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Jul 1st, 2017
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  1. Player
  2. 174C10 4 u Flag? =1
  3. 174C14 4 f X anim
  4. 174C18 4 f Y anim
  5. 174C1C 4 f Z anim
  6.  
  7. 174C20 4 u Flag? =1
  8.  
  9. 174C24 4 u Number loaded enemies
  10.  
  11. 174C2C 4 f X
  12. 174C30 4 f Y
  13. 174C34 4 f Z
  14. 174C38 4 f X prev
  15. 174C3C 4 f Y prev
  16. 174C40 4 f Z prev
  17. 174C44 4 f Y
  18.  
  19. 174C4C 4 f X vel
  20. 174C50 4 f Y vel
  21. 174C54 4 f Z vel
  22.  
  23. 174C64 4 f Y angle
  24. 174C68 4 f XZ vel =65*XZ vel modifier
  25. 174C6C 4 f XZ vel modifier, 1 ^= 65
  26. 174C70 4 f Flag not stuck
  27. 174C74 4 f Collision radius
  28. 174C78 4 f Collision height
  29. 174C7C 4 u Flag mid-air
  30. 174C80 4 u Flag A released
  31. 174C84 4 u Counter up/down frames
  32.  
  33. 174C90 4 u Water splashes flag
  34. 174C94 4 u Y stretch timer (damage)
  35. 174C98 4 f Y stretch
  36.  
  37. 174CA0 4 u Number enemies firing with B
  38. 174CA4 4 u Current section?
  39.  
  40. 174CB0 4 u Current polygon index?
  41.  
  42. 174CB8 4 f Current polygon center x offset?
  43. 174CBC 4 f Current polygon center y offset?
  44. 174CC0 4 f Current polygon center z offset?
  45.  
  46. 174CCC 4 u Flag acceleration, 2=max vel reached
  47.  
  48. 174CE0 4 f Timer onground
  49.  
  50. 174CF0 4 u Health
  51. 174CF4 4 u Damage state
  52. 174CF8 4 u Invunerability timer
  53.  
  54. 174D04 ~ 174D18 4 u Hitdetection level x?
  55. 174D1C ~ 174D30 4 u Hitdetection level y?
  56.  
  57. 174D3C 4 u Flag player active
  58. 174D40 4 u Flag player active
  59.  
  60. 174D44 4 u Bodypart twitching
  61. 174D48 4 u Bodypart twitching timer
  62.  
  63. 174D50 4 f Tounge y offset
  64. 174D54 4 f Tounge lenght
  65.  
  66.  
  67.  
  68.  
  69. 251764 d h 1 RDRAM number crowns
  70.  
  71. 1806e0 pointer to play pos
  72.  
  73.  
  74. Some pointers: TODO: check further
  75. 1239B8 d h 1 RDRAM
  76. 123C6C d h 1 RDRAM
  77. 123C70 d h 1 RDRAM
  78. 123CBC d h 1 RDRAM
  79. 123D10 d h 1 RDRAM
  80. 123D20 d h 1 RDRAM
  81. 123D3C d h 1 RDRAM
  82. 1806E4 d h 1 RDRAM
  83. 1806E8 d h 1 RDRAM
  84. 182A9C d h 1 RDRAM
  85.  
  86.  
  87. Struct for floor colision detection for all objects?:
  88. 251794 d h 1 RDRAM Flag
  89. 251798 d h 1 RDRAM X on surface
  90. 25179C d h 1 RDRAM Y on surface
  91. 2517A0 d h 1 RDRAM Z on surface
  92. 2517A4 d h 1 RDRAM Y angle of surface below
  93. 2517A8 d h 1 RDRAM Tilt angle of surface below
  94. 2517AC d h 1 RDRAM ?
  95. 2517B0 d h 1 RDRAM Y related
  96. 2517B4 d h 1 RDRAM radius hitbox
  97. 2517B8 d h 1 RDRAM ?
  98. 2517BC d h 1 RDRAM pointer to actual object struct (player doesn't have a pointer)
  99.  
  100. ----------------------------------
  101.  
  102. e9618 pointer to some stack
  103.  
  104.  
  105. ------------------------------
  106. Map collision? Unlikely!
  107. 2E9D28 d h 1 RDRAM
  108. -
  109. 2F64F0 d h 1 RDRAM
  110. first pointer = position list?
  111. second pointer = integer list?
  112. third pointer = position list?
  113. ----------------------------------
  114.  
  115. tounge stuff
  116. relative x positions = 0x175100 - 0x17517C f
  117.  
  118. relative y positions = 0x175188 - 0x175204 f
  119.  
  120. relative z positions = 0x175208 - 0x175284 f
  121.  
  122. y angles = 0x17528C - 0x175308 f
  123.  
  124. relative xz positions = 0x175310 - 0x17538C f
  125. relative x postion2s = 0x175390 - 17540C f
  126. relative z postion2s = 0x175410 - 17548C f
  127. angle = 0x175490 f
  128. distance = 0x175494 f
  129.  
  130. (only Z button)
  131. relative XZ positions = 0x1756A4 - 0x1756C4 f
  132. y angle = 0x1756CC f
  133. entered xz speed = 0x1756D0 f
  134. distance from xz start point? ? 0x1756D4 f (xz distance)
  135. distance from y start point? ? 0x1756D8 f (height)
  136.  
  137. --------------------------------------------------------------
  138.  
  139.  
  140.  
  141. camera stuff:
  142. camera mode = 0x176918 4u
  143.  
  144. y angle to player? = 0x17691C f
  145. y angle view = 0x176920 f
  146.  
  147. x follow goal = 0x176924 f
  148. y follow goal = 0x176928 f
  149. z follow goal = 0x17692C f
  150.  
  151. x pos set for free range view= 0x176934 f
  152. y pos set for free range view= 0x176938 f
  153. z pos set for free range view= 0x17693C f
  154. x position = 0x176940 f
  155. y position = 0x176944 f
  156. z position = 0x176948 f
  157.  
  158. x follow = 0x17694C f
  159. y follow = 0x176950 f
  160. z follow = 0x176954 f
  161.  
  162. zoom factor = 0x176958 4s
  163. zoom factor = 0x17695C f
  164. zoom factor goal = 0x176960 f
  165. timer = 0x176964 4u
  166. change dir = 17696C 4s
  167.  
  168. ----------------------------------------
  169.  
  170. objects:
  171. start after camera struct.
  172.  
  173.  
  174. ----------------------------------------
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