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- Player
- 174C10 4 u Flag? =1
- 174C14 4 f X anim
- 174C18 4 f Y anim
- 174C1C 4 f Z anim
- 174C20 4 u Flag? =1
- 174C24 4 u Number loaded enemies
- 174C2C 4 f X
- 174C30 4 f Y
- 174C34 4 f Z
- 174C38 4 f X prev
- 174C3C 4 f Y prev
- 174C40 4 f Z prev
- 174C44 4 f Y
- 174C4C 4 f X vel
- 174C50 4 f Y vel
- 174C54 4 f Z vel
- 174C64 4 f Y angle
- 174C68 4 f XZ vel =65*XZ vel modifier
- 174C6C 4 f XZ vel modifier, 1 ^= 65
- 174C70 4 f Flag not stuck
- 174C74 4 f Collision radius
- 174C78 4 f Collision height
- 174C7C 4 u Flag mid-air
- 174C80 4 u Flag A released
- 174C84 4 u Counter up/down frames
- 174C90 4 u Water splashes flag
- 174C94 4 u Y stretch timer (damage)
- 174C98 4 f Y stretch
- 174CA0 4 u Number enemies firing with B
- 174CA4 4 u Current section?
- 174CB0 4 u Current polygon index?
- 174CB8 4 f Current polygon center x offset?
- 174CBC 4 f Current polygon center y offset?
- 174CC0 4 f Current polygon center z offset?
- 174CCC 4 u Flag acceleration, 2=max vel reached
- 174CE0 4 f Timer onground
- 174CF0 4 u Health
- 174CF4 4 u Damage state
- 174CF8 4 u Invunerability timer
- 174D04 ~ 174D18 4 u Hitdetection level x?
- 174D1C ~ 174D30 4 u Hitdetection level y?
- 174D3C 4 u Flag player active
- 174D40 4 u Flag player active
- 174D44 4 u Bodypart twitching
- 174D48 4 u Bodypart twitching timer
- 174D50 4 f Tounge y offset
- 174D54 4 f Tounge lenght
- 251764 d h 1 RDRAM number crowns
- 1806e0 pointer to play pos
- Some pointers: TODO: check further
- 1239B8 d h 1 RDRAM
- 123C6C d h 1 RDRAM
- 123C70 d h 1 RDRAM
- 123CBC d h 1 RDRAM
- 123D10 d h 1 RDRAM
- 123D20 d h 1 RDRAM
- 123D3C d h 1 RDRAM
- 1806E4 d h 1 RDRAM
- 1806E8 d h 1 RDRAM
- 182A9C d h 1 RDRAM
- Struct for floor colision detection for all objects?:
- 251794 d h 1 RDRAM Flag
- 251798 d h 1 RDRAM X on surface
- 25179C d h 1 RDRAM Y on surface
- 2517A0 d h 1 RDRAM Z on surface
- 2517A4 d h 1 RDRAM Y angle of surface below
- 2517A8 d h 1 RDRAM Tilt angle of surface below
- 2517AC d h 1 RDRAM ?
- 2517B0 d h 1 RDRAM Y related
- 2517B4 d h 1 RDRAM radius hitbox
- 2517B8 d h 1 RDRAM ?
- 2517BC d h 1 RDRAM pointer to actual object struct (player doesn't have a pointer)
- ----------------------------------
- e9618 pointer to some stack
- ------------------------------
- Map collision? Unlikely!
- 2E9D28 d h 1 RDRAM
- -
- 2F64F0 d h 1 RDRAM
- first pointer = position list?
- second pointer = integer list?
- third pointer = position list?
- ----------------------------------
- tounge stuff
- relative x positions = 0x175100 - 0x17517C f
- relative y positions = 0x175188 - 0x175204 f
- relative z positions = 0x175208 - 0x175284 f
- y angles = 0x17528C - 0x175308 f
- relative xz positions = 0x175310 - 0x17538C f
- relative x postion2s = 0x175390 - 17540C f
- relative z postion2s = 0x175410 - 17548C f
- angle = 0x175490 f
- distance = 0x175494 f
- (only Z button)
- relative XZ positions = 0x1756A4 - 0x1756C4 f
- y angle = 0x1756CC f
- entered xz speed = 0x1756D0 f
- distance from xz start point? ? 0x1756D4 f (xz distance)
- distance from y start point? ? 0x1756D8 f (height)
- --------------------------------------------------------------
- camera stuff:
- camera mode = 0x176918 4u
- y angle to player? = 0x17691C f
- y angle view = 0x176920 f
- x follow goal = 0x176924 f
- y follow goal = 0x176928 f
- z follow goal = 0x17692C f
- x pos set for free range view= 0x176934 f
- y pos set for free range view= 0x176938 f
- z pos set for free range view= 0x17693C f
- x position = 0x176940 f
- y position = 0x176944 f
- z position = 0x176948 f
- x follow = 0x17694C f
- y follow = 0x176950 f
- z follow = 0x176954 f
- zoom factor = 0x176958 4s
- zoom factor = 0x17695C f
- zoom factor goal = 0x176960 f
- timer = 0x176964 4u
- change dir = 17696C 4s
- ----------------------------------------
- objects:
- start after camera struct.
- ----------------------------------------
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