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JuiceboxAbel

MK11 - Kabal Notes

May 17th, 2019
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  1. Kabal
  2. -------------
  3. FATALS
  4.  
  5. 1 - bfdf3 (mid)
  6. 2 - ddd4 (close)
  7. ----------------------
  8. V1 - Mean Streak
  9.  
  10. db1 Amp
  11. - ground (low) fireball
  12. - Amp: 2nd low fireball
  13.  
  14. air bf1 Amp
  15. - air horizontal fireball
  16. - Amp: recover faster
  17.  
  18. bf3 Amp
  19. - gains dash cancel
  20. - back+block
  21. - costs 1 DEF bar
  22. ---
  23. V2 - Clean Cut
  24.  
  25. air db1 Amp
  26. - angled air fireball
  27. - Amp: recover faster
  28.  
  29. bf2
  30. - low hook grab!
  31.  
  32. db2 Amp
  33. - unsafe high spin attack
  34. - Amp: safe mid extension
  35.  
  36. db3
  37. - high hook restand!
  38. - -12/+2
  39. ---
  40. generics
  41.  
  42. bf1 Amp
  43. - high fireball
  44. - Amp: kombo extend
  45.  
  46. bf3
  47. - nomad dash!
  48. - kombo extend
  49.  
  50. db4 Amp
  51. - unsafe mid ender
  52. ---------
  53. strings
  54. 11 x
  55. 111 x
  56. b12 x
  57. b12,d2
  58. 22 x
  59. 221
  60. 23 x
  61. f22 x
  62. f224
  63. f4,1+3
  64.  
  65. lows
  66. - d3/d4/b4
  67. V1
  68. - db1
  69. V2
  70. - bf2
  71.  
  72. overheads
  73. - hops
  74. - b1[2]
  75. - f22[4]
  76. - f4[1+3]
  77.  
  78. Notable normals
  79.  
  80. - f2 M/i12/+9/-2
  81. - many safe options:
  82. - f22: -3 hit confirm
  83. - f224: -2 overhead ender
  84.  
  85. - f3 M/i25/KND/+6
  86. - longest range attack
  87. - good options on block
  88.  
  89. - b2 M/i16/KND/+2
  90. - less reach than b1
  91. - good situation on block
  92.  
  93. - f4 M/i9/-2/-4
  94. b1 M/i15/+5/-3
  95. - major mids
  96. - b1 at range
  97. - b12 hitconfirm
  98. - b12,d2 is -4 with no gaps(!)
  99. - f4 up close
  100. - f4,1+3 is -5 with no gaps(!)
  101.  
  102. block advantage
  103. - 1 H/+1
  104. - 2 H/+3
  105. - b2 M/+2
  106. - f3 M/+6
  107. - 4 H/+4
  108.  
  109. Frame Trap after d1(+11):
  110. highs <= i11
  111. - 1 i7
  112. - 2 i9 *
  113. - d2 i10
  114. - 3 i10
  115.  
  116. mids/lows <= i16
  117. - b1 i15
  118. - b2 i16 *
  119. - f2 i12 *
  120. - f4 i9
  121.  
  122. - d1 i7
  123. - d3 i9
  124. - d4 i11
  125. - b4 i14
  126.  
  127. - 2 for 22 hit confirm
  128. - -1, pushes you outside
  129.  
  130. d1 range
  131. - b2 for variance
  132. - +2 situation
  133. - f2 for for safe f224
  134. ---------
  135. Krushing Blows
  136.  
  137. d2
  138. - Kounter a high
  139. - Punish a high
  140.  
  141. B Throw
  142. - after failed throw escape
  143.  
  144. b12,d2*
  145. f224
  146. db4*
  147. - Kounter
  148. - Punish
  149. * launch
  150.  
  151. Amp-bf1
  152. - Punish
  153.  
  154. V2
  155.  
  156. bf2
  157. - opponent stand blocking
  158. ---------
  159. Kombos
  160.  
  161. opener 1
  162. - midscreen meterless
  163.  
  164. - midscreen 1-bar
  165.  
  166. - midscreen 2-bar
  167.  
  168. - corner meterless
  169.  
  170. - corner 1-bar
  171.  
  172. - corner 2-bar
  173.  
  174. opener 2
  175. - midscreen meterless
  176.  
  177. - midscreen 1-bar
  178.  
  179. - midscreen 2-bar
  180.  
  181. - corner meterless
  182.  
  183. - corner 1-bar
  184.  
  185. - corner 2-bar
  186.  
  187. etc.
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