therealagent81

CC#7 Risk 27 Clear Notes

Jun 14th, 2022 (edited)
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  1. Archive of a Comment made on my Max Risk CC#7 Clear - https://youtu.be/wmq5ZG9882k
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  3. In the event my pinned comment detailing the specifics about the squad composition and possible replacements keeps getting deleted, I have it backed up on my pastebin, which can be found here: https://pastebin.com/zmJaqQL3
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  5. THE SQUAD:
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  7. 1) Eunectes: E2 Lvl 75, S3 M3 - I picked Eunectes as a major focus unit for a few reasons. First, no other unit can match her 1v1 survivability while still being able to be healed. Second, her S3 is probably the only skill in the game that can tank Free's barrier explosion outside of skills that make an operator unkillable (shown at 6:42 in the video). This is probably level dependent, so you'll most likely need at least E2 Lvl 70 or higher to tank the hit. If you are looking to replace her, Mudrock is a solid substitute, but not being able to be healed and costing 72 DP to deploy is a big bummer (Eunectes only costs 66 to deploy, which can make the difference when it comes to timing redeploys). Mountain can also do decent here IN THEORY if you switch his S2 off to allow the Blindey to sneak out, but mine isn't high enough level to really test if he can or can't handle it. You probably need at least a E2 Level 80 Mountain to be able to survive Free consistently.
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  9. 2) Ch'en: E2 Lvl 70, S3 M3 - Chen has two jobs, which are to kill the first wave of Smarties at 2:05 (10/36) and to help break Free's Barrier which is showcased at around 8:12 in the video. I honestly have no idea who someone would replace Chen with if I am being honest. Zafang uses Gladiia with S2 M3 to kill the Smarties in their clear, but I don't have Gladiia built to test if she does anything else with this squad. Your best bet is to try some other high burst DPS Operator with skill cycles that can match Schwartz.
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  11. 3) Schwarz: E2 Lvl 70, S3 M3 (POTENTIAL 4) - This is a big must in my opinion. Without a Schwarz, this clear isn't happening. Her sheer damage and defense shred are too integral for this clear to be successful. Pot 4 most likely matters for me since she gains some extra attack to secure kills that can otherwise be kind of iffy. You could probably get away with not having POT 4 if you have access to a Schwarz that is Max Level.
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  13. 4) Specter: E2 Lvl 70, S2 M3 (POTENTIAL 6) - I doubt the potentials really matter, but the talent increase + extra damage probably help her survive longer/do more damage then she realistically should. You could maybe get away with a lower potential levels if you have her at Max Level. Also you can't really replace her since her stalling and immortality are necessary for buying time. Also a quick note, IF your Specter is the exact same as mine (level, potentials, ect), then the best way to time Free's first barrier exposition is to wait for her HP to be exactly 979, which is showcased at 5:07 in the video. This HP Value will probably vary depending on your Specter, but I figured it was worth sharing for those that where curious how I timed it properly.
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  15. 5) Rosa: E2 Lvl 70, S3 M3 - I have tested this with other long range snipers (W and Rosemontis), but none can match the stall and damage Rosa can provide. She is pretty much mandatory if you hope to replicate this clear.
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  17. 6) SilverAsh: E2 Lvl 70, S3 M3 - True Silver Slash's stupid AoE damage and a talent that helps my units get out faster are why you pretty much need him to get the clear. I honestly can't think of anyone else that could match what he brings to the squad.
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  19. 7) Nearl the Radiant Knight: E2 Lvl 60, S2 M3 - Because I decided to use the resources to M6 my Pot 5 OG Skadi (Totally Worth It Copieum), I had to barrow a Nearl Alter for this one. Regardless, she is yet another mandatory operator. Her ability to break the Deploy Limit with S2 + her stun and shields on deployment makes her pretty integral for this strategy to work. Otherwise, your forced to bring either Projekt Red or Phantom to help kill the last Smarty that spawns after Free explodes the first time, which is showcased at 5:13 of the video. You could probably do this without her if you mess with some other members of the squad, but I can't really think of any at the moment.
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  21. 8) Nightengale: E2 Lvl 65, S3 M3 (MODULE) - She's only really here to mitigate art's damage to make surviving Free's second phase more manageable. Her cages also come in clutch for baiting Free's crazy arts attacks during Phase 2. You could MAYBE clear this without her, but your honestly better off following Zafang's clear if you don't have access to Nightengale.
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  23. 9) Ash: E2 Lvl 60, S2 M3 - I hate having to rely on such a limited Operator who will probably never get another rerurn, but it's really tough to replace her. Ash absolutely shreds Blindeies and Smarties in this stage and her synergy with Elysium and Saileach make it very difficult find any alternative operator. If you are galaxy brain enough, maybe you could get Archetto S3 to match Ash's damage, but my Archetto isn't built high enough to test if she could replace Ash or not.
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  25. 10) Saileach: E2 Lvl 60, S3 M3 - The utility she brings is part of why this clear is even possible. As seen throughout this clear, her S3 as a fantastic way to extend Ash's damage with S2. You could maybe try to replicate the tech with Texas, but using Texas also risks hurting your DP generation early on, which is pretty tight for this run already.
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  27. 11) Saga: E2 Lvl 60, S3 M3 - The hungry doggo is pretty vital for this clear to work. I am a crazy person who doesn't have Myrtle built (still only E1 Max lol), so being able to use her as a Pseudo-Flag bearer comes really clutch during this run. You could probably replace her with Flametail to be honest since both can generate DP while refusing to die, but I don't have one to be able to test to see if she could or not.
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  29. 12) Elysium: E2 Lvl 40, S1 M3 - As stated earlier, I don't have Myrtle built, so I use Elysium for his S1. You can most likely get away with replacing him with Myrtle, but I usually prefer using Elysium to help increase the attack speed of Schwarz (shown at 1:39 in the video), which is something Myrtle can't replicate so easily. That being said, he's mainly only on the squad to generate DP quickly, so any Flag Bearer Vanguard with their S1 at M3 should be fine.
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  31. 13) Gravel: E2 Lvl 70, S2 M3 (MODULE) - I am not 100% sure how much the levels and module really matter for Gravel's survival. The only reason I have her maxed out like this is for Waifu reasons, but it's very possible that only way she tanks so well in this clear is simply because she's maxed out. In terms of replacement, that's hard to say. No other Fast-Redeploy can tank Free like Gravel can, so it's difficult to find a replacement for her.
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  33. EDIT: Added some more context and a couple notes explaining what role each operator has in the squad. I also fixed some formatting and spelling errors.
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