, most of the nobles' court regards you still as lawless brigands.
  157. > They cannot bring themselves to even consider the idea that you might some day be a lawful subject of Equestria again.
  158. > Probably presume that they will merely bring their citizens back from your influence.
  159. > But the princesses have trusted you to play along.
  160. > And so you do.
  161. > Of course, small steps are met with small steps.
  162.  
  163. > Your first disarmament takes place in regions that are already well under your control.
  164. > But the announcement that your militia will cease activities in certain regions comes as a total surprise to the nobles' court.
  165. > Celestia's proclamation that militia members who lay down their arms will be given full pardons comes as a double slam.
  166. > By the time they realize what they have begun, they have already passed two more bills making segregation increasingly illegal.
  167. > Now the pressure is on them.
  168. > For the first time, however unwanted, they are producing results.
  169. > Now it is our turn to trust the princesses.
  170. > Your militias still walk the streets, but instead of wielding blades they call on the guard.
  171. > The efforts are not without incidents.
  172. > Lives are still lost.
  173. > But each of you take of your own sides' failures, and correct them.
  174. > For the first time, they work with the guard - not against.
  175. > The nobles' court tries to halt all further legislation until your militia are 'properly punished'.
  176. > But the avalanche is already begun.
  177. > The vast majority of Equestria's subjects and yours alike are tired of fighting.
  178. > Twenty years later.
  179. > All is not yet well.
  180. > Bigotry still holds steady in some regions.
  181. > But tonight, you face the culmination of your efforts.
  182. > You are the guest of honor at a party in Canterlot tonight, to be recognized for your efforts in resolving a long-simmering conflict.
  183. > Your honor guard - changeling and griffon, minotaur and pony - face the gold-clad royal guard.
  184. > Both lines raise varied limbs in salute.
  185. > And for the first time, you bow to a princess with a smile.
  186.  
  187. --------------------------------------------------------------------
  188.  
  189. > Ending 1B, inclusion, bad end.
  190. > If there is ever to be coexistence in Equestria, trust is to be necessary.
  191. > Where better than to start at the top?
  192. > If only that trust had filtered down.
  193. > When the first orders to disarm came down, there was grumbling.
  194.  
  195. > Inevitably, success was not universal.
  196. > In some places, the guard still sided with those who would support 'purity'.
  197. > The second set of disarmament orders was met with open arguing.
  198. > Some branches outright refused.
  199. > Blood being spilled was only a matter of time.
  200. > Still you drove ahead, stubbornly determined to see this to its end.
  201. > Success was never instantaneous!
  202. > If they would only hold out long enough, progress would be made!
  203. > The nobles' court was passing more laws, however grudgingly.
  204. > All you needed was more time, and things could change.
  205. > The third set of orders was the breaking point.
  206. > Assault by guards, conflicting opinions between races, and sometimes near-starvation had failed to break your organization.
  207. > The drive for peace did.
  208. > Two, three, four subgroups broke off.
  209. > Refusing to stand down, staking their claim in various regions.
  210. > You drive ahead, praying that they would turn to the cause of peace when you brought more results.
  211. > Twenty years later.
  212. > You resided in a manor in Canterlot.
  213. > Along with the remainder of your loyalists, you had received pardons for your actions.
  214. > But you had lead less than twenty percent of your once-subjects to this 'victory'.
  215. > Six separate successors to your organization had not chosen to follow your steps and receive a pardon.
  216. > In you opinion, most of them did not deserve such.
  217. > Without you guidance, your resources, your contacts in the Equestrian government, none had come as close to peace as you had.
  218. > They had nearly all devolved to their roots - wild raiders, robbers and pillagers.
  219. > And in turn, the efforts in Canterlot to shift the national opinion had slid back.
  220. > Why should they tolerate, when the other races continued to attack them?
  221. > You and your peace-seekers were barely accepted, staying to certain regions that still remembered the goodness you had brought.
  222. > And every night, you looked out the window and wondered.
  223. > Could you have done better?
  224. > Could you have brought peace?
  225.  
  226. --------------------------------------------------------------------
  227.  
  228. > Ending 2A: Seperatist, good end.
  229. > Your reply was delivered to Celestia in due time.
  230. > It was also delivered to four of the most prominent of the Equestrian newspapers.
  231. > A declaration of independence deserved to be public, after all.
  232. > And that was just what you were delivering.
  233. > A declaration that however noble the princess' intentions were, they could not force the will of their entire country.
  234. > Only by standing strong and standing together could you survive.
  235. > And so that was what you did.
  236. > You stood together.
  237. > When the guard was mobilized to stare down your militia in the territory you had declared your own, you stood together.
  238. > When Equestria fell to the bare rim of civil war, you stood together and stood strong.
  239. > You opened your gates to all who would seek refuge.
  240. > Equestria danced close, but never fell.
  241. > The guard was called off.
  242. > You made your second announcement:
  243. > That conflict with Equestria was not your goal.
  244. > So long as they would not halt those who sought safety with you, peace was and acceptance was all you sought.
  245. > To be treated as an equal - if not as a person, then as a nation.
  246. > The first few years were a terrible trial.
  247. > Food was short, and refugees many.
  248. > But you persevered.
  249. > Barely any of your citizens could use magic.
  250. > Science replaced it.
  251. > Steelworks and shipyards sprung up.
  252. > Griffon knowledge of the winds, changeling engineering, minotaur metallurgy.
  253. > All combined to bring you life, and then prosperity.
  254. > And when your newborn nation failed to turn into a haven for murders and criminals, public opinion in Equestria began to shift.
  255. > How evil could you be?
  256. > Your citizens were not slaughtering each other in the streets.
  257. > Perhaps your choices had a logic to them?
  258. > And slowly, grudgingly, the nobles' council begin to catch up.
  259. > Began to accept.
  260. > Equality, true equality, began to come into law there as well.
  261. > Twenty years later.
  262. > Equality was making slow, painful progress across Equestria.
  263.  
  264. > Especially with so many dedicated supporters coming to your lands, it would be many years before it came in truth.
  265. > But that was a thought for later.
  266. > Today, you had visitors.
  267. > Some of the Equestrian nobles were nervous to be coming to your new capital.
  268. > You could understand why.
  269. > A faint simmering of resentment still hung just out of sight.
  270. > But as they entered your Hall of Law and saw the ranks and ranks of guard - your guard - saluting them, you could see their fears fading.
  271. > These were not the ragged militia that had once ravaged their lands.
  272. > These were a proud, dedicated force that aimed to do what the Royal Guard had been meant to do.
  273. > Protect their citizens.
  274. > All of them.
  275. > As the princesses enter the hall, you rise and bow to them in greeting.
  276. > And for the first time, they bow to you in return.
  277. > As equals.
  278.  
  279. ------------------------------------------------------------------------
  280.  
  281. > Ending 2B, Seperatist, bad end.
  282. > Celestia's error had been keeping your negotiations secret.
  283. > When your proclamation hit the streets, the nobles' council had been infuriated.
  284. > Legislation was quickly run through severely curtailing the princess' power.
  285. > Your only true allies had been gelded.
  286. > When the guard was called out, you stood strong and together against them.
  287. > Equestria's guard was dealt twin shocks that day.
  288. > One, when your militia held the bloody ground against the once-invincible guard.
  289. > Two, when they were ordered to suppress Equestrian subjects protesting the unprovoked attack on you.
  290. > You were hardly surprised.
  291. > It was just this suppression that had originally driven you from protest to take up arms.
  292. > Protests turned to riots.
  293. > Suppression turned brutal.
  294. > The guard crumbled under the strain.
  295. > For the first time in living memory, civil war came to Equestria.
  296. > Brother against sister, daughter against father.
  297. > Inevitably, some true criminals chose to take advantage of the chaos.
  298. > Inevitably, it was blamed on you.
  299.  
  300. > Again you held the line against the second wave of Equestrian guard.
  301. > You fought them with minotaur steel and griffon cannon, changeling ichor and even pony magic.
  302. > By the end of the year, it was clear that no true progress would be made against you.
  303. > The guard retired to lick their wounds and adapt to this new threat.
  304. > In the meantime, the reformed nobles' council continued to secure their power base.
  305. > Which meant pandering to their harshest 'purity' elements.
  306. > Those years were the toughest.
  307. > Refugees flooded across the border to your lands.
  308. > Dodging Equestrian guard patrols however they could, lest they be imprisoned for aiding the enemy.
  309. > Your forces aided them as best they could, but it was never enough.
  310. > Food ran short.
  311. > Somehow, you survived.
  312. > Twenty years later.
  313. > You rest in your room far above the hall of law in your new capital.
  314. > The report in your hand casting strange shadows on your desk in the light of the guttering candle.
  315. > The nobles' court was cranking up the rhetoric against you.
  316. > The Equestrian guard was mobilizing again.
  317. > Another war loomed on the horizon.
  318. > Of your victory, you had no doubt.
  319. > The first series of repeating rifles were being rushed to your troops to make ready for the inevitable invasion.
  320. > They would hold the line.
  321. > But you wondered.
  322. > You wondered, staring out into the pouring rain beyond the glass and feeling a wetness on your cheeks despite the windows being closed.
  323. > How much more blood was to be spilt?
  324. > How many more lives would be lost?
  325. > Could you have avoided this?
  326. > Could you have done better?
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement