soumentemoya

JOJO

Jul 29th, 2019
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  1. <ind>
  2. # Item Settings.<ind>
  3. item:<ind>
  4. \\# Item ID.<ind>
  5. \\id: 258<ind>
  6. <ind>
  7. \\# Item Data.<ind>
  8. \\data: 0<ind>
  9. <ind>
  10. \\# Item display name.<ind>
  11. \\display-name: '&4&lJOJO'<ind>
  12. <ind>
  13. \\# Item Lore. Use of & for colors.<ind>
  14. \\lore:<ind>
  15. \\\\- ' '<ind>
  16. \\\\- '&7Drop to throw!'<ind>
  17. <ind>
  18. # Damage entities get when getting hit by that.<ind>
  19. damage: 700000<ind>
  20. <ind>
  21. # Cooldown, in ticks. (1 second = 20 ticks, 1 tick = 0.05s)<ind>
  22. cooldown: 1<ind>
  23. <ind>
  24. # Speed of the weapon.<ind>
  25. speed: 4.35<ind>
  26. <ind>
  27. # Permission to throw the weapon.<ind>
  28. permission: throwingweapons.knife<ind>
  29. <ind>
  30. # Trail Settings.<ind>
  31. trail:<ind>
  32. \\# Trail enabled or not?<ind>
  33. \\enabled: true<ind>
  34. <ind>
  35. \\# Trail Particle.<ind>
  36. \\# List: http://pastebin.com/CVKkufck<ind>
  37. \\particle: CRIT<ind>
  38. <ind>
  39. # Actions executed when Throwing Weapon hits an entity.<ind>
  40. \\# Put the entity on fire when hitting it.<ind>
  41. \\fire:<ind>
  42. \\\\enabled: false<ind>
  43. \\\\# duration (in ticks) 20ticks = 1 sec. 1 tick = 0.05seconds<ind>
  44. \\\\duration: 1<ind>
  45. <ind>
  46. \\# Chance to drop when hitting ground (Out of 100)<ind>
  47. \\drop-chance-ground:<ind>
  48. \\\\enabled: false<ind>
  49. \\\\chance: 40<ind>
  50. <ind>
  51. \\# Chance to drop when hitting entity (Out of 100)<ind>
  52. \\drop-chance-entity:<ind>
  53. \\\\enabled: false<ind>
  54. \\\\chance: 40<ind>
  55. <ind>
  56. # Crafting Settings.<ind>
  57. crafting:<ind>
  58. \\# Should the item be craftable?<ind>
  59. \\enabled: false<ind>
  60. <ind>
  61. \\# Shaped Craft?<ind>
  62. \\# If yes, you can dispose how you want the items in the grid. Like a torch.<ind>
  63. \\# If not, you have the follow the exact crafting.<ind>
  64. \\shaped-craft: true<ind>
  65. <ind>
  66. \\# Ingredients.<ind>
  67. \\# Pattern:<ind>
  68. \\# a,b,c,d,e,f,g,h,i<ind>
  69. \\#<ind>
  70. \\# It corresponds to that in Minecraft:<ind>
  71. \\# a b c<ind>
  72. \\# d e f<ind>
  73. \\# g h i<ind>
  74. \\#<ind>
  75. \\# Use Items IDs.<ind>
  76. \\ingredients: '265,280,265,0,262,0,0,0,0'<ind>
  77. <ind>
  78. \\#<ind>
  79. \\# Amount of throwing weapons created when crafting.<ind>
  80. \\#<ind>
  81. \\amount: 5<ind>
  82. <ind>
  83. # Should the item rotate?<ind>
  84. rotation-animation: true<ind>
  85. <ind>
  86. # Does the weapon drops when it hits the ground?<ind>
  87. drops-when-hits-ground: false<ind>
  88. <ind>
  89. # Does the weapon drops when it hits an entity?<ind>
  90. drops-when-hits-entity: false<ind>
  91. <ind>
  92. # Should all items of the ID of this throwing weapon be throwable?<ind>
  93. overrides-default-mc-item: false<ind>
  94. <ind>
  95. # Should the weapon go directly back in thrower when it hits something?<ind>
  96. goes-back-to-inventory: true<ind>
  97. <ind>
  98. # Sounds config<ind>
  99. sounds:<ind>
  100. \\# Sound to play on hit.<ind>
  101. \\on-hit:<ind>
  102. \\\\# Enabled?<ind>
  103. \\\\enabled: true<ind>
  104. \\\\# Which sound? Sound List: http://pastebin.com/giyy6JKp<ind>
  105. \\\\sound: ARROW_HIT<ind>
  106. \\# Sound to play on throw.<ind>
  107. \\on-throw:<ind>
  108. \\\\# Enabled?<ind>
  109. \\\\enabled: true<ind>
  110. \\\\# Which sound? Sound List: http://pastebin.com/giyy6JKp<ind>
  111. \\\\sound: IRONGOLEM_THROW<ind>
  112. <ind>
  113. # Only works on items that have durability (swords, etc).<ind>
  114. durability:<ind>
  115. \\# Should the item decrease at each use or not.<ind>
  116. \\decreases: false<ind>
  117. \\# How much it decreases at each use.<ind>
  118. \\decrease-per-use: 1<ind>
  119. <ind>
  120. # How should it be thrown?<ind>
  121. # Possible:<ind>
  122. #\\ DROP<ind>
  123. #\\ LEFT_CLICK<ind>
  124. #\\ RIGHT_CLICK<ind>
  125. throw-manner: DROP<ind>
  126. <ind>
  127. bypass-delay-between-weapons: false<ind>
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